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master
| Author | SHA1 | Date | |
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cbb357d30a | ||
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7f720119fa | ||
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9dfae1de77 | ||
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4185bd90d5 | ||
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472a0b6a19 | ||
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f1da5c1172 |
@@ -1,12 +1,26 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use crate::{
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use crate::{
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camera::MatchCamera, fighter::{
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camera::MatchCamera,
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterInvulnerabilityState, FighterPendingRespawn, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity, animation::FighterAnimationFrame, attack::{
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fighter::{
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
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FighterSolvedHurtboxes, FighterStaleMoveQueue,
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FighterInvulnerabilityState, FighterLedgeInformation, FighterPendingRespawn,
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}, baked_animation::FighterBoneMatrices, state::FighterState,
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
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}, input::FighterInput, match_runtime::MatchState, player::Player, stage::line::StageCollision,
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FighterTranslation, FighterVelocity,
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animation::FighterAnimationFrame,
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attack::{
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FighterDamage, FighterKnockbackState, FighterKnockbackVelocity,
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FighterPendingHitReaction, FighterPendingHits, FighterSolvedHurtboxes,
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FighterStaleMoveQueue,
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},
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baked_animation::FighterBoneMatrices,
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ecb::FighterDesiredECB,
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state::FighterState,
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},
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input::FighterInput,
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match_runtime::MatchState,
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player::Player,
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stage::line::StageCollision,
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};
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};
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#[derive(Resource, Default)]
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#[derive(Resource, Default)]
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@@ -27,6 +41,7 @@ struct FighterCheckpoint {
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entity: Entity,
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entity: Entity,
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handle: usize,
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handle: usize,
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ecb: FighterECB,
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ecb: FighterECB,
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desired_ecb: FighterDesiredECB,
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previous_ecb: crate::fighter::ecb::FighterPreviousECB,
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previous_ecb: crate::fighter::ecb::FighterPreviousECB,
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velocity: FighterVelocity,
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velocity: FighterVelocity,
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translation: FighterTranslation,
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translation: FighterTranslation,
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@@ -41,6 +56,7 @@ struct FighterCheckpoint {
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hitstop: FighterHitstop,
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hitstop: FighterHitstop,
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hitstop_shake: FighterHitstopShake,
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hitstop_shake: FighterHitstopShake,
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knockback_velocity: FighterKnockbackVelocity,
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knockback_velocity: FighterKnockbackVelocity,
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knockback_state: FighterKnockbackState,
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stale_moves: FighterStaleMoveQueue,
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stale_moves: FighterStaleMoveQueue,
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hitboxes: FighterHitboxes,
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hitboxes: FighterHitboxes,
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solved_hurtboxes: FighterSolvedHurtboxes,
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solved_hurtboxes: FighterSolvedHurtboxes,
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@@ -48,6 +64,7 @@ struct FighterCheckpoint {
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surface: FighterSurfaceState,
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surface: FighterSurfaceState,
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pending_respawn: FighterPendingRespawn,
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pending_respawn: FighterPendingRespawn,
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invulnerability_state: FighterInvulnerabilityState,
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invulnerability_state: FighterInvulnerabilityState,
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ledge_information: FighterLedgeInformation,
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}
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}
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pub(super) fn save_or_restore(world: &mut World) {
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pub(super) fn save_or_restore(world: &mut World) {
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@@ -130,6 +147,7 @@ pub(super) fn save_or_restore(world: &mut World) {
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let mut entity = world.entity_mut(saved.entity);
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let mut entity = world.entity_mut(saved.entity);
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entity.insert(saved.ecb);
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entity.insert(saved.ecb);
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entity.insert(saved.desired_ecb);
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entity.insert(saved.previous_ecb);
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entity.insert(saved.previous_ecb);
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entity.insert(saved.velocity);
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entity.insert(saved.velocity);
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entity.insert(saved.translation);
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entity.insert(saved.translation);
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@@ -144,6 +162,7 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.insert(saved.hitstop);
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entity.insert(saved.hitstop);
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entity.insert(saved.hitstop_shake);
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entity.insert(saved.hitstop_shake);
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entity.insert(saved.knockback_velocity);
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entity.insert(saved.knockback_velocity);
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entity.insert(saved.knockback_state);
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entity.insert(saved.stale_moves.clone());
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entity.insert(saved.stale_moves.clone());
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entity.insert(saved.hitboxes.clone());
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entity.insert(saved.hitboxes.clone());
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entity.insert(saved.solved_hurtboxes.clone());
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entity.insert(saved.solved_hurtboxes.clone());
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@@ -151,6 +170,7 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.insert(saved.surface.clone());
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entity.insert(saved.surface.clone());
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entity.insert(saved.pending_respawn.clone());
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entity.insert(saved.pending_respawn.clone());
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entity.insert(saved.invulnerability_state.clone());
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entity.insert(saved.invulnerability_state.clone());
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entity.insert(saved.ledge_information.clone());
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}
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}
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world.insert_resource(checkpoint.pending_hits.clone());
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world.insert_resource(checkpoint.pending_hits.clone());
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world.insert_resource(checkpoint.stage_collision);
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world.insert_resource(checkpoint.stage_collision);
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@@ -167,6 +187,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
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entity,
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entity,
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handle: fighter.get::<Player>()?.handle,
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handle: fighter.get::<Player>()?.handle,
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ecb: *fighter.get::<FighterECB>()?,
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ecb: *fighter.get::<FighterECB>()?,
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desired_ecb: *fighter.get::<FighterDesiredECB>()?,
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previous_ecb: *fighter.get::<crate::fighter::ecb::FighterPreviousECB>()?,
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previous_ecb: *fighter.get::<crate::fighter::ecb::FighterPreviousECB>()?,
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velocity: *fighter.get::<FighterVelocity>()?,
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velocity: *fighter.get::<FighterVelocity>()?,
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translation: *fighter.get::<FighterTranslation>()?,
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translation: *fighter.get::<FighterTranslation>()?,
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@@ -181,6 +202,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
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hitstop: *fighter.get::<FighterHitstop>()?,
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hitstop: *fighter.get::<FighterHitstop>()?,
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hitstop_shake: *fighter.get::<FighterHitstopShake>()?,
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hitstop_shake: *fighter.get::<FighterHitstopShake>()?,
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knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
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knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
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knockback_state: *fighter.get::<FighterKnockbackState>()?,
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stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
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stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
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hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
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hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
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solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
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solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
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@@ -188,6 +210,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
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surface: fighter.get::<FighterSurfaceState>()?.clone(),
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surface: fighter.get::<FighterSurfaceState>()?.clone(),
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pending_respawn: fighter.get::<FighterPendingRespawn>()?.clone(),
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pending_respawn: fighter.get::<FighterPendingRespawn>()?.clone(),
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invulnerability_state: fighter.get::<FighterInvulnerabilityState>()?.clone(),
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invulnerability_state: fighter.get::<FighterInvulnerabilityState>()?.clone(),
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ledge_information: fighter.get::<FighterLedgeInformation>()?.clone(),
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})
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})
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}
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}
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@@ -89,6 +89,8 @@ pub enum AnimKind {
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CrouchExit,
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CrouchExit,
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LedgeWait,
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LedgeWait,
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LedgeJump,
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LedgeJump,
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LedgeGetUp,
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LedgeGrab,
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PlatformPass,
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PlatformPass,
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@@ -102,6 +104,7 @@ pub enum AnimKind {
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AttackDownTilt,
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AttackDownTilt,
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AttackNeutralAir,
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AttackNeutralAir,
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AttackForwardAir,
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AttackForwardAir,
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AttackDownAir,
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AttackDash,
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AttackDash,
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AttackUpSmash,
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AttackUpSmash,
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}
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}
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@@ -15,6 +15,16 @@ pub fn apply_directional_influence(
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let (sin, cos) = attack_angle.sin_cos();
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let (sin, cos) = attack_angle.sin_cos();
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let base_launch_direction = FGVec2::new(cos, sin);
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let base_launch_direction = FGVec2::new(cos, sin);
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apply_directional_influence_to_direction(receiver_stick, base_launch_direction, di_max_angle)
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}
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/// Applies DI to an already-computed launch direction. This is used after
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/// knockback stacking, where the resulting angle may differ from either hit.
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pub fn apply_directional_influence_to_direction(
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receiver_stick: FGVec2,
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base_launch_direction: FGVec2,
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di_max_angle: FGi32,
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) -> FGVec2 {
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let Some(base_launch_direction) = base_launch_direction.normalize() else {
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let Some(base_launch_direction) = base_launch_direction.normalize() else {
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return FGVec2::ZERO;
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return FGVec2::ZERO;
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};
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};
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@@ -30,14 +40,20 @@ pub fn apply_directional_influence(
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-di_max_angle.to_fixed::<FGWide>(),
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-di_max_angle.to_fixed::<FGWide>(),
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di_max_angle.to_fixed::<FGWide>(),
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di_max_angle.to_fixed::<FGWide>(),
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);
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);
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let (sin, cos) = (attack_angle + angle_change.to_fixed::<FGi32>()).sin_cos();
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let (sin, cos) = angle_change.to_fixed::<FGi32>().sin_cos();
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FGVec2::new(cos, sin).normalize_or_zero()
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FGVec2::new(
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base_launch_direction.x * cos - base_launch_direction.y * sin,
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base_launch_direction.x * sin + base_launch_direction.y * cos,
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)
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.normalize_or_zero()
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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mod test {
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mod test {
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use crate::{
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use crate::{
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fighter::attack::directional_influence::apply_directional_influence,
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fighter::attack::directional_influence::{
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apply_directional_influence, apply_directional_influence_to_direction,
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},
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math::{int::FGi32, vec::FGVec2},
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math::{int::FGi32, vec::FGVec2},
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};
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};
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@@ -66,4 +82,17 @@ mod test {
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assert!(di.x > FGi32::ZERO);
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assert!(di.x > FGi32::ZERO);
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assert!(di.y < FGi32::ZERO);
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assert!(di.y < FGi32::ZERO);
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}
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}
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#[test]
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fn vector_di_preserves_a_stacked_direction_without_input() {
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let direction = FGVec2::lit("-0.6", "0.8");
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let result = apply_directional_influence_to_direction(
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FGVec2::ZERO,
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direction,
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FGi32::lit("18.0"),
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);
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const EPSILON: FGi32 = FGi32::from_bits(6);
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assert!(result.x.abs_diff(direction.x) < EPSILON);
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assert!(result.y.abs_diff(direction.y) < EPSILON);
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}
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}
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}
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+117
-1
@@ -33,6 +33,75 @@ use crate::{
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#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
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#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
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pub struct FighterKnockbackVelocity(pub FGVec2);
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pub struct FighterKnockbackVelocity(pub FGVec2);
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|
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/// Lifecycle state for the currently active launch velocity.
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///
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/// This counts frames where knockback was actually applied to movement; hitstop
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/// therefore does not advance it. Melee uses this age to decide whether a
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/// subsequent airborne hit replaces or stacks with the previous launch.
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#[derive(Component, Default, Hash, Debug, Copy, Clone)]
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pub struct FighterKnockbackState {
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pub frames_since_launch: u32,
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}
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impl FighterKnockbackState {
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pub fn restart(&mut self) {
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self.frames_since_launch = 0;
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}
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|
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pub fn clear(&mut self) {
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self.frames_since_launch = 0;
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}
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|
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pub fn advance(&mut self) {
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self.frames_since_launch = self.frames_since_launch.saturating_add(1);
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}
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|
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pub fn can_stack(&self, minimum_frames: u32) -> bool {
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self.frames_since_launch >= minimum_frames
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}
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}
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|
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fn stack_knockback_component(previous: FGi32, new: FGi32) -> FGi32 {
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|
if previous.is_zero() {
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return new;
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}
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|
if new.is_zero() {
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return previous;
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|
}
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|
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|
if previous.signum() != new.signum() {
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previous + new
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|
} else if previous.abs() > new.abs() {
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|
previous
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|
} else {
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|
new
|
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|
}
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|
}
|
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|
|
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|
/// Applies Melee's knockback-stacking rule independently to both axes.
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|
pub fn stack_knockback(previous: FGVec2, new: FGVec2) -> FGVec2 {
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|
FGVec2::new(
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|
stack_knockback_component(previous.x, new.x),
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|
stack_knockback_component(previous.y, new.y),
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|
)
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|
}
|
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|
|
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|
pub fn decay_knockback(
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|
velocity: &mut FighterKnockbackVelocity,
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|
state: &mut FighterKnockbackState,
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|
decay_per_frame: FGi32,
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|
) {
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|
let speed = velocity.length();
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|
let next_speed = speed.saturating_sub(decay_per_frame).max(FGi32::ZERO);
|
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|
velocity.0 = velocity.normalize_or_zero() * next_speed;
|
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|
|
||||||
|
if next_speed.is_zero() {
|
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|
state.clear();
|
||||||
|
} else {
|
||||||
|
state.advance();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq, Eq, PartialOrd, Ord)]
|
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq, Eq, PartialOrd, Ord)]
|
||||||
pub struct FighterDamage(FGi32);
|
pub struct FighterDamage(FGi32);
|
||||||
|
|
||||||
@@ -73,6 +142,53 @@ pub struct FighterLastAttackDebug {
|
|||||||
pub trajectory_points: Vec<Vec3>,
|
pub trajectory_points: Vec<Vec3>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod knockback_stacking_tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn same_direction_keeps_the_stronger_component() {
|
||||||
|
assert_eq!(
|
||||||
|
stack_knockback(FGVec2::lit("3", "8"), FGVec2::lit("5", "4")),
|
||||||
|
FGVec2::lit("5", "8")
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn opposing_components_add_independently() {
|
||||||
|
assert_eq!(
|
||||||
|
stack_knockback(FGVec2::lit("3", "8"), FGVec2::lit("-5", "-3")),
|
||||||
|
FGVec2::lit("-2", "5")
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn opposing_components_can_cancel() {
|
||||||
|
assert_eq!(
|
||||||
|
stack_knockback(FGVec2::lit("3", "-4"), FGVec2::lit("-3", "4")),
|
||||||
|
FGVec2::ZERO
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn zero_components_preserve_the_nonzero_value() {
|
||||||
|
assert_eq!(
|
||||||
|
stack_knockback(FGVec2::lit("0", "2"), FGVec2::lit("-3", "0")),
|
||||||
|
FGVec2::lit("-3", "2")
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn stacking_threshold_is_inclusive() {
|
||||||
|
let mut state = FighterKnockbackState {
|
||||||
|
frames_since_launch: 9,
|
||||||
|
};
|
||||||
|
assert!(!state.can_stack(10));
|
||||||
|
state.advance();
|
||||||
|
assert!(state.can_stack(10));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug, Default, Clone, Deref, DerefMut, Hash, PartialEq, PartialOrd)]
|
#[derive(Debug, Default, Clone, Deref, DerefMut, Hash, PartialEq, PartialOrd)]
|
||||||
pub struct HitStop(u32);
|
pub struct HitStop(u32);
|
||||||
|
|
||||||
@@ -231,8 +347,8 @@ impl AttackKind {
|
|||||||
AttackKind::Jab => AnimKind::AttackJab1,
|
AttackKind::Jab => AnimKind::AttackJab1,
|
||||||
AttackKind::UpTilt => AnimKind::AttackUpTilt,
|
AttackKind::UpTilt => AnimKind::AttackUpTilt,
|
||||||
AttackKind::ForwardAir => AnimKind::AttackForwardAir,
|
AttackKind::ForwardAir => AnimKind::AttackForwardAir,
|
||||||
|
AttackKind::DownAir => AnimKind::AttackDownAir,
|
||||||
AttackKind::BackAir => AnimKind::AttackUpTilt,
|
AttackKind::BackAir => AnimKind::AttackUpTilt,
|
||||||
AttackKind::DownAir => AnimKind::AttackUpTilt,
|
|
||||||
AttackKind::UpAir => AnimKind::AttackUpTilt,
|
AttackKind::UpAir => AnimKind::AttackUpTilt,
|
||||||
AttackKind::DownTilt => AnimKind::AttackDownTilt,
|
AttackKind::DownTilt => AnimKind::AttackDownTilt,
|
||||||
AttackKind::ForwardTilt => AnimKind::AttackForwardTilt,
|
AttackKind::ForwardTilt => AnimKind::AttackForwardTilt,
|
||||||
|
|||||||
+684
-43
@@ -1,11 +1,17 @@
|
|||||||
//! Resolving an integrated fighter position against the stage.
|
//! Resolving an integrated fighter position against the stage.
|
||||||
|
|
||||||
use crate::fighter::ecb::FighterPreviousECB;
|
use crate::fighter::ecb::{self as ecb_module, FighterDesiredECB};
|
||||||
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
|
use crate::fighter::{FighterPreviousTranslation, FighterTranslation};
|
||||||
|
use crate::fighter::FighterVelocity;
|
||||||
|
#[cfg(test)]
|
||||||
|
use crate::fighter::{FighterECB, ecb::FighterPreviousECB};
|
||||||
|
use crate::math::int::FGi32;
|
||||||
use crate::math::rect::FGRect;
|
use crate::math::rect::FGRect;
|
||||||
use crate::math::segment::FGSegment2d;
|
use crate::math::segment::FGSegment2d;
|
||||||
use crate::math::vec::FGVec2;
|
use crate::math::vec::FGVec2;
|
||||||
use crate::stage::line::{StageCollision, StageLineID, StagePolyType, StageVertexID};
|
use crate::stage::line::{
|
||||||
|
StageCollision, StageLineID, StagePolyLineSegmentType, StagePolyType, StageVertexID,
|
||||||
|
};
|
||||||
/*
|
/*
|
||||||
pub fn collide_fighter_with_scene(
|
pub fn collide_fighter_with_scene(
|
||||||
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
|
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
|
||||||
@@ -36,54 +42,395 @@ pub fn collide_fighter_with_scene(
|
|||||||
pub struct AirCollisionWithStageResult {
|
pub struct AirCollisionWithStageResult {
|
||||||
pub line_id: StageLineID,
|
pub line_id: StageLineID,
|
||||||
pub hit_position: FGVec2,
|
pub hit_position: FGVec2,
|
||||||
|
/// Fighter origin at the collision substep. The ECB remains local to this
|
||||||
|
/// origin; callers must not rebase the ECB by the frame-sized movement.
|
||||||
|
pub resolved_translation: FGVec2,
|
||||||
pub hit_normal: FGVec2,
|
pub hit_normal: FGVec2,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn air_collide_with_stage(
|
#[derive(Clone, Copy, Debug, Default)]
|
||||||
|
pub struct AirCollisionOptions {
|
||||||
|
/// Allow downward input to disable collision with pass-through platforms.
|
||||||
|
pub can_pass_through_soft_platforms: bool,
|
||||||
|
/// Treat an upward crossing of a pass-through platform by the ECB bottom as a landing.
|
||||||
|
pub land_on_soft_platforms_from_below: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
fn air_collide_with_stage(
|
||||||
prev_translation: &FighterPreviousTranslation,
|
prev_translation: &FighterPreviousTranslation,
|
||||||
translation: &FighterTranslation,
|
translation: &FighterTranslation,
|
||||||
prev_ecb: &FighterPreviousECB,
|
prev_ecb: &FighterPreviousECB,
|
||||||
ecb: &FighterECB,
|
ecb: &FighterECB,
|
||||||
stage_collision: &StageCollision,
|
stage_collision: &StageCollision,
|
||||||
ignored_polys: &[usize],
|
ignored_polys: &[usize],
|
||||||
can_ignore_soft_platforms: bool,
|
options: AirCollisionOptions,
|
||||||
) -> Option<AirCollisionWithStageResult> {
|
) -> Option<AirCollisionWithStageResult> {
|
||||||
let ray_segment = FGSegment2d::new(
|
let mut translation = *translation;
|
||||||
prev_translation.0 + prev_ecb.get_bottom_point(),
|
let mut velocity = FighterVelocity::default();
|
||||||
translation.0 + ecb.get_bottom_point(),
|
air_collide_with_stage_substepped(
|
||||||
);
|
prev_translation,
|
||||||
|
&mut translation,
|
||||||
|
&mut velocity,
|
||||||
|
&mut ecb_module::FighterECB {
|
||||||
|
top: prev_ecb.top,
|
||||||
|
bottom: prev_ecb.bottom,
|
||||||
|
left: prev_ecb.left,
|
||||||
|
right: prev_ecb.right,
|
||||||
|
},
|
||||||
|
&FighterDesiredECB::from(*ecb),
|
||||||
|
stage_collision,
|
||||||
|
ignored_polys,
|
||||||
|
options,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sweeps movement and ECB shape changes together.
