Compare commits
19
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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02d444f749 | ||
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aca3886113 | ||
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47f7ae1e69 | ||
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88ad9ed951 | ||
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3af36c4bc8 | ||
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ccf2657d29 | ||
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e02dff58e5 | ||
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6f1d8a7706 | ||
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bb238d2cbc | ||
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ce00af0809 | ||
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0d1b98d406 | ||
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90412fa80d | ||
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94e292026e | ||
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62aa598324 | ||
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a58b5eeec7 | ||
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615872f29c | ||
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66a817cd05 | ||
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946bbc4cbd |
+6
-3
@@ -7,9 +7,10 @@ authors = [""]
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[workspace]
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[workspace]
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[features]
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[features]
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default = ["development", "debug_features"]
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default = ["development", "debug_features", "gamecube-adapter"]
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development = ["bevy/dynamic_linking", "bevy/file_watcher"]
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development = ["bevy/dynamic_linking", "bevy/file_watcher", "bevy/embedded_watcher"]
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debug_features = ["bevy/free_camera"]
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debug_features = ["bevy/free_camera"]
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gamecube-adapter = ["dep:gc-adapter-neo"]
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[dependencies]
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[dependencies]
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bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "compressed_image_saver", "bevy_settings"] }
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bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "compressed_image_saver", "bevy_settings"] }
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@@ -34,7 +35,6 @@ strum = "0.28.0"
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strum_macros = "0.28.0"
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strum_macros = "0.28.0"
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bevy_asset_loader = "0.27.0"
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bevy_asset_loader = "0.27.0"
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ron_asset_manager = "0.9.0"
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ron_asset_manager = "0.9.0"
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gc-adapter-neo = { version = "1.1.1", features = ["libusb"] }
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rhai = "1.26.0"
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rhai = "1.26.0"
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enum_cycling = "0.2.1"
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enum_cycling = "0.2.1"
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enum_cycling_derive = "0.2.1"
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enum_cycling_derive = "0.2.1"
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@@ -49,3 +49,6 @@ inherits = "release"
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lto = "thin"
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lto = "thin"
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codegen-units = 1
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codegen-units = 1
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strip = "symbols"
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strip = "symbols"
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|
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[target.'cfg(not(target_os = "windows"))'.dependencies]
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gc-adapter-neo = { version = "1.1.1", features = ["libusb"], optional = true }
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+9
-5
@@ -5,7 +5,7 @@ use bevy_ggrs::GgrsFrameTiming;
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|
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use crate::{
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use crate::{
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debug_tools::DebugSettings,
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debug_tools::DebugSettings,
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fighter::{manifest::FighterManifest, motion::sample_presentation_translation},
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fighter::{manifest::FighterManifest, motion::{sample_presentation_translation_with_snap, FighterPresentationSnap}},
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stage::manifest::StageCameraProfile,
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stage::manifest::StageCameraProfile,
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};
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};
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@@ -313,6 +313,7 @@ fn update_match_camera(
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&crate::fighter::motion::FighterPreviousTranslation,
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&crate::fighter::motion::FighterPreviousTranslation,
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&crate::fighter::Fighter,
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&crate::fighter::Fighter,
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&crate::fighter::FighterFacingDirection,
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&crate::fighter::FighterFacingDirection,
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&FighterPresentationSnap,
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&mut FighterCameraExtents,
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&mut FighterCameraExtents,
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),
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),
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With<crate::player::Player>,
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With<crate::player::Player>,
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@@ -329,16 +330,17 @@ fn update_match_camera(
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let subjects = fighters
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let subjects = fighters
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.iter_mut()
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.iter_mut()
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.map(
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.map(
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|(translation, previous_translation, fighter, facing, mut extents)| {
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|(translation, previous_translation, fighter, facing, presentation_snap, mut extents)| {
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let manifest = manifests
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let manifest = manifests
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.get(&fighter.manifest)
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.get(&fighter.manifest)
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.expect("Fighter manifest should be valid");
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.expect("Fighter manifest should be valid");
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fighter_subject_bounds(
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fighter_subject_bounds(
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sample_presentation_translation(
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sample_presentation_translation_with_snap(
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*previous_translation,
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*previous_translation,
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*translation,
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*translation,
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timing.overstep_fraction(),
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timing.overstep_fraction(),
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debug_settings.motion_sampling,
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debug_settings.motion_sampling,
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*presentation_snap,
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),
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),
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manifest.camera,
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manifest.camera,
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*facing,
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*facing,
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@@ -465,6 +467,7 @@ fn debug_draw_camera(
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&crate::fighter::motion::FighterPreviousTranslation,
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&crate::fighter::motion::FighterPreviousTranslation,
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&crate::fighter::Fighter,
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&crate::fighter::Fighter,
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&crate::fighter::FighterFacingDirection,
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&crate::fighter::FighterFacingDirection,
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||||||
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&FighterPresentationSnap,
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&FighterCameraExtents,
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&FighterCameraExtents,
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),
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),
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With<crate::player::Player>,
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With<crate::player::Player>,
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@@ -486,15 +489,16 @@ fn debug_draw_camera(
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Color::srgb(1.0, 0.5, 0.0),
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Color::srgb(1.0, 0.5, 0.0),
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);
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);
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draw_rectangle(&mut gizmos, camera.frame, Color::srgb(1.0, 1.0, 0.0));
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draw_rectangle(&mut gizmos, camera.frame, Color::srgb(1.0, 1.0, 0.0));
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for (translation, previous_translation, fighter, _facing, extents) in &fighters {
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for (translation, previous_translation, fighter, _facing, presentation_snap, extents) in &fighters {
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let manifest = manifests
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let manifest = manifests
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.get(&fighter.manifest)
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.get(&fighter.manifest)
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.expect("Fighter manifest should be valid");
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.expect("Fighter manifest should be valid");
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let center = sample_presentation_translation(
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let center = sample_presentation_translation_with_snap(
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*previous_translation,
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*previous_translation,
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*translation,
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*translation,
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timing.overstep_fraction(),
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timing.overstep_fraction(),
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debug_settings.motion_sampling,
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debug_settings.motion_sampling,
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*presentation_snap,
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||||||
) + Vec2::Y * manifest.camera.vertical_origin_offset.to_num::<f32>();
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) + Vec2::Y * manifest.camera.vertical_origin_offset.to_num::<f32>();
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draw_rectangle(
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draw_rectangle(
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&mut gizmos,
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&mut gizmos,
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|||||||
@@ -109,7 +109,9 @@ impl FighterDebugRowKind {
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enum DebugFlag {
