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Author SHA1 Message Date
EIREXE b5f3d8280b Register loaders during asset preprocessing
CI / production-build (pull_request) Canceled after 20m48s
CI / build-and-test (pull_request) Successful in 1m10s
2026-09-19 20:07:21 +02:00
EIREXE de5d8eb030 Deploy production Linux builds to Steam (#47)
CI / production-build (push) Successful in 5m15s
CI / build-and-test (push) Successful in 1m8s
## Summary
- package the production Linux binary and Bevy assets under `build/linux`
- generate Steam TOTP credentials in CI
- deploy app 3409670 to the Steam `master` branch using the latest commit hash as the build description
- restrict packaging and deployment to pushes on `master`, excluding pull requests and manual runs

Reviewed-on: #47
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 17:32:04 +00:00
EIREXE 0dc5d0392d Add production build pipeline (#46)
CI / build-and-test (push) Successful in 1m8s
CI / production-build (push) Successful in 4m39s
## Summary
- split development dynamic linking from production builds
- add headless processed-asset generation
- add a separate production CI cache and static Bevy/Rust linkage verification
- keep custom debug features enabled for production builds behind a feature gate

Reviewed-on: #46
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 17:04:18 +00:00
EIREXE 804e5e37e0 Implement damage UI, damage and stale moves. (#45)
CI / build-and-test (push) Successful in 1m30s
Reviewed-on: #45
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 15:40:44 +00:00
EIREXE 7269a1cb49 Implement fast falling (#44)
CI / build-and-test (push) Successful in 1m17s
Reviewed-on: #44
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-18 22:23:03 +00:00
EIREXE 9f51207f48 Implement directional influence (#43)
CI / build-and-test (push) Successful in 1m9s
Reviewed-on: #43
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-18 20:43:41 +00:00
29 changed files with 508 additions and 134 deletions
+75
View File
@@ -50,3 +50,78 @@ jobs:
- name: Run unit tests
run: cargo test --locked --lib -j 4
production-build:
runs-on: ubuntu-latest
timeout-minutes: 45
steps:
- name: Check out source
uses: actions/checkout@v4
- name: Install Rust toolchain
run: |
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
sh -s -- -y --profile minimal
echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
- name: Cache production Rust dependencies and build artifacts
uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
with:
prefix-key: v2-rust
shared-key: linux-nightly-production
cache-bin: false
- name: Install Linux dependencies
run: |
sudo apt-get update
sudo apt-get install --no-install-recommends -y \
clang \
libasound2-dev \
libudev-dev \
libusb-1.0-0-dev \
libwayland-dev \
libx11-dev \
libxkbcommon-dev \
libxkbcommon-x11-0 \
mesa-vulkan-drivers \
mold \
pkg-config
- name: Preprocess assets
run: cargo run --locked --bin process-assets --no-default-features --features debug_features -j 4
- name: Build production binary
run: cargo build --locked --profile production --no-default-features --features debug_features -j 4
- name: Verify production binary is not Bevy/Rust dynamically linked
run: |
! readelf -d target/production/shinespark | grep -E 'libbevy_dylib|libstd-.*\.so'
- name: Package Linux Steam depot
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
run: |
mkdir -p build/linux
cp target/production/shinespark build/linux/shinespark
cp -R assets build/linux/assets
cp -R imported_assets build/linux/imported_assets
- if: github.event_name == 'push' && github.ref == 'refs/heads/master'
uses: CyberAndrii/steam-totp@v1
name: Generate Steam TOTP
id: steam-totp
with:
shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}
- name: Deploy Linux build to Steam
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
