Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
dd30dec1a0 |
@@ -17,15 +17,7 @@
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knockback_decay_per_frame: "0.051",
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knockback_launch_velocity_multiplier: "0.03",
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hitstun_frames_per_unit_knockback: "0.4",
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tumble_bounce_hitstop_threshold: 32,
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attack_ground_to_airborne_transition_vertical_angle_threshold: "90.0",
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meteor_angle_threshold: "10.0",
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visual_shake_frames_per_hitstop_frame: "1.2",
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visual_shake_table: [
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-3.0, -1.5, 1.5, 3.0
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],
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attacker_visual_shake_multiplier: 0.4,
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di_max_angle: "18.0"
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),
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stage_manifest_paths: [
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"stages/battlefield/test.stage.ron"
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@@ -1,12 +1,22 @@
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use bevy::prelude::*;
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use crate::{
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camera::MatchCamera, fighter::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity, Grounded, animation::FighterAnimationFrame, attack::{
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camera::MatchCamera,
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fighter::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation,
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FighterVelocity, Grounded,
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animation::FighterAnimationFrame,
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attack::{
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
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FighterSolvedHurtboxes, FighterStaleMoveQueue,
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}, baked_animation::FighterBoneMatrices, state::FighterState,
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}, input::FighterInput, player::Player, stage::line::StageCollision,
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},
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baked_animation::FighterBoneMatrices,
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state::FighterState,
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},
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input::FighterInput,
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player::Player,
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stage::line::StageCollision,
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};
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#[derive(Resource, Default)]
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@@ -38,7 +48,6 @@ struct FighterCheckpoint {
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damage: FighterDamage,
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pending_hit_reaction: FighterPendingHitReaction,
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hitstop: FighterHitstop,
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hitstop_shake: FighterHitstopShake,
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knockback_velocity: FighterKnockbackVelocity,
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stale_moves: FighterStaleMoveQueue,
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hitboxes: FighterHitboxes,
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@@ -137,7 +146,6 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.insert(saved.damage);
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entity.insert(saved.pending_hit_reaction.clone());
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entity.insert(saved.hitstop);
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entity.insert(saved.hitstop_shake);
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entity.insert(saved.knockback_velocity);
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entity.insert(saved.stale_moves.clone());
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entity.insert(saved.hitboxes.clone());
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@@ -175,7 +183,6 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
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damage: *fighter.get::<FighterDamage>()?,
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pending_hit_reaction: fighter.get::<FighterPendingHitReaction>()?.clone(),
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hitstop: *fighter.get::<FighterHitstop>()?,
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hitstop_shake: *fighter.get::<FighterHitstopShake>()?,
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knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
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stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
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hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
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@@ -1,69 +0,0 @@
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use fixed::traits::ToFixed;
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use fixed_math::SinCos;
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use crate::math::{
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int::{FGWide, FGi32},
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vec::FGVec2,
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};
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/// Applies DI to a given attack direction
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pub fn apply_directional_influence(
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receiver_stick: FGVec2,
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attack_angle: FGi32,
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di_max_angle: FGi32,
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) -> FGVec2 {
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let (sin, cos) = attack_angle.sin_cos();
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let base_launch_direction = FGVec2::new(cos, sin);
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let Some(base_launch_direction) = base_launch_direction.normalize() else {
