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...
Author SHA1 Message Date
EIREXE 15052e7e16 Expose LLVM tools to Windows build
CI / production-build (pull_request) Successful in 22m8s
CI / build-and-test (pull_request) Successful in 1m17s
2026-09-19 23:14:03 +02:00
EIREXE 48896d5c1e Use Clang 19 for Windows cross-builds
CI / build-and-test (pull_request) Successful in 1m22s
CI / production-build (pull_request) Failing after 14m59s
2026-09-19 22:53:19 +02:00
EIREXE 350b37a4da Fix blake build
CI / build-and-test (pull_request) Successful in 6m54s
CI / production-build (pull_request) Failing after 14m15s
2026-09-19 22:28:04 +02:00
EIREXE 4d474227cc Install Windows tooling in production job
CI / build-and-test (pull_request) Successful in 3m10s
CI / production-build (pull_request) Failing after 8m23s
2026-09-19 22:15:16 +02:00
EIREXE b5cc5428d2 Bump gc driver 2026-09-19 22:12:35 +02:00
EIREXE 49b23110ff Build Windows binary in shared Steam depot
CI / build-and-test (pull_request) Successful in 1m46s
CI / production-build (pull_request) Failing after 4m50s
2026-09-19 22:01:52 +02:00
EIREXE 9ba8697d57 Include missing battlefield icon
CI / build-and-test (push) Successful in 1m10s
CI / production-build (push) Successful in 5m5s
2026-09-19 21:54:33 +02:00
EIREXE 7d9b6aeafc Fix headless asset preprocessing hang (#49)
CI / build-and-test (push) Successful in 1m9s
CI / production-build (push) Successful in 5m23s
## Summary
- register Bevy's image loader explicitly in the headless asset processor
- use no GPU-compressed image formats because the processor has no render device
- allow PNG processing tasks to complete so `ProcessorState` reaches `Finished`

Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 19:07:39 +00:00
EIREXE ab6aec70c5 Fix processed RON assets being ignored (#48)
CI / build-and-test (push) Successful in 1m9s
CI / production-build (push) Canceled after 10m37s
## Summary
- share custom RON asset loaders between the game and asset processor
- register image, font, and glTF loaders in the headless processor
- prevent `game_settings.ron` and `game.stylesheet.ron` from receiving ignored processed metadata

Reviewed-on: #48
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 18:09:40 +00:00
EIREXE de5d8eb030 Deploy production Linux builds to Steam (#47)
CI / production-build (push) Successful in 5m15s
CI / build-and-test (push) Successful in 1m8s
## Summary
- package the production Linux binary and Bevy assets under `build/linux`
- generate Steam TOTP credentials in CI
- deploy app 3409670 to the Steam `master` branch using the latest commit hash as the build description
- restrict packaging and deployment to pushes on `master`, excluding pull requests and manual runs

Reviewed-on: #47
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 17:32:04 +00:00
EIREXE 0dc5d0392d Add production build pipeline (#46)
CI / build-and-test (push) Successful in 1m8s
CI / production-build (push) Successful in 4m39s
## Summary
- split development dynamic linking from production builds
- add headless processed-asset generation
- add a separate production CI cache and static Bevy/Rust linkage verification
- keep custom debug features enabled for production builds behind a feature gate

Reviewed-on: #46
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 17:04:18 +00:00
EIREXE 804e5e37e0 Implement damage UI, damage and stale moves. (#45)
CI / build-and-test (push) Successful in 1m30s
Reviewed-on: #45
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 15:40:44 +00:00
EIREXE 7269a1cb49 Implement fast falling (#44)
CI / build-and-test (push) Successful in 1m17s
Reviewed-on: #44
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-18 22:23:03 +00:00
EIREXE 9f51207f48 Implement directional influence (#43)
CI / build-and-test (push) Successful in 1m9s
Reviewed-on: #43
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-18 20:43:41 +00:00
33 changed files with 640 additions and 216 deletions
+91
View File
@@ -50,3 +50,94 @@ jobs:
- name: Run unit tests - name: Run unit tests
run: cargo test --locked --lib -j 4 run: cargo test --locked --lib -j 4
production-build:
runs-on: ubuntu-latest
timeout-minutes: 45
steps:
- name: Check out source
uses: actions/checkout@v4
- name: Install Rust toolchain
run: |
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
sh -s -- -y --profile minimal
echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
- name: Install Windows build tooling
run: |
"$HOME/.cargo/bin/rustup" target add x86_64-pc-windows-msvc --toolchain nightly-2026-09-14
"$HOME/.cargo/bin/cargo" install cargo-xwin --locked
- name: Cache production Rust dependencies and build artifacts
uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
with:
prefix-key: v2-rust
shared-key: linux-nightly-production
cache-bin: false
- name: Install Linux dependencies
run: |
sudo apt-get update
sudo apt-get install --no-install-recommends -y \
clang-19 \
libasound2-dev \
libudev-dev \
libusb-1.0-0-dev \
libwayland-dev \
libx11-dev \
libxkbcommon-dev \
libxkbcommon-x11-0 \
lld-19 \
llvm-19 \
mesa-vulkan-drivers \
mold \
pkg-config
sudo update-alternatives --install /usr/bin/clang clang /usr/bin/clang-19 100
sudo update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-19 100
echo "/usr/lib/llvm-19/bin" >> "$GITHUB_PATH"
rm -f "$HOME/.cache/cargo-xwin/clang-cl"
- name: Preprocess assets
run: cargo run --locked --bin process-assets --no-default-features --features debug_features -j 4
- name: Build production binary
run: cargo build --locked --profile production --no-default-features --features debug_features -j 4
- name: Build Windows production binary
run: |
clang --version
cargo xwin build --locked --target x86_64-pc-windows-msvc --profile production --no-default-features --features debug_features -j 4 --bin shinespark
- name: Verify production binary is not Bevy/Rust dynamically linked
run: |
! readelf -d target/production/shinespark | grep -E 'libbevy_dylib|libstd-.*\.so'
- name: Package Linux Steam depot
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
run: |
mkdir -p build/game
cp target/production/shinespark build/game/shinespark
cp target/x86_64-pc-windows-msvc/production/shinespark.exe build/game/shinespark.exe
cp -R imported_assets build/game/imported_assets
- if: github.event_name == 'push' && github.ref == 'refs/heads/master'
uses: CyberAndrii/steam-totp@v1
name: Generate Steam TOTP
id: steam-totp
with:
shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}
- name: Deploy Linux build to Steam
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
uses: game-ci/steam-deploy@v3
with:
username: ${{ secrets.STEAM_USERNAME }}
password: ${{ secrets.STEAM_PASSWORD }}
totp: ${{ steps.steam-totp.outputs.code }}
appId: 3409670
buildDescription: ${{ github.sha }}
rootPath: build
depot1Path: game
releaseBranch: master
Generated
+7 -118
View File
@@ -94,12 +94,6 @@ version = "2.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "320119579fcad9c21884f5c4861d16174d0e06250625266f50fe6898340abefa" checksum = "320119579fcad9c21884f5c4861d16174d0e06250625266f50fe6898340abefa"
[[package]]
name = "adler32"
version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "aae1277d39aeec15cb388266ecc24b11c80469deae6067e17a1a7aa9e5c1f234"
[[package]] [[package]]
name = "ahash" name = "ahash"
version = "0.8.12" version = "0.8.12"
@@ -2096,14 +2090,6 @@ dependencies = [
"thread_local", "thread_local",
] ]
[[package]]