uses: game-ci/steam-deploy@v3
with:
username: ${{ secrets.STEAM_USERNAME }}
password: ${{ secrets.STEAM_PASSWORD }}
totp: ${{ steps.steam-totp.outputs.code }}
appId: 3409670
buildDescription: ${{ github.sha }}
rootPath: build
depot1Path: linux
releaseBranch: master
Generated
-47
View File
@@ -2096,14 +2096,6 @@ dependencies = [
"thread_local",
]
[[package]]
name = "bevy_wind_waker_shader"
version = "0.6.0"
source = "git+https://github.com/lavaeater/bevy_wind_waker_shader.git#1b017c3ef6a4fbdaff115df9ec5ae4954b2fb6ba"
dependencies = [
"bevy",
]
[[package]]
name = "bevy_window"
version = "0.19.0"
@@ -2232,32 +2224,6 @@ dependencies = [
"varinteger",
]
[[package]]
name = "bitfields"
version = "3.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ca5a55e8cbc3b75d1f002a3b62261ab67954755f7e7866f079b8aa63a409b549"
dependencies = [
"bitfields-impl",
]
[[package]]
name = "bitfields-impl"
version = "3.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "797cb6b6e8d5e8c2ecbb5ef52b7c273596d58ce1ab79ef2a6c38fa8dca0817c5"
dependencies = [
"derive_more",
"getset",
"proc-macro2",
"quote",
"rustversion",
"strum",
"strum_macros",
"syn 2.0.119",
"thiserror 2.0.19",
]
[[package]]
name = "bitflags"
version = "1.3.2"
@@ -3523,17 +3489,6 @@ dependencies = [
"wasm-bindgen",
]
[[package]]
name = "getset"
version = "0.1.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6cf442baaabe4213ce7d1239afc26c039180b6456da2cededa316ae2c8a77a77"
dependencies = [
"proc-macro2",
"quote",
"syn 2.0.119",
]
[[package]]
name = "ggrs"
version = "0.13.0"
@@ -6170,9 +6125,7 @@ dependencies = [
"bevy_asset_loader",
"bevy_egui",
"bevy_ggrs",
"bevy_wind_waker_shader",
"bincode",
"bitfields",
"clap",
"enum_cycling",
"enum_cycling_derive",
+12 -3
View File
@@ -6,8 +6,13 @@ authors = [""]
[workspace]
[features]
default = ["development", "debug_features"]
development = ["bevy/dynamic_linking", "bevy/file_watcher"]
debug_features = ["bevy/free_camera"]
[dependencies]
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "dynamic_linking", "free_camera", "file_watcher", "bevy_settings"] }
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "bevy_settings"] }
# Loads the scenes you author in the editor (assets/*.bsn) and builds
# physics colliders from them. An ordinary dependency; remove it if you
# stop using authored scenes.
@@ -22,9 +27,7 @@ serde_json = "1.0.145"
bincode = "1.3.3"
gltf = "1.4.1"
ron = "0.12.0"
bitfields = "3.0.0"
clap = { version = "4.6.6", features = ["derive"] }
bevy_wind_waker_shader = { git = "https://github.com/lavaeater/bevy_wind_waker_shader.git" }
fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
strum = "0.28.0"
strum_macros = "0.28.0"
@@ -39,3 +42,9 @@ fixed_math = "0.4.1"
# Enable a large amount of optimization in the dev profile for dependencies.
[profile.dev.package."*"]
opt-level = 3
[profile.production]
inherits = "release"
lto = "thin"
codegen-units = 1
strip = "symbols"
+18
View File
@@ -13,3 +13,21 @@ cargo run -- --debug-match --players 2 --local-port 7000 \
cargo run -- --debug-match --players 2 --local-port 7001 \
--net-player 0=127.0.0.1:7000 --net-player 1=local
```
## Production Build
Production builds use the `production` Cargo profile and do not dynamically
link Bevy or Rust. Development builds retain Bevy dynamic linking for faster
iteration. Cargo stores the production profile under `target/production`,
separate from development artifacts under `target/debug`.
```sh
cargo run --locked \
--bin process-assets --no-default-features --features debug_features
cargo build --locked \
--profile production --no-default-features --features debug_features
```
The asset preprocessing command must be run from the repository root. It
populates `imported_assets/Default`, which is then consumed by the production
game without running the asset processor at startup.