|
||||||
|
pub(crate) fn collision_step_count(max_change: FGi32) -> u32 {
|
||||||
|
let six = FGi32::lit("6.0");
|
||||||
|
if max_change <= six {
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut quotient = 0;
|
||||||
|
let mut remainder = max_change;
|
||||||
|
while remainder >= six {
|
||||||
|
quotient += 1;
|
||||||
|
remainder -= six;
|
||||||
|
}
|
||||||
|
quotient + 1
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn air_collide_with_stage_substepped(
|
||||||
|
prev_translation: &FighterPreviousTranslation,
|
||||||
|
translation: &mut FighterTranslation,
|
||||||
|
velocity: &mut FighterVelocity,
|
||||||
|
ecb: &mut crate::fighter::FighterECB,
|
||||||
|
desired: &FighterDesiredECB,
|
||||||
|
stage_collision: &StageCollision,
|
||||||
|
ignored_polys: &[usize],
|
||||||
|
options: AirCollisionOptions,
|
||||||
|
) -> Option<AirCollisionWithStageResult> {
|
||||||
|
let requested_translation = translation.0;
|
||||||
|
let movement = requested_translation - prev_translation.0;
|
||||||
|
let mut largest_change = movement.x.abs().max(movement.y.abs());
|
||||||
|
largest_change = largest_change.max(ecb_module::ecb_max_delta(ecb, desired));
|
||||||
|
let steps = collision_step_count(largest_change);
|
||||||
|
|
||||||
|
let step_count = FGi32::from_num(steps);
|
||||||
|
let movement_per_step = movement / step_count;
|
||||||
|
let mut current_position = prev_translation.0;
|
||||||
|
let mut current_ecb = *ecb;
|
||||||
|
let mut collision_offset = FGVec2::ZERO;
|
||||||
|
|
||||||
|
for step in 0..steps {
|
||||||
|
let previous_position = current_position;
|
||||||
|
let previous_ecb = current_ecb;
|
||||||
|
let remaining_steps = FGi32::from_num(steps - step);
|
||||||
|
ecb_module::interpolate_ecb(&mut current_ecb, *desired, FGi32::ONE / remaining_steps);
|
||||||
|
current_position = if step + 1 == steps {
|
||||||
|
// Fixed-point division may truncate. Always make the final
|
||||||
|
// substep land exactly on the requested frame endpoint.
|
||||||
|
requested_translation + collision_offset
|
||||||
|
} else {
|
||||||
|
prev_translation.0
|
||||||
|
+ movement_per_step * FGi32::from_num(step + 1)
|
||||||
|
+ collision_offset
|
||||||
|
};
|
||||||
|
|
||||||
|
let lower_edges = [
|
||||||
|
(
|
||||||
|
previous_ecb.bottom,
|
||||||
|
previous_ecb.left,
|
||||||
|
current_ecb.bottom,
|
||||||
|
current_ecb.left,
|
||||||
|
),
|
||||||
|
(
|
||||||
|
previous_ecb.bottom,
|
||||||
|
previous_ecb.right,
|
||||||
|
current_ecb.bottom,
|
||||||
|
current_ecb.right,
|
||||||
|
),
|
||||||
|
];
|
||||||
|
if let Some(result) = sweep_edges(
|
||||||
|
stage_collision,
|
||||||
|
previous_position,
|
||||||
|
current_position,
|
||||||
|
&lower_edges,
|
||||||
|
StagePolyLineSegmentType::Floor,
|
||||||
|
ignored_polys,
|
||||||
|
options.can_pass_through_soft_platforms,
|
||||||
|
) {
|
||||||
|
*ecb = current_ecb;
|
||||||
|
translation.0 = current_position + result.correction;
|
||||||
|
velocity.0 -= velocity.0.project_onto_normalized(result.hit_normal);
|
||||||
|
let bottom_contact = translation.0 + current_ecb.bottom;
|
||||||
|
return Some(AirCollisionWithStageResult {
|
||||||
|
line_id: result.line_id,
|
||||||
|
hit_position: bottom_contact,
|
||||||
|
resolved_translation: translation.0,
|
||||||
|
hit_normal: result.hit_normal,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
let upper_edges = [
|
||||||
|
(
|
||||||
|
previous_ecb.top,
|
||||||
|
previous_ecb.left,
|
||||||
|
current_ecb.top,
|
||||||
|
current_ecb.left,
|
||||||
|
),
|
||||||
|
(
|
||||||
|
previous_ecb.top,
|
||||||
|
previous_ecb.right,
|
||||||
|
current_ecb.top,
|
||||||
|
current_ecb.right,
|
||||||
|
),
|
||||||
|
];
|
||||||
|
if let Some(contact) = sweep_edges(
|
||||||
|
stage_collision,
|
||||||
|
previous_position,
|
||||||
|
current_position,
|
||||||
|
&upper_edges,
|
||||||
|
StagePolyLineSegmentType::Ceiling,
|
||||||
|
ignored_polys,
|
||||||
|
true,
|
||||||
|
) {
|
||||||
|
current_position += contact.correction;
|
||||||
|
collision_offset += contact.correction;
|
||||||
|
velocity.0 -= velocity.0.project_onto_normalized(contact.hit_normal);
|
||||||
|
}
|
||||||
|
|
||||||
|
if options.land_on_soft_platforms_from_below
|
||||||
|
&& let Some(result) = sweep_bottom_point_through_platforms(
|
||||||
|
stage_collision,
|
||||||
|
previous_position + previous_ecb.bottom,
|
||||||
|
current_position + current_ecb.bottom,
|
||||||
|
ignored_polys,
|
||||||
|
)
|
||||||
|
{
|
||||||
|
*ecb = current_ecb;
|
||||||
|
translation.0 = current_position + result.correction;
|
||||||
|
velocity.0 -= velocity.0.project_onto_normalized(result.hit_normal);
|
||||||
|
let bottom_contact = translation.0 + current_ecb.bottom;
|
||||||
|
return Some(AirCollisionWithStageResult {
|
||||||
|
line_id: result.line_id,
|
||||||
|
hit_position: bottom_contact,
|
||||||
|
resolved_translation: translation.0,
|
||||||
|
hit_normal: result.hit_normal,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
let side_edges = [
|
||||||
|
(
|
||||||
|
previous_ecb.bottom,
|
||||||
|
previous_ecb.right,
|
||||||
|
current_ecb.bottom,
|
||||||
|
current_ecb.right,
|
||||||
|
),
|
||||||
|
(
|
||||||
|
previous_ecb.right,
|
||||||
|
previous_ecb.top,
|
||||||
|
current_ecb.right,
|
||||||
|
current_ecb.top,
|
||||||
|
),
|
||||||
|
(
|
||||||
|
previous_ecb.top,
|
||||||
|
previous_ecb.left,
|
||||||
|
current_ecb.top,
|
||||||
|
current_ecb.left,
|
||||||
|
),
|
||||||
|
(
|
||||||
|
previous_ecb.left,
|
||||||
|
previous_ecb.bottom,
|
||||||
|
current_ecb.left,
|
||||||
|
current_ecb.bottom,
|
||||||
|
),
|
||||||
|
];
|
||||||
|
if let Some(contact) = sweep_edges(
|
||||||
|
stage_collision,
|
||||||
|
previous_position,
|
||||||
|
current_position,
|
||||||
|
&side_edges,
|
||||||
|
StagePolyLineSegmentType::Wall,
|
||||||
|
ignored_polys,
|
||||||
|
true,
|
||||||
|
) {
|
||||||
|
current_position += contact.correction;
|
||||||
|
collision_offset += contact.correction;
|
||||||
|
velocity.0 -= velocity.0.project_onto_normalized(contact.hit_normal);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
*ecb = current_ecb;
|
||||||
|
translation.0 = current_position;
|
||||||
|
None
|
||||||
|
}
|
||||||
|
|
||||||
|
struct PointSweepResult {
|
||||||
|
line_id: StageLineID,
|
||||||
|
hit_normal: FGVec2,
|
||||||
|
correction: FGVec2,
|
||||||
|
}
|
||||||
|
|
||||||
|
fn sweep_bottom_point_through_platforms(
|
||||||
|
stage_collision: &StageCollision,
|
||||||
|
previous_bottom: FGVec2,
|
||||||
|
current_bottom: FGVec2,
|
||||||
|
ignored_polys: &[usize],
|
||||||
|
) -> Option<PointSweepResult> {
|
||||||
|
let bottom_sweep = FGSegment2d::new(previous_bottom, current_bottom);
|
||||||
|
|
||||||
stage_collision
|
stage_collision
|
||||||
.stage_polys
|
.stage_polys
|
||||||
.iter()
|
.iter()
|
||||||
.enumerate()
|
.enumerate()
|
||||||
.filter(|(poly_idx, poly)| {
|
.filter(|(poly_idx, poly)| {
|
||||||
!ignored_polys.contains(poly_idx)
|
!ignored_polys.contains(poly_idx) && matches!(poly.poly_type, StagePolyType::Platform)
|
||||||
&& !(can_ignore_soft_platforms && matches!(poly.poly_type, StagePolyType::Platform))
|
|
||||||
})
|
})
|
||||||
.filter_map(|(poly_idx, poly)| {
|
.flat_map(|(poly_idx, poly)| {
|
||||||
poly.intersect_ray(ray_segment).map(|intersect_result| {
|
poly.segments
|
||||||
(
|
.iter()
|
||||||
AirCollisionWithStageResult {
|
.enumerate()
|
||||||
line_id: {
|
.filter(|(_, segment)| {
|
||||||
StageLineID {
|
matches!(segment.segment_type, StagePolyLineSegmentType::Floor)
|
||||||
|
})
|
||||||
|
.filter_map(move |(segment_idx, segment)| {
|
||||||
|
let previous_distance = segment
|
||||||
|
.normal
|
||||||
|
.dot(previous_bottom - segment.segment.point1());
|
||||||
|
let current_distance = segment
|
||||||
|
.normal
|
||||||
|
.dot(current_bottom - segment.segment.point1());
|
||||||
|
if previous_distance >= crate::math::int::FGWide::ZERO
|
||||||
|
|| current_distance < crate::math::int::FGWide::ZERO
|
||||||
|
{
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
|
||||||
|
let hit_position = segment.segment.segment_intersection(&bottom_sweep)?;
|
||||||
|
Some((
|
||||||
|
PointSweepResult {
|
||||||
|
line_id: StageLineID {
|
||||||
polygon: poly_idx,
|
polygon: poly_idx,
|
||||||
segment: intersect_result.segment_idx,
|
segment: segment_idx,
|
||||||
}
|
},
|
||||||
|
hit_normal: segment.normal,
|
||||||
|
correction: hit_position - current_bottom,
|
||||||
},
|
},
|
||||||
hit_position: intersect_result.position,
|
hit_position.distance_squared(previous_bottom),
|
||||||
hit_normal: intersect_result.normal,
|
))
|
||||||
},
|
})
|
||||||
intersect_result
|
})
|
||||||
.position
|
.min_by_key(|(_, distance)| *distance)
|
||||||
.distance_squared(ray_segment.point2()),
|
.map(|(result, _)| result)
|
||||||
)
|
}
|
||||||
})
|
|
||||||
|
fn sweep_edges(
|
||||||
|
stage_collision: &StageCollision,
|
||||||
|
previous_position: FGVec2,
|
||||||
|
current_position: FGVec2,
|
||||||
|
edges: &[(FGVec2, FGVec2, FGVec2, FGVec2)],
|
||||||
|
segment_type: StagePolyLineSegmentType,
|
||||||
|
ignored_polys: &[usize],
|
||||||
|
ignore_platforms: bool,
|
||||||
|
) -> Option<PointSweepResult> {
|
||||||
|
stage_collision
|
||||||
|
.stage_polys
|
||||||
|
.iter()
|
||||||
|
.enumerate()
|
||||||
|
.filter(|(poly_idx, poly)| {
|
||||||
|
!ignored_polys.contains(poly_idx)
|
||||||
|
&& !(ignore_platforms && matches!(poly.poly_type, StagePolyType::Platform))
|
||||||
|
})
|
||||||
|
.flat_map(|(poly_idx, poly)| {
|
||||||
|
poly.segments
|
||||||
|
.iter()
|
||||||
|
.enumerate()
|
||||||
|
.filter(move |(_, segment)| segment.segment_type == segment_type)
|
||||||
|
.filter_map(move |(segment_idx, segment)| {
|
||||||
|
edges
|
||||||
|
.iter()
|
||||||
|
.filter_map(|(previous_a, previous_b, current_a, current_b)| {
|
||||||
|
let previous_a = previous_position + *previous_a;
|
||||||
|
let previous_b = previous_position + *previous_b;
|
||||||
|
let current_a = current_position + *current_a;
|
||||||
|
let current_b = current_position + *current_b;
|
||||||
|
let previous_min = segment
|
||||||
|
.normal
|
||||||
|
.dot(previous_a - segment.segment.point1())
|
||||||
|
.min(segment.normal.dot(previous_b - segment.segment.point1()));
|
||||||
|
let current_a_distance =
|
||||||
|
segment.normal.dot(current_a - segment.segment.point1());
|
||||||
|
let current_b_distance =
|
||||||
|
segment.normal.dot(current_b - segment.segment.point1());
|
||||||
|
let current_min = current_a_distance.min(current_b_distance);
|
||||||
|
if previous_min < crate::math::int::FGWide::ZERO
|
||||||
|
|| current_min > crate::math::int::FGWide::ZERO
|
||||||
|
{
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
|
||||||
|
let boundary = [
|
||||||
|
FGSegment2d::new(previous_a, previous_b),
|
||||||
|
FGSegment2d::new(previous_a, current_a),
|
||||||
|
FGSegment2d::new(previous_b, current_b),
|
||||||
|
FGSegment2d::new(current_a, current_b),
|
||||||
|
];
|
||||||
|
let quad = [previous_a, previous_b, current_b, current_a];
|
||||||
|
let position = boundary
|
||||||
|
.iter()
|
||||||
|
.filter_map(|edge| segment.segment.segment_intersection(edge))
|
||||||
|
.max_by_key(|position| position.distance_squared(current_a))
|
||||||
|
.or_else(|| {
|
||||||
|
[segment.segment.point1(), segment.segment.point2()]
|
||||||
|
.into_iter()
|
||||||
|
.find(|point| point_in_convex_quad(*point, quad))
|
||||||
|
})?;
|
||||||
|
let penetration = FGi32::from_num(-current_min);
|
||||||
|
Some((position, segment.normal * penetration))
|
||||||
|
})
|
||||||
|
.max_by_key(|(position, _)| {
|
||||||
|
position.distance_squared(segment.segment.point1())
|
||||||
|
})
|
||||||
|
.map(|(position, correction)| {
|
||||||
|
(
|
||||||
|
PointSweepResult {
|
||||||
|
line_id: StageLineID {
|
||||||
|
polygon: poly_idx,
|
||||||
|
segment: segment_idx,
|
||||||
|
},
|
||||||
|
hit_normal: segment.normal,
|
||||||
|
correction,
|
||||||
|
},
|
||||||
|
position.distance_squared(segment.segment.point2()),
|
||||||
|
)
|
||||||
|
})
|
||||||
|
})
|
||||||
})
|
})
|
||||||
.max_by(|(_, a), (_, b)| a.cmp(b))
|
.max_by(|(_, a), (_, b)| a.cmp(b))
|
||||||
.map(|(result, _)| result)
|
.map(|(result, _)| result)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn point_in_convex_quad(point: FGVec2, quad: [FGVec2; 4]) -> bool {
|
||||||
|
let mut has_positive = false;
|
||||||
|
let mut has_negative = false;
|
||||||
|
for (a, b) in quad.into_iter().zip(quad.into_iter().cycle().skip(1)).take(4) {
|
||||||
|
let edge = b - a;
|
||||||
|
let offset = point - a;
|
||||||
|
let cross = crate::math::int::FGWide::from_num(edge.x)
|
||||||
|
* crate::math::int::FGWide::from_num(offset.y)
|
||||||
|
- crate::math::int::FGWide::from_num(edge.y)
|
||||||
|
* crate::math::int::FGWide::from_num(offset.x);
|
||||||
|
has_positive |= cross > crate::math::int::FGWide::ZERO;
|
||||||
|
has_negative |= cross < crate::math::int::FGWide::ZERO;
|
||||||
|
if has_positive && has_negative {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
true
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
pub struct AirCollisionWithLedgeResult {
|
pub struct AirCollisionWithLedgeResult {
|
||||||
pub ledge: StageVertexID,
|
pub ledge: StageVertexID,
|
||||||
@@ -93,9 +440,11 @@ pub fn air_collide_with_ledges(
|
|||||||
ledge_box: &FGRect,
|
ledge_box: &FGRect,
|
||||||
stage_collision: &StageCollision,
|
stage_collision: &StageCollision,
|
||||||
) -> Option<AirCollisionWithLedgeResult> {
|
) -> Option<AirCollisionWithLedgeResult> {
|
||||||
stage_collision.intersect_ledges(ledge_box).map(|result| {
|
stage_collision
|
||||||
AirCollisionWithLedgeResult { ledge: result.vertex_id }
|
.intersect_ledges(ledge_box)
|
||||||
})
|
.map(|result| AirCollisionWithLedgeResult {
|
||||||
|
ledge: result.vertex_id,
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
@@ -126,6 +475,173 @@ mod tests {
|
|||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn single_segment(
|
||||||
|
start: FGVec2,
|
||||||
|
end: FGVec2,
|
||||||
|
segment_type: StagePolyLineSegmentType,
|
||||||
|
) -> StagePoly {
|
||||||
|
let segment = FGSegment2d::new(start, end);
|
||||||
|
StagePoly {
|
||||||
|
poly_type: StagePolyType::Closed,
|
||||||
|
segments: vec![crate::stage::line::StagePolyLineSegment {
|
||||||
|
segment,
|
||||||
|
normal: segment.left_normal(),
|
||||||
|
segment_type,
|
||||||
|
}],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn melee_step_count_adds_one_step_after_each_six_unit_block() {
|
||||||
|
assert_eq!(collision_step_count(FGi32::lit("6")), 1);
|
||||||
|
assert_eq!(collision_step_count(FGi32::lit("6.01")), 2);
|
||||||
|
assert_eq!(collision_step_count(FGi32::lit("12")), 3);
|
||||||
|
assert_eq!(collision_step_count(FGi32::lit("18")), 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn collision_result_keeps_ecb_local_to_resolved_origin() {
|
||||||
|
let stage_collision = StageCollision {
|
||||||
|
stage_polys: vec![horizontal_platform("0")],
|
||||||
|
..StageCollision::default()
|
||||||
|
};
|
||||||
|
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
||||||
|
let mut translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
||||||
|
let mut velocity = FighterVelocity(FGVec2::lit("0", "-3"));
|
||||||
|
let mut ecb = FighterECB {
|
||||||
|
top: FGVec2::lit("0", "2"),
|
||||||
|
bottom: FGVec2::lit("0", "-1"),
|
||||||
|
left: FGVec2::lit("-1", "0.5"),
|
||||||
|
right: FGVec2::lit("1", "0.5"),
|
||||||
|
};
|
||||||
|
let desired = FighterDesiredECB::from(ecb);
|
||||||
|
let collision = air_collide_with_stage_substepped(
|
||||||
|
&previous_translation,
|
||||||
|
&mut translation,
|
||||||
|
&mut velocity,
|
||||||
|
&mut ecb,
|
||||||
|
&desired,
|
||||||
|
&stage_collision,
|
||||||
