Compare commits
16
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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26fe28af17 | ||
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ce00af0809 | ||
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0d1b98d406 | ||
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90412fa80d | ||
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94e292026e | ||
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62aa598324 | ||
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a58b5eeec7 | ||
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615872f29c | ||
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66a817cd05 | ||
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946bbc4cbd | ||
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b56b7b0421 | ||
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84e731fbc8 | ||
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65727ed04f | ||
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0cb81ec2e9 | ||
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d521461625 | ||
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3daf8f2e21 |
+9
-5
@@ -5,7 +5,7 @@ use bevy_ggrs::GgrsFrameTiming;
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use crate::{
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use crate::{
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debug_tools::DebugSettings,
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debug_tools::DebugSettings,
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fighter::{manifest::FighterManifest, motion::sample_presentation_translation},
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fighter::{manifest::FighterManifest, motion::{sample_presentation_translation_with_snap, FighterPresentationSnap}},
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stage::manifest::StageCameraProfile,
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stage::manifest::StageCameraProfile,
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};
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};
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@@ -313,6 +313,7 @@ fn update_match_camera(
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&crate::fighter::motion::FighterPreviousTranslation,
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&crate::fighter::motion::FighterPreviousTranslation,
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&crate::fighter::Fighter,
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&crate::fighter::Fighter,
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&crate::fighter::FighterFacingDirection,
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&crate::fighter::FighterFacingDirection,
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&FighterPresentationSnap,
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&mut FighterCameraExtents,
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&mut FighterCameraExtents,
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),
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),
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With<crate::player::Player>,
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With<crate::player::Player>,
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@@ -329,16 +330,17 @@ fn update_match_camera(
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let subjects = fighters
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let subjects = fighters
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.iter_mut()
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.iter_mut()
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.map(
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.map(
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|(translation, previous_translation, fighter, facing, mut extents)| {
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|(translation, previous_translation, fighter, facing, presentation_snap, mut extents)| {
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let manifest = manifests
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let manifest = manifests
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.get(&fighter.manifest)
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.get(&fighter.manifest)
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.expect("Fighter manifest should be valid");
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.expect("Fighter manifest should be valid");
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fighter_subject_bounds(
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fighter_subject_bounds(
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sample_presentation_translation(
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sample_presentation_translation_with_snap(
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*previous_translation,
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*previous_translation,
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*translation,
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*translation,
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timing.overstep_fraction(),
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timing.overstep_fraction(),
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debug_settings.motion_sampling,
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debug_settings.motion_sampling,
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*presentation_snap,
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),
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),
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manifest.camera,
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manifest.camera,
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*facing,
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*facing,
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@@ -465,6 +467,7 @@ fn debug_draw_camera(
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&crate::fighter::motion::FighterPreviousTranslation,
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&crate::fighter::motion::FighterPreviousTranslation,
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&crate::fighter::Fighter,
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&crate::fighter::Fighter,
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&crate::fighter::FighterFacingDirection,
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&crate::fighter::FighterFacingDirection,
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&FighterPresentationSnap,
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&FighterCameraExtents,
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&FighterCameraExtents,
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),
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),
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With<crate::player::Player>,
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With<crate::player::Player>,
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@@ -486,15 +489,16 @@ fn debug_draw_camera(
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Color::srgb(1.0, 0.5, 0.0),
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Color::srgb(1.0, 0.5, 0.0),
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);
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);
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draw_rectangle(&mut gizmos, camera.frame, Color::srgb(1.0, 1.0, 0.0));
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draw_rectangle(&mut gizmos, camera.frame, Color::srgb(1.0, 1.0, 0.0));
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for (translation, previous_translation, fighter, _facing, extents) in &fighters {
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for (translation, previous_translation, fighter, _facing, presentation_snap, extents) in &fighters {
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let manifest = manifests
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let manifest = manifests
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.get(&fighter.manifest)
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.get(&fighter.manifest)
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.expect("Fighter manifest should be valid");
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.expect("Fighter manifest should be valid");
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let center = sample_presentation_translation(
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let center = sample_presentation_translation_with_snap(
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*previous_translation,
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*previous_translation,
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*translation,
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*translation,
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timing.overstep_fraction(),
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timing.overstep_fraction(),
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debug_settings.motion_sampling,
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debug_settings.motion_sampling,
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*presentation_snap,
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) + Vec2::Y * manifest.camera.vertical_origin_offset.to_num::<f32>();
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) + Vec2::Y * manifest.camera.vertical_origin_offset.to_num::<f32>();
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draw_rectangle(
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draw_rectangle(
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&mut gizmos,
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&mut gizmos,
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@@ -109,6 +109,7 @@ impl FighterDebugRowKind {
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enum DebugFlag {
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enum DebugFlag {
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Network,
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Network,
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Ecb,
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Ecb,
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|
BlastZones,
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StageCollision,
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StageCollision,
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AnimationBones,
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AnimationBones,
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AttackHitboxes,
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AttackHitboxes,
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@@ -150,6 +151,10 @@ const FIGHTER_MENU: &[DebugMenuEntry] = &[
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label: "ECB",
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label: "ECB",
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flag: DebugFlag::Ecb,
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flag: DebugFlag::Ecb,
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},
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},
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DebugMenuEntry::Toggle {
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label: "Blast Zones",
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flag: DebugFlag::BlastZones,
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},
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DebugMenuEntry::Toggle {
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DebugMenuEntry::Toggle {
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label: "Animation bones",
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label: "Animation bones",
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flag: DebugFlag::AnimationBones,
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flag: DebugFlag::AnimationBones,
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@@ -243,6 +248,7 @@ pub struct DebugSettings {
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pub frame_stepping: bool,
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pub frame_stepping: bool,
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pub network: bool,
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pub network: bool,
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pub ecb: bool,
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pub ecb: bool,
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pub blast_zones: bool,
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pub stage_collision: bool,
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pub stage_collision: bool,
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pub animation_bones: bool,
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pub animation_bones: bool,
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pub attack_hitboxes: bool,
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pub attack_hitboxes: bool,
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@@ -264,6 +270,7 @@ impl Default for DebugSettings {
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frame_stepping: false,
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frame_stepping: false,
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network: false,
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network: false,
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ecb: false,
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ecb: false,
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blast_zones: false,
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stage_collision: false,
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stage_collision: false,
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animation_bones: false,
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animation_bones: false,
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attack_hitboxes: false,
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attack_hitboxes: false,
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@@ -328,6 +335,7 @@ impl DebugSettings {
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match flag {
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match flag {
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DebugFlag::Network => self.network,
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DebugFlag::Network => self.network,
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DebugFlag::Ecb => self.ecb,
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DebugFlag::Ecb => self.ecb,
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DebugFlag::BlastZones => self.blast_zones,
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DebugFlag::StageCollision => self.stage_collision,
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DebugFlag::StageCollision => self.stage_collision,
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DebugFlag::AnimationBones => self.animation_bones,
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DebugFlag::AnimationBones => self.animation_bones,
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DebugFlag::AttackHitboxes => self.attack_hitboxes,
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DebugFlag::AttackHitboxes => self.attack_hitboxes,
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@@ -342,6 +350,7 @@ impl DebugSettings {
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match flag {
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match flag {
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DebugFlag::Network => self.network = !self.network,
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DebugFlag::Network => self.network = !self.network,
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DebugFlag::Ecb => self.ecb = !self.ecb,
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DebugFlag::Ecb => self.ecb = !self.ecb,
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DebugFlag::BlastZones => self.blast_zones = !self.blast_zones,
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DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
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DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
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DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
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DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
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DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
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DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
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@@ -884,6 +893,10 @@ pub fn stage_collision_enabled(settings: Res<DebugSettings>) -> bool {
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settings.stage_collision
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settings.stage_collision
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}
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}
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||||||
|
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||||||
|
pub fn blast_zones_enabled(settings: Res<DebugSettings>) -> bool {
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settings.blast_zones
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||||||
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}
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|
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pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
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pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
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settings.animation_bones
|
settings.animation_bones
|
||||||
}
|
}
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@@ -1,12 +1,22 @@
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use bevy::prelude::*;
|
use bevy::prelude::*;
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|
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||||||
use crate::{
|
use crate::{
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camera::MatchCamera, fighter::{
|
camera::MatchCamera,
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity, Grounded, animation::FighterAnimationFrame, attack::{
|
fighter::{
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||||||
|
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
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|
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
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|
FighterTranslation, FighterVelocity,
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|
animation::FighterAnimationFrame,
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|
attack::{
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
|
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
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FighterSolvedHurtboxes, FighterStaleMoveQueue,
|
FighterSolvedHurtboxes, FighterStaleMoveQueue,
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||||||
}, baked_animation::FighterBoneMatrices, state::FighterState,
|
},
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}, input::FighterInput, player::Player, stage::line::StageCollision,
|
baked_animation::FighterBoneMatrices,
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|
state::FighterState,
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||||||
|
},
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|
input::FighterInput,
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||||||
|
player::Player,
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||||||
|
stage::line::StageCollision,
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||||||
};
|
};
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|
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#[derive(Resource, Default)]
|
#[derive(Resource, Default)]
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@@ -44,7 +54,7 @@ struct FighterCheckpoint {
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hitboxes: FighterHitboxes,
|
hitboxes: FighterHitboxes,
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solved_hurtboxes: FighterSolvedHurtboxes,
|
solved_hurtboxes: FighterSolvedHurtboxes,
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bone_matrices: FighterBoneMatrices,
|
bone_matrices: FighterBoneMatrices,
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grounded: bool,
|
surface: FighterSurfaceState,
|
||||||
}
|
}
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|
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pub(super) fn save_or_restore(world: &mut World) {
|
pub(super) fn save_or_restore(world: &mut World) {
|
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@@ -143,11 +153,7 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.insert(saved.hitboxes.clone());
|
entity.insert(saved.hitboxes.clone());
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entity.insert(saved.solved_hurtboxes.clone());
|
entity.insert(saved.solved_hurtboxes.clone());
|
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entity.insert(saved.bone_matrices.clone());
|
entity.insert(saved.bone_matrices.clone());
|
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if saved.grounded {
|
entity.insert(saved.surface.clone());
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entity.insert(Grounded);
|
|
||||||
} else {
|
|
||||||
entity.remove::<Grounded>();
|
|
||||||
}
|
|
||||||
}
|
}
|
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world.insert_resource(checkpoint.pending_hits.clone());
|
world.insert_resource(checkpoint.pending_hits.clone());
|
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world.insert_resource(checkpoint.stage_collision);
|
world.insert_resource(checkpoint.stage_collision);
|
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@@ -181,7 +187,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
|
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hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
|
hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
|
||||||
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
|
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
|
||||||
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
|
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
|
||||||
grounded: fighter.contains::<Grounded>(),
|
surface: fighter.get::<FighterSurfaceState>()?.clone(),
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -84,6 +84,11 @@ pub enum AnimKind {
|
|||||||
AirDodge,
|
AirDodge,
|
||||||
Fall,
|
Fall,
|
||||||
Turn,
|
Turn,
|
||||||
|
CrouchEnter,
|
||||||
|
CrouchIdle,
|
||||||
|
CrouchExit,
|
||||||
|
|
||||||
|
PlatformPass,
|
||||||
|
|
||||||
FlinchGround,
|
FlinchGround,
|
||||||
FlinchAir,
|
FlinchAir,
|
||||||
|
|||||||
@@ -605,7 +605,6 @@ impl Plugin for FighterAttackPlugin {
|
|||||||
intersect_attacks_with_hurtboxes,
|
intersect_attacks_with_hurtboxes,
|
||||||
)
|
)
|
||||||
.chain()
|
.chain()
|
||||||
.after(crate::fighter::baked_animation::update_fighter_bone_matrices)
|
|
||||||
.in_set(GameplaySet::Attacks),
|
.in_set(GameplaySet::Attacks),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -219,6 +219,7 @@ mod tests {
|
|||||||
second.translate(FGVec3::lit("0", "3", "0"));
|
second.translate(FGVec3::lit("0", "3", "0"));
|
||||||
let mut matrices = FighterBoneMatrices::default();
|
let mut matrices = FighterBoneMatrices::default();
|
||||||
matrices.set_pose(
|
matrices.set_pose(
|
||||||
|
AnimKind::Wait,
|
||||||
&["root".into(), "hand".into()],
|
&["root".into(), "hand".into()],
|
||||||
&[None, Some(0)],
|
&[None, Some(0)],
|
||||||
&[first, second],
|
&[first, second],
|
||||||
@@ -239,6 +240,7 @@ mod tests {
|
|||||||
hand.translate(FGVec3::lit("0", "3", "0"));
|
hand.translate(FGVec3::lit("0", "3", "0"));
|
||||||
let mut matrices = FighterBoneMatrices::default();
|
let mut matrices = FighterBoneMatrices::default();
|
||||||
matrices.set_pose(
|
matrices.set_pose(
|
||||||
|
AnimKind::Wait,
|
||||||
&["root".into(), "hand".into()],
|
&["root".into(), "hand".into()],
|
||||||
&[None, Some(0)],
|
&[None, Some(0)],
|
||||||
&[root, hand],
|
&[root, hand],
|
||||||
@@ -266,9 +268,9 @@ mod tests {
|
|||||||
let parents = [None, Some(0)];
|
let parents = [None, Some(0)];
|
||||||
let pose = [FixedMat4::IDENTITY, FixedMat4::IDENTITY];
|
let pose = [FixedMat4::IDENTITY, FixedMat4::IDENTITY];
|
||||||
|
|
||||||
matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
|
matrices.set_pose(AnimKind::Wait, &names, &parents, &pose, FGi32::ONE);
|
||||||
let capacities = matrices.buffer_capacities();
|
let capacities = matrices.buffer_capacities();
|
||||||
matrices.set_pose(&names, &parents, &pose, FGi32::ONE);
|
matrices.set_pose(AnimKind::Wait, &names, &parents, &pose, FGi32::ONE);
|
||||||
|
|
||||||
assert_eq!(capacities, matrices.buffer_capacities());
|
assert_eq!(capacities, matrices.buffer_capacities());
|
||||||
}
|
}
|
||||||
@@ -281,6 +283,7 @@ mod tests {
|
|||||||
hand.translate(FGVec3::lit("0", "2", "0"));
|
hand.translate(FGVec3::lit("0", "2", "0"));
|
||||||
let mut matrices = FighterBoneMatrices::default();
|
let mut matrices = FighterBoneMatrices::default();
|
||||||
matrices.set_pose(
|
matrices.set_pose(
|
||||||
|
AnimKind::Wait,
|
||||||
&["root".into(), "hand".into()],
|
&["root".into(), "hand".into()],
|
||||||
&[None, Some(0)],
|
&[None, Some(0)],
|
||||||
&[root, hand],
|
&[root, hand],
|
||||||
|
|||||||
@@ -71,6 +71,7 @@ pub struct FighterBoneMatrices {
|
|||||||
local_matrices: Vec<FixedMat4>,
|
local_matrices: Vec<FixedMat4>,
|
||||||
previous_local_matrices: Vec<FixedMat4>,
|
previous_local_matrices: Vec<FixedMat4>,
|
||||||
model_matrices: Vec<Option<FixedMat4>>,
|
model_matrices: Vec<Option<FixedMat4>>,
|
||||||
|
presentation_kind: Option<AnimKind>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Clone, Debug, Default)]
|
#[derive(Component, Clone, Debug, Default)]
|
||||||
@@ -88,6 +89,12 @@ impl FighterBoneMatrices {
|
|||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn get_by_idx(&self, index: usize) -> Option<(FixedMat4, FixedMat4)> {
|
||||||
|
Some((
|
||||||
|
*self.previous_frame_matrices.get(index)?,
|
||||||
|
*self.matrices.get(index)?,
|
||||||
|
))
|
||||||
|
}
|
||||||
pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
|
pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
|
||||||
let index = self.bone_names.iter().position(|name| name == bone)?;
|
let index = self.bone_names.iter().position(|name| name == bone)?;
|
||||||
Some((
|
Some((
|
||||||
@@ -132,6 +139,7 @@ impl FighterBoneMatrices {
|
|||||||
}
|
}
|
||||||
pub(super) fn set_pose(
|
pub(super) fn set_pose(
|
||||||
&mut self,
|
&mut self,
|
||||||
|
kind: AnimKind,
|
||||||
bone_names: &[String],
|
bone_names: &[String],
|
||||||
parents: &[Option<usize>],
|
parents: &[Option<usize>],
|
||||||
local: &[FixedMat4],
|
local: &[FixedMat4],
|
||||||
@@ -160,6 +168,7 @@ impl FighterBoneMatrices {
|
|||||||
self.previous_local_matrices.reserve(local.len());
|
self.previous_local_matrices.reserve(local.len());
|
||||||
self.model_matrices.reserve(local.len());
|
self.model_matrices.reserve(local.len());
|
||||||
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
||||||
|
let animation_changed = self.presentation_kind != Some(kind);
|
||||||
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
||||||
self.local_matrices.clear();
|
self.local_matrices.clear();
|
||||||
self.local_matrices.extend_from_slice(local);
|
self.local_matrices.extend_from_slice(local);
|
||||||
@@ -183,6 +192,14 @@ impl FighterBoneMatrices {
|
|||||||
model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
|
model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
|
||||||
}),
|
}),
|
||||||
);
|
);
|
||||||
|
// A state transition is a discontinuity, not an animation frame to
|
||||||
|
// interpolate from the previous clip. Keep the presentation pose at
|
||||||
|
// the new clip's first/current frame immediately.
|
||||||
|
if animation_changed {
|
||||||
|
self.previous_local_matrices
|
||||||
|
.clone_from(&self.local_matrices);
|
||||||
|
}
|
||||||
|
self.presentation_kind = Some(kind);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -212,6 +229,7 @@ pub fn update_fighter_bone_matrices(
|
|||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
.expect("fighter manifest should be loaded before the match starts");
|
.expect("fighter manifest should be loaded before the match starts");
|
||||||
matrices.set_pose(
|
matrices.set_pose(
|
||||||
|
frame.kind,
|
||||||
&baked.bone_names,
|
&baked.bone_names,
|
||||||
&baked.parents,
|
&baked.parents,
|
||||||
pose,
|
pose,
|
||||||
|
|||||||
+138
-1
@@ -4,7 +4,7 @@ use crate::fighter::ecb::FighterPreviousECB;
|
|||||||
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
|
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
|
||||||
use crate::math::segment::FGSegment2d;
|
use crate::math::segment::FGSegment2d;
|
||||||
use crate::math::vec::FGVec2;
|
use crate::math::vec::FGVec2;
|
||||||
use crate::stage::line::{StageCollision, StageLineID};
|
use crate::stage::line::{StageCollision, StageLineID, StagePolyType};
|
||||||
/*
|
/*
|
||||||
pub fn collide_fighter_with_scene(
|
pub fn collide_fighter_with_scene(
|
||||||
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
|
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
|
||||||
@@ -44,6 +44,8 @@ pub fn air_collide_with_stage(
|
|||||||
prev_ecb: &FighterPreviousECB,
|
prev_ecb: &FighterPreviousECB,
|
||||||
ecb: &FighterECB,
|
ecb: &FighterECB,
|
||||||
stage_collision: &StageCollision,
|
stage_collision: &StageCollision,
|
||||||
|
ignored_polys: &[usize],
|
||||||
|
ignore_soft_platforms: bool,
|
||||||
) -> Option<AirCollisionWithStageResult> {
|
) -> Option<AirCollisionWithStageResult> {
|
||||||
let ray_segment = FGSegment2d::new(
|
let ray_segment = FGSegment2d::new(
|
||||||
prev_translation.0 + prev_ecb.get_bottom_point(),
|
prev_translation.0 + prev_ecb.get_bottom_point(),
|
||||||
@@ -54,6 +56,10 @@ pub fn air_collide_with_stage(
|
|||||||
.stage_polys
|
.stage_polys
|
||||||
.iter()
|
.iter()
|
||||||
.enumerate()
|
.enumerate()
|
||||||
|
.filter(|(poly_idx, poly)| {
|
||||||
|
!ignored_polys.contains(poly_idx)
|
||||||
|
&& !(ignore_soft_platforms && matches!(poly.poly_type, StagePolyType::Platform))
|
||||||
|
})
|
||||||
.filter_map(|(poly_idx, poly)| {
|
.filter_map(|(poly_idx, poly)| {
|
||||||
poly.intersect_ray(ray_segment).map(|intersect_result| {
|
poly.intersect_ray(ray_segment).map(|intersect_result| {
|
||||||
(
|
(
|
||||||
@@ -76,3 +82,134 @@ pub fn air_collide_with_stage(
|
|||||||
.max_by(|(_, a), (_, b)| a.cmp(b))
|
.max_by(|(_, a), (_, b)| a.cmp(b))
|
||||||
.map(|(result, _)| result)
|
.map(|(result, _)| result)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
use crate::fighter::ecb::{FighterECB, FighterPreviousECB};
|
||||||
|
use crate::stage::line::{StagePoly, StagePolyLineSegmentType, StagePolyType};
|
||||||
|
|
||||||
|
fn horizontal_platform(y: &str) -> StagePoly {
|
||||||
|
StagePoly::build(
|
||||||
|
StagePolyType::Platform,
|
||||||
|
&[
|
||||||
|
(FGVec2::lit("-2", y), StagePolyLineSegmentType::Floor),
|
||||||
|
(FGVec2::lit("2", y), StagePolyLineSegmentType::Floor),
|
||||||
|
],
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn solid_floor() -> StagePoly {
|
||||||
|
StagePoly::build(
|
||||||
|
StagePolyType::Closed,
|
||||||
|
&[
|
||||||
|
(FGVec2::lit("-2", "0"), StagePolyLineSegmentType::Floor),
|
||||||
|
(FGVec2::lit("2", "0"), StagePolyLineSegmentType::Floor),
|
||||||
|
(FGVec2::lit("2", "-2"), StagePolyLineSegmentType::Wall),
|
||||||
|
(FGVec2::lit("-2", "-2"), StagePolyLineSegmentType::Wall),
|
||||||
|
],
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn airborne_collision_skips_ignored_polygons() {
|
||||||
|
let stage_collision = StageCollision {
|
||||||
|
stage_polys: vec![horizontal_platform("0"), horizontal_platform("1")],
|
||||||
|
};
|
||||||
|
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
||||||
|
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
||||||
|
let previous_ecb = FighterPreviousECB {
|
||||||
|
bottom: FGVec2::ZERO,
|
||||||
|
top: FGVec2::ZERO,
|
||||||
|
left: FGVec2::ZERO,
|
||||||
|
right: FGVec2::ZERO,
|
||||||
|
};
|
||||||
|
let ecb = FighterECB {
|
||||||
|
bottom: FGVec2::ZERO,
|
||||||
|
top: FGVec2::ZERO,
|
||||||
|
left: FGVec2::ZERO,
|
||||||
|
right: FGVec2::ZERO,
|
||||||
|
};
|
||||||
|
|
||||||
|
let collision = air_collide_with_stage(
|
||||||
|
&previous_translation,
|
||||||
|
&translation,
|
||||||
|
&previous_ecb,
|
||||||
|
&ecb,
|
||||||
|
&stage_collision,
|
||||||
|
&[1],
|
||||||
|
false,
|
||||||
|
)
|
||||||
|
.expect("the non-ignored platform should still be collidable");
|
||||||
|
|
||||||
|
assert_eq!(collision.line_id.polygon, 0);
|
||||||
|
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn airborne_collision_skips_soft_platforms_while_passing_down() {
|
||||||
|
let stage_collision = StageCollision {
|
||||||
|
stage_polys: vec![horizontal_platform("0")],
|
||||||
|
};
|
||||||
|
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
||||||
|
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
||||||
|
let previous_ecb = FighterPreviousECB {
|
||||||
|
bottom: FGVec2::ZERO,
|
||||||
|
top: FGVec2::ZERO,
|
||||||
|
left: FGVec2::ZERO,
|
||||||
|
right: FGVec2::ZERO,
|
||||||
|
};
|
||||||
|
let ecb = FighterECB {
|
||||||
|
bottom: FGVec2::ZERO,
|
||||||
|
top: FGVec2::ZERO,
|
||||||
|
left: FGVec2::ZERO,
|
||||||
|
right: FGVec2::ZERO,
|
||||||
|
};
|
||||||
|
|
||||||
|
assert!(air_collide_with_stage(
|
||||||
|
&previous_translation,
|
||||||
|
&translation,
|
||||||
|
&previous_ecb,
|
||||||
|
&ecb,
|
||||||
|
&stage_collision,
|
||||||
|
&[],
|
||||||
|
true,
|
||||||
|
)
|
||||||
|
.is_none());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn airborne_collision_still_hits_solid_floors_while_passing_down() {
|
||||||
|
let stage_collision = StageCollision {
|
||||||
|
stage_polys: vec![solid_floor()],
|
||||||
|
};
|
||||||
|
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
||||||
|
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
||||||
|
let previous_ecb = FighterPreviousECB {
|
||||||
|
bottom: FGVec2::ZERO,
|
||||||
|
top: FGVec2::ZERO,
|
||||||
|
left: FGVec2::ZERO,
|
||||||
|
right: FGVec2::ZERO,
|
||||||
|
};
|
||||||
|
let ecb = FighterECB {
|
||||||
|
bottom: FGVec2::ZERO,
|
||||||
|
top: FGVec2::ZERO,
|
||||||
|
left: FGVec2::ZERO,
|
||||||
|
right: FGVec2::ZERO,
|
||||||
|
};
|
||||||
|
|
||||||
|
let collision = air_collide_with_stage(
|
||||||
|
&previous_translation,
|
||||||
|
&translation,
|
||||||
|
&previous_ecb,
|
||||||
|
&ecb,
|
||||||
|
&stage_collision,
|
||||||
|
&[],
|
||||||
|
true,
|
||||||
|
)
|
||||||
|
.expect("solid floors remain collidable while passing down");
|
||||||
|
|
||||||
|
assert_eq!(collision.line_id.polygon, 0);
|
||||||
|
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
+59
-27
@@ -1,10 +1,9 @@
|
|||||||
//! Fighter debug views: gizmos and the egui inspector window.