+2 -1
View File
@@ -22,7 +22,8 @@
air_jump_horizontal_velocity: "0.96",
air_jump_multiplier: "1.0",
dash_initial_velocity: "1.4",
terminal_velocity: "1.6",
terminal_velocity: "3.0",
fast_fall_speed: "3.5",
gravity: "0.084",
weight: "100.0",
jumpsquat_duration: 5,
+35
View File
@@ -0,0 +1,35 @@
use bevy::{
app::ScheduleRunnerPlugin,
asset::{AssetMode, AssetPlugin, processor::AssetProcessor, processor::ProcessorState},
gltf::GltfPlugin,
image::ImagePlugin,
prelude::*,
tasks::block_on,
text::TextPlugin,
};
use shinespark::AssetProcessingPlugin;
use std::{process::ExitCode, time::Duration};
fn main() -> ExitCode {
let mut app = App::new();
app.add_plugins(MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_millis(50))))
.add_plugins(AssetPlugin {
mode: AssetMode::Processed,
use_asset_processor_override: Some(true),
..default()
})
.add_plugins((ImagePlugin::default(), TextPlugin, GltfPlugin::default()))
.add_plugins(AssetProcessingPlugin)
.add_systems(Update, finish_when_processed);
app.run();
ExitCode::SUCCESS
}
fn finish_when_processed(processor: Option<Res<AssetProcessor>>, mut exit: MessageWriter<AppExit>) {
if processor
.is_some_and(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
{
exit.write(AppExit::Success);
}
}
+8 -1
View File
@@ -32,9 +32,15 @@ use crate::{
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
pub struct FighterKnockbackVelocity(pub FGVec2);
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash)]
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq)]
pub struct FighterDamage(FGi32);
impl std::fmt::Display for FighterDamage {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{:.2}", self.0)
}
}
#[derive(Debug, Hash, Clone)]
pub enum HitReactionKind {
Flinch,
@@ -48,6 +54,7 @@ pub struct FighterHitReaction {
pub hitstop_frames: HitStop,
pub hitstun_frames: u32,
pub kind: HitReactionKind,
pub damage: FighterDamage,
}
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)]
+19 -5
View File
@@ -11,9 +11,9 @@ use crate::{
pub fn resolve_fighter_hits(
mut pending_hits: ResMut<FighterPendingHits>,
mut attacker: Query<(
&FighterStaleMoveQueue,
&mut FighterStaleMoveQueue,
&FighterFacingDirection,
&FighterHitboxes,
&mut FighterHitboxes,
&Player,
&mut FighterHitstop,
&mut FighterHitstopShake,
@@ -42,7 +42,7 @@ pub fn resolve_fighter_hits(
let damage_data = hits[hit_offset..next_defender]
.iter()
.filter_map(|hit| {
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _, _)) =
let Ok((stale_move_queue, facing_dir, _, player, _, _)) =
attacker.get(hit.attacker)
else {
return None;
@@ -52,7 +52,6 @@ pub fn resolve_fighter_hits(
let damage_received = stale_move_queue
.get_attack_damage_multiplier(hit.attack_kind)
* hitbox.damage.0;
Some((
hit.attacker,
damage_received,
@@ -90,6 +89,7 @@ pub fn resolve_fighter_hits(
angle
};
// Attacker hitstop and data
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
reactions.push((
attacker_entity,
@@ -100,6 +100,7 @@ pub fn resolve_fighter_hits(
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
hitstop_frames: hitstop,
kind: HitReactionKind::Flinch,
damage: FighterDamage(attack_damage)
},
));
}
@@ -107,7 +108,7 @@ pub fn resolve_fighter_hits(
receiver_damage.0 += total_damage_received_this_frame;
for (attacker_entity, _, reaction) in &reactions {
let Ok((.., mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
continue;
};
@@ -134,6 +135,19 @@ pub fn resolve_fighter_hits(
hit_offset = next_defender;
}
for hit in hits {
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
continue;
};
if let Some(ref mut hitbox) = hitboxes.0 {
if !hitbox.stalled {
hitbox.stalled = true;
stale_move_queue.push(hitbox.kind);
}
}
}
Ok(())
}
+1
View File
@@ -37,6 +37,7 @@ pub struct FighterAttributes {
pub ground_friction: FGi32,
pub terminal_velocity: FGi32,
pub gravity: FGi32,
pub fast_fall_speed: FGi32,
pub weight: FGi32,
pub air_friction: FGi32,
+11 -2
View File
@@ -151,7 +151,10 @@ type FighterBakeProcessor = LoadTransformAndSave<
>;
pub struct BakedAnimationPlugin;
impl Plugin for BakedAnimationPlugin {
pub struct BakedAnimationAssetProcessingPlugin;
impl Plugin for BakedAnimationAssetProcessingPlugin {
fn build(&self, app: &mut App) {
app.init_asset::<BakedFighterAnimations>()
.register_asset_loader(FighterBakeSourceLoader)
@@ -160,7 +163,13 @@ impl Plugin for BakedAnimationPlugin {
FighterBakeTransformer,
BakedFighterAnimationsSaver,
))
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake")
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake");
}
}
impl Plugin for BakedAnimationPlugin {
fn build(&self, app: &mut App) {
app.add_plugins(BakedAnimationAssetProcessingPlugin)
.add_systems(
bevy_ggrs::prelude::GgrsSchedule,
super::runtime::update_fighter_bone_matrices
+1 -1
View File
@@ -4,7 +4,7 @@ mod asset_baking;
mod runtime;
mod visual_binding;
pub use asset_baking::BakedAnimationPlugin;
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
pub use crate::math::fixed_transform::FixedMat4;
pub use runtime::{
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
+1 -1
View File
@@ -412,7 +412,7 @@ pub fn attack_debug_gather(