|
&[],
|
||||||
|
Default::default(),
|
||||||
|
)
|
||||||
|
.expect("the floor should be hit");
|
||||||
|
|
||||||
|
assert_eq!(
|
||||||
|
collision.resolved_translation + ecb.bottom,
|
||||||
|
collision.hit_position
|
||||||
|
);
|
||||||
|
assert_eq!(velocity.0.y, FGi32::ZERO);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn airborne_side_point_resolves_wall_and_projects_velocity() {
|
||||||
|
let stage_collision = StageCollision {
|
||||||
|
stage_polys: vec![single_segment(
|
||||||
|
FGVec2::lit("2", "2"),
|
||||||
|
FGVec2::lit("2", "-2"),
|
||||||
|
StagePolyLineSegmentType::Wall,
|
||||||
|
)],
|
||||||
|
..StageCollision::default()
|
||||||
|
};
|
||||||
|
let previous = FighterPreviousTranslation(FGVec2::lit("4", "0"));
|
||||||
|
let mut translation = FighterTranslation(FGVec2::lit("0", "0"));
|
||||||
|
let mut velocity = FighterVelocity(FGVec2::lit("-4", "0"));
|
||||||
|
let mut ecb = FighterECB {
|
||||||
|
top: FGVec2::lit("0", "1"),
|
||||||
|
bottom: FGVec2::lit("0", "-1"),
|
||||||
|
left: FGVec2::lit("-1", "0"),
|
||||||
|
right: FGVec2::lit("1", "0"),
|
||||||
|
};
|
||||||
|
let desired = FighterDesiredECB::from(ecb);
|
||||||
|
|
||||||
|
assert!(air_collide_with_stage_substepped(
|
||||||
|
&previous,
|
||||||
|
&mut translation,
|
||||||
|
&mut velocity,
|
||||||
|
&mut ecb,
|
||||||
|
&desired,
|
||||||
|
&stage_collision,
|
||||||
|
&[],
|
||||||
|
Default::default(),
|
||||||
|
)
|
||||||
|
.is_none());
|
||||||
|
assert_eq!(translation.0, FGVec2::lit("3", "0"));
|
||||||
|
assert_eq!(velocity.0.x, FGi32::ZERO);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn stage_corner_cannot_pass_through_middle_of_diamond_edge() {
|
||||||
|
let stage_collision = StageCollision {
|
||||||
|
stage_polys: vec![single_segment(
|
||||||
|
FGVec2::lit("2", "0.6"),
|
||||||
|
FGVec2::lit("2", "0.4"),
|
||||||
|
StagePolyLineSegmentType::Wall,
|
||||||
|
)],
|
||||||
|
..StageCollision::default()
|
||||||
|
};
|
||||||
|
let previous = FighterPreviousTranslation(FGVec2::lit("4", "0"));
|
||||||
|
let mut translation = FighterTranslation(FGVec2::ZERO);
|
||||||
|
let mut velocity = FighterVelocity(FGVec2::lit("-4", "0"));
|
||||||
|
let mut ecb = FighterECB {
|
||||||
|
top: FGVec2::lit("0", "1"),
|
||||||
|
bottom: FGVec2::lit("0", "-1"),
|
||||||
|
left: FGVec2::lit("-1", "0"),
|
||||||
|
right: FGVec2::lit("1", "0"),
|
||||||
|
};
|
||||||
|
let desired = FighterDesiredECB::from(ecb);
|
||||||
|
|
||||||
|
assert!(air_collide_with_stage_substepped(
|
||||||
|
&previous,
|
||||||
|
&mut translation,
|
||||||
|
&mut velocity,
|
||||||
|
&mut ecb,
|
||||||
|
&desired,
|
||||||
|
&stage_collision,
|
||||||
|
&[],
|
||||||
|
Default::default(),
|
||||||
|
)
|
||||||
|
.is_none());
|
||||||
|
assert_eq!(translation.0.x, FGi32::lit("3"));
|
||||||
|
assert_eq!(velocity.0.x, FGi32::ZERO);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn airborne_top_point_resolves_ceiling_and_projects_velocity() {
|
||||||
|
let stage_collision = StageCollision {
|
||||||
|
stage_polys: vec![single_segment(
|
||||||
|
FGVec2::lit("2", "2"),
|
||||||
|
FGVec2::lit("-2", "2"),
|
||||||
|
StagePolyLineSegmentType::Ceiling,
|
||||||
|
)],
|
||||||
|
..StageCollision::default()
|
||||||
|
};
|
||||||
|
let previous = FighterPreviousTranslation(FGVec2::ZERO);
|
||||||
|
let mut translation = FighterTranslation(FGVec2::lit("0", "4"));
|
||||||
|
let mut velocity = FighterVelocity(FGVec2::lit("0", "4"));
|
||||||
|
let mut ecb = FighterECB {
|
||||||
|
top: FGVec2::lit("0", "1"),
|
||||||
|
bottom: FGVec2::lit("0", "-1"),
|
||||||
|
left: FGVec2::lit("-1", "0"),
|
||||||
|
right: FGVec2::lit("1", "0"),
|
||||||
|
};
|
||||||
|
let desired = FighterDesiredECB::from(ecb);
|
||||||
|
|
||||||
|
assert!(air_collide_with_stage_substepped(
|
||||||
|
&previous,
|
||||||
|
&mut translation,
|
||||||
|
&mut velocity,
|
||||||
|
&mut ecb,
|
||||||
|
&desired,
|
||||||
|
&stage_collision,
|
||||||
|
&[],
|
||||||
|
Default::default(),
|
||||||
|
)
|
||||||
|
.is_none());
|
||||||
|
assert_eq!(translation.0, FGVec2::lit("0", "1"));
|
||||||
|
assert_eq!(velocity.0.y, FGi32::ZERO);
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn airborne_collision_skips_ignored_polygons() {
|
fn airborne_collision_skips_ignored_polygons() {
|
||||||
let stage_collision = StageCollision {
|
let stage_collision = StageCollision {
|
||||||
@@ -154,7 +670,7 @@ mod tests {
|
|||||||
&ecb,
|
&ecb,
|
||||||
&stage_collision,
|
&stage_collision,
|
||||||
&[1],
|
&[1],
|
||||||
false,
|
Default::default(),
|
||||||
)
|
)
|
||||||
.expect("the non-ignored platform should still be collidable");
|
.expect("the non-ignored platform should still be collidable");
|
||||||
|
|
||||||
@@ -183,16 +699,21 @@ mod tests {
|
|||||||
right: FGVec2::ZERO,
|
right: FGVec2::ZERO,
|
||||||
};
|
};
|
||||||
|
|
||||||
assert!(air_collide_with_stage(
|
assert!(
|
||||||
&previous_translation,
|
air_collide_with_stage(
|
||||||
&translation,
|
&previous_translation,
|
||||||
&previous_ecb,
|
&translation,
|
||||||
&ecb,
|
&previous_ecb,
|
||||||
&stage_collision,
|
&ecb,
|
||||||
&[],
|
&stage_collision,
|
||||||
true,
|
&[],
|
||||||
)
|
AirCollisionOptions {
|
||||||
.is_none());
|
can_pass_through_soft_platforms: true,
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
|
)
|
||||||
|
.is_none()
|
||||||
|
);
|
||||||
|
|
||||||
assert_eq!(
|
assert_eq!(
|
||||||
air_collide_with_stage(
|
air_collide_with_stage(
|
||||||
@@ -202,7 +723,7 @@ mod tests {
|
|||||||
&ecb,
|
&ecb,
|
||||||
&stage_collision,
|
&stage_collision,
|
||||||
&[],
|
&[],
|
||||||
false,
|
Default::default(),
|
||||||
)
|
)
|
||||||
.expect("air dodges still collide with soft platforms")
|
.expect("air dodges still collide with soft platforms")
|
||||||
.hit_position,
|
.hit_position,
|
||||||
@@ -238,11 +759,131 @@ mod tests {
|
|||||||
&ecb,
|
&ecb,
|
||||||
&stage_collision,
|
&stage_collision,
|
||||||
&[],
|
&[],
|
||||||
true,
|
AirCollisionOptions {
|
||||||
|
can_pass_through_soft_platforms: true,
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
)
|
)
|
||||||
.expect("solid floors remain collidable while passing down");
|
.expect("solid floors remain collidable while passing down");
|
||||||
|
|
||||||
assert_eq!(collision.line_id.polygon, 0);
|
assert_eq!(collision.line_id.polygon, 0);
|
||||||
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn upward_bottom_crossing_can_land_on_soft_platform() {
|
||||||
|
let stage_collision = StageCollision {
|
||||||
|
stage_polys: vec![horizontal_platform("0")],
|
||||||
|
..Default::default()
|
||||||
|
};
|
||||||
|
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "-1"));
|
||||||
|
let mut translation = FighterTranslation(FGVec2::lit("0", "1"));
|
||||||
|
let mut velocity = FighterVelocity(FGVec2::lit("0", "2"));
|
||||||
|
let mut ecb = FighterECB::default();
|
||||||
|
let desired = FighterDesiredECB::from(ecb);
|
||||||
|
|
||||||
|
let collision = air_collide_with_stage_substepped(
|
||||||
|
&previous_translation,
|
||||||
|
&mut translation,
|
||||||
|
&mut velocity,
|
||||||
|
&mut ecb,
|
||||||
|
&desired,
|
||||||
|
&stage_collision,
|
||||||
|
&[],
|
||||||
|
AirCollisionOptions {
|
||||||
|
land_on_soft_platforms_from_below: true,
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
|
)
|
||||||
|
.expect("the upward bottom-point crossing should land on the platform");
|
||||||
|
|
||||||
|
assert_eq!(collision.hit_position, FGVec2::ZERO);
|
||||||
|
assert_eq!(collision.line_id, StageLineID { polygon: 0, segment: 0 });
|
||||||
|
assert_eq!(translation.0, FGVec2::ZERO);
|
||||||
|
assert_eq!(velocity.y, FGi32::ZERO);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn upward_platform_landing_requires_crossing_and_opt_in() {
|
||||||
|
let stage_collision = StageCollision {
|
||||||
|
stage_polys: vec![horizontal_platform("0")],
|
||||||
|
..Default::default()
|
||||||
|
};
|
||||||
|
let previous_ecb = FighterPreviousECB::default();
|
||||||
|
let ecb = FighterECB::default();
|
||||||
|
let options = AirCollisionOptions {
|
||||||
|
land_on_soft_platforms_from_below: true,
|
||||||
|
..Default::default()
|
||||||
|
};
|
||||||
|
|
||||||
|
assert!(
|
||||||
|
air_collide_with_stage(
|
||||||
|
&FighterPreviousTranslation(FGVec2::lit("0", "-2")),
|
||||||
|
&FighterTranslation(FGVec2::lit("0", "-1")),
|
||||||
|
&previous_ecb,
|
||||||
|
&ecb,
|
||||||
|
&stage_collision,
|
||||||
|
&[],
|
||||||
|
options,
|
||||||
|
)
|
||||||
|
.is_none()
|
||||||
|
);
|
||||||
|
assert!(
|
||||||
|
air_collide_with_stage(
|
||||||
|
&FighterPreviousTranslation(FGVec2::lit("0", "-1")),
|
||||||
|
&FighterTranslation(FGVec2::lit("0", "1")),
|
||||||
|
&previous_ecb,
|
||||||
|
&ecb,
|
||||||
|
&stage_collision,
|
||||||
|
&[],
|
||||||
|
Default::default(),
|
||||||
|
)
|
||||||
|
.is_none()
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn upward_crossing_does_not_land_on_solid_or_ignored_platforms() {
|
||||||
|
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "-1"));
|
||||||
|
let translation = FighterTranslation(FGVec2::lit("0", "1"));
|
||||||
|
let previous_ecb = FighterPreviousECB::default();
|
||||||
|
let ecb = FighterECB::default();
|
||||||
|
let options = AirCollisionOptions {
|
||||||
|
land_on_soft_platforms_from_below: true,
|
||||||
|
..Default::default()
|
||||||
|
};
|
||||||
|
let solid_stage = StageCollision {
|
||||||
|
stage_polys: vec![solid_floor()],
|
||||||
|
..Default::default()
|
||||||
|
};
|
||||||
|
let platform_stage = StageCollision {
|
||||||
|
stage_polys: vec![horizontal_platform("0")],
|
||||||
|
..Default::default()
|
||||||
|
};
|
||||||
|
|
||||||
|
assert!(
|
||||||
|
air_collide_with_stage(
|
||||||
|
&previous_translation,
|
||||||
|
&translation,
|
||||||
|
&previous_ecb,
|
||||||
|
&ecb,
|
||||||
|
&solid_stage,
|
||||||
|
&[],
|
||||||
|
options,
|
||||||
|
)
|
||||||
|
.is_none()
|
||||||
|
);
|
||||||
|
assert!(
|
||||||
|
air_collide_with_stage(
|
||||||
|
&previous_translation,
|
||||||
|
&translation,
|
||||||
|
&previous_ecb,
|
||||||
|
&ecb,
|
||||||
|
&platform_stage,
|
||||||
|
&[0],
|
||||||
|
options,
|
||||||
|
)
|
||||||
|
.is_none()
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+207
-24
@@ -4,14 +4,12 @@ use crate::{
|
|||||||
fighter::{
|
fighter::{
|
||||||
FighterFacingDirection, FighterSurfaceState, FighterTranslation,
|
FighterFacingDirection, FighterSurfaceState, FighterTranslation,
|
||||||
baked_animation::FighterBoneMatrices,
|
baked_animation::FighterBoneMatrices,
|
||||||
}, math::{int::FGi32, vec::FGVec2},
|
},
|
||||||
|
math::{int::FGi32, vec::FGVec2},
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Environment collision box: the diamond used to resolve a fighter against
|
|
||||||
/// the stage. Purely geometry — the collision response lives in
|
|
||||||
/// [`super::collision`].
|
|
||||||
#[derive(Component, Debug, Clone, Copy, Hash, Default)]
|
#[derive(Component, Debug, Clone, Copy, Hash, Default)]
|
||||||
#[require(FighterPreviousECB)]
|
#[require(FighterPreviousECB, FighterDesiredECB)]
|
||||||
pub struct FighterECB {
|
pub struct FighterECB {
|
||||||
pub top: FGVec2,
|
pub top: FGVec2,
|
||||||
pub bottom: FGVec2,
|
pub bottom: FGVec2,
|
||||||
@@ -19,6 +17,14 @@ pub struct FighterECB {
|
|||||||
pub right: FGVec2,
|
pub right: FGVec2,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Debug, Clone, Copy, Hash, Default)]
|
||||||
|
pub struct FighterDesiredECB {
|
||||||
|
pub top: FGVec2,
|
||||||
|
pub bottom: FGVec2,
|
||||||
|
pub left: FGVec2,
|
||||||
|
pub right: FGVec2,
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Component, Debug, Clone)]
|
#[derive(Component, Debug, Clone)]
|
||||||
pub struct FighterECBBoneIndices {
|
pub struct FighterECBBoneIndices {
|
||||||
pub indices: Vec<usize>,
|
pub indices: Vec<usize>,
|
||||||
@@ -43,12 +49,96 @@ impl From<FighterECB> for FighterPreviousECB {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl From<FighterECB> for FighterDesiredECB {
|
||||||
|
fn from(ecb: FighterECB) -> Self {
|
||||||
|
Self {
|
||||||
|
top: ecb.top,
|
||||||
|
bottom: ecb.bottom,
|
||||||
|
left: ecb.left,
|
||||||
|
right: ecb.right,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FighterDesiredECB {
|
||||||
|
pub fn as_ecb(self) -> FighterECB {
|
||||||
|
FighterECB {
|
||||||
|
top: self.top,
|
||||||
|
bottom: self.bottom,
|
||||||
|
left: self.left,
|
||||||
|
right: self.right,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn validate(&mut self) {
|
||||||
|
let minimum = FGi32::lit("1.0");
|
||||||
|
if (self.top.y - self.bottom.y).abs() < minimum {
|
||||||
|
self.top.y += minimum;
|
||||||
|
let midpoint = (self.top.y + self.bottom.y) / FGi32::lit("2.0");
|
||||||
|
self.left.y = midpoint;
|
||||||
|
self.right.y = midpoint;
|
||||||
|
}
|
||||||
|
if self.top.y < minimum {
|
||||||
|
self.top.y = minimum;
|
||||||
|
}
|
||||||
|
if self.left.x > -minimum {
|
||||||
|
self.left.x = -minimum;
|
||||||
|
}
|
||||||
|
if self.right.x < minimum {
|
||||||
|
self.right.x = minimum;
|
||||||
|
}
|
||||||
|
if self.top.y < self.bottom.y {
|
||||||
|
self.top.y = self.bottom.y + minimum;
|
||||||
|
}
|
||||||
|
|
||||||
|
let midpoint = (self.top.y + self.bottom.y) / FGi32::lit("2.0");
|
||||||
|
if self.left.y < self.bottom.y || self.left.y > self.top.y {
|
||||||
|
self.left.y = midpoint;
|
||||||
|
}
|
||||||
|
if self.right.y < self.bottom.y || self.right.y > self.top.y {
|
||||||
|
self.left.y = midpoint;
|
||||||
|
self.right.y = midpoint;
|
||||||
|
}
|
||||||
|
let epsilon = FGi32::from_bits(66);
|
||||||
|
if self.top.y - self.right.y < epsilon
|
||||||
|
|| self.right.y - self.bottom.y < epsilon
|
||||||
|
{
|
||||||
|
self.right.y = midpoint;
|
||||||
|
}
|
||||||
|
if self.top.y - self.left.y < epsilon
|
||||||
|
|| self.left.y - self.bottom.y < epsilon
|
||||||
|
{
|
||||||
|
self.left.y = midpoint;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn snapshot_fighter_ecb(fighters: Query<(&FighterECB, &mut FighterPreviousECB)>) {
|
pub fn snapshot_fighter_ecb(fighters: Query<(&FighterECB, &mut FighterPreviousECB)>) {
|
||||||
for (ecb, mut previous_ecb) in fighters {
|
for (ecb, mut previous_ecb) in fighters {
|
||||||
*previous_ecb = (*ecb).into();
|
*previous_ecb = (*ecb).into();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn interpolate_ecb(ecb: &mut FighterECB, desired: FighterDesiredECB, time: FGi32) {
|
||||||
|
let lerp = |a: FGVec2, b: FGVec2| a + (b - a) * time;
|
||||||
|
ecb.top = lerp(ecb.top, desired.top);
|
||||||
|
ecb.bottom = lerp(ecb.bottom, desired.bottom);
|
||||||
|
ecb.left = lerp(ecb.left, desired.left);
|
||||||
|
ecb.right = lerp(ecb.right, desired.right);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn ecb_max_delta(ecb: &FighterECB, desired: &FighterDesiredECB) -> FGi32 {
|
||||||
|
[
|
||||||
|
(desired.left.x - ecb.left.x).abs(),
|
||||||
|
(desired.right.x - ecb.right.x).abs(),
|
||||||
|
(desired.top.y - ecb.top.y).abs(),
|
||||||
|
(desired.right.y - ecb.right.y).abs(),
|
||||||
|
]
|
||||||
|
.into_iter()
|
||||||
|
.max()
|
||||||
|
.unwrap_or(FGi32::ZERO)
|
||||||
|
}
|
||||||
|
|
||||||
impl FighterECB {
|
impl FighterECB {
|
||||||
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
||||||
[self.top, self.right, self.bottom, self.left]
|
[self.top, self.right, self.bottom, self.left]
|
||||||
@@ -58,6 +148,17 @@ impl FighterECB {
|
|||||||
pub fn get_bottom_point(&self) -> FGVec2 {
|
pub fn get_bottom_point(&self) -> FGVec2 {
|
||||||
self.bottom
|
self.bottom
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Change the local origin to the bottom point without moving the ECB in
|
||||||
|
/// world space. Grounded fighters use the floor contact as their origin.