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enum DebugFlag {
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Network,
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Network,
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Ecb,
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Ecb,
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||||||
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BlastZones,
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StageCollision,
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StageCollision,
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||||||
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SpawnPositions,
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AnimationBones,
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AnimationBones,
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AttackHitboxes,
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AttackHitboxes,
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Hurtboxes,
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Hurtboxes,
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@@ -173,6 +175,14 @@ const WORLD_MENU: &[DebugMenuEntry] = &[
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label: "Stage collision",
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label: "Stage collision",
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flag: DebugFlag::StageCollision,
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flag: DebugFlag::StageCollision,
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||||||
},
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},
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DebugMenuEntry::Toggle {
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label: "Blast zones",
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flag: DebugFlag::BlastZones,
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||||||
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},
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DebugMenuEntry::Toggle {
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label: "Spawn points",
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flag: DebugFlag::SpawnPositions,
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||||||
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},
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DebugMenuEntry::GameSpeed {
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DebugMenuEntry::GameSpeed {
|
||||||
label: "Game speed",
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label: "Game speed",
|
||||||
},
|
},
|
||||||
@@ -243,7 +253,9 @@ pub struct DebugSettings {
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|||||||
pub frame_stepping: bool,
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pub frame_stepping: bool,
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||||||
pub network: bool,
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pub network: bool,
|
||||||
pub ecb: bool,
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pub ecb: bool,
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||||||
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pub blast_zones: bool,
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||||||
pub stage_collision: bool,
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pub stage_collision: bool,
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||||||
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pub spawn_positions: bool,
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pub animation_bones: bool,
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pub animation_bones: bool,
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pub attack_hitboxes: bool,
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pub attack_hitboxes: bool,
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||||||
pub hurtboxes: bool,
|
pub hurtboxes: bool,
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||||||
@@ -264,7 +276,9 @@ impl Default for DebugSettings {
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frame_stepping: false,
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frame_stepping: false,
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||||||
network: false,
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network: false,
|
||||||
ecb: false,
|
ecb: false,
|
||||||
|
blast_zones: false,
|
||||||
stage_collision: false,
|
stage_collision: false,
|
||||||
|
spawn_positions: false,
|
||||||
animation_bones: false,
|
animation_bones: false,
|
||||||
attack_hitboxes: false,
|
attack_hitboxes: false,
|
||||||
hurtboxes: false,
|
hurtboxes: false,
|
||||||
@@ -328,6 +342,8 @@ impl DebugSettings {
|
|||||||
match flag {
|
match flag {
|
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DebugFlag::Network => self.network,
|
DebugFlag::Network => self.network,
|
||||||
DebugFlag::Ecb => self.ecb,
|
DebugFlag::Ecb => self.ecb,
|
||||||
|
DebugFlag::BlastZones => self.blast_zones,
|
||||||
|
DebugFlag::SpawnPositions => self.spawn_positions,
|
||||||
DebugFlag::StageCollision => self.stage_collision,
|
DebugFlag::StageCollision => self.stage_collision,
|
||||||
DebugFlag::AnimationBones => self.animation_bones,
|
DebugFlag::AnimationBones => self.animation_bones,
|
||||||
DebugFlag::AttackHitboxes => self.attack_hitboxes,
|
DebugFlag::AttackHitboxes => self.attack_hitboxes,
|
||||||
@@ -342,7 +358,9 @@ impl DebugSettings {
|
|||||||
match flag {
|
match flag {
|
||||||
DebugFlag::Network => self.network = !self.network,
|
DebugFlag::Network => self.network = !self.network,
|
||||||
DebugFlag::Ecb => self.ecb = !self.ecb,
|
DebugFlag::Ecb => self.ecb = !self.ecb,
|
||||||
|
DebugFlag::BlastZones => self.blast_zones = !self.blast_zones,
|
||||||
DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
|
DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
|
||||||
|
DebugFlag::SpawnPositions => self.spawn_positions = !self.spawn_positions,
|
||||||
DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
|
DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
|
||||||
DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
|
DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
|
||||||
DebugFlag::Hurtboxes => self.hurtboxes = !self.hurtboxes,
|
DebugFlag::Hurtboxes => self.hurtboxes = !self.hurtboxes,
|
||||||
@@ -884,6 +902,14 @@ pub fn stage_collision_enabled(settings: Res<DebugSettings>) -> bool {
|
|||||||
settings.stage_collision
|
settings.stage_collision
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn blast_zones_enabled(settings: Res<DebugSettings>) -> bool {
|
||||||
|
settings.blast_zones
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn spawn_positions_enabled(settings: Res<DebugSettings>) -> bool {
|
||||||
|
settings.spawn_positions
|
||||||
|
}
|
||||||
|
|
||||||
pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
|
pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
|
||||||
settings.animation_bones
|
settings.animation_bones
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,22 +1,12 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
camera::MatchCamera,
|
camera::MatchCamera, fighter::{
|
||||||
fighter::{
|
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterInvulnerabilityState, FighterPendingRespawn, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity, animation::FighterAnimationFrame, attack::{
|
||||||
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
|
|
||||||
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
|
|
||||||
FighterTranslation, FighterVelocity,
|
|
||||||
animation::FighterAnimationFrame,
|
|
||||||
attack::{
|
|
||||||
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
|
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
|
||||||
FighterSolvedHurtboxes, FighterStaleMoveQueue,
|
FighterSolvedHurtboxes, FighterStaleMoveQueue,
|
||||||
},
|
}, baked_animation::FighterBoneMatrices, state::FighterState,
|
||||||
baked_animation::FighterBoneMatrices,
|
}, input::FighterInput, match_runtime::MatchState, player::Player, stage::line::StageCollision,
|
||||||
state::FighterState,
|
|
||||||
},
|
|
||||||
input::FighterInput,
|
|
||||||
player::Player,
|
|
||||||
stage::line::StageCollision,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Resource, Default)]
|
#[derive(Resource, Default)]
|
||||||
@@ -29,6 +19,7 @@ struct Checkpoint {
|
|||||||
fighters: Vec<FighterCheckpoint>,
|
fighters: Vec<FighterCheckpoint>,
|
||||||
stage_collision: StageCollision,
|
stage_collision: StageCollision,
|
||||||
pending_hits: FighterPendingHits,
|
pending_hits: FighterPendingHits,
|
||||||
|
match_state: MatchState,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
@@ -55,6 +46,8 @@ struct FighterCheckpoint {
|
|||||||
solved_hurtboxes: FighterSolvedHurtboxes,
|
solved_hurtboxes: FighterSolvedHurtboxes,
|
||||||
bone_matrices: FighterBoneMatrices,
|
bone_matrices: FighterBoneMatrices,
|
||||||
surface: FighterSurfaceState,
|
surface: FighterSurfaceState,
|
||||||
|
pending_respawn: FighterPendingRespawn,
|
||||||
|
invulnerability_state: FighterInvulnerabilityState,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(super) fn save_or_restore(world: &mut World) {
|
pub(super) fn save_or_restore(world: &mut World) {
|
||||||
@@ -99,10 +92,12 @@ pub(super) fn save_or_restore(world: &mut World) {
|
|||||||
checkpoint_fighters.push(checkpoint);
|
checkpoint_fighters.push(checkpoint);
|
||||||
}
|
}
|
||||||
let pending_hits = world.resource::<FighterPendingHits>().clone();
|
let pending_hits = world.resource::<FighterPendingHits>().clone();
|
||||||
|
let match_state = world.resource::<MatchState>().clone();
|
||||||
world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
|
world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
|
||||||
fighters: checkpoint_fighters,
|
fighters: checkpoint_fighters,
|
||||||
stage_collision,
|
stage_collision,
|
||||||
pending_hits,
|
pending_hits,
|
||||||
|
match_state,
|
||||||
});
|
});
|
||||||
info!("Saved debug game state");
|
info!("Saved debug game state");
|
||||||
return;
|
return;
|
||||||
@@ -153,10 +148,13 @@ pub(super) fn save_or_restore(world: &mut World) {
|
|||||||
entity.insert(saved.hitboxes.clone());
|
entity.insert(saved.hitboxes.clone());
|
||||||
entity.insert(saved.solved_hurtboxes.clone());
|
entity.insert(saved.solved_hurtboxes.clone());
|
||||||
entity.insert(saved.bone_matrices.clone());
|
entity.insert(saved.bone_matrices.clone());
|
||||||
entity.insert(saved.surface);
|
entity.insert(saved.surface.clone());
|
||||||
|
entity.insert(saved.pending_respawn.clone());
|
||||||
|
entity.insert(saved.invulnerability_state.clone());
|
||||||
}
|
}
|
||||||
world.insert_resource(checkpoint.pending_hits.clone());
|
world.insert_resource(checkpoint.pending_hits.clone());
|
||||||
world.insert_resource(checkpoint.stage_collision);
|
world.insert_resource(checkpoint.stage_collision);
|
||||||
|
world.insert_resource(checkpoint.match_state);
|
||||||
for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
|
for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
|
||||||
match_camera.needs_snap = true;
|
match_camera.needs_snap = true;
|
||||||
}
|
}
|
||||||
@@ -187,7 +185,9 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
|
|||||||
hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
|
hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
|
||||||
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
|
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
|
||||||
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
|
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
|
||||||
surface: *fighter.get::<FighterSurfaceState>()?,
|
surface: fighter.get::<FighterSurfaceState>()?.clone(),
|
||||||
|
pending_respawn: fighter.get::<FighterPendingRespawn>()?.clone(),
|
||||||
|
invulnerability_state: fighter.get::<FighterInvulnerabilityState>()?.clone(),
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -88,6 +88,8 @@ pub enum AnimKind {
|
|||||||
CrouchIdle,
|
CrouchIdle,
|
||||||
CrouchExit,
|
CrouchExit,
|
||||||
|
|
||||||
|
PlatformPass,
|
||||||
|
|
||||||
FlinchGround,
|
FlinchGround,
|
||||||
FlinchAir,
|
FlinchAir,
|
||||||
|
|
||||||
@@ -96,4 +98,5 @@ pub enum AnimKind {
|
|||||||
AttackUpTilt,
|
AttackUpTilt,
|
||||||
AttackForwardTilt,
|
AttackForwardTilt,
|
||||||
AttackDownTilt,
|
AttackDownTilt,
|
||||||
|
AttackNeutralAir,
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ use bevy::prelude::*;
|
|||||||
use bevy_ggrs::{Rollback, RollbackApp, prelude::GgrsSchedule};
|
use bevy_ggrs::{Rollback, RollbackApp, prelude::GgrsSchedule};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
use crate::fighter::FighterInvulnerabilityState;
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes,
|
Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes,
|
||||||
@@ -112,7 +113,7 @@ impl KnockbackType {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Default, Clone, Serialize, Deserialize)]
|
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize)]
|
||||||
pub struct Knockback(FGi32);
|
pub struct Knockback(FGi32);
|
||||||
|
|
||||||
impl Knockback {
|
impl Knockback {
|
||||||
@@ -157,6 +158,23 @@ impl AttackAngle {
|
|||||||
pub fn make_sakurai() -> Self {
|
pub fn make_sakurai() -> Self {
|
||||||
Self::Sakurai
|
Self::Sakurai
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn get_angle(&self, knockback: &Knockback, is_receiver_grounded: bool, game_settings: &GameSettings) -> FGi32 {
|
||||||
|
match self {
|
||||||
|
AttackAngle::Normal(angle) => {
|
||||||
|
*angle
|
||||||
|
},
|
||||||
|
AttackAngle::Sakurai => {
|
||||||
|
if !is_receiver_grounded {
|
||||||
|
game_settings.fighter_common.sakurai_angle_aerial_angle
|
||||||
|
} else if knockback.0 > game_settings.fighter_common.sakurai_angle_knockback_threshold {