|
//! Fighter debug views: gizmos and the egui inspector window.
|
||||||
|
|
||||||
use std::sync::OnceLock;
|
|
||||||
|
|
||||||
use bevy::color::palettes::css::ORANGE;
|
use bevy::color::palettes::css::{ORANGE, ORANGE_RED, WHITE};
|
||||||
use bevy::{color::palettes::css::YELLOW, prelude::*};
|
use bevy::prelude::*;
|
||||||
use bevy_egui::{EguiContexts, egui};
|
use bevy_egui::{egui, EguiContexts};
|
||||||
|
|
||||||
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
||||||
use crate::fighter::animation::FighterAnimationFrame;
|
use crate::fighter::animation::FighterAnimationFrame;
|
||||||
@@ -15,18 +14,19 @@ use crate::fighter::attack::{
|
|||||||
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
||||||
use crate::fighter::ecb::FighterPreviousECB;
|
use crate::fighter::ecb::FighterPreviousECB;
|
||||||
use crate::fighter::errors::FighterErrors;
|
use crate::fighter::errors::FighterErrors;
|
||||||
use crate::fighter::hurtbox::FixedAffineCapsule;
|
|
||||||
use crate::fighter::manifest::FighterManifest;
|
use crate::fighter::manifest::FighterManifest;
|
||||||
use crate::fighter::state::{FighterState, air};
|
use crate::fighter::state::{air, FighterState};
|
||||||
use crate::fighter::visual::FighterAnimations;
|
use crate::fighter::visual::FighterAnimations;
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterPreviousTranslation,
|
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterPreviousTranslation,
|
||||||
FighterTranslation, FighterVelocity,
|
FighterTranslation, FighterVelocity,
|
||||||
};
|
};
|
||||||
|
use crate::filled_gizmos::FilledGizmos;
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::input::FighterInput;
|
use crate::input::FighterInput;
|
||||||
use crate::math::int::FGi32;
|
use crate::math::int::FGi32;
|
||||||
use crate::math::vec::FGVec2;
|
use crate::math::vec::FGVec2;
|
||||||
|
use crate::math::vec3::FGVec3;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
|
|
||||||
pub fn debug_draw_ecb(
|
pub fn debug_draw_ecb(
|
||||||
@@ -37,17 +37,27 @@ pub fn debug_draw_ecb(
|
|||||||
&FighterPreviousTranslation,
|
&FighterPreviousTranslation,
|
||||||
)>,
|
)>,
|
||||||
mut gizmos: Gizmos,
|
mut gizmos: Gizmos,
|
||||||
|
mut filled_gizmos: FilledGizmos,
|
||||||
) {
|
) {
|
||||||
for (ecb, trf, ecb_prev, trf_prev) in ecbs {
|
for (ecb, trf, ecb_prev, trf_prev) in ecbs {
|
||||||
|
gizmos.cross(
|
||||||
|
FGVec3::new(trf.0.x, trf.0.y, FGi32::ZERO).to_vec3(),
|
||||||
|
2.0,
|
||||||
|
bevy::color::palettes::css::BLUE,
|
||||||
|
);
|
||||||
|
|
||||||
|
let prev_transformed = ecb_prev.to_3d_lineloop(Transform::from_xyz(
|
||||||
|
trf_prev.x.to_num::<f32>(),
|
||||||
|
trf_prev.y.to_num(),
|
||||||
|
0.0,
|
||||||
|
));
|
||||||
|
filled_gizmos.polygon(&prev_transformed, ORANGE_RED);
|
||||||
|
|
||||||
let transformed =
|
let transformed =
|
||||||
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
|
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
|
||||||
gizmos.lineloop(transformed, YELLOW);
|
filled_gizmos.polygon(&transformed, ORANGE);
|
||||||
let prev_transformed = ecb_prev.to_3d_lineloop(Transform::from_xyz(
|
gizmos.lineloop(transformed, WHITE);
|
||||||
trf_prev.x.to_num(),
|
|
||||||
trf_prev.y.to_num(),
|
|
||||||
-0.1,
|
|
||||||
));
|
|
||||||
gizmos.lineloop(prev_transformed, ORANGE);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn fighter_debug(
|
pub fn fighter_debug(
|
||||||
@@ -153,10 +163,17 @@ pub fn fighter_debug(
|
|||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn animation_debug(query: Query<(&GlobalTransform, &FighterBoneMatrices)>, mut gizmos: Gizmos) {
|
pub fn animation_debug(
|
||||||
for (global_transform, matrices) in query {
|
query: Query<(
|
||||||
let (_, rotation, translation) = global_transform.to_scale_rotation_translation();
|
&FighterTranslation,
|
||||||
let marker_transform = Transform::from_translation(translation).with_rotation(rotation);
|
&FighterFacingDirection,
|
||||||
|
&FighterBoneMatrices,
|
||||||
|
)>,
|
||||||
|
mut gizmos: Gizmos,
|
||||||
|
) {
|
||||||
|
for (global_transform, facing_dir, matrices) in query {
|
||||||
|
let global_transform = global_transform.get_3d_transform(facing_dir);
|
||||||
|
let marker_transform = global_transform.to_mat4();
|
||||||
for (_, matrix) in matrices.iter() {
|
for (_, matrix) in matrices.iter() {
|
||||||
let pos = marker_transform.transform_point(Vec3::new(
|
let pos = marker_transform.transform_point(Vec3::new(
|
||||||
matrix.cols[3][0].to_num(),
|
matrix.cols[3][0].to_num(),
|
||||||
@@ -169,15 +186,23 @@ pub fn animation_debug(query: Query<(&GlobalTransform, &FighterBoneMatrices)>, m
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn hurtbox_debug(query: Query<&FighterSolvedHurtboxes>, mut gizmos: Gizmos) {
|
pub fn hurtbox_debug(
|
||||||
|
query: Query<&FighterSolvedHurtboxes>,
|
||||||
|
mut filled_gizmos: FilledGizmos,
|
||||||
|
) {
|
||||||
for hurtboxes in &query {
|
for hurtboxes in &query {
|
||||||
for hurtbox in &hurtboxes.0 {
|
for hurtbox in &hurtboxes.0 {
|
||||||
draw_affine_capsule(&mut gizmos, hurtbox.capsule, YELLOW);
|
filled_gizmos.affine_capsule(
|
||||||
|
hurtbox.capsule.transform.to_mat4(),
|
||||||
|
hurtbox.capsule.radius.to_num(),
|
||||||
|
hurtbox.capsule.half_length.to_num(),
|
||||||
|
Color::srgba(1.0, 1.0, 0.0, 0.75),
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn draw_affine_capsule(
|
/*fn draw_affine_capsule(
|
||||||
gizmos: &mut Gizmos,
|
gizmos: &mut Gizmos,
|
||||||
capsule: FixedAffineCapsule,
|
capsule: FixedAffineCapsule,
|
||||||
color: impl Into<Color> + Copy,
|
color: impl Into<Color> + Copy,
|
||||||
@@ -199,9 +224,9 @@ fn draw_affine_capsule(
|
|||||||
for &(start, end) in &wireframe.lines {
|
for &(start, end) in &wireframe.lines {
|
||||||
gizmos.line(vertices[start], vertices[end], color);
|
gizmos.line(vertices[start], vertices[end], color);
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
|
|
||||||
struct CapsuleWireVertex {
|
/*struct CapsuleWireVertex {
|
||||||
direction: Vec3,
|
direction: Vec3,
|
||||||
center_sign: f32,
|
center_sign: f32,
|
||||||
}
|
}
|
||||||
@@ -209,9 +234,9 @@ struct CapsuleWireVertex {
|
|||||||
struct CapsuleWireframe {
|
struct CapsuleWireframe {
|
||||||
vertices: Vec<CapsuleWireVertex>,
|
vertices: Vec<CapsuleWireVertex>,
|
||||||
lines: Vec<(usize, usize)>,
|
lines: Vec<(usize, usize)>,
|
||||||
}
|
}*/
|
||||||
|
|
||||||
fn capsule_wireframe() -> &'static CapsuleWireframe {
|
/*fn capsule_wireframe() -> &'static CapsuleWireframe {
|
||||||
const RESOLUTION: usize = 16;
|
const RESOLUTION: usize = 16;
|
||||||
const HEMISPHERE_STEPS: usize = 4;
|
const HEMISPHERE_STEPS: usize = 4;
|
||||||
static WIREFRAME: OnceLock<CapsuleWireframe> = OnceLock::new();
|
static WIREFRAME: OnceLock<CapsuleWireframe> = OnceLock::new();
|
||||||
@@ -292,7 +317,7 @@ fn capsule_wireframe() -> &'static CapsuleWireframe {
|
|||||||
|
|
||||||
CapsuleWireframe { vertices, lines }
|
CapsuleWireframe { vertices, lines }
|
||||||
})
|
})
|
||||||
}
|
}*/
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod capsule_debug_tests {
|
mod capsule_debug_tests {
|
||||||
@@ -312,7 +337,7 @@ mod capsule_debug_tests {
|
|||||||
assert!(marker.abs_diff_eq(Vec3::new(3.0, 4.0, 3.0), 1e-5));
|
assert!(marker.abs_diff_eq(Vec3::new(3.0, 4.0, 3.0), 1e-5));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
/*#[test]
|
||||||
fn capsule_wireframe_caps_extend_in_opposite_directions() {
|
fn capsule_wireframe_caps_extend_in_opposite_directions() {
|
||||||
let wireframe = capsule_wireframe();
|
let wireframe = capsule_wireframe();
|
||||||
let lower: Vec<_> = wireframe
|
let lower: Vec<_> = wireframe
|
||||||
@@ -330,7 +355,7 @@ mod capsule_debug_tests {
|
|||||||
assert!(upper.iter().all(|vertex| vertex.direction.y >= 0.0));
|
assert!(upper.iter().all(|vertex| vertex.direction.y >= 0.0));
|
||||||
assert!(lower.iter().any(|vertex| vertex.direction == Vec3::NEG_Y));
|
assert!(lower.iter().any(|vertex| vertex.direction == Vec3::NEG_Y));
|
||||||
assert!(upper.iter().any(|vertex| vertex.direction == Vec3::Y));
|
assert!(upper.iter().any(|vertex| vertex.direction == Vec3::Y));
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn attack_debug(
|
pub fn attack_debug(
|
||||||
@@ -342,6 +367,7 @@ pub fn attack_debug(
|
|||||||
&FighterAnimationFrame,
|
&FighterAnimationFrame,
|
||||||
)>,
|
)>,
|
||||||
mut gizmos: Gizmos,
|
mut gizmos: Gizmos,
|
||||||
|
mut filled_gizmos: FilledGizmos,
|
||||||
) {
|
) {
|
||||||
for (hitboxes, _matrices, _translation, _facing_direction, _frame) in query {
|
for (hitboxes, _matrices, _translation, _facing_direction, _frame) in query {
|
||||||
if let Some(active_attack) = &hitboxes.0 {
|
if let Some(active_attack) = &hitboxes.0 {
|
||||||
@@ -368,6 +394,12 @@ pub fn attack_debug(
|
|||||||
capsule_draw_trf.to_isometry(),
|
capsule_draw_trf.to_isometry(),
|
||||||
bevy::color::palettes::css::RED,
|
bevy::color::palettes::css::RED,
|
||||||
);
|
);
|
||||||
|
filled_gizmos.capsule(
|
||||||
|
capsule_draw_trf.to_isometry(),
|
||||||
|
solved_hitbox.capsule.radius.to_num(),
|
||||||
|
length * 0.5,
|
||||||
|
Color::srgba(1.0, 0.0, 0.0, 0.18),
|
||||||
|
);
|
||||||
|
|
||||||
gizmos.cross(start, 1.0, bevy::color::palettes::css::GREEN);
|
gizmos.cross(start, 1.0, bevy::color::palettes::css::GREEN);
|
||||||
gizmos.cross(end, 1.0, bevy::color::palettes::css::GREEN);
|
gizmos.cross(end, 1.0, bevy::color::palettes::css::GREEN);
|
||||||
|
|||||||
+100
-48
@@ -1,28 +1,44 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
use crate::math::{int::FGi32, vec::FGVec2};
|
use crate::{
|
||||||
|
fighter::{
|
||||||
|
FighterFacingDirection, FighterSurfaceState, FighterTranslation,
|
||||||
|
baked_animation::FighterBoneMatrices,
|
||||||
|
}, math::{int::FGi32, vec::FGVec2},
|
||||||
|
};
|
||||||
|
|
||||||
/// Environment collision box: the diamond used to resolve a fighter against
|
/// Environment collision box: the diamond used to resolve a fighter against
|
||||||
/// the stage. Purely geometry — the collision response lives in
|
/// the stage. Purely geometry — the collision response lives in
|
||||||
/// [`super::collision`].
|
/// [`super::collision`].
|
||||||
#[derive(Component, Debug, Clone, Copy, Hash)]
|
#[derive(Component, Debug, Clone, Copy, Hash, Default)]
|
||||||
#[require(FighterPreviousECB)]
|
#[require(FighterPreviousECB)]
|
||||||
pub struct FighterECB {
|
pub struct FighterECB {
|
||||||
pub vertical_half: FGi32,
|
pub top: FGVec2,
|
||||||
pub horizontal_half: FGi32,
|
pub bottom: FGVec2,
|
||||||
|
pub left: FGVec2,
|
||||||
|
pub right: FGVec2,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Debug, Clone)]
|
||||||
|
pub struct FighterECBBoneIndices {
|
||||||
|
pub indices: Vec<usize>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Debug, Clone, Copy, Default, Hash)]
|
#[derive(Component, Debug, Clone, Copy, Default, Hash)]
|
||||||
pub struct FighterPreviousECB {
|
pub struct FighterPreviousECB {
|
||||||
pub vertical_half: FGi32,
|
pub top: FGVec2,
|
||||||
pub horizontal_half: FGi32,
|
pub bottom: FGVec2,
|
||||||
|
pub left: FGVec2,
|
||||||
|
pub right: FGVec2,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl From<FighterECB> for FighterPreviousECB {
|
impl From<FighterECB> for FighterPreviousECB {
|
||||||
fn from(ecb: FighterECB) -> Self {
|
fn from(ecb: FighterECB) -> Self {
|
||||||
Self {
|
Self {
|
||||||
vertical_half: ecb.vertical_half,
|
top: ecb.top,
|
||||||
horizontal_half: ecb.horizontal_half,
|
bottom: ecb.bottom,
|
||||||
|
left: ecb.left,
|
||||||
|
right: ecb.right,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -35,53 +51,85 @@ pub fn snapshot_fighter_ecb(fighters: Query<(&FighterECB, &mut FighterPreviousEC
|
|||||||
|
|
||||||
impl FighterECB {
|
impl FighterECB {
|
||||||
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
||||||
let rel_up = trf.transform_point(Vec3::new(
|
[self.top, self.right, self.bottom, self.left]
|
||||||
0.0,
|
.map(|point| trf.transform_point(Vec3::new(point.x.to_num(), point.y.to_num(), 0.0)))
|
||||||
(self.vertical_half + self.vertical_half).to_num(),
|
|
||||||
0.0,
|
|
||||||
));
|
|
||||||
let rel_down = trf.transform_point(Vec3::new(0.0, 0.0, 0.0));
|
|
||||||
let rel_left = trf.transform_point(Vec3::new(
|
|
||||||
(-self.horizontal_half).to_num(),
|
|
||||||
self.vertical_half.to_num(),
|
|
||||||
0.0,
|
|
||||||
));
|
|
||||||
let rel_right = trf.transform_point(Vec3::new(
|
|
||||||
self.horizontal_half.to_num(),
|
|
||||||
self.vertical_half.to_num(),
|
|
||||||
0.0,
|
|
||||||
));
|
|
||||||
[rel_up, rel_right, rel_down, rel_left]
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_bottom_point(&self) -> FGVec2 {
|
pub fn get_bottom_point(&self) -> FGVec2 {
|
||||||
FGVec2::new(FGi32::ZERO, FGi32::ZERO)
|
self.bottom
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterPreviousECB {
|
impl FighterPreviousECB {
|
||||||
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
||||||
let rel_up = trf.transform_point(Vec3::new(
|
[self.top, self.right, self.bottom, self.left]
|
||||||
0.0,
|
.map(|point| trf.transform_point(Vec3::new(point.x.to_num(), point.y.to_num(), 0.0)))
|
||||||
(self.vertical_half + self.vertical_half).to_num(),
|
|
||||||
0.0,
|
|
||||||
));
|
|
||||||
let rel_down = trf.transform_point(Vec3::new(0.0, 0.0, 0.0));
|
|
||||||
let rel_left = trf.transform_point(Vec3::new(
|
|
||||||
(-self.horizontal_half).to_num(),
|
|
||||||
self.vertical_half.to_num(),
|
|
||||||
0.0,
|
|
||||||
));
|
|
||||||
let rel_right = trf.transform_point(Vec3::new(
|
|
||||||
self.horizontal_half.to_num(),
|
|
||||||
self.vertical_half.to_num(),
|
|
||||||
0.0,
|
|
||||||
));
|
|
||||||
[rel_up, rel_right, rel_down, rel_left]
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_bottom_point(&self) -> FGVec2 {
|
pub fn get_bottom_point(&self) -> FGVec2 {
|
||||||
FGVec2::new(FGi32::ZERO, FGi32::ZERO)
|
self.bottom
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update_ecb(
|
||||||
|
query: Query<(
|
||||||
|
&mut FighterECB,
|
||||||
|
&FighterSurfaceState,
|
||||||
|
&FighterECBBoneIndices,
|
||||||
|
&FighterBoneMatrices,
|
||||||
|
&FighterTranslation,
|
||||||
|
&FighterFacingDirection,
|
||||||
|
)>,
|
||||||
|
) {
|
||||||
|
for (mut ecb, surface_state, bone_indices, bone_matrices, translation, facing_dir) in query {
|
||||||
|
let trf = translation.get_3d_transform(facing_dir);
|
||||||
|
|
||||||
|
let transformed_ecb_bones = bone_indices.indices.iter().filter_map(|idx| {
|
||||||
|
let Some((_, bone_matrix)) = bone_matrices.get_by_idx(*idx) else {
|
||||||
|
return None;
|
||||||
|
};
|
||||||
|
|
||||||
|
let pt = trf.transform_point(bone_matrix.get_translation());
|
||||||
|
|
||||||
|
Some(FGVec2::new(pt.x, pt.y) - translation.0)
|
||||||
|
}).collect::<Vec<_>>();
|
||||||
|
|
||||||
|
let max_x = transformed_ecb_bones.iter().max_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("0.5"));
|
||||||
|
let min_x = transformed_ecb_bones.iter().min_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("-0.5"));
|
||||||
|
let max_y = transformed_ecb_bones.iter().max_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("0.5"));
|
||||||
|
let min_y = transformed_ecb_bones.iter().min_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("-0.5"));
|
||||||
|
|
||||||
|
let midpoint_height = (max_y + min_y) / FGi32::lit("2.0");
|
||||||
|
let top = FGVec2::new(FGi32::ZERO, max_y);
|
||||||
|
let bottom = FGVec2::new(FGi32::ZERO, min_y);
|
||||||
|
let left = FGVec2::new(min_x, midpoint_height);
|
||||||
|
let right = FGVec2::new(max_x, midpoint_height);
|
||||||
|
|
||||||
|
let ecb_lock_frames_remaining = if let FighterSurfaceState::Airborne { ecb_lock_frames_remaining, .. } = surface_state {
|
||||||
|
*ecb_lock_frames_remaining
|
||||||
|
} else {
|
||||||
|
0
|
||||||
|
};
|
||||||
|
|
||||||
|
ecb.top = top;
|
||||||
|
|
||||||
|
if ecb_lock_frames_remaining == 0 {
|
||||||
|
ecb.bottom = bottom;
|
||||||
|
}
|
||||||
|
|
||||||
|
ecb.left = left;
|
||||||
|
ecb.right = right;
|
||||||
|
|
||||||
|
if surface_state.is_grounded() {
|
||||||
|
ecb.bottom = FGVec2::ZERO;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn decrement_ecb_lockout(surface_states: Query<&mut FighterSurfaceState>) {
|
||||||
|
for mut state in surface_states {
|
||||||
|
state.tick_ecb_lock();
|
||||||
|
state.tick_ignored_polygons();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -92,12 +140,16 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn previous_ecb_copies_current_dimensions() {
|
fn previous_ecb_copies_current_dimensions() {
|
||||||
let current = FighterECB {
|
let current = FighterECB {
|
||||||
vertical_half: FGi32::lit("0.5"),
|
bottom: FGVec2::lit("0.0", "-0.5"),
|
||||||
horizontal_half: FGi32::lit("0.25"),
|
top: FGVec2::lit("0.0", "0.5"),
|
||||||
|
left: FGVec2::lit("-0.5", "0.0"),
|
||||||
|
right: FGVec2::lit("0.5", "0.0"),
|
||||||
};
|
};
|
||||||
let previous = FighterPreviousECB::from(current);
|
let previous = FighterPreviousECB::from(current);
|
||||||
|
|
||||||
assert_eq!(previous.vertical_half, current.vertical_half);
|
assert_eq!(previous.top, current.top);
|
||||||
assert_eq!(previous.horizontal_half, current.horizontal_half);
|
assert_eq!(previous.bottom, current.bottom);
|
||||||
|
assert_eq!(previous.left, current.left);
|
||||||
|
assert_eq!(previous.right, current.right);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -65,6 +65,7 @@ pub struct FighterManifest {
|
|||||||
pub animations: HashMap<AnimKind, String>,
|
pub animations: HashMap<AnimKind, String>,
|
||||||
pub attack_scripts: HashMap<AttackKind, String>,
|
pub attack_scripts: HashMap<AttackKind, String>,
|
||||||
pub hurtboxes: Vec<FighterHurtbox>,
|
pub hurtboxes: Vec<FighterHurtbox>,
|
||||||
|
pub ecb_bones: Vec<String>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Resource)]
|
#[derive(Resource)]
|
||||||
|
|||||||
+32
-16
@@ -18,6 +18,7 @@ pub mod hurtbox;
|
|||||||
pub mod manifest;
|
pub mod manifest;
|
||||||
pub mod motion;
|
pub mod motion;
|
||||||
pub mod state;
|
pub mod state;
|
||||||
|
pub mod surface;
|
||||||
pub mod visual;
|
pub mod visual;
|
||||||
|
|
||||||
// The fighter components are re-exported so the rest of the crate can say
|
// The fighter components are re-exported so the rest of the crate can say
|
||||||
@@ -28,9 +29,10 @@ pub use attributes::FighterAttributes;
|
|||||||
pub use ecb::FighterECB;
|
pub use ecb::FighterECB;
|
||||||
pub use manifest::FighterId;
|
pub use manifest::FighterId;
|
||||||
pub use motion::{
|
pub use motion::{
|
||||||
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation,
|
FighterPresentationSnap, FighterPreviousFacingDirection, FighterPreviousTranslation,
|
||||||
FighterVelocity, Grounded,
|
FighterTranslation, FighterVelocity,
|
||||||
};
|
};
|
||||||
|
pub use surface::FighterSurfaceState;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState, fighter::{
|
AppState, fighter::{
|
||||||
@@ -38,7 +40,7 @@ use crate::{
|
|||||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||||
FighterStaleMoveQueue,
|
FighterStaleMoveQueue,
|
||||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
||||||
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||||
};
|
};
|
||||||
use state::state_interrupt_system;
|
use state::state_interrupt_system;
|
||||||
@@ -58,14 +60,14 @@ pub enum FighterFacingDirection {
|
|||||||
pub enum FighterHitstopShakeKind {
|
pub enum FighterHitstopShakeKind {
|
||||||
#[default]
|
#[default]
|
||||||
Horizontal,
|
Horizontal,
|
||||||
Vertical
|
Vertical,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
|
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
|
||||||
pub enum FighterHitstopShakeRole {
|
pub enum FighterHitstopShakeRole {
|
||||||
#[default]
|
#[default]
|
||||||
Attacker,
|
Attacker,
|
||||||
Receiver
|
Receiver,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Default, Copy, Clone, Hash)]
|
#[derive(Component, Default, Copy, Clone, Hash)]
|
||||||
@@ -73,7 +75,7 @@ pub struct FighterHitstopShake {
|
|||||||
pub remaining_frames: u32,
|
pub remaining_frames: u32,
|
||||||
pub total_frames: u32,
|
pub total_frames: u32,
|
||||||
pub kind: FighterHitstopShakeKind,
|
pub kind: FighterHitstopShakeKind,
|
||||||
pub role: FighterHitstopShakeRole
|
pub role: FighterHitstopShakeRole,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Default, Copy, Clone, Hash)]
|
#[derive(Component, Default, Copy, Clone, Hash)]
|
||||||
@@ -133,7 +135,7 @@ pub struct FighterVisual;
|
|||||||
FighterPendingHitReaction,
|
FighterPendingHitReaction,
|
||||||
FighterHitstop,
|
FighterHitstop,
|
||||||
FighterKnockbackVelocity,
|
FighterKnockbackVelocity,
|
||||||
FighterTranslation,
|
FighterTranslation
|
||||||
)]
|
)]
|
||||||
pub struct Fighter {
|
pub struct Fighter {
|
||||||
pub manifest: Handle<FighterManifest>,
|
pub manifest: Handle<FighterManifest>,
|
||||||
@@ -146,6 +148,10 @@ impl Plugin for FighterPlugin {
|
|||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_plugins(FighterAttackPlugin)
|
app.add_plugins(FighterAttackPlugin)
|
||||||
// Every state gets a chance to interrupt itself, in priority order.