name = "bevy_wind_waker_shader"
version = "0.6.0"
source = "git+https://github.com/lavaeater/bevy_wind_waker_shader.git#1b017c3ef6a4fbdaff115df9ec5ae4954b2fb6ba"
dependencies = [
"bevy",
]
[[package]] [[package]]
name = "bevy_window" name = "bevy_window"
version = "0.19.0" version = "0.19.0"
@@ -2232,32 +2218,6 @@ dependencies = [
"varinteger", "varinteger",
] ]
[[package]]
name = "bitfields"
version = "3.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ca5a55e8cbc3b75d1f002a3b62261ab67954755f7e7866f079b8aa63a409b549"
dependencies = [
"bitfields-impl",
]
[[package]]
name = "bitfields-impl"
version = "3.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "797cb6b6e8d5e8c2ecbb5ef52b7c273596d58ce1ab79ef2a6c38fa8dca0817c5"
dependencies = [
"derive_more",
"getset",
"proc-macro2",
"quote",
"rustversion",
"strum",
"strum_macros",
"syn 2.0.119",
"thiserror 2.0.19",
]
[[package]] [[package]]
name = "bitflags" name = "bitflags"
version = "1.3.2" version = "1.3.2"
@@ -3242,16 +3202,6 @@ dependencies = [
"windows-sys 0.60.2", "windows-sys 0.60.2",
] ]
[[package]]
name = "filetime"
version = "0.2.29"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5c287a33c7f0a620c38e641e7f60827713987b3c0f26e8ddc9462cc69cf75759"
dependencies = [
"cfg-if",
"libc",
]
[[package]] [[package]]
name = "find-msvc-tools" name = "find-msvc-tools"
version = "0.1.9" version = "0.1.9"
@@ -3468,9 +3418,9 @@ dependencies = [
[[package]] [[package]]
name = "gc-adapter-neo" name = "gc-adapter-neo"
version = "1.1.0" version = "1.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "120a5b3858ae854c4674ae41a38173e8ea04b814fb3212fd3bdd1b04d414a9d7" checksum = "a8d3e10c6c4b928cb559f641765ebaa40f5f099bf51bc0227af7431859f8bd84"
dependencies = [ dependencies = [
"binread", "binread",
"modular-bitfield", "modular-bitfield",
@@ -3523,17 +3473,6 @@ dependencies = [
"wasm-bindgen", "wasm-bindgen",
] ]
[[package]]
name = "getset"
version = "0.1.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6cf442baaabe4213ce7d1239afc26c039180b6456da2cededa316ae2c8a77a77"
dependencies = [
"proc-macro2",
"quote",
"syn 2.0.119",
]
[[package]] [[package]]
name = "ggrs" name = "ggrs"
version = "0.13.0" version = "0.13.0"
@@ -4311,26 +4250,6 @@ version = "0.2.189"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3eaf3ede3fee6db1a4c2ee091bf8a8b4dccdc6d17f656fb07896ee72867612f2" checksum = "3eaf3ede3fee6db1a4c2ee091bf8a8b4dccdc6d17f656fb07896ee72867612f2"
[[package]]
name = "libflate"
version = "1.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5ff4ae71b685bbad2f2f391fe74f6b7659a34871c08b210fdc039e43bee07d18"
dependencies = [
"adler32",
"crc32fast",
"libflate_lz77",
]
[[package]]
name = "libflate_lz77"
version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a52d3a8bfc85f250440e4424db7d857e241a3aebbbe301f3eb606ab15c39acbf"
dependencies = [
"rle-decode-fast",
]
[[package]] [[package]]
name = "libloading" name = "libloading"
version = "0.8.9" version = "0.8.9"
@@ -4371,15 +4290,13 @@ dependencies = [
[[package]] [[package]]
name = "libusb1-sys" name = "libusb1-sys"
version = "0.4.4" version = "0.7.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "be241693102a24766d0b8526c8988771edac2842630d7e730f8e9fbc014f3703" checksum = "da050ade7ac4ff1ba5379af847a10a10a8e284181e060105bf8d86960ce9ce0f"
dependencies = [ dependencies = [
"cc", "cc",
"libc", "libc",
"libflate",
"pkg-config", "pkg-config",
"tar",
"vcpkg", "vcpkg",
] ]
@@ -5885,12 +5802,6 @@ dependencies = [
"syn 2.0.119", "syn 2.0.119",
] ]
[[package]]
name = "rle-decode-fast"
version = "1.0.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3582f63211428f83597b51b2ddb88e2a91a9d52d12831f9d08f5e624e8977422"
[[package]] [[package]]
name = "robust" name = "robust"
version = "1.2.0" version = "1.2.0"
@@ -5961,9 +5872,9 @@ dependencies = [
[[package]] [[package]]
name = "rusb" name = "rusb"
version = "0.6.5" version = "0.9.4"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f6f32cd45962594f9f8cd4547b5757132715600e2c8840aa9ccd3d1a9ed6fdc6" checksum = "ab9f9ff05b63a786553a4c02943b74b34a988448671001e9a27e2f0565cc05a4"
dependencies = [ dependencies = [
"libc", "libc",
"libusb1-sys", "libusb1-sys",
@@ -6170,9 +6081,8 @@ dependencies = [
"bevy_asset_loader", "bevy_asset_loader",
"bevy_egui", "bevy_egui",
"bevy_ggrs", "bevy_ggrs",
"bevy_wind_waker_shader",
"bincode", "bincode",
"bitfields", "blake3",
"clap", "clap",
"enum_cycling", "enum_cycling",
"enum_cycling_derive", "enum_cycling_derive",
@@ -6542,17 +6452,6 @@ dependencies = [
"slotmap", "slotmap",
] ]
[[package]]
name = "tar"
version = "0.4.46"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3f6221d9a6003c78398e3b239969f352578258df48c8eb051caadae0015bc840"
dependencies = [
"filetime",
"libc",
"xattr",
]
[[package]] [[package]]
name = "termcolor" name = "termcolor"
version = "1.4.1" version = "1.4.1"
@@ -7958,16 +7857,6 @@ version = "0.13.2"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ea6fc2961e4ef194dcbfe56bb845534d0dc8098940c7e5c012a258bfec6701bd" checksum = "ea6fc2961e4ef194dcbfe56bb845534d0dc8098940c7e5c012a258bfec6701bd"
[[package]]
name = "xattr"
version = "1.6.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "32e45ad4206f6d2479085147f02bc2ef834ac85886624a23575ae137c8aa8156"
dependencies = [
"libc",
"rustix 1.1.4",
]
[[package]] [[package]]
name = "xcursor" name = "xcursor"
version = "0.3.11" version = "0.3.11"
+14 -4
View File
@@ -6,11 +6,17 @@ authors = [""]
[workspace] [workspace]
[features]
default = ["development", "debug_features"]
development = ["bevy/dynamic_linking", "bevy/file_watcher"]
debug_features = ["bevy/free_camera"]
[dependencies] [dependencies]
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "dynamic_linking", "free_camera", "file_watcher", "bevy_settings"] } bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "bevy_settings"] }
# Loads the scenes you author in the editor (assets/*.bsn) and builds # Loads the scenes you author in the editor (assets/*.bsn) and builds
# physics colliders from them. An ordinary dependency; remove it if you # physics colliders from them. An ordinary dependency; remove it if you
# stop using authored scenes. # stop using authored scenes.
blake3 = { version = "1.8.5", features = [ "pure" ] }
thiserror = "2" thiserror = "2"
avian3d = "0.7" avian3d = "0.7"
arrayvec = "0.7.8" arrayvec = "0.7.8"
@@ -22,15 +28,13 @@ serde_json = "1.0.145"
bincode = "1.3.3" bincode = "1.3.3"
gltf = "1.4.1" gltf = "1.4.1"
ron = "0.12.0" ron = "0.12.0"
bitfields = "3.0.0"
clap = { version = "4.6.6", features = ["derive"] } clap = { version = "4.6.6", features = ["derive"] }
bevy_wind_waker_shader = { git = "https://github.com/lavaeater/bevy_wind_waker_shader.git" }
fixed = { version = "1.31.0", features = ["serde", "serde-str"] } fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
strum = "0.28.0" strum = "0.28.0"
strum_macros = "0.28.0" strum_macros = "0.28.0"
bevy_asset_loader = "0.27.0" bevy_asset_loader = "0.27.0"
ron_asset_manager = "0.9.0" ron_asset_manager = "0.9.0"
gc-adapter-neo = { version = "1.1.0", features = ["libusb"] } gc-adapter-neo = { version = "1.1.1", features = ["libusb"] }
rhai = "1.26.0" rhai = "1.26.0"
enum_cycling = "0.2.1" enum_cycling = "0.2.1"
enum_cycling_derive = "0.2.1" enum_cycling_derive = "0.2.1"
@@ -39,3 +43,9 @@ fixed_math = "0.4.1"
# Enable a large amount of optimization in the dev profile for dependencies. # Enable a large amount of optimization in the dev profile for dependencies.