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return FGVec2::ZERO;
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};
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if receiver_stick.length_squared().is_zero() {
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return base_launch_direction;
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}
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let normal = FGVec2::new(-base_launch_direction.y, base_launch_direction.x);
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let di_amount = receiver_stick.dot(normal);
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let angle_change = di_amount * di_max_angle.to_fixed::<FGWide>();
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let angle_change = angle_change.clamp(
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-di_max_angle.to_fixed::<FGWide>(),
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di_max_angle.to_fixed::<FGWide>(),
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);
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let (sin, cos) = (attack_angle + angle_change.to_fixed::<FGi32>()).sin_cos();
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FGVec2::new(cos, sin).normalize_or_zero()
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}
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#[cfg(test)]
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mod test {
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use crate::{
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fighter::attack::directional_influence::apply_directional_influence,
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math::{int::FGi32, vec::FGVec2},
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};
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#[test]
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fn di_zero_passes_unmodified() {
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let di = apply_directional_influence(FGVec2::ZERO, FGi32::lit("0.0"), FGi32::lit("18.0"));
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const EPSILON: FGi32 = FGi32::from_bits(4);
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assert!(di.x.abs_diff(FGi32::ONE) < EPSILON);
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assert!(di.y.abs_diff(FGi32::ZERO) < EPSILON);
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}
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#[test]
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fn di_applies_on_the_correct_side() {
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let di = apply_directional_influence(
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FGVec2::lit("0.0", "1.0"),
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FGi32::lit("0.0"),
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FGi32::lit("18.0"),
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);
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assert!(di.x > FGi32::ZERO);
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assert!(di.y > FGi32::ZERO);
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let di = apply_directional_influence(
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FGVec2::lit("0.0", "-1.0"),
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FGi32::lit("0.0"),
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FGi32::lit("18.0"),
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);
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assert!(di.x > FGi32::ZERO);
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assert!(di.y < FGi32::ZERO);
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}
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}
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@@ -1,7 +1,6 @@
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use std::collections::{HashMap, VecDeque};
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mod reaction;
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pub mod directional_influence;
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use bevy::ecs::entity::{EntityMapper, MapEntities};
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use bevy::prelude::*;
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@@ -43,7 +42,7 @@ pub enum HitReactionKind {
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#[derive(Debug, Hash, Clone)]
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pub struct FighterHitReaction {
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pub launch_velocity: FGi32,
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pub launch_velocity: FGVec2,
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pub launch_angle: FGi32,
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pub hitstop_frames: HitStop,
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pub hitstun_frames: u32,
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@@ -83,10 +82,6 @@ impl HitStop {
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Self(frames)
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}
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pub fn calculate_shake_frames(&self, game_settings: &GameSettings) -> u32 {
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(FGi32::from_num(self.0) * game_settings.fighter_common.visual_shake_frames_per_hitstop_frame).floor().to_num()
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}
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}
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#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
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@@ -1,11 +1,19 @@
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use bevy::prelude::*;
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use bevy_ggrs::prelude::GgrsSchedule;
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use fixed_math::SinCos;
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use super::*;
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use crate::{
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fighter::{
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Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
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}, game_settings::GameSettings, math::{int::FGi32}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
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Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop,
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FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors,
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manifest::FighterManifest,
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},
