Compare commits
5
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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9684974298 | ||
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ab6aec70c5 | ||
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de5d8eb030 | ||
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0dc5d0392d | ||
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804e5e37e0 |
@@ -50,3 +50,78 @@ jobs:
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|||||||
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||||||
- name: Run unit tests
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- name: Run unit tests
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||||||
run: cargo test --locked --lib -j 4
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run: cargo test --locked --lib -j 4
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production-build:
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runs-on: ubuntu-latest
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timeout-minutes: 45
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steps:
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- name: Check out source
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||||||
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uses: actions/checkout@v4
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||||||
|
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||||||
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- name: Install Rust toolchain
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run: |
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curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
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sh -s -- -y --profile minimal
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echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
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"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
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||||||
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||||||
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- name: Cache production Rust dependencies and build artifacts
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||||||
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uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
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with:
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prefix-key: v2-rust
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shared-key: linux-nightly-production
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cache-bin: false
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||||||
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||||||
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- name: Install Linux dependencies
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||||||
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run: |
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sudo apt-get update
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sudo apt-get install --no-install-recommends -y \
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clang \
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||||||
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libasound2-dev \
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libudev-dev \
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libusb-1.0-0-dev \
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libwayland-dev \
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||||||
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libx11-dev \
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||||||
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libxkbcommon-dev \
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libxkbcommon-x11-0 \
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mesa-vulkan-drivers \
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||||||
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mold \
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pkg-config
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- name: Preprocess assets
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run: cargo run --locked --bin process-assets --no-default-features --features debug_features -j 4
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- name: Build production binary
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run: cargo build --locked --profile production --no-default-features --features debug_features -j 4
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- name: Verify production binary is not Bevy/Rust dynamically linked
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run: |
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! readelf -d target/production/shinespark | grep -E 'libbevy_dylib|libstd-.*\.so'
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- name: Package Linux Steam depot
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if: github.event_name == 'push' && github.ref == 'refs/heads/master'
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run: |
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mkdir -p build/linux
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cp target/production/shinespark build/linux/shinespark
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cp -R assets build/linux/assets
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cp -R imported_assets build/linux/imported_assets
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- if: github.event_name == 'push' && github.ref == 'refs/heads/master'
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uses: CyberAndrii/steam-totp@v1
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name: Generate Steam TOTP
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||||||
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id: steam-totp
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with:
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shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}
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|
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- name: Deploy Linux build to Steam
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if: github.event_name == 'push' && github.ref == 'refs/heads/master'
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uses: game-ci/steam-deploy@v3
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with:
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username: ${{ secrets.STEAM_USERNAME }}
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password: ${{ secrets.STEAM_PASSWORD }}
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totp: ${{ steps.steam-totp.outputs.code }}
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appId: 3409670
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buildDescription: ${{ github.sha }}
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rootPath: build
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depot1Path: linux
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releaseBranch: master
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+12
-1
@@ -6,8 +6,13 @@ authors = [""]
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|
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[workspace]
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[workspace]
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[features]
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default = ["development", "debug_features"]
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development = ["bevy/dynamic_linking", "bevy/file_watcher"]
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debug_features = ["bevy/free_camera"]
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|
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[dependencies]
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[dependencies]
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bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "dynamic_linking", "free_camera", "file_watcher", "bevy_settings"] }
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bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "bevy_settings"] }
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# Loads the scenes you author in the editor (assets/*.bsn) and builds
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# Loads the scenes you author in the editor (assets/*.bsn) and builds
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# physics colliders from them. An ordinary dependency; remove it if you
|
# physics colliders from them. An ordinary dependency; remove it if you
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# stop using authored scenes.
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# stop using authored scenes.
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@@ -37,3 +42,9 @@ fixed_math = "0.4.1"
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# Enable a large amount of optimization in the dev profile for dependencies.
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# Enable a large amount of optimization in the dev profile for dependencies.