|
// Every state gets a chance to interrupt itself, in priority order.
|
||||||
|
.add_systems(
|
||||||
|
GgrsSchedule,
|
||||||
|
motion::clear_fighter_presentation_snaps.in_set(GameplaySet::Input),
|
||||||
|
)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
GgrsSchedule,
|
GgrsSchedule,
|
||||||
(
|
(
|
||||||
@@ -170,10 +176,15 @@ impl Plugin for FighterPlugin {
|
|||||||
)*/
|
)*/
|
||||||
.add_systems(
|
.add_systems(
|
||||||
GgrsSchedule,
|
GgrsSchedule,
|
||||||
state::state_collision_interrupt_system.in_set(GameplaySet::Collision),
|
(
|
||||||
|
(ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
||||||
|
baked_animation::update_fighter_bone_matrices,
|
||||||
|
)
|
||||||
|
.chain()
|
||||||
|
.in_set(GameplaySet::Collision),
|
||||||
)
|
)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
PostUpdate,
|
||||||
(
|
(
|
||||||
motion::apply_fighter_translation_to_visuals,
|
motion::apply_fighter_translation_to_visuals,
|
||||||
animation::apply_animation,
|
animation::apply_animation,
|
||||||
@@ -196,12 +207,14 @@ impl Plugin for FighterPlugin {
|
|||||||
.checksum_component_with_hash::<FighterTranslation>()
|
.checksum_component_with_hash::<FighterTranslation>()
|
||||||
.rollback_component_with_copy::<FighterPreviousTranslation>()
|
.rollback_component_with_copy::<FighterPreviousTranslation>()
|
||||||
.checksum_component_with_hash::<FighterPreviousTranslation>()
|
.checksum_component_with_hash::<FighterPreviousTranslation>()
|
||||||
|
.rollback_component_with_copy::<FighterPresentationSnap>()
|
||||||
|
.checksum_component_with_hash::<FighterPresentationSnap>()
|
||||||
.rollback_component_with_copy::<FighterPreviousFacingDirection>()
|
.rollback_component_with_copy::<FighterPreviousFacingDirection>()
|
||||||
.checksum_component_with_hash::<FighterPreviousFacingDirection>()
|
.checksum_component_with_hash::<FighterPreviousFacingDirection>()
|
||||||
.rollback_component_with_copy::<animation::FighterAnimationFrame>()
|
.rollback_component_with_copy::<animation::FighterAnimationFrame>()
|
||||||
.checksum_component_with_hash::<animation::FighterAnimationFrame>()
|
.checksum_component_with_hash::<animation::FighterAnimationFrame>()
|
||||||
.rollback_component_with_copy::<Grounded>()
|
.rollback_component_with_clone::<FighterSurfaceState>()
|
||||||
.checksum_component_with_hash::<Grounded>()
|
.checksum_component_with_hash::<FighterSurfaceState>()
|
||||||
.rollback_component_with_copy::<FighterFacingDirection>()
|
.rollback_component_with_copy::<FighterFacingDirection>()
|
||||||
.rollback_component_with_copy::<FighterDamage>()
|
.rollback_component_with_copy::<FighterDamage>()
|
||||||
.checksum_component_with_hash::<FighterDamage>()
|
.checksum_component_with_hash::<FighterDamage>()
|
||||||
@@ -259,7 +272,7 @@ pub struct FighterActiveAttack {
|
|||||||
pub active_hitboxes: Vec<usize>,
|
pub active_hitboxes: Vec<usize>,
|
||||||
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
||||||
pub hit_fighters: Vec<Entity>,
|
pub hit_fighters: Vec<Entity>,
|
||||||
pub stalled: bool
|
pub stalled: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Clone, Debug, Default, Hash)]
|
#[derive(Component, Clone, Debug, Default, Hash)]
|
||||||
@@ -274,6 +287,7 @@ pub fn spawn_fighter(
|
|||||||
animations: FighterAnimations,
|
animations: FighterAnimations,
|
||||||
attack_scripts: FighterAttackScriptAssets,
|
attack_scripts: FighterAttackScriptAssets,
|
||||||
visual_root: WorldAssetRoot,
|
visual_root: WorldAssetRoot,
|
||||||
|
ecb_bone_indices: Vec<usize>,
|
||||||
) -> Entity {
|
) -> Entity {
|
||||||
commands
|
commands
|
||||||
.spawn((
|
.spawn((
|
||||||
@@ -284,18 +298,20 @@ pub fn spawn_fighter(
|
|||||||
Fighter { manifest: manifest },
|
Fighter { manifest: manifest },
|
||||||
FighterFacingDirection::Right,
|
FighterFacingDirection::Right,
|
||||||
FighterPreviousFacingDirection(FighterFacingDirection::Right),
|
FighterPreviousFacingDirection(FighterFacingDirection::Right),
|
||||||
|
FighterSurfaceState::default(),
|
||||||
Transform::from_scale(Vec3::splat(model_scale.to_num())),
|
Transform::from_scale(Vec3::splat(model_scale.to_num())),
|
||||||
(
|
(
|
||||||
FighterECB {
|
FighterECB::default(),
|
||||||
vertical_half: FGi32::lit("5.0"),
|
|
||||||
horizontal_half: FGi32::lit("2.5"),
|
|
||||||
},
|
|
||||||
FighterHitboxes::default(),
|
FighterHitboxes::default(),
|
||||||
|
FighterECBBoneIndices {
|
||||||
|
indices: ecb_bone_indices
|
||||||
|
}
|
||||||
),
|
),
|
||||||
(
|
(
|
||||||
FighterVelocity::default(),
|
FighterVelocity::default(),
|
||||||
FighterTranslation(spawn_position),
|
FighterTranslation(spawn_position),
|
||||||
FighterPreviousTranslation(spawn_position),
|
FighterPreviousTranslation(spawn_position),
|
||||||
|
FighterPresentationSnap::default(),
|
||||||
),
|
),
|
||||||
visual_root,
|
visual_root,
|
||||||
animations,
|
animations,
|
||||||
|
|||||||
+62
-17
@@ -5,25 +5,27 @@ use bevy::prelude::*;
|
|||||||
use bevy_ggrs::GgrsFrameTiming;
|
use bevy_ggrs::GgrsFrameTiming;
|
||||||
|
|
||||||
use crate::debug_tools::PresentationMotionMode;
|
use crate::debug_tools::PresentationMotionMode;
|
||||||
use crate::fighter::{FighterHitstopShake};
|
use crate::fighter::FighterHitstopShake;
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
|
fighter::{FighterFacingDirection, baked_animation::FixedMat4},
|
||||||
math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
|
math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Component, Clone, Copy, Hash)]
|
#[derive(Component, Clone, Copy, Hash)]
|
||||||
pub struct FighterPreviousFacingDirection(pub FighterFacingDirection);
|
pub struct FighterPreviousFacingDirection(pub FighterFacingDirection);
|
||||||
|
|
||||||
#[derive(Component, Clone, Copy, Hash)]
|
|
||||||
pub struct Grounded;
|
|
||||||
|
|
||||||
#[derive(Component, Deref, DerefMut, Default, Debug, Clone, Copy, Hash)]
|
#[derive(Component, Deref, DerefMut, Default, Debug, Clone, Copy, Hash)]
|
||||||
pub struct FighterVelocity(pub FGVec2);
|
pub struct FighterVelocity(pub FGVec2);
|
||||||
|
|
||||||
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
||||||
pub struct FighterPreviousTranslation(pub FGVec2);
|
pub struct FighterPreviousTranslation(pub FGVec2);
|
||||||
|
|
||||||
|
/// Marks a simulation frame whose position changed discontinuously for
|
||||||
|
/// presentation purposes (for example, a landing correction).
|
||||||
|
#[derive(Component, Default, Clone, Copy, Hash, Debug, PartialEq, Eq)]
|
||||||
|
pub struct FighterPresentationSnap(pub bool);
|
||||||
|
|
||||||
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
||||||
#[require(FighterPreviousTranslation)]
|
#[require(FighterPreviousTranslation)]
|
||||||
pub struct FighterTranslation(pub FGVec2);
|
pub struct FighterTranslation(pub FGVec2);
|
||||||
@@ -55,11 +57,31 @@ pub fn sample_presentation_translation(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn sample_presentation_translation_with_snap(
|
||||||
|
previous: FighterPreviousTranslation,
|
||||||
|
current: FighterTranslation,
|
||||||
|
overstep_fraction: f32,
|
||||||
|
mode: PresentationMotionMode,
|
||||||
|
snapped: FighterPresentationSnap,
|
||||||
|
) -> Vec2 {
|
||||||
|
if snapped.0 {
|
||||||
|
Vec2::new(current.x.to_num(), current.y.to_num())
|
||||||
|
} else {
|
||||||
|
sample_presentation_translation(previous, current, overstep_fraction, mode)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn clear_fighter_presentation_snaps(mut fighters: Query<&mut FighterPresentationSnap>) {
|
||||||
|
for mut snap in &mut fighters {
|
||||||
|
snap.0 = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn apply_fighter_translation_to_visuals(
|
pub fn apply_fighter_translation_to_visuals(
|
||||||
query: Query<(
|
query: Query<(
|
||||||
&FighterTranslation,
|
&FighterTranslation,
|
||||||
&FighterPreviousTranslation,
|
&FighterPreviousTranslation,
|
||||||
&FighterECB,
|
&FighterPresentationSnap,
|
||||||
&FighterHitstopShake,
|
&FighterHitstopShake,
|
||||||
&mut Transform,
|
&mut Transform,
|
||||||
)>,
|
)>,
|
||||||
@@ -68,33 +90,43 @@ pub fn apply_fighter_translation_to_visuals(
|
|||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
) {
|
) {
|
||||||
let overstep_fraction = timing.overstep_fraction();
|
let overstep_fraction = timing.overstep_fraction();
|
||||||
for (translation, previous_translation, ecb, hitstop_shake, mut transform) in query {
|
for (translation, previous_translation, presentation_snap, hitstop_shake, mut transform) in query {
|
||||||
let translation = sample_presentation_translation(
|
let translation = sample_presentation_translation_with_snap(
|
||||||
*previous_translation,
|
*previous_translation,
|
||||||
*translation,
|
*translation,
|
||||||
overstep_fraction,
|
overstep_fraction,
|
||||||
debug_settings.motion_sampling,
|
debug_settings.motion_sampling,
|
||||||
|
*presentation_snap,
|
||||||
);
|
);
|
||||||
let bottom = ecb.get_bottom_point();
|
|
||||||
transform.translation = Vec3::new(
|
transform.translation = Vec3::new(
|
||||||
translation.x + bottom.x.to_num::<f32>(),
|
translation.x,
|
||||||
translation.y + bottom.y.to_num::<f32>(),
|
translation.y,
|
||||||
0.0,
|
0.0,
|
||||||
);
|
);
|
||||||
|
|
||||||
if hitstop_shake.remaining_frames > 0 && hitstop_shake.total_frames > 0 && !game_settings.fighter_common.visual_shake_table.is_empty() {
|
if hitstop_shake.remaining_frames > 0
|
||||||
|
&& hitstop_shake.total_frames > 0
|
||||||
|
&& !game_settings.fighter_common.visual_shake_table.is_empty()
|
||||||
|
{
|
||||||
let total = hitstop_shake.total_frames as f32;
|
let total = hitstop_shake.total_frames as f32;
|
||||||
let curr = hitstop_shake.remaining_frames as f32;
|
let curr = hitstop_shake.remaining_frames as f32;
|
||||||
let elapsed = 1.0 - curr / total;
|
let elapsed = 1.0 - curr / total;
|
||||||
|
|
||||||
|
let access_index = (hitstop_shake.remaining_frames as usize)
|
||||||
let access_index = (hitstop_shake.remaining_frames as usize) % game_settings.fighter_common.visual_shake_table.len();
|
% game_settings.fighter_common.visual_shake_table.len();
|
||||||
let shake_multiplier = match hitstop_shake.role {
|
let shake_multiplier = match hitstop_shake.role {
|
||||||
super::FighterHitstopShakeRole::Attacker => game_settings.fighter_common.attacker_visual_shake_multiplier,
|
super::FighterHitstopShakeRole::Attacker => {
|
||||||
|
game_settings
|
||||||
|
.fighter_common
|
||||||
|
.attacker_visual_shake_multiplier
|
||||||
|
}
|
||||||
super::FighterHitstopShakeRole::Receiver => 1.0,
|
super::FighterHitstopShakeRole::Receiver => 1.0,
|
||||||
};
|
};
|
||||||
let shake_amount: f32 = 1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
|
let shake_amount: f32 =
|
||||||
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index] * shake_amount * shake_multiplier;
|
1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
|
||||||
|
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index]
|
||||||
|
* shake_amount
|
||||||
|
* shake_multiplier;
|
||||||
|
|
||||||
let shake_offset = match hitstop_shake.kind {
|
let shake_offset = match hitstop_shake.kind {
|
||||||
super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0),
|
super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0),
|
||||||
@@ -164,6 +196,19 @@ mod tests {
|
|||||||
assert_eq!(position, Vec2::new(7.0, 14.0));
|
assert_eq!(position, Vec2::new(7.0, 14.0));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn presentation_translation_uses_current_sample_after_snap() {
|
||||||
|
let position = sample_presentation_translation_with_snap(
|
||||||
|
FighterPreviousTranslation(FGVec2::new(FGi32::lit("2"), FGi32::lit("4"))),
|
||||||
|
FighterTranslation(FGVec2::new(FGi32::lit("6"), FGi32::lit("12"))),
|
||||||
|
0.25,
|
||||||
|
PresentationMotionMode::Extrapolation,
|
||||||
|
FighterPresentationSnap(true),
|
||||||
|
);
|
||||||
|
|
||||||
|
assert_eq!(position, Vec2::new(6.0, 12.0));
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn snapshot_fighter_motion_copies_current_world_state() {
|
fn snapshot_fighter_motion_copies_current_world_state() {
|
||||||
let mut world = World::new();
|
let mut world = World::new();
|
||||||
|
|||||||
+26
-13
@@ -1,4 +1,3 @@
|
|||||||
use crate::fighter::state::ground::GroundedStateCommon;
|
|
||||||
use crate::fighter::state::land::{LandingState, LandingType};
|
use crate::fighter::state::land::{LandingState, LandingType};
|
||||||
use crate::fighter::state::{CollisionContext, FighterState};
|
use crate::fighter::state::{CollisionContext, FighterState};
|
||||||
use crate::fighter::*;
|
use crate::fighter::*;
|
||||||
@@ -30,7 +29,7 @@ pub fn process_fast_fall(
|
|||||||
pub fn integrate_gravity(
|
pub fn integrate_gravity(
|
||||||
velocity: &mut FighterVelocity,
|
velocity: &mut FighterVelocity,
|
||||||
attributes: &FighterAttributes,
|
attributes: &FighterAttributes,
|
||||||
fast_fall: bool
|
fast_fall: bool,
|
||||||
) {
|
) {
|
||||||
velocity.y -= attributes.gravity;
|
velocity.y -= attributes.gravity;
|
||||||
|
|
||||||
@@ -94,10 +93,23 @@ pub fn update_standard_motion(
|
|||||||
ctx: &mut crate::fighter::state::UpdateContext,
|
ctx: &mut crate::fighter::state::UpdateContext,
|
||||||
airborne_common: &mut AirborneStateCommon,
|
airborne_common: &mut AirborneStateCommon,
|
||||||
) {
|
) {
|
||||||
process_fast_fall(airborne_common, ctx.input, &mut ctx.velocity, ctx.fighter_attributes);
|
process_fast_fall(
|
||||||
integrate_gravity(ctx.velocity, ctx.fighter_attributes, airborne_common.is_fast_falling);
|
airborne_common,
|
||||||
|
ctx.input,
|
||||||
|
&mut ctx.velocity,
|
||||||
|
ctx.fighter_attributes,
|
||||||
|
);
|
||||||
|
integrate_gravity(
|
||||||
|
ctx.velocity,
|
||||||
|
ctx.fighter_attributes,
|
||||||
|
airborne_common.is_fast_falling,
|
||||||
|
);
|
||||||
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
||||||
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
apply_air_motion(
|
||||||
|
ctx.velocity,
|
||||||
|
ctx.translation,
|
||||||
|
ctx.prev_translation,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn collision_interrupt(
|
pub fn collision_interrupt(
|
||||||
@@ -105,14 +117,15 @@ pub fn collision_interrupt(
|
|||||||
landing_type: LandingType,
|
landing_type: LandingType,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
let res = ctx.air_collide_with_stage()?;
|
let res = ctx.air_collide_with_stage()?;
|
||||||
ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point();
|
let diff = res.hit_position - ctx.translation.0;
|
||||||
let grounded_common = GroundedStateCommon {
|
ctx.ecb.bottom -= diff;
|
||||||
current_line_id: res.line_id,
|
ctx.ecb.top -= diff;
|
||||||
};
|
ctx.ecb.left -= diff;
|
||||||
Some(FighterState::Land(LandingState::create(
|
ctx.ecb.right -= diff;
|
||||||
grounded_common,
|
ctx.translation.0 = res.hit_position;
|
||||||
landing_type,
|
ctx.presentation_snap.0 = true;
|
||||||
)))
|
ctx.surface.land(res.line_id);
|
||||||
|
Some(FighterState::Land(LandingState::create(landing_type)))
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
|
|||||||
@@ -1,9 +1,16 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind, state::{
|
animation::AnimKind,
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType,
|
state::{
|
||||||
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
|
UpdateContext,
|
||||||
|
air::{self, AirborneStateCommon},
|
||||||
|
fall::FallState,
|
||||||
|
land::LandingType,
|
||||||
},
|
},
|
||||||
}, input, math::vec::FGVec2,
|
},
|
||||||
|
input,
|
||||||
|
math::vec::FGVec2,
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
@@ -16,7 +23,9 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.is_current_animation_finished() {
|
if state_context.is_current_animation_finished() {
|
||||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
Some(FighterState::Fall(FallState::new(
|
||||||
|
AirborneStateCommon::default(),
|
||||||
|
)))
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
@@ -45,12 +54,14 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
state_context.velocity.0 =
|
state_context.velocity.0 =
|
||||||
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
&'a self,
|
|
||||||
) -> bool {
|
|
||||||
false
|
false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||||
|
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
|
|||||||
@@ -0,0 +1,160 @@
|
|||||||
|
use super::{
|
||||||
|
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground,
|
||||||
|
};
|
||||||
|
use crate::fighter::FighterSurfaceState;
|
||||||
|
use crate::fighter::animation::AnimKind;
|
||||||
|
use crate::fighter::state::air::AirborneStateCommon;
|
||||||
|
use crate::fighter::state::ground::{
|
||||||
|
grounded_movement_common_interrupts, grounded_movement_standstill_common_interrupts,
|
||||||
|
};
|
||||||
|
use crate::fighter::state::platform_pass::PlatformPassState;
|
||||||
|
use crate::fighter::state::{FighterState, dash, ground_attack, turn, walk};
|
||||||
|
use crate::input::FighterCommands;
|
||||||
|
use crate::stage::line::StagePolyType;
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Hash)]
|
||||||
|
pub enum CrouchSubState {
|
||||||
|
Entering { pass_queued: bool },
|
||||||
|
Idle,
|
||||||
|
Exiting,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Hash)]
|
||||||
|
pub struct CrouchState {
|
||||||
|
sub_state: CrouchSubState,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn crouch_idle_interrupts(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
|
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
||||||
|
Some(state)
|
||||||
|
} else if let Some(state) = dash::check_input(state_context) {
|
||||||
|
Some(state)
|
||||||
|
} else if let Some(state) = turn::check_input(state_context) {
|
||||||
|
Some(state)
|
||||||
|
} else if let Some(state) = walk::check_input(state_context) {
|
||||||
|
Some(state)
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn crouch_entering_interrupts(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
|
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
||||||
|
Some(state)
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FighterStateImpl for CrouchState {
|
||||||
|
const NAME: &'static str = "Crouch";
|
||||||
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
|
if let Some(state) = grounded_movement_common_interrupts(state_context) {
|
||||||
|
return Some(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
match self.sub_state {
|
||||||
|
CrouchSubState::Entering { pass_queued } => {
|
||||||
|
// pass
|
||||||
|
if let FighterSurfaceState::Grounded { line_id } = state_context.surface {
|
||||||
|
if let Some(stage_poly) = state_context
|
||||||
|
.stage_collision
|
||||||
|
.stage_polys
|
||||||
|
.get(line_id.polygon)
|
||||||
|
{
|
||||||
|
let is_inputting_crouch = -state_context.game_settings.input_common.run_stick_threshold > state_context.input.get_last_frame().movement.y;
|
||||||
|
let is_on_a_soft_platform = matches!(stage_poly.poly_type, StagePolyType::Platform);
|
||||||
|
if pass_queued && is_inputting_crouch && is_on_a_soft_platform
|
||||||
|
{
|
||||||
|
return Some(FighterState::PlatformPass(PlatformPassState::new(
|
||||||
|
AirborneStateCommon::default(),
|
||||||
|
line_id.polygon,
|
||||||
|
)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// While entering the crouch animation we do not allow movement inputs, but we do allow attacks and jumps
|
||||||
|
if state_context.is_current_animation_finished() {
|
||||||
|
return Some(FighterState::Crouch(CrouchState {
|
||||||
|
sub_state: CrouchSubState::Idle,
|
||||||
|
}));
|
||||||
|
} else {
|
||||||
|
return crouch_entering_interrupts(state_context);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CrouchSubState::Idle => {
|
||||||
|
if state_context.input.get_last_frame().movement.y
|
||||||
|
> -state_context.game_settings.input_common.run_stick_threshold
|
||||||
|
{
|
||||||
|
return Some(FighterState::Crouch(CrouchState {
|
||||||
|
sub_state: CrouchSubState::Exiting,
|
||||||
|
}));
|
||||||
|
} else {
|
||||||
|
return crouch_idle_interrupts(state_context);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CrouchSubState::Exiting => {
|
||||||
|
if state_context.is_current_animation_finished() {
|
||||||
|
return grounded_movement_standstill_common_interrupts(state_context);
|
||||||
|
} else {
|
||||||
|
return crouch_idle_interrupts(state_context);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
|
match self.sub_state {
|
||||||
|
CrouchSubState::Entering { .. } => {
|
||||||
|
state_context.play_animation(AnimKind::CrouchEnter, false);
|
||||||
|
}
|
||||||
|
CrouchSubState::Idle => {
|
||||||
|
state_context.play_animation(AnimKind::CrouchIdle, true);
|
||||||
|
}
|
||||||
|
CrouchSubState::Exiting => {
|
||||||
|
state_context.play_animation(AnimKind::CrouchExit, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
|
if let CrouchSubState::Entering {
|
||||||
|
pass_queued,
|
||||||
|
} = &mut self.sub_state
|
||||||
|
{
|
||||||
|
if state_context
|
||||||
|
.input
|
||||||
|
.has_command(FighterCommands::SmashMoveDown)
|
||||||
|
{
|
||||||
|
state_context
|
||||||
|
.input
|
||||||
|
.clear_command(FighterCommands::SmashMoveDown);
|
||||||
|
*pass_queued = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ground::update_friction_motion(state_context);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn check_collision_interrupt(
|
||||||
|
&mut self,
|
||||||
|
state_context: &mut CollisionContext,
|
||||||
|
) -> Option<FighterState> {
|
||||||
|
ground::collision_interrupt(state_context, false)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
|
true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
|
let input_frame = state_context.input.get_last_frame();
|
||||||
|
|
||||||
|
if input_frame.movement.y <= -state_context.game_settings.input_common.run_stick_threshold {
|
||||||
|
return Some(FighterState::Crouch(CrouchState {
|
||||||
|
sub_state: CrouchSubState::Entering { pass_queued: false },
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
None
|
||||||
|
}
|
||||||
+13
-28
@@ -5,52 +5,43 @@ use super::{
|
|||||||
use crate::fighter::FighterFacingDirection;
|
use crate::fighter::FighterFacingDirection;
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
use crate::fighter::state::ground::GroundedStateCommon;
|
|
||||||
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
|
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct DashState {
|
pub struct DashState {
|
||||||
direction: FighterFacingDirection,
|
direction: FighterFacingDirection,
|
||||||
pub ground_common: GroundedStateCommon,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl DashState {
|
impl DashState {
|
||||||
pub fn new(direction: FighterFacingDirection, ground_common: GroundedStateCommon) -> Self {
|
pub fn new(direction: FighterFacingDirection) -> Self {
|
||||||
Self {
|
Self { direction }
|
||||||
direction,
|
|
||||||
ground_common,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for DashState {
|
impl FighterStateImpl for DashState {
|
||||||
const NAME: &'static str = "Dash";
|
const NAME: &'static str = "Dash";
|
||||||
fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
|
||||||
let ground = &self.ground_common;
|
|
||||||
let attributes = ctx.fighter_attributes;
|
let attributes = ctx.fighter_attributes;
|
||||||
|
|
||||||
// A reverse dash can interrupt before IASA
|
// A reverse dash can interrupt before IASA
|
||||||
if let Some(direction) =
|
if let Some(direction) =
|
||||||
check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction)
|
check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction)
|
||||||
{
|
{
|
||||||
return Some(FighterState::Dash(DashState::new(
|
return Some(FighterState::Dash(DashState::new(direction)));
|
||||||
direction,
|
|
||||||
ground.clone(),
|
|
||||||
)));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if let Some(state) = ground::grounded_movement_common_interrupts(ctx, ground) {
|
if let Some(state) = ground::grounded_movement_common_interrupts(ctx) {
|
||||||
return Some(state);
|
return Some(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ctx.is_current_animation_finished() {
|
if ctx.is_current_animation_finished() {
|
||||||
return run::check_input(ctx, ground)
|
return run::check_input(ctx)
|
||||||
.or_else(|| walk::check_input(ctx, ground))
|
.or_else(|| walk::check_input(ctx))
|
||||||
.or_else(|| wait::check_input(ctx, ground));
|
.or_else(|| wait::check_input(ctx));
|
||||||
}
|
}
|
||||||
|
|
||||||
if ctx.get_current_animation_frame() > attributes.dash_acceleration_duration {
|
if ctx.get_current_animation_frame() > attributes.dash_acceleration_duration {
|
||||||
return run::check_input(ctx, ground);
|
return run::check_input(ctx);
|
||||||
}
|
}
|
||||||
|
|
||||||
None
|
None
|
||||||
@@ -106,12 +97,10 @@ impl FighterStateImpl for DashState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, &mut self.ground_common, true)
|
ground::collision_interrupt(state_context, true)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
&'a self,
|
|
||||||
) -> bool {
|
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -126,10 +115,6 @@ fn check_smash_input_with_dir(state_context: &InterruptContext) -> Option<Fighte
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
state_context: &InterruptContext,
|
check_smash_input_with_dir(state_context).map(|dir| FighterState::Dash(DashState::new(dir)))
|
||||||
ground_common: &GroundedStateCommon,
|
|
||||||
) -> Option<FighterState> {
|
|
||||||
check_smash_input_with_dir(state_context)
|
|
||||||
.map(|dir| FighterState::Dash(DashState::new(dir, ground_common.clone())))
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -46,5 +46,8 @@ impl FighterStateImpl for FallState {
|
|||||||
) -> bool {
|
) -> bool {
|
||||||
false
|
false
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
|
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||||
|
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
+137
-31
@@ -3,7 +3,7 @@
|
|||||||
//! bit-for-bit deterministic for rollback.