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game_settings::GameSettings,
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math::{int::FGi32, vec::FGVec2},
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player::Player,
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schedule::GameplaySet,
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scripting::FighterAttackScript,
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};
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pub fn resolve_fighter_hits(
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@@ -16,9 +24,8 @@ pub fn resolve_fighter_hits(
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&FighterHitboxes,
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&Player,
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&mut FighterHitstop,
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&mut FighterHitstopShake,
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)>,
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mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction, &FighterState)>,
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mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction)>,
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attack_scripts: Res<Assets<FighterAttackScript>>,
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game_settings: Res<GameSettings>,
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fighter_manifests: Res<Assets<FighterManifest>>,
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@@ -33,7 +40,7 @@ pub fn resolve_fighter_hits(
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.position(|hit| hit.defender != defender)
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.map_or(hits.len(), |offset| hit_offset + offset);
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let Ok((mut receiver_damage, fighter, mut pending_reaction, receiver_state)) = receiver.get_mut(defender)
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let Ok((mut receiver_damage, fighter, mut pending_reaction)) = receiver.get_mut(defender)
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else {
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hit_offset = next_defender;
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continue;
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@@ -42,7 +49,7 @@ pub fn resolve_fighter_hits(
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let damage_data = hits[hit_offset..next_defender]
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.iter()
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.filter_map(|hit| {
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let Ok((stale_move_queue, facing_dir, _hitboxes, player, _, _)) =
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let Ok((stale_move_queue, facing_dir, _hitboxes, player, _)) =
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attacker.get(hit.attacker)
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else {
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return None;
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@@ -89,13 +96,14 @@ pub fn resolve_fighter_hits(
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} else {
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angle
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};
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let (sin, cos) = launch_angle.sin_cos();
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let launch_direction = FGVec2::new(cos, sin);
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let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
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reactions.push((
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attacker_entity,
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attacker_slot,
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FighterHitReaction {
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launch_velocity: knockback.get_launch_speed(&game_settings),
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launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
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launch_angle,
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hitstun_frames: knockback.get_hitstun_frames(&game_settings),
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hitstop_frames: hitstop,
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@@ -107,23 +115,10 @@ pub fn resolve_fighter_hits(
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receiver_damage.0 += total_damage_received_this_frame;
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for (attacker_entity, _, reaction) in &reactions {
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let Ok((.., mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
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let Ok((.., mut hitstop)) = attacker.get_mut(*attacker_entity) else {
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continue;
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};
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if hitstop.remaining_frames < reaction.hitstop_frames.0 {
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let shake_kind = if receiver_state.is_visually_grounded() {
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FighterHitstopShakeKind::Horizontal
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} else {
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FighterHitstopShakeKind::Vertical
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};
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hitstop.remaining_frames = reaction.hitstop_frames.0;
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let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
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hitstop_shake.total_frames = shake_frames;
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hitstop_shake.remaining_frames = shake_frames;
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hitstop_shake.kind = shake_kind;
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hitstop_shake.role = FighterHitstopShakeRole::Attacker;
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}
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hitstop.remaining_frames = reaction.hitstop_frames.max(hitstop.remaining_frames);
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}
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pending_reaction.0 = reactions
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+4
-10
@@ -9,7 +9,7 @@ use bevy_egui::{EguiContexts, egui};
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use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