[profile.dev.package."*"] [profile.dev.package."*"]
opt-level = 3 opt-level = 3
[profile.production]
inherits = "release"
lto = "thin"
codegen-units = 1
strip = "symbols"
+18
View File
@@ -13,3 +13,21 @@ cargo run -- --debug-match --players 2 --local-port 7000 \
cargo run -- --debug-match --players 2 --local-port 7001 \ cargo run -- --debug-match --players 2 --local-port 7001 \
--net-player 0=127.0.0.1:7000 --net-player 1=local --net-player 0=127.0.0.1:7000 --net-player 1=local
``` ```
## Production Build
Production builds use the `production` Cargo profile and do not dynamically
link Bevy or Rust. Development builds retain Bevy dynamic linking for faster
iteration. Cargo stores the production profile under `target/production`,
separate from development artifacts under `target/debug`.
```sh
cargo run --locked \
--bin process-assets --no-default-features --features debug_features
cargo build --locked \
--profile production --no-default-features --features debug_features
```
The asset preprocessing command must be run from the repository root. It
populates `imported_assets/Default`, which is then consumed by the production
game without running the asset processor at startup.
+2 -1
View File
@@ -22,7 +22,8 @@
air_jump_horizontal_velocity: "0.96", air_jump_horizontal_velocity: "0.96",
air_jump_multiplier: "1.0", air_jump_multiplier: "1.0",
dash_initial_velocity: "1.4", dash_initial_velocity: "1.4",
terminal_velocity: "1.6", terminal_velocity: "3.0",
fast_fall_speed: "3.5",
gravity: "0.084", gravity: "0.084",
weight: "100.0", weight: "100.0",
jumpsquat_duration: 5, jumpsquat_duration: 5,
+2 -1
View File
@@ -24,7 +24,8 @@
visual_shake_table: [ visual_shake_table: [
-3.0, -1.5, 1.5, 3.0 -3.0, -1.5, 1.5, 3.0
], ],
attacker_visual_shake_multiplier: 0.4 attacker_visual_shake_multiplier: 0.4,
di_max_angle: "18.0"
), ),
stage_manifest_paths: [ stage_manifest_paths: [
"stages/battlefield/test.stage.ron" "stages/battlefield/test.stage.ron"
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+36
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@@ -0,0 +1,36 @@
use bevy::{
app::ScheduleRunnerPlugin,
asset::{AssetMode, AssetPlugin, processor::AssetProcessor, processor::ProcessorState},
gltf::GltfPlugin,
image::{CompressedImageFormats, ImageLoader, ImagePlugin},
prelude::*,
tasks::block_on,
text::TextPlugin,
};
use shinespark::AssetProcessingPlugin;
use std::{process::ExitCode, time::Duration};
fn main() -> ExitCode {
let mut app = App::new();
app.add_plugins(MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_millis(50))))
.add_plugins(AssetPlugin {
mode: AssetMode::Processed,
use_asset_processor_override: Some(true),
..default()
})
.add_plugins((ImagePlugin::default(), TextPlugin, GltfPlugin::default()))
.register_asset_loader(ImageLoader::new(CompressedImageFormats::NONE))
.add_plugins(AssetProcessingPlugin)
.add_systems(Update, finish_when_processed);
app.run();
ExitCode::SUCCESS
}
fn finish_when_processed(processor: Option<Res<AssetProcessor>>, mut exit: MessageWriter<AppExit>) {
if processor
.is_some_and(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
{
exit.write(AppExit::Success);
}
}
@@ -0,0 +1,69 @@
use fixed::traits::ToFixed;
use fixed_math::SinCos;
use crate::math::{
int::{FGWide, FGi32},
vec::FGVec2,
};
/// Applies DI to a given attack direction
pub fn apply_directional_influence(
receiver_stick: FGVec2,
attack_angle: FGi32,
di_max_angle: FGi32,
) -> FGVec2 {
let (sin, cos) = attack_angle.sin_cos();
let base_launch_direction = FGVec2::new(cos, sin);
let Some(base_launch_direction) = base_launch_direction.normalize() else {
return FGVec2::ZERO;
};
if receiver_stick.length_squared().is_zero() {
return base_launch_direction;
}
let normal = FGVec2::new(-base_launch_direction.y, base_launch_direction.x);
let di_amount = receiver_stick.dot(normal);
let angle_change = di_amount * di_max_angle.to_fixed::<FGWide>();
let angle_change = angle_change.clamp(
-di_max_angle.to_fixed::<FGWide>(),
di_max_angle.to_fixed::<FGWide>(),
);
let (sin, cos) = (attack_angle + angle_change.to_fixed::<FGi32>()).sin_cos();
FGVec2::new(cos, sin).normalize_or_zero()
}
#[cfg(test)]
mod test {
use crate::{
fighter::attack::directional_influence::apply_directional_influence,
math::{int::FGi32, vec::FGVec2},
};
#[test]
fn di_zero_passes_unmodified() {
let di = apply_directional_influence(FGVec2::ZERO, FGi32::lit("0.0"), FGi32::lit("18.0"));
const EPSILON: FGi32 = FGi32::from_bits(4);
assert!(di.x.abs_diff(FGi32::ONE) < EPSILON);
assert!(di.y.abs_diff(FGi32::ZERO) < EPSILON);
}
#[test]
fn di_applies_on_the_correct_side() {
let di = apply_directional_influence(
FGVec2::lit("0.0", "1.0"),
FGi32::lit("0.0"),
FGi32::lit("18.0"),
);
assert!(di.x > FGi32::ZERO);
assert!(di.y > FGi32::ZERO);
let di = apply_directional_influence(
FGVec2::lit("0.0", "-1.0"),
FGi32::lit("0.0"),
FGi32::lit("18.0"),
);
assert!(di.x > FGi32::ZERO);
assert!(di.y < FGi32::ZERO);
}
}
+10 -2
View File
@@ -1,6 +1,7 @@
use std::collections::{HashMap, VecDeque}; use std::collections::{HashMap, VecDeque};
mod reaction; mod reaction;
pub mod directional_influence;
use bevy::ecs::entity::{EntityMapper, MapEntities}; use bevy::ecs::entity::{EntityMapper, MapEntities};
use bevy::prelude::*; use bevy::prelude::*;
@@ -31,9 +32,15 @@ use crate::{
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)] #[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
pub struct FighterKnockbackVelocity(pub FGVec2); pub struct FighterKnockbackVelocity(pub FGVec2);
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash)] #[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq)]
pub struct FighterDamage(FGi32); pub struct FighterDamage(FGi32);
impl std::fmt::Display for FighterDamage {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{:.2}", self.0)
}
}
#[derive(Debug, Hash, Clone)] #[derive(Debug, Hash, Clone)]
pub enum HitReactionKind { pub enum HitReactionKind {
Flinch, Flinch,
@@ -42,11 +49,12 @@ pub enum HitReactionKind {
#[derive(Debug, Hash, Clone)] #[derive(Debug, Hash, Clone)]
pub struct FighterHitReaction { pub struct FighterHitReaction {
pub launch_velocity: FGVec2, pub launch_velocity: FGi32,
pub launch_angle: FGi32, pub launch_angle: FGi32,
pub hitstop_frames: HitStop, pub hitstop_frames: HitStop,
pub hitstun_frames: u32, pub hitstun_frames: u32,
pub kind: HitReactionKind, pub kind: HitReactionKind,
pub damage: FighterDamage,
} }
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)] #[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)]
+22 -10
View File
@@ -1,20 +1,19 @@
use bevy::prelude::*; use bevy::prelude::*;
use bevy_ggrs::prelude::GgrsSchedule; use bevy_ggrs::prelude::GgrsSchedule;
use fixed_math::SinCos;
use super::*; use super::*;
use crate::{ use crate::{
fighter::{ fighter::{
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState, Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
}, game_settings::GameSettings, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, }, game_settings::GameSettings, math::{int::FGi32}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