points.reserve(hit.hitstun_frames as usize);
for _ in 1..hit.hitstun_frames {
air::integrate_gravity(&mut fighter_vel, &manifest.attributes);
air::integrate_gravity(&mut fighter_vel, &manifest.attributes, false);
let vel = knockback_vel.length();
let new_vel = vel
+3 -2
View File
@@ -38,7 +38,7 @@ use crate::{
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
FighterStaleMoveQueue,
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, fall::FallState}, visual::FighterAnimations,
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
};
use state::state_interrupt_system;
@@ -259,6 +259,7 @@ pub struct FighterActiveAttack {
pub active_hitboxes: Vec<usize>,
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
pub hit_fighters: Vec<Entity>,
pub stalled: bool
}
#[derive(Component, Clone, Debug, Default, Hash)]
@@ -299,7 +300,7 @@ pub fn spawn_fighter(
visual_root,
animations,
attack_scripts,
FighterState::Fall(FallState),
FighterState::Fall(FallState::new(AirborneStateCommon::default())),
animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true),
(
baked_animation::FighterBoneMatrices::default(),
+43 -4
View File
@@ -2,10 +2,44 @@ use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::land::{LandingState, LandingType};
use crate::fighter::state::{CollisionContext, FighterState};
use crate::fighter::*;
use crate::input::FighterCommands;
pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) {
#[derive(Default, Debug, Clone, Copy, Hash)]
pub struct AirborneStateCommon {
pub is_fast_falling: bool,
}
pub fn process_fast_fall(
airborne_state_common: &mut AirborneStateCommon,
input: &mut FighterInput,
velocity: &mut FighterVelocity,
attributes: &FighterAttributes,
) {
if velocity.y.is_negative() {
if input.has_command(FighterCommands::SmashMoveDown) {
airborne_state_common.is_fast_falling = true;
}
input.clear_command(FighterCommands::SmashMoveDown);
}
if airborne_state_common.is_fast_falling {
velocity.y = -attributes.fast_fall_speed;
}
}
pub fn integrate_gravity(
velocity: &mut FighterVelocity,
attributes: &FighterAttributes,
fast_fall: bool
) {
velocity.y -= attributes.gravity;
velocity.y = velocity.y.max(-attributes.terminal_velocity);
let terminal_vel = if fast_fall {
-attributes.fast_fall_speed
} else {
-attributes.terminal_velocity
};
velocity.y = velocity.y.max(terminal_vel);
}
pub fn apply_air_drift(
@@ -56,8 +90,12 @@ pub fn apply_air_motion(
translation.0 += velocity.0;
}
pub fn update_standard_motion(ctx: &mut crate::fighter::state::UpdateContext) {
integrate_gravity(ctx.velocity, ctx.fighter_attributes);
pub fn update_standard_motion(
ctx: &mut crate::fighter::state::UpdateContext,
airborne_common: &mut AirborneStateCommon,
) {
process_fast_fall(airborne_common, ctx.input, &mut ctx.velocity, ctx.fighter_attributes);
integrate_gravity(ctx.velocity, ctx.fighter_attributes, airborne_common.is_fast_falling);
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
}
@@ -110,6 +148,7 @@ mod tests {
air_drift_max: FGi32::lit("1.2"),
ground_friction: FGi32::ZERO,
terminal_velocity: FGi32::ZERO,
fast_fall_speed: FGi32::ZERO,
gravity: FGi32::ZERO,
weight: FGi32::lit("1"),
air_friction: FGi32::lit("0.001"),
+4 -8
View File
@@ -1,13 +1,9 @@
use crate::{
fighter::{
animation::AnimKind,
state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext, air, fall::FallState, land::LandingType,
animation::AnimKind, state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType,
},
},
input,
math::vec::FGVec2,
}, input, math::vec::FGVec2,
};
#[derive(Debug, Clone, Hash)]
@@ -20,7 +16,7 @@ impl FighterStateImpl for AirDodgeState {
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.is_current_animation_finished() {
Some(FighterState::Fall(FallState))
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
} else {
None
}
+15 -11
View File
@@ -1,12 +1,24 @@
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
use crate::fighter::animation::AnimKind;
use crate::fighter::state::air::AirborneStateCommon;
use crate::fighter::state::{FighterState, air, jump};
#[derive(Debug, Clone, Copy, Hash)]
pub struct FallState;
#[derive(Debug, Clone, Copy, Hash, Default)]
pub struct FallState {
airborne_state_common: AirborneStateCommon
}
impl FallState {
pub fn new(airborne_state_common: AirborneStateCommon) -> Self {
Self {
airborne_state_common
}
}
}
impl FighterStateImpl for FallState {
const NAME: &'static str = "Fall";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
jump::check_input_double_jump(state_context)
}
@@ -16,7 +28,7 @@ impl FighterStateImpl for FallState {
}
fn update(&mut self, state_context: &mut UpdateContext) {
air::update_standard_motion(state_context);
air::update_standard_motion(state_context, &mut self.airborne_state_common);
}
fn check_collision_interrupt(
@@ -36,11 +48,3 @@ impl FighterStateImpl for FallState {
}
}
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
let input_frame = state_context.input.get_last_frame();
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
return Some(FighterState::Fall(FallState));
}
None
}
+2 -2
View File
@@ -3,7 +3,7 @@
//! bit-for-bit deterministic for rollback.