|
||||||
|
pub fn rebase_onto_bottom(&mut self) -> FGVec2 {
|
||||||
|
let bottom = self.bottom;
|
||||||
|
self.top -= bottom;
|
||||||
|
self.left -= bottom;
|
||||||
|
self.right -= bottom;
|
||||||
|
self.bottom = FGVec2::ZERO;
|
||||||
|
bottom
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterPreviousECB {
|
impl FighterPreviousECB {
|
||||||
@@ -73,7 +174,7 @@ impl FighterPreviousECB {
|
|||||||
|
|
||||||
pub fn update_ecb(
|
pub fn update_ecb(
|
||||||
query: Query<(
|
query: Query<(
|
||||||
&mut FighterECB,
|
&mut FighterDesiredECB,
|
||||||
&FighterSurfaceState,
|
&FighterSurfaceState,
|
||||||
&FighterECBBoneIndices,
|
&FighterECBBoneIndices,
|
||||||
&FighterBoneMatrices,
|
&FighterBoneMatrices,
|
||||||
@@ -81,23 +182,44 @@ pub fn update_ecb(
|
|||||||
&FighterFacingDirection,
|
&FighterFacingDirection,
|
||||||
)>,
|
)>,
|
||||||
) {
|
) {
|
||||||
for (mut ecb, surface_state, bone_indices, bone_matrices, translation, facing_dir) in query {
|
for (mut desired, surface_state, bone_indices, bone_matrices, translation, facing_dir) in query
|
||||||
|
{
|
||||||
let trf = translation.get_3d_transform(facing_dir);
|
let trf = translation.get_3d_transform(facing_dir);
|
||||||
|
|
||||||
let transformed_ecb_bones = bone_indices.indices.iter().filter_map(|idx| {
|
let transformed_ecb_bones = bone_indices
|
||||||
let Some((_, bone_matrix)) = bone_matrices.get_by_idx(*idx) else {
|
.indices
|
||||||
return None;
|
.iter()
|
||||||
};
|
.filter_map(|idx| {
|
||||||
|
let Some((_, bone_matrix)) = bone_matrices.get_by_idx(*idx) else {
|
||||||
|
return None;
|
||||||
|
};
|
||||||
|
|
||||||
let pt = trf.transform_point(bone_matrix.get_translation());
|
let pt = trf.transform_point(bone_matrix.get_translation());
|
||||||
|
|
||||||
Some(FGVec2::new(pt.x, pt.y) - translation.0)
|
Some(FGVec2::new(pt.x, pt.y) - translation.0)
|
||||||
}).collect::<Vec<_>>();
|
})
|
||||||
|
.collect::<Vec<_>>();
|
||||||
|
|
||||||
let max_x = transformed_ecb_bones.iter().max_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("0.5"));
|
let max_x = transformed_ecb_bones
|
||||||
let min_x = transformed_ecb_bones.iter().min_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("-0.5"));
|
.iter()
|
||||||
let max_y = transformed_ecb_bones.iter().max_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("0.5"));
|
.max_by(|a, b| a.x.cmp(&b.x))
|
||||||
let min_y = transformed_ecb_bones.iter().min_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("-0.5"));
|
.map(|final_val| final_val.x)
|
||||||
|
.unwrap_or(FGi32::lit("0.5"));
|
||||||
|
let min_x = transformed_ecb_bones
|
||||||
|
.iter()
|
||||||
|
.min_by(|a, b| a.x.cmp(&b.x))
|
||||||
|
.map(|final_val| final_val.x)
|
||||||
|
.unwrap_or(FGi32::lit("-0.5"));
|
||||||
|
let max_y = transformed_ecb_bones
|
||||||
|
.iter()
|
||||||
|
.max_by(|a, b| a.y.cmp(&b.y))
|
||||||
|
.map(|final_val| final_val.y)
|
||||||
|
.unwrap_or(FGi32::lit("0.5"));
|
||||||
|
let min_y = transformed_ecb_bones
|
||||||
|
.iter()
|
||||||
|
.min_by(|a, b| a.y.cmp(&b.y))
|
||||||
|
.map(|final_val| final_val.y)
|
||||||
|
.unwrap_or(FGi32::lit("-0.5"));
|
||||||
|
|
||||||
let midpoint_height = (max_y + min_y) / FGi32::lit("2.0");
|
let midpoint_height = (max_y + min_y) / FGi32::lit("2.0");
|
||||||
let top = FGVec2::new(FGi32::ZERO, max_y);
|
let top = FGVec2::new(FGi32::ZERO, max_y);
|
||||||
@@ -105,24 +227,29 @@ pub fn update_ecb(
|
|||||||
let left = FGVec2::new(min_x, midpoint_height);
|
let left = FGVec2::new(min_x, midpoint_height);
|
||||||
let right = FGVec2::new(max_x, midpoint_height);
|
let right = FGVec2::new(max_x, midpoint_height);
|
||||||
|
|
||||||
let ecb_lock_frames_remaining = if let FighterSurfaceState::Airborne { ecb_lock_frames_remaining, .. } = surface_state {
|
let ecb_lock_frames_remaining = if let FighterSurfaceState::Airborne {
|
||||||
|
ecb_lock_frames_remaining,
|
||||||
|
..
|
||||||
|
} = surface_state
|
||||||
|
{
|
||||||
*ecb_lock_frames_remaining
|
*ecb_lock_frames_remaining
|
||||||
} else {
|
} else {
|
||||||
0
|
0
|
||||||
};
|
};
|
||||||
|
|
||||||
ecb.top = top;
|
desired.top = top;
|
||||||
|
|
||||||
if ecb_lock_frames_remaining == 0 {
|
if ecb_lock_frames_remaining == 0 {
|
||||||
ecb.bottom = bottom;
|
desired.bottom = bottom;
|
||||||
}
|
}
|
||||||
|
|
||||||
ecb.left = left;
|
desired.left = left;
|
||||||
ecb.right = right;
|
desired.right = right;
|
||||||
|
|
||||||
if surface_state.is_grounded() {
|
if surface_state.is_grounded() {
|
||||||
ecb.bottom = FGVec2::ZERO;
|
desired.bottom = FGVec2::ZERO;
|
||||||
}
|
}
|
||||||
|
desired.validate();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -152,4 +279,60 @@ mod tests {
|
|||||||
assert_eq!(previous.left, current.left);
|
assert_eq!(previous.left, current.left);
|
||||||
assert_eq!(previous.right, current.right);
|
assert_eq!(previous.right, current.right);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn interpolation_reaches_target_with_full_step() {
|
||||||
|
let mut current = FighterECB {
|
||||||
|
top: FGVec2::lit("0", "1"),
|
||||||
|
bottom: FGVec2::lit("0", "0"),
|
||||||
|
left: FGVec2::lit("-1", "0.5"),
|
||||||
|
right: FGVec2::lit("1", "0.5"),
|
||||||
|
};
|
||||||
|
let desired = FighterDesiredECB {
|
||||||
|
top: FGVec2::lit("0", "3"),
|
||||||
|
bottom: FGVec2::lit("0", "-1"),
|
||||||
|
left: FGVec2::lit("-2", "1"),
|
||||||
|
right: FGVec2::lit("2", "1"),
|
||||||
|
};
|
||||||
|
interpolate_ecb(&mut current, desired, FGi32::ONE);
|
||||||
|
assert_eq!(current.top, desired.top);
|
||||||
|
assert_eq!(current.bottom, desired.bottom);
|
||||||
|
assert_eq!(current.left, desired.left);
|
||||||
|
assert_eq!(current.right, desired.right);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn validation_repairs_tiny_and_out_of_range_diamond() {
|
||||||
|
let mut desired = FighterDesiredECB {
|
||||||
|
top: FGVec2::lit("0", "0.25"),
|
||||||
|
bottom: FGVec2::lit("0", "0"),
|
||||||
|
left: FGVec2::lit("0", "4"),
|
||||||
|
right: FGVec2::lit("0", "-4"),
|
||||||
|
};
|
||||||
|
desired.validate();
|
||||||
|
|
||||||
|
assert_eq!(desired.top.y, FGi32::lit("1.25"));
|
||||||
|
assert_eq!(desired.left.x, FGi32::lit("-1"));
|
||||||
|
assert_eq!(desired.right.x, FGi32::lit("1"));
|
||||||
|
assert_eq!(desired.left.y, FGi32::lit("0.625"));
|
||||||
|
assert_eq!(desired.right.y, FGi32::lit("0.625"));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn rebasing_onto_bottom_preserves_world_points() {
|
||||||
|
let origin = FGVec2::lit("4", "8");
|
||||||
|
let mut ecb = FighterECB {
|
||||||
|
top: FGVec2::lit("0", "3"),
|
||||||
|
bottom: FGVec2::lit("0", "-1"),
|
||||||
|
left: FGVec2::lit("-2", "1"),
|
||||||
|
right: FGVec2::lit("2", "1"),
|
||||||
|
};
|
||||||
|
let old_world_points = [ecb.top, ecb.bottom, ecb.left, ecb.right].map(|p| origin + p);
|
||||||
|
let new_origin = origin + ecb.bottom;
|
||||||
|
ecb.rebase_onto_bottom();
|
||||||
|
let new_world_points = [ecb.top, ecb.bottom, ecb.left, ecb.right].map(|p| new_origin + p);
|
||||||
|
|
||||||
|
assert_eq!(old_world_points, new_world_points);
|
||||||
|
assert_eq!(ecb.bottom, FGVec2::ZERO);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+67
-36
@@ -10,6 +10,7 @@ pub mod animation;
|
|||||||
pub mod attack;
|
pub mod attack;
|
||||||
pub mod attributes;
|
pub mod attributes;
|
||||||
pub mod baked_animation;
|
pub mod baked_animation;
|
||||||
|
pub mod blast_zones;
|
||||||
pub mod collision;
|
pub mod collision;
|
||||||
pub mod debug;
|
pub mod debug;
|
||||||
pub mod ecb;
|
pub mod ecb;
|
||||||
@@ -21,7 +22,6 @@ pub mod push;
|
|||||||
pub mod state;
|
pub mod state;
|
||||||
pub mod surface;
|
pub mod surface;
|
||||||
pub mod visual;
|
pub mod visual;
|
||||||
pub mod blast_zones;
|
|
||||||
|
|
||||||
// The fighter components are re-exported so the rest of the crate can say
|
// The fighter components are re-exported so the rest of the crate can say
|
||||||
// `fighter::FighterVelocity` without caring which file it lives in. Named
|
// `fighter::FighterVelocity` without caring which file it lives in. Named
|
||||||
@@ -37,13 +37,25 @@ pub use motion::{
|
|||||||
pub use surface::FighterSurfaceState;
|
pub use surface::FighterSurfaceState;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState, fighter::{
|
AppState,
|
||||||
|
fighter::{
|
||||||
attack::{
|
attack::{
|
||||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
FighterKnockbackState, FighterKnockbackVelocity, FighterPendingHitReaction,
|
||||||
FighterStaleMoveQueue,
|
FighterSolvedHurtboxes, FighterStaleMoveQueue,
|
||||||
}, baked_animation::FighterBoneIndexMap, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::{FighterAnimations, FighterInvulnerabilityVisualState},
|
},
|
||||||
}, game_settings::GameSettings, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
|
baked_animation::FighterBoneIndexMap,
|
||||||
|
ecb::{FighterDesiredECB, FighterECBBoneIndices},
|
||||||
|
manifest::FighterManifest,
|
||||||
|
state::{FighterState, air::AirborneStateCommon, fall::FallState},
|
||||||
|
visual::{FighterAnimations, FighterInvulnerabilityVisualState},
|
||||||
|
},
|
||||||
|
game_settings::GameSettings,
|
||||||
|
input::FighterInput,
|
||||||
|
math::{int::FGi32, vec::FGVec2},
|
||||||
|
player::Player,
|
||||||
|
schedule::GameplaySet,
|
||||||
|
scripting::FighterAttackScript,
|
||||||
};
|
};
|
||||||
use state::state_interrupt_system;
|
use state::state_interrupt_system;
|
||||||
|
|
||||||
@@ -87,46 +99,48 @@ pub struct FighterHitstop {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Default, Copy, Clone, Hash, Debug, PartialEq, Eq)]
|
#[derive(Component, Default, Copy, Clone, Hash, Debug, PartialEq, Eq)]
|
||||||
pub struct FighterLedgeGrabLockout {
|
pub struct FighterLedgeInformation {
|
||||||
pub remaining_frames: u32,
|
pub regrab_lockout_remaining_frames: u32,
|
||||||
|
pub grab_count: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterLedgeGrabLockout {
|
impl FighterLedgeInformation {
|
||||||
pub fn start(&mut self, duration_frames: u32) {
|
pub fn start(&mut self, duration_frames: u32) {
|
||||||
self.remaining_frames = duration_frames;
|
self.regrab_lockout_remaining_frames = duration_frames;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn is_active(&self) -> bool {
|
pub fn is_regrab_lockout_active(&self) -> bool {
|
||||||
self.remaining_frames > 0
|
self.regrab_lockout_remaining_frames > 0
|
||||||
}
|
}
|
||||||
|
|
||||||
fn tick(&mut self) {
|
fn tick(&mut self) {
|
||||||
self.remaining_frames = self.remaining_frames.saturating_sub(1);
|
self.regrab_lockout_remaining_frames =
|
||||||
|
self.regrab_lockout_remaining_frames.saturating_sub(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod ledge_grab_lockout_tests {
|
mod ledge_grab_lockout_tests {
|
||||||
use super::FighterLedgeGrabLockout;
|
use super::FighterLedgeInformation;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn lockout_expires_after_the_requested_number_of_ticks() {
|
fn lockout_expires_after_the_requested_number_of_ticks() {
|
||||||
let mut lockout = FighterLedgeGrabLockout::default();
|
let mut lockout = FighterLedgeInformation::default();
|
||||||
lockout.start(2);
|
lockout.start(2);
|
||||||
|
|
||||||
assert!(lockout.is_active());
|
assert!(lockout.is_regrab_lockout_active());
|
||||||
lockout.tick();
|
lockout.tick();
|
||||||
assert!(lockout.is_active());
|
assert!(lockout.is_regrab_lockout_active());
|
||||||
lockout.tick();
|
lockout.tick();
|
||||||
assert!(!lockout.is_active());
|
assert!(!lockout.is_regrab_lockout_active());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn zero_duration_does_not_enable_lockout() {
|
fn zero_duration_does_not_enable_lockout() {
|
||||||
let mut lockout = FighterLedgeGrabLockout::default();
|
let mut lockout = FighterLedgeInformation::default();
|
||||||
lockout.start(0);
|
lockout.start(0);
|
||||||
|
|
||||||
assert!(!lockout.is_active());
|
assert!(!lockout.is_regrab_lockout_active());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -134,8 +148,12 @@ mod ledge_grab_lockout_tests {
|
|||||||
pub enum FighterInvulnerabilityState {
|
pub enum FighterInvulnerabilityState {
|
||||||
#[default]
|
#[default]
|
||||||
Vulnerable,
|
Vulnerable,
|
||||||
Invulnerable { frames_remaining: Option<u32> },
|
Invulnerable {
|
||||||
Intangible { frames_remaining: Option<u32> }
|
frames_remaining: Option<u32>,
|
||||||
|
},
|
||||||
|
Intangible {
|
||||||
|
frames_remaining: Option<u32>,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterFacingDirection {
|
impl FighterFacingDirection {
|
||||||
@@ -192,11 +210,12 @@ pub struct FighterPendingRespawn(bool);
|
|||||||
FighterPendingHitReaction,
|
FighterPendingHitReaction,
|
||||||
FighterPendingRespawn,
|
FighterPendingRespawn,
|
||||||
FighterHitstop,
|
FighterHitstop,
|
||||||
FighterLedgeGrabLockout,
|
FighterLedgeInformation,
|
||||||
FighterKnockbackVelocity,
|
FighterKnockbackVelocity,
|
||||||
|
FighterKnockbackState,
|
||||||
FighterTranslation,
|
FighterTranslation,
|
||||||
FighterInvulnerabilityState,
|
FighterInvulnerabilityState,
|
||||||
FighterInvulnerabilityVisualState,
|
FighterInvulnerabilityVisualState
|
||||||
)]
|
)]
|
||||||
pub struct Fighter {
|
pub struct Fighter {
|
||||||
pub manifest: Handle<FighterManifest>,
|
pub manifest: Handle<FighterManifest>,
|
||||||
@@ -225,7 +244,10 @@ impl Plugin for FighterPlugin {
|
|||||||
)
|
)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
GgrsSchedule,
|
GgrsSchedule,
|
||||||
(state::state_update_system, decay_hitstop, decay_invulnerability)
|
(
|
||||||
|
state::state_update_system,
|
||||||
|
decay_invulnerability,
|
||||||
|
)
|
||||||
.chain()
|
.chain()
|
||||||
.in_set(GameplaySet::StateUpdate),
|
.in_set(GameplaySet::StateUpdate),
|
||||||
)
|
)
|
||||||
@@ -240,11 +262,14 @@ impl Plugin for FighterPlugin {
|
|||||||
(
|
(
|
||||||
(
|
(
|
||||||
blast_zones::apply_blast_zones,
|
blast_zones::apply_blast_zones,
|
||||||
ecb::update_ecb,
|
|
||||||
ecb::decrement_ecb_lockout,
|
ecb::decrement_ecb_lockout,
|
||||||
|
ecb::update_ecb,
|
||||||
state::state_collision_interrupt_system,
|
state::state_collision_interrupt_system,
|
||||||
|
// Every gameplay phase must observe the same hitstop value.
|
||||||
|
decay_hitstop,
|
||||||
decay_ledge_grab_lockout,
|
decay_ledge_grab_lockout,
|
||||||
).chain(),
|
)
|
||||||
|
.chain(),
|
||||||
baked_animation::resample_fighter_bone_matrices,
|
baked_animation::resample_fighter_bone_matrices,
|
||||||
)
|
)
|
||||||
.chain()
|
.chain()
|
||||||
@@ -271,6 +296,8 @@ impl Plugin for FighterPlugin {
|
|||||||
// is a desync waiting to happen.
|
// is a desync waiting to happen.
|
||||||
.rollback_component_with_copy::<FighterECB>()
|
.rollback_component_with_copy::<FighterECB>()
|
||||||
.checksum_component_with_hash::<FighterECB>()
|
.checksum_component_with_hash::<FighterECB>()
|
||||||
|
.rollback_component_with_copy::<FighterDesiredECB>()
|
||||||
|
.checksum_component_with_hash::<FighterDesiredECB>()
|
||||||
.rollback_component_with_clone::<FighterStaleMoveQueue>()
|
.rollback_component_with_clone::<FighterStaleMoveQueue>()
|
||||||
.checksum_component_with_hash::<FighterStaleMoveQueue>()
|
.checksum_component_with_hash::<FighterStaleMoveQueue>()
|
||||||
.rollback_component_with_copy::<ecb::FighterPreviousECB>()
|
.rollback_component_with_copy::<ecb::FighterPreviousECB>()
|
||||||
@@ -298,12 +325,14 @@ impl Plugin for FighterPlugin {
|
|||||||
.checksum_component_with_hash::<FighterPendingRespawn>()
|
.checksum_component_with_hash::<FighterPendingRespawn>()
|
||||||
.rollback_component_with_copy::<FighterHitstop>()
|
.rollback_component_with_copy::<FighterHitstop>()
|
||||||
.checksum_component_with_hash::<FighterHitstop>()
|
.checksum_component_with_hash::<FighterHitstop>()
|
||||||
.rollback_component_with_copy::<FighterLedgeGrabLockout>()
|
.rollback_component_with_copy::<FighterLedgeInformation>()
|
||||||
.checksum_component_with_hash::<FighterLedgeGrabLockout>()
|
.checksum_component_with_hash::<FighterLedgeInformation>()
|
||||||
.rollback_component_with_copy::<FighterInvulnerabilityState>()
|
.rollback_component_with_copy::<FighterInvulnerabilityState>()
|
||||||
.checksum_component_with_hash::<FighterInvulnerabilityState>()
|
.checksum_component_with_hash::<FighterInvulnerabilityState>()
|
||||||
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
||||||
.checksum_component_with_hash::<FighterKnockbackVelocity>()
|
.checksum_component_with_hash::<FighterKnockbackVelocity>()
|
||||||
|
.rollback_component_with_copy::<FighterKnockbackState>()
|
||||||
|
.checksum_component_with_hash::<FighterKnockbackState>()
|
||||||
.rollback_component_with_clone::<baked_animation::FighterBoneMatrices>()
|
.rollback_component_with_clone::<baked_animation::FighterBoneMatrices>()
|
||||||
.checksum_component_with_hash::<baked_animation::FighterBoneMatrices>()
|
.checksum_component_with_hash::<baked_animation::FighterBoneMatrices>()
|
||||||
// Debug views.
|
// Debug views.