}; };
pub fn resolve_fighter_hits( pub fn resolve_fighter_hits(
mut pending_hits: ResMut<FighterPendingHits>, mut pending_hits: ResMut<FighterPendingHits>,
mut attacker: Query<( mut attacker: Query<(
&FighterStaleMoveQueue, &mut FighterStaleMoveQueue,
&FighterFacingDirection, &FighterFacingDirection,
&FighterHitboxes, &mut FighterHitboxes,
&Player, &Player,
&mut FighterHitstop, &mut FighterHitstop,
&mut FighterHitstopShake, &mut FighterHitstopShake,
@@ -43,7 +42,7 @@ pub fn resolve_fighter_hits(
let damage_data = hits[hit_offset..next_defender] let damage_data = hits[hit_offset..next_defender]
.iter() .iter()
.filter_map(|hit| { .filter_map(|hit| {
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _, _)) = let Ok((stale_move_queue, facing_dir, _, player, _, _)) =
attacker.get(hit.attacker) attacker.get(hit.attacker)
else { else {
return None; return None;
@@ -53,7 +52,6 @@ pub fn resolve_fighter_hits(
let damage_received = stale_move_queue let damage_received = stale_move_queue
.get_attack_damage_multiplier(hit.attack_kind) .get_attack_damage_multiplier(hit.attack_kind)
* hitbox.damage.0; * hitbox.damage.0;
Some(( Some((
hit.attacker, hit.attacker,
damage_received, damage_received,
@@ -90,18 +88,19 @@ pub fn resolve_fighter_hits(
} else { } else {
angle angle
}; };
let (sin, cos) = launch_angle.sin_cos();
let launch_direction = FGVec2::new(cos, sin); // Attacker hitstop and data
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false); let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
reactions.push(( reactions.push((
attacker_entity, attacker_entity,
attacker_slot, attacker_slot,
FighterHitReaction { FighterHitReaction {
launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings), launch_velocity: knockback.get_launch_speed(&game_settings),
launch_angle, launch_angle,
hitstun_frames: knockback.get_hitstun_frames(&game_settings), hitstun_frames: knockback.get_hitstun_frames(&game_settings),
hitstop_frames: hitstop, hitstop_frames: hitstop,
kind: HitReactionKind::Flinch, kind: HitReactionKind::Flinch,
damage: FighterDamage(attack_damage)
}, },
)); ));
} }
@@ -109,7 +108,7 @@ pub fn resolve_fighter_hits(
receiver_damage.0 += total_damage_received_this_frame; receiver_damage.0 += total_damage_received_this_frame;
for (attacker_entity, _, reaction) in &reactions { for (attacker_entity, _, reaction) in &reactions {
let Ok((.., mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else { let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
continue; continue;
}; };
@@ -136,6 +135,19 @@ pub fn resolve_fighter_hits(
hit_offset = next_defender; hit_offset = next_defender;
} }
for hit in hits {
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
continue;
};
if let Some(ref mut hitbox) = hitboxes.0 {
if !hitbox.stalled {
hitbox.stalled = true;
stale_move_queue.push(hitbox.kind);
}
}
}
Ok(()) Ok(())
} }
+1
View File
@@ -37,6 +37,7 @@ pub struct FighterAttributes {
pub ground_friction: FGi32, pub ground_friction: FGi32,
pub terminal_velocity: FGi32, pub terminal_velocity: FGi32,
pub gravity: FGi32, pub gravity: FGi32,
pub fast_fall_speed: FGi32,
pub weight: FGi32, pub weight: FGi32,
pub air_friction: FGi32, pub air_friction: FGi32,
+11 -2
View File
@@ -151,7 +151,10 @@ type FighterBakeProcessor = LoadTransformAndSave<
>; >;
pub struct BakedAnimationPlugin; pub struct BakedAnimationPlugin;
impl Plugin for BakedAnimationPlugin {
pub struct BakedAnimationAssetProcessingPlugin;
impl Plugin for BakedAnimationAssetProcessingPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.init_asset::<BakedFighterAnimations>() app.init_asset::<BakedFighterAnimations>()
.register_asset_loader(FighterBakeSourceLoader) .register_asset_loader(FighterBakeSourceLoader)
@@ -160,7 +163,13 @@ impl Plugin for BakedAnimationPlugin {
FighterBakeTransformer, FighterBakeTransformer,
BakedFighterAnimationsSaver, BakedFighterAnimationsSaver,
)) ))
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake") .set_default_asset_processor::<FighterBakeProcessor>("fighterbake");
}
}
impl Plugin for BakedAnimationPlugin {
fn build(&self, app: &mut App) {
app.add_plugins(BakedAnimationAssetProcessingPlugin)
.add_systems( .add_systems(
bevy_ggrs::prelude::GgrsSchedule, bevy_ggrs::prelude::GgrsSchedule,
super::runtime::update_fighter_bone_matrices super::runtime::update_fighter_bone_matrices
+1 -1
View File
@@ -4,7 +4,7 @@ mod asset_baking;
mod runtime; mod runtime;
mod visual_binding; mod visual_binding;
pub use asset_baking::BakedAnimationPlugin; pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
pub use crate::math::fixed_transform::FixedMat4; pub use crate::math::fixed_transform::FixedMat4;
pub use runtime::{ pub use runtime::{
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices, BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
+11 -5
View File
@@ -9,7 +9,7 @@ use bevy_egui::{EguiContexts, egui};
use crate::debug_tools::{DebugSettings, FighterDebugRowKind}; use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
use crate::fighter::animation::FighterAnimationFrame; use crate::fighter::animation::FighterAnimationFrame;
use crate::fighter::attack::{ use crate::fighter::attack::{
FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction, self, FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
FighterSolvedHurtboxes, FighterSolvedHurtboxes,
}; };
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices}; use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
@@ -382,14 +382,14 @@ pub fn attack_debug_gather(
&FighterPendingHitReaction, &FighterPendingHitReaction,
&FighterTranslation, &FighterTranslation,
&Fighter, &Fighter,
&FighterInput,
)>, )>,
mut commands: Commands, mut commands: Commands,
manifests: Res<Assets<FighterManifest>>, manifests: Res<Assets<FighterManifest>>,
game_settings: Res<GameSettings>, game_settings: Res<GameSettings>,
) -> Result { ) -> Result {
for (entity, reaction, translation, fighter) in query { for (entity, reaction, translation, fighter, input) in query {
let Some(ref hit) = reaction.0 else { let Some(ref hit) = reaction.0 else {
commands.entity(entity).remove::<FighterLastAttackDebug>();
continue; continue;
}; };
@@ -397,7 +397,13 @@ pub fn attack_debug_gather(
.get(&fighter.manifest) .get(&fighter.manifest)
.ok_or(FighterErrors::FighterManifestNotFound)?; .ok_or(FighterErrors::FighterManifestNotFound)?;
let mut knockback_vel = FighterKnockbackVelocity(hit.launch_velocity); let launch_dir = attack::directional_influence::apply_directional_influence(
input.get_last_frame().movement,
hit.launch_angle,
game_settings.fighter_common.di_max_angle,
);
let mut knockback_vel = FighterKnockbackVelocity(launch_dir * hit.launch_velocity);
let mut fighter_vel = FighterVelocity(FGVec2::ZERO); let mut fighter_vel = FighterVelocity(FGVec2::ZERO);
let mut translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0); let mut translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
