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airborne
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dd30dec1a0 |
@@ -43,6 +43,7 @@ pub enum HitReactionKind {
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#[derive(Debug, Hash, Clone)]
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pub struct FighterHitReaction {
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pub launch_velocity: FGVec2,
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pub launch_angle: FGi32,
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pub hitstop_frames: HitStop,
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pub hitstun_frames: u32,
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pub kind: HitReactionKind,
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@@ -62,10 +63,13 @@ pub struct FighterLastAttackDebug {
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pub trajectory_points: Vec<Vec3>,
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}
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#[derive(Debug, Default, Clone, Deref, DerefMut, Hash)]
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#[derive(Debug, Default, Clone, Deref, DerefMut, Hash, PartialEq, PartialOrd)]
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pub struct HitStop(u32);
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impl HitStop {
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pub fn new(hitstop: u32) -> Self {
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HitStop(hitstop)
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}
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pub fn calculate(attack_damage_stalled: FighterDamage, crouch_cancelling: bool) -> Self {
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let a = (attack_damage_stalled.0 / FGi32::lit("3.0") + FGi32::lit("4.0")).round_to_zero();
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let crouch_cancelling_factor = if crouch_cancelling {
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@@ -104,6 +104,7 @@ pub fn resolve_fighter_hits(
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attacker_slot,
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FighterHitReaction {
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launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
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launch_angle,
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hitstun_frames: knockback.get_hitstun_frames(&game_settings),
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hitstop_frames: hitstop,
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kind: HitReactionKind::Flinch,
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@@ -7,8 +7,7 @@ use bevy::prelude::*;
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use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
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use crate::fighter::attack::{
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FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
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FighterStaleMoveQueue,
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FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction, FighterStaleMoveQueue, HitStop,
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};
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use crate::fighter::attributes::FighterAttributes;
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use crate::fighter::baked_animation::BakedFighterAnimations;
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@@ -22,6 +21,7 @@ use crate::fighter::{
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};
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use crate::game_settings::GameSettings;
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use crate::input::FighterInput;
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use crate::math::int::FGi32;
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use crate::scripting::FighterAttackScript;
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use crate::stage::line::StageCollision;
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@@ -391,7 +391,7 @@ pub fn state_interrupt_system(
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let new_state = if let Some(reaction) = pending_hit_reaction.take() {
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hitstop.remaining_frames = *reaction.hitstop_frames;
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let hitstop_kind = match &*state {
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let mut hitstop_kind = match &*state {
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FighterState::Wait(value) => {
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hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
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}
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@@ -412,6 +412,26 @@ pub fn state_interrupt_system(
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}
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_ => hitstun::HitstopStateKind::Airborne,
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};
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if let hitstun::HitstopStateKind::Grounded(_) = hitstop_kind {
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let straight_up_angle = FGi32::lit("90.0");
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if reaction.hitstop_frames >= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold) {
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hitstop_kind = hitstun::HitstopStateKind::Airborne;
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// TODO: Use floor normal here
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} else if reaction.launch_angle.abs_diff(straight_up_angle) < game_settings.fighter_common.attack_ground_to_airborne_transition_vertical_angle_threshold {
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hitstop_kind = hitstun::HitstopStateKind::Airborne;
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} else {
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// straight down is 270
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let straight_down_angle = FGi32::lit("270.0");
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let meteor_threshold = game_settings.fighter_common.meteor_angle_threshold;
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if (reaction.launch_angle - straight_down_angle).abs() <= meteor_threshold {
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// TODO: Floor bounce
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hitstop_kind = hitstun::HitstopStateKind::Airborne;
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}
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}
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}
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info!("Entering hitstop kind: {:?}", hitstop_kind);
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Some(FighterState::Hitstun(HitstunState {
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hit_reaction: reaction,
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hitstop_kind,
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@@ -9,12 +9,28 @@ use crate::{math::int::FGi32, menus::style::FGUiStyle};
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#[reflect(opaque)]
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pub struct FighterSettingsCommon {
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pub walk_speed_ease: FGi32,
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/// Maximum allowed horizontal velocity
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pub ground_max_horizontal_velocity: FGi32,
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/// Ground friction applied when the fighter is above the walk speed
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pub ground_friction_over_walk_speed_multiplier: FGi32,
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pub knockback_stacking_window: u32,
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pub knockback_decay_per_frame: FGi32,
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/// Multiplier that translates knockback -> game unit velocity
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pub knockback_launch_velocity_multiplier: FGi32,
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pub hitstun_frames_per_unit_knockback: FGi32,
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/// If an attack's hitstop > this value it will cause a grounded fighter to either bounce (if a meteor/spike)
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/// or to become airborne
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pub tumble_bounce_hitstop_threshold: u32,
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/// Angle diff from straight down under which the attack will count as a meteor
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pub meteor_angle_threshold: FGi32,
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/// Angle diff from straight up under which the attack will force an airborne state
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pub attack_ground_to_airborne_transition_vertical_angle_threshold: FGi32,
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}
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#[derive(Reflect, Serialize, Deserialize, Clone)]
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#[reflect(opaque)]
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