|
||||||
@@ -334,8 +363,9 @@ impl Plugin for FighterPlugin {
|
|||||||
.run_if(crate::debug_tools::attack_hitboxes_enabled)
|
.run_if(crate::debug_tools::attack_hitboxes_enabled)
|
||||||
.run_if(in_state(AppState::InMatch)),
|
.run_if(in_state(AppState::InMatch)),
|
||||||
)
|
)
|
||||||
.add_systems(FixedPostUpdate,
|
.add_systems(
|
||||||
visual::update_status_colors.run_if(resource_exists::<GameSettings>)
|
FixedPostUpdate,
|
||||||
|
visual::update_status_colors.run_if(resource_exists::<GameSettings>),
|
||||||
)
|
)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
FixedPostUpdate,
|
FixedPostUpdate,
|
||||||
@@ -395,10 +425,11 @@ pub fn spawn_fighter(
|
|||||||
Transform::from_scale(Vec3::splat(model_scale.to_num())),
|
Transform::from_scale(Vec3::splat(model_scale.to_num())),
|
||||||
(
|
(
|
||||||
FighterECB::default(),
|
FighterECB::default(),
|
||||||
|
FighterDesiredECB::default(),
|
||||||
FighterHitboxes::default(),
|
FighterHitboxes::default(),
|
||||||
FighterECBBoneIndices {
|
FighterECBBoneIndices {
|
||||||
indices: ecb_bone_indices
|
indices: ecb_bone_indices,
|
||||||
}
|
},
|
||||||
),
|
),
|
||||||
(
|
(
|
||||||
FighterVelocity::default(),
|
FighterVelocity::default(),
|
||||||
@@ -430,7 +461,7 @@ pub fn decay_hitstop(query: Query<(&mut FighterHitstop, &mut FighterHitstopShake
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn decay_ledge_grab_lockout(query: Query<&mut FighterLedgeGrabLockout>) {
|
pub fn decay_ledge_grab_lockout(query: Query<&mut FighterLedgeInformation>) {
|
||||||
for mut lockout in query {
|
for mut lockout in query {
|
||||||
lockout.tick();
|
lockout.tick();
|
||||||
}
|
}
|
||||||
@@ -448,7 +479,7 @@ pub fn decay_invulnerability(query: Query<&mut FighterInvulnerabilityState>) {
|
|||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
},
|
}
|
||||||
FighterInvulnerabilityState::Intangible { frames_remaining } => {
|
FighterInvulnerabilityState::Intangible { frames_remaining } => {
|
||||||
if let Some(frames_remaining) = frames_remaining {
|
if let Some(frames_remaining) = frames_remaining {
|
||||||
*frames_remaining = frames_remaining.saturating_sub(1);
|
*frames_remaining = frames_remaining.saturating_sub(1);
|
||||||
@@ -456,7 +487,7 @@ pub fn decay_invulnerability(query: Query<&mut FighterInvulnerabilityState>) {
|
|||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
},
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
if let Some(frames_remaining) = frames_remaining {
|
if let Some(frames_remaining) = frames_remaining {
|
||||||
|
|||||||
+26
-15
@@ -1,6 +1,6 @@
|
|||||||
use crate::fighter::state::jump::{self};
|
use crate::fighter::state::jump::{self};
|
||||||
use crate::fighter::state::land::{LandingState, LandingType};
|
use crate::fighter::state::land::{LandingState, LandingType};
|
||||||
use crate::fighter::state::ledge_wait::LedgeWaitState;
|
use crate::fighter::state::ledge_grab::LedgeGrabState;
|
||||||
use crate::fighter::state::{
|
use crate::fighter::state::{
|
||||||
CollisionContext, FighterState, InterruptContext, air_attack, air_dodge,
|
CollisionContext, FighterState, InterruptContext, air_attack, air_dodge,
|
||||||
};
|
};
|
||||||
@@ -93,6 +93,19 @@ pub fn apply_air_motion(
|
|||||||
translation.0 += velocity.0;
|
translation.0 += velocity.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Applies ordinary and launch velocity together, then advances launch decay.
|
||||||
|
/// Hitstop skips state updates entirely, so neither decay nor launch age moves
|
||||||
|
/// while the fighter is frozen.
|
||||||
|
pub fn apply_air_motion_with_knockback(ctx: &mut crate::fighter::state::UpdateContext) {
|
||||||
|
let combined_velocity = FighterVelocity(ctx.velocity.0 + ctx.knockback_velocity.0);
|
||||||
|
apply_air_motion(&combined_velocity, ctx.translation, ctx.prev_translation);
|
||||||
|
attack::decay_knockback(
|
||||||
|
ctx.knockback_velocity,
|
||||||
|
ctx.knockback_state,
|
||||||
|
ctx.game_settings.fighter_common.knockback_decay_per_frame,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
pub fn update_standard_motion(
|
pub fn update_standard_motion(
|
||||||
ctx: &mut crate::fighter::state::UpdateContext,
|
ctx: &mut crate::fighter::state::UpdateContext,
|
||||||
airborne_common: &mut AirborneStateCommon,
|
airborne_common: &mut AirborneStateCommon,
|
||||||
@@ -109,7 +122,7 @@ pub fn update_standard_motion(
|
|||||||
airborne_common.is_fast_falling,
|
airborne_common.is_fast_falling,
|
||||||
);
|
);
|
||||||
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
||||||
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
apply_air_motion_with_knockback(ctx);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn air_interrupts_common(
|
pub fn air_interrupts_common(
|
||||||
@@ -125,26 +138,24 @@ pub fn air_interrupts_common(
|
|||||||
pub fn collision_interrupt(
|
pub fn collision_interrupt(
|
||||||
ctx: &mut CollisionContext,
|
ctx: &mut CollisionContext,
|
||||||
landing_type: LandingType,
|
landing_type: LandingType,
|
||||||
can_ignore_soft_platforms: bool,
|
options: crate::fighter::collision::AirCollisionOptions,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if ctx.velocity.y <= FGi32::ZERO {
|
if ctx.velocity.y <= FGi32::ZERO {
|
||||||
if let Some(ledge_result) = ctx.air_collide_with_ledges() {
|
if let Some(ledge_result) = ctx.air_collide_with_ledges() {
|
||||||
return Some(FighterState::LedgeWait(LedgeWaitState {
|
ctx.apply_desired_ecb();
|
||||||
airborne_state_common: AirborneStateCommon::default(),
|
return Some(FighterState::LedgeGrab(LedgeGrabState::new(ledge_result.ledge)));
|
||||||
ledge_id: ledge_result.ledge,
|
|
||||||
}));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let res = ctx.air_collide_with_stage(can_ignore_soft_platforms)?;
|
let res = ctx.air_collide_with_stage(options)?;
|
||||||
let diff = res.hit_position - ctx.translation.0;
|
ctx.translation.0 = res.resolved_translation;
|
||||||
ctx.ecb.bottom -= diff;
|
let bottom_offset = ctx.ecb.rebase_onto_bottom();
|
||||||
ctx.ecb.top -= diff;
|
ctx.translation.0 += bottom_offset;
|
||||||
ctx.ecb.left -= diff;
|
*ctx.desired_ecb = crate::fighter::ecb::FighterDesiredECB::from(*ctx.ecb);
|
||||||
ctx.ecb.right -= diff;
|
|
||||||
ctx.translation.0 = res.hit_position;
|
|
||||||
ctx.presentation_snap.0 = true;
|
ctx.presentation_snap.0 = true;
|
||||||
ctx.surface.land(res.line_id);
|
ctx.surface.land(res.line_id, ctx.ledge_info);
|
||||||
|
ctx.knockback_velocity.0 = FGVec2::ZERO;
|
||||||
|
ctx.knockback_state.clear();
|
||||||
Some(FighterState::Land(LandingState::create(landing_type)))
|
Some(FighterState::Land(LandingState::create(landing_type)))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -93,7 +93,7 @@ impl FighterStateImpl for AirAttackState {
|
|||||||
let coll_interrupt = air::collision_interrupt(
|
let coll_interrupt = air::collision_interrupt(
|
||||||
state_context,
|
state_context,
|
||||||
crate::fighter::state::land::LandingType::Normal,
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
false,
|
Default::default(),
|
||||||
);
|
);
|
||||||
|
|
||||||
coll_interrupt.map(|state| {
|
coll_interrupt.map(|state| {
|
||||||
|
|||||||
@@ -1,17 +1,9 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
FighterInvulnerabilityState,
|
FighterInvulnerabilityState, animation::AnimKind, state::{
|
||||||
animation::AnimKind,
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::{LandingState, LandingType},
|
||||||
state::{
|
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
|
||||||
UpdateContext,
|
|
||||||
air::{self, AirborneStateCommon},
|
|
||||||
fall::FallState,
|
|
||||||
land::LandingType,
|
|
||||||
},
|
},
|
||||||
},
|
}, input, math::vec::FGVec2, stage::line::{StageLineID, StagePolyLineSegmentType},
|
||||||
input,
|
|
||||||
math::vec::FGVec2,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
@@ -41,18 +33,44 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
}
|
}
|
||||||
state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
|
state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
|
||||||
|
|
||||||
air::apply_air_motion(
|
air::apply_air_motion_with_knockback(state_context);
|
||||||
state_context.velocity,
|
|
||||||
state_context.translation,
|
|
||||||
state_context.prev_translation,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
air::collision_interrupt(state_context, LandingType::Special, false)
|
let can_wavesnap = self.direction.y.is_zero() || self.direction.y.is_negative();
|
||||||
|
|
||||||
|
if can_wavesnap {
|
||||||
|
for (poly_idx, poly) in state_context.stage_collision.stage_polys.iter().enumerate() {
|
||||||
|
for (segment_idx, segment) in poly.segments.iter().enumerate() {
|
||||||
|
if !matches!(segment.segment_type, StagePolyLineSegmentType::Floor) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
let bottom_point = state_context.translation.0 + state_context.ecb.get_bottom_point();
|
||||||
|
let point_in_segment = segment.segment.closest_point(bottom_point);
|
||||||
|
let dist_to_segment = point_in_segment.distance(bottom_point);
|
||||||
|
if dist_to_segment <= state_context.waveland_snap_distance {
|
||||||
|
state_context.ecb.bottom = point_in_segment - state_context.translation.0;
|
||||||
|
state_context.ecb.rebase_onto_bottom();
|
||||||
|
state_context.surface.land(StageLineID { polygon: poly_idx, segment: segment_idx }, state_context.ledge_info);
|
||||||
|
state_context.knockback_velocity.0 = FGVec2::ZERO;
|
||||||
|
state_context.knockback_state.clear();
|
||||||
|
return Some(FighterState::Land(LandingState::create(LandingType::Special)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
air::collision_interrupt(
|
||||||
|
state_context,
|
||||||
|
LandingType::Special,
|
||||||
|
crate::fighter::collision::AirCollisionOptions {
|
||||||
|
land_on_soft_platforms_from_below: true,
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
|
|||||||
@@ -43,8 +43,9 @@ impl FighterStateImpl for AngelState {
|
|||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
_state_context: &mut super::CollisionContext,
|
state_context: &mut super::CollisionContext,
|
||||||
) -> Option<super::FighterState> {
|
) -> Option<super::FighterState> {
|
||||||
|
state_context.apply_desired_ecb();
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -25,6 +25,7 @@ impl FighterStateImpl for FallState {
|
|||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.play_animation(AnimKind::Fall, true);
|
state_context.play_animation(AnimKind::Fall, true);
|
||||||
|
state_context.velocity.x = state_context.velocity.x.clamp(-state_context.fighter_attributes.air_drift_max, state_context.fighter_attributes.air_drift_max);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
@@ -38,7 +39,10 @@ impl FighterStateImpl for FallState {
|
|||||||
air::collision_interrupt(
|
air::collision_interrupt(
|
||||||
state_context,
|
state_context,
|
||||||
crate::fighter::state::land::LandingType::Normal,
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
true,
|
crate::fighter::collision::AirCollisionOptions {
|
||||||
|
can_pass_through_soft_platforms: true,
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+84
-55
@@ -4,16 +4,18 @@
|
|||||||
|
|
||||||
use crate::fighter::state::air_dodge::AirDodgeState;
|
use crate::fighter::state::air_dodge::AirDodgeState;
|
||||||
use crate::fighter::state::{
|
use crate::fighter::state::{
|
||||||
CollisionContext, FighterState, InterruptContext, air, crouch, dash, fall, ground_attack, turn, wait, walk,
|
CollisionContext, FighterState, InterruptContext, air, crouch, dash, fall, ground_attack, turn,
|
||||||
};
|
wait, walk,
|
||||||
use crate::fighter::{
|
|
||||||
FighterAttributes, FighterTranslation, FighterVelocity,
|
|
||||||
};
|
};
|
||||||
|
use crate::fighter::{collision, ecb};
|
||||||
|
use crate::fighter::{FighterAttributes, FighterTranslation, FighterVelocity};
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::input::FighterInput;
|
use crate::input::FighterInput;
|
||||||
use crate::math::int::{FGWide, FGi32};
|
use crate::math::int::{FGWide, FGi32};
|
||||||
use crate::math::vec::FGVec2;
|
use crate::math::vec::FGVec2;
|
||||||
use crate::stage::line::{StageLineID, StagePoly, StagePolyLineSegment, StagePolyLineSegmentType};
|
use crate::stage::line::{StagePoly, StagePolyLineSegment, StagePolyLineSegmentType};
|
||||||
|
#[cfg(test)]
|
||||||
|
use crate::stage::line::StageLineID;
|
||||||
|
|
||||||
pub fn apply_grounded_friction(friction: FGi32, ground_vel: FGi32) -> FGi32 {
|
pub fn apply_grounded_friction(friction: FGi32, ground_vel: FGi32) -> FGi32 {
|
||||||
if friction.abs() > ground_vel.abs() {
|
if friction.abs() > ground_vel.abs() {
|
||||||
@@ -148,10 +150,7 @@ fn resolve_grounded_position(
|
|||||||
GroundedPositionResult::InAir
|
GroundedPositionResult::InAir
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn apply_grounded_motion(
|
pub fn apply_grounded_motion(velocity: &FighterVelocity, translation: &mut FighterTranslation) {
|
||||||
velocity: &FighterVelocity,
|
|
||||||
translation: &mut FighterTranslation,
|
|
||||||
) {
|
|
||||||
// Vertical velocity should be 0 on the ground
|
// Vertical velocity should be 0 on the ground
|
||||||
translation.0 += FGVec2::new(velocity.0.x, FGi32::ZERO);
|
translation.0 += FGVec2::new(velocity.0.x, FGi32::ZERO);
|
||||||
}
|
}
|
||||||
@@ -176,61 +175,77 @@ pub fn collide_with_stage_grounded(
|
|||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
can_walk_off: bool,
|
can_walk_off: bool,
|
||||||
) -> GroundedMotionResult {
|
) -> GroundedMotionResult {
|
||||||
let translation = &mut state_context.translation;
|
let Some(mut line_id) = state_context.surface.line_id() else {
|
||||||
let ecb = &state_context.ecb;
|
state_context.apply_desired_ecb();
|
||||||
let stage_collision = state_context.stage_collision;
|
|
||||||
|
|
||||||
let Some(current_line_id) = state_context.surface.line_id() else {
|
|
||||||
return GroundedMotionResult::InAir;
|
return GroundedMotionResult::InAir;
|
||||||
};
|
};
|
||||||
|
let requested_translation = state_context.translation.0;
|
||||||
|
let movement = requested_translation - state_context.prev_translation.0;
|
||||||
|
let largest_change = movement
|
||||||
|
.x
|
||||||
|
.abs()
|
||||||
|
.max(movement.y.abs())
|
||||||
|
.max(ecb::ecb_max_delta(state_context.ecb, state_context.desired_ecb));
|
||||||
|
let steps = collision::collision_step_count(largest_change);
|
||||||
|
let movement_per_step = movement / FGi32::from_num(steps);
|
||||||
|
let mut current_position = state_context.prev_translation.0;
|
||||||
|
let mut current_ecb = *state_context.ecb;
|
||||||
|
|
||||||
let stage_poly = stage_collision.stage_polys.get(current_line_id.polygon);
|
for step in 0..steps {
|
||||||
|
ecb::interpolate_ecb(
|
||||||
|
&mut current_ecb,
|
||||||
|
*state_context.desired_ecb,
|
||||||
|
FGi32::ONE / FGi32::from_num(steps - step),
|
||||||
|
);
|
||||||
|
current_position = if step + 1 == steps {
|
||||||
|
requested_translation
|
||||||
|
} else {
|
||||||
|
state_context.prev_translation.0
|
||||||
|
+ movement_per_step * FGi32::from_num(step + 1)
|
||||||
|
};
|
||||||
|
|
||||||
if let Some(stage_poly) = stage_poly {
|
let Some(stage_poly) = state_context.stage_collision.stage_polys.get(line_id.polygon) else {
|
||||||
let ecb_bottom_pos = translation.0 + ecb.get_bottom_point();
|
*state_context.ecb = current_ecb;
|
||||||
|
state_context.translation.0 = current_position;
|
||||||
|
state_context.surface.apply_airborne_policy(
|
||||||
|
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
||||||
|
state_context.leave_ground_ecb_lock_duration,
|
||||||
|
);
|
||||||
|
return GroundedMotionResult::InAir;
|
||||||
|
};
|
||||||
match resolve_grounded_position(
|
match resolve_grounded_position(
|
||||||
stage_poly,
|
stage_poly,
|
||||||
current_line_id.segment,
|
line_id.segment,
|
||||||
ecb_bottom_pos,
|
current_position + current_ecb.bottom,
|
||||||
can_walk_off,
|
can_walk_off,
|
||||||
) {
|
) {
|
||||||
GroundedPositionResult::InGround {
|
GroundedPositionResult::InGround { point, segment_idx, blocked } => {
|
||||||
point,
|
line_id.segment = segment_idx;
|
||||||
segment_idx,
|
current_position = point - current_ecb.bottom;
|
||||||
blocked,
|
let segment = stage_poly.get_segment(segment_idx).unwrap();
|
||||||
} => {
|
|
||||||
let current_segment = stage_poly.get_segment(segment_idx).unwrap();
|
|
||||||
translation.0 = point - ecb.get_bottom_point();
|
|
||||||
state_context.velocity.0 = if blocked {
|
state_context.velocity.0 = if blocked {
|
||||||
FGVec2::ZERO
|
FGVec2::ZERO
|
||||||
} else {
|
} else {
|
||||||
state_context.velocity.0
|
state_context.velocity.0
|
||||||
- state_context
|
- state_context.velocity.0.project_onto_normalized(segment.normal)
|
||||||
.velocity
|
|
||||||
.0
|
|
||||||
.project_onto_normalized(current_segment.normal)
|
|
||||||
};
|
};
|
||||||
state_context.surface.land(StageLineID {
|
|
||||||
polygon: current_line_id.polygon,
|
|
||||||
segment: segment_idx,
|
|
||||||
});
|
|
||||||
GroundedMotionResult::InGround
|
|
||||||
}
|
}
|
||||||
GroundedPositionResult::InAir => {
|
GroundedPositionResult::InAir => {
|
||||||
|
*state_context.ecb = current_ecb;