@@ -406,7 +412,7 @@ pub fn attack_debug_gather(
points.reserve(hit.hitstun_frames as usize); points.reserve(hit.hitstun_frames as usize);
for _ in 1..hit.hitstun_frames { for _ in 1..hit.hitstun_frames {
air::integrate_gravity(&mut fighter_vel, &manifest.attributes); air::integrate_gravity(&mut fighter_vel, &manifest.attributes, false);
let vel = knockback_vel.length(); let vel = knockback_vel.length();
let new_vel = vel let new_vel = vel
+3 -2
View File
@@ -38,7 +38,7 @@ use crate::{
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage, AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes, FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
FighterStaleMoveQueue, FighterStaleMoveQueue,
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, fall::FallState}, visual::FighterAnimations, }, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision, }, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
}; };
use state::state_interrupt_system; use state::state_interrupt_system;
@@ -259,6 +259,7 @@ pub struct FighterActiveAttack {
pub active_hitboxes: Vec<usize>, pub active_hitboxes: Vec<usize>,
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>, pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
pub hit_fighters: Vec<Entity>, pub hit_fighters: Vec<Entity>,
pub stalled: bool
} }
#[derive(Component, Clone, Debug, Default, Hash)] #[derive(Component, Clone, Debug, Default, Hash)]
@@ -299,7 +300,7 @@ pub fn spawn_fighter(
visual_root, visual_root,
animations, animations,
attack_scripts, attack_scripts,
FighterState::Fall(FallState), FighterState::Fall(FallState::new(AirborneStateCommon::default())),
animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true), animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true),
( (
baked_animation::FighterBoneMatrices::default(), baked_animation::FighterBoneMatrices::default(),
+43 -4
View File
@@ -2,10 +2,44 @@ use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::land::{LandingState, LandingType}; use crate::fighter::state::land::{LandingState, LandingType};
use crate::fighter::state::{CollisionContext, FighterState}; use crate::fighter::state::{CollisionContext, FighterState};
use crate::fighter::*; use crate::fighter::*;
use crate::input::FighterCommands;
pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) { #[derive(Default, Debug, Clone, Copy, Hash)]
pub struct AirborneStateCommon {
pub is_fast_falling: bool,
}
pub fn process_fast_fall(
airborne_state_common: &mut AirborneStateCommon,
input: &mut FighterInput,
velocity: &mut FighterVelocity,
attributes: &FighterAttributes,
) {
if velocity.y.is_negative() {
if input.has_command(FighterCommands::SmashMoveDown) {
airborne_state_common.is_fast_falling = true;
}
input.clear_command(FighterCommands::SmashMoveDown);
}
if airborne_state_common.is_fast_falling {
velocity.y = -attributes.fast_fall_speed;
}
}
pub fn integrate_gravity(
velocity: &mut FighterVelocity,
attributes: &FighterAttributes,
fast_fall: bool
) {
velocity.y -= attributes.gravity; velocity.y -= attributes.gravity;
velocity.y = velocity.y.max(-attributes.terminal_velocity);
let terminal_vel = if fast_fall {
-attributes.fast_fall_speed
} else {
-attributes.terminal_velocity
};
velocity.y = velocity.y.max(terminal_vel);
} }
pub fn apply_air_drift( pub fn apply_air_drift(
@@ -56,8 +90,12 @@ pub fn apply_air_motion(
translation.0 += velocity.0; translation.0 += velocity.0;
} }
pub fn update_standard_motion(ctx: &mut crate::fighter::state::UpdateContext) { pub fn update_standard_motion(
integrate_gravity(ctx.velocity, ctx.fighter_attributes); ctx: &mut crate::fighter::state::UpdateContext,
airborne_common: &mut AirborneStateCommon,
) {
process_fast_fall(airborne_common, ctx.input, &mut ctx.velocity, ctx.fighter_attributes);
integrate_gravity(ctx.velocity, ctx.fighter_attributes, airborne_common.is_fast_falling);
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input); apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation); apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
} }
@@ -110,6 +148,7 @@ mod tests {
air_drift_max: FGi32::lit("1.2"), air_drift_max: FGi32::lit("1.2"),
ground_friction: FGi32::ZERO, ground_friction: FGi32::ZERO,
terminal_velocity: FGi32::ZERO, terminal_velocity: FGi32::ZERO,
fast_fall_speed: FGi32::ZERO,
gravity: FGi32::ZERO, gravity: FGi32::ZERO,
weight: FGi32::lit("1"), weight: FGi32::lit("1"),
air_friction: FGi32::lit("0.001"), air_friction: FGi32::lit("0.001"),
+4 -8
View File
@@ -1,13 +1,9 @@
use crate::{ use crate::{
fighter::{ fighter::{
animation::AnimKind, animation::AnimKind, state::{
state::{ CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType,
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext, air, fall::FallState, land::LandingType,
}, },
}, }, input, math::vec::FGVec2,
input,
math::vec::FGVec2,
}; };
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
@@ -20,7 +16,7 @@ impl FighterStateImpl for AirDodgeState {
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
if state_context.is_current_animation_finished() { if state_context.is_current_animation_finished() {
Some(FighterState::Fall(FallState)) Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
} else { } else {
None None
} }
+15 -11
View File
@@ -1,12 +1,24 @@
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext}; use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
use crate::fighter::animation::AnimKind; use crate::fighter::animation::AnimKind;
use crate::fighter::state::air::AirborneStateCommon;
use crate::fighter::state::{FighterState, air, jump}; use crate::fighter::state::{FighterState, air, jump};
#[derive(Debug, Clone, Copy, Hash)] #[derive(Debug, Clone, Copy, Hash, Default)]
pub struct FallState; pub struct FallState {
airborne_state_common: AirborneStateCommon
}
impl FallState {
pub fn new(airborne_state_common: AirborneStateCommon) -> Self {
Self {
airborne_state_common
}
}
}
impl FighterStateImpl for FallState { impl FighterStateImpl for FallState {
const NAME: &'static str = "Fall"; const NAME: &'static str = "Fall";
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> { fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
jump::check_input_double_jump(state_context) jump::check_input_double_jump(state_context)
} }
@@ -16,7 +28,7 @@ impl FighterStateImpl for FallState {
} }
fn update(&mut self, state_context: &mut UpdateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
air::update_standard_motion(state_context); air::update_standard_motion(state_context, &mut self.airborne_state_common);
} }
fn check_collision_interrupt( fn check_collision_interrupt(
@@ -36,11 +48,3 @@ impl FighterStateImpl for FallState {
} }
} }
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
let input_frame = state_context.input.get_last_frame();
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
return Some(FighterState::Fall(FallState));
}
None
}
+2 -2
View File
@@ -3,7 +3,7 @@
//! bit-for-bit deterministic for rollback. //! bit-for-bit deterministic for rollback.