|
||||||
|
game_settings.fighter_common.sakurai_angle_high_knockback_angle
|
||||||
|
} else {
|
||||||
|
game_settings.fighter_common.sakurai_angle_low_knockback_angle
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Reflect, PartialEq, Eq, Hash, Clone, Debug, Default, Copy)]
|
#[derive(Serialize, Deserialize, Reflect, PartialEq, Eq, Hash, Clone, Debug, Default, Copy)]
|
||||||
@@ -179,7 +197,7 @@ pub enum AttackKind {
|
|||||||
impl AttackKind {
|
impl AttackKind {
|
||||||
pub fn get_animation(&self) -> AnimKind {
|
pub fn get_animation(&self) -> AnimKind {
|
||||||
match self {
|
match self {
|
||||||
AttackKind::NeutralAir => AnimKind::AttackJab1,
|
AttackKind::NeutralAir => AnimKind::AttackNeutralAir,
|
||||||
AttackKind::Jab => AnimKind::AttackJab1,
|
AttackKind::Jab => AnimKind::AttackJab1,
|
||||||
AttackKind::UpTilt => AnimKind::AttackUpTilt,
|
AttackKind::UpTilt => AnimKind::AttackUpTilt,
|
||||||
AttackKind::ForwardAir => AnimKind::AttackUpTilt,
|
AttackKind::ForwardAir => AnimKind::AttackUpTilt,
|
||||||
@@ -526,21 +544,27 @@ pub fn intersect_attacks_with_hurtboxes(
|
|||||||
&Player,
|
&Player,
|
||||||
&FighterStaleMoveQueue,
|
&FighterStaleMoveQueue,
|
||||||
)>,
|
)>,
|
||||||
query_attacked: Query<(Entity, &FighterSolvedHurtboxes)>,
|
query_attacked: Query<(Entity, &FighterSolvedHurtboxes, &FighterInvulnerabilityState)>,
|
||||||
mut pending_hits: ResMut<FighterPendingHits>,
|
mut pending_hits: ResMut<FighterPendingHits>,
|
||||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||||
) {
|
) {
|
||||||
pending_hits.0.clear();
|
pending_hits.0.clear();
|
||||||
|
|
||||||
for &entity_receiving in &roster.0 {
|
for &entity_receiving in &roster.0 {
|
||||||
let Ok((_, hurtboxes)) = query_attacked.get(entity_receiving) else {
|
let Ok((_, hurtboxes, invuln_state)) = query_attacked.get(entity_receiving) else {
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
if matches!(*invuln_state, FighterInvulnerabilityState::Intangible { .. }) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
for &entity_hurting in &roster.0 {
|
for &entity_hurting in &roster.0 {
|
||||||
if entity_hurting == entity_receiving {
|
if entity_hurting == entity_receiving {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
let Ok((_, mut hitboxes, _, _, _)) = query_attacker.get_mut(entity_hurting) else {
|
let Ok((_, mut hitboxes, _, _, _)) = query_attacker.get_mut(entity_hurting) else {
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
@@ -581,7 +605,6 @@ pub fn intersect_attacks_with_hurtboxes(
|
|||||||
attack_kind: active_attack.kind,
|
attack_kind: active_attack.kind,
|
||||||
hitbox_index: hitting_hitbox_idx,
|
hitbox_index: hitting_hitbox_idx,
|
||||||
});
|
});
|
||||||
info!("Hit by hitbox {}!!!!", hitting_hitbox_idx);
|
|
||||||
|
|
||||||
active_attack.hit_fighters.push(entity_receiving);
|
active_attack.hit_fighters.push(entity_receiving);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,8 +4,16 @@ use bevy_ggrs::prelude::GgrsSchedule;
|
|||||||
use super::*;
|
use super::*;
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
|
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
|
||||||
}, game_settings::GameSettings, math::{int::FGi32}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
|
FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction,
|
||||||
|
FighterStaleMoveQueue, FighterSurfaceState, errors::FighterErrors,
|
||||||
|
manifest::FighterManifest, state::FighterState,
|
||||||
|
},
|
||||||
|
game_settings::GameSettings,
|
||||||
|
math::int::FGi32,
|
||||||
|
player::Player,
|
||||||
|
schedule::GameplaySet,
|
||||||
|
scripting::FighterAttackScript,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub fn resolve_fighter_hits(
|
pub fn resolve_fighter_hits(
|
||||||
@@ -18,7 +26,14 @@ pub fn resolve_fighter_hits(
|
|||||||
&mut FighterHitstop,
|
&mut FighterHitstop,
|
||||||
&mut FighterHitstopShake,
|
&mut FighterHitstopShake,
|
||||||
)>,
|
)>,
|
||||||
mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction, &FighterState)>,
|
mut receiver: Query<(
|
||||||
|
&mut FighterDamage,
|
||||||
|
&Fighter,
|
||||||
|
&mut FighterPendingHitReaction,
|
||||||
|
&FighterState,
|
||||||
|
&FighterInvulnerabilityState,
|
||||||
|
&FighterSurfaceState,
|
||||||
|
)>,
|
||||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||||
@@ -33,7 +48,14 @@ pub fn resolve_fighter_hits(
|
|||||||
.position(|hit| hit.defender != defender)
|
.position(|hit| hit.defender != defender)
|
||||||
.map_or(hits.len(), |offset| hit_offset + offset);
|
.map_or(hits.len(), |offset| hit_offset + offset);
|
||||||
|
|
||||||
let Ok((mut receiver_damage, fighter, mut pending_reaction, receiver_state)) = receiver.get_mut(defender)
|
let Ok((
|
||||||
|
mut receiver_damage,
|
||||||
|
fighter,
|
||||||
|
mut pending_reaction,
|
||||||
|
receiver_state,
|
||||||
|
invuln_state,
|
||||||
|
receiver_surface_state,
|
||||||
|
)) = receiver.get_mut(defender)
|
||||||
else {
|
else {
|
||||||
hit_offset = next_defender;
|
hit_offset = next_defender;
|
||||||
continue;
|
continue;
|
||||||
@@ -79,10 +101,12 @@ pub fn resolve_fighter_hits(
|
|||||||
false,
|
false,
|
||||||
false,
|
false,
|
||||||
);
|
);
|
||||||
let angle = match &hitbox.angle {
|
let angle = hitbox.angle.get_angle(
|
||||||
AttackAngle::Normal(angle) => *angle,
|
&knockback,
|
||||||
AttackAngle::Sakurai => FGi32::lit("32.0"),
|
receiver_surface_state.is_grounded(),
|
||||||
};
|
&game_settings,
|
||||||
|
);
|
||||||
|
dbg!(knockback, angle);
|
||||||
let launch_angle = if facing_left {
|
let launch_angle = if facing_left {
|
||||||
FGi32::lit("180.0") - angle
|
FGi32::lit("180.0") - angle
|
||||||
} else {
|
} else {
|
||||||
@@ -100,15 +124,21 @@ pub fn resolve_fighter_hits(
|
|||||||
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
||||||
hitstop_frames: hitstop,
|
hitstop_frames: hitstop,
|
||||||
kind: HitReactionKind::Flinch,
|
kind: HitReactionKind::Flinch,
|
||||||
damage: FighterDamage(attack_damage)
|
damage: FighterDamage(attack_damage),
|
||||||
},
|
},
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
receiver_damage.0 += total_damage_received_this_frame;
|
match invuln_state {
|
||||||
|
FighterInvulnerabilityState::Vulnerable => {
|
||||||
|
receiver_damage.0 += total_damage_received_this_frame
|
||||||
|
}
|
||||||
|
_ => (),
|
||||||
|
}
|
||||||
|
|
||||||
for (attacker_entity, _, reaction) in &reactions {
|
for (attacker_entity, _, reaction) in &reactions {
|
||||||
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
|
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity)
|
||||||
|
else {
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -119,7 +149,9 @@ pub fn resolve_fighter_hits(
|
|||||||
FighterHitstopShakeKind::Vertical
|
FighterHitstopShakeKind::Vertical
|
||||||
};
|
};
|
||||||
hitstop.remaining_frames = reaction.hitstop_frames.0;
|
hitstop.remaining_frames = reaction.hitstop_frames.0;
|
||||||
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
|
let shake_frames = reaction
|
||||||
|
.hitstop_frames
|
||||||
|
.calculate_shake_frames(&game_settings);
|
||||||
hitstop_shake.total_frames = shake_frames;
|
hitstop_shake.total_frames = shake_frames;
|
||||||
hitstop_shake.remaining_frames = shake_frames;
|
hitstop_shake.remaining_frames = shake_frames;
|
||||||
hitstop_shake.kind = shake_kind;
|
hitstop_shake.kind = shake_kind;
|
||||||
@@ -127,16 +159,23 @@ pub fn resolve_fighter_hits(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pending_reaction.0 = reactions
|
match invuln_state {
|
||||||
.into_iter()
|
FighterInvulnerabilityState::Vulnerable => {
|
||||||
.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
|
pending_reaction.0 = reactions
|
||||||
.map(|(_, _, reaction)| reaction);
|
.into_iter()
|
||||||
|
.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
|
||||||
|
.map(|(_, _, reaction)| reaction);
|
||||||
|
}
|
||||||
|
_ => (),
|
||||||
|
}
|
||||||
|
|
||||||
hit_offset = next_defender;
|
hit_offset = next_defender;
|
||||||
}
|
}
|
||||||
|
|
||||||
for hit in hits {
|
for hit in hits {
|
||||||
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
|
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) =
|
||||||
|
attacker.get_mut(hit.attacker)
|
||||||
|
else {
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -44,6 +44,9 @@ pub struct FighterAttributes {
|
|||||||
pub air_dodge_duration: u32,
|
pub air_dodge_duration: u32,
|
||||||
pub air_dodge_velocity: FGi32,
|
pub air_dodge_velocity: FGi32,
|
||||||
pub air_dodge_decay: FGi32,
|
pub air_dodge_decay: FGi32,
|
||||||
|
|
||||||
|
pub air_dodge_intangible_duration: u32,
|
||||||
|
pub air_dodge_intangible_start: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterAttributes {
|
impl FighterAttributes {
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ pub use crate::math::fixed_transform::FixedMat4;
|
|||||||
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
|
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
|
||||||
pub use runtime::{
|
pub use runtime::{
|
||||||
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
||||||
update_fighter_bone_matrices,
|
resample_fighter_bone_matrices, update_fighter_bone_matrices,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const BAKED_ANIMATION_FPS: u32 = 60;
|
pub const BAKED_ANIMATION_FPS: u32 = 60;
|
||||||
@@ -275,6 +275,31 @@ mod tests {
|
|||||||
assert_eq!(capacities, matrices.buffer_capacities());
|
assert_eq!(capacities, matrices.buffer_capacities());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn same_frame_resample_preserves_previous_gameplay_pose() {
|
||||||
|
let names = ["root".into()];
|
||||||
|
let parents = [None];
|
||||||
|
let mut pose_a = FixedMat4::IDENTITY;
|
||||||
|
pose_a.translate(FGVec3::lit("1", "0", "0"));
|
||||||
|
let mut pose_b = FixedMat4::IDENTITY;
|
||||||
|
pose_b.translate(FGVec3::lit("2", "0", "0"));
|
||||||
|
let mut snapped_pose = FixedMat4::IDENTITY;
|
||||||
|
snapped_pose.translate(FGVec3::lit("3", "0", "0"));
|
||||||
|
let mut matrices = FighterBoneMatrices::default();
|
||||||
|
|
||||||
|
matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_a], FGi32::ONE);
|
||||||
|
matrices.set_pose(AnimKind::Wait, &names, &parents, &[pose_b], FGi32::ONE);
|
||||||
|
matrices.resample_pose(
|
||||||
|
AnimKind::Landing,
|
||||||
|
&names,
|
||||||
|
&parents,
|
||||||
|
&[snapped_pose],
|
||||||
|
FGi32::ONE,
|
||||||
|
);
|
||||||
|
|
||||||
|
assert_eq!(matrices.get_index(0), Some((pose_a, snapped_pose)));
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
|
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
|
||||||
let mut root = FixedMat4::IDENTITY;
|
let mut root = FixedMat4::IDENTITY;
|
||||||
|
|||||||
@@ -144,6 +144,27 @@ impl FighterBoneMatrices {
|
|||||||
parents: &[Option<usize>],
|
parents: &[Option<usize>],
|
||||||
local: &[FixedMat4],
|
local: &[FixedMat4],
|
||||||
model_scale: FGi32,
|
model_scale: FGi32,
|
||||||
|
) {
|
||||||
|
self.sample_pose(kind, bone_names, parents, local, model_scale, true);
|
||||||
|
}
|
||||||
|
pub(super) fn resample_pose(
|
||||||
|
&mut self,
|
||||||
|
kind: AnimKind,
|
||||||
|
bone_names: &[String],
|
||||||
|
parents: &[Option<usize>],
|
||||||
|
local: &[FixedMat4],
|
||||||
|
model_scale: FGi32,
|
||||||
|
) {
|
||||||
|
self.sample_pose(kind, bone_names, parents, local, model_scale, false);
|
||||||
|
}
|
||||||
|
fn sample_pose(
|
||||||
|
&mut self,
|
||||||
|
kind: AnimKind,
|
||||||
|
bone_names: &[String],
|
||||||
|
parents: &[Option<usize>],
|
||||||
|
local: &[FixedMat4],
|
||||||
|
model_scale: FGi32,
|
||||||
|
advance_history: bool,
|
||||||
) {
|
) {
|
||||||
assert_eq!(
|
assert_eq!(
|
||||||
bone_names.len(),
|
bone_names.len(),
|
||||||
@@ -167,9 +188,11 @@ impl FighterBoneMatrices {
|
|||||||
self.local_matrices.reserve(local.len());
|
self.local_matrices.reserve(local.len());
|
||||||
self.previous_local_matrices.reserve(local.len());
|
self.previous_local_matrices.reserve(local.len());
|
||||||
self.model_matrices.reserve(local.len());
|
self.model_matrices.reserve(local.len());
|
||||||
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
if advance_history {
|
||||||
|
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
||||||
|
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
||||||
|
}
|
||||||
let animation_changed = self.presentation_kind != Some(kind);
|
let animation_changed = self.presentation_kind != Some(kind);
|
||||||
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
|
||||||
self.local_matrices.clear();
|
self.local_matrices.clear();
|
||||||
self.local_matrices.extend_from_slice(local);
|
self.local_matrices.extend_from_slice(local);
|
||||||
self.model_matrices.resize(local.len(), None);
|
self.model_matrices.resize(local.len(), None);
|
||||||
@@ -215,19 +238,70 @@ pub fn update_fighter_bone_matrices(
|
|||||||
manifests: Res<Assets<FighterManifest>>,
|
manifests: Res<Assets<FighterManifest>>,
|
||||||
) {
|
) {
|
||||||
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
||||||
let baked = baked_assets
|
sample_fighter_bone_matrices(
|
||||||
.get(&animations.baked)
|
frame,
|
||||||
.expect("fighter baked animation asset should be loaded before the match starts");
|
animations,
|
||||||
assert_eq!(
|
fighter,
|
||||||
baked.frame_rate, BAKED_ANIMATION_FPS,
|
&mut matrices,
|
||||||
"fighter baked animation rate does not match the simulation rate"
|
&mut bone_indices,
|
||||||
|
&baked_assets,
|
||||||
|
&manifests,
|
||||||
|
true,
|
||||||
);
|
);
|
||||||
let pose = baked
|
}
|
||||||
.sample_pose(frame)
|
}
|
||||||
.expect("fighter animation frame should select a baked pose");
|
|
||||||
let manifest = manifests
|
/// Resamples the current pose after collision-driven state transitions without
|
||||||
.get(&fighter.manifest)
|
/// advancing the previous-frame pose used for swept gameplay volumes.