|
||||||
|
state_context.translation.0 = current_position;
|
||||||
state_context.surface.apply_airborne_policy(
|
state_context.surface.apply_airborne_policy(
|
||||||
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
||||||
state_context.leave_ground_ecb_lock_duration,
|
state_context.leave_ground_ecb_lock_duration,
|
||||||
);
|
);
|
||||||
GroundedMotionResult::InAir
|
return GroundedMotionResult::InAir;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
state_context.surface.apply_airborne_policy(
|
|
||||||
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
|
||||||
state_context.leave_ground_ecb_lock_duration,
|
|
||||||
);
|
|
||||||
GroundedMotionResult::InAir
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
*state_context.ecb = current_ecb;
|
||||||
|
state_context.translation.0 = current_position;
|
||||||
|
state_context.surface.land(line_id, state_context.ledge_info);
|
||||||
|
GroundedMotionResult::InGround
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn collision_interrupt(ctx: &mut CollisionContext, can_walk_off: bool) -> Option<FighterState> {
|
pub fn collision_interrupt(ctx: &mut CollisionContext, can_walk_off: bool) -> Option<FighterState> {
|
||||||
@@ -245,11 +260,14 @@ pub fn collision_interrupt(ctx: &mut CollisionContext, can_walk_off: bool) -> Op
|
|||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
use crate::fighter::ecb::FighterPreviousECB;
|
use crate::fighter::attack::{FighterKnockbackState, FighterKnockbackVelocity};
|
||||||
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterSurfaceState};
|
use crate::fighter::ecb::{FighterDesiredECB, FighterPreviousECB};
|
||||||
use crate::math::rect::FGRect;
|
use crate::fighter::{
|
||||||
use crate::stage::line::StagePolyType;
|
FighterECB, FighterLedgeInformation, FighterPreviousTranslation, FighterSurfaceState,
|
||||||
|
};
|
||||||
use crate::input::FighterInput;
|
use crate::input::FighterInput;
|
||||||
|
use crate::math::rect::FGRect;
|
||||||
|
use crate::stage::line::StagePolyType;
|
||||||
|
|
||||||
fn two_segment_floor() -> StagePoly {
|
fn two_segment_floor() -> StagePoly {
|
||||||
StagePoly::build(
|
StagePoly::build(
|
||||||
@@ -371,6 +389,9 @@ use crate::stage::line::StagePolyType;
|
|||||||
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
||||||
let previous_translation = FighterPreviousTranslation(translation.0);
|
let previous_translation = FighterPreviousTranslation(translation.0);
|
||||||
let mut velocity = FighterVelocity::default();
|
let mut velocity = FighterVelocity::default();
|
||||||
|
let mut knockback_velocity = FighterKnockbackVelocity::default();
|
||||||
|
let mut knockback_state = FighterKnockbackState::default();
|
||||||
|
let mut ledge_info = FighterLedgeInformation::default();
|
||||||
let mut ecb = FighterECB {
|
let mut ecb = FighterECB {
|
||||||
bottom: FGVec2::lit("0.0", "-0.5"),
|
bottom: FGVec2::lit("0.0", "-0.5"),
|
||||||
top: FGVec2::lit("0.0", "0.5"),
|
top: FGVec2::lit("0.0", "0.5"),
|
||||||
@@ -378,14 +399,19 @@ use crate::stage::line::StagePolyType;
|
|||||||
right: FGVec2::lit("0.5", "0.0"),
|
right: FGVec2::lit("0.5", "0.0"),
|
||||||
};
|
};
|
||||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||||
|
let mut desired_ecb = FighterDesiredECB::from(ecb);
|
||||||
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
|
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
|
||||||
let mut context = CollisionContext {
|
let mut context = CollisionContext {
|
||||||
translation: &mut translation,
|
translation: &mut translation,
|
||||||
prev_translation: &previous_translation,
|
prev_translation: &previous_translation,
|
||||||
input: &FighterInput::default(),
|
input: &FighterInput::default(),
|
||||||
velocity: &mut velocity,
|
velocity: &mut velocity,
|
||||||
|
knockback_velocity: &mut knockback_velocity,
|
||||||
|
knockback_state: &mut knockback_state,
|
||||||
surface: &mut surface,
|
surface: &mut surface,
|
||||||
ecb: &mut ecb,
|
ecb: &mut ecb,
|
||||||
|
desired_ecb: &mut desired_ecb,
|
||||||
|
ledge_info: &mut ledge_info,
|
||||||
prev_ecb: &previous_ecb,
|
prev_ecb: &previous_ecb,
|
||||||
stage_collision: &stage_collision,
|
stage_collision: &stage_collision,
|
||||||
leave_ground_ecb_lock_duration: 10,
|
leave_ground_ecb_lock_duration: 10,
|
||||||
@@ -395,7 +421,7 @@ use crate::stage::line::StagePolyType;
|
|||||||
origin: FGVec2::ZERO,
|
origin: FGVec2::ZERO,
|
||||||
end: FGVec2::ZERO,
|
end: FGVec2::ZERO,
|
||||||
},
|
},
|
||||||
ledge_grab_lockout_active: false,
|
waveland_snap_distance: FGi32::ZERO,
|
||||||
};
|
};
|
||||||
|
|
||||||
assert!(matches!(
|
assert!(matches!(
|
||||||
@@ -432,6 +458,8 @@ use crate::stage::line::StagePolyType;
|
|||||||
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
||||||
let previous_translation = FighterPreviousTranslation(translation.0);
|
let previous_translation = FighterPreviousTranslation(translation.0);
|
||||||
let mut velocity = FighterVelocity::default();
|
let mut velocity = FighterVelocity::default();
|
||||||
|
let mut knockback_velocity = FighterKnockbackVelocity::default();
|
||||||
|
let mut knockback_state = FighterKnockbackState::default();
|
||||||
let mut ecb = FighterECB {
|
let mut ecb = FighterECB {
|
||||||
bottom: FGVec2::lit("0.0", "-0.5"),
|
bottom: FGVec2::lit("0.0", "-0.5"),
|
||||||
top: FGVec2::lit("0.0", "0.5"),
|
top: FGVec2::lit("0.0", "0.5"),
|
||||||
@@ -439,14 +467,20 @@ use crate::stage::line::StagePolyType;
|
|||||||
right: FGVec2::lit("0.5", "0.0"),
|
right: FGVec2::lit("0.5", "0.0"),
|
||||||
};
|
};
|
||||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||||
|
let mut desired_ecb = FighterDesiredECB::from(ecb);
|
||||||
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
|
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
|
||||||
|
let mut ledge_info = FighterLedgeInformation::default();
|
||||||
let mut context = CollisionContext {
|
let mut context = CollisionContext {
|
||||||
translation: &mut translation,
|
translation: &mut translation,
|
||||||
prev_translation: &previous_translation,
|
prev_translation: &previous_translation,
|
||||||
input: &FighterInput::default(),
|
input: &FighterInput::default(),
|
||||||
velocity: &mut velocity,
|
velocity: &mut velocity,
|
||||||
|
knockback_velocity: &mut knockback_velocity,
|
||||||
|
knockback_state: &mut knockback_state,
|
||||||
surface: &mut surface,
|
surface: &mut surface,
|
||||||
ecb: &mut ecb,
|
ecb: &mut ecb,
|
||||||
|
desired_ecb: &mut desired_ecb,
|
||||||
|
ledge_info: &mut ledge_info,
|
||||||
prev_ecb: &previous_ecb,
|
prev_ecb: &previous_ecb,
|
||||||
stage_collision: &stage_collision,
|
stage_collision: &stage_collision,
|
||||||
leave_ground_ecb_lock_duration: 10,
|
leave_ground_ecb_lock_duration: 10,
|
||||||
@@ -456,7 +490,7 @@ use crate::stage::line::StagePolyType;
|
|||||||
origin: FGVec2::ZERO,
|
origin: FGVec2::ZERO,
|
||||||
end: FGVec2::ZERO,
|
end: FGVec2::ZERO,
|
||||||
},
|
},
|
||||||
ledge_grab_lockout_active: false,
|
waveland_snap_distance: FGi32::ZERO,
|
||||||
};
|
};
|
||||||
|
|
||||||
assert!(matches!(
|
assert!(matches!(
|
||||||
@@ -496,15 +530,10 @@ pub fn grounded_movement_standstill_common_interrupts(
|
|||||||
pub fn perform_wavedash(input: &FighterInput, game_settings: &GameSettings) -> FighterState {
|
pub fn perform_wavedash(input: &FighterInput, game_settings: &GameSettings) -> FighterState {
|
||||||
// If aiming sideways and in the deadzone, do a perfect wavedash
|
// If aiming sideways and in the deadzone, do a perfect wavedash
|
||||||
// TODO: Improve this so we don't have to go through the airborne state first
|
// TODO: Improve this so we don't have to go through the airborne state first
|
||||||
let mut wavedash_dir =
|
let mut wavedash_dir = input.get_last_frame().movement.normalize_or_zero();
|
||||||
input
|
|
||||||
.get_last_frame()
|
|
||||||
.movement
|
|
||||||
.normalize_or_zero();
|
|
||||||
let movement = input.get_last_frame().movement;
|
let movement = input.get_last_frame().movement;
|
||||||
if movement.y.is_zero() && !movement.x.is_zero() {
|
if movement.y.is_zero() && !movement.x.is_zero() {
|
||||||
wavedash_dir.y =
|
wavedash_dir.y = -game_settings.input_common.stick_deadzone - FGi32::lit("-0.01");
|
||||||
-game_settings.input_common.stick_deadzone - FGi32::lit("-0.01");
|
|
||||||
wavedash_dir.x = movement.x.signum();
|
wavedash_dir.x = movement.x.signum();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,8 +1,6 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind,
|
animation::AnimKind, attack::{self, FighterHitReaction}, state::{
|
||||||
attack::{self, FighterHitReaction},
|
|
||||||
state::{
|
|
||||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||||
InterruptContext, UpdateContext,
|
InterruptContext, UpdateContext,
|
||||||
air::{self, AirborneStateCommon},
|
air::{self, AirborneStateCommon},
|
||||||
@@ -11,7 +9,7 @@ use crate::{
|
|||||||
land::LandingType,
|
land::LandingType,
|
||||||
wait::WaitState,
|
wait::WaitState,
|
||||||
},
|
},
|
||||||
}, math::{int::FGi32, vec::FGVec2},
|
}, math::vec::FGVec2,
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Clone, Debug, Hash)]
|
#[derive(Clone, Debug, Hash)]
|
||||||
@@ -25,14 +23,20 @@ pub struct HitstunState {
|
|||||||
pub hit_reaction: FighterHitReaction,
|
pub hit_reaction: FighterHitReaction,
|
||||||
pub hitstop_kind: HitstopStateKind,
|
pub hitstop_kind: HitstopStateKind,
|
||||||
knockback_applied: bool,
|
knockback_applied: bool,
|
||||||
|
stack_previous_knockback: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl HitstunState {
|
impl HitstunState {
|
||||||
pub fn new(hit_reaction: FighterHitReaction, hitstop_kind: HitstopStateKind) -> Self {
|
pub fn new(
|
||||||
|
hit_reaction: FighterHitReaction,
|
||||||
|
hitstop_kind: HitstopStateKind,
|
||||||
|
stack_previous_knockback: bool,
|
||||||
|
) -> Self {
|
||||||
Self {
|
Self {
|
||||||
hit_reaction,
|
hit_reaction,
|
||||||
hitstop_kind,
|
hitstop_kind,
|
||||||
knockback_applied: false,
|
knockback_applied: false,
|
||||||
|
stack_previous_knockback,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -40,6 +44,35 @@ impl HitstunState {
|
|||||||
impl FighterStateImpl for HitstunState {
|
impl FighterStateImpl for HitstunState {
|
||||||
const NAME: &'static str = "Hitstun";
|
const NAME: &'static str = "Hitstun";
|
||||||
|
|
||||||
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
|
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
|
||||||
|
match &self.hitstop_kind {
|
||||||
|
HitstopStateKind::Grounded => Some(FighterState::Wait(WaitState)),
|
||||||
|
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState::new(
|
||||||
|
AirborneStateCommon::default(),
|
||||||
|
))),
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
|
let animation = match self.hitstop_kind {
|
||||||
|
HitstopStateKind::Grounded => AnimKind::FlinchGround,
|
||||||
|
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||||
|
};
|
||||||
|
state_context.play_animation(animation, false);
|
||||||
|
state_context.velocity.0 = FGVec2::ZERO;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn on_exit(&mut self, state_context: &mut ExitContext) {
|
||||||
|
if matches!(self.hitstop_kind, HitstopStateKind::Grounded) {
|
||||||
|
state_context.knockback_velocity.0 = FGVec2::ZERO;
|
||||||
|
state_context.knockback_state.clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn name(&self) -> String {
|
fn name(&self) -> String {
|
||||||
let hitstop_kind = match self.hitstop_kind {
|
let hitstop_kind = match self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded => "Grounded",
|
HitstopStateKind::Grounded => "Grounded",
|
||||||
@@ -54,28 +87,29 @@ impl FighterStateImpl for HitstunState {
|
|||||||
format!("Hitstun ({hitstop_kind}, {hit_reaction_type})")
|
format!("Hitstun ({hitstop_kind}, {hit_reaction_type})")
|
||||||
}
|
}
|
||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
|
||||||
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
|
|
||||||
match &self.hitstop_kind {
|
|
||||||
HitstopStateKind::Grounded => Some(FighterState::Wait(WaitState)),
|
|
||||||
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState::new(
|
|
||||||
AirborneStateCommon::default(),
|
|
||||||
))),
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn update(&mut self, ctx: &mut UpdateContext) {
|
fn update(&mut self, ctx: &mut UpdateContext) {
|
||||||
if !self.knockback_applied {
|
if !self.knockback_applied {
|
||||||
let launch_direction = attack::directional_influence::apply_directional_influence(
|
let new_launch_direction = attack::directional_influence::apply_directional_influence(
|
||||||
ctx.input.get_last_frame().movement,
|
FGVec2::ZERO,
|
||||||
self.hit_reaction.launch_angle,
|
self.hit_reaction.launch_angle,
|
||||||
ctx.game_settings.fighter_common.di_max_angle,
|
ctx.game_settings.fighter_common.di_max_angle,
|
||||||
);
|
);
|
||||||
|
let new_knockback = new_launch_direction * self.hit_reaction.launch_velocity;
|
||||||
|
let combined_knockback = if self.stack_previous_knockback {
|
||||||
|
attack::stack_knockback(ctx.knockback_velocity.0, new_knockback)
|
||||||
|
} else {
|
||||||
|
new_knockback
|
||||||
|
};
|
||||||
|
let launch_speed = combined_knockback.length();
|
||||||
|
let launch_direction =
|
||||||
|
attack::directional_influence::apply_directional_influence_to_direction(
|
||||||
|
ctx.input.get_last_frame().movement,
|
||||||
|
combined_knockback.normalize_or_zero(),
|
||||||
|
ctx.game_settings.fighter_common.di_max_angle,
|
||||||
|
);
|
||||||
|
|
||||||
ctx.knockback_velocity.0 = launch_direction * self.hit_reaction.launch_velocity;
|
ctx.knockback_velocity.0 = launch_direction * launch_speed;
|
||||||
|
ctx.knockback_state.restart();
|
||||||
self.knockback_applied = true;
|
self.knockback_applied = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -83,30 +117,19 @@ impl FighterStateImpl for HitstunState {
|
|||||||
HitstopStateKind::Grounded => {}
|
HitstopStateKind::Grounded => {}
|
||||||
HitstopStateKind::Airborne => {
|
HitstopStateKind::Airborne => {
|
||||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
||||||
|
air::apply_air_motion_with_knockback(ctx);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let speed = ctx.knockback_velocity.length();
|
if matches!(self.hitstop_kind, HitstopStateKind::Grounded) {
|
||||||
let next_speed = speed
|
attack::decay_knockback(
|
||||||
.saturating_sub(ctx.game_settings.fighter_common.knockback_decay_per_frame)
|
ctx.knockback_velocity,
|
||||||
.max(FGi32::ZERO);
|
ctx.knockback_state,
|
||||||
|
ctx.game_settings.fighter_common.knockback_decay_per_frame,
|
||||||
ctx.knockback_velocity.0 = ctx.knockback_velocity.normalize_or_zero() * next_speed;
|
);
|
||||||
|
}
|
||||||
ctx.translation.0 += ctx.velocity.0 + ctx.knockback_velocity.0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
|
||||||
let animation = match self.hitstop_kind {
|
|
||||||
HitstopStateKind::Grounded => AnimKind::FlinchGround,
|
|
||||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
|
||||||
};
|
|
||||||
state_context.play_animation(animation, false);
|
|
||||||
state_context.velocity.0 = FGVec2::ZERO;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
@@ -114,7 +137,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
match &mut self.hitstop_kind {
|
match &mut self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded => collision_interrupt(state_context, true),
|
HitstopStateKind::Grounded => collision_interrupt(state_context, true),
|
||||||
HitstopStateKind::Airborne => {
|
HitstopStateKind::Airborne => {
|
||||||
air::collision_interrupt(state_context, LandingType::Normal, false)
|
air::collision_interrupt(state_context, LandingType::Normal, Default::default())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -99,6 +99,8 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
|
|
||||||
fn on_exit(&mut self, state_context: &mut crate::fighter::state::ExitContext) {
|
fn on_exit(&mut self, state_context: &mut crate::fighter::state::ExitContext) {
|
||||||
state_context.input.disable_hold_all();
|
state_context.input.disable_hold_all();
|
||||||
|
// We clear tap jump here, it may have weird interactions with air dodging up
|
||||||
|
state_context.input.clear_command(FighterCommands::TapJump);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
@@ -174,7 +176,10 @@ impl FighterStateImpl for JumpState {
|
|||||||
air::collision_interrupt(
|
air::collision_interrupt(
|
||||||
state_context,
|
state_context,
|
||||||
crate::fighter::state::land::LandingType::Normal,
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
true,
|
crate::fighter::collision::AirCollisionOptions {
|
||||||
|
can_pass_through_soft_platforms: true,
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext,
|
|||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::air::AirborneStateCommon;
|
use crate::fighter::state::air::AirborneStateCommon;
|
||||||
use crate::fighter::state::jump::{JumpState, JumpStateInitiator, JumpType};
|
use crate::fighter::state::jump::{JumpState, JumpStateInitiator, JumpType};
|
||||||
|
use crate::fighter::state::wait::WaitState;
|
||||||
use crate::fighter::state::{FighterState, ground};