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use crate::fighter::animation::FighterAnimationFrame;
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use crate::fighter::attack::{
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self, FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
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FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
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FighterSolvedHurtboxes,
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};
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use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
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@@ -382,14 +382,14 @@ pub fn attack_debug_gather(
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&FighterPendingHitReaction,
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&FighterTranslation,
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&Fighter,
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&FighterInput,
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)>,
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mut commands: Commands,
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manifests: Res<Assets<FighterManifest>>,
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game_settings: Res<GameSettings>,
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) -> Result {
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for (entity, reaction, translation, fighter, input) in query {
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for (entity, reaction, translation, fighter) in query {
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let Some(ref hit) = reaction.0 else {
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commands.entity(entity).remove::<FighterLastAttackDebug>();
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continue;
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};
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@@ -397,13 +397,7 @@ pub fn attack_debug_gather(
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.get(&fighter.manifest)
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.ok_or(FighterErrors::FighterManifestNotFound)?;
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let launch_dir = attack::directional_influence::apply_directional_influence(
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input.get_last_frame().movement,
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hit.launch_angle,
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game_settings.fighter_common.di_max_angle,
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);
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let mut knockback_vel = FighterKnockbackVelocity(launch_dir * hit.launch_velocity);
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let mut knockback_vel = FighterKnockbackVelocity(hit.launch_velocity);
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let mut fighter_vel = FighterVelocity(FGVec2::ZERO);
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let mut translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
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+17
-32
@@ -33,13 +33,24 @@ pub use motion::{
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};
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use crate::{
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AppState, fighter::{
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AppState,
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fighter::{
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attack::{
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AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
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FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
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FighterStaleMoveQueue,
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}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, fall::FallState}, visual::FighterAnimations,
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}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
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},
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baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
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manifest::FighterManifest,
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state::{FighterState, fall::FallState},
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visual::FighterAnimations,
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},
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input::FighterInput,
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math::{int::FGi32, vec::FGVec2},
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player::Player,
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schedule::GameplaySet,
|
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scripting::FighterAttackScript,
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stage::line::StageCollision,
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};
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use state::state_interrupt_system;
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@@ -54,30 +65,7 @@ pub enum FighterFacingDirection {
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Right,
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}
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#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
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pub enum FighterHitstopShakeKind {
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#[default]
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Horizontal,
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Vertical
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}
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#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
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pub enum FighterHitstopShakeRole {
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#[default]
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Attacker,
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Receiver
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}
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#[derive(Component, Default, Copy, Clone, Hash)]
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pub struct FighterHitstopShake {
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pub remaining_frames: u32,
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pub total_frames: u32,