|
||||||
.expect("fighter manifest should be loaded before the match starts");
|
pub fn resample_fighter_bone_matrices(
|
||||||
|
mut fighters: Query<(
|
||||||
|
&FighterAnimationFrame,
|
||||||
|
&FighterAnimations,
|
||||||
|
&Fighter,
|
||||||
|
&mut FighterBoneMatrices,
|
||||||
|
&mut FighterBoneIndexMap,
|
||||||
|
)>,
|
||||||
|
baked_assets: Res<Assets<BakedFighterAnimations>>,
|
||||||
|
manifests: Res<Assets<FighterManifest>>,
|
||||||
|
) {
|
||||||
|
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
||||||
|
sample_fighter_bone_matrices(
|
||||||
|
frame,
|
||||||
|
animations,
|
||||||
|
fighter,
|
||||||
|
&mut matrices,
|
||||||
|
&mut bone_indices,
|
||||||
|
&baked_assets,
|
||||||
|
&manifests,
|
||||||
|
false,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn sample_fighter_bone_matrices(
|
||||||
|
frame: &FighterAnimationFrame,
|
||||||
|
animations: &FighterAnimations,
|
||||||
|
fighter: &Fighter,
|
||||||
|
matrices: &mut FighterBoneMatrices,
|
||||||
|
bone_indices: &mut FighterBoneIndexMap,
|
||||||
|
baked_assets: &Assets<BakedFighterAnimations>,
|
||||||
|
manifests: &Assets<FighterManifest>,
|
||||||
|
advance_history: bool,
|
||||||
|
) {
|
||||||
|
let baked = baked_assets
|
||||||
|
.get(&animations.baked)
|
||||||
|
.expect("fighter baked animation asset should be loaded before the match starts");
|
||||||
|
assert_eq!(
|
||||||
|
baked.frame_rate, BAKED_ANIMATION_FPS,
|
||||||
|
"fighter baked animation rate does not match the simulation rate"
|
||||||
|
);
|
||||||
|
let pose = baked
|
||||||
|
.sample_pose(frame)
|
||||||
|
.expect("fighter animation frame should select a baked pose");
|
||||||
|
let manifest = manifests
|
||||||
|
.get(&fighter.manifest)
|
||||||
|
.expect("fighter manifest should be loaded before the match starts");
|
||||||
|
if advance_history {
|
||||||
matrices.set_pose(
|
matrices.set_pose(
|
||||||
frame.kind,
|
frame.kind,
|
||||||
&baked.bone_names,
|
&baked.bone_names,
|
||||||
@@ -235,15 +309,23 @@ pub fn update_fighter_bone_matrices(
|
|||||||
pose,
|
pose,
|
||||||
manifest.model_scale,
|
manifest.model_scale,
|
||||||
);
|
);
|
||||||
if bone_indices.0.is_empty() {
|
} else {
|
||||||
bone_indices.0.extend(
|
matrices.resample_pose(
|
||||||
baked
|
frame.kind,
|
||||||
.bone_names
|
&baked.bone_names,
|
||||||
.iter()
|
&baked.parents,
|
||||||
.enumerate()
|
pose,
|
||||||
.map(|(index, name)| (name.clone(), index)),
|
manifest.model_scale,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
if bone_indices.0.is_empty() {
|
||||||
|
bone_indices.0.extend(
|
||||||
|
baked
|
||||||
|
.bone_names
|
||||||
|
.iter()
|
||||||
|
.enumerate()
|
||||||
|
.map(|(index, name)| (name.clone(), index)),
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,36 @@
|
|||||||
|
//! Various interactions with the blast zones
|
||||||
|
|
||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
use crate::{fighter::{FighterPendingRespawn, FighterTranslation, state::FighterState}, match_loading::MatchConfig, stage::manifest::{StageManifest, StageManifestRegistry}};
|
||||||
|
|
||||||
|
pub fn apply_blast_zones(
|
||||||
|
stage_registry: Res<StageManifestRegistry>,
|
||||||
|
stage_manifests: Res<Assets<StageManifest>>,
|
||||||
|
match_config: Res<MatchConfig>,
|
||||||
|
fighters: Query<(&FighterTranslation, &mut FighterPendingRespawn, &FighterState)>
|
||||||
|
) {
|
||||||
|
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
for (translation, mut pending_respawn, state) in fighters {
|
||||||
|
let is_off_the_left = translation.x < stage_manifest.blast_zone_top_left.x;
|
||||||
|
let is_off_the_right = translation.x > stage_manifest.blast_zone_bottom_right.x;
|
||||||
|
let is_off_the_top = translation.y > stage_manifest.blast_zone_top_left.y;
|
||||||
|
let is_off_the_bottom = translation.y < stage_manifest.blast_zone_bottom_right.y;
|
||||||
|
|
||||||
|
if is_off_the_left || is_off_the_bottom || is_off_the_right {
|
||||||
|
pending_respawn.0 = true;
|
||||||
|
} else if is_off_the_top {
|
||||||
|
let is_in_hitstun = matches!(state, FighterState::Hitstun(..));
|
||||||
|
if is_in_hitstun {
|
||||||
|
pending_respawn.0 = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+153
-1
@@ -4,7 +4,7 @@ use crate::fighter::ecb::FighterPreviousECB;
|
|||||||
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
|
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
|
||||||
use crate::math::segment::FGSegment2d;
|
use crate::math::segment::FGSegment2d;
|
||||||
use crate::math::vec::FGVec2;
|
use crate::math::vec::FGVec2;
|
||||||
use crate::stage::line::{StageCollision, StageLineID};
|
use crate::stage::line::{StageCollision, StageLineID, StagePolyType};
|
||||||
/*
|
/*
|
||||||
pub fn collide_fighter_with_scene(
|
pub fn collide_fighter_with_scene(
|
||||||
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
|
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
|
||||||
@@ -44,6 +44,8 @@ pub fn air_collide_with_stage(
|
|||||||
prev_ecb: &FighterPreviousECB,
|
prev_ecb: &FighterPreviousECB,
|
||||||
ecb: &FighterECB,
|
ecb: &FighterECB,
|
||||||
stage_collision: &StageCollision,
|
stage_collision: &StageCollision,
|
||||||
|
ignored_polys: &[usize],
|
||||||
|
can_ignore_soft_platforms: bool,
|
||||||
) -> Option<AirCollisionWithStageResult> {
|
) -> Option<AirCollisionWithStageResult> {
|
||||||
let ray_segment = FGSegment2d::new(
|
let ray_segment = FGSegment2d::new(
|
||||||
prev_translation.0 + prev_ecb.get_bottom_point(),
|
prev_translation.0 + prev_ecb.get_bottom_point(),
|
||||||
@@ -54,6 +56,10 @@ pub fn air_collide_with_stage(
|
|||||||
.stage_polys
|
.stage_polys
|
||||||
.iter()
|
.iter()
|
||||||
.enumerate()
|
.enumerate()
|
||||||
|
.filter(|(poly_idx, poly)| {
|
||||||
|
!ignored_polys.contains(poly_idx)
|
||||||
|
&& !(can_ignore_soft_platforms && matches!(poly.poly_type, StagePolyType::Platform))
|
||||||
|
})
|
||||||
.filter_map(|(poly_idx, poly)| {
|
.filter_map(|(poly_idx, poly)| {
|
||||||
poly.intersect_ray(ray_segment).map(|intersect_result| {
|
poly.intersect_ray(ray_segment).map(|intersect_result| {
|
||||||
(
|
(
|
||||||
@@ -76,3 +82,149 @@ pub fn air_collide_with_stage(
|
|||||||
.max_by(|(_, a), (_, b)| a.cmp(b))
|
.max_by(|(_, a), (_, b)| a.cmp(b))
|
||||||
.map(|(result, _)| result)
|
.map(|(result, _)| result)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
use crate::fighter::ecb::{FighterECB, FighterPreviousECB};
|
||||||
|
use crate::stage::line::{StagePoly, StagePolyLineSegmentType, StagePolyType};
|
||||||
|
|
||||||
|
fn horizontal_platform(y: &str) -> StagePoly {
|
||||||
|
StagePoly::build(
|
||||||
|
StagePolyType::Platform,
|
||||||
|
&[
|
||||||
|
(FGVec2::lit("-2", y), StagePolyLineSegmentType::Floor),
|
||||||
|
(FGVec2::lit("2", y), StagePolyLineSegmentType::Floor),
|
||||||
|
],
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn solid_floor() -> StagePoly {
|
||||||
|
StagePoly::build(
|
||||||
|
StagePolyType::Closed,
|
||||||
|
&[
|
||||||
|
(FGVec2::lit("-2", "0"), StagePolyLineSegmentType::Floor),
|
||||||
|
(FGVec2::lit("2", "0"), StagePolyLineSegmentType::Floor),
|
||||||
|
(FGVec2::lit("2", "-2"), StagePolyLineSegmentType::Wall),
|
||||||
|
(FGVec2::lit("-2", "-2"), StagePolyLineSegmentType::Wall),
|
||||||
|
],
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn airborne_collision_skips_ignored_polygons() {
|
||||||
|
let stage_collision = StageCollision {
|
||||||
|
stage_polys: vec![horizontal_platform("0"), horizontal_platform("1")],
|
||||||
|
};
|
||||||
|
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
||||||
|
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
||||||
|
let previous_ecb = FighterPreviousECB {
|
||||||
|
bottom: FGVec2::ZERO,
|
||||||
|
top: FGVec2::ZERO,
|
||||||
|
left: FGVec2::ZERO,
|
||||||
|
right: FGVec2::ZERO,
|
||||||
|
};
|
||||||
|
let ecb = FighterECB {
|
||||||
|
bottom: FGVec2::ZERO,
|
||||||
|
top: FGVec2::ZERO,
|
||||||
|
left: FGVec2::ZERO,
|
||||||
|
right: FGVec2::ZERO,
|
||||||
|
};
|
||||||
|
|
||||||
|
let collision = air_collide_with_stage(
|
||||||
|
&previous_translation,
|
||||||
|
&translation,
|
||||||
|
&previous_ecb,
|
||||||
|
&ecb,
|
||||||
|
&stage_collision,
|
||||||
|
&[1],
|
||||||
|
false,
|
||||||
|
)
|
||||||
|
.expect("the non-ignored platform should still be collidable");
|
||||||
|
|
||||||
|
assert_eq!(collision.line_id.polygon, 0);
|
||||||
|
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn airborne_collision_skips_soft_platforms_while_passing_down() {
|
||||||
|
let stage_collision = StageCollision {
|
||||||
|
stage_polys: vec![horizontal_platform("0")],
|
||||||
|
};
|
||||||
|
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
||||||
|
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
||||||
|
let previous_ecb = FighterPreviousECB {
|
||||||
|
bottom: FGVec2::ZERO,
|
||||||
|
top: FGVec2::ZERO,
|
||||||
|
left: FGVec2::ZERO,
|
||||||
|
right: FGVec2::ZERO,
|
||||||
|
};
|
||||||
|
let ecb = FighterECB {
|
||||||
|
bottom: FGVec2::ZERO,
|
||||||
|
top: FGVec2::ZERO,
|
||||||
|
left: FGVec2::ZERO,
|
||||||
|
right: FGVec2::ZERO,
|
||||||
|
};
|
||||||
|
|
||||||
|
assert!(air_collide_with_stage(
|
||||||
|
&previous_translation,
|
||||||
|
&translation,
|
||||||
|
&previous_ecb,
|
||||||
|
&ecb,
|
||||||
|
&stage_collision,
|
||||||
|
&[],
|
||||||
|
true,
|
||||||
|
)
|
||||||
|
.is_none());
|
||||||
|
|
||||||
|
assert_eq!(
|
||||||
|
air_collide_with_stage(
|
||||||
|
&previous_translation,
|
||||||
|
&translation,
|
||||||
|
&previous_ecb,
|
||||||
|
&ecb,
|
||||||
|
&stage_collision,
|
||||||
|
&[],
|
||||||
|
false,
|
||||||
|
)
|
||||||
|
.expect("air dodges still collide with soft platforms")
|
||||||
|
.hit_position,
|
||||||
|
FGVec2::lit("0", "0")
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn airborne_collision_still_hits_solid_floors_while_passing_down() {
|
||||||
|
let stage_collision = StageCollision {
|
||||||
|
stage_polys: vec![solid_floor()],
|
||||||
|
};
|
||||||
|
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
||||||
|
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
||||||
|
let previous_ecb = FighterPreviousECB {
|
||||||
|
bottom: FGVec2::ZERO,
|
||||||
|
top: FGVec2::ZERO,
|
||||||
|
left: FGVec2::ZERO,
|
||||||
|
right: FGVec2::ZERO,
|
||||||
|
};
|
||||||
|
let ecb = FighterECB {
|
||||||
|
bottom: FGVec2::ZERO,
|
||||||
|
top: FGVec2::ZERO,
|
||||||
|
left: FGVec2::ZERO,
|
||||||
|
right: FGVec2::ZERO,
|
||||||
|
};
|
||||||
|
|
||||||
|
let collision = air_collide_with_stage(
|
||||||
|
&previous_translation,
|
||||||
|
&translation,
|
||||||
|
&previous_ecb,
|
||||||
|
&ecb,
|
||||||
|
&stage_collision,
|
||||||
|
&[],
|
||||||
|
true,
|
||||||
|
)
|
||||||
|
.expect("solid floors remain collidable while passing down");
|
||||||
|
|
||||||
|
assert_eq!(collision.line_id.polygon, 0);
|
||||||
|
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
+41
-23
@@ -1,10 +1,9 @@
|
|||||||
//! Fighter debug views: gizmos and the egui inspector window.
|
//! Fighter debug views: gizmos and the egui inspector window.