|
//! bit-for-bit deterministic for rollback.
|
||||||
|
|
||||||
use crate::fighter::state::{
|
use crate::fighter::state::{
|
||||||
CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, walk,
|
CollisionContext, FighterState, InterruptContext, air, crouch, dash, fall, ground_attack, turn, wait, walk,
|
||||||
};
|
};
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||||
@@ -13,13 +13,6 @@ use crate::math::int::{FGWide, FGi32};
|
|||||||
use crate::math::vec::FGVec2;
|
use crate::math::vec::FGVec2;
|
||||||
use crate::stage::line::{StageLineID, StagePoly, StagePolyLineSegment, StagePolyLineSegmentType};
|
use crate::stage::line::{StageLineID, StagePoly, StagePolyLineSegment, StagePolyLineSegmentType};
|
||||||
|
|
||||||
use bevy::prelude::*;
|
|
||||||
|
|
||||||
#[derive(Reflect, Hash, Clone, Debug)]
|
|
||||||
pub struct GroundedStateCommon {
|
|
||||||
pub current_line_id: StageLineID,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn apply_grounded_friction(friction: FGi32, ground_vel: FGi32) -> FGi32 {
|
pub fn apply_grounded_friction(friction: FGi32, ground_vel: FGi32) -> FGi32 {
|
||||||
if friction.abs() > ground_vel.abs() {
|
if friction.abs() > ground_vel.abs() {
|
||||||
-ground_vel
|
-ground_vel
|
||||||
@@ -181,22 +174,23 @@ pub fn update_friction_motion(ctx: &mut crate::fighter::state::UpdateContext) {
|
|||||||
|
|
||||||
pub fn collide_with_stage_grounded(
|
pub fn collide_with_stage_grounded(
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
ground_common: &mut GroundedStateCommon,
|
|
||||||
can_walk_off: bool,
|
can_walk_off: bool,
|
||||||
) -> GroundedMotionResult {
|
) -> GroundedMotionResult {
|
||||||
let translation = &mut state_context.translation;
|
let translation = &mut state_context.translation;
|
||||||
let ecb = state_context.ecb;
|
let ecb = &state_context.ecb;
|
||||||
let stage_collision = state_context.stage_collision;
|
let stage_collision = state_context.stage_collision;
|
||||||
|
|
||||||
let stage_poly = stage_collision
|
let Some(current_line_id) = state_context.surface.line_id() else {
|
||||||
.stage_polys
|
return GroundedMotionResult::InAir;
|
||||||
.get(ground_common.current_line_id.polygon);
|
};
|
||||||
|
|
||||||
|
let stage_poly = stage_collision.stage_polys.get(current_line_id.polygon);
|
||||||
|
|
||||||
if let Some(stage_poly) = stage_poly {
|
if let Some(stage_poly) = stage_poly {
|
||||||
let ecb_bottom_pos = translation.0 + ecb.get_bottom_point();
|
let ecb_bottom_pos = translation.0 + ecb.get_bottom_point();
|
||||||
match resolve_grounded_position(
|
match resolve_grounded_position(
|
||||||
stage_poly,
|
stage_poly,
|
||||||
ground_common.current_line_id.segment,
|
current_line_id.segment,
|
||||||
ecb_bottom_pos,
|
ecb_bottom_pos,
|
||||||
can_walk_off,
|
can_walk_off,
|
||||||
) {
|
) {
|
||||||
@@ -216,31 +210,45 @@ pub fn collide_with_stage_grounded(
|
|||||||
.0
|
.0
|
||||||
.project_onto_normalized(current_segment.normal)
|
.project_onto_normalized(current_segment.normal)
|
||||||
};
|
};
|
||||||
ground_common.current_line_id.segment = segment_idx;
|
state_context.surface.land(StageLineID {
|
||||||
|
polygon: current_line_id.polygon,
|
||||||
|
segment: segment_idx,
|
||||||
|
});
|
||||||
GroundedMotionResult::InGround
|
GroundedMotionResult::InGround
|
||||||
}
|
}
|
||||||
GroundedPositionResult::InAir => GroundedMotionResult::InAir,
|
GroundedPositionResult::InAir => {
|
||||||
|
state_context.surface.apply_airborne_policy(
|
||||||
|
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
||||||
|
state_context.leave_ground_ecb_lock_duration,
|
||||||
|
);
|
||||||
|
GroundedMotionResult::InAir
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
state_context.surface.apply_airborne_policy(
|
||||||
|
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
||||||
|
state_context.leave_ground_ecb_lock_duration,
|
||||||
|
);
|
||||||
GroundedMotionResult::InAir
|
GroundedMotionResult::InAir
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn collision_interrupt(
|
pub fn collision_interrupt(ctx: &mut CollisionContext, can_walk_off: bool) -> Option<FighterState> {
|
||||||
ctx: &mut CollisionContext,
|
match collide_with_stage_grounded(ctx, can_walk_off) {
|
||||||
common: &mut GroundedStateCommon,
|
|
||||||
can_walk_off: bool,
|
|
||||||
) -> Option<FighterState> {
|
|
||||||
match collide_with_stage_grounded(ctx, common, can_walk_off) {
|
|
||||||
GroundedMotionResult::InGround => None,
|
GroundedMotionResult::InGround => None,
|
||||||
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(air::AirborneStateCommon::default()))),
|
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(
|
||||||
|
air::AirborneStateCommon::default(),
|
||||||
|
))),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
|
use crate::fighter::ecb::FighterPreviousECB;
|
||||||
|
use crate::fighter::{FighterECB, FighterSurfaceState};
|
||||||
use crate::stage::line::StagePolyType;
|
use crate::stage::line::StagePolyType;
|
||||||
|
use crate::input::FighterInput;
|
||||||
|
|
||||||
fn two_segment_floor() -> StagePoly {
|
fn two_segment_floor() -> StagePoly {
|
||||||
StagePoly::build(
|
StagePoly::build(
|
||||||
@@ -346,28 +354,126 @@ mod tests {
|
|||||||
GroundedPositionResult::InAir
|
GroundedPositionResult::InAir
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn grounded_collision_updates_surface_segment() {
|
||||||
|
let stage_collision = crate::stage::line::StageCollision {
|
||||||
|
stage_polys: vec![two_segment_floor()],
|
||||||
|
};
|
||||||
|
let mut surface = FighterSurfaceState::Grounded {
|
||||||
|
line_id: StageLineID {
|
||||||
|
polygon: 0,
|
||||||
|
segment: 0,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
||||||
|
let previous_translation = FighterPreviousTranslation(translation.0);
|
||||||
|
let mut velocity = FighterVelocity::default();
|
||||||
|
let mut ecb = FighterECB {
|
||||||
|
bottom: FGVec2::lit("0.0", "-0.5"),
|
||||||
|
top: FGVec2::lit("0.0", "0.5"),
|
||||||
|
left: FGVec2::lit("-0.5", "0.0"),
|
||||||
|
right: FGVec2::lit("0.5", "0.0"),
|
||||||
|
};
|
||||||
|
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||||
|
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
|
||||||
|
let mut context = CollisionContext {
|
||||||
|
translation: &mut translation,
|
||||||
|
prev_translation: &previous_translation,
|
||||||
|
input: &FighterInput::default(),
|
||||||
|
velocity: &mut velocity,
|
||||||
|
surface: &mut surface,
|
||||||
|
ecb: &mut ecb,
|
||||||
|
prev_ecb: &previous_ecb,
|
||||||
|
stage_collision: &stage_collision,
|
||||||
|
leave_ground_ecb_lock_duration: 10,
|
||||||
|
presentation_snap: &mut presentation_snap,
|
||||||
|
downward_stick_threshold: FGi32::ONE,
|
||||||
|
};
|
||||||
|
|
||||||
|
assert!(matches!(
|
||||||
|
collide_with_stage_grounded(&mut context, true),
|
||||||
|
GroundedMotionResult::InGround
|
||||||
|
));
|
||||||
|
assert_eq!(
|
||||||
|
surface.line_id(),
|
||||||
|
Some(StageLineID {
|
||||||
|
polygon: 0,
|
||||||
|
segment: 1,
|
||||||
|
})
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn walking_off_edge_clears_surface_contact() {
|
||||||
|
let stage_collision = crate::stage::line::StageCollision {
|
||||||
|
stage_polys: vec![StagePoly::build(
|
||||||
|
StagePolyType::Platform,
|
||||||
|
&[
|
||||||
|
(FGVec2::lit("0", "0"), StagePolyLineSegmentType::Floor),
|
||||||
|
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor),
|
||||||
|
],
|
||||||
|
)],
|
||||||
|
};
|
||||||
|
let mut surface = FighterSurfaceState::Grounded {
|
||||||
|
line_id: StageLineID {
|
||||||
|
polygon: 0,
|
||||||
|
segment: 0,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
||||||
|
let previous_translation = FighterPreviousTranslation(translation.0);
|
||||||
|
let mut velocity = FighterVelocity::default();
|
||||||
|
let mut ecb = FighterECB {
|
||||||
|
bottom: FGVec2::lit("0.0", "-0.5"),
|
||||||
|
top: FGVec2::lit("0.0", "0.5"),
|
||||||
|
left: FGVec2::lit("-0.5", "0.0"),
|
||||||
|
right: FGVec2::lit("0.5", "0.0"),
|
||||||
|
};
|
||||||
|
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||||
|
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
|
||||||
|
let mut context = CollisionContext {
|
||||||
|
translation: &mut translation,
|
||||||
|
prev_translation: &previous_translation,
|
||||||
|
input: &FighterInput::default(),
|
||||||
|
velocity: &mut velocity,
|
||||||
|
surface: &mut surface,
|
||||||
|
ecb: &mut ecb,
|
||||||
|
prev_ecb: &previous_ecb,
|
||||||
|
stage_collision: &stage_collision,
|
||||||
|
leave_ground_ecb_lock_duration: 10,
|
||||||
|
presentation_snap: &mut presentation_snap,
|
||||||
|
downward_stick_threshold: FGi32::ONE,
|
||||||
|
};
|
||||||
|
|
||||||
|
assert!(matches!(
|
||||||
|
collide_with_stage_grounded(&mut context, true),
|
||||||
|
GroundedMotionResult::InAir
|
||||||
|
));
|
||||||
|
assert!(matches!(surface, FighterSurfaceState::Airborne { .. }));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn grounded_movement_common_interrupts(
|
pub fn grounded_movement_common_interrupts(
|
||||||
state_context: &InterruptContext,
|
state_context: &InterruptContext,
|
||||||
ground_common: &GroundedStateCommon,
|
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
super::jump::check_input(state_context, ground_common)
|
super::jump::check_input(state_context)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn grounded_movement_standstill_common_interrupts(
|
pub fn grounded_movement_standstill_common_interrupts(
|
||||||
state_context: &InterruptContext,
|
state_context: &InterruptContext,
|
||||||
ground_common: &GroundedStateCommon,
|
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let Some(state) = ground_attack::check_interrupt(state_context, &ground_common) {
|
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = dash::check_input(state_context, &ground_common) {
|
} else if let Some(state) = dash::check_input(state_context) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = turn::check_input(state_context, &ground_common) {
|
} else if let Some(state) = turn::check_input(state_context) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = walk::check_input(state_context, &ground_common) {
|
} else if let Some(state) = crouch::check_input(state_context) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = wait::check_input(state_context, &ground_common) {
|
} else if let Some(state) = walk::check_input(state_context) {
|
||||||
|
Some(state)
|
||||||
|
} else if let Some(state) = wait::check_input(state_context) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
|
|||||||
@@ -2,14 +2,13 @@ use crate::fighter::{
|
|||||||
attack::{AttackKind, update_active_hitbox_list},
|
attack::{AttackKind, update_active_hitbox_list},
|
||||||
state::{
|
state::{
|
||||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||||
InterruptContext, UpdateContext, ground::GroundedStateCommon, wait::WaitState,
|
InterruptContext, UpdateContext, wait::WaitState,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Clone, Debug, Hash)]
|
#[derive(Clone, Debug, Hash)]
|
||||||
pub struct GroundAttackState {
|
pub struct GroundAttackState {
|
||||||
pub attack_kind: AttackKind,
|
pub attack_kind: AttackKind,
|
||||||
pub grounded_common: GroundedStateCommon,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for GroundAttackState {
|
impl FighterStateImpl for GroundAttackState {
|
||||||
@@ -17,9 +16,7 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.is_current_animation_finished() {
|
if state_context.is_current_animation_finished() {
|
||||||
Some(FighterState::Wait(WaitState {
|
Some(FighterState::Wait(WaitState))
|
||||||
grounded_common: self.grounded_common.clone(),
|
|
||||||
}))
|
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
@@ -53,7 +50,7 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
active_hitboxes: Vec::new(),
|
active_hitboxes: Vec::new(),
|
||||||
solved_hitboxes: Vec::new(),
|
solved_hitboxes: Vec::new(),
|
||||||
hit_fighters: Vec::new(),
|
hit_fighters: Vec::new(),
|
||||||
stalled: false
|
stalled: false,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -67,18 +64,13 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
&'a self,
|
|
||||||
) -> bool {
|
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_interrupt(
|
pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
state_context: &InterruptContext,
|
|
||||||
grounded_common: &GroundedStateCommon,
|
|
||||||
) -> Option<FighterState> {
|
|
||||||
if state_context
|
if state_context
|
||||||
.input
|
.input
|
||||||
.has_command(crate::input::FighterCommands::Attack)
|
.has_command(crate::input::FighterCommands::Attack)
|
||||||
@@ -89,7 +81,6 @@ pub fn check_interrupt(
|
|||||||
.to_attack_kind_grounded();
|
.to_attack_kind_grounded();
|
||||||
Some(FighterState::GroundAttack(GroundAttackState {
|
Some(FighterState::GroundAttack(GroundAttackState {
|
||||||
attack_kind,
|
attack_kind,
|
||||||
grounded_common: grounded_common.clone(),
|
|
||||||
}))
|
}))
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
|
|||||||
@@ -7,7 +7,7 @@ use crate::{
|
|||||||
InterruptContext, UpdateContext,
|
InterruptContext, UpdateContext,
|
||||||
air::{self, AirborneStateCommon},
|
air::{self, AirborneStateCommon},
|
||||||
fall::FallState,
|
fall::FallState,
|
||||||
ground::{GroundedStateCommon, collision_interrupt},
|
ground::collision_interrupt,
|
||||||
land::LandingType,
|
land::LandingType,
|
||||||
wait::WaitState,
|
wait::WaitState,
|
||||||
},
|
},
|
||||||
@@ -17,7 +17,7 @@ use crate::{
|
|||||||
|
|
||||||
#[derive(Clone, Debug, Hash)]
|
#[derive(Clone, Debug, Hash)]
|
||||||
pub enum HitstopStateKind {
|
pub enum HitstopStateKind {
|
||||||
Grounded(GroundedStateCommon),
|
Grounded,
|
||||||
Airborne,
|
Airborne,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -43,7 +43,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
|
|
||||||
fn name(&self) -> String {
|
fn name(&self) -> String {
|
||||||
let hitstop_kind = match self.hitstop_kind {
|
let hitstop_kind = match self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded(_) => "Grounded",
|
HitstopStateKind::Grounded => "Grounded",
|
||||||
HitstopStateKind::Airborne => "Airborne",
|
HitstopStateKind::Airborne => "Airborne",
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -58,14 +58,10 @@ impl FighterStateImpl for HitstunState {
|
|||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
|
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
|
||||||
match &self.hitstop_kind {
|
match &self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded(grounded_state_common) => {
|
HitstopStateKind::Grounded => Some(FighterState::Wait(WaitState)),
|
||||||
Some(FighterState::Wait(WaitState {
|
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState::new(
|
||||||
grounded_common: grounded_state_common.clone(),
|
AirborneStateCommon::default(),
|
||||||
}))
|
))),
|
||||||
}
|
|
||||||
HitstopStateKind::Airborne => {
|
|
||||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
@@ -85,7 +81,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
match self.hitstop_kind {
|
match self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded(_) => {}
|
HitstopStateKind::Grounded => {}
|
||||||
HitstopStateKind::Airborne => {
|
HitstopStateKind::Airborne => {
|
||||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
||||||
}
|
}
|
||||||
@@ -103,7 +99,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
let animation = match self.hitstop_kind {
|
let animation = match self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded(_) => AnimKind::FlinchGround,
|
HitstopStateKind::Grounded => AnimKind::FlinchGround,
|
||||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||||
};
|
};
|
||||||
state_context.play_animation(animation, false);
|
state_context.play_animation(animation, false);
|
||||||
@@ -116,9 +112,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
match &mut self.hitstop_kind {
|
match &mut self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded(grounded_state_common) => {
|
HitstopStateKind::Grounded => collision_interrupt(state_context, true),
|
||||||
collision_interrupt(state_context, grounded_state_common, true)
|
|
||||||
}
|
|
||||||
HitstopStateKind::Airborne => {
|
HitstopStateKind::Airborne => {
|
||||||
air::collision_interrupt(state_context, LandingType::Normal)
|
air::collision_interrupt(state_context, LandingType::Normal)
|
||||||
}
|
}
|
||||||
@@ -127,8 +121,17 @@ impl FighterStateImpl for HitstunState {
|
|||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
match self.hitstop_kind {
|
match self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded(_) => true,
|
HitstopStateKind::Grounded => true,
|
||||||
HitstopStateKind::Airborne => false,
|
HitstopStateKind::Airborne => false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||||
|
match self.hitstop_kind {
|
||||||
|
HitstopStateKind::Grounded => super::SurfacePolicy::Grounded,
|
||||||
|
HitstopStateKind::Airborne => super::SurfacePolicy::Airborne(
|
||||||
|
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
||||||
|
),
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+34
-23
@@ -2,10 +2,17 @@ use bevy::prelude::*;
|
|||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind, state::{
|
animation::AnimKind,
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::{self, AirDodgeState}, ground::{self, GroundedStateCommon},
|
state::{
|
||||||
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
|
UpdateContext,
|
||||||
|
air::{self, AirborneStateCommon},
|
||||||
|
air_dodge::{self, AirDodgeState},
|
||||||
|
ground,
|
||||||
},
|
},
|
||||||
}, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
|
},
|
||||||
|
input::FighterCommands,
|
||||||
|
math::{int::FGi32, vec::FGVec2},
|
||||||
};
|
};
|
||||||
#[derive(Debug, Hash, Clone, Copy)]
|
#[derive(Debug, Hash, Clone, Copy)]
|
||||||
pub enum JumpType {
|
pub enum JumpType {
|
||||||
@@ -22,14 +29,12 @@ pub struct JumpState {
|
|||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct JumpSquatState {
|
pub struct JumpSquatState {
|
||||||
pub grounded_common: GroundedStateCommon,
|
|
||||||
pub duration_counter: u32,
|
pub duration_counter: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl JumpSquatState {
|
impl JumpSquatState {
|
||||||
pub fn create(grounded_common: GroundedStateCommon) -> Self {
|
pub fn create() -> Self {
|
||||||
Self {
|
Self {
|
||||||
grounded_common,
|
|
||||||
duration_counter: 0,
|
duration_counter: 0,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -69,7 +74,10 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
} else {
|
} else {
|
||||||
JumpType::ShortHop
|
JumpType::ShortHop
|
||||||
};
|
};
|
||||||
Some(FighterState::Jump(JumpState { jump_type, airborne_state_common: AirborneStateCommon::default() }))
|
Some(FighterState::Jump(JumpState {
|
||||||
|
jump_type,
|
||||||
|
airborne_state_common: AirborneStateCommon::default(),
|
||||||
|
}))
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
@@ -84,17 +92,15 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
ground::collision_interrupt(state_context, false)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.play_animation(AnimKind::JumpSquat, false);
|
state_context.play_animation(AnimKind::JumpSquat, false);
|
||||||
state_context.input.clear_command(FighterCommands::Jump);
|
state_context.input.clear_command(FighterCommands::Jump);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
&'a self,
|
|
||||||
) -> bool {
|
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -105,7 +111,7 @@ impl FighterStateImpl for JumpState {
|
|||||||
if state_context.input.has_command(FighterCommands::Jump) {
|
if state_context.input.has_command(FighterCommands::Jump) {
|
||||||
Some(FighterState::Jump(JumpState {
|
Some(FighterState::Jump(JumpState {
|
||||||
jump_type: JumpType::DoubleJump,
|
jump_type: JumpType::DoubleJump,
|
||||||
airborne_state_common: AirborneStateCommon::default()
|
airborne_state_common: AirborneStateCommon::default(),
|
||||||
}))
|
}))
|
||||||
} else {
|
} else {
|
||||||
air_dodge::check_input(state_context)
|
air_dodge::check_input(state_context)
|
||||||
@@ -176,22 +182,27 @@ impl FighterStateImpl for JumpState {
|
|||||||
crate::fighter::state::land::LandingType::Normal,
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
&'a self,
|
|
||||||
) -> bool {
|
|
||||||
false
|
false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||||
|
use crate::fighter::surface::EcbLockPolicy;
|
||||||
|
match self.jump_type {
|
||||||
|
JumpType::DoubleJump => super::SurfacePolicy::Airborne(EcbLockPolicy::Restart),
|
||||||
|
JumpType::ShortHop | JumpType::LongJump => {
|
||||||
|
super::SurfacePolicy::Airborne(EcbLockPolicy::StartOnDetach)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
state_context: &InterruptContext,
|
|
||||||
ground_common: &GroundedStateCommon,
|
|
||||||
) -> Option<FighterState> {
|
|
||||||
state_context
|
state_context
|
||||||
.input
|
.input
|
||||||
.has_command(FighterCommands::Jump)
|
.has_command(FighterCommands::Jump)
|
||||||
.then(|| FighterState::JumpSquat(JumpSquatState::create(ground_common.clone())))
|
.then(|| FighterState::JumpSquat(JumpSquatState::create()))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
@@ -201,7 +212,7 @@ pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<Fight
|
|||||||
.then(|| {
|
.then(|| {
|
||||||
FighterState::Jump(JumpState {
|
FighterState::Jump(JumpState {
|
||||||
jump_type: JumpType::DoubleJump,
|
jump_type: JumpType::DoubleJump,
|
||||||
airborne_state_common: AirborneStateCommon::default()
|
airborne_state_common: AirborneStateCommon::default(),
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|||||||
+10
-16
@@ -3,7 +3,7 @@ use crate::fighter::{
|
|||||||
state::{
|
state::{
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
UpdateContext, dash,
|
UpdateContext, dash,
|
||||||
ground::{self, GroundedStateCommon, grounded_movement_standstill_common_interrupts},
|
ground::{self, grounded_movement_standstill_common_interrupts},
|
||||||
walk,
|
walk,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
@@ -16,16 +16,12 @@ pub enum LandingType {
|
|||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct LandingState {
|
pub struct LandingState {
|
||||||
pub grounded_common: GroundedStateCommon,
|
|
||||||
pub landing_type: LandingType,
|
pub landing_type: LandingType,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl LandingState {
|
impl LandingState {
|
||||||
pub fn create(grounded_common: GroundedStateCommon, landing_type: LandingType) -> Self {
|
pub fn create(landing_type: LandingType) -> Self {
|
||||||
Self {
|
Self { landing_type }
|
||||||
grounded_common,
|
|
||||||
landing_type,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -34,14 +30,14 @@ impl FighterStateImpl for LandingState {
|
|||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.is_current_animation_finished() {
|
if state_context.is_current_animation_finished() {
|
||||||
grounded_movement_standstill_common_interrupts(state_context, &self.grounded_common)
|
grounded_movement_standstill_common_interrupts(state_context)