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pub kind: FighterHitstopShakeKind,
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pub role: FighterHitstopShakeRole
|
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}
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|
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#[derive(Component, Default, Copy, Clone, Hash)]
|
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#[require(FighterHitstopShake)]
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pub struct FighterHitstop {
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pub remaining_frames: u32,
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}
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@@ -132,8 +120,7 @@ pub struct FighterVisual;
|
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FighterDamage,
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FighterPendingHitReaction,
|
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FighterHitstop,
|
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FighterKnockbackVelocity,
|
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FighterTranslation,
|
||||
FighterKnockbackVelocity
|
||||
)]
|
||||
pub struct Fighter {
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pub manifest: Handle<FighterManifest>,
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@@ -243,7 +230,6 @@ impl Plugin for FighterPlugin {
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.rollback_component_with_clone::<FighterState>()
|
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.rollback_component_with_clone::<FighterHitboxes>()
|
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.rollback_component_with_clone::<FighterBoneMatrices>()
|
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.rollback_component_with_clone::<FighterHitstopShake>()
|
||||
.checksum_component_with_hash::<FighterHitboxes>()
|
||||
.rollback_component_with_clone::<FighterSolvedHurtboxes>()
|
||||
.checksum_component_with_hash::<FighterSolvedHurtboxes>()
|
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@@ -313,9 +299,8 @@ pub fn spawn_fighter(
|
||||
.id()
|
||||
}
|
||||
|
||||
pub fn decay_hitstop(query: Query<(&mut FighterHitstop, &mut FighterHitstopShake)>) {
|
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for (mut hitstop, mut hitstop_shake) in query {
|
||||
pub fn decay_hitstop(query: Query<&mut FighterHitstop>) {
|
||||
for mut hitstop in query {
|
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hitstop.remaining_frames = hitstop.remaining_frames.saturating_sub(1);
|
||||
hitstop_shake.remaining_frames = hitstop_shake.remaining_frames.saturating_sub(1);
|
||||
}
|
||||
}
|
||||
|
||||
+9
-28
@@ -5,8 +5,6 @@ use bevy::prelude::*;
|
||||
use bevy_ggrs::GgrsFrameTiming;
|
||||
|
||||
use crate::debug_tools::PresentationMotionMode;
|
||||
use crate::fighter::{FighterHitstopShake};
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::{
|
||||
fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
|
||||
math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
|
||||
@@ -60,15 +58,13 @@ pub fn apply_fighter_translation_to_visuals(
|
||||
&FighterTranslation,
|
||||
&FighterPreviousTranslation,
|
||||
&FighterECB,
|
||||
&FighterHitstopShake,
|
||||
&mut Transform,
|
||||
)>,
|
||||
timing: Res<GgrsFrameTiming>,
|
||||
debug_settings: Res<crate::debug_tools::DebugSettings>,
|
||||
game_settings: Res<GameSettings>,
|
||||
) {
|
||||
let overstep_fraction = timing.overstep_fraction();
|
||||
for (translation, previous_translation, ecb, hitstop_shake, mut transform) in query {
|
||||
for (translation, previous_translation, ecb, mut transform) in query {
|
||||
let translation = sample_presentation_translation(
|
||||
*previous_translation,
|
||||
*translation,
|
||||
@@ -81,28 +77,6 @@ pub fn apply_fighter_translation_to_visuals(
|
||||
translation.y + bottom.y.to_num::<f32>(),
|
||||
0.0,
|
||||
);
|
||||
|
||||
if hitstop_shake.remaining_frames > 0 && hitstop_shake.total_frames > 0 && !game_settings.fighter_common.visual_shake_table.is_empty() {
|
||||
let total = hitstop_shake.total_frames as f32;
|
||||
let curr = hitstop_shake.remaining_frames as f32;
|
||||
let elapsed = 1.0 - curr / total;
|
||||
|
||||
|
||||
let access_index = (hitstop_shake.remaining_frames as usize) % game_settings.fighter_common.visual_shake_table.len();
|
||||
let shake_multiplier = match hitstop_shake.role {
|
||||
super::FighterHitstopShakeRole::Attacker => game_settings.fighter_common.attacker_visual_shake_multiplier,
|
||||
super::FighterHitstopShakeRole::Receiver => 1.0,
|
||||
};
|
||||
let shake_amount: f32 = 1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
|
||||
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index] * shake_amount * shake_multiplier;
|
||||
|
||||
let shake_offset = match hitstop_shake.kind {
|
||||
super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0),
|
||||
super::FighterHitstopShakeKind::Vertical => Vec3::new(0.0, shake_amount, 0.0),
|
||||
};
|
||||
|
||||
transform.translation += shake_offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -111,15 +85,22 @@ pub fn apply_air_motion(
|
||||
&FighterVelocity,
|
||||
&mut FighterTranslation,
|
||||
&mut FighterPreviousTranslation,
|
||||
&mut Transform,
|
||||
)>,
|
||||
_time: Res<Time<Fixed>>,
|
||||
) {
|
||||
for (velocity, mut translation, mut prev_translation) in fighters {
|
||||
for (velocity, mut translation, mut prev_translation, _transform) in fighters {
|
||||
prev_translation.0 = translation.0;
|
||||
translation.0 += velocity.0;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn copy_fighter_transform_to_visuals(fighters: Query<(&FighterTranslation, &mut Transform)>) {
|
||||
for (translation, mut transform) in fighters {
|
||||
transform.translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn fighter_movement() {}
|
||||
|
||||
pub fn snapshot_fighter_motion(
|
||||
|
||||
@@ -49,12 +49,6 @@ impl FighterStateImpl for AirDodgeState {
|
||||
state_context.velocity.0 =
|
||||
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
|
||||
@@ -108,12 +108,6 @@ impl FighterStateImpl for DashState {
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.ground_common, true)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
fn check_smash_input_with_dir(state_context: &InterruptContext) -> Option<FighterFacingDirection> {
|
||||
|
||||
@@ -28,12 +28,6 @@ impl FighterStateImpl for FallState {
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
|
||||
@@ -67,12 +67,6 @@ impl FighterStateImpl for GroundAttackState {
|
||||
) -> Option<FighterState> {
|
||||
None
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_interrupt(