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[profile.dev.package."*"]
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[profile.dev.package."*"]
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opt-level = 3
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opt-level = 3
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|
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[profile.production]
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inherits = "release"
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lto = "thin"
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codegen-units = 1
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strip = "symbols"
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@@ -13,3 +13,21 @@ cargo run -- --debug-match --players 2 --local-port 7000 \
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cargo run -- --debug-match --players 2 --local-port 7001 \
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cargo run -- --debug-match --players 2 --local-port 7001 \
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--net-player 0=127.0.0.1:7000 --net-player 1=local
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--net-player 0=127.0.0.1:7000 --net-player 1=local
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```
|
```
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|
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## Production Build
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||||||
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||||||
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Production builds use the `production` Cargo profile and do not dynamically
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link Bevy or Rust. Development builds retain Bevy dynamic linking for faster
|
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|
iteration. Cargo stores the production profile under `target/production`,
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separate from development artifacts under `target/debug`.
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||||||
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|
||||||
|
```sh
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||||||
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cargo run --locked \
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||||||
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--bin process-assets --no-default-features --features debug_features
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||||||
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cargo build --locked \
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||||||
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--profile production --no-default-features --features debug_features
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||||||
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```
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||||||
|
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||||||
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The asset preprocessing command must be run from the repository root. It
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||||||
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populates `imported_assets/Default`, which is then consumed by the production
|
||||||
|
game without running the asset processor at startup.
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||||||
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|||||||
@@ -0,0 +1,36 @@
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|||||||
|
use bevy::{
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||||||
|
app::ScheduleRunnerPlugin,
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||||||
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asset::{AssetMode, AssetPlugin, processor::AssetProcessor, processor::ProcessorState},
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||||||
|
gltf::GltfPlugin,
|
||||||
|
image::{CompressedImageFormats, ImageLoader, ImagePlugin},
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||||||
|
prelude::*,
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||||||
|
tasks::block_on,
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||||||
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text::TextPlugin,
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||||||
|
};
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||||||
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use shinespark::AssetProcessingPlugin;
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use std::{process::ExitCode, time::Duration};
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||||||
|
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||||||
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fn main() -> ExitCode {
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||||||
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let mut app = App::new();
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||||||
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app.add_plugins(MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_millis(50))))
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||||||
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.add_plugins(AssetPlugin {
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||||||
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mode: AssetMode::Processed,
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||||||
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use_asset_processor_override: Some(true),