|
||||||
} else if state_context.get_current_animation_frame()
|
} else if state_context.get_current_animation_frame()
|
||||||
>= state_context.fighter_attributes.landing_iasa
|
>= state_context.fighter_attributes.landing_iasa
|
||||||
&& let LandingType::Normal = self.landing_type
|
&& let LandingType::Normal = self.landing_type
|
||||||
{
|
{
|
||||||
dash::check_input(state_context, &self.grounded_common).or_else(|| {
|
dash::check_input(state_context).or_else(|| {
|
||||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
ground::grounded_movement_common_interrupts(state_context)
|
||||||
.or_else(|| walk::check_input(state_context, &self.grounded_common))
|
.or_else(|| walk::check_input(state_context))
|
||||||
})
|
})
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
@@ -56,7 +52,7 @@ impl FighterStateImpl for LandingState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
ground::collision_interrupt(state_context, true)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
@@ -69,10 +65,8 @@ impl FighterStateImpl for LandingState {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
&'a self,
|
|
||||||
) -> bool {
|
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+94
-37
@@ -7,7 +7,8 @@ use bevy::prelude::*;
|
|||||||
|
|
||||||
use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
|
use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
|
||||||
use crate::fighter::attack::{
|
use crate::fighter::attack::{
|
||||||
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction, FighterStaleMoveQueue, HitStop,
|
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
|
||||||
|
FighterStaleMoveQueue, HitStop,
|
||||||
};
|
};
|
||||||
use crate::fighter::attributes::FighterAttributes;
|
use crate::fighter::attributes::FighterAttributes;
|
||||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||||
@@ -16,8 +17,12 @@ use crate::fighter::manifest::FighterManifest;
|
|||||||
use crate::fighter::state::hitstun::HitstunState;
|
use crate::fighter::state::hitstun::HitstunState;
|
||||||
use crate::fighter::visual::FighterAnimations;
|
use crate::fighter::visual::FighterAnimations;
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||||
|
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
||||||
|
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
||||||
|
FighterPresentationSnap,
|
||||||
};
|
};
|
||||||
|
use crate::fighter::surface::EcbLockPolicy;
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::input::FighterInput;
|
use crate::input::FighterInput;
|
||||||
use crate::math::int::FGi32;
|
use crate::math::int::FGi32;
|
||||||
@@ -37,6 +42,14 @@ pub mod run;
|
|||||||
pub mod turn;
|
pub mod turn;
|
||||||
pub mod wait;
|
pub mod wait;
|
||||||
pub mod walk;
|
pub mod walk;
|
||||||
|
pub mod crouch;
|
||||||
|
pub mod platform_pass;
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||||
|
pub enum SurfacePolicy {
|
||||||
|
Grounded,
|
||||||
|
Airborne(EcbLockPolicy),
|
||||||
|
}
|
||||||
|
|
||||||
macro_rules! fighter_states {
|
macro_rules! fighter_states {
|
||||||
($($variant:ident => $ty:ty),* $(,)?) => {
|
($($variant:ident => $ty:ty),* $(,)?) => {
|
||||||
@@ -69,6 +82,10 @@ macro_rules! fighter_states {
|
|||||||
pub fn is_visually_grounded(&self) -> bool {
|
pub fn is_visually_grounded(&self) -> bool {
|
||||||
match self { $(Self::$variant(s) => s.is_visually_grounded()),* }
|
match self { $(Self::$variant(s) => s.is_visually_grounded()),* }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn surface_policy(&self) -> SurfacePolicy {
|
||||||
|
match self { $(Self::$variant(s) => s.surface_policy()),* }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
$(impl From<$ty> for FighterState {
|
$(impl From<$ty> for FighterState {
|
||||||
@@ -95,9 +112,11 @@ pub trait FighterStateImpl: Sized {
|
|||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(
|
fn is_visually_grounded<'a>(&'a self) -> bool;
|
||||||
&'a self,
|
|
||||||
) -> bool;
|
fn surface_policy(&self) -> SurfacePolicy {
|
||||||
|
SurfacePolicy::Grounded
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct AnimationStatus {
|
pub struct AnimationStatus {
|
||||||
@@ -110,7 +129,9 @@ pub struct InterruptContext<'a> {
|
|||||||
pub facing_direction: &'a mut FighterFacingDirection,
|
pub facing_direction: &'a mut FighterFacingDirection,
|
||||||
pub game_settings: &'a GameSettings,
|
pub game_settings: &'a GameSettings,
|
||||||
pub fighter_attributes: &'a FighterAttributes,
|
pub fighter_attributes: &'a FighterAttributes,
|
||||||
|
pub surface: &'a FighterSurfaceState,
|
||||||
pub animation: AnimationStatus,
|
pub animation: AnimationStatus,
|
||||||
|
pub stage_collision: &'a StageCollision,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl InterruptContext<'_> {
|
impl InterruptContext<'_> {
|
||||||
@@ -131,8 +152,10 @@ pub struct EnterContext<'a> {
|
|||||||
pub stale_move_queue: &'a mut FighterStaleMoveQueue,
|
pub stale_move_queue: &'a mut FighterStaleMoveQueue,
|
||||||
pub facing_direction: &'a mut FighterFacingDirection,
|
pub facing_direction: &'a mut FighterFacingDirection,
|
||||||
pub animation_frame: &'a mut FighterAnimationFrame,
|
pub animation_frame: &'a mut FighterAnimationFrame,
|
||||||
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
pub fighter_attributes: &'a FighterAttributes,
|
pub fighter_attributes: &'a FighterAttributes,
|
||||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||||
|
pub game_settings: &'a GameSettings,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl EnterContext<'_> {
|
impl EnterContext<'_> {
|
||||||
@@ -143,6 +166,7 @@ impl EnterContext<'_> {
|
|||||||
|
|
||||||
pub struct ExitContext<'a> {
|
pub struct ExitContext<'a> {
|
||||||
pub hitboxes: &'a mut FighterHitboxes,
|
pub hitboxes: &'a mut FighterHitboxes,
|
||||||
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct UpdateContext<'a> {
|
pub struct UpdateContext<'a> {
|
||||||
@@ -151,6 +175,7 @@ pub struct UpdateContext<'a> {
|
|||||||
pub input: &'a mut FighterInput,
|
pub input: &'a mut FighterInput,
|
||||||
pub hitboxes: &'a mut FighterHitboxes,
|
pub hitboxes: &'a mut FighterHitboxes,
|
||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||||
pub game_settings: &'a GameSettings,
|
pub game_settings: &'a GameSettings,
|
||||||
pub animation_frame: u32,
|
pub animation_frame: u32,
|
||||||
@@ -169,22 +194,32 @@ impl UpdateContext<'_> {
|
|||||||
pub struct CollisionContext<'a> {
|
pub struct CollisionContext<'a> {
|
||||||
pub translation: &'a mut FighterTranslation,
|
pub translation: &'a mut FighterTranslation,
|
||||||
pub prev_translation: &'a FighterPreviousTranslation,
|
pub prev_translation: &'a FighterPreviousTranslation,
|
||||||
|
pub input: &'a FighterInput,
|
||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub ecb: &'a FighterECB,
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
|
pub ecb: &'a mut FighterECB,
|
||||||
pub prev_ecb: &'a FighterPreviousECB,
|
pub prev_ecb: &'a FighterPreviousECB,
|
||||||
pub stage_collision: &'a StageCollision,
|
pub stage_collision: &'a StageCollision,
|
||||||
|
pub leave_ground_ecb_lock_duration: u32,
|
||||||
|
pub presentation_snap: &'a mut FighterPresentationSnap,
|
||||||
|
pub downward_stick_threshold: FGi32,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl CollisionContext<'_> {
|
impl CollisionContext<'_> {
|
||||||
pub fn air_collide_with_stage(
|
pub fn air_collide_with_stage(
|
||||||
&self,
|
&self,
|
||||||
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
||||||
|
let ignored_polys = self.surface.ignored_polygon_ids();
|
||||||
|
let ignore_soft_platforms = self.input.get_last_frame().movement.y
|
||||||
|
<= -self.downward_stick_threshold;
|
||||||
crate::fighter::collision::air_collide_with_stage(
|
crate::fighter::collision::air_collide_with_stage(
|
||||||
self.prev_translation,
|
self.prev_translation,
|
||||||
self.translation,
|
self.translation,
|
||||||
self.prev_ecb,
|
self.prev_ecb,
|
||||||
self.ecb,
|
self.ecb,
|
||||||
self.stage_collision,
|
self.stage_collision,
|
||||||
|
&ignored_polys,
|
||||||
|
ignore_soft_platforms,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -192,6 +227,8 @@ impl CollisionContext<'_> {
|
|||||||
fighter_states! {
|
fighter_states! {
|
||||||
Wait => wait::WaitState,
|
Wait => wait::WaitState,
|
||||||
Walk => walk::WalkState,
|
Walk => walk::WalkState,
|
||||||
|
PlatformPass => platform_pass::PlatformPassState,
|
||||||
|
Crouch => crouch::CrouchState,
|
||||||
Dash => dash::DashState,
|
Dash => dash::DashState,
|
||||||
Run => run::RunState,
|
Run => run::RunState,
|
||||||
Fall => fall::FallState,
|
Fall => fall::FallState,
|
||||||
@@ -209,12 +246,14 @@ fighter_states! {
|
|||||||
pub struct FighterFrameQuery {
|
pub struct FighterFrameQuery {
|
||||||
pub translation: &'static mut FighterTranslation,
|
pub translation: &'static mut FighterTranslation,
|
||||||
pub prev_translation: &'static mut FighterPreviousTranslation,
|
pub prev_translation: &'static mut FighterPreviousTranslation,
|
||||||
|
pub presentation_snap: &'static mut FighterPresentationSnap,
|
||||||
pub input: &'static mut FighterInput,
|
pub input: &'static mut FighterInput,
|
||||||
pub hitboxes: &'static mut FighterHitboxes,
|
pub hitboxes: &'static mut FighterHitboxes,
|
||||||
pub velocity: &'static mut FighterVelocity,
|
pub velocity: &'static mut FighterVelocity,
|
||||||
|
pub surface: &'static mut FighterSurfaceState,
|
||||||
pub knockback_velocity: &'static mut FighterKnockbackVelocity,
|
pub knockback_velocity: &'static mut FighterKnockbackVelocity,
|
||||||
pub stale_move_queue: &'static mut FighterStaleMoveQueue,
|
pub stale_move_queue: &'static mut FighterStaleMoveQueue,
|
||||||
pub ecb: &'static FighterECB,
|
pub ecb: &'static mut FighterECB,
|
||||||
pub prev_ecb: &'static FighterPreviousECB,
|
pub prev_ecb: &'static FighterPreviousECB,
|
||||||
pub facing_direction: &'static mut FighterFacingDirection,
|
pub facing_direction: &'static mut FighterFacingDirection,
|
||||||
pub animation_frame: &'static mut FighterAnimationFrame,
|
pub animation_frame: &'static mut FighterAnimationFrame,
|
||||||
@@ -244,6 +283,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
animations: &'a FighterAnimations,
|
animations: &'a FighterAnimations,
|
||||||
baked_animations: &'a Assets<BakedFighterAnimations>,
|
baked_animations: &'a Assets<BakedFighterAnimations>,
|
||||||
attributes: &'a FighterAttributes,
|
attributes: &'a FighterAttributes,
|
||||||
|
stage_collision: &'a StageCollision,
|
||||||
) -> InterruptContext<'a> {
|
) -> InterruptContext<'a> {
|
||||||
let animation = self.animation_status(animations, baked_animations);
|
let animation = self.animation_status(animations, baked_animations);
|
||||||
InterruptContext {
|
InterruptContext {
|
||||||
@@ -252,6 +292,8 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
game_settings,
|
game_settings,
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
animation,
|
animation,
|
||||||
|
surface: &self.surface,
|
||||||
|
stage_collision,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -259,6 +301,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
&'a mut self,
|
&'a mut self,
|
||||||
attributes: &'a FighterAttributes,
|
attributes: &'a FighterAttributes,
|
||||||
attack_script_assets: &'a FighterAttackScriptAssets,
|
attack_script_assets: &'a FighterAttackScriptAssets,
|
||||||
|
game_settings: &'a GameSettings,
|
||||||
) -> EnterContext<'a> {
|
) -> EnterContext<'a> {
|
||||||
EnterContext {
|
EnterContext {
|
||||||
input: &mut self.input,
|
input: &mut self.input,
|
||||||
@@ -268,14 +311,17 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
stale_move_queue: &mut self.stale_move_queue,
|
stale_move_queue: &mut self.stale_move_queue,
|
||||||
facing_direction: &mut self.facing_direction,
|
facing_direction: &mut self.facing_direction,
|
||||||
animation_frame: &mut self.animation_frame,
|
animation_frame: &mut self.animation_frame,
|
||||||
|
surface: &mut self.surface,
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
|
game_settings
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn exit_context(&mut self) -> ExitContext<'_> {
|
fn exit_context(&mut self) -> ExitContext<'_> {
|
||||||
ExitContext {
|
ExitContext {
|
||||||
hitboxes: &mut self.hitboxes,
|
hitboxes: &mut self.hitboxes,
|
||||||
|
surface: &mut self.surface,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -292,27 +338,34 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
input: &mut self.input,
|
input: &mut self.input,
|
||||||
hitboxes: &mut self.hitboxes,
|
hitboxes: &mut self.hitboxes,
|
||||||
velocity: &mut self.velocity,
|
velocity: &mut self.velocity,
|
||||||
|
surface: &mut self.surface,
|
||||||
knockback_velocity: &mut self.knockback_velocity,
|
knockback_velocity: &mut self.knockback_velocity,
|
||||||
game_settings,
|
game_settings,
|
||||||
animation_frame: self.animation_frame.frame,
|
animation_frame: self.animation_frame.frame,
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
attack_scripts,
|
attack_scripts,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
facing_direction: &self.facing_direction
|
facing_direction: &self.facing_direction,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn collision_context<'a>(
|
fn collision_context<'a>(
|
||||||
&'a mut self,
|
&'a mut self,
|
||||||
stage_collision: &'a StageCollision,
|
stage_collision: &'a StageCollision,
|
||||||
|
game_settings: &'a GameSettings,
|
||||||
) -> CollisionContext<'a> {
|
) -> CollisionContext<'a> {
|
||||||
CollisionContext {
|
CollisionContext {
|
||||||
translation: &mut self.translation,
|
translation: &mut self.translation,
|
||||||
prev_translation: &self.prev_translation,
|
prev_translation: &self.prev_translation,
|
||||||
|
presentation_snap: &mut self.presentation_snap,
|
||||||
|
input: &self.input,
|
||||||
velocity: &mut self.velocity,
|
velocity: &mut self.velocity,
|
||||||
ecb: &self.ecb,
|
surface: &mut self.surface,
|
||||||
|
ecb: &mut self.ecb,
|
||||||
prev_ecb: &self.prev_ecb,
|
prev_ecb: &self.prev_ecb,
|
||||||
stage_collision,
|
stage_collision,
|
||||||
|
leave_ground_ecb_lock_duration: game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
||||||
|
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -367,12 +420,19 @@ fn transition_state(
|
|||||||
frame: &mut FighterFrameQueryItem,
|
frame: &mut FighterFrameQueryItem,
|
||||||
attributes: &FighterAttributes,
|
attributes: &FighterAttributes,
|
||||||
attack_script_assets: &FighterAttackScriptAssets,
|
attack_script_assets: &FighterAttackScriptAssets,
|
||||||
|
game_settings: &GameSettings,
|
||||||
) {
|
) {
|
||||||
let old_name = current.name();
|
let old_name = current.name();
|
||||||
let new_name = next.name();
|
let new_name = next.name();
|
||||||
|
|
||||||
current.on_exit(&mut frame.exit_context());
|
current.on_exit(&mut frame.exit_context());
|
||||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets));
|
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
|
||||||
|
frame.surface.apply_airborne_policy(
|
||||||
|
lock_policy,
|
||||||
|
game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
|
||||||
*current = next;
|
*current = next;
|
||||||
info!("{} -> {}", old_name, new_name);
|
info!("{} -> {}", old_name, new_name);
|
||||||
}
|
}
|
||||||
@@ -382,6 +442,7 @@ pub fn state_interrupt_system(
|
|||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||||
|
stage_collision: Res<StageCollision>,
|
||||||
) {
|
) {
|
||||||
for fighter in &mut query {
|
for fighter in &mut query {
|
||||||
let StatefulFighterQueryItem {
|
let StatefulFighterQueryItem {
|
||||||
@@ -400,7 +461,9 @@ pub fn state_interrupt_system(
|
|||||||
|
|
||||||
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
||||||
hitstop.remaining_frames = *reaction.hitstop_frames;
|
hitstop.remaining_frames = *reaction.hitstop_frames;
|
||||||
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
|
let shake_frames = reaction
|
||||||
|
.hitstop_frames
|
||||||
|
.calculate_shake_frames(&game_settings);
|
||||||
hitstop_shake.role = FighterHitstopShakeRole::Receiver;
|
hitstop_shake.role = FighterHitstopShakeRole::Receiver;
|
||||||
hitstop_shake.total_frames = shake_frames;
|
hitstop_shake.total_frames = shake_frames;
|
||||||
hitstop_shake.remaining_frames = shake_frames;
|
hitstop_shake.remaining_frames = shake_frames;
|
||||||
@@ -409,36 +472,26 @@ pub fn state_interrupt_system(
|
|||||||
} else {
|
} else {
|
||||||
FighterHitstopShakeKind::Vertical
|
FighterHitstopShakeKind::Vertical
|
||||||
};
|
};
|
||||||
|
|
||||||
let mut hitstop_kind = match &*state {
|
let mut hitstop_kind = if frame.surface.is_grounded() {
|
||||||
FighterState::Wait(value) => {
|
hitstun::HitstopStateKind::Grounded
|
||||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
} else {
|
||||||
}
|
hitstun::HitstopStateKind::Airborne
|
||||||
FighterState::Walk(value) => {
|
|
||||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
|
||||||
}
|
|
||||||
FighterState::Dash(value) => {
|
|
||||||
hitstun::HitstopStateKind::Grounded(value.ground_common.clone())
|
|
||||||
}
|
|
||||||
FighterState::Run(value) => {
|
|
||||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
|
||||||
}
|
|
||||||
FighterState::Turn(value) => {
|
|
||||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
|
||||||
}
|
|
||||||
FighterState::GroundAttack(value) => {
|
|
||||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
|
||||||
}
|
|
||||||
_ => hitstun::HitstopStateKind::Airborne,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
if let hitstun::HitstopStateKind::Grounded(_) = hitstop_kind {
|
if let hitstun::HitstopStateKind::Grounded = hitstop_kind {
|
||||||
let straight_up_angle = FGi32::lit("90.0");
|
let straight_up_angle = FGi32::lit("90.0");
|
||||||
if reaction.hitstop_frames >= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold) {
|
if reaction.hitstop_frames
|
||||||
|
>= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold)
|
||||||
|
{
|
||||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||||
// TODO: Use floor normal here
|
// TODO: Use floor normal here
|
||||||
} else if reaction.launch_angle.abs_diff(straight_up_angle) < game_settings.fighter_common.attack_ground_to_airborne_transition_vertical_angle_threshold {
|
} else if reaction.launch_angle.abs_diff(straight_up_angle)
|
||||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
< game_settings
|
||||||
|
.fighter_common
|
||||||
|
.attack_ground_to_airborne_transition_vertical_angle_threshold
|
||||||
|
{
|
||||||
|
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
||||||
} else {
|
} else {
|
||||||
// straight down is 270
|
// straight down is 270
|
||||||
let straight_down_angle = FGi32::lit("270.0");
|
let straight_down_angle = FGi32::lit("270.0");
|
||||||
@@ -463,6 +516,7 @@ pub fn state_interrupt_system(
|
|||||||
animations,
|
animations,
|
||||||
&baked_animations,
|
&baked_animations,
|
||||||
&manifest.attributes,
|
&manifest.attributes,
|
||||||
|
&stage_collision
|
||||||
))
|
))
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -473,6 +527,7 @@ pub fn state_interrupt_system(
|
|||||||
&mut frame,
|
&mut frame,
|
||||||
&manifest.attributes,
|
&manifest.attributes,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
|
&game_settings,
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -482,6 +537,7 @@ pub fn state_collision_interrupt_system(
|
|||||||
mut query: Query<StatefulFighterQuery>,
|
mut query: Query<StatefulFighterQuery>,
|
||||||
stage_collision: Res<StageCollision>,
|
stage_collision: Res<StageCollision>,
|
||||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||||
|
game_settings: Res<GameSettings>,
|
||||||
) {
|
) {
|
||||||
for fighter in &mut query {
|
for fighter in &mut query {
|
||||||
let StatefulFighterQueryItem {
|
let StatefulFighterQueryItem {
|
||||||
@@ -500,7 +556,7 @@ pub fn state_collision_interrupt_system(
|
|||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
.expect("Fighter manifest should be valid");
|
.expect("Fighter manifest should be valid");
|
||||||
let new_state =
|
let new_state =
|
||||||
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision));
|
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision, &game_settings));
|
||||||
if let Some(new_state) = new_state {
|
if let Some(new_state) = new_state {
|
||||||
transition_state(
|
transition_state(
|
||||||
&mut state,
|
&mut state,
|
||||||
@@ -508,6 +564,7 @@ pub fn state_collision_interrupt_system(
|
|||||||
&mut frame,
|
&mut frame,
|
||||||
&manifest.attributes,
|
&manifest.attributes,
|
||||||
&attack_script_assets,
|
&attack_script_assets,
|
||||||
|
&game_settings,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,61 @@
|
|||||||
|
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||||
|
use crate::fighter::animation::AnimKind;
|
||||||
|
use crate::fighter::state::air::AirborneStateCommon;
|
||||||
|
use crate::fighter::state::{ExitContext, FighterState, air, jump};
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, Hash, Default)]
|
||||||
|
pub struct PlatformPassState {
|
||||||
|
airborne_state_common: AirborneStateCommon,
|
||||||
|
ignored_polygon: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PlatformPassState {
|
||||||
|
pub fn new(airborne_state_common: AirborneStateCommon, ignored_polygon: usize) -> Self {
|
||||||
|
Self {
|
||||||
|
airborne_state_common,
|
||||||
|
ignored_polygon
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FighterStateImpl for PlatformPassState {
|
||||||
|
const NAME: &'static str = "PlatformPass";
|
||||||
|
|
||||||
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
|
jump::check_input_double_jump(state_context)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
|
state_context.surface.ignore_polygon(self.ignored_polygon, state_context.game_settings.fighter_common.platform_pass_platform_ignore_duration_frames);
|
||||||
|
state_context.velocity.y = state_context.game_settings.fighter_common.platform_pass_initial_downwards_velocity;
|
||||||
|
state_context.play_animation(AnimKind::PlatformPass, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn on_exit(&mut self, state_context: &mut ExitContext) {
|
||||||
|
state_context.surface.clear_polygon_ignore(self.ignored_polygon);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
|
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn check_collision_interrupt(
|
||||||
|
&mut self,
|
||||||
|
state_context: &mut CollisionContext,
|
||||||
|
) -> Option<FighterState> {
|
||||||
|
air::collision_interrupt(
|
||||||
|
state_context,
|
||||||
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
|
||||||
|
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||||
|
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6,19 +6,14 @@ use super::{
|
|||||||
};
|
};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
use crate::fighter::state::ground::GroundedStateCommon;
|
|
||||||
|
|
||||||
#[derive(Component, Debug, Clone, Hash)]
|
#[derive(Component, Debug, Clone, Hash)]
|
||||||
pub struct RunState {
|
pub struct RunState;
|
||||||