use crate::fighter::state::{ use crate::fighter::state::{
CollisionContext, FighterState, InterruptContext, dash, fall, ground_attack, turn, wait, walk, CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, walk,
}; };
use crate::fighter::{ use crate::fighter::{
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity, FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
@@ -233,7 +233,7 @@ pub fn collision_interrupt(
) -> Option<FighterState> { ) -> Option<FighterState> {
match collide_with_stage_grounded(ctx, common, can_walk_off) { match collide_with_stage_grounded(ctx, common, can_walk_off) {
GroundedMotionResult::InGround => None, GroundedMotionResult::InGround => None,
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState)), GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(air::AirborneStateCommon::default()))),
} }
} }
+1 -1
View File
@@ -47,13 +47,13 @@ impl FighterStateImpl for GroundAttackState {
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.play_animation(self.attack_kind.get_animation(), false); state_context.play_animation(self.attack_kind.get_animation(), false);
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone(); let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
state_context.stale_move_queue.push(self.attack_kind);
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack { state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
kind: self.attack_kind, kind: self.attack_kind,
script, script,
active_hitboxes: Vec::new(), active_hitboxes: Vec::new(),
solved_hitboxes: Vec::new(), solved_hitboxes: Vec::new(),
hit_fighters: Vec::new(), hit_fighters: Vec::new(),
stalled: false
}); });
} }
+35 -8
View File
@@ -1,10 +1,11 @@
use crate::{ use crate::{
fighter::{ fighter::{
animation::AnimKind, animation::AnimKind,
attack::FighterHitReaction, attack::{self, FighterHitReaction},
state::{ state::{
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl, CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
InterruptContext, UpdateContext, air, InterruptContext, UpdateContext,
air::{self, AirborneStateCommon},
fall::FallState, fall::FallState,
ground::{GroundedStateCommon, collision_interrupt}, ground::{GroundedStateCommon, collision_interrupt},
land::LandingType, land::LandingType,
@@ -24,6 +25,17 @@ pub enum HitstopStateKind {
pub struct HitstunState { pub struct HitstunState {
pub hit_reaction: FighterHitReaction, pub hit_reaction: FighterHitReaction,
pub hitstop_kind: HitstopStateKind, pub hitstop_kind: HitstopStateKind,
knockback_applied: bool,
}
impl HitstunState {
pub fn new(hit_reaction: FighterHitReaction, hitstop_kind: HitstopStateKind) -> Self {
Self {
hit_reaction,
hitstop_kind,
knockback_applied: false,
}
}
} }
impl FighterStateImpl for HitstunState { impl FighterStateImpl for HitstunState {
@@ -51,7 +63,9 @@ impl FighterStateImpl for HitstunState {
grounded_common: grounded_state_common.clone(), grounded_common: grounded_state_common.clone(),
})) }))
} }
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState)), HitstopStateKind::Airborne => {
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
}
} }
} else { } else {
None None
@@ -59,7 +73,23 @@ impl FighterStateImpl for HitstunState {
} }
fn update(&mut self, ctx: &mut UpdateContext) { fn update(&mut self, ctx: &mut UpdateContext) {
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes); if !self.knockback_applied {
let launch_direction = attack::directional_influence::apply_directional_influence(
ctx.input.get_last_frame().movement,
self.hit_reaction.launch_angle,
ctx.game_settings.fighter_common.di_max_angle,
);
ctx.knockback_velocity.0 = launch_direction * self.hit_reaction.launch_velocity;
self.knockback_applied = true;
}
match self.hitstop_kind {
HitstopStateKind::Grounded(_) => {}
HitstopStateKind::Airborne => {
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
}
}
let speed = ctx.knockback_velocity.length(); let speed = ctx.knockback_velocity.length();
let next_speed = speed let next_speed = speed
@@ -77,7 +107,6 @@ impl FighterStateImpl for HitstunState {
HitstopStateKind::Airborne => AnimKind::FlinchAir, HitstopStateKind::Airborne => AnimKind::FlinchAir,
}; };
state_context.play_animation(animation, false); state_context.play_animation(animation, false);
state_context.knockback_velocity.0 = self.hit_reaction.launch_velocity;
} }
fn on_exit(&mut self, _state_context: &mut ExitContext) {} fn on_exit(&mut self, _state_context: &mut ExitContext) {}
@@ -96,9 +125,7 @@ impl FighterStateImpl for HitstunState {
} }
} }
fn is_visually_grounded<'a>( fn is_visually_grounded<'a>(&'a self) -> bool {
&'a self,
) -> bool {
match self.hitstop_kind { match self.hitstop_kind {
HitstopStateKind::Grounded(_) => true, HitstopStateKind::Grounded(_) => true,
HitstopStateKind::Airborne => false, HitstopStateKind::Airborne => false,
+8 -11
View File
@@ -2,16 +2,10 @@ use bevy::prelude::*;
use crate::{ use crate::{
fighter::{ fighter::{
animation::AnimKind, animation::AnimKind, state::{
state::{ CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::{self, AirDodgeState}, ground::{self, GroundedStateCommon},
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext, air,
air_dodge::{self, AirDodgeState},
ground::{self, GroundedStateCommon},
}, },
}, }, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
input::FighterCommands,
math::{int::FGi32, vec::FGVec2},
}; };
#[derive(Debug, Hash, Clone, Copy)] #[derive(Debug, Hash, Clone, Copy)]
pub enum JumpType { pub enum JumpType {
@@ -23,6 +17,7 @@ pub enum JumpType {
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
pub struct JumpState { pub struct JumpState {
jump_type: JumpType, jump_type: JumpType,
airborne_state_common: AirborneStateCommon,
} }
#[derive(Debug, Clone, Hash)] #[derive(Debug, Clone, Hash)]
@@ -74,7 +69,7 @@ impl FighterStateImpl for JumpSquatState {
} else { } else {
JumpType::ShortHop JumpType::ShortHop
}; };
Some(FighterState::Jump(JumpState { jump_type })) Some(FighterState::Jump(JumpState { jump_type, airborne_state_common: AirborneStateCommon::default() }))
} else { } else {
None None
} }
@@ -110,6 +105,7 @@ impl FighterStateImpl for JumpState {
if state_context.input.has_command(FighterCommands::Jump) { if state_context.input.has_command(FighterCommands::Jump) {
Some(FighterState::Jump(JumpState { Some(FighterState::Jump(JumpState {
jump_type: JumpType::DoubleJump, jump_type: JumpType::DoubleJump,
airborne_state_common: AirborneStateCommon::default()
})) }))
} else { } else {
air_dodge::check_input(state_context) air_dodge::check_input(state_context)
@@ -117,7 +113,7 @@ impl FighterStateImpl for JumpState {
} }
fn update(&mut self, state_context: &mut UpdateContext) { fn update(&mut self, state_context: &mut UpdateContext) {
air::update_standard_motion(state_context); air::update_standard_motion(state_context, &mut self.airborne_state_common);
} }
fn on_enter(&mut self, state_context: &mut EnterContext) { fn on_enter(&mut self, state_context: &mut EnterContext) {
@@ -205,6 +201,7 @@ pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<Fight
.then(|| { .then(|| {
FighterState::Jump(JumpState { FighterState::Jump(JumpState {
jump_type: JumpType::DoubleJump, jump_type: JumpType::DoubleJump,
airborne_state_common: AirborneStateCommon::default()
}) })
}) })
} }
+5 -5
View File
@@ -148,7 +148,7 @@ pub struct ExitContext<'a> {
pub struct UpdateContext<'a> { pub struct UpdateContext<'a> {
pub translation: &'a mut FighterTranslation, pub translation: &'a mut FighterTranslation,
pub prev_translation: &'a mut FighterPreviousTranslation, pub prev_translation: &'a mut FighterPreviousTranslation,