use crate::fighter::state::{
CollisionContext, FighterState, InterruptContext, dash, fall, ground_attack, turn, wait, walk,
CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, walk,
};
use crate::fighter::{
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
@@ -233,7 +233,7 @@ pub fn collision_interrupt(
) -> Option<FighterState> {
match collide_with_stage_grounded(ctx, common, can_walk_off) {
GroundedMotionResult::InGround => None,
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState)),
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(air::AirborneStateCommon::default()))),
}
}
+1 -1
View File
@@ -47,13 +47,13 @@ impl FighterStateImpl for GroundAttackState {
fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.play_animation(self.attack_kind.get_animation(), false);
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
state_context.stale_move_queue.push(self.attack_kind);
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
kind: self.attack_kind,
script,
active_hitboxes: Vec::new(),
solved_hitboxes: Vec::new(),
hit_fighters: Vec::new(),
stalled: false
});
}
+21 -12
View File
@@ -1,14 +1,18 @@
use crate::{
fighter::{
animation::AnimKind, attack::{self, FighterHitReaction}, state::{
animation::AnimKind,
attack::{self, FighterHitReaction},
state::{
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
InterruptContext, UpdateContext, air,
InterruptContext, UpdateContext,
air::{self, AirborneStateCommon},
fall::FallState,
ground::{GroundedStateCommon, collision_interrupt},
land::LandingType,
wait::WaitState,
},
}, math::int::FGi32,
},
math::int::FGi32,
};
#[derive(Clone, Debug, Hash)]
@@ -21,7 +25,7 @@ pub enum HitstopStateKind {
pub struct HitstunState {
pub hit_reaction: FighterHitReaction,
pub hitstop_kind: HitstopStateKind,
knockback_applied: bool
knockback_applied: bool,
}
impl HitstunState {
@@ -29,7 +33,7 @@ impl HitstunState {
Self {
hit_reaction,
hitstop_kind,
knockback_applied: false
knockback_applied: false,
}
}
}
@@ -59,7 +63,9 @@ impl FighterStateImpl for HitstunState {
grounded_common: grounded_state_common.clone(),
}))
}
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState)),
HitstopStateKind::Airborne => {
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
}
}
} else {
None
@@ -69,16 +75,21 @@ impl FighterStateImpl for HitstunState {
fn update(&mut self, ctx: &mut UpdateContext) {
if !self.knockback_applied {
let launch_direction = attack::directional_influence::apply_directional_influence(
ctx.input.get_last_frame().movement,
ctx.input.get_last_frame().movement,
self.hit_reaction.launch_angle,
ctx.game_settings.fighter_common.di_max_angle
ctx.game_settings.fighter_common.di_max_angle,
);
ctx.knockback_velocity.0 = launch_direction * self.hit_reaction.launch_velocity;
self.knockback_applied = true;
}
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes);
match self.hitstop_kind {
HitstopStateKind::Grounded(_) => {}
HitstopStateKind::Airborne => {
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
}
}
let speed = ctx.knockback_velocity.length();
let next_speed = speed
@@ -114,9 +125,7 @@ impl FighterStateImpl for HitstunState {
}
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
fn is_visually_grounded<'a>(&'a self) -> bool {
match self.hitstop_kind {
HitstopStateKind::Grounded(_) => true,
HitstopStateKind::Airborne => false,
+8 -11
View File
@@ -2,16 +2,10 @@ use bevy::prelude::*;
use crate::{
fighter::{
animation::AnimKind,
state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext, air,
air_dodge::{self, AirDodgeState},
ground::{self, GroundedStateCommon},
animation::AnimKind, state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::{self, AirDodgeState}, ground::{self, GroundedStateCommon},
},
},
input::FighterCommands,
math::{int::FGi32, vec::FGVec2},
}, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
};
#[derive(Debug, Hash, Clone, Copy)]
pub enum JumpType {
@@ -23,6 +17,7 @@ pub enum JumpType {
#[derive(Debug, Clone, Hash)]
pub struct JumpState {
jump_type: JumpType,
airborne_state_common: AirborneStateCommon,
}
#[derive(Debug, Clone, Hash)]
@@ -74,7 +69,7 @@ impl FighterStateImpl for JumpSquatState {
} else {
JumpType::ShortHop
};
Some(FighterState::Jump(JumpState { jump_type }))