pub grounded_common: GroundedStateCommon,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterStateImpl for RunState {
|
impl FighterStateImpl for RunState {
|
||||||
const NAME: &'static str = "Run";
|
const NAME: &'static str = "Run";
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if let Some(state) =
|
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
||||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
|
||||||
{
|
|
||||||
return Some(state);
|
return Some(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -28,8 +23,7 @@ impl FighterStateImpl for RunState {
|
|||||||
{
|
{
|
||||||
None
|
None
|
||||||
} else {
|
} else {
|
||||||
walk::check_input(state_context, &self.grounded_common)
|
walk::check_input(state_context).or_else(|| wait::check_input(state_context))
|
||||||
.or_else(|| wait::check_input(state_context, &self.grounded_common))
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -62,26 +56,19 @@ impl FighterStateImpl for RunState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
ground::collision_interrupt(state_context, true)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
&'a self,
|
|
||||||
) -> bool {
|
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
state_context: &InterruptContext,
|
|
||||||
ground_state_common: &GroundedStateCommon,
|
|
||||||
) -> Option<FighterState> {
|
|
||||||
let input_frame = state_context.input.get_last_frame();
|
let input_frame = state_context.input.get_last_frame();
|
||||||
if input_frame.movement.x.abs() >= state_context.game_settings.input_common.run_stick_threshold
|
if input_frame.movement.x.abs() >= state_context.game_settings.input_common.run_stick_threshold
|
||||||
{
|
{
|
||||||
return Some(FighterState::Run(RunState {
|
return Some(FighterState::Run(RunState));
|
||||||
grounded_common: ground_state_common.clone(),
|
|
||||||
}));
|
|
||||||
}
|
}
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|||||||
+12
-21
@@ -1,13 +1,11 @@
|
|||||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::ground::{self, GroundedStateCommon};
|
use crate::fighter::state::ground;
|
||||||
use crate::fighter::state::{FighterState, dash, jump, wait, walk};
|
use crate::fighter::state::{FighterState, dash, jump, wait, walk};
|
||||||
use crate::input::FighterCommands;
|
use crate::input::FighterCommands;
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct TurnState {
|
pub struct TurnState;
|
||||||
pub grounded_common: GroundedStateCommon,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterStateImpl for TurnState {
|
impl FighterStateImpl for TurnState {
|
||||||
const NAME: &'static str = "Turn";
|
const NAME: &'static str = "Turn";
|
||||||
@@ -19,19 +17,19 @@ impl FighterStateImpl for TurnState {
|
|||||||
.input_common
|
.input_common
|
||||||
.turn_into_dashback_window as u32
|
.turn_into_dashback_window as u32
|
||||||
{
|
{
|
||||||
if let Some(state) = dash::check_input(state_context, &self.grounded_common) {
|
if let Some(state) = dash::check_input(state_context) {
|
||||||
return Some(state);
|
return Some(state);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if let Some(state) = jump::check_input(state_context, &self.grounded_common) {
|
if let Some(state) = jump::check_input(state_context) {
|
||||||
*state_context.facing_direction = state_context.facing_direction.reverse();
|
*state_context.facing_direction = state_context.facing_direction.reverse();
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if state_context.is_current_animation_finished() {
|
} else if state_context.is_current_animation_finished() {
|
||||||
if let Some(state) = dash::check_input(state_context, &self.grounded_common) {
|
if let Some(state) = dash::check_input(state_context) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = walk::check_input(state_context, &self.grounded_common) {
|
} else if let Some(state) = walk::check_input(state_context) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = wait::check_input(state_context, &self.grounded_common) {
|
} else if let Some(state) = wait::check_input(state_context) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
@@ -54,20 +52,15 @@ impl FighterStateImpl for TurnState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
ground::collision_interrupt(state_context, false)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
&'a self,
|
|
||||||
) -> bool {
|
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
state_context: &InterruptContext,
|
|
||||||
grounded_common: &GroundedStateCommon,
|
|
||||||
) -> Option<FighterState> {
|
|
||||||
let input_frame = state_context.input.get_last_frame();
|
let input_frame = state_context.input.get_last_frame();
|
||||||
|
|
||||||
let has_smash_input = state_context
|
let has_smash_input = state_context
|
||||||
@@ -81,9 +74,7 @@ pub fn check_input(
|
|||||||
&& input_frame.movement.x.signum() != state_context.facing_direction.to_sign()
|
&& input_frame.movement.x.signum() != state_context.facing_direction.to_sign()
|
||||||
&& !has_smash_input
|
&& !has_smash_input
|
||||||
{
|
{
|
||||||
return Some(FighterState::Turn(TurnState {
|
return Some(FighterState::Turn(TurnState));
|
||||||
grounded_common: grounded_common.clone(),
|
|
||||||
}));
|
|
||||||
}
|
}
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|||||||
+10
-23
@@ -3,24 +3,18 @@ use super::{
|
|||||||
};
|
};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
use crate::fighter::state::ground::GroundedStateCommon;
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct WaitState {
|
pub struct WaitState;
|
||||||
pub grounded_common: GroundedStateCommon,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterStateImpl for WaitState {
|
impl FighterStateImpl for WaitState {
|
||||||
const NAME: &'static str = "Wait";
|
const NAME: &'static str = "Wait";
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if let Some(state) =
|
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
||||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
|
||||||
{
|
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = ground::grounded_movement_standstill_common_interrupts(
|
} else if let Some(state) =
|
||||||
state_context,
|
ground::grounded_movement_standstill_common_interrupts(state_context)
|
||||||
&self.grounded_common,
|
{
|
||||||
) {
|
|
||||||
// Don't transition into yourself
|
// Don't transition into yourself
|
||||||
if let FighterState::Wait(_) = state {
|
if let FighterState::Wait(_) = state {
|
||||||
None
|
None
|
||||||
@@ -44,26 +38,19 @@ impl FighterStateImpl for WaitState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
ground::collision_interrupt(state_context, false)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
&'a self,
|
|
||||||
) -> bool {
|
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
state_context: &InterruptContext,
|
|
||||||
ground_state_common: &GroundedStateCommon,
|
|
||||||
) -> Option<FighterState> {
|
|
||||||
let input_frame = state_context.input.get_last_frame();
|
let input_frame = state_context.input.get_last_frame();
|
||||||
|
|
||||||
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
||||||
return Some(FighterState::Wait(WaitState {
|
return Some(FighterState::Wait(WaitState));
|
||||||
grounded_common: ground_state_common.clone(),
|
|
||||||
}));
|
|
||||||
}
|
}
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,23 +4,17 @@ use super::{
|
|||||||
};
|
};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
use crate::fighter::state::ground::GroundedStateCommon;
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct WalkState {
|
pub struct WalkState;
|
||||||
pub grounded_common: GroundedStateCommon,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterStateImpl for WalkState {
|
impl FighterStateImpl for WalkState {
|
||||||
const NAME: &'static str = "Walk";
|
const NAME: &'static str = "Walk";
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if let Some(state) =
|
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
||||||
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
|
||||||
{
|
|
||||||
return Some(state);
|
return Some(state);
|
||||||
}
|
}
|
||||||
wait::check_input(state_context, &self.grounded_common)
|
wait::check_input(state_context).or_else(|| dash::check_input(state_context))
|
||||||
.or_else(|| dash::check_input(state_context, &self.grounded_common))
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
@@ -54,26 +48,19 @@ impl FighterStateImpl for WalkState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
ground::collision_interrupt(state_context, false)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
&'a self,
|
|
||||||
) -> bool {
|
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
state_context: &InterruptContext,
|
|
||||||
ground_state_common: &GroundedStateCommon,
|
|
||||||
) -> Option<FighterState> {
|
|
||||||
let input_frame = state_context.input.get_last_frame();
|
let input_frame = state_context.input.get_last_frame();
|
||||||
|
|
||||||
if !input_frame.movement.x.is_zero() {
|
if !input_frame.movement.x.is_zero() {
|
||||||
return Some(FighterState::Walk(WalkState {
|
return Some(FighterState::Walk(WalkState));
|
||||||
grounded_common: ground_state_common.clone(),
|
|
||||||
}));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
None
|
None
|
||||||
|
|||||||
@@ -0,0 +1,227 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
use crate::stage::line::StageLineID;
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||||
|
pub enum EcbLockPolicy {
|
||||||
|
StartOnDetach,
|
||||||
|
Restart,
|
||||||
|
Preserve,
|
||||||
|
Clear,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The stage surface currently supporting a fighter.
|
||||||
|
///
|
||||||
|
/// This is physics state rather than fighter-state-machine state. Keeping it
|
||||||
|
/// separate means grounded, landing, and hitstun states all share one source
|
||||||
|
/// of truth for stage contact.
|
||||||
|
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
|
||||||
|
pub struct IgnoredPolygon {
|
||||||
|
pub polygon: usize,
|
||||||
|
pub frames_remaining: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Clone, Debug, Hash, PartialEq, Eq)]
|
||||||
|
pub enum FighterSurfaceState {
|
||||||
|
Airborne {
|
||||||
|
ecb_lock_frames_remaining: u32,
|
||||||
|
ignored_polys: Vec<IgnoredPolygon>,
|
||||||
|
},
|
||||||
|
Grounded {
|
||||||
|
line_id: StageLineID,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for FighterSurfaceState {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self::Airborne {
|
||||||
|
ecb_lock_frames_remaining: 0,
|
||||||
|
ignored_polys: vec![],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FighterSurfaceState {
|
||||||
|
pub fn is_grounded(&self) -> bool {
|
||||||
|
matches!(self, Self::Grounded { .. })
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn line_id(&self) -> Option<StageLineID> {
|
||||||
|
match self {
|
||||||
|
Self::Airborne { .. } => None,
|
||||||
|
Self::Grounded { line_id } => Some(*line_id),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(crate) fn land(&mut self, line_id: StageLineID) {
|
||||||
|
*self = Self::Grounded { line_id };
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn clear_polygon_ignore(&mut self, polygon: usize) {
|
||||||
|
let Self::Airborne { ignored_polys, .. } = self else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
ignored_polys.retain(|element| element.polygon != polygon);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn ignore_polygon(&mut self, polygon: usize, duration_frames: u32) {
|
||||||
|
let Self::Airborne { ignored_polys, .. } = self else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
if duration_frames == 0 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(ignored) = ignored_polys.iter_mut().find(|ignored| ignored.polygon == polygon) {
|
||||||
|
ignored.frames_remaining = duration_frames;
|
||||||
|
} else {
|
||||||
|
ignored_polys.push(IgnoredPolygon {
|
||||||
|
polygon,
|
||||||
|
frames_remaining: duration_frames,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn is_polygon_ignored(&self, polygon: usize) -> bool {
|
||||||
|
matches!(self, Self::Airborne { ignored_polys, .. }
|
||||||
|
if ignored_polys.iter().any(|ignored| ignored.polygon == polygon))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(crate) fn ignored_polygon_ids(&self) -> Vec<usize> {
|
||||||
|
match self {
|
||||||
|
Self::Airborne { ignored_polys, .. } => {
|
||||||
|
ignored_polys.iter().map(|ignored| ignored.polygon).collect()
|
||||||
|
}
|
||||||
|
Self::Grounded { .. } => vec![],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(crate) fn apply_airborne_policy(
|
||||||
|
&mut self,
|
||||||
|
policy: EcbLockPolicy,
|
||||||
|
ecb_lock_duration: u32,
|
||||||
|
) {
|
||||||
|
let current_lock = match self {
|
||||||
|
Self::Airborne { ecb_lock_frames_remaining, .. } => *ecb_lock_frames_remaining,
|
||||||
|
Self::Grounded { .. } => 0,
|
||||||
|
};
|
||||||
|
let ecb_lock_frames_remaining = match policy {
|
||||||
|
EcbLockPolicy::StartOnDetach if self.is_grounded() => ecb_lock_duration,
|
||||||
|
EcbLockPolicy::StartOnDetach => current_lock,
|
||||||
|
EcbLockPolicy::Restart => ecb_lock_duration,
|
||||||
|
EcbLockPolicy::Preserve => current_lock,
|
||||||
|
EcbLockPolicy::Clear => 0,
|
||||||
|
};
|
||||||
|
let ignored_polys = match self {
|
||||||
|
Self::Airborne { ignored_polys, .. } => ignored_polys.clone(),
|
||||||
|
Self::Grounded { .. } => vec![],
|
||||||
|
};
|
||||||
|
*self = Self::Airborne { ecb_lock_frames_remaining, ignored_polys };
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(crate) fn tick_ecb_lock(&mut self) {
|
||||||
|
if let Self::Airborne { ecb_lock_frames_remaining, .. } = self {
|
||||||
|
*ecb_lock_frames_remaining = ecb_lock_frames_remaining.saturating_sub(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(crate) fn tick_ignored_polygons(&mut self) {
|
||||||
|
if let Self::Airborne { ignored_polys, .. } = self {
|
||||||
|
for ignored in ignored_polys.iter_mut() {
|
||||||
|
ignored.frames_remaining = ignored.frames_remaining.saturating_sub(1);
|
||||||
|
}
|
||||||
|
ignored_polys.retain(|ignored| ignored.frames_remaining > 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn contact_lifecycle_has_one_source_of_truth() {
|
||||||
|
let mut surface = FighterSurfaceState::default();
|
||||||
|
assert!(!surface.is_grounded());
|
||||||
|
assert_eq!(surface.line_id(), None);
|
||||||
|
|
||||||
|
let line_id = StageLineID {
|
||||||
|
polygon: 2,
|
||||||
|
segment: 3,
|
||||||
|
};
|
||||||
|
surface.land(line_id);
|
||||||
|
assert!(surface.is_grounded());
|
||||||
|
assert_eq!(surface.line_id(), Some(line_id));
|
||||||
|
|
||||||
|
surface.apply_airborne_policy(EcbLockPolicy::Clear, 0);
|
||||||
|
assert!(!surface.is_grounded());
|
||||||
|
assert_eq!(surface.line_id(), None);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn start_on_detach_does_not_reset_an_existing_lock() {
|
||||||
|
let mut surface = FighterSurfaceState::default();
|
||||||
|
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
|
||||||
|
surface.tick_ecb_lock();
|
||||||
|
surface.apply_airborne_policy(EcbLockPolicy::StartOnDetach, 5);
|
||||||
|
|
||||||
|
assert_eq!(
|
||||||
|
surface,
|
||||||
|
FighterSurfaceState::Airborne {
|
||||||
|
ecb_lock_frames_remaining: 4,
|
||||||
|
ignored_polys: vec![],
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn restart_retriggers_an_existing_lock() {
|
||||||
|
let mut surface = FighterSurfaceState::default();
|
||||||
|
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
|
||||||
|
surface.tick_ecb_lock();
|
||||||
|
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
|
||||||
|
|
||||||
|
assert_eq!(
|
||||||
|
surface,
|
||||||
|
FighterSurfaceState::Airborne {
|
||||||
|
ecb_lock_frames_remaining: 5,
|
||||||
|
ignored_polys: vec![],
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn ignored_polygon_expires_after_requested_frames() {
|
||||||
|
let mut surface = FighterSurfaceState::default();
|
||||||
|
surface.ignore_polygon(3, 2);
|
||||||
|
|
||||||
|
assert!(surface.is_polygon_ignored(3));
|
||||||
|
surface.tick_ignored_polygons();
|
||||||
|
assert!(surface.is_polygon_ignored(3));
|
||||||
|
surface.tick_ignored_polygons();
|
||||||
|
assert!(!surface.is_polygon_ignored(3));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn ignoring_polygon_refreshes_existing_entry() {
|
||||||
|
let mut surface = FighterSurfaceState::default();
|
||||||
|
surface.ignore_polygon(3, 2);
|
||||||
|
surface.ignore_polygon(3, 5);
|
||||||
|
surface.tick_ignored_polygons();
|
||||||
|
surface.tick_ignored_polygons();
|
||||||
|
assert!(surface.is_polygon_ignored(3));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn airborne_policy_preserves_ignored_polygons_and_landing_clears_them() {
|
||||||
|
let mut surface = FighterSurfaceState::default();
|
||||||
|
surface.ignore_polygon(3, 5);
|
||||||
|
surface.apply_airborne_policy(EcbLockPolicy::Restart, 2);
|
||||||
|
assert!(surface.is_polygon_ignored(3));
|
||||||
|
|
||||||
|
surface.land(StageLineID { polygon: 0, segment: 0 });
|
||||||
|
assert!(!surface.is_polygon_ignored(3));
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
#import bevy_pbr::mesh_functions::{get_world_from_local, mesh_position_local_to_clip}
|
||||||
|
|
||||||
|
@group(#{MATERIAL_BIND_GROUP}) @binding(0) var<uniform> material_color: vec4<f32>;
|
||||||
|
|
||||||
|
struct Vertex {
|
||||||
|
@builtin(instance_index) instance_index: u32,
|
||||||
|
@location(0) position: vec3<f32>,
|
||||||
|
@location(1) color: vec4<f32>,
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VertexOutput {
|
||||||
|
@builtin(position) clip_position: vec4<f32>,
|
||||||
|
@location(0) color: vec4<f32>,
|
||||||
|
};
|
||||||
|
|
||||||
|
@vertex
|
||||||
|
fn vertex(vertex: Vertex) -> VertexOutput {
|
||||||
|
var output: VertexOutput;
|
||||||
|
output.clip_position = mesh_position_local_to_clip(
|
||||||
|
get_world_from_local(vertex.instance_index),
|
||||||
|
vec4<f32>(vertex.position, 1.0),
|
||||||
|
);
|
||||||
|
output.color = vertex.color;
|
||||||
|
return output;
|
||||||
|
}
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fragment(input: VertexOutput) -> @location(0) vec4<f32> {
|
||||||
|
return material_color * input.color;
|
||||||
|
}
|
||||||
@@ -0,0 +1,417 @@
|
|||||||
|
//! Immediate-mode filled debug geometry.
|
||||||
|
//!
|
||||||
|
//! Unlike Bevy's line-only `Gizmos`, this collects triangles into one dynamic
|
||||||
|
//! mesh. It is intended for small, transient debug overlays rather than game
|
||||||
|
//! geometry.
|
||||||
|
|
||||||
|
use std::f32::consts::{FRAC_PI_2, PI, TAU};
|
||||||
|
|
||||||
|
use bevy::{
|
||||||
|
asset::{load_internal_asset, uuid_handle, RenderAssetUsages},
|
||||||
|
camera::visibility::NoFrustumCulling,
|
||||||
|
ecs::system::SystemParam,
|
||||||
|
mesh::{Indices, MeshVertexBufferLayoutRef, PrimitiveTopology},
|
||||||
|
pbr::{MaterialPipeline, MaterialPipelineKey},
|
||||||
|
prelude::*,
|
||||||
|
render::render_resource::{
|
||||||
|
AsBindGroup, RenderPipelineDescriptor, SpecializedMeshPipelineError,
|
||||||
|
},
|
||||||
|
shader::ShaderRef,
|
||||||
|
};
|
||||||
|
|
||||||
|
const SPHERE_SECTORS: usize = 16;
|
||||||
|
const SPHERE_STACKS: usize = 8;
|
||||||
|
const CAPSULE_SECTORS: usize = 16;
|
||||||
|
const CAPSULE_HEMISPHERE_STEPS: usize = 4;
|
||||||
|
|
||||||
|
#[derive(Default)]
|
||||||
|
struct FilledGizmoGeometry {
|
||||||
|
positions: Vec<[f32; 3]>,
|
||||||
|
normals: Vec<[f32; 3]>,
|
||||||
|
colors: Vec<[f32; 4]>,
|
||||||
|
indices: Vec<u32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Resource, Default)]
|
||||||
|
struct FilledGizmoBuffer {
|
||||||
|
/// Geometry requested by the current schedule invocation.
|
||||||
|
pending: FilledGizmoGeometry,
|
||||||
|
/// The last completed fixed-timestep geometry. This is retained between
|
||||||
|
/// render frames, just like Bevy's fixed-timestep gizmos.
|
||||||
|
retained: FilledGizmoGeometry,
|
||||||
|
mesh: Option<Handle<Mesh>>,
|
||||||
|
fixed_commit: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Immediate-mode API for drawing filled debug shapes.
|
||||||
|
#[derive(SystemParam)]
|
||||||
|
pub struct FilledGizmos<'w> {
|
||||||
|
buffer: ResMut<'w, FilledGizmoBuffer>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FilledGizmos<'_> {
|
||||||
|
/// Draw a filled planar polygon. Vertices must be ordered around the
|
||||||
|
/// perimeter and the polygon must be convex.
|
||||||
|
pub fn polygon(&mut self, vertices: &[Vec3], color: impl Into<Color> + Copy) {
|
||||||
|
if vertices.len() < 3 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let color = color.into().to_linear().to_f32_array();
|
||||||
|
let normal = (vertices[1] - vertices[0])
|
||||||
|
.cross(vertices[2] - vertices[0])
|
||||||
|
.normalize_or_zero();
|
||||||
|
let base = self.buffer.pending.positions.len() as u32;
|
||||||
|
for &vertex in vertices {
|
||||||
|
self.push_vertex(vertex, normal, color);
|
||||||
|
}
|
||||||
|
for index in 2..vertices.len() as u32 {
|
||||||
|
self.buffer
|
||||||
|
.pending
|
||||||
|
.indices
|
||||||
|
.extend([base, base + index - 1, base + index]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn sphere(&mut self, isometry: Isometry3d, radius: f32, color: impl Into<Color> + Copy) {
|
||||||
|
if radius <= 0.0 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let color = color.into().to_linear().to_f32_array();
|
||||||
|
let base = self.buffer.pending.positions.len() as u32;
|
||||||
|
for stack in 0..=SPHERE_STACKS {
|
||||||
|
let latitude = PI * 0.5 - stack as f32 * PI / SPHERE_STACKS as f32;
|
||||||
|
let (sin_lat, cos_lat) = latitude.sin_cos();
|
||||||
|
for sector in 0..=SPHERE_SECTORS {
|
||||||
|
let longitude = sector as f32 * TAU / SPHERE_SECTORS as f32;
|
||||||
|
let (sin_lon, cos_lon) = longitude.sin_cos();
|
||||||
|
let normal = Vec3::new(cos_lat * cos_lon, sin_lat, cos_lat * sin_lon);
|
||||||
|
self.push_vertex(
|
||||||
|
isometry.transform_point(normal * radius).into(),
|
||||||
|
isometry.rotation * normal,
|
||||||
|
color,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let stride = SPHERE_SECTORS + 1;
|
||||||
|
for stack in 0..SPHERE_STACKS {
|
||||||
|
for sector in 0..SPHERE_SECTORS {
|
||||||
|
let a = base + (stack * stride + sector) as u32;
|
||||||
|
let b = a + stride as u32;
|
||||||
|
self.buffer
|
||||||
|
.pending
|
||||||
|
.indices
|
||||||
|
.extend([a, b, a + 1, a + 1, b, b + 1]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn capsule(
|
||||||
|
&mut self,
|
||||||
|
isometry: Isometry3d,
|
||||||
|
radius: f32,
|
||||||
|
half_length: f32,
|
||||||
|
color: impl Into<Color> + Copy,
|
||||||
|
) {
|
||||||
|
let transform = Mat4::from_scale_rotation_translation(
|
||||||
|
Vec3::ONE,
|
||||||
|
isometry.rotation,
|
||||||
|
isometry.translation.into(),
|
||||||
|
);
|
||||||
|
self.affine_capsule(transform, radius, half_length, color);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Draw a capsule transformed by an arbitrary affine transform.