|
||||||
|
|
||||||
use std::sync::OnceLock;
|
|
||||||
|
|
||||||
use bevy::color::palettes::css::ORANGE;
|
use bevy::color::palettes::css::{ORANGE, ORANGE_RED, WHITE};
|
||||||
use bevy::{color::palettes::css::YELLOW, prelude::*};
|
use bevy::prelude::*;
|
||||||
use bevy_egui::{EguiContexts, egui};
|
use bevy_egui::{egui, EguiContexts};
|
||||||
|
|
||||||
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
||||||
use crate::fighter::animation::FighterAnimationFrame;
|
use crate::fighter::animation::FighterAnimationFrame;
|
||||||
@@ -15,14 +14,14 @@ use crate::fighter::attack::{
|
|||||||
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
||||||
use crate::fighter::ecb::FighterPreviousECB;
|
use crate::fighter::ecb::FighterPreviousECB;
|
||||||
use crate::fighter::errors::FighterErrors;
|
use crate::fighter::errors::FighterErrors;
|
||||||
use crate::fighter::hurtbox::FixedAffineCapsule;
|
|
||||||
use crate::fighter::manifest::FighterManifest;
|
use crate::fighter::manifest::FighterManifest;
|
||||||
use crate::fighter::state::{FighterState, air};
|
use crate::fighter::state::{air, FighterState};
|
||||||
use crate::fighter::visual::FighterAnimations;
|
use crate::fighter::visual::FighterAnimations;
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterPreviousTranslation,
|
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterPreviousTranslation,
|
||||||
FighterTranslation, FighterVelocity,
|
FighterTranslation, FighterVelocity,
|
||||||
};
|
};
|
||||||
|
use crate::filled_gizmos::FilledGizmos;
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::input::FighterInput;
|
use crate::input::FighterInput;
|
||||||
use crate::math::int::FGi32;
|
use crate::math::int::FGi32;
|
||||||
@@ -38,6 +37,7 @@ pub fn debug_draw_ecb(
|
|||||||
&FighterPreviousTranslation,
|
&FighterPreviousTranslation,
|
||||||
)>,
|
)>,
|
||||||
mut gizmos: Gizmos,
|
mut gizmos: Gizmos,
|
||||||
|
mut filled_gizmos: FilledGizmos,
|
||||||
) {
|
) {
|
||||||
for (ecb, trf, ecb_prev, trf_prev) in ecbs {
|
for (ecb, trf, ecb_prev, trf_prev) in ecbs {
|
||||||
gizmos.cross(
|
gizmos.cross(
|
||||||
@@ -46,15 +46,18 @@ pub fn debug_draw_ecb(
|
|||||||
bevy::color::palettes::css::BLUE,
|
bevy::color::palettes::css::BLUE,
|
||||||
);
|
);
|
||||||
|
|
||||||
|
let prev_transformed = ecb_prev.to_3d_lineloop(Transform::from_xyz(
|
||||||
|
trf_prev.x.to_num::<f32>(),
|
||||||
|
trf_prev.y.to_num(),
|
||||||
|
0.0,
|
||||||
|
));
|
||||||
|
filled_gizmos.polygon(&prev_transformed, ORANGE_RED);
|
||||||
|
|
||||||
let transformed =
|
let transformed =
|
||||||
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
|
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
|
||||||
gizmos.lineloop(transformed, YELLOW);
|
filled_gizmos.polygon(&transformed, ORANGE);
|
||||||
let prev_transformed = ecb_prev.to_3d_lineloop(Transform::from_xyz(
|
gizmos.lineloop(transformed, WHITE);
|
||||||
trf_prev.x.to_num(),
|
|
||||||
trf_prev.y.to_num(),
|
|
||||||
-0.1,
|
|
||||||
));
|
|
||||||
gizmos.lineloop(prev_transformed, ORANGE);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn fighter_debug(
|
pub fn fighter_debug(
|
||||||
@@ -183,15 +186,23 @@ pub fn animation_debug(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn hurtbox_debug(query: Query<&FighterSolvedHurtboxes>, mut gizmos: Gizmos) {
|
pub fn hurtbox_debug(
|
||||||
|
query: Query<&FighterSolvedHurtboxes>,
|
||||||
|
mut filled_gizmos: FilledGizmos,
|
||||||
|
) {
|
||||||
for hurtboxes in &query {
|
for hurtboxes in &query {
|
||||||
for hurtbox in &hurtboxes.0 {
|
for hurtbox in &hurtboxes.0 {
|
||||||
draw_affine_capsule(&mut gizmos, hurtbox.capsule, YELLOW);
|
filled_gizmos.affine_capsule(
|
||||||
|
hurtbox.capsule.transform.to_mat4(),
|
||||||
|
hurtbox.capsule.radius.to_num(),
|
||||||
|
hurtbox.capsule.half_length.to_num(),
|
||||||
|
Color::srgba(1.0, 1.0, 0.0, 0.75),
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn draw_affine_capsule(
|
/*fn draw_affine_capsule(
|
||||||
gizmos: &mut Gizmos,
|
gizmos: &mut Gizmos,
|
||||||
capsule: FixedAffineCapsule,
|
capsule: FixedAffineCapsule,
|
||||||
color: impl Into<Color> + Copy,
|
color: impl Into<Color> + Copy,
|
||||||
@@ -213,9 +224,9 @@ fn draw_affine_capsule(
|
|||||||
for &(start, end) in &wireframe.lines {
|
for &(start, end) in &wireframe.lines {
|
||||||
gizmos.line(vertices[start], vertices[end], color);
|
gizmos.line(vertices[start], vertices[end], color);
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
|
|
||||||
struct CapsuleWireVertex {
|
/*struct CapsuleWireVertex {
|
||||||
direction: Vec3,
|
direction: Vec3,
|
||||||
center_sign: f32,
|
center_sign: f32,
|
||||||
}
|
}
|
||||||
@@ -223,9 +234,9 @@ struct CapsuleWireVertex {
|
|||||||
struct CapsuleWireframe {
|
struct CapsuleWireframe {
|
||||||
vertices: Vec<CapsuleWireVertex>,
|
vertices: Vec<CapsuleWireVertex>,
|
||||||
lines: Vec<(usize, usize)>,
|
lines: Vec<(usize, usize)>,
|
||||||
}
|
}*/
|
||||||
|
|
||||||
fn capsule_wireframe() -> &'static CapsuleWireframe {
|
/*fn capsule_wireframe() -> &'static CapsuleWireframe {
|
||||||
const RESOLUTION: usize = 16;
|
const RESOLUTION: usize = 16;
|
||||||
const HEMISPHERE_STEPS: usize = 4;
|
const HEMISPHERE_STEPS: usize = 4;
|
||||||
static WIREFRAME: OnceLock<CapsuleWireframe> = OnceLock::new();
|
static WIREFRAME: OnceLock<CapsuleWireframe> = OnceLock::new();
|
||||||
@@ -306,7 +317,7 @@ fn capsule_wireframe() -> &'static CapsuleWireframe {
|
|||||||
|
|
||||||
CapsuleWireframe { vertices, lines }
|
CapsuleWireframe { vertices, lines }
|
||||||
})
|
})
|
||||||
}
|
}*/
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod capsule_debug_tests {
|
mod capsule_debug_tests {
|
||||||
@@ -326,7 +337,7 @@ mod capsule_debug_tests {
|
|||||||
assert!(marker.abs_diff_eq(Vec3::new(3.0, 4.0, 3.0), 1e-5));
|
assert!(marker.abs_diff_eq(Vec3::new(3.0, 4.0, 3.0), 1e-5));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
/*#[test]
|
||||||
fn capsule_wireframe_caps_extend_in_opposite_directions() {
|
fn capsule_wireframe_caps_extend_in_opposite_directions() {
|
||||||
let wireframe = capsule_wireframe();
|
let wireframe = capsule_wireframe();
|
||||||
let lower: Vec<_> = wireframe
|
let lower: Vec<_> = wireframe
|
||||||
@@ -344,7 +355,7 @@ mod capsule_debug_tests {
|
|||||||
assert!(upper.iter().all(|vertex| vertex.direction.y >= 0.0));
|
assert!(upper.iter().all(|vertex| vertex.direction.y >= 0.0));
|
||||||
assert!(lower.iter().any(|vertex| vertex.direction == Vec3::NEG_Y));
|
assert!(lower.iter().any(|vertex| vertex.direction == Vec3::NEG_Y));
|
||||||
assert!(upper.iter().any(|vertex| vertex.direction == Vec3::Y));
|
assert!(upper.iter().any(|vertex| vertex.direction == Vec3::Y));
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn attack_debug(
|
pub fn attack_debug(
|
||||||
@@ -356,6 +367,7 @@ pub fn attack_debug(
|
|||||||
&FighterAnimationFrame,
|
&FighterAnimationFrame,
|
||||||
)>,
|
)>,
|
||||||
mut gizmos: Gizmos,
|
mut gizmos: Gizmos,
|
||||||
|
mut filled_gizmos: FilledGizmos,
|
||||||
) {
|
) {
|
||||||
for (hitboxes, _matrices, _translation, _facing_direction, _frame) in query {
|
for (hitboxes, _matrices, _translation, _facing_direction, _frame) in query {
|
||||||
if let Some(active_attack) = &hitboxes.0 {
|
if let Some(active_attack) = &hitboxes.0 {
|
||||||
@@ -382,6 +394,12 @@ pub fn attack_debug(
|
|||||||
capsule_draw_trf.to_isometry(),
|
capsule_draw_trf.to_isometry(),
|
||||||
bevy::color::palettes::css::RED,
|
bevy::color::palettes::css::RED,
|
||||||
);
|
);
|
||||||
|
filled_gizmos.capsule(
|
||||||
|
capsule_draw_trf.to_isometry(),
|
||||||
|
solved_hitbox.capsule.radius.to_num(),
|
||||||
|
length * 0.5,
|
||||||
|
Color::srgba(1.0, 0.0, 0.0, 0.18),
|
||||||
|
);
|
||||||
|
|
||||||
gizmos.cross(start, 1.0, bevy::color::palettes::css::GREEN);
|
gizmos.cross(start, 1.0, bevy::color::palettes::css::GREEN);
|
||||||
gizmos.cross(end, 1.0, bevy::color::palettes::css::GREEN);
|
gizmos.cross(end, 1.0, bevy::color::palettes::css::GREEN);
|
||||||
|
|||||||
+3
-2
@@ -105,8 +105,8 @@ pub fn update_ecb(
|
|||||||
let left = FGVec2::new(min_x, midpoint_height);
|
let left = FGVec2::new(min_x, midpoint_height);
|
||||||
let right = FGVec2::new(max_x, midpoint_height);
|
let right = FGVec2::new(max_x, midpoint_height);
|
||||||
|
|
||||||
let ecb_lock_frames_remaining = if let FighterSurfaceState::Airborne { ecb_lock_frames_remaining } = *surface_state {
|
let ecb_lock_frames_remaining = if let FighterSurfaceState::Airborne { ecb_lock_frames_remaining, .. } = surface_state {
|
||||||
ecb_lock_frames_remaining
|
*ecb_lock_frames_remaining
|
||||||
} else {
|
} else {
|
||||||
0
|
0
|
||||||
};
|
};
|
||||||
@@ -129,6 +129,7 @@ pub fn update_ecb(
|
|||||||
pub fn decrement_ecb_lockout(surface_states: Query<&mut FighterSurfaceState>) {
|
pub fn decrement_ecb_lockout(surface_states: Query<&mut FighterSurfaceState>) {
|
||||||
for mut state in surface_states {
|
for mut state in surface_states {
|
||||||
state.tick_ecb_lock();
|
state.tick_ecb_lock();
|
||||||
|
state.tick_ignored_polygons();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+71
-8
@@ -20,6 +20,7 @@ pub mod motion;
|
|||||||
pub mod state;
|
pub mod state;
|
||||||
pub mod surface;
|
pub mod surface;
|
||||||
pub mod visual;
|
pub mod visual;
|
||||||
|
pub mod blast_zones;
|
||||||
|
|
||||||
// The fighter components are re-exported so the rest of the crate can say
|
// The fighter components are re-exported so the rest of the crate can say
|
||||||
// `fighter::FighterVelocity` without caring which file it lives in. Named
|
// `fighter::FighterVelocity` without caring which file it lives in. Named
|
||||||
@@ -29,7 +30,8 @@ pub use attributes::FighterAttributes;
|
|||||||
pub use ecb::FighterECB;
|
pub use ecb::FighterECB;
|
||||||
pub use manifest::FighterId;
|
pub use manifest::FighterId;
|
||||||
pub use motion::{
|
pub use motion::{
|
||||||
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
FighterPresentationSnap, FighterPreviousFacingDirection, FighterPreviousTranslation,
|
||||||
|
FighterTranslation, FighterVelocity,
|
||||||
};
|
};
|
||||||
pub use surface::FighterSurfaceState;
|
pub use surface::FighterSurfaceState;
|
||||||
|
|
||||||
@@ -39,8 +41,8 @@ use crate::{
|
|||||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||||
FighterStaleMoveQueue,
|
FighterStaleMoveQueue,
|
||||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::{FighterAnimations, FighterInvulnerabilityVisualState},
|
||||||
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
}, game_settings::GameSettings, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||||
};
|
};
|
||||||
use state::state_interrupt_system;
|
use state::state_interrupt_system;
|
||||||
|
|
||||||
@@ -83,6 +85,14 @@ pub struct FighterHitstop {
|
|||||||
pub remaining_frames: u32,
|
pub remaining_frames: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Default, Copy, Clone, Hash)]
|
||||||
|
pub enum FighterInvulnerabilityState {
|
||||||
|
#[default]
|
||||||
|
Vulnerable,
|
||||||
|
Invulnerable { frames_remaining: Option<u32> },
|
||||||
|
Intangible { frames_remaining: Option<u32> }
|
||||||
|
}
|
||||||
|
|
||||||
impl FighterFacingDirection {
|
impl FighterFacingDirection {
|
||||||
fn reverse(&self) -> Self {
|
fn reverse(&self) -> Self {
|
||||||
match self {
|
match self {
|
||||||
@@ -127,14 +137,20 @@ impl FighterFacingDirection {
|
|||||||
#[require(Transform)]
|
#[require(Transform)]
|
||||||
pub struct FighterVisual;
|
pub struct FighterVisual;
|
||||||
|
|
||||||
|
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone, Copy)]
|
||||||
|
pub struct FighterPendingRespawn(bool);
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
#[require(
|
#[require(
|
||||||
FighterStaleMoveQueue,
|
FighterStaleMoveQueue,
|
||||||
FighterDamage,
|
FighterDamage,
|
||||||
FighterPendingHitReaction,
|
FighterPendingHitReaction,
|
||||||
|
FighterPendingRespawn,
|
||||||
FighterHitstop,
|
FighterHitstop,
|
||||||
FighterKnockbackVelocity,
|
FighterKnockbackVelocity,
|
||||||
FighterTranslation
|
FighterTranslation,
|
||||||
|
FighterInvulnerabilityState,
|
||||||
|
FighterInvulnerabilityVisualState,
|
||||||
)]
|
)]
|
||||||
pub struct Fighter {
|
pub struct Fighter {
|
||||||
pub manifest: Handle<FighterManifest>,
|
pub manifest: Handle<FighterManifest>,
|
||||||
@@ -147,6 +163,10 @@ impl Plugin for FighterPlugin {
|
|||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_plugins(FighterAttackPlugin)
|
app.add_plugins(FighterAttackPlugin)
|
||||||
// Every state gets a chance to interrupt itself, in priority order.