Some(FighterState::Jump(JumpState { jump_type, airborne_state_common: AirborneStateCommon::default() }))
} else {
None
}
@@ -110,6 +105,7 @@ impl FighterStateImpl for JumpState {
if state_context.input.has_command(FighterCommands::Jump) {
Some(FighterState::Jump(JumpState {
jump_type: JumpType::DoubleJump,
airborne_state_common: AirborneStateCommon::default()
}))
} else {
air_dodge::check_input(state_context)
@@ -117,7 +113,7 @@ impl FighterStateImpl for JumpState {
}
fn update(&mut self, state_context: &mut UpdateContext) {
air::update_standard_motion(state_context);
air::update_standard_motion(state_context, &mut self.airborne_state_common);
}
fn on_enter(&mut self, state_context: &mut EnterContext) {
@@ -205,6 +201,7 @@ pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<Fight
.then(|| {
FighterState::Jump(JumpState {
jump_type: JumpType::DoubleJump,
airborne_state_common: AirborneStateCommon::default()
})
})
}
+2 -2
View File
@@ -148,7 +148,7 @@ pub struct ExitContext<'a> {
pub struct UpdateContext<'a> {
pub translation: &'a mut FighterTranslation,
pub prev_translation: &'a mut FighterPreviousTranslation,
pub input: &'a FighterInput,
pub input: &'a mut FighterInput,
pub hitboxes: &'a mut FighterHitboxes,
pub velocity: &'a mut FighterVelocity,
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
@@ -289,7 +289,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
UpdateContext {
translation: &mut self.translation,
prev_translation: &mut self.prev_translation,
input: &self.input,
input: &mut self.input,
hitboxes: &mut self.hitboxes,
velocity: &mut self.velocity,
knockback_velocity: &mut self.knockback_velocity,
+21
View File
@@ -20,6 +20,8 @@ pub enum FighterCommands {
Jump,
Shield,
Attack,
SmashMoveUp,
SmashMoveDown,
SmashMoveLeft,
SmashMoveRight,
}
@@ -60,6 +62,8 @@ impl FighterAttackCommandType {
pub struct FighterCommandLifetimes {
smash_move_left: u8,
smash_move_right: u8,
smash_move_down: u8,
smash_move_up: u8,
jump: u8,
shield: u8,
attack: u8,
@@ -72,6 +76,8 @@ impl Index<FighterCommands> for FighterCommandLifetimes {
match command {
FighterCommands::SmashMoveLeft => &self.smash_move_left,
FighterCommands::SmashMoveRight => &self.smash_move_right,
FighterCommands::SmashMoveDown => &self.smash_move_down,
FighterCommands::SmashMoveUp => &self.smash_move_up,
FighterCommands::Jump => &self.jump,
FighterCommands::Shield => &self.shield,
FighterCommands::Attack => &self.attack,
@@ -84,6 +90,8 @@ impl IndexMut<FighterCommands> for FighterCommandLifetimes {
match command {
FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
FighterCommands::SmashMoveRight => &mut self.smash_move_right,
FighterCommands::SmashMoveDown => &mut self.smash_move_down,
FighterCommands::SmashMoveUp => &mut self.smash_move_up,
FighterCommands::Jump => &mut self.jump,
FighterCommands::Shield => &mut self.shield,
FighterCommands::Attack => &mut self.attack,
@@ -221,6 +229,19 @@ pub fn postprocess_input(
let mut x_flick_detected =
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
if y_flick_detected {
input.clear_command(FighterCommands::SmashMoveUp);
input.clear_command(FighterCommands::SmashMoveDown);
let command_to_set = if input.current_frame.movement.y > 0.0 {
FighterCommands::SmashMoveUp
} else {
FighterCommands::SmashMoveDown
};
input.set_lifetime(command_to_set, game_settings.input_common.input_buffer_size);
}
// if both flicks are detected, only one wins
if x_flick_detected && y_flick_detected {
+41 -8
View File
@@ -28,13 +28,17 @@ use bevy::{
tasks::block_on,
};
use bevy_asset_loader::prelude::*;
use bevy_wind_waker_shader::prelude::*;
use clap::Parser;
use ron_asset_manager::RonAssetPlugin;
use crate::{
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
camera::MatchCameraPlugin,
fighter::manifest::FighterManifest,
game_settings::GameSettings,
menus::style::FGUiStyle,
schedule::GameplaySchedulePlugin,
stage::manifest::StageManifest,
ui::InGameUIPlugin,
};
mod args;
@@ -53,6 +57,7 @@ pub mod schedule;
pub mod scripting;
pub mod stage;
pub mod texture_reference;
pub mod ui;
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
pub enum AppState {
@@ -81,6 +86,20 @@ pub enum AppState {
#[derive(Default)]
pub struct GamePlugin;
/// Registers every custom asset loader used by the game and asset processor.