|
use crate::fighter::state::{FighterState, ground};
|
||||||
use crate::fighter::FighterFacingDirection;
|
use crate::fighter::FighterFacingDirection;
|
||||||
use crate::input::FighterCommands;
|
use crate::input::FighterCommands;
|
||||||
@@ -11,7 +12,8 @@ use crate::stage::line::{StageLedgeSide, StageVertexID};
|
|||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub enum LedgeAction {
|
pub enum LedgeAction {
|
||||||
Jump(JumpStateInitiator)
|
Jump(JumpStateInitiator),
|
||||||
|
GetUp
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
@@ -29,6 +31,13 @@ impl LedgeActionState {
|
|||||||
is_in_grounded_phase: false,
|
is_in_grounded_phase: false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
pub fn create_getup(ledge_id: StageVertexID) -> Self {
|
||||||
|
LedgeActionState {
|
||||||
|
ledge_id,
|
||||||
|
ledge_action: LedgeAction::GetUp,
|
||||||
|
is_in_grounded_phase: false,
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for LedgeActionState {
|
impl FighterStateImpl for LedgeActionState {
|
||||||
@@ -50,6 +59,13 @@ impl FighterStateImpl for LedgeActionState {
|
|||||||
None
|
None
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
LedgeAction::GetUp => {
|
||||||
|
if state_context.is_current_animation_finished() {
|
||||||
|
Some(FighterState::Wait(WaitState))
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -61,10 +77,14 @@ impl FighterStateImpl for LedgeActionState {
|
|||||||
state_context.input.clear_command(FighterCommands::Jump);
|
state_context.input.clear_command(FighterCommands::Jump);
|
||||||
state_context.input.clear_command(FighterCommands::TapJump);
|
state_context.input.clear_command(FighterCommands::TapJump);
|
||||||
},
|
},
|
||||||
|
LedgeAction::GetUp => {
|
||||||
|
state_context.play_animation(AnimKind::LedgeGetUp, false);
|
||||||
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
state_context.velocity.0 = FGVec2::ZERO;
|
state_context.velocity.0 = FGVec2::ZERO;
|
||||||
state_context.knockback_velocity.0 = FGVec2::ZERO;
|
state_context.knockback_velocity.0 = FGVec2::ZERO;
|
||||||
|
state_context.knockback_state.clear();
|
||||||
let Some(ledge) = state_context.stage_collision.find_ledge_by_vertex(self.ledge_id) else {
|
let Some(ledge) = state_context.stage_collision.find_ledge_by_vertex(self.ledge_id) else {
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
@@ -105,7 +125,7 @@ impl FighterStateImpl for LedgeActionState {
|
|||||||
|
|
||||||
self.is_in_grounded_phase = true;
|
self.is_in_grounded_phase = true;
|
||||||
state_context.translation.0 = ledge.position;
|
state_context.translation.0 = ledge.position;
|
||||||
state_context.surface.land(segment_id);
|
state_context.surface.land(segment_id, state_context.ledge_info);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -125,8 +145,9 @@ impl FighterStateImpl for LedgeActionState {
|
|||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
_state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
|
state_context.apply_desired_ecb();
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,75 @@
|
|||||||
|
use super::{
|
||||||
|
EnterContext, FighterStateImpl, InterruptContext, UpdateContext,
|
||||||
|
};
|
||||||
|
use crate::fighter::{FighterFacingDirection, FighterInvulnerabilityState};
|
||||||
|
use crate::fighter::animation::AnimKind;
|
||||||
|
use crate::fighter::state::{ExitContext, FighterState};
|
||||||
|
use crate::fighter::state::air::AirborneStateCommon;
|
||||||
|
use crate::fighter::state::ledge_wait::LedgeWaitState;
|
||||||
|
use crate::stage::line::{StageLedgeSide, StageVertexID};
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Hash)]
|
||||||
|
pub struct LedgeGrabState {
|
||||||
|
ledge_id: StageVertexID
|
||||||
|
}
|
||||||
|
|
||||||
|
impl LedgeGrabState {
|
||||||
|
pub fn new(ledge_id: StageVertexID) -> Self {
|
||||||
|
Self {
|
||||||
|
ledge_id
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FighterStateImpl for LedgeGrabState {
|
||||||
|
const NAME: &'static str = "LedgeGrab";
|
||||||
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
|
if state_context.is_current_animation_finished() {
|
||||||
|
Some(FighterState::LedgeWait(LedgeWaitState {
|
||||||
|
airborne_state_common: AirborneStateCommon::default(),
|
||||||
|
ledge_id: self.ledge_id.clone()
|
||||||
|
}))
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
|
state_context.play_animation(AnimKind::LedgeGrab, false);
|
||||||
|
state_context.knockback_velocity.0 = crate::math::vec::FGVec2::ZERO;
|
||||||
|
state_context.knockback_state.clear();
|
||||||
|
|
||||||
|
*state_context.vulnerability = FighterInvulnerabilityState::Intangible {
|
||||||
|
frames_remaining: None,
|
||||||
|
};
|
||||||
|
|
||||||
|
let Some(ledge) = state_context.stage_collision.find_ledge_by_vertex(self.ledge_id) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
state_context.translation.0 = ledge.position;
|
||||||
|
*state_context.facing_direction = match ledge.hang_side {
|
||||||
|
StageLedgeSide::Left => FighterFacingDirection::Right,
|
||||||
|
StageLedgeSide::Right => FighterFacingDirection::Left,
|
||||||
|
};
|
||||||
|
if let Some(root_position) = state_context.initial_animation_root_position() {
|
||||||
|
state_context.translation.0 = root_position;
|
||||||
|
}
|
||||||
|
state_context.presentation_snap.0 = true;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
fn on_exit(&mut self, state_context: &mut ExitContext) {
|
||||||
|
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
|
if let Some(root_position) = state_context.animation_root_position {
|
||||||
|
state_context.translation.0 = root_position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -24,6 +24,13 @@ impl FighterStateImpl for LedgeWaitState {
|
|||||||
} else if state_context.input.has_command(FighterCommands::TapJump) {
|
} else if state_context.input.has_command(FighterCommands::TapJump) {
|
||||||
return Some(FighterState::LedgeAction(LedgeActionState::create_jump(self.ledge_id, JumpStateInitiator::Tap)));
|
return Some(FighterState::LedgeAction(LedgeActionState::create_jump(self.ledge_id, JumpStateInitiator::Tap)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if is_ledge_getup_input(state_context.input.get_last_frame().movement.x,
|
||||||
|
state_context.game_settings.input_common.run_stick_threshold,
|
||||||
|
state_context.facing_direction) {
|
||||||
|
return Some(FighterState::LedgeAction(LedgeActionState::create_getup(self.ledge_id)));
|
||||||
|
}
|
||||||
|
|
||||||
if is_ledge_drop_input(state_context.input.get_last_frame().movement.x,
|
if is_ledge_drop_input(state_context.input.get_last_frame().movement.x,
|
||||||
state_context.game_settings.input_common.run_stick_threshold,
|
state_context.game_settings.input_common.run_stick_threshold,
|
||||||
state_context.facing_direction) {
|
state_context.facing_direction) {
|
||||||
@@ -58,14 +65,21 @@ impl FighterStateImpl for LedgeWaitState {
|
|||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.velocity.0 = FGVec2::ZERO;
|
state_context.velocity.0 = FGVec2::ZERO;
|
||||||
state_context.knockback_velocity.0 = FGVec2::ZERO;
|
state_context.knockback_velocity.0 = FGVec2::ZERO;
|
||||||
*state_context.vulnerability = FighterInvulnerabilityState::Intangible {
|
state_context.knockback_state.clear();
|
||||||
frames_remaining: Some(
|
|
||||||
state_context
|
if state_context.ledge_info.grab_count < state_context.game_settings.fighter_common.max_ledge_grab_count {
|
||||||
|
*state_context.vulnerability = FighterInvulnerabilityState::Intangible {
|
||||||
|
frames_remaining: Some(
|
||||||
|
state_context
|
||||||
.game_settings
|
.game_settings
|
||||||
.fighter_common
|
.fighter_common
|
||||||
.ledge_grab_invulnerability_duration,
|
.ledge_grab_invulnerability_duration,
|
||||||
),
|
),
|
||||||
};
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
state_context.ledge_info.grab_count = state_context.ledge_info.grab_count.saturating_add(1);
|
||||||
|
|
||||||
let Some(ledge) = state_context.stage_collision.find_ledge_by_vertex(self.ledge_id) else {
|
let Some(ledge) = state_context.stage_collision.find_ledge_by_vertex(self.ledge_id) else {
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
@@ -89,8 +103,9 @@ impl FighterStateImpl for LedgeWaitState {
|
|||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
_state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
|
state_context.apply_desired_ecb();
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -135,3 +150,18 @@ fn is_ledge_drop_input(
|
|||||||
|
|
||||||
false
|
false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn is_ledge_getup_input(
|
||||||
|
horizontal_input: crate::math::int::FGi32,
|
||||||
|
threshold: crate::math::int::FGi32,
|
||||||
|
facing_dir: &FighterFacingDirection,
|
||||||
|
) -> bool {
|
||||||
|
let dir = facing_dir.to_sign();
|
||||||
|
if horizontal_input.abs() > threshold {
|
||||||
|
if dir == horizontal_input.signum() {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
false
|
||||||
|
}
|
||||||
|
|||||||
+83
-26
@@ -7,12 +7,12 @@ use bevy::prelude::*;
|
|||||||
|
|
||||||
use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
|
use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
|
||||||
use crate::fighter::attack::{
|
use crate::fighter::attack::{
|
||||||
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
|
FighterAttackScriptAssets, FighterKnockbackState, FighterKnockbackVelocity,
|
||||||
FighterStaleMoveQueue, HitStop,
|
FighterPendingHitReaction, FighterStaleMoveQueue, HitStop,
|
||||||
};
|
};
|
||||||
use crate::fighter::attributes::FighterAttributes;
|
use crate::fighter::attributes::FighterAttributes;
|
||||||
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
||||||
use crate::fighter::ecb::FighterPreviousECB;
|
use crate::fighter::ecb::{self, FighterDesiredECB, FighterPreviousECB};
|
||||||
use crate::fighter::manifest::FighterManifest;
|
use crate::fighter::manifest::FighterManifest;
|
||||||
use crate::fighter::state::hitstun::HitstunState;
|
use crate::fighter::state::hitstun::HitstunState;
|
||||||
use crate::fighter::surface::EcbLockPolicy;
|
use crate::fighter::surface::EcbLockPolicy;
|
||||||
@@ -20,7 +20,7 @@ use crate::fighter::visual::FighterAnimations;
|
|||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
Fighter, FighterDamage, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
Fighter, FighterDamage, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||||
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
||||||
FighterInvulnerabilityState, FighterLedgeGrabLockout, FighterPendingRespawn,
|
FighterInvulnerabilityState, FighterLedgeInformation, FighterPendingRespawn,
|
||||||
FighterPresentationSnap, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation,
|
FighterPresentationSnap, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation,
|
||||||
FighterVelocity,
|
FighterVelocity,
|
||||||
};
|
};
|
||||||
@@ -49,13 +49,14 @@ pub mod ground_attack;
|
|||||||
pub mod hitstun;
|
pub mod hitstun;
|
||||||
pub mod jump;
|
pub mod jump;
|
||||||
pub mod land;
|
pub mod land;
|
||||||
|
pub mod ledge_action;
|
||||||
|
pub mod ledge_grab;
|
||||||
|
pub mod ledge_wait;
|
||||||
pub mod platform_pass;
|
pub mod platform_pass;
|
||||||
pub mod run;
|
pub mod run;
|
||||||
pub mod turn;
|
pub mod turn;
|
||||||
pub mod wait;
|
pub mod wait;
|
||||||
pub mod walk;
|
pub mod walk;
|
||||||
pub mod ledge_wait;
|
|
||||||
pub mod ledge_action;
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||||
pub enum SurfacePolicy {
|
pub enum SurfacePolicy {
|
||||||
@@ -119,8 +120,9 @@ pub trait FighterStateImpl: Sized {
|
|||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
&mut self,
|
&mut self,
|
||||||
_state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
|
state_context.apply_desired_ecb();
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -139,7 +141,7 @@ pub struct AnimationStatus {
|
|||||||
pub struct InterruptContext<'a> {
|
pub struct InterruptContext<'a> {
|
||||||
pub input: &'a FighterInput,
|
pub input: &'a FighterInput,
|
||||||
pub facing_direction: &'a mut FighterFacingDirection,
|
pub facing_direction: &'a mut FighterFacingDirection,
|
||||||
pub ledge_grab_lockout: &'a mut FighterLedgeGrabLockout,
|
pub ledge_grab_lockout: &'a mut FighterLedgeInformation,
|
||||||
pub game_settings: &'a GameSettings,
|
pub game_settings: &'a GameSettings,
|
||||||
pub fighter_attributes: &'a FighterAttributes,
|
pub fighter_attributes: &'a FighterAttributes,
|
||||||
pub surface: &'a FighterSurfaceState,
|
pub surface: &'a FighterSurfaceState,
|
||||||
@@ -165,12 +167,14 @@ pub struct EnterContext<'a> {
|
|||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub translation: &'a mut FighterTranslation,
|
pub translation: &'a mut FighterTranslation,
|
||||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||||
|
pub knockback_state: &'a mut FighterKnockbackState,
|
||||||
pub stale_move_queue: &'a mut FighterStaleMoveQueue,
|
pub stale_move_queue: &'a mut FighterStaleMoveQueue,
|
||||||
pub facing_direction: &'a mut FighterFacingDirection,
|
pub facing_direction: &'a mut FighterFacingDirection,
|
||||||
pub animation_frame: &'a mut FighterAnimationFrame,
|
pub animation_frame: &'a mut FighterAnimationFrame,
|
||||||
pub presentation_snap: &'a mut FighterPresentationSnap,
|
pub presentation_snap: &'a mut FighterPresentationSnap,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||||
|
pub ledge_info: &'a mut FighterLedgeInformation,
|
||||||
pub fighter_attributes: &'a FighterAttributes,
|
pub fighter_attributes: &'a FighterAttributes,
|
||||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||||
pub game_settings: &'a GameSettings,
|
pub game_settings: &'a GameSettings,
|
||||||
@@ -190,10 +194,7 @@ impl EnterContext<'_> {
|
|||||||
let position = self
|
let position = self
|
||||||
.baked_animations
|
.baked_animations
|
||||||
.initial_root_position(self.animation_frame.kind, self.model_scale)?;
|
.initial_root_position(self.animation_frame.kind, self.model_scale)?;
|
||||||
Some(
|
Some(self.translation.0 + animation_position_to_gameplay(position, self.facing_direction))
|
||||||
self.translation.0
|
|
||||||
+ animation_position_to_gameplay(position, self.facing_direction),
|
|
||||||
)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_animation_duration(&self, kind: AnimKind) -> Option<usize> {
|
pub fn get_animation_duration(&self, kind: AnimKind) -> Option<usize> {
|
||||||
@@ -204,6 +205,8 @@ impl EnterContext<'_> {
|
|||||||
pub struct ExitContext<'a> {
|
pub struct ExitContext<'a> {
|
||||||
pub input: &'a mut FighterInput,
|
pub input: &'a mut FighterInput,
|
||||||
pub hitboxes: &'a mut FighterHitboxes,
|
pub hitboxes: &'a mut FighterHitboxes,
|
||||||
|
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||||
|
pub knockback_state: &'a mut FighterKnockbackState,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||||
}
|
}
|
||||||
@@ -216,7 +219,9 @@ pub struct UpdateContext<'a> {
|
|||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||||
|
pub knockback_state: &'a mut FighterKnockbackState,
|
||||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||||
|
pub ledge_info: &'a mut FighterLedgeInformation,
|
||||||
pub game_settings: &'a GameSettings,
|
pub game_settings: &'a GameSettings,
|
||||||
/// Root motion in the fighter's gameplay plane: X is world-right and Y is
|
/// Root motion in the fighter's gameplay plane: X is world-right and Y is
|
||||||
/// world-up. Animation +Z is forward and is mirrored by facing direction.
|
/// world-up. Animation +Z is forward and is mirrored by facing direction.
|
||||||
@@ -250,39 +255,50 @@ pub struct CollisionContext<'a> {
|
|||||||
pub prev_translation: &'a FighterPreviousTranslation,
|
pub prev_translation: &'a FighterPreviousTranslation,
|
||||||
pub input: &'a FighterInput,
|
pub input: &'a FighterInput,
|
||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
|
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||||
|
pub knockback_state: &'a mut FighterKnockbackState,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
pub ecb: &'a mut FighterECB,
|
pub ecb: &'a mut FighterECB,
|
||||||
|
pub desired_ecb: &'a mut FighterDesiredECB,
|
||||||
pub prev_ecb: &'a FighterPreviousECB,
|
pub prev_ecb: &'a FighterPreviousECB,
|
||||||
pub stage_collision: &'a StageCollision,
|
pub stage_collision: &'a StageCollision,
|
||||||
pub leave_ground_ecb_lock_duration: u32,
|
pub leave_ground_ecb_lock_duration: u32,
|
||||||
pub presentation_snap: &'a mut FighterPresentationSnap,
|
pub presentation_snap: &'a mut FighterPresentationSnap,
|
||||||
|
pub ledge_info: &'a mut FighterLedgeInformation,
|
||||||
pub fighter_ledge_collision_box: FGRect,
|
pub fighter_ledge_collision_box: FGRect,
|
||||||
pub ledge_grab_lockout_active: bool,
|
|
||||||
pub downward_stick_threshold: FGi32,
|
pub downward_stick_threshold: FGi32,
|
||||||
|
pub waveland_snap_distance: FGi32,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl CollisionContext<'_> {
|
impl CollisionContext<'_> {
|
||||||
|
/// Commit the target pose before resolving this frame. The collision
|
||||||
|
/// substep resolver can later replace this with fractional steps.