|
||||||
|
pub fn affine_capsule(
|
||||||
|
&mut self,
|
||||||
|
transform: Mat4,
|
||||||
|
radius: f32,
|
||||||
|
half_length: f32,
|
||||||
|
color: impl Into<Color> + Copy,
|
||||||
|
) {
|
||||||
|
if radius <= 0.0 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let color = color.into().to_linear().to_f32_array();
|
||||||
|
let base = self.buffer.pending.positions.len() as u32;
|
||||||
|
let mut rings = Vec::new();
|
||||||
|
for step in 1..=CAPSULE_HEMISPHERE_STEPS {
|
||||||
|
let angle = -FRAC_PI_2 + step as f32 * FRAC_PI_2 / CAPSULE_HEMISPHERE_STEPS as f32;
|
||||||
|
rings.push((
|
||||||
|
radius * angle.cos(),
|
||||||
|
-half_length + radius * angle.sin(),
|
||||||
|
angle.sin(),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
rings.push((radius, half_length, 0.0));
|
||||||
|
for step in 1..CAPSULE_HEMISPHERE_STEPS {
|
||||||
|
let angle = step as f32 * FRAC_PI_2 / CAPSULE_HEMISPHERE_STEPS as f32;
|
||||||
|
rings.push((
|
||||||
|
radius * angle.cos(),
|
||||||
|
half_length + radius * angle.sin(),
|
||||||
|
angle.sin(),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut ring_indices = Vec::new();
|
||||||
|
let bottom_pole = self.push_capsule_vertex(
|
||||||
|
&mut ring_indices,
|
||||||
|
transform,
|
||||||
|
Vec3::NEG_Y,
|
||||||
|
-half_length,
|
||||||
|
radius,
|
||||||
|
color,
|
||||||
|
);
|
||||||
|
for &(ring_radius, y, normal_y) in &rings {
|
||||||
|
let mut ring = Vec::with_capacity(CAPSULE_SECTORS);
|
||||||
|
for sector in 0..CAPSULE_SECTORS {
|
||||||
|
let angle = sector as f32 * TAU / CAPSULE_SECTORS as f32;
|
||||||
|
let (sin, cos) = angle.sin_cos();
|
||||||
|
let normal = Vec3::new(
|
||||||
|
cos * (1.0 - normal_y * normal_y).sqrt(),
|
||||||
|
normal_y,
|
||||||
|
sin * (1.0 - normal_y * normal_y).sqrt(),
|
||||||
|
);
|
||||||
|
ring.push(self.push_transformed_vertex(
|
||||||
|
transform,
|
||||||
|
Vec3::new(cos * ring_radius, y, sin * ring_radius),
|
||||||
|
normal,
|
||||||
|
color,
|
||||||
|
));
|
||||||
|
}
|
||||||
|
ring_indices.push(ring);
|
||||||
|
}
|
||||||
|
let top_pole = self.push_capsule_vertex(
|
||||||
|
&mut ring_indices,
|
||||||
|
transform,
|
||||||
|
Vec3::Y,
|
||||||
|
half_length,
|
||||||
|
radius,
|
||||||
|
color,
|
||||||
|
);
|
||||||
|
for sector in 0..CAPSULE_SECTORS {
|
||||||
|
let next = (sector + 1) % CAPSULE_SECTORS;
|
||||||
|
self.buffer.pending.indices.extend([
|
||||||
|
bottom_pole,
|
||||||
|
ring_indices[0][next],
|
||||||
|
ring_indices[0][sector],
|
||||||
|
]);
|
||||||
|
for ring in ring_indices.windows(2) {
|
||||||
|
self.buffer.pending.indices.extend([
|
||||||
|
ring[0][sector],
|
||||||
|
ring[0][next],
|
||||||
|
ring[1][sector],
|
||||||
|
ring[1][sector],
|
||||||
|
ring[0][next],
|
||||||
|
ring[1][next],
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
let last = ring_indices.len() - 1;
|
||||||
|
self.buffer.pending.indices.extend([
|
||||||
|
ring_indices[last][sector],
|
||||||
|
ring_indices[last][next],
|
||||||
|
top_pole,
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
// Keep the base used by this shape observable to avoid accidental
|
||||||
|
// future changes making the generated indices refer to another shape.
|
||||||
|
debug_assert!(base <= bottom_pole);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn push_capsule_vertex(
|
||||||
|
&mut self,
|
||||||
|
_rings: &mut Vec<Vec<u32>>,
|
||||||
|
transform: Mat4,
|
||||||
|
normal: Vec3,
|
||||||
|
y: f32,
|
||||||
|
radius: f32,
|
||||||
|
color: [f32; 4],
|
||||||
|
) -> u32 {
|
||||||
|
self.push_transformed_vertex(
|
||||||
|
transform,
|
||||||
|
Vec3::new(0.0, y + normal.y * radius, 0.0),
|
||||||
|
normal,
|
||||||
|
color,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn push_transformed_vertex(
|
||||||
|
&mut self,
|
||||||
|
transform: Mat4,
|
||||||
|
position: Vec3,
|
||||||
|
normal: Vec3,
|
||||||
|
color: [f32; 4],
|
||||||
|
) -> u32 {
|
||||||
|
let transformed_normal = transform
|
||||||
|
.inverse()
|
||||||
|
.transpose()
|
||||||
|
.transform_vector3(normal)
|
||||||
|
.normalize_or_zero();
|
||||||
|
let index = self.buffer.pending.positions.len() as u32;
|
||||||
|
self.push_vertex(
|
||||||
|
transform.transform_point3(position),
|
||||||
|
transformed_normal,
|
||||||
|
color,
|
||||||
|
);
|
||||||
|
index
|
||||||
|
}
|
||||||
|
|
||||||
|
fn push_vertex(&mut self, position: Vec3, normal: Vec3, color: [f32; 4]) {
|
||||||
|
self.buffer.pending.positions.push(position.to_array());
|
||||||
|
self.buffer.pending.normals.push(normal.to_array());
|
||||||
|
self.buffer.pending.colors.push(color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct FilledGizmosPlugin;
|
||||||
|
|
||||||
|
const FILLED_GIZMO_SHADER_HANDLE: Handle<Shader> =
|
||||||
|
uuid_handle!("0e4a979f-ea11-4e5a-91cd-19c89d4e9b53");
|
||||||
|
|
||||||
|
/// A deliberately minimal material: unlike `StandardMaterial`, its fragment
|
||||||
|
/// shader writes vertex colors directly and therefore bypasses PBR lighting
|
||||||
|
/// and camera tonemapping.
|
||||||
|
#[derive(Asset, AsBindGroup, Reflect, Clone, Debug)]
|
||||||
|
struct FilledGizmoMaterial {
|
||||||
|
#[uniform(0)]
|
||||||
|
color: LinearRgba,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Material for FilledGizmoMaterial {
|
||||||
|
fn vertex_shader() -> ShaderRef {
|
||||||
|
FILLED_GIZMO_SHADER_HANDLE.clone().into()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn fragment_shader() -> ShaderRef {
|
||||||
|
FILLED_GIZMO_SHADER_HANDLE.clone().into()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn alpha_mode(&self) -> AlphaMode {
|
||||||
|
AlphaMode::Blend
|
||||||
|
}
|
||||||
|
|
||||||
|
fn enable_prepass() -> bool {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
|
||||||
|
fn enable_shadows() -> bool {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
|
||||||
|
fn specialize(
|
||||||
|
_pipeline: &MaterialPipeline,
|
||||||
|
descriptor: &mut RenderPipelineDescriptor,
|
||||||
|
layout: &MeshVertexBufferLayoutRef,
|
||||||
|
_key: MaterialPipelineKey<Self>,
|
||||||
|
) -> Result<(), SpecializedMeshPipelineError> {
|
||||||
|
descriptor.vertex.buffers = vec![layout.0.get_layout(&[
|
||||||
|
Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
|
||||||
|
Mesh::ATTRIBUTE_COLOR.at_shader_location(1),
|
||||||
|
])?];
|
||||||
|
descriptor.primitive.cull_mode = None;
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Plugin for FilledGizmosPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
load_internal_asset!(
|
||||||
|
app,
|
||||||
|
FILLED_GIZMO_SHADER_HANDLE,
|
||||||
|
"filled_gizmo.wgsl",
|
||||||
|
Shader::from_wgsl
|
||||||
|
);
|
||||||
|
app.add_plugins(MaterialPlugin::<FilledGizmoMaterial>::default())
|
||||||
|
.init_resource::<FilledGizmoBuffer>()
|
||||||
|
.add_systems(Startup, setup_filled_gizmo_mesh)
|
||||||
|
.add_systems(FixedFirst, begin_fixed_filled_gizmos)
|
||||||
|
.add_systems(FixedLast, commit_fixed_filled_gizmos)
|
||||||
|
.add_systems(Last, upload_filled_gizmo_mesh);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn setup_filled_gizmo_mesh(
|
||||||
|
mut commands: Commands,
|
||||||
|
mut meshes: ResMut<Assets<Mesh>>,
|
||||||
|
mut materials: ResMut<Assets<FilledGizmoMaterial>>,
|
||||||
|
mut buffer: ResMut<FilledGizmoBuffer>,
|
||||||
|
) {
|
||||||
|
let mesh = meshes.add(
|
||||||
|
Mesh::new(
|
||||||
|
PrimitiveTopology::TriangleList,
|
||||||
|
RenderAssetUsages::default(),
|
||||||
|
)
|
||||||
|
.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, vec![[0.0; 3]; 3])
|
||||||
|
.with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, vec![[0.0, 0.0, 1.0]; 3])
|
||||||
|
.with_inserted_attribute(Mesh::ATTRIBUTE_COLOR, vec![[0.0, 0.0, 0.0, 0.0]; 3])
|
||||||
|
.with_inserted_indices(Indices::U32(vec![0, 1, 2])),
|
||||||
|
);
|
||||||
|
let material = materials.add(FilledGizmoMaterial {
|
||||||
|
color: LinearRgba::WHITE,
|
||||||
|
});
|
||||||
|
commands.spawn((
|
||||||
|
Mesh3d(mesh.clone()),
|
||||||
|
MeshMaterial3d(material),
|
||||||
|
NoFrustumCulling,
|
||||||
|
));
|
||||||
|
buffer.mesh = Some(mesh);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn begin_fixed_filled_gizmos(mut buffer: ResMut<FilledGizmoBuffer>) {
|
||||||
|
buffer.pending = FilledGizmoGeometry::default();
|
||||||
|
buffer.fixed_commit = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn commit_fixed_filled_gizmos(mut buffer: ResMut<FilledGizmoBuffer>) {
|
||||||
|
let pending = std::mem::take(&mut buffer.pending);
|
||||||
|
buffer.pending = std::mem::replace(&mut buffer.retained, pending);
|
||||||
|
buffer.fixed_commit = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn upload_filled_gizmo_mesh(
|
||||||
|
mut meshes: ResMut<Assets<Mesh>>,
|
||||||
|
mut buffer: ResMut<FilledGizmoBuffer>,
|
||||||
|
) {
|
||||||
|
// No fixed tick and no render-frame requests means the existing mesh is
|
||||||
|
// already the correct image. In particular, do not replace it with the
|
||||||
|
// empty placeholder between fixed updates.
|
||||||
|
if !buffer.fixed_commit && buffer.pending.positions.is_empty() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let Some(handle) = buffer.mesh.clone() else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let (positions, normals, colors, indices) = if buffer.fixed_commit {
|
||||||
|
// Retained geometry must remain in the CPU-side buffer after upload;
|
||||||
|
// otherwise the next render frame would have nothing to draw.
|
||||||
|
(
|
||||||
|
buffer.retained.positions.clone(),
|
||||||
|
buffer.retained.normals.clone(),
|
||||||
|
buffer.retained.colors.clone(),
|
||||||
|
buffer.retained.indices.clone(),
|
||||||
|
)
|
||||||
|
} else {
|
||||||
|
(
|
||||||
|
std::mem::take(&mut buffer.pending.positions),
|
||||||
|
std::mem::take(&mut buffer.pending.normals),
|
||||||
|
std::mem::take(&mut buffer.pending.colors),
|
||||||
|
std::mem::take(&mut buffer.pending.indices),
|
||||||
|
)
|
||||||
|
};
|
||||||
|
|
||||||
|
if let Some(mut mesh) = meshes.get_mut(&handle) {
|
||||||
|
if positions.is_empty() {
|
||||||
|
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, vec![[0.0; 3]; 3]);
|
||||||
|
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, vec![[0.0, 0.0, 1.0]; 3]);
|
||||||
|
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, vec![[0.0, 0.0, 0.0, 0.0]; 3]);
|
||||||
|
mesh.insert_indices(Indices::U32(vec![0, 1, 2]));
|
||||||
|
} else {
|
||||||
|
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, positions);
|
||||||
|
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, normals);
|
||||||
|
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, colors);
|
||||||
|
mesh.insert_indices(Indices::U32(indices));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
buffer.pending = FilledGizmoGeometry::default();
|
||||||
|
buffer.fixed_commit = false;
|
||||||
|
}
|
||||||
@@ -39,6 +39,9 @@ pub struct FighterSettingsCommon {
|
|||||||
|
|
||||||
/// Maximum angle changed caused by directional influence
|
/// Maximum angle changed caused by directional influence
|
||||||
pub di_max_angle: FGi32,
|
pub di_max_angle: FGi32,
|
||||||
|
pub leave_ground_ecb_frame_lock_duration: u32,
|
||||||
|
pub platform_pass_platform_ignore_duration_frames: u32,
|
||||||
|
pub platform_pass_initial_downwards_velocity: FGi32,
|
||||||
}
|
}
|
||||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||||
#[reflect(opaque)]
|
#[reflect(opaque)]
|
||||||
|
|||||||
@@ -233,6 +233,8 @@ pub fn postprocess_input(
|
|||||||
input.clear_command(FighterCommands::SmashMoveUp);
|
input.clear_command(FighterCommands::SmashMoveUp);
|
||||||
input.clear_command(FighterCommands::SmashMoveDown);
|
input.clear_command(FighterCommands::SmashMoveDown);
|
||||||
|
|
||||||
|
input.frames_in_y_flick_deadzone = 0xFF;
|
||||||
|
|
||||||
let command_to_set = if input.current_frame.movement.y > 0.0 {
|
let command_to_set = if input.current_frame.movement.y > 0.0 {
|
||||||
FighterCommands::SmashMoveUp
|
FighterCommands::SmashMoveUp
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
+2
-3
@@ -116,13 +116,12 @@ impl Plugin for FighterInputPlugin {
|
|||||||
binding: GamepadBinding::Button(GamepadButton::North),
|
binding: GamepadBinding::Button(GamepadButton::North),
|
||||||
action: InputMapAction::Jump,
|
action: InputMapAction::Jump,
|
||||||
},
|
},
|
||||||
// shield/airdodge -- both shoulder buttons, Melee-style
|
|
||||||
GamepadInputMapElement {
|
GamepadInputMapElement {
|
||||||
binding: GamepadBinding::Button(GamepadButton::LeftTrigger),
|
binding: GamepadBinding::Button(GamepadButton::LeftTrigger2),
|
||||||
action: InputMapAction::Shield,
|
action: InputMapAction::Shield,
|
||||||
},
|
},
|
||||||
GamepadInputMapElement {
|
GamepadInputMapElement {
|
||||||
binding: GamepadBinding::Button(GamepadButton::RightTrigger),
|
binding: GamepadBinding::Button(GamepadButton::RightTrigger2),
|
||||||
action: InputMapAction::Shield,
|
action: InputMapAction::Shield,
|
||||||
},
|
},
|
||||||
// attack
|
// attack
|
||||||
|
|||||||
@@ -21,6 +21,8 @@
|
|||||||
//! save, click Rebuild in jackdaw (or run `jd build`) and it
|
//! save, click Rebuild in jackdaw (or run `jd build`) and it
|
||||||
//! appears in `Add Component`. No registration code is needed.
|
//! appears in `Add Component`. No registration code is needed.
|
||||||
|
|
||||||
|
#![recursion_limit = "512"]
|
||||||
|
|
||||||
use bevy::{
|
use bevy::{
|
||||||
asset::processor::{AssetProcessor, ProcessorState},
|
asset::processor::{AssetProcessor, ProcessorState},
|
||||||
prelude::*,
|
prelude::*,
|
||||||
@@ -42,6 +44,7 @@ pub mod blend_asset;
|
|||||||
pub mod camera;
|
pub mod camera;
|
||||||
pub mod debug_tools;
|
pub mod debug_tools;
|
||||||
pub mod fighter;
|
pub mod fighter;
|
||||||
|
pub mod filled_gizmos;
|
||||||
pub mod game_settings;
|
pub mod game_settings;
|
||||||
pub mod input;
|
pub mod input;
|
||||||
pub mod match_loading;
|
pub mod match_loading;
|
||||||
@@ -114,6 +117,7 @@ impl Plugin for GamePlugin {
|
|||||||
input::FighterInputPlugin,
|
input::FighterInputPlugin,
|
||||||
replay::ReplayPlugin,
|
replay::ReplayPlugin,
|
||||||
debug_tools::DebugToolsPlugin,
|
debug_tools::DebugToolsPlugin,
|
||||||
|
filled_gizmos::FilledGizmosPlugin,
|
||||||
fighter::FighterPlugin,
|
fighter::FighterPlugin,
|
||||||
fighter::baked_animation::BakedAnimationPlugin,
|
fighter::baked_animation::BakedAnimationPlugin,
|
||||||
scripting::importer::FighterScriptImportPlugin,
|
scripting::importer::FighterScriptImportPlugin,
|
||||||
|
|||||||
+64
-17
@@ -21,7 +21,6 @@ use crate::{
|
|||||||
},
|
},
|
||||||
input::{LocalInputAssignments, LocalInputSource},
|
input::{LocalInputAssignments, LocalInputSource},
|
||||||
match_runtime::MatchState,
|
match_runtime::MatchState,
|
||||||
math::{int::FGi32, vec::FGVec2},
|
|
||||||
netcode::{
|
netcode::{
|
||||||
GGRSCfg,
|
GGRSCfg,
|
||||||
session::{ConnectionStatus, SessionConfig, create_session},
|
session::{ConnectionStatus, SessionConfig, create_session},
|
||||||
@@ -277,7 +276,7 @@ pub fn prepare_match(
|
|||||||
if !valid_player_handles(&config.players) {
|
if !valid_player_handles(&config.players) {
|
||||||
fail_match(
|
fail_match(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
"player handles must be unique and cover 0..player_count",
|
"player handles must be unique and non-empty",
|
||||||
);
|
);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -287,6 +286,20 @@ pub fn prepare_match(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let stage_handle = stage_registry
|
||||||
|
.get(config.stage)
|
||||||
|
.expect("Initialization check should ensure all stages exist");
|
||||||
|
let stage_manifest = stage_manifests
|
||||||
|
.get(&stage_handle)
|
||||||
|
.expect("Initialization check should ensure stage manifests are kept alive");
|
||||||
|
let spawn_positions = match stage_manifest.neutral_spawn_positions(config.players.len()) {
|
||||||
|
Ok(positions) => positions,
|
||||||
|
Err(error) => {
|
||||||
|
fail_match(&mut next_state, &error);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
if assets.fighters.len() != config.players.len() {
|
if assets.fighters.len() != config.players.len() {
|
||||||
fail_match(
|
fail_match(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
@@ -336,6 +349,15 @@ pub fn prepare_match(
|
|||||||
);
|
);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let ecb_bone_indices = baked.bone_names.iter().enumerate().filter_map(|(idx, name)| {
|
||||||
|
if manifest.ecb_bones.contains(name) {
|
||||||
|
Some(idx)
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}).collect::<Vec<_>>();
|
||||||
|
|
||||||
if let Err(error) = manifest.attributes.validate() {
|
if let Err(error) = manifest.attributes.validate() {
|
||||||
fail_match(
|
fail_match(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
@@ -436,10 +458,12 @@ pub fn prepare_match(
|
|||||||
attack_scripts,
|
attack_scripts,
|
||||||
manifest_handle,
|
manifest_handle,
|
||||||
manifest.model_scale,
|
manifest.model_scale,
|
||||||
|
ecb_bone_indices,
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
let session_config = match SessionConfig::from_args(&args, config.players.len()) {
|
let session_player_count = player_count_for_handles(&config.players);
|
||||||
|
let session_config = match SessionConfig::from_args(&args, session_player_count) {
|
||||||
Ok(config) => config,
|
Ok(config) => config,
|
||||||
Err(error) => {
|
Err(error) => {
|
||||||
fail_match(
|
fail_match(
|
||||||
@@ -449,7 +473,7 @@ pub fn prepare_match(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
let session = match create_session(&args, config.players.len()) {
|
let session = match create_session(&args, session_player_count) {
|
||||||
Ok(session) => session,
|
Ok(session) => session,
|
||||||
Err(error) => {
|
Err(error) => {
|
||||||
fail_match(
|
fail_match(
|
||||||
@@ -462,12 +486,6 @@ pub fn prepare_match(
|
|||||||
|
|
||||||
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
||||||
|
|
||||||
let stage_handle = stage_registry
|
|
||||||
.get(config.stage)
|
|
||||||
.expect("Initialization check should ensure all stages exist");
|
|
||||||
let stage_manifest = stage_manifests
|
|
||||||
.get(&stage_handle)
|
|
||||||
.expect("Initialization check should ensure stage manifests are kept alive");
|
|
||||||
stage::spawn_stage(
|
stage::spawn_stage(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
root,
|
root,
|
||||||
@@ -477,19 +495,21 @@ pub fn prepare_match(
|
|||||||
);
|
);
|
||||||
|
|
||||||
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
||||||
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale))) in
|
|
||||||
|
for (spawn_index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
||||||
config.players.iter().zip(prepared).enumerate()
|
config.players.iter().zip(prepared).enumerate()
|
||||||
{
|
{
|
||||||
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
|
let spawn_point = spawn_positions[spawn_index];
|
||||||
fighter_roster.push(spawn_fighter(
|
fighter_roster.push(spawn_fighter(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
player.handle,
|
player.handle,
|
||||||
FGVec2::new(FGi32::from_num(spawn_x), FGi32::lit("12.5")),
|
spawn_point,
|
||||||
manifest_handle.clone(),
|
manifest_handle.clone(),
|
||||||
model_scale,
|
model_scale,
|
||||||
animations,
|
animations,
|
||||||
attack_scripts,
|
attack_scripts,
|
||||||
WorldAssetRoot(scene),
|
WorldAssetRoot(scene),
|
||||||
|
ecb_bone_indices
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -507,12 +527,22 @@ fn fail_match(next_state: &mut NextState<AppState>, message: &str) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn valid_player_handles(players: &[MatchPlayer]) -> bool {
|
fn valid_player_handles(players: &[MatchPlayer]) -> bool {
|
||||||
let mut handles = players
|
if players.is_empty() {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut handles = players.iter().map(|player| player.handle).collect::<Vec<_>>();
|
||||||
|
handles.sort_unstable();
|
||||||
|
handles.windows(2).all(|handles| handles[0] != handles[1])
|
||||||
|
&& handles.last().is_none_or(|handle| *handle != usize::MAX)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn player_count_for_handles(players: &[MatchPlayer]) -> usize {
|
||||||
|
players
|
||||||
.iter()
|
.iter()
|
||||||
.map(|player| player.handle)
|
.map(|player| player.handle)
|
||||||
.collect::<Vec<_>>();
|
.max()
|
||||||
handles.sort_unstable();
|
.map_or(0, |handle| handle + 1)
|
||||||
handles == (0..players.len()).collect::<Vec<_>>()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn cleanup_match(
|
pub fn cleanup_match(
|
||||||
@@ -579,6 +609,23 @@ mod tests {
|
|||||||
assert!(!valid_player_handles(&players));
|
assert!(!valid_player_handles(&players));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn player_handles_may_have_gaps() {
|
||||||
|
let players = [
|
||||||
|
MatchPlayer {
|
||||||
|
handle: 0,
|
||||||
|
fighter: FighterId::TestFighter,
|
||||||
|
},
|
||||||
|
MatchPlayer {
|
||||||
|
handle: 2,
|
||||||
|
fighter: FighterId::TestFighter,
|
||||||
|
},
|
||||||
|
];
|
||||||
|
|
||||||
|
assert!(valid_player_handles(&players));
|
||||||
|
assert_eq!(player_count_for_handles(&players), 3);
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn match_rules_reject_zero_limits() {
|
fn match_rules_reject_zero_limits() {
|
||||||
assert!(
|
assert!(
|
||||||
|
|||||||
+65
-4
@@ -1,9 +1,14 @@
|
|||||||
//! Rollback-simulated state for an active match.