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||||||
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..default()
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||||||
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})
|
||||||
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.add_plugins((ImagePlugin::default(), TextPlugin, GltfPlugin::default()))
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||||||
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.register_asset_loader(ImageLoader::new(CompressedImageFormats::NONE))
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||||||
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.add_plugins(AssetProcessingPlugin)
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||||||
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.add_systems(Update, finish_when_processed);
|
||||||
|
|
||||||
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app.run();
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||||||
|
ExitCode::SUCCESS
|
||||||
|
}
|
||||||
|
|
||||||
|
fn finish_when_processed(processor: Option<Res<AssetProcessor>>, mut exit: MessageWriter<AppExit>) {
|
||||||
|
if processor
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||||||
|
.is_some_and(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
||||||
|
{
|
||||||
|
exit.write(AppExit::Success);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -151,7 +151,10 @@ type FighterBakeProcessor = LoadTransformAndSave<
|
|||||||
>;
|
>;
|
||||||
|
|
||||||
pub struct BakedAnimationPlugin;
|
pub struct BakedAnimationPlugin;
|
||||||
impl Plugin for BakedAnimationPlugin {
|
|
||||||
|
pub struct BakedAnimationAssetProcessingPlugin;
|
||||||
|
|
||||||
|
impl Plugin for BakedAnimationAssetProcessingPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.init_asset::<BakedFighterAnimations>()
|
app.init_asset::<BakedFighterAnimations>()
|
||||||
.register_asset_loader(FighterBakeSourceLoader)
|
.register_asset_loader(FighterBakeSourceLoader)
|
||||||
@@ -160,7 +163,13 @@ impl Plugin for BakedAnimationPlugin {
|
|||||||
FighterBakeTransformer,
|
FighterBakeTransformer,
|
||||||
BakedFighterAnimationsSaver,
|
BakedFighterAnimationsSaver,
|
||||||
))
|
))
|
||||||
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake")
|
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Plugin for BakedAnimationPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_plugins(BakedAnimationAssetProcessingPlugin)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
bevy_ggrs::prelude::GgrsSchedule,
|
bevy_ggrs::prelude::GgrsSchedule,
|
||||||
super::runtime::update_fighter_bone_matrices
|
super::runtime::update_fighter_bone_matrices
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ mod asset_baking;
|
|||||||
mod runtime;
|
mod runtime;
|
||||||
mod visual_binding;
|
mod visual_binding;
|
||||||
|
|
||||||
pub use asset_baking::BakedAnimationPlugin;
|
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
|
||||||
pub use crate::math::fixed_transform::FixedMat4;
|
pub use crate::math::fixed_transform::FixedMat4;
|
||||||
pub use runtime::{
|
pub use runtime::{
|
||||||
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
||||||
|
|||||||
+39
-5
@@ -32,7 +32,13 @@ use clap::Parser;
|
|||||||
use ron_asset_manager::RonAssetPlugin;
|
use ron_asset_manager::RonAssetPlugin;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings, schedule::GameplaySchedulePlugin, stage::manifest::StageManifest, ui::InGameUIPlugin,
|
camera::MatchCameraPlugin,
|
||||||
|
fighter::manifest::FighterManifest,
|
||||||
|
game_settings::GameSettings,
|
||||||
|
menus::style::FGUiStyle,
|
||||||
|
schedule::GameplaySchedulePlugin,
|
||||||
|
stage::manifest::StageManifest,
|
||||||
|
ui::InGameUIPlugin,
|
||||||
};
|
};
|
||||||
|
|
||||||
mod args;
|
mod args;
|
||||||
@@ -80,6 +86,20 @@ pub enum AppState {
|
|||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
pub struct GamePlugin;
|
pub struct GamePlugin;
|
||||||
|
|
||||||
|
/// Registers every custom asset loader used by the game and asset processor.
|
||||||
|
pub struct GameAssetPlugin;
|
||||||
|
|
||||||
|
impl Plugin for GameAssetPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_plugins((
|
||||||
|
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
||||||
|
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
||||||
|
RonAssetPlugin::<GameSettings>::create("ron"),
|
||||||
|
RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl Plugin for GamePlugin {
|
impl Plugin for GamePlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
// Each module owns its own systems, rollback registrations and
|
// Each module owns its own systems, rollback registrations and
|
||||||
@@ -99,9 +119,7 @@ impl Plugin for GamePlugin {
|
|||||||
scripting::importer::FighterScriptImportPlugin,
|
scripting::importer::FighterScriptImportPlugin,
|
||||||
stage::StagePlugin,
|
stage::StagePlugin,
|
||||||
MatchCameraPlugin,
|
MatchCameraPlugin,
|
||||||
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
GameAssetPlugin,
|
||||||
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
|
||||||
RonAssetPlugin::<GameSettings>::create("ron"),
|
|
||||||
InGameUIPlugin,
|
InGameUIPlugin,
|
||||||
))
|
))
|
||||||
.add_plugins(menus::MenuPlugin)
|
.add_plugins(menus::MenuPlugin)
|
||||||
@@ -155,11 +173,27 @@ impl Plugin for GamePlugin {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Registers the custom asset loaders and processors used by CI and release
|
||||||
|
/// builds. The processing binary adds this plugin without starting the game.