pub input: &'a FighterInput, pub input: &'a mut FighterInput,
pub hitboxes: &'a mut FighterHitboxes, pub hitboxes: &'a mut FighterHitboxes,
pub velocity: &'a mut FighterVelocity, pub velocity: &'a mut FighterVelocity,
pub knockback_velocity: &'a mut FighterKnockbackVelocity, pub knockback_velocity: &'a mut FighterKnockbackVelocity,
@@ -289,7 +289,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
UpdateContext { UpdateContext {
translation: &mut self.translation, translation: &mut self.translation,
prev_translation: &mut self.prev_translation, prev_translation: &mut self.prev_translation,
input: &self.input, input: &mut self.input,
hitboxes: &mut self.hitboxes, hitboxes: &mut self.hitboxes,
velocity: &mut self.velocity, velocity: &mut self.velocity,
knockback_velocity: &mut self.knockback_velocity, knockback_velocity: &mut self.knockback_velocity,
@@ -451,10 +451,10 @@ pub fn state_interrupt_system(
} }
info!("Entering hitstop kind: {:?}", hitstop_kind); info!("Entering hitstop kind: {:?}", hitstop_kind);
Some(FighterState::Hitstun(HitstunState { Some(FighterState::Hitstun(HitstunState::new(
hit_reaction: reaction, reaction,
hitstop_kind, hitstop_kind,
})) )))
} else if hitstop.remaining_frames > 0 { } else if hitstop.remaining_frames > 0 {
None None
} else { } else {
+3
View File
@@ -36,6 +36,9 @@ pub struct FighterSettingsCommon {
pub visual_shake_table: Vec<f32>, pub visual_shake_table: Vec<f32>,
/// The attacker will always get less hitstop /// The attacker will always get less hitstop
pub attacker_visual_shake_multiplier: f32, pub attacker_visual_shake_multiplier: f32,
/// Maximum angle changed caused by directional influence
pub di_max_angle: FGi32,
} }
#[derive(Reflect, Serialize, Deserialize, Clone)] #[derive(Reflect, Serialize, Deserialize, Clone)]
#[reflect(opaque)] #[reflect(opaque)]
+21
View File
@@ -20,6 +20,8 @@ pub enum FighterCommands {
Jump, Jump,
Shield, Shield,
Attack, Attack,
SmashMoveUp,
SmashMoveDown,
SmashMoveLeft, SmashMoveLeft,
SmashMoveRight, SmashMoveRight,
} }
@@ -60,6 +62,8 @@ impl FighterAttackCommandType {
pub struct FighterCommandLifetimes { pub struct FighterCommandLifetimes {
smash_move_left: u8, smash_move_left: u8,
smash_move_right: u8, smash_move_right: u8,
smash_move_down: u8,
smash_move_up: u8,
jump: u8, jump: u8,
shield: u8, shield: u8,
attack: u8, attack: u8,
@@ -72,6 +76,8 @@ impl Index<FighterCommands> for FighterCommandLifetimes {
match command { match command {
FighterCommands::SmashMoveLeft => &self.smash_move_left, FighterCommands::SmashMoveLeft => &self.smash_move_left,
FighterCommands::SmashMoveRight => &self.smash_move_right, FighterCommands::SmashMoveRight => &self.smash_move_right,
FighterCommands::SmashMoveDown => &self.smash_move_down,
FighterCommands::SmashMoveUp => &self.smash_move_up,
FighterCommands::Jump => &self.jump, FighterCommands::Jump => &self.jump,
FighterCommands::Shield => &self.shield, FighterCommands::Shield => &self.shield,
FighterCommands::Attack => &self.attack, FighterCommands::Attack => &self.attack,
@@ -84,6 +90,8 @@ impl IndexMut<FighterCommands> for FighterCommandLifetimes {
match command { match command {
FighterCommands::SmashMoveLeft => &mut self.smash_move_left, FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
FighterCommands::SmashMoveRight => &mut self.smash_move_right, FighterCommands::SmashMoveRight => &mut self.smash_move_right,
FighterCommands::SmashMoveDown => &mut self.smash_move_down,
FighterCommands::SmashMoveUp => &mut self.smash_move_up,
FighterCommands::Jump => &mut self.jump, FighterCommands::Jump => &mut self.jump,
FighterCommands::Shield => &mut self.shield, FighterCommands::Shield => &mut self.shield,
FighterCommands::Attack => &mut self.attack, FighterCommands::Attack => &mut self.attack,
@@ -221,6 +229,19 @@ pub fn postprocess_input(
let mut x_flick_detected = let mut x_flick_detected =
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold; x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
if y_flick_detected {
input.clear_command(FighterCommands::SmashMoveUp);
input.clear_command(FighterCommands::SmashMoveDown);
let command_to_set = if input.current_frame.movement.y > 0.0 {
FighterCommands::SmashMoveUp
} else {
FighterCommands::SmashMoveDown
};
input.set_lifetime(command_to_set, game_settings.input_common.input_buffer_size);
}
// if both flicks are detected, only one wins // if both flicks are detected, only one wins
if x_flick_detected && y_flick_detected { if x_flick_detected && y_flick_detected {
+41 -8
View File
@@ -28,13 +28,17 @@ use bevy::{
tasks::block_on, tasks::block_on,
}; };
use bevy_asset_loader::prelude::*; use bevy_asset_loader::prelude::*;
use bevy_wind_waker_shader::prelude::*;
use clap::Parser; use clap::Parser;
use ron_asset_manager::RonAssetPlugin; use ron_asset_manager::RonAssetPlugin;
use crate::{ use crate::{
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings, camera::MatchCameraPlugin,
schedule::GameplaySchedulePlugin, stage::manifest::StageManifest, fighter::manifest::FighterManifest,
game_settings::GameSettings,
menus::style::FGUiStyle,
schedule::GameplaySchedulePlugin,
stage::manifest::StageManifest,
ui::InGameUIPlugin,
}; };
mod args; mod args;
@@ -53,6 +57,7 @@ pub mod schedule;
pub mod scripting; pub mod scripting;
pub mod stage; pub mod stage;
pub mod texture_reference; pub mod texture_reference;
pub mod ui;
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)] #[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
pub enum AppState { pub enum AppState {
@@ -81,6 +86,20 @@ pub enum AppState {
#[derive(Default)] #[derive(Default)]
pub struct GamePlugin; pub struct GamePlugin;
/// Registers every custom asset loader used by the game and asset processor.
pub struct GameAssetPlugin;
impl Plugin for GameAssetPlugin {
fn build(&self, app: &mut App) {
app.add_plugins((
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
RonAssetPlugin::<StageManifest>::create("stage.ron"),
RonAssetPlugin::<GameSettings>::create("ron"),
RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"),
));
}
}
impl Plugin for GamePlugin { impl Plugin for GamePlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
// Each module owns its own systems, rollback registrations and // Each module owns its own systems, rollback registrations and
@@ -89,7 +108,6 @@ impl Plugin for GamePlugin {
app.init_state::<AppState>() app.init_state::<AppState>()
.add_plugins(( .add_plugins((
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"), SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
WindWakerShaderPlugin::default(),
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first. // Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
netcode::FighterNetcodePlugin::default(), netcode::FighterNetcodePlugin::default(),
GameplaySchedulePlugin, GameplaySchedulePlugin,
@@ -101,9 +119,8 @@ impl Plugin for GamePlugin {
scripting::importer::FighterScriptImportPlugin, scripting::importer::FighterScriptImportPlugin,
stage::StagePlugin, stage::StagePlugin,
MatchCameraPlugin, MatchCameraPlugin,
RonAssetPlugin::<FighterManifest>::create("fighter.ron"), GameAssetPlugin,
RonAssetPlugin::<StageManifest>::create("stage.ron"), InGameUIPlugin,
RonAssetPlugin::<GameSettings>::create("ron"),
)) ))
.add_plugins(menus::MenuPlugin) .add_plugins(menus::MenuPlugin)
.add_loading_state( .add_loading_state(
@@ -156,11 +173,27 @@ impl Plugin for GamePlugin {
} }
} }
/// Registers the custom asset loaders and processors used by CI and release
/// builds. The processing binary adds this plugin without starting the game.