|
||||||
|
pub fn apply_desired_ecb(&mut self) {
|
||||||
|
ecb::interpolate_ecb(self.ecb, *self.desired_ecb, FGi32::ONE);
|
||||||
|
}
|
||||||
|
|
||||||
pub fn air_collide_with_stage(
|
pub fn air_collide_with_stage(
|
||||||
&self,
|
&mut self,
|
||||||
can_ignore_soft_platforms: bool,
|
mut options: crate::fighter::collision::AirCollisionOptions,
|
||||||
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
||||||
let ignored_polys = self.surface.ignored_polygon_ids();
|
let ignored_polys = self.surface.ignored_polygon_ids();
|
||||||
let ignore_soft_platforms = can_ignore_soft_platforms
|
options.can_pass_through_soft_platforms = options.can_pass_through_soft_platforms
|
||||||
&& self.input.get_last_frame().movement.y <= -self.downward_stick_threshold;
|
&& self.input.get_last_frame().movement.y <= -self.downward_stick_threshold;
|
||||||
crate::fighter::collision::air_collide_with_stage(
|
crate::fighter::collision::air_collide_with_stage_substepped(
|
||||||
self.prev_translation,
|
self.prev_translation,
|
||||||
self.translation,
|
self.translation,
|
||||||
self.prev_ecb,
|
self.velocity,
|
||||||
self.ecb,
|
self.ecb,
|
||||||
|
self.desired_ecb,
|
||||||
self.stage_collision,
|
self.stage_collision,
|
||||||
&ignored_polys,
|
&ignored_polys,
|
||||||
ignore_soft_platforms,
|
options,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
pub fn air_collide_with_ledges(
|
pub fn air_collide_with_ledges(
|
||||||
&self,
|
&self,
|
||||||
) -> Option<crate::fighter::collision::AirCollisionWithLedgeResult> {
|
) -> Option<crate::fighter::collision::AirCollisionWithLedgeResult> {
|
||||||
if self.ledge_grab_lockout_active {
|
if self.ledge_info.is_regrab_lockout_active() {
|
||||||
return None;
|
return None;
|
||||||
}
|
}
|
||||||
crate::fighter::collision::air_collide_with_ledges(
|
crate::fighter::collision::air_collide_with_ledges(
|
||||||
@@ -305,6 +321,7 @@ fighter_states! {
|
|||||||
Land => land::LandingState,
|
Land => land::LandingState,
|
||||||
LedgeWait => ledge_wait::LedgeWaitState,
|
LedgeWait => ledge_wait::LedgeWaitState,
|
||||||
LedgeAction => ledge_action::LedgeActionState,
|
LedgeAction => ledge_action::LedgeActionState,
|
||||||
|
LedgeGrab => ledge_grab::LedgeGrabState,
|
||||||
AirDodge => air_dodge::AirDodgeState,
|
AirDodge => air_dodge::AirDodgeState,
|
||||||
Turn => turn::TurnState,
|
Turn => turn::TurnState,
|
||||||
GroundAttack => ground_attack::GroundAttackState,
|
GroundAttack => ground_attack::GroundAttackState,
|
||||||
@@ -324,13 +341,15 @@ pub struct FighterFrameQuery {
|
|||||||
pub velocity: &'static mut FighterVelocity,
|
pub velocity: &'static mut FighterVelocity,
|
||||||
pub surface: &'static mut FighterSurfaceState,
|
pub surface: &'static mut FighterSurfaceState,
|
||||||
pub knockback_velocity: &'static mut FighterKnockbackVelocity,
|
pub knockback_velocity: &'static mut FighterKnockbackVelocity,
|
||||||
|
pub knockback_state: &'static mut FighterKnockbackState,
|
||||||
pub stale_move_queue: &'static mut FighterStaleMoveQueue,
|
pub stale_move_queue: &'static mut FighterStaleMoveQueue,
|
||||||
pub ecb: &'static mut FighterECB,
|
pub ecb: &'static mut FighterECB,
|
||||||
|
pub desired_ecb: &'static mut FighterDesiredECB,
|
||||||
pub prev_ecb: &'static FighterPreviousECB,
|
pub prev_ecb: &'static FighterPreviousECB,
|
||||||
pub facing_direction: &'static mut FighterFacingDirection,
|
pub facing_direction: &'static mut FighterFacingDirection,
|
||||||
pub animation_frame: &'static mut FighterAnimationFrame,
|
pub animation_frame: &'static mut FighterAnimationFrame,
|
||||||
pub vulnerability: &'static mut FighterInvulnerabilityState,
|
pub vulnerability: &'static mut FighterInvulnerabilityState,
|
||||||
pub ledge_grab_lockout: &'static mut FighterLedgeGrabLockout,
|
pub ledge_information: &'static mut FighterLedgeInformation,
|
||||||
pub fighter: &'static Fighter,
|
pub fighter: &'static Fighter,
|
||||||
pub bone_matrices: &'static FighterBoneMatrices,
|
pub bone_matrices: &'static FighterBoneMatrices,
|
||||||
}
|
}
|
||||||
@@ -366,7 +385,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
InterruptContext {
|
InterruptContext {
|
||||||
input: &self.input,
|
input: &self.input,
|
||||||
facing_direction: &mut self.facing_direction,
|
facing_direction: &mut self.facing_direction,
|
||||||
ledge_grab_lockout: &mut self.ledge_grab_lockout,
|
ledge_grab_lockout: &mut self.ledge_information,
|
||||||
game_settings,
|
game_settings,
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
animation,
|
animation,
|
||||||
@@ -391,6 +410,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
hitboxes: &mut self.hitboxes,
|
hitboxes: &mut self.hitboxes,
|
||||||
velocity: &mut self.velocity,
|
velocity: &mut self.velocity,
|
||||||
knockback_velocity: &mut self.knockback_velocity,
|
knockback_velocity: &mut self.knockback_velocity,
|
||||||
|
knockback_state: &mut self.knockback_state,
|
||||||
translation: &mut self.translation,
|
translation: &mut self.translation,
|
||||||
stale_move_queue: &mut self.stale_move_queue,
|
stale_move_queue: &mut self.stale_move_queue,
|
||||||
facing_direction: &mut self.facing_direction,
|
facing_direction: &mut self.facing_direction,
|
||||||
@@ -398,6 +418,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
surface: &mut self.surface,
|
surface: &mut self.surface,
|
||||||
vulnerability: &mut self.vulnerability,
|
vulnerability: &mut self.vulnerability,
|
||||||
presentation_snap: &mut self.presentation_snap,
|
presentation_snap: &mut self.presentation_snap,
|
||||||
|
ledge_info: &mut self.ledge_information,
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
game_settings,
|
game_settings,
|
||||||
@@ -411,6 +432,8 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
ExitContext {
|
ExitContext {
|
||||||
input: &mut self.input,
|
input: &mut self.input,
|
||||||
hitboxes: &mut self.hitboxes,
|
hitboxes: &mut self.hitboxes,
|
||||||
|
knockback_velocity: &mut self.knockback_velocity,
|
||||||
|
knockback_state: &mut self.knockback_state,
|
||||||
surface: &mut self.surface,
|
surface: &mut self.surface,
|
||||||
vulnerability: &mut self.vulnerability,
|
vulnerability: &mut self.vulnerability,
|
||||||
}
|
}
|
||||||
@@ -440,11 +463,13 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
velocity: &mut self.velocity,
|
velocity: &mut self.velocity,
|
||||||
surface: &mut self.surface,
|
surface: &mut self.surface,
|
||||||
knockback_velocity: &mut self.knockback_velocity,
|
knockback_velocity: &mut self.knockback_velocity,
|
||||||
|
knockback_state: &mut self.knockback_state,
|
||||||
game_settings,
|
game_settings,
|
||||||
animation_root_motion_delta,
|
animation_root_motion_delta,
|
||||||
animation_root_position,
|
animation_root_position,
|
||||||
animation_frame: self.animation_frame.frame,
|
animation_frame: self.animation_frame.frame,
|
||||||
vulnerability: &mut self.vulnerability,
|
vulnerability: &mut self.vulnerability,
|
||||||
|
ledge_info: &mut self.ledge_information,
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
attack_scripts,
|
attack_scripts,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
@@ -469,8 +494,12 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
presentation_snap: &mut self.presentation_snap,
|
presentation_snap: &mut self.presentation_snap,
|
||||||
input: &self.input,
|
input: &self.input,
|
||||||
velocity: &mut self.velocity,
|
velocity: &mut self.velocity,
|
||||||
|
knockback_velocity: &mut self.knockback_velocity,
|
||||||
|
knockback_state: &mut self.knockback_state,
|
||||||
surface: &mut self.surface,
|
surface: &mut self.surface,
|
||||||
ecb: &mut self.ecb,
|
ecb: &mut self.ecb,
|
||||||
|
desired_ecb: &mut self.desired_ecb,
|
||||||
|
ledge_info: &mut self.ledge_information,
|
||||||
prev_ecb: &self.prev_ecb,
|
prev_ecb: &self.prev_ecb,
|
||||||
stage_collision,
|
stage_collision,
|
||||||
leave_ground_ecb_lock_duration: game_settings
|
leave_ground_ecb_lock_duration: game_settings
|
||||||
@@ -478,7 +507,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
.leave_ground_ecb_frame_lock_duration,
|
.leave_ground_ecb_frame_lock_duration,
|
||||||
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
|
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
|
||||||
fighter_ledge_collision_box,
|
fighter_ledge_collision_box,
|
||||||
ledge_grab_lockout_active: self.ledge_grab_lockout.is_active(),
|
waveland_snap_distance: game_settings.fighter_common.waveland_snap_distance,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -639,9 +668,16 @@ pub fn state_interrupt_system(
|
|||||||
}
|
}
|
||||||
|
|
||||||
info!("Entering hitstop kind: {:?}", hitstop_kind);
|
info!("Entering hitstop kind: {:?}", hitstop_kind);
|
||||||
|
let stack_previous_knockback = !frame.surface.is_grounded()
|
||||||
|
&& !frame.knockback_velocity.0.length_squared().is_zero()
|
||||||
|
&& frame
|
||||||
|
.knockback_state
|
||||||
|
.can_stack(game_settings.fighter_common.knockback_stacking_window);
|
||||||
|
|
||||||
Some(FighterState::Hitstun(HitstunState::new(
|
Some(FighterState::Hitstun(HitstunState::new(
|
||||||
reaction,
|
reaction,
|
||||||
hitstop_kind,
|
hitstop_kind,
|
||||||
|
stack_previous_knockback,
|
||||||
)))
|
)))
|
||||||
} else if hitstop.remaining_frames > 0 {
|
} else if hitstop.remaining_frames > 0 {
|
||||||
None
|
None
|
||||||
@@ -737,6 +773,8 @@ pub fn state_collision_interrupt_system(
|
|||||||
|
|
||||||
// Clear hitstop
|
// Clear hitstop
|
||||||
hitstop.remaining_frames = 0;
|
hitstop.remaining_frames = 0;
|
||||||
|
frame.knockback_velocity.0 = FGVec2::ZERO;
|
||||||
|
frame.knockback_state.clear();
|
||||||
|
|
||||||
// subtract one stock
|
// subtract one stock
|
||||||
|
|
||||||
@@ -751,6 +789,9 @@ pub fn state_collision_interrupt_system(
|
|||||||
|
|
||||||
// reset percentage
|
// reset percentage
|
||||||
*damage = FighterDamage::default();
|
*damage = FighterDamage::default();
|
||||||
|
// reset ledge
|
||||||
|
|
||||||
|
*frame.ledge_information = FighterLedgeInformation::default();
|
||||||
|
|
||||||
transition_state(
|
transition_state(
|
||||||
&mut state,
|
&mut state,
|
||||||
@@ -827,17 +868,33 @@ mod tests {
|
|||||||
let input = FighterInput::default();
|
let input = FighterInput::default();
|
||||||
let mut translation = FighterTranslation::default();
|
let mut translation = FighterTranslation::default();
|
||||||
let mut velocity = FighterVelocity::default();
|
let mut velocity = FighterVelocity::default();
|
||||||
|
let mut knockback_velocity = FighterKnockbackVelocity::default();
|
||||||
|
let mut knockback_state = FighterKnockbackState::default();
|
||||||
let mut surface = FighterSurfaceState::default();
|
let mut surface = FighterSurfaceState::default();
|
||||||
let mut ecb = FighterECB::default();
|
let mut ecb = FighterECB::default();
|
||||||
|
let mut desired_ecb = FighterDesiredECB {
|
||||||
|
top: FGVec2::lit("0", "2"),
|
||||||
|
bottom: FGVec2::ZERO,
|
||||||
|
left: FGVec2::lit("-1", "1"),
|
||||||
|
right: FGVec2::lit("1", "1"),
|
||||||
|
};
|
||||||
|
let mut ledge_info = FighterLedgeInformation {
|
||||||
|
regrab_lockout_remaining_frames: 5,
|
||||||
|
..default()
|
||||||
|
};
|
||||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||||
let mut presentation_snap = FighterPresentationSnap::default();
|
let mut presentation_snap = FighterPresentationSnap::default();
|
||||||
let mut context = CollisionContext {
|
let context = CollisionContext {
|
||||||
translation: &mut translation,
|
translation: &mut translation,
|
||||||
prev_translation: &previous_translation,
|
prev_translation: &previous_translation,
|
||||||
input: &input,
|
input: &input,
|
||||||
velocity: &mut velocity,
|
velocity: &mut velocity,
|
||||||
|
knockback_velocity: &mut knockback_velocity,
|
||||||
|
knockback_state: &mut knockback_state,
|
||||||
surface: &mut surface,
|
surface: &mut surface,
|
||||||
ecb: &mut ecb,
|
ecb: &mut ecb,
|
||||||
|
desired_ecb: &mut desired_ecb,
|
||||||
|
ledge_info: &mut ledge_info,
|
||||||
prev_ecb: &previous_ecb,
|
prev_ecb: &previous_ecb,
|
||||||
stage_collision: &stage_collision,
|
stage_collision: &stage_collision,
|
||||||
leave_ground_ecb_lock_duration: 0,
|
leave_ground_ecb_lock_duration: 0,
|
||||||
@@ -846,12 +903,12 @@ mod tests {
|
|||||||
origin: FGVec2::lit("-1", "1"),
|
origin: FGVec2::lit("-1", "1"),
|
||||||
end: FGVec2::lit("1", "-1"),
|
end: FGVec2::lit("1", "-1"),
|
||||||
},
|
},
|
||||||
ledge_grab_lockout_active: true,
|
|
||||||
downward_stick_threshold: FGi32::ONE,
|
downward_stick_threshold: FGi32::ONE,
|
||||||
|
waveland_snap_distance: FGi32::ZERO,
|
||||||
};
|
};
|
||||||
|
|
||||||
assert!(context.air_collide_with_ledges().is_none());
|
assert!(context.air_collide_with_ledges().is_none());
|
||||||
context.ledge_grab_lockout_active = false;
|
context.ledge_info.regrab_lockout_remaining_frames = 0;
|
||||||
assert_eq!(
|
assert_eq!(
|
||||||
context.air_collide_with_ledges().map(|result| result.ledge),
|
context.air_collide_with_ledges().map(|result| result.ledge),
|
||||||
Some(ledge_id)
|
Some(ledge_id)
|
||||||
|
|||||||
@@ -46,7 +46,10 @@ impl FighterStateImpl for PlatformPassState {
|
|||||||
air::collision_interrupt(
|
air::collision_interrupt(
|
||||||
state_context,
|
state_context,
|
||||||
crate::fighter::state::land::LandingType::Normal,
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
true,
|
crate::fighter::collision::AirCollisionOptions {
|
||||||
|
can_pass_through_soft_platforms: true,
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+13
-5
@@ -1,6 +1,6 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
use crate::stage::line::StageLineID;
|
use crate::{fighter::FighterLedgeInformation, stage::line::StageLineID};
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||||
pub enum EcbLockPolicy {
|
pub enum EcbLockPolicy {
|
||||||
@@ -53,8 +53,9 @@ impl FighterSurfaceState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(crate) fn land(&mut self, line_id: StageLineID) {
|
pub(crate) fn land(&mut self, line_id: StageLineID, ledge_info: &mut FighterLedgeInformation) {
|
||||||
*self = Self::Grounded { line_id };
|
*self = Self::Grounded { line_id };
|
||||||
|
ledge_info.grab_count = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn clear_polygon_ignore(&mut self, polygon: usize) {
|
pub fn clear_polygon_ignore(&mut self, polygon: usize) {
|
||||||
@@ -151,7 +152,11 @@ mod tests {
|
|||||||
polygon: 2,
|
polygon: 2,
|
||||||
segment: 3,
|
segment: 3,
|
||||||
};
|
};
|
||||||
surface.land(line_id);
|
let mut ledge_info = FighterLedgeInformation {
|
||||||
|
regrab_lockout_remaining_frames: 0,
|
||||||
|
grab_count: 0,
|
||||||
|
};
|
||||||
|
surface.land(line_id, &mut ledge_info);
|
||||||
assert!(surface.is_grounded());
|
assert!(surface.is_grounded());
|
||||||
assert_eq!(surface.line_id(), Some(line_id));
|
assert_eq!(surface.line_id(), Some(line_id));
|
||||||
|
|
||||||
@@ -220,8 +225,11 @@ mod tests {
|
|||||||
surface.ignore_polygon(3, 5);
|
surface.ignore_polygon(3, 5);
|
||||||
surface.apply_airborne_policy(EcbLockPolicy::Restart, 2);
|
surface.apply_airborne_policy(EcbLockPolicy::Restart, 2);
|
||||||
assert!(surface.is_polygon_ignored(3));
|
assert!(surface.is_polygon_ignored(3));
|
||||||
|
let mut ledge_info = FighterLedgeInformation {
|
||||||
surface.land(StageLineID { polygon: 0, segment: 0 });
|
regrab_lockout_remaining_frames: 0,
|
||||||
|
grab_count: 0,
|
||||||
|
};
|
||||||
|
surface.land(StageLineID { polygon: 0, segment: 0 }, &mut ledge_info);
|
||||||
assert!(!surface.is_polygon_ignored(3));
|
assert!(!surface.is_polygon_ignored(3));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ pub struct FighterSettingsCommon {
|
|||||||
|
|
||||||
/// Ground friction applied when the fighter is above the walk speed
|
/// Ground friction applied when the fighter is above the walk speed
|
||||||
pub ground_friction_over_walk_speed_multiplier: FGi32,
|
pub ground_friction_over_walk_speed_multiplier: FGi32,
|
||||||
|
/// Minimum active launch frames between hits before airborne knockback stacks.
|
||||||
pub knockback_stacking_window: u32,
|
pub knockback_stacking_window: u32,
|
||||||
pub knockback_decay_per_frame: FGi32,
|
pub knockback_decay_per_frame: FGi32,
|
||||||
|
|
||||||
@@ -45,14 +46,18 @@ pub struct FighterSettingsCommon {
|
|||||||
pub leave_ground_ecb_frame_lock_duration: u32,
|
pub leave_ground_ecb_frame_lock_duration: u32,
|
||||||
pub platform_pass_platform_ignore_duration_frames: u32,
|
pub platform_pass_platform_ignore_duration_frames: u32,
|
||||||
pub platform_pass_initial_downwards_velocity: FGi32,
|
pub platform_pass_initial_downwards_velocity: FGi32,
|
||||||
/// Frames during which a fighter cannot grab any ledge after dropping from one.
|
|
||||||
pub ledge_drop_regrab_lockout_duration_frames: u32,
|
|
||||||
|
|
||||||
pub intangible_color: Color,
|
pub intangible_color: Color,
|
||||||
pub intangible_pulse_duration: u32,
|
pub intangible_pulse_duration: u32,
|
||||||
|
|
||||||
pub angel_platform_invulnerability_duration: u32,
|
pub angel_platform_invulnerability_duration: u32,
|
||||||
|
|
||||||
|
/// Frames during which a fighter cannot grab any ledge after dropping from one.
|
||||||
|
pub ledge_drop_regrab_lockout_duration_frames: u32,
|
||||||
|
/// How many frames (+ the ledge animation duration) the fighter will be invulnerable after grabbing the ledge
|
||||||
pub ledge_grab_invulnerability_duration: u32,
|
pub ledge_grab_invulnerability_duration: u32,
|
||||||
|
/// How many times the fighter can grab the ledge without landing and still get invulnerability
|
||||||
|
pub max_ledge_grab_count: u32,
|
||||||
|
|
||||||
/// When hit while the receiver is in the air, use this angle
|
/// When hit while the receiver is in the air, use this angle
|
||||||
pub sakurai_angle_aerial_angle: FGi32,
|
pub sakurai_angle_aerial_angle: FGi32,
|
||||||
@@ -62,6 +67,8 @@ pub struct FighterSettingsCommon {
|
|||||||
pub sakurai_angle_high_knockback_angle: FGi32,
|
pub sakurai_angle_high_knockback_angle: FGi32,
|
||||||
/// past this threshold, the knockback is considered high, so it will use [sakurai_angle_high_knockback_angle]
|
/// past this threshold, the knockback is considered high, so it will use [sakurai_angle_high_knockback_angle]
|
||||||
pub sakurai_angle_knockback_threshold: FGi32,
|
pub sakurai_angle_knockback_threshold: FGi32,
|
||||||
|
|
||||||
|
pub waveland_snap_distance: FGi32,
|
||||||
}
|
}
|
||||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||||
#[reflect(opaque)]
|
#[reflect(opaque)]
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ use bevy::{
|
|||||||
world_serialization::WorldAssetRoot,
|
world_serialization::WorldAssetRoot,
|
||||||
};
|
};
|
||||||
use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
|
use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
|
||||||
|
use bevy_ggrs::SnapshotPlugin;
|
||||||
use clap::{Parser, ValueEnum};
|
use clap::{Parser, ValueEnum};
|
||||||
use egui_extras::Column;
|
use egui_extras::Column;
|
||||||
use itertools::Itertools;
|
use itertools::Itertools;
|
||||||
@@ -131,6 +132,7 @@ impl Plugin for HitboxViewerPlugin {
|
|||||||
)
|
)
|
||||||
};
|
};
|
||||||
app.add_plugins((
|
app.add_plugins((
|
||||||
|
SnapshotPlugin,
|
||||||
GameAssetPlugin,
|
GameAssetPlugin,
|
||||||
FighterScriptImportPlugin,
|
FighterScriptImportPlugin,
|
||||||
BakedAnimationAssetProcessingPlugin,
|
BakedAnimationAssetProcessingPlugin,
|
||||||
|
|||||||
@@ -717,7 +717,6 @@ pub fn postprocess_input(
|
|||||||
FighterAttackCommandType::Neutral
|
FighterAttackCommandType::Neutral
|
||||||
};
|
};
|
||||||
|
|
||||||
dbg!(input.movement_flick.y, attack_type);
|
|
||||||
input.set_lifetime(FighterCommands::Attack, tap);
|
input.set_lifetime(FighterCommands::Attack, tap);
|
||||||
input.set_attack_command_type(attack_type);
|
input.set_attack_command_type(attack_type);
|
||||||
}
|
}
|
||||||
|
|||||||
+15
-5
@@ -1,15 +1,15 @@
|
|||||||
use bevy::{color::palettes::css::RED, prelude::*};
|
use bevy::{color::palettes::css::RED, prelude::*};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{
|
game_settings::GameSettings, match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{
|
||||||
line::{StageCollision, StageLedgeSide},
|
line::{StageCollision, StageLedgeSide, StagePolyLineSegmentType}, manifest::{StageManifest, StageManifestRegistry},
|
||||||
manifest::{StageManifest, StageManifestRegistry},
|
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
|
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>, game_settings: Res<GameSettings>) {
|
||||||
for poly in stage_collision.stage_polys.iter() {
|
for poly in stage_collision.stage_polys.iter() {
|
||||||
for segment in &poly.segments {
|
for (segment, next_segment) in poly.segments.iter().zip(poly.segments.iter().cycle().skip(1)) {
|
||||||
|
let wavedash_normal = ((next_segment.normal.to_vec2() + segment.normal.to_vec2()) * 0.5).normalize();
|
||||||
let from = segment.segment.point1().to_vec2();
|
let from = segment.segment.point1().to_vec2();
|
||||||
let to = segment.segment.point2().to_vec2();
|
let to = segment.segment.point2().to_vec2();
|
||||||
let from_3d = Vec3::new(from.x, from.y, 0.0);
|
let from_3d = Vec3::new(from.x, from.y, 0.0);
|
||||||
@@ -18,6 +18,16 @@ pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>
|
|||||||
gizmos.line(from_3d, end_3d, RED);
|
gizmos.line(from_3d, end_3d, RED);
|
||||||
let midpoint = (from_3d + end_3d) * 0.5;
|
let midpoint = (from_3d + end_3d) * 0.5;
|
||||||
gizmos.arrow(midpoint, midpoint + normal_3d, RED);
|
gizmos.arrow(midpoint, midpoint + normal_3d, RED);
|
||||||
|
if matches!(segment.segment_type, StagePolyLineSegmentType::Floor) {
|
||||||
|
let radius = game_settings.fighter_common.waveland_snap_distance.to_num::<f32>();
|
||||||
|
let a = segment.segment.point1().to_vec2();
|
||||||
|
let a = Vec3::new(a.x, a.y, 0.0);
|
||||||
|
let b = segment.segment.point2().to_vec2();
|
||||||
|
let b = Vec3::new(b.x, b.y, 0.0);
|
||||||
|
let offset = Vec3::new(wavedash_normal.x, wavedash_normal.y, 0.0) * radius;
|
||||||
|
gizmos.line(a + offset, b + offset, bevy::color::palettes::css::HOT_PINK);
|
||||||
|
gizmos.line(a - offset, b - offset, bevy::color::palettes::css::HOT_PINK);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user