|
||||||
|
pub struct AssetProcessingPlugin;
|
||||||
|
|
||||||
|
impl Plugin for AssetProcessingPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_plugins((
|
||||||
|
GameAssetPlugin,
|
||||||
|
scripting::importer::FighterScriptImportPlugin,
|
||||||
|
fighter::baked_animation::BakedAnimationAssetProcessingPlugin,
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn wait_for_asset_processor(
|
fn wait_for_asset_processor(
|
||||||
processor: Option<Res<AssetProcessor>>,
|
processor: Option<Res<AssetProcessor>>,
|
||||||
mut next_state: ResMut<NextState<AppState>>,
|
mut next_state: ResMut<NextState<AppState>>,
|
||||||
) {
|
) {
|
||||||
if processor.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
if !cfg!(feature = "development")
|
||||||
|
|| processor
|
||||||
|
.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
||||||
{
|
{
|
||||||
next_state.set(AppState::LoadCommonAssets);
|
next_state.set(AppState::LoadCommonAssets);
|
||||||
}
|
}
|
||||||
|
|||||||
+16
-7
@@ -1,8 +1,11 @@
|
|||||||
use bevy::asset::AssetMode::Processed;
|
use bevy::asset::AssetMode::Processed;
|
||||||
|
#[cfg(feature = "debug_features")]
|
||||||
use bevy::camera_controller::free_camera::FreeCameraPlugin;
|
use bevy::camera_controller::free_camera::FreeCameraPlugin;
|
||||||
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
|
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
#[cfg(feature = "debug_features")]
|
||||||
use bevy_egui::EguiPlugin;
|
use bevy_egui::EguiPlugin;
|
||||||
|
#[cfg(feature = "debug_features")]
|
||||||
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
||||||
|
|
||||||
fn main() -> AppExit {
|
fn main() -> AppExit {
|
||||||
@@ -20,16 +23,22 @@ fn main() -> AppExit {
|
|||||||
})
|
})
|
||||||
.set(AssetPlugin {
|
.set(AssetPlugin {
|
||||||
mode: Processed,
|
mode: Processed,
|
||||||
|
use_asset_processor_override: Some(cfg!(feature = "development")),
|
||||||
..default()
|
..default()
|
||||||
});
|
});
|
||||||
|
|
||||||
App::new()
|
let mut app = App::new();
|
||||||
.add_plugins(default_plugins)
|
app.add_plugins(default_plugins)
|
||||||
.add_plugins(avian3d::prelude::PhysicsPlugins::default())
|
.add_plugins(avian3d::prelude::PhysicsPlugins::default())
|
||||||
.add_plugins(shinespark::GamePlugin)
|
.add_plugins(shinespark::GamePlugin)
|
||||||
.add_plugins(FreeCameraPlugin)
|
.insert_resource(Time::<Fixed>::from_hz(60.0));
|
||||||
.add_plugins(EguiPlugin::default())
|
|
||||||
.add_plugins(WorldInspectorPlugin::default()) // adds default options and `InspectorEguiImpl`s
|
#[cfg(feature = "debug_features")]
|
||||||
.insert_resource(Time::<Fixed>::from_hz(60.0))
|
app.add_plugins((
|
||||||
.run()
|
FreeCameraPlugin,
|
||||||
|
EguiPlugin::default(),
|
||||||
|
WorldInspectorPlugin::default(),
|
||||||
|
));
|
||||||
|
|
||||||
|
app.run()
|
||||||
}
|
}
|
||||||
|
|||||||
+1
-4
@@ -6,12 +6,10 @@ use bevy::{
|
|||||||
prelude::*,
|
prelude::*,
|
||||||
};
|
};
|
||||||
|
|
||||||
use ron_asset_manager::RonAssetPlugin;
|
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState,
|
AppState,
|
||||||
game_settings::CommonAssets,
|
game_settings::CommonAssets,
|
||||||
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu, style::FGUiStyle},
|
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu},
|
||||||
};
|
};
|
||||||
pub mod button;
|
pub mod button;
|
||||||
pub mod character_select;
|
pub mod character_select;
|
||||||
@@ -222,7 +220,6 @@ impl Plugin for MenuPlugin {
|
|||||||
//---------
|
//---------
|
||||||
// STAGE SELECT END
|
// STAGE SELECT END
|
||||||
//---------
|
//---------
|
||||||
.add_plugins(RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"))
|
|
||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
Update,
|
||||||
(
|
(
|
||||||
|
|||||||
Reference in New Issue
Block a user