pub struct GameAssetPlugin;
impl Plugin for GameAssetPlugin {
fn build(&self, app: &mut App) {
app.add_plugins((
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
RonAssetPlugin::<StageManifest>::create("stage.ron"),
RonAssetPlugin::<GameSettings>::create("ron"),
RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"),
));
}
}
impl Plugin for GamePlugin {
fn build(&self, app: &mut App) {
// Each module owns its own systems, rollback registrations and
@@ -89,7 +108,6 @@ impl Plugin for GamePlugin {
app.init_state::<AppState>()
.add_plugins((
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
WindWakerShaderPlugin::default(),
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
netcode::FighterNetcodePlugin::default(),
GameplaySchedulePlugin,
@@ -101,9 +119,8 @@ impl Plugin for GamePlugin {
scripting::importer::FighterScriptImportPlugin,
stage::StagePlugin,
MatchCameraPlugin,
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
RonAssetPlugin::<StageManifest>::create("stage.ron"),
RonAssetPlugin::<GameSettings>::create("ron"),
GameAssetPlugin,
InGameUIPlugin,
))
.add_plugins(menus::MenuPlugin)
.add_loading_state(
@@ -156,11 +173,27 @@ impl Plugin for GamePlugin {
}
}
/// Registers the custom asset loaders and processors used by CI and release
/// builds. The processing binary adds this plugin without starting the game.
pub struct AssetProcessingPlugin;
impl Plugin for AssetProcessingPlugin {
fn build(&self, app: &mut App) {
app.add_plugins((
GameAssetPlugin,
scripting::importer::FighterScriptImportPlugin,
fighter::baked_animation::BakedAnimationAssetProcessingPlugin,
));
}
}
fn wait_for_asset_processor(
processor: Option<Res<AssetProcessor>>,
mut next_state: ResMut<NextState<AppState>>,
) {
if processor.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
if !cfg!(feature = "development")
|| processor
.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
{
next_state.set(AppState::LoadCommonAssets);
}
+16 -7
View File
@@ -1,8 +1,11 @@
use bevy::asset::AssetMode::Processed;
#[cfg(feature = "debug_features")]
use bevy::camera_controller::free_camera::FreeCameraPlugin;
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
use bevy::prelude::*;
#[cfg(feature = "debug_features")]
use bevy_egui::EguiPlugin;
#[cfg(feature = "debug_features")]
use bevy_inspector_egui::quick::WorldInspectorPlugin;
fn main() -> AppExit {
@@ -20,16 +23,22 @@ fn main() -> AppExit {
})
.set(AssetPlugin {
mode: Processed,
use_asset_processor_override: Some(cfg!(feature = "development")),
..default()
});
App::new()
.add_plugins(default_plugins)
let mut app = App::new();
app.add_plugins(default_plugins)
.add_plugins(avian3d::prelude::PhysicsPlugins::default())
.add_plugins(shinespark::GamePlugin)
.add_plugins(FreeCameraPlugin)
.add_plugins(EguiPlugin::default())
.add_plugins(WorldInspectorPlugin::default()) // adds default options and `InspectorEguiImpl`s
.insert_resource(Time::<Fixed>::from_hz(60.0))
.run()
.insert_resource(Time::<Fixed>::from_hz(60.0));
#[cfg(feature = "debug_features")]
app.add_plugins((
FreeCameraPlugin,
EguiPlugin::default(),
WorldInspectorPlugin::default(),
));
app.run()
}
+1 -4
View File
@@ -6,12 +6,10 @@ use bevy::{
prelude::*,
};
use ron_asset_manager::RonAssetPlugin;
use crate::{
AppState,
game_settings::CommonAssets,
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu, style::FGUiStyle},
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu},
};
pub mod button;
pub mod character_select;
@@ -222,7 +220,6 @@ impl Plugin for MenuPlugin {
//---------
// STAGE SELECT END
//---------