|
// Every state gets a chance to interrupt itself, in priority order.
|
||||||
|
.add_systems(
|
||||||
|
GgrsSchedule,
|
||||||
|
motion::clear_fighter_presentation_snaps.in_set(GameplaySet::Input),
|
||||||
|
)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
GgrsSchedule,
|
GgrsSchedule,
|
||||||
(
|
(
|
||||||
@@ -159,7 +179,7 @@ impl Plugin for FighterPlugin {
|
|||||||
)
|
)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
GgrsSchedule,
|
GgrsSchedule,
|
||||||
(state::state_update_system, decay_hitstop)
|
(state::state_update_system, decay_hitstop, decay_invulnerability)
|
||||||
.chain()
|
.chain()
|
||||||
.in_set(GameplaySet::StateUpdate),
|
.in_set(GameplaySet::StateUpdate),
|
||||||
)
|
)
|
||||||
@@ -172,8 +192,8 @@ impl Plugin for FighterPlugin {
|
|||||||
.add_systems(
|
.add_systems(
|
||||||
GgrsSchedule,
|
GgrsSchedule,
|
||||||
(
|
(
|
||||||
(ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
(blast_zones::apply_blast_zones, ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
||||||
baked_animation::update_fighter_bone_matrices,
|
baked_animation::resample_fighter_bone_matrices,
|
||||||
)
|
)
|
||||||
.chain()
|
.chain()
|
||||||
.in_set(GameplaySet::Collision),
|
.in_set(GameplaySet::Collision),
|
||||||
@@ -202,19 +222,25 @@ impl Plugin for FighterPlugin {
|
|||||||
.checksum_component_with_hash::<FighterTranslation>()
|
.checksum_component_with_hash::<FighterTranslation>()
|
||||||
.rollback_component_with_copy::<FighterPreviousTranslation>()
|
.rollback_component_with_copy::<FighterPreviousTranslation>()
|
||||||
.checksum_component_with_hash::<FighterPreviousTranslation>()
|
.checksum_component_with_hash::<FighterPreviousTranslation>()
|
||||||
|
.rollback_component_with_copy::<FighterPresentationSnap>()
|
||||||
|
.checksum_component_with_hash::<FighterPresentationSnap>()
|
||||||
.rollback_component_with_copy::<FighterPreviousFacingDirection>()
|
.rollback_component_with_copy::<FighterPreviousFacingDirection>()
|
||||||
.checksum_component_with_hash::<FighterPreviousFacingDirection>()
|
.checksum_component_with_hash::<FighterPreviousFacingDirection>()
|
||||||
.rollback_component_with_copy::<animation::FighterAnimationFrame>()
|
.rollback_component_with_copy::<animation::FighterAnimationFrame>()
|
||||||
.checksum_component_with_hash::<animation::FighterAnimationFrame>()
|
.checksum_component_with_hash::<animation::FighterAnimationFrame>()
|
||||||
.rollback_component_with_copy::<FighterSurfaceState>()
|
.rollback_component_with_clone::<FighterSurfaceState>()
|
||||||
.checksum_component_with_hash::<FighterSurfaceState>()
|
.checksum_component_with_hash::<FighterSurfaceState>()
|
||||||
.rollback_component_with_copy::<FighterFacingDirection>()
|
.rollback_component_with_copy::<FighterFacingDirection>()
|
||||||
.rollback_component_with_copy::<FighterDamage>()
|
.rollback_component_with_copy::<FighterDamage>()
|
||||||
.checksum_component_with_hash::<FighterDamage>()
|
.checksum_component_with_hash::<FighterDamage>()
|
||||||
.rollback_component_with_clone::<FighterPendingHitReaction>()
|
.rollback_component_with_clone::<FighterPendingHitReaction>()
|
||||||
.checksum_component_with_hash::<FighterPendingHitReaction>()
|
.checksum_component_with_hash::<FighterPendingHitReaction>()
|
||||||
|
.rollback_component_with_copy::<FighterPendingRespawn>()
|
||||||
|
.checksum_component_with_hash::<FighterPendingRespawn>()
|
||||||
.rollback_component_with_copy::<FighterHitstop>()
|
.rollback_component_with_copy::<FighterHitstop>()
|
||||||
.checksum_component_with_hash::<FighterHitstop>()
|
.checksum_component_with_hash::<FighterHitstop>()
|
||||||
|
.rollback_component_with_copy::<FighterInvulnerabilityState>()
|
||||||
|
.checksum_component_with_hash::<FighterInvulnerabilityState>()
|
||||||
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
||||||
.checksum_component_with_hash::<FighterKnockbackVelocity>()
|
.checksum_component_with_hash::<FighterKnockbackVelocity>()
|
||||||
.rollback_resource_with_reflect::<StageCollision>()
|
.rollback_resource_with_reflect::<StageCollision>()
|
||||||
@@ -242,6 +268,9 @@ impl Plugin for FighterPlugin {
|
|||||||
.run_if(crate::debug_tools::attack_hitboxes_enabled)
|
.run_if(crate::debug_tools::attack_hitboxes_enabled)
|
||||||
.run_if(in_state(AppState::InMatch)),
|
.run_if(in_state(AppState::InMatch)),
|
||||||
)
|
)
|
||||||
|
.add_systems(FixedPostUpdate,
|
||||||
|
visual::update_status_colors.run_if(resource_exists::<GameSettings>)
|
||||||
|
)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
FixedPostUpdate,
|
FixedPostUpdate,
|
||||||
debug::hurtbox_debug.run_if(crate::debug_tools::hurtboxes_enabled),
|
debug::hurtbox_debug.run_if(crate::debug_tools::hurtboxes_enabled),
|
||||||
@@ -274,6 +303,7 @@ pub struct FighterHitboxes(pub Option<FighterActiveAttack>);
|
|||||||
pub fn spawn_fighter(
|
pub fn spawn_fighter(
|
||||||
commands: &mut Commands,
|
commands: &mut Commands,
|
||||||
player_handle: usize,
|
player_handle: usize,
|
||||||
|
controller_port: usize,
|
||||||
spawn_position: FGVec2,
|
spawn_position: FGVec2,
|
||||||
manifest: Handle<FighterManifest>,
|
manifest: Handle<FighterManifest>,
|
||||||
model_scale: FGi32,
|
model_scale: FGi32,
|
||||||
@@ -287,6 +317,7 @@ pub fn spawn_fighter(
|
|||||||
Name(format!("Fighter {player_handle}").into()),
|
Name(format!("Fighter {player_handle}").into()),
|
||||||
Player {
|
Player {
|
||||||
handle: player_handle,
|
handle: player_handle,
|
||||||
|
controller_port,
|
||||||
},
|
},
|
||||||
Fighter { manifest: manifest },
|
Fighter { manifest: manifest },
|
||||||
FighterFacingDirection::Right,
|
FighterFacingDirection::Right,
|
||||||
@@ -304,6 +335,7 @@ pub fn spawn_fighter(
|
|||||||
FighterVelocity::default(),
|
FighterVelocity::default(),
|
||||||
FighterTranslation(spawn_position),
|
FighterTranslation(spawn_position),
|
||||||
FighterPreviousTranslation(spawn_position),
|
FighterPreviousTranslation(spawn_position),
|
||||||
|
FighterPresentationSnap::default(),
|
||||||
),
|
),
|
||||||
visual_root,
|
visual_root,
|
||||||
animations,
|
animations,
|
||||||
@@ -328,3 +360,34 @@ pub fn decay_hitstop(query: Query<(&mut FighterHitstop, &mut FighterHitstopShake
|
|||||||
hitstop_shake.remaining_frames = hitstop_shake.remaining_frames.saturating_sub(1);
|
hitstop_shake.remaining_frames = hitstop_shake.remaining_frames.saturating_sub(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn decay_invulnerability(query: Query<&mut FighterInvulnerabilityState>) {
|
||||||
|
for invuln_state in query {
|
||||||
|
let invuln_state = invuln_state.into_inner();
|
||||||
|
let frames_remaining = match invuln_state {
|
||||||
|
FighterInvulnerabilityState::Vulnerable => None,
|
||||||
|
FighterInvulnerabilityState::Invulnerable { frames_remaining } => {
|
||||||
|
if let Some(frames_remaining) = frames_remaining {
|
||||||
|
*frames_remaining = frames_remaining.saturating_sub(1);
|
||||||
|
Some(*frames_remaining)
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
},
|
||||||
|
FighterInvulnerabilityState::Intangible { frames_remaining } => {
|
||||||
|
if let Some(frames_remaining) = frames_remaining {
|
||||||
|
*frames_remaining = frames_remaining.saturating_sub(1);
|
||||||
|
Some(*frames_remaining)
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
if let Some(frames_remaining) = frames_remaining {
|
||||||
|
if frames_remaining == 0 {
|
||||||
|
*invuln_state = FighterInvulnerabilityState::Vulnerable;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
+42
-2
@@ -21,6 +21,11 @@ pub struct FighterVelocity(pub FGVec2);
|
|||||||
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
||||||
pub struct FighterPreviousTranslation(pub FGVec2);
|
pub struct FighterPreviousTranslation(pub FGVec2);
|
||||||
|
|
||||||
|
/// Marks a simulation frame whose position changed discontinuously for
|
||||||
|
/// presentation purposes (for example, a landing correction).