pub struct AssetProcessingPlugin;
impl Plugin for AssetProcessingPlugin {
fn build(&self, app: &mut App) {
app.add_plugins((
GameAssetPlugin,
scripting::importer::FighterScriptImportPlugin,
fighter::baked_animation::BakedAnimationAssetProcessingPlugin,
));
}
}
fn wait_for_asset_processor( fn wait_for_asset_processor(
processor: Option<Res<AssetProcessor>>, processor: Option<Res<AssetProcessor>>,
mut next_state: ResMut<NextState<AppState>>, mut next_state: ResMut<NextState<AppState>>,
) { ) {
if processor.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished) if !cfg!(feature = "development")
|| processor
.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
{ {
next_state.set(AppState::LoadCommonAssets); next_state.set(AppState::LoadCommonAssets);
} }
+16 -7
View File
@@ -1,8 +1,11 @@
use bevy::asset::AssetMode::Processed; use bevy::asset::AssetMode::Processed;
#[cfg(feature = "debug_features")]
use bevy::camera_controller::free_camera::FreeCameraPlugin; use bevy::camera_controller::free_camera::FreeCameraPlugin;
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor}; use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
use bevy::prelude::*; use bevy::prelude::*;
#[cfg(feature = "debug_features")]
use bevy_egui::EguiPlugin; use bevy_egui::EguiPlugin;
#[cfg(feature = "debug_features")]
use bevy_inspector_egui::quick::WorldInspectorPlugin; use bevy_inspector_egui::quick::WorldInspectorPlugin;
fn main() -> AppExit { fn main() -> AppExit {
@@ -20,16 +23,22 @@ fn main() -> AppExit {
}) })
.set(AssetPlugin { .set(AssetPlugin {
mode: Processed, mode: Processed,
use_asset_processor_override: Some(cfg!(feature = "development")),
..default() ..default()
}); });
App::new() let mut app = App::new();
.add_plugins(default_plugins) app.add_plugins(default_plugins)
.add_plugins(avian3d::prelude::PhysicsPlugins::default()) .add_plugins(avian3d::prelude::PhysicsPlugins::default())
.add_plugins(shinespark::GamePlugin) .add_plugins(shinespark::GamePlugin)
.add_plugins(FreeCameraPlugin) .insert_resource(Time::<Fixed>::from_hz(60.0));
.add_plugins(EguiPlugin::default())
.add_plugins(WorldInspectorPlugin::default()) // adds default options and `InspectorEguiImpl`s #[cfg(feature = "debug_features")]
.insert_resource(Time::<Fixed>::from_hz(60.0)) app.add_plugins((
.run() FreeCameraPlugin,
EguiPlugin::default(),
WorldInspectorPlugin::default(),
));
app.run()
} }
+1 -4
View File
@@ -6,12 +6,10 @@ use bevy::{
prelude::*, prelude::*,
}; };
use ron_asset_manager::RonAssetPlugin;
use crate::{ use crate::{
AppState, AppState,
game_settings::CommonAssets, game_settings::CommonAssets,
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu, style::FGUiStyle}, menus::{character_select::CharacterSelectScreen, main_menu::MainMenu},
}; };
pub mod button; pub mod button;
pub mod character_select; pub mod character_select;
@@ -222,7 +220,6 @@ impl Plugin for MenuPlugin {
//--------- //---------
// STAGE SELECT END // STAGE SELECT END
//--------- //---------
.add_plugins(RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"))
.add_systems( .add_systems(
Update, Update,
( (
+57
View File
@@ -0,0 +1,57 @@
use bevy::prelude::*;
use crate::{
fighter::manifest::{FighterManifest, FighterManifestRegistry}, match_loading::{PendingMatch}, ui::{errors::UIErrors, fighter_info::FighterInfoUI},
};
#[derive(Component, FromTemplate)]
pub struct BattleUI {
}
pub fn spawn_battle_ui(mut commands: Commands, request: Res<PendingMatch>, fighter_registry: Res<FighterManifestRegistry>, manifests: Res<Assets<FighterManifest>>) -> Result {
let mut fighter_uis = vec![];
for player in &request.players {
let manifest = fighter_registry.get(player.fighter).ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
let manifest = manifests.get(manifest).ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
fighter_uis.push(FighterInfoUI::build(manifest, player));
}
let scene = bsn! {
BattleUI {
}
Node {
width: percent(100),
height: percent(100),
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
justify_content: JustifyContent::End,
}
Children [
(
#FighterInfos
Node {
width: percent(100),
flex_direction: FlexDirection::Row,
align_items: AlignItems::End,
justify_content: JustifyContent::SpaceEvenly,
}
Children [
{fighter_uis}
]
)
]
};
commands.spawn_scene(scene);
Ok(())
}
pub fn cleanup_battle_ui(mut commands: Commands, battle_ui: Query<Entity, With<BattleUI>>) {
for entity in battle_ui {
commands.entity(entity).despawn();
}
}
+14
View File
@@ -0,0 +1,14 @@
use bevy::{scene::SpawnSceneError};
use crate::{fighter::FighterId};
#[derive(thiserror::Error, Debug)]
pub enum UIErrors {
#[error("Scene spawn failed: {0:?}")]
SceneSpawnFailed(#[from] SpawnSceneError),
#[error("Fighter manifest handle not found for fighter id {0:?}")]
FighterManifestHandleNotFound(FighterId),
#[error("Fighter manifest not found for fighter id {0:?}")]
FighterManifestNotFound(FighterId),
}
+57
View File
@@ -0,0 +1,57 @@
use bevy::prelude::*;
use crate::{fighter::{attack::FighterDamage, manifest::{FighterManifest}}, match_loading::MatchPlayer, player::Player};
#[derive(Component, FromTemplate)]
pub struct FighterInfoUI {
percentage_text: Entity,
_name_text: Entity,
player_handle: usize,
visible_damage: FighterDamage,
}
impl FighterInfoUI {
pub fn build(_manifest: &FighterManifest, match_player: &MatchPlayer) -> impl Scene {
let fighter_name = "El grande padre";
bsn! {
FighterInfoUI {
percentage_text: #PercentageText,
_name_text: #NameText,
player_handle: {match_player.handle}
}
Node {
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
}
Children [
(
#PercentageText
Text("0.00%")
TextFont {
font_size: px(crate::menus::style::H2_SIZE),
}
),
(
#NameText
Text({fighter_name})
)
]
}
}
}
pub fn update_fighter_info_damage(fighters: Query<(&Player, &FighterDamage)>, ui_elements: Query<&mut FighterInfoUI>, mut commands: Commands) {
for mut ui_element in ui_elements {
let Some((_, damage)) = fighters.iter().find(|(player, _)| {
player.handle == ui_element.player_handle
}) else {
continue;
};
if *damage != ui_element.visible_damage {
commands.entity(ui_element.percentage_text).insert(Text(format!("{}%", damage)));
ui_element.visible_damage = damage.clone();
}
}
}
+18
View File
@@ -0,0 +1,18 @@
use bevy::prelude::*;
use crate::AppState;
pub mod battle_ui;
pub mod errors;
pub mod fighter_info;
#[derive(Default)]
pub struct InGameUIPlugin;
impl Plugin for InGameUIPlugin {
fn build(&self, app: &mut App) {
app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui)
.add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui)
.add_systems(PostUpdate, fighter_info::update_fighter_info_damage);
}
}