.add_plugins(RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"))
.add_systems(
Update,
(
+57
View File
@@ -0,0 +1,57 @@
use bevy::prelude::*;
use crate::{
fighter::manifest::{FighterManifest, FighterManifestRegistry}, match_loading::{PendingMatch}, ui::{errors::UIErrors, fighter_info::FighterInfoUI},
};
#[derive(Component, FromTemplate)]
pub struct BattleUI {
}
pub fn spawn_battle_ui(mut commands: Commands, request: Res<PendingMatch>, fighter_registry: Res<FighterManifestRegistry>, manifests: Res<Assets<FighterManifest>>) -> Result {
let mut fighter_uis = vec![];
for player in &request.players {
let manifest = fighter_registry.get(player.fighter).ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
let manifest = manifests.get(manifest).ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
fighter_uis.push(FighterInfoUI::build(manifest, player));
}
let scene = bsn! {
BattleUI {
}
Node {
width: percent(100),
height: percent(100),
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
justify_content: JustifyContent::End,
}
Children [
(
#FighterInfos
Node {
width: percent(100),
flex_direction: FlexDirection::Row,
align_items: AlignItems::End,
justify_content: JustifyContent::SpaceEvenly,
}
Children [
{fighter_uis}
]
)
]
};
commands.spawn_scene(scene);
Ok(())
}
pub fn cleanup_battle_ui(mut commands: Commands, battle_ui: Query<Entity, With<BattleUI>>) {
for entity in battle_ui {
commands.entity(entity).despawn();
}
}
+14
View File
@@ -0,0 +1,14 @@
use bevy::{scene::SpawnSceneError};
use crate::{fighter::FighterId};
#[derive(thiserror::Error, Debug)]
pub enum UIErrors {
#[error("Scene spawn failed: {0:?}")]
SceneSpawnFailed(#[from] SpawnSceneError),
#[error("Fighter manifest handle not found for fighter id {0:?}")]
FighterManifestHandleNotFound(FighterId),
#[error("Fighter manifest not found for fighter id {0:?}")]
FighterManifestNotFound(FighterId),
}
+57
View File
@@ -0,0 +1,57 @@
use bevy::prelude::*;
use crate::{fighter::{attack::FighterDamage, manifest::{FighterManifest}}, match_loading::MatchPlayer, player::Player};
#[derive(Component, FromTemplate)]
pub struct FighterInfoUI {
percentage_text: Entity,
_name_text: Entity,
player_handle: usize,
visible_damage: FighterDamage,
}
impl FighterInfoUI {
pub fn build(_manifest: &FighterManifest, match_player: &MatchPlayer) -> impl Scene {
let fighter_name = "El grande padre";
bsn! {
FighterInfoUI {
percentage_text: #PercentageText,
_name_text: #NameText,
player_handle: {match_player.handle}
}
Node {
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
}
Children [
(
#PercentageText
Text("0.00%")
TextFont {
font_size: px(crate::menus::style::H2_SIZE),
}
),
(
#NameText
Text({fighter_name})
)
]
}
}
}
pub fn update_fighter_info_damage(fighters: Query<(&Player, &FighterDamage)>, ui_elements: Query<&mut FighterInfoUI>, mut commands: Commands) {
for mut ui_element in ui_elements {
let Some((_, damage)) = fighters.iter().find(|(player, _)| {
player.handle == ui_element.player_handle
}) else {
continue;
};
if *damage != ui_element.visible_damage {
commands.entity(ui_element.percentage_text).insert(Text(format!("{}%", damage)));
ui_element.visible_damage = damage.clone();
}
}
}
+18
View File
@@ -0,0 +1,18 @@
use bevy::prelude::*;
use crate::AppState;
pub mod battle_ui;
pub mod errors;
pub mod fighter_info;
#[derive(Default)]
pub struct InGameUIPlugin;
impl Plugin for InGameUIPlugin {
fn build(&self, app: &mut App) {
app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui)
.add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui)
.add_systems(PostUpdate, fighter_info::update_fighter_info_damage);
}
}