|
||||||
|
#[derive(Component, Default, Clone, Copy, Hash, Debug, PartialEq, Eq)]
|
||||||
|
pub struct FighterPresentationSnap(pub bool);
|
||||||
|
|
||||||
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
|
||||||
#[require(FighterPreviousTranslation)]
|
#[require(FighterPreviousTranslation)]
|
||||||
pub struct FighterTranslation(pub FGVec2);
|
pub struct FighterTranslation(pub FGVec2);
|
||||||
@@ -52,10 +57,31 @@ pub fn sample_presentation_translation(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn sample_presentation_translation_with_snap(
|
||||||
|
previous: FighterPreviousTranslation,
|
||||||
|
current: FighterTranslation,
|
||||||
|
overstep_fraction: f32,
|
||||||
|
mode: PresentationMotionMode,
|
||||||
|
snapped: FighterPresentationSnap,
|
||||||
|
) -> Vec2 {
|
||||||
|
if snapped.0 {
|
||||||
|
Vec2::new(current.x.to_num(), current.y.to_num())
|
||||||
|
} else {
|
||||||
|
sample_presentation_translation(previous, current, overstep_fraction, mode)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn clear_fighter_presentation_snaps(mut fighters: Query<&mut FighterPresentationSnap>) {
|
||||||
|
for mut snap in &mut fighters {
|
||||||
|
snap.0 = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn apply_fighter_translation_to_visuals(
|
pub fn apply_fighter_translation_to_visuals(
|
||||||
query: Query<(
|
query: Query<(
|
||||||
&FighterTranslation,
|
&FighterTranslation,
|
||||||
&FighterPreviousTranslation,
|
&FighterPreviousTranslation,
|
||||||
|
&FighterPresentationSnap,
|
||||||
&FighterHitstopShake,
|
&FighterHitstopShake,
|
||||||
&mut Transform,
|
&mut Transform,
|
||||||
)>,
|
)>,
|
||||||
@@ -64,12 +90,13 @@ pub fn apply_fighter_translation_to_visuals(
|
|||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
) {
|
) {
|
||||||
let overstep_fraction = timing.overstep_fraction();
|
let overstep_fraction = timing.overstep_fraction();
|
||||||
for (translation, previous_translation, hitstop_shake, mut transform) in query {
|
for (translation, previous_translation, presentation_snap, hitstop_shake, mut transform) in query {
|
||||||
let translation = sample_presentation_translation(
|
let translation = sample_presentation_translation_with_snap(
|
||||||
*previous_translation,
|
*previous_translation,
|
||||||
*translation,
|
*translation,
|
||||||
overstep_fraction,
|
overstep_fraction,
|
||||||
debug_settings.motion_sampling,
|
debug_settings.motion_sampling,
|
||||||
|
*presentation_snap,
|
||||||
);
|
);
|
||||||
transform.translation = Vec3::new(
|
transform.translation = Vec3::new(
|
||||||
translation.x,
|
translation.x,
|
||||||
@@ -169,6 +196,19 @@ mod tests {
|
|||||||
assert_eq!(position, Vec2::new(7.0, 14.0));
|
assert_eq!(position, Vec2::new(7.0, 14.0));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn presentation_translation_uses_current_sample_after_snap() {
|
||||||
|
let position = sample_presentation_translation_with_snap(
|
||||||
|
FighterPreviousTranslation(FGVec2::new(FGi32::lit("2"), FGi32::lit("4"))),
|
||||||
|
FighterTranslation(FGVec2::new(FGi32::lit("6"), FGi32::lit("12"))),
|
||||||
|
0.25,
|
||||||
|
PresentationMotionMode::Extrapolation,
|
||||||
|
FighterPresentationSnap(true),
|
||||||
|
);
|
||||||
|
|
||||||
|
assert_eq!(position, Vec2::new(6.0, 12.0));
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn snapshot_fighter_motion_copies_current_world_state() {
|
fn snapshot_fighter_motion_copies_current_world_state() {
|
||||||
let mut world = World::new();
|
let mut world = World::new();
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
|
use crate::fighter::state::jump::{JumpState, JumpType};
|
||||||
use crate::fighter::state::land::{LandingState, LandingType};
|
use crate::fighter::state::land::{LandingState, LandingType};
|
||||||
use crate::fighter::state::{CollisionContext, FighterState};
|
use crate::fighter::state::{CollisionContext, FighterState, InterruptContext, air_attack, air_dodge};
|
||||||
use crate::fighter::*;
|
use crate::fighter::*;
|
||||||
use crate::input::FighterCommands;
|
use crate::input::FighterCommands;
|
||||||
|
|
||||||
@@ -112,17 +113,30 @@ pub fn update_standard_motion(
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn air_interrupts_common(ctx: &mut InterruptContext, airborne_state_common: &AirborneStateCommon) -> Option<FighterState> {
|
||||||
|
if ctx.input.has_command(FighterCommands::Jump) {
|
||||||
|
Some(FighterState::Jump(JumpState {
|
||||||
|
jump_type: JumpType::DoubleJump,
|
||||||
|
airborne_state_common: AirborneStateCommon::default(),
|
||||||
|
}))
|
||||||
|
} else {
|
||||||
|
air_dodge::check_input(ctx).or_else(|| air_attack::check_interrupt(ctx, airborne_state_common))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn collision_interrupt(
|
pub fn collision_interrupt(
|
||||||
ctx: &mut CollisionContext,
|
ctx: &mut CollisionContext,
|
||||||
landing_type: LandingType,
|
landing_type: LandingType,
|
||||||
|
can_ignore_soft_platforms: bool,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
let res = ctx.air_collide_with_stage()?;
|
let res = ctx.air_collide_with_stage(can_ignore_soft_platforms)?;
|
||||||
let diff = res.hit_position - ctx.translation.0;
|
let diff = res.hit_position - ctx.translation.0;
|
||||||
ctx.ecb.bottom -= diff;
|
ctx.ecb.bottom -= diff;
|
||||||
ctx.ecb.top -= diff;
|
ctx.ecb.top -= diff;
|
||||||
ctx.ecb.left -= diff;
|
ctx.ecb.left -= diff;
|
||||||
ctx.ecb.right -= diff;
|
ctx.ecb.right -= diff;
|
||||||
ctx.translation.0 = res.hit_position;
|
ctx.translation.0 = res.hit_position;
|
||||||
|
ctx.presentation_snap.0 = true;
|
||||||
ctx.surface.land(res.line_id);
|
ctx.surface.land(res.line_id);
|
||||||
Some(FighterState::Land(LandingState::create(landing_type)))
|
Some(FighterState::Land(LandingState::create(landing_type)))
|
||||||
}
|
}
|
||||||
@@ -167,6 +181,8 @@ mod tests {
|
|||||||
air_dodge_duration: 0,
|
air_dodge_duration: 0,
|
||||||
air_dodge_velocity: FGi32::ZERO,
|
air_dodge_velocity: FGi32::ZERO,
|
||||||
air_dodge_decay: FGi32::ZERO,
|
air_dodge_decay: FGi32::ZERO,
|
||||||
|
air_dodge_intangible_duration: 29,
|
||||||
|
air_dodge_intangible_start: 4,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,127 @@
|
|||||||
|
use bevy::log::error;
|
||||||
|
|
||||||
|
use crate::fighter::{
|
||||||
|
attack::{AttackKind, FighterAttackScriptAssets, update_active_hitbox_list}, state::{
|
||||||
|
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, Hash)]
|
||||||
|
pub struct AirAttackState {
|
||||||
|
pub attack_kind: AttackKind,
|
||||||
|
pub airborne_state_common: AirborneStateCommon
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FighterStateImpl for AirAttackState {
|
||||||
|
const NAME: &'static str = "AirAttack";
|
||||||
|
|
||||||
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
|
if state_context.is_current_animation_finished() {
|
||||||
|
Some(FighterState::Fall(FallState::new(self.airborne_state_common)))
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
|
let animation_frame = state_context.get_current_animation_frame();
|
||||||
|
let script = state_context
|
||||||
|
.attack_scripts
|
||||||
|
.get(&state_context.attack_script_assets.scripts[&self.attack_kind]);
|
||||||
|
if let Some(script) = script {
|
||||||
|
update_active_hitbox_list(
|
||||||
|
script,
|
||||||
|
&mut state_context
|
||||||
|
.hitboxes
|
||||||
|
.0
|
||||||
|
.as_mut()
|
||||||
|
.expect("ground attack must have active hitboxes")
|
||||||
|
.active_hitboxes,
|
||||||
|
animation_frame,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
|
state_context
|
||||||
|
.input
|
||||||
|
.consume_command(crate::input::FighterCommands::Attack);
|
||||||
|
state_context.play_animation(self.attack_kind.get_animation(), false);
|
||||||
|
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||||
|
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
||||||
|
kind: self.attack_kind,
|
||||||
|
script,
|
||||||
|
active_hitboxes: Vec::new(),
|
||||||
|
solved_hitboxes: Vec::new(),
|
||||||
|
hit_fighters: Vec::new(),
|
||||||
|
stalled: false,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
fn on_exit(&mut self, state_context: &mut ExitContext) {
|
||||||
|
state_context.hitboxes.0 = None;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn check_collision_interrupt(
|
||||||
|
&mut self,
|
||||||
|
state_context: &mut CollisionContext,
|
||||||
|
) -> Option<FighterState> {
|
||||||
|
air::collision_interrupt(
|
||||||
|
state_context,
|
||||||
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
|
false,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(thiserror::Error, Debug)]
|
||||||
|
pub enum AirAttackStateCreateError {
|
||||||
|
#[error("Attack script: {attack:?} not found")]
|
||||||
|
AttackScriptNotFound{attack: AttackKind},
|
||||||
|
}
|
||||||
|
|
||||||
|
impl AirAttackState {
|
||||||
|
pub fn create(attack_kind: AttackKind, attack_script_assets: &FighterAttackScriptAssets, airborne_state_common: &AirborneStateCommon) -> Result<Self, AirAttackStateCreateError> {
|
||||||
|
if attack_script_assets.scripts.contains_key(&attack_kind) {
|
||||||
|
Ok(AirAttackState {
|
||||||
|
airborne_state_common: airborne_state_common.clone(),
|
||||||
|
attack_kind
|
||||||
|
})
|
||||||
|
} else {
|
||||||
|
Err(AirAttackStateCreateError::AttackScriptNotFound { attack: attack_kind })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
pub fn check_interrupt(state_context: &InterruptContext, airborne_state_common: &AirborneStateCommon) -> Option<FighterState> {
|
||||||
|
if state_context
|
||||||
|
.input
|
||||||
|
.has_command(crate::input::FighterCommands::Attack)
|
||||||
|
{
|
||||||
|
let attack_kind = state_context
|
||||||
|
.input
|
||||||
|
.get_attack_command_type()
|
||||||
|
.to_attack_kind_airborne(state_context.facing_direction);
|
||||||
|
let state = AirAttackState::create(attack_kind, state_context.attack_script_assets, airborne_state_common);
|
||||||
|
|
||||||
|
match state {
|
||||||
|
Ok(state) => {
|
||||||
|
Some(FighterState::AirAttack(state))
|
||||||
|
},
|
||||||
|
Err(create_error) => {
|
||||||
|
error!("{}", create_error);
|
||||||
|
None
|
||||||
|
},
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
|
FighterInvulnerabilityState,
|
||||||
animation::AnimKind,
|
animation::AnimKind,
|
||||||
state::{
|
state::{
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
@@ -32,6 +33,12 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
|
let airdodge_intangible_end = state_context.fighter_attributes.air_dodge_intangible_start + state_context.fighter_attributes.air_dodge_intangible_duration;
|
||||||
|
if state_context.animation_frame == state_context.fighter_attributes.air_dodge_intangible_start {
|
||||||
|
*state_context.vulnerability = FighterInvulnerabilityState::Intangible { frames_remaining: Some(state_context.fighter_attributes.air_dodge_intangible_duration) };
|
||||||
|
} else if state_context.animation_frame >= airdodge_intangible_end {
|
||||||
|
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
|
||||||
|
}
|
||||||
state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
|
state_context.velocity.0 *= state_context.fighter_attributes.air_dodge_decay;
|
||||||
|
|
||||||
air::apply_air_motion(
|
air::apply_air_motion(
|
||||||
@@ -45,12 +52,19 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
air::collision_interrupt(state_context, LandingType::Special)
|
air::collision_interrupt(state_context, LandingType::Special, false)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.play_animation(AnimKind::AirDodge, false);
|
state_context.play_animation(AnimKind::AirDodge, false);
|
||||||
|
|
||||||
|
state_context
|
||||||
|
.input
|
||||||
|
.clear_command(input::FighterCommands::Shield);
|
||||||
|
state_context
|
||||||
|
.input
|
||||||
|
.clear_command(input::FighterCommands::GuardHold);
|
||||||
|
|
||||||
state_context.velocity.0 =
|
state_context.velocity.0 =
|
||||||
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
||||||
}
|
}
|
||||||
@@ -62,13 +76,28 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn on_exit(&mut self, state_context: &mut super::ExitContext) {
|
||||||
|
*state_context.vulnerability = FighterInvulnerabilityState::Vulnerable;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn name(&self) -> String {
|
||||||
|
Self::NAME.to_owned()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
state_context
|
state_context
|
||||||
.input
|
.input
|
||||||
.has_command(input::FighterCommands::Shield)
|
.has_command(input::FighterCommands::Shield)
|
||||||
.then(|| {
|
.then_some(())
|
||||||
|
.or_else(|| {
|
||||||
|
state_context
|
||||||
|
.input
|
||||||
|
.has_command(input::FighterCommands::GuardHold)
|
||||||
|
.then_some(())
|
||||||
|
})
|
||||||
|
.map(|_| {
|
||||||
FighterState::AirDodge(AirDodgeState {
|
FighterState::AirDodge(AirDodgeState {
|
||||||
direction: state_context
|
direction: state_context
|
||||||
.input
|
.input
|
||||||
|
|||||||
@@ -0,0 +1,54 @@
|
|||||||
|
use crate::{fighter::{FighterInvulnerabilityState, animation::AnimKind, state::{FighterState, FighterStateImpl, air::AirborneStateCommon, fall::FallState}}, math::vec::FGVec2};