|
//! Rollback-simulated state for an active match.
|
||||||
|
|
||||||
|
use bevy::input::InputSystems;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_ggrs::prelude::*;
|
use bevy_ggrs::{RunGgrsSystems, prelude::*};
|
||||||
|
|
||||||
use crate::match_loading::{MatchConfig, MatchRules};
|
use crate::{
|
||||||
|
AppState,
|
||||||
|
match_loading::{MatchConfig, MatchRules},
|
||||||
|
netcode::session::SessionConfig,
|
||||||
|
};
|
||||||
|
|
||||||
#[derive(Resource, Clone, Debug, Hash, PartialEq, Eq)]
|
#[derive(Resource, Clone, Debug, Hash, PartialEq, Eq)]
|
||||||
pub struct MatchState {
|
pub struct MatchState {
|
||||||
@@ -19,6 +24,11 @@ pub struct PlayerMatchState {
|
|||||||
pub deaths: u32,
|
pub deaths: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Resource, Debug, Default, Clone, Copy, PartialEq, Eq)]
|
||||||
|
pub struct PauseState {
|
||||||
|
pub paused: bool,
|
||||||
|
}
|
||||||
|
|
||||||
impl MatchState {
|
impl MatchState {
|
||||||
pub fn from_config(config: &MatchConfig) -> Self {
|
pub fn from_config(config: &MatchConfig) -> Self {
|
||||||
let stocks_remaining = match &config.rules {
|
let stocks_remaining = match &config.rules {
|
||||||
@@ -30,7 +40,12 @@ impl MatchState {
|
|||||||
|
|
||||||
Self {
|
Self {
|
||||||
elapsed_frames: 0,
|
elapsed_frames: 0,
|
||||||
players: (0..config.players.len())
|
players: (0..config
|
||||||
|
.players
|
||||||
|
.iter()
|
||||||
|
.map(|player| player.handle)
|
||||||
|
.max()
|
||||||
|
.map_or(0, |handle| handle + 1))
|
||||||
.map(|_| PlayerMatchState {
|
.map(|_| PlayerMatchState {
|
||||||
stocks_remaining,
|
stocks_remaining,
|
||||||
score: 0,
|
score: 0,
|
||||||
@@ -46,10 +61,56 @@ pub struct MatchRuntimePlugin;
|
|||||||
impl Plugin for MatchRuntimePlugin {
|
impl Plugin for MatchRuntimePlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.rollback_resource_with_clone::<MatchState>()
|
app.rollback_resource_with_clone::<MatchState>()
|
||||||
.checksum_resource_with_hash::<MatchState>();
|
.checksum_resource_with_hash::<MatchState>()
|
||||||
|
.init_resource::<PauseState>()
|
||||||
|
.configure_sets(PreUpdate, RunGgrsSystems.run_if(ggrs_should_run))
|
||||||
|
.add_systems(OnEnter(AppState::InMatch), reset_pause)
|
||||||
|
.add_systems(OnExit(AppState::InMatch), reset_pause)
|
||||||
|
.add_systems(
|
||||||
|
PreUpdate,
|
||||||
|
toggle_pause
|
||||||
|
.after(InputSystems)
|
||||||
|
.before(RunGgrsSystems)
|
||||||
|
.run_if(in_state(AppState::InMatch)),
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn ggrs_should_run(pause: Option<Res<PauseState>>) -> bool {
|
||||||
|
!pause.is_some_and(|pause| pause.paused)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn toggle_pause(
|
||||||
|
key: Res<ButtonInput<KeyCode>>,
|
||||||
|
gamepads: Query<&Gamepad>,
|
||||||
|
session: Res<SessionConfig>,
|
||||||
|
mut pause: ResMut<PauseState>,
|
||||||
|
mut virtual_time: ResMut<Time<Virtual>>,
|
||||||
|
) {
|
||||||
|
if session.is_multiplayer() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let pressed = key.just_pressed(KeyCode::Escape)
|
||||||
|
|| gamepads
|
||||||
|
.iter()
|
||||||
|
.any(|gamepad| gamepad.just_pressed(GamepadButton::Start));
|
||||||
|
if !pressed {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
pause.paused = !pause.paused;
|
||||||
|
virtual_time.toggle();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn reset_pause(
|
||||||
|
mut pause: ResMut<PauseState>,
|
||||||
|
mut virtual_time: ResMut<Time<Virtual>>,
|
||||||
|
) {
|
||||||
|
pause.paused = false;
|
||||||
|
virtual_time.unpause();
|
||||||
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
|
|||||||
+10
-1
@@ -2,7 +2,7 @@ use bevy::math::Vec2;
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use fixed::types::I32F32;
|
use fixed::types::I32F32;
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Sub};
|
use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Sub, SubAssign};
|
||||||
|
|
||||||
use super::int::{FGWide, FGi32};
|
use super::int::{FGWide, FGi32};
|
||||||
|
|
||||||
@@ -227,6 +227,15 @@ impl AddAssign for FGVec2 {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl SubAssign for FGVec2 {
|
||||||
|
fn sub_assign(&mut self, rhs: Self) {
|
||||||
|
*self = Self {
|
||||||
|
x: self.x - rhs.x,
|
||||||
|
y: self.y - rhs.y,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl MulAssign for FGVec2 {
|
impl MulAssign for FGVec2 {
|
||||||
fn mul_assign(&mut self, rhs: Self) {
|
fn mul_assign(&mut self, rhs: Self) {
|
||||||
*self = Self {
|
*self = Self {
|
||||||
|
|||||||
+1
-1
@@ -226,7 +226,7 @@ fn gamepad_input(
|
|||||||
input.accept.accumulate(&status);
|
input.accept.accumulate(&status);
|
||||||
}
|
}
|
||||||
MenuInputMapAction::Start => {
|
MenuInputMapAction::Start => {
|
||||||
input.accept.accumulate(&status);
|
input.start.accumulate(&status);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -42,6 +42,15 @@ pub enum SessionConfigError {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl SessionConfig {
|
impl SessionConfig {
|
||||||
|
/// Returns whether this match has more than one remote participant.
|
||||||
|
pub fn is_multiplayer(&self) -> bool {
|
||||||
|
self.players.len() > 1
|
||||||
|
|| self
|
||||||
|
.players
|
||||||
|
.iter()
|
||||||
|
.any(|player| matches!(player, PlayerConnection::Remote(_)))
|
||||||
|
}
|
||||||
|
|
||||||
pub fn from_args(args: &Args, player_count: usize) -> Result<Self, SessionConfigError> {
|
pub fn from_args(args: &Args, player_count: usize) -> Result<Self, SessionConfigError> {
|
||||||
if player_count == 0 {
|
if player_count == 0 {
|
||||||
return Err(SessionConfigError::NoPlayers);
|
return Err(SessionConfigError::NoPlayers);
|
||||||
@@ -196,6 +205,13 @@ mod tests {
|
|||||||
config.players,
|
config.players,
|
||||||
[PlayerConnection::Local, PlayerConnection::Local]
|
[PlayerConnection::Local, PlayerConnection::Local]
|
||||||
);
|
);
|
||||||
|
assert!(config.is_multiplayer());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn single_local_player_is_not_multiplayer() {
|
||||||
|
let config = SessionConfig::from_args(&args(&["game", "--players", "1"]), 1).unwrap();
|
||||||
|
assert!(!config.is_multiplayer());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -207,6 +223,7 @@ mod tests {
|
|||||||
.unwrap();
|
.unwrap();
|
||||||
assert!(matches!(config.players[0], PlayerConnection::Local));
|
assert!(matches!(config.players[0], PlayerConnection::Local));
|
||||||
assert!(matches!(config.players[1], PlayerConnection::Remote(_)));
|
assert!(matches!(config.players[1], PlayerConnection::Remote(_)));
|
||||||
|
assert!(config.is_multiplayer());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
|||||||
+14
-3
@@ -140,7 +140,7 @@ fn validate(replay: &Replay) -> Result<(), String> {
|
|||||||
));
|
));
|
||||||
}
|
}
|
||||||
if replay.players_are_invalid() {
|
if replay.players_are_invalid() {
|
||||||
return Err("replay player handles must cover 0..player_count".into());
|
return Err("replay player handles must be unique".into());
|
||||||
}
|
}
|
||||||
if replay.frames.is_empty() {
|
if replay.frames.is_empty() {
|
||||||
return Err("replay must contain at least one frame".into());
|
return Err("replay must contain at least one frame".into());
|
||||||
@@ -169,7 +169,16 @@ fn validate(replay: &Replay) -> Result<(), String> {
|
|||||||
if replay
|
if replay
|
||||||
.frames
|
.frames
|
||||||
.iter()
|
.iter()
|
||||||
.any(|frame| frame.inputs.len() != replay.match_config.players.len())
|
.any(|frame| {
|
||||||
|
frame.inputs.len()
|
||||||
|
!= replay
|
||||||
|
.match_config
|
||||||
|
.players
|
||||||
|
.iter()
|
||||||
|
.map(|player| player.handle)
|
||||||
|
.max()
|
||||||
|
.map_or(0, |handle| handle + 1)
|
||||||
|
})
|
||||||
{
|
{
|
||||||
return Err("replay frame input count does not match player count".into());
|
return Err("replay frame input count does not match player count".into());
|
||||||
}
|
}
|
||||||
@@ -185,7 +194,9 @@ impl Replay {
|
|||||||
.map(|player| player.handle)
|
.map(|player| player.handle)
|
||||||
.collect();
|
.collect();
|
||||||
handles.sort_unstable();
|
handles.sort_unstable();
|
||||||
handles != (0..handles.len()).collect::<Vec<_>>()
|
handles.is_empty()
|
||||||
|
|| handles.windows(2).any(|handles| handles[0] == handles[1])
|
||||||
|
|| handles.last() == Some(&usize::MAX)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
|
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
|
||||||
|
|||||||
+3
-3
@@ -19,10 +19,10 @@ pub enum GameplaySet {
|
|||||||
StateUpdate,
|
StateUpdate,
|
||||||
/// Integrate velocities into positions.
|
/// Integrate velocities into positions.
|
||||||
Physics,
|
Physics,
|
||||||
/// Solve collision boxes
|
|
||||||
Animation,
|
|
||||||
/// Resolve the integrated positions against the stage.
|
/// Resolve the integrated positions against the stage.
|
||||||
Collision,
|
Collision,
|
||||||
|
/// Solve collision boxes
|
||||||
|
Animation,
|
||||||
/// Resolve attacks
|
/// Resolve attacks
|
||||||
Attacks,
|
Attacks,
|
||||||
}
|
}
|
||||||
@@ -40,8 +40,8 @@ impl Plugin for GameplaySchedulePlugin {
|
|||||||
GameplaySet::Interrupt,
|
GameplaySet::Interrupt,
|
||||||
GameplaySet::StateUpdate,
|
GameplaySet::StateUpdate,
|
||||||
GameplaySet::Physics,
|
GameplaySet::Physics,
|
||||||
GameplaySet::Collision,
|
|
||||||
GameplaySet::Animation,
|
GameplaySet::Animation,
|
||||||
|
GameplaySet::Collision,
|
||||||
GameplaySet::Attacks,
|
GameplaySet::Attacks,
|
||||||
)
|
)
|
||||||
.chain(),
|
.chain(),
|
||||||
|
|||||||
+29
-1
@@ -1,6 +1,12 @@
|
|||||||
use bevy::{color::palettes::css::RED, prelude::*};
|
use bevy::{color::palettes::css::RED, prelude::*};
|
||||||
|
|
||||||
use crate::stage::line::StageCollision;
|
use crate::{
|
||||||
|
match_loading::MatchConfig,
|
||||||
|
stage::{
|
||||||
|
line::StageCollision,
|
||||||
|
manifest::{StageManifest, StageManifestRegistry},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
|
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
|
||||||
for poly in stage_collision.stage_polys.iter() {
|
for poly in stage_collision.stage_polys.iter() {
|
||||||
@@ -16,3 +22,25 @@ pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn debug_draw_blast_zones(
|
||||||
|
mut gizmos: Gizmos,
|
||||||
|
stage_registry: Res<StageManifestRegistry>,
|
||||||
|
stage_manifests: Res<Assets<StageManifest>>,
|
||||||
|
match_config: Res<MatchConfig>,
|
||||||
|
) {
|
||||||
|
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let top_left = stage_manifest.blast_zone_top_left.to_vec2();
|
||||||
|
let bottom_right = stage_manifest.blast_zone_bottom_right.to_vec2();
|
||||||
|
let center = (top_left + bottom_right) / 2.0;
|
||||||
|
let size = (bottom_right - top_left).abs();
|
||||||
|
|
||||||
|
gizmos.rect(Vec3::new(center.x, center.y, 0.0), size, bevy::color::palettes::css::BLUE);
|
||||||
|
}
|
||||||
|
|||||||
+2
-2
@@ -26,7 +26,7 @@ pub enum StagePolyType {
|
|||||||
Platform,
|
Platform,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Reflect, Hash, Debug, Clone, Copy, Default)]
|
#[derive(Reflect, Hash, Debug, Clone, Copy, Default, PartialEq, Eq)]
|
||||||
pub struct StageLineID {
|
pub struct StageLineID {
|
||||||
pub polygon: usize,
|
pub polygon: usize,
|
||||||
pub segment: usize,
|
pub segment: usize,
|
||||||
@@ -34,7 +34,7 @@ pub struct StageLineID {
|
|||||||
|
|
||||||
#[derive(Reflect, Clone, Default)]
|
#[derive(Reflect, Clone, Default)]
|
||||||
pub struct StagePoly {
|
pub struct StagePoly {
|
||||||
poly_type: StagePolyType,
|
pub poly_type: StagePolyType,
|
||||||
pub segments: Vec<StagePolyLineSegment>,
|
pub segments: Vec<StagePolyLineSegment>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+82
-7
@@ -1,4 +1,4 @@
|
|||||||
use std::collections::HashMap;
|
use std::collections::{HashMap, HashSet};
|
||||||
|
|
||||||
use bevy_asset_loader::asset_collection::AssetCollection;
|
use bevy_asset_loader::asset_collection::AssetCollection;
|
||||||
use ron_asset_manager::prelude::RonAsset;
|
use ron_asset_manager::prelude::RonAsset;
|
||||||
@@ -7,14 +7,10 @@ use strum::IntoEnumIterator;
|
|||||||
use strum_macros::EnumIter;
|
use strum_macros::EnumIter;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState,
|
AppState, game_settings::GameSettings, math::{vec::FGVec2}, stage::{
|
||||||
game_settings::GameSettings,
|
|
||||||
math::vec::FGVec2,
|
|
||||||
stage::{
|
|
||||||
StagePoly,
|
StagePoly,
|
||||||
line::{StageCollision, StagePolyLineSegmentType, StagePolyType},
|
line::{StageCollision, StagePolyLineSegmentType, StagePolyType},
|
||||||
},
|
}, texture_reference::TextureReference,
|
||||||
texture_reference::TextureReference,
|
|
||||||
};
|
};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
@@ -87,6 +83,15 @@ pub struct StageManifest {
|
|||||||
pub icon: TextureReference,
|
pub icon: TextureReference,
|
||||||
pub camera: StageCameraProfile,
|
pub camera: StageCameraProfile,
|
||||||
pub polygons: Vec<StagePolyDefinition>,
|
pub polygons: Vec<StagePolyDefinition>,
|
||||||
|
|
||||||
|
#[reflect(ignore)]
|
||||||
|
pub blast_zone_top_left: FGVec2,
|
||||||
|
#[reflect(ignore)]
|
||||||
|
pub blast_zone_bottom_right: FGVec2,
|
||||||
|
|
||||||
|
#[reflect(ignore)]
|
||||||
|
pub spawn_points: Vec<FGVec2>,
|
||||||
|
pub neutral_spawn_point_sets: Vec<Vec<usize>>
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Resource)]
|
#[derive(Resource)]
|
||||||
@@ -162,6 +167,13 @@ pub fn prepare_stage_manifests(
|
|||||||
);
|
);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
if let Err(error) = manifest.validate_spawn_points() {
|
||||||
|
fail(
|
||||||
|
&mut next_state,
|
||||||
|
&format!("{:?} has invalid spawn points: {error}", manifest.id),
|
||||||
|
);
|
||||||
|
return;
|
||||||
|
}
|
||||||
if registry.insert(manifest.id, handle.clone()).is_some() {
|
if registry.insert(manifest.id, handle.clone()).is_some() {
|
||||||
fail(
|
fail(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
@@ -186,6 +198,69 @@ pub fn prepare_stage_manifests(
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl StageManifest {
|
impl StageManifest {
|
||||||
|
pub fn neutral_spawn_positions(&self, player_count: usize) -> Result<Vec<FGVec2>, String> {
|
||||||
|
if player_count == 0 {
|
||||||
|
return Err("a match must contain at least one player".to_owned());
|
||||||
|
}
|
||||||
|
|
||||||
|
let layout = self
|
||||||
|
.neutral_spawn_point_sets
|
||||||
|
.get(player_count - 1)
|
||||||
|
.ok_or_else(|| format!("no spawn layout for {player_count} players"))?;
|
||||||
|
|
||||||
|
if layout.len() != player_count {
|
||||||
|
return Err(format!(
|
||||||
|
"the {player_count}-player layout contains {} positions",
|
||||||
|
layout.len()
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
layout
|
||||||
|
.iter()
|
||||||
|
.map(|&index| {
|
||||||
|
self.spawn_points.get(index).copied().ok_or_else(|| {
|
||||||
|
format!("the {player_count}-player layout references spawn point {index}")
|
||||||
|
})
|
||||||
|
})
|
||||||
|
.collect()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn validate_spawn_points(&self) -> Result<(), String> {
|
||||||
|
if self.spawn_points.is_empty() {
|
||||||
|
return Err("no spawn points are configured".to_owned());
|
||||||
|
}
|
||||||
|
|
||||||
|
if self.neutral_spawn_point_sets.is_empty() {
|
||||||
|
return Err("no neutral spawn layouts are configured".to_owned());
|
||||||
|
}
|
||||||
|
|
||||||
|
for (layout_index, layout) in self.neutral_spawn_point_sets.iter().enumerate() {
|
||||||
|
let player_count = layout_index + 1;
|
||||||
|
if layout.len() != player_count {
|
||||||
|
return Err(format!(
|
||||||
|
"the {player_count}-player layout contains {} positions",
|
||||||
|
layout.len()
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut unique_indices = HashSet::with_capacity(layout.len());
|
||||||
|
for &spawn_point_index in layout {
|
||||||
|
if spawn_point_index >= self.spawn_points.len() {
|
||||||
|
return Err(format!(
|
||||||
|
"the {player_count}-player layout references spawn point {spawn_point_index}"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
if !unique_indices.insert(spawn_point_index) {
|
||||||
|
return Err(format!(
|
||||||
|
"the {player_count}-player layout uses spawn point {spawn_point_index} more than once"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
pub fn to_collision(&self) -> StageCollision {
|
pub fn to_collision(&self) -> StageCollision {
|
||||||
let stage_polys: Vec<StagePoly> = self
|
let stage_polys: Vec<StagePoly> = self
|
||||||
.polygons
|
.polygons
|
||||||
|
|||||||
+9
-4
@@ -10,7 +10,7 @@ pub mod scene;
|
|||||||
|
|
||||||
pub use line::{StagePlaneIntersectResult, StagePoly};
|
pub use line::{StagePlaneIntersectResult, StagePoly};
|
||||||
|
|
||||||
use crate::stage::{line::StageCollision, manifest::StageCameraProfile};
|
use crate::{match_loading::MatchConfig, stage::{line::StageCollision, manifest::StageCameraProfile}};
|
||||||
|
|
||||||
/// Owns the stage geometry: which scene gets spawned and how it is drawn.
|
/// Owns the stage geometry: which scene gets spawned and how it is drawn.
|
||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
@@ -20,9 +20,14 @@ impl Plugin for StagePlugin {
|
|||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_systems(
|
app.add_systems(
|
||||||
Update,
|
Update,
|
||||||
debug::debug_draw_scene
|
(
|
||||||
.run_if(resource_exists::<line::StageCollision>)
|
(debug::debug_draw_scene
|
||||||
.run_if(crate::debug_tools::stage_collision_enabled),
|
.run_if(resource_exists::<line::StageCollision>)
|
||||||
|
.run_if(crate::debug_tools::stage_collision_enabled)),
|
||||||
|
(debug::debug_draw_blast_zones
|
||||||
|
.run_if(resource_exists::<MatchConfig>)
|
||||||
|
.run_if(crate::debug_tools::blast_zones_enabled),),
|
||||||
|
),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+54
-3
@@ -3,7 +3,7 @@ use bevy::prelude::*;
|
|||||||
use crate::{
|
use crate::{
|
||||||
AppState,
|
AppState,
|
||||||
match_loading::{MatchConfig, MatchRules},
|
match_loading::{MatchConfig, MatchRules},
|
||||||
match_runtime::MatchState,
|
match_runtime::{MatchState, PauseState},
|
||||||
};
|
};
|
||||||
|
|
||||||
pub mod battle_ui;
|
pub mod battle_ui;
|
||||||
@@ -11,6 +11,9 @@ pub mod errors;
|
|||||||
pub mod fighter_info;
|
pub mod fighter_info;
|
||||||
pub mod stock_icon;
|
pub mod stock_icon;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct PauseOverlay;
|
||||||
|
|
||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
pub struct InGameUIPlugin;
|
pub struct InGameUIPlugin;
|
||||||
|
|
||||||
@@ -30,8 +33,56 @@ impl Plugin for InGameUIPlugin {
|
|||||||
} else {
|
} else {
|
||||||
false
|
false
|
||||||
}
|
}
|
||||||
}),
|
}),
|
||||||
),
|
),
|
||||||
);
|
)
|
||||||
|
.add_systems(Update, sync_pause_overlay);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn sync_pause_overlay(
|
||||||
|
pause: Res<PauseState>,
|
||||||
|
overlay: Query<Entity, With<PauseOverlay>>,
|
||||||
|
mut commands: Commands,
|
||||||
|
) {
|
||||||
|
if !pause.is_changed() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if pause.paused {
|
||||||
|
if overlay.is_empty() {
|
||||||
|
commands.spawn((
|
||||||
|
PauseOverlay,
|
||||||
|
Node {
|
||||||
|
position_type: PositionType::Absolute,
|
||||||
|
left: px(0),
|
||||||
|
right: px(0),
|
||||||
|
top: px(0),
|
||||||
|
bottom: px(0),
|
||||||
|
align_items: AlignItems::Center,
|
||||||
|
justify_content: JustifyContent::Center,
|
||||||
|
flex_direction: FlexDirection::Column,
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
BackgroundColor(Color::srgba(0.0, 0.0, 0.0, 0.7)),
|
||||||
|
ZIndex(100),
|
||||||
|
children![
|
||||||
|
(
|
||||||
|
Text::new("Paused"),
|
||||||
|
TextFont::from_font_size(crate::menus::style::H1_SIZE as f32),
|
||||||
|
TextColor(Color::WHITE),
|
||||||
|
),
|
||||||
|
(
|
||||||
|
Text::new("Press Esc or Start to resume"),
|
||||||
|
TextFont::from_font_size(crate::menus::style::TEXT_SIZE as f32),
|
||||||
|
TextColor(Color::WHITE),
|
||||||
|
),
|
||||||
|
],
|
||||||
|
));
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
for entity in &overlay {
|
||||||
|
commands.entity(entity).despawn();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user