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind, attack::{self, FighterHitReaction}, state::{
|
||||
animation::AnimKind,
|
||||
attack::FighterHitReaction,
|
||||
state::{
|
||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||
InterruptContext, UpdateContext, air,
|
||||
fall::FallState,
|
||||
@@ -8,7 +10,8 @@ use crate::{
|
||||
land::LandingType,
|
||||
wait::WaitState,
|
||||
},
|
||||
}, math::int::FGi32,
|
||||
},
|
||||
math::int::FGi32,
|
||||
};
|
||||
|
||||
#[derive(Clone, Debug, Hash)]
|
||||
@@ -21,17 +24,6 @@ pub enum HitstopStateKind {
|
||||
pub struct HitstunState {
|
||||
pub hit_reaction: FighterHitReaction,
|
||||
pub hitstop_kind: HitstopStateKind,
|
||||
knockback_applied: bool
|
||||
}
|
||||
|
||||
impl HitstunState {
|
||||
pub fn new(hit_reaction: FighterHitReaction, hitstop_kind: HitstopStateKind) -> Self {
|
||||
Self {
|
||||
hit_reaction,
|
||||
hitstop_kind,
|
||||
knockback_applied: false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for HitstunState {
|
||||
@@ -67,17 +59,6 @@ impl FighterStateImpl for HitstunState {
|
||||
}
|
||||
|
||||
fn update(&mut self, ctx: &mut UpdateContext) {
|
||||
if !self.knockback_applied {
|
||||
let launch_direction = attack::directional_influence::apply_directional_influence(
|
||||
ctx.input.get_last_frame().movement,
|
||||
self.hit_reaction.launch_angle,
|
||||
ctx.game_settings.fighter_common.di_max_angle
|
||||
);
|
||||
|
||||
ctx.knockback_velocity.0 = launch_direction * self.hit_reaction.launch_velocity;
|
||||
self.knockback_applied = true;
|
||||
}
|
||||
|
||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes);
|
||||
|
||||
let speed = ctx.knockback_velocity.length();
|
||||
@@ -96,6 +77,7 @@ impl FighterStateImpl for HitstunState {
|
||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||
};
|
||||
state_context.play_animation(animation, false);
|
||||
state_context.knockback_velocity.0 = self.hit_reaction.launch_velocity;
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||
@@ -113,13 +95,4 @@ impl FighterStateImpl for HitstunState {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(_) => true,
|
||||
HitstopStateKind::Airborne => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,12 +96,6 @@ impl FighterStateImpl for JumpSquatState {
|
||||
state_context.play_animation(AnimKind::JumpSquat, false);
|
||||
state_context.input.clear_command(FighterCommands::Jump);
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for JumpState {
|
||||
@@ -180,12 +174,6 @@ impl FighterStateImpl for JumpState {
|
||||
crate::fighter::state::land::LandingType::Normal,
|
||||
)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
|
||||
@@ -69,10 +69,4 @@ impl FighterStateImpl for LandingState {
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,8 @@ use crate::fighter::manifest::FighterManifest;
|
||||
use crate::fighter::state::hitstun::HitstunState;
|
||||
use crate::fighter::visual::FighterAnimations;
|
||||
use crate::fighter::{
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||
FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
};
|
||||
use crate::game_settings::GameSettings;
|
||||
use crate::input::FighterInput;
|
||||
@@ -65,10 +66,6 @@ macro_rules! fighter_states {
|
||||
pub fn check_collision_interrupt(&mut self, ctx: &mut CollisionContext) -> Option<FighterState> {
|
||||
match self { $(Self::$variant(s) => s.check_collision_interrupt(ctx)),* }
|
||||
}
|
||||
|
||||
pub fn is_visually_grounded(&self) -> bool {
|
||||
match self { $(Self::$variant(s) => s.is_visually_grounded()),* }
|
||||
}
|
||||
}
|
||||
|
||||
$(impl From<$ty> for FighterState {
|
||||
@@ -94,10 +91,6 @@ pub trait FighterStateImpl: Sized {
|
||||
) -> Option<FighterState> {
|
||||
None
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool;
|
||||
}
|
||||
|
||||
pub struct AnimationStatus {
|
||||
@@ -327,7 +320,6 @@ pub struct StatefulFighterQuery {
|
||||
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
||||
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
||||
pub hitstop: &'static mut FighterHitstop,
|
||||
pub hitstop_shake: &'static mut FighterHitstopShake,
|
||||
}
|
||||
|
||||
pub fn state_update_system(
|
||||
@@ -392,7 +384,6 @@ pub fn state_interrupt_system(
|
||||
attack_script_assets,
|
||||
mut pending_hit_reaction,
|
||||
mut hitstop,
|
||||
mut hitstop_shake,
|
||||
} = fighter;
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
@@ -400,16 +391,6 @@ pub fn state_interrupt_system(
|
||||
|
||||
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
||||
hitstop.remaining_frames = *reaction.hitstop_frames;
|
||||
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
|
||||
hitstop_shake.role = FighterHitstopShakeRole::Receiver;
|
||||
hitstop_shake.total_frames = shake_frames;
|
||||
hitstop_shake.remaining_frames = shake_frames;
|
||||
hitstop_shake.kind = if state.is_visually_grounded() {
|
||||
FighterHitstopShakeKind::Horizontal
|
||||
} else {
|
||||
FighterHitstopShakeKind::Vertical
|
||||
};
|
||||
|
||||
let mut hitstop_kind = match &*state {
|
||||
FighterState::Wait(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
@@ -451,10 +432,10 @@ pub fn state_interrupt_system(
|
||||
}
|
||||
|
||||
info!("Entering hitstop kind: {:?}", hitstop_kind);
|
||||
Some(FighterState::Hitstun(HitstunState::new(
|
||||
reaction,
|
||||
Some(FighterState::Hitstun(HitstunState {
|
||||
hit_reaction: reaction,
|
||||
hitstop_kind,
|
||||
)))
|
||||
}))
|
||||
} else if hitstop.remaining_frames > 0 {
|
||||
None
|
||||
} else {
|
||||
|
||||
@@ -64,12 +64,6 @@ impl FighterStateImpl for RunState {
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
|
||||
@@ -56,12 +56,6 @@ impl FighterStateImpl for TurnState {
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
|
||||
@@ -46,12 +46,6 @@ impl FighterStateImpl for WaitState {
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
|
||||
@@ -56,12 +56,6 @@ impl FighterStateImpl for WalkState {
|
||||
) -> Option<FighterState> {
|
||||
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(
|
||||
|
||||
@@ -31,14 +31,6 @@ pub struct FighterSettingsCommon {
|
||||
|
||||
/// Angle diff from straight up under which the attack will force an airborne state
|
||||
pub attack_ground_to_airborne_transition_vertical_angle_threshold: FGi32,
|
||||
pub visual_shake_frames_per_hitstop_frame: FGi32,
|
||||
// offsets applied when the fighter is in hitstop
|
||||
pub visual_shake_table: Vec<f32>,
|
||||
/// The attacker will always get less hitstop
|
||||
pub attacker_visual_shake_multiplier: f32,
|
||||
|
||||
/// Maximum angle changed caused by directional influence
|
||||
pub di_max_angle: FGi32,
|
||||
}
|
||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||
#[reflect(opaque)]
|
||||
|
||||
Reference in New Issue
Block a user