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Hash)]
|
||||||
|
pub struct AngelState {
|
||||||
|
frames_remaining: u32
|
||||||
|
}
|
||||||
|
|
||||||
|
impl AngelState {
|
||||||
|
pub fn new(duration: u32) -> Self {
|
||||||
|
Self {
|
||||||
|
frames_remaining: duration
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FighterStateImpl for AngelState {
|
||||||
|
const NAME: &'static str = "Angel";
|
||||||
|
|
||||||
|
fn check_interrupt(&self, state_context: &mut super::InterruptContext) -> Option<super::FighterState> {
|
||||||
|
let moved_sideways = !state_context.input.get_last_frame().movement.x.is_zero();
|
||||||
|
let moved_vertically = !state_context.input.get_last_frame().movement.y.is_zero();
|
||||||
|
|
||||||
|
if self.frames_remaining == 0 || moved_sideways || moved_vertically {
|
||||||
|
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update(&mut self, _state_context: &mut super::UpdateContext) {
|
||||||
|
self.frames_remaining = self.frames_remaining.saturating_sub(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
|
||||||
|
fn on_enter(&mut self, state_context: &mut super::EnterContext) {
|
||||||
|
state_context.play_animation(AnimKind::Wait, true);
|
||||||
|
state_context.velocity.0 = FGVec2::ZERO;
|
||||||
|
*state_context.vulnerability = FighterInvulnerabilityState::Invulnerable { frames_remaining: Some(state_context.game_settings.fighter_common.angel_platform_invulnerability_duration) };
|
||||||
|
}
|
||||||
|
|
||||||
|
fn check_collision_interrupt(
|
||||||
|
&mut self,
|
||||||
|
_state_context: &mut super::CollisionContext,
|
||||||
|
) -> Option<super::FighterState> {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
|
||||||
|
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||||
|
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::Clear)
|
||||||
|
}
|
||||||
|
}
|
||||||
+64
-30
@@ -1,25 +1,30 @@
|
|||||||
use super::{
|
use super::{
|
||||||
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground,
|
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground,
|
||||||
};
|
};
|
||||||
|
use crate::fighter::FighterSurfaceState;
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
|
use crate::fighter::state::air::AirborneStateCommon;
|
||||||
|
use crate::fighter::state::ground::{
|
||||||
|
grounded_movement_common_interrupts, grounded_movement_standstill_common_interrupts,
|
||||||
|
};
|
||||||
|
use crate::fighter::state::platform_pass::PlatformPassState;
|
||||||
use crate::fighter::state::{FighterState, dash, ground_attack, turn, walk};
|
use crate::fighter::state::{FighterState, dash, ground_attack, turn, walk};
|
||||||
use crate::fighter::state::ground::{grounded_movement_common_interrupts, grounded_movement_standstill_common_interrupts};
|
use crate::input::FighterCommands;
|
||||||
|
use crate::stage::line::StagePolyType;
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub enum CrouchSubState {
|
pub enum CrouchSubState {
|
||||||
Entering,
|
Entering { pass_queued: bool },
|
||||||
Idle,
|
Idle,
|
||||||
Exiting
|
Exiting,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct CrouchState {
|
pub struct CrouchState {
|
||||||
sub_state: CrouchSubState
|
sub_state: CrouchSubState,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn crouch_idle_interrupts(
|
pub fn crouch_idle_interrupts(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
state_context: &InterruptContext,
|
|
||||||
) -> Option<FighterState> {
|
|
||||||
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = dash::check_input(state_context) {
|
} else if let Some(state) = dash::check_input(state_context) {
|
||||||
@@ -33,9 +38,7 @@ pub fn crouch_idle_interrupts(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn crouch_entering_interrupts(
|
pub fn crouch_entering_interrupts(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
state_context: &InterruptContext,
|
|
||||||
) -> Option<FighterState> {
|
|
||||||
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else {
|
} else {
|
||||||
@@ -51,54 +54,85 @@ impl FighterStateImpl for CrouchState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
match self.sub_state {
|
match self.sub_state {
|
||||||
CrouchSubState::Entering => {
|
CrouchSubState::Entering { pass_queued } => {
|
||||||
|
// pass
|
||||||
|
if let FighterSurfaceState::Grounded { line_id } = state_context.surface {
|
||||||
|
if let Some(stage_poly) = state_context
|
||||||
|
.stage_collision
|
||||||
|
.stage_polys
|
||||||
|
.get(line_id.polygon)
|
||||||
|
{
|
||||||
|
let is_inputting_crouch = -state_context.game_settings.input_common.run_stick_threshold > state_context.input.get_last_frame().movement.y;
|
||||||
|
let is_on_a_soft_platform = matches!(stage_poly.poly_type, StagePolyType::Platform);
|
||||||
|
if pass_queued && is_inputting_crouch && is_on_a_soft_platform
|
||||||
|
{
|
||||||
|
return Some(FighterState::PlatformPass(PlatformPassState::new(
|
||||||
|
AirborneStateCommon::default(),
|
||||||
|
line_id.polygon,
|
||||||
|
)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// While entering the crouch animation we do not allow movement inputs, but we do allow attacks and jumps
|
// While entering the crouch animation we do not allow movement inputs, but we do allow attacks and jumps
|
||||||
if state_context.is_current_animation_finished() {
|
if state_context.is_current_animation_finished() {
|
||||||
return Some(FighterState::Crouch(
|
return Some(FighterState::Crouch(CrouchState {
|
||||||
CrouchState {
|
sub_state: CrouchSubState::Idle,
|
||||||
sub_state: CrouchSubState::Idle,
|
}));
|
||||||
}
|
|
||||||
));
|
|
||||||
} else {
|
} else {
|
||||||
return crouch_entering_interrupts(state_context);
|
return crouch_entering_interrupts(state_context);
|
||||||
}
|
}
|
||||||
},
|
}
|
||||||
CrouchSubState::Idle => {
|
CrouchSubState::Idle => {
|
||||||
if state_context.input.get_last_frame().movement.y > -state_context.game_settings.input_common.run_stick_threshold {
|
if state_context.input.get_last_frame().movement.y
|
||||||
return Some(FighterState::Crouch (
|
> -state_context.game_settings.input_common.run_stick_threshold
|
||||||
CrouchState {
|
{
|
||||||
sub_state: CrouchSubState::Exiting,
|
return Some(FighterState::Crouch(CrouchState {
|
||||||
}
|
sub_state: CrouchSubState::Exiting,
|
||||||
));
|
}));
|
||||||
} else {
|
} else {
|
||||||
return crouch_idle_interrupts(state_context);
|
return crouch_idle_interrupts(state_context);
|
||||||
}
|
}
|
||||||
},
|
}
|
||||||
CrouchSubState::Exiting => {
|
CrouchSubState::Exiting => {
|
||||||
if state_context.is_current_animation_finished() {
|
if state_context.is_current_animation_finished() {
|
||||||
return grounded_movement_standstill_common_interrupts(state_context);
|
return grounded_movement_standstill_common_interrupts(state_context);
|
||||||
} else {
|
} else {
|
||||||
return crouch_idle_interrupts(state_context);
|
return crouch_idle_interrupts(state_context);
|
||||||
}
|
}
|
||||||
},
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
match self.sub_state {
|
match self.sub_state {
|
||||||
CrouchSubState::Entering => {
|
CrouchSubState::Entering { .. } => {
|
||||||
state_context.play_animation(AnimKind::CrouchEnter, false);
|
state_context.play_animation(AnimKind::CrouchEnter, false);
|
||||||
},
|
}
|
||||||
CrouchSubState::Idle => {
|
CrouchSubState::Idle => {
|
||||||
state_context.play_animation(AnimKind::CrouchIdle, true);
|
state_context.play_animation(AnimKind::CrouchIdle, true);
|
||||||
},
|
}
|
||||||
CrouchSubState::Exiting => {
|
CrouchSubState::Exiting => {
|
||||||
state_context.play_animation(AnimKind::CrouchExit, false);
|
state_context.play_animation(AnimKind::CrouchExit, false);
|
||||||
},
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
|
if let CrouchSubState::Entering {
|
||||||
|
pass_queued,
|
||||||
|
} = &mut self.sub_state
|
||||||
|
{
|
||||||
|
if state_context
|
||||||
|
.input
|
||||||
|
.has_command(FighterCommands::SmashMoveDown)
|
||||||
|
{
|
||||||
|
state_context
|
||||||
|
.input
|
||||||
|
.clear_command(FighterCommands::SmashMoveDown);
|
||||||
|
*pass_queued = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
ground::update_friction_motion(state_context);
|
ground::update_friction_motion(state_context);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -119,7 +153,7 @@ pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
|||||||
|
|
||||||
if input_frame.movement.y <= -state_context.game_settings.input_common.run_stick_threshold {
|
if input_frame.movement.y <= -state_context.game_settings.input_common.run_stick_threshold {
|
||||||
return Some(FighterState::Crouch(CrouchState {
|
return Some(FighterState::Crouch(CrouchState {
|
||||||
sub_state: CrouchSubState::Entering
|
sub_state: CrouchSubState::Entering { pass_queued: false },
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
None
|
None
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::air::AirborneStateCommon;
|
use crate::fighter::state::air::AirborneStateCommon;
|
||||||
use crate::fighter::state::{FighterState, air, jump};
|
use crate::fighter::state::{FighterState, air, air_attack, jump};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, Hash, Default)]
|
#[derive(Debug, Clone, Copy, Hash, Default)]
|
||||||
pub struct FallState {
|
pub struct FallState {
|
||||||
@@ -20,7 +20,7 @@ impl FighterStateImpl for FallState {
|
|||||||
const NAME: &'static str = "Fall";
|
const NAME: &'static str = "Fall";
|
||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
jump::check_input_double_jump(state_context)
|
jump::check_input_double_jump(state_context).or_else(|| air_attack::check_interrupt(state_context, &self.airborne_state_common))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
@@ -38,6 +38,7 @@ impl FighterStateImpl for FallState {
|
|||||||
air::collision_interrupt(
|
air::collision_interrupt(
|
||||||
state_context,
|
state_context,
|
||||||
crate::fighter::state::land::LandingType::Normal,
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
|
true,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -248,6 +248,7 @@ mod tests {
|
|||||||
use crate::fighter::ecb::FighterPreviousECB;
|
use crate::fighter::ecb::FighterPreviousECB;
|
||||||
use crate::fighter::{FighterECB, FighterSurfaceState};
|
use crate::fighter::{FighterECB, FighterSurfaceState};
|
||||||
use crate::stage::line::StagePolyType;
|
use crate::stage::line::StagePolyType;
|
||||||
|
use crate::input::FighterInput;
|
||||||
|
|
||||||
fn two_segment_floor() -> StagePoly {
|
fn two_segment_floor() -> StagePoly {
|
||||||
StagePoly::build(
|
StagePoly::build(
|
||||||
@@ -375,15 +376,19 @@ mod tests {
|
|||||||
right: FGVec2::lit("0.5", "0.0"),
|
right: FGVec2::lit("0.5", "0.0"),
|
||||||
};
|
};
|
||||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||||
|
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
|
||||||
let mut context = CollisionContext {
|
let mut context = CollisionContext {
|
||||||
translation: &mut translation,
|
translation: &mut translation,
|
||||||
prev_translation: &previous_translation,
|
prev_translation: &previous_translation,
|
||||||
|
input: &FighterInput::default(),
|
||||||
velocity: &mut velocity,
|
velocity: &mut velocity,
|
||||||
surface: &mut surface,
|
surface: &mut surface,
|
||||||
ecb: &mut ecb,
|
ecb: &mut ecb,
|
||||||
prev_ecb: &previous_ecb,
|
prev_ecb: &previous_ecb,
|
||||||
stage_collision: &stage_collision,
|
stage_collision: &stage_collision,
|
||||||
leave_ground_ecb_lock_duration: 10,
|
leave_ground_ecb_lock_duration: 10,
|
||||||
|
presentation_snap: &mut presentation_snap,
|
||||||
|
downward_stick_threshold: FGi32::ONE,
|
||||||
};
|
};
|
||||||
|
|
||||||
assert!(matches!(
|
assert!(matches!(
|
||||||
@@ -426,15 +431,19 @@ mod tests {
|
|||||||
right: FGVec2::lit("0.5", "0.0"),
|
right: FGVec2::lit("0.5", "0.0"),
|
||||||
};
|
};
|
||||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
let previous_ecb = FighterPreviousECB::from(ecb);
|
||||||
|
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
|
||||||
let mut context = CollisionContext {
|
let mut context = CollisionContext {
|
||||||
translation: &mut translation,
|
translation: &mut translation,
|
||||||
prev_translation: &previous_translation,
|
prev_translation: &previous_translation,
|
||||||
|
input: &FighterInput::default(),
|
||||||
velocity: &mut velocity,
|
velocity: &mut velocity,
|
||||||
surface: &mut surface,
|
surface: &mut surface,
|
||||||
ecb: &mut ecb,
|
ecb: &mut ecb,
|
||||||
prev_ecb: &previous_ecb,
|
prev_ecb: &previous_ecb,
|
||||||
stage_collision: &stage_collision,
|
stage_collision: &stage_collision,
|
||||||
leave_ground_ecb_lock_duration: 10,
|
leave_ground_ecb_lock_duration: 10,
|
||||||
|
presentation_snap: &mut presentation_snap,
|
||||||
|
downward_stick_threshold: FGi32::ONE,
|
||||||
};
|
};
|
||||||
|
|
||||||
assert!(matches!(
|
assert!(matches!(
|
||||||
|
|||||||
@@ -42,6 +42,9 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
|
state_context
|
||||||
|
.input
|
||||||
|
.consume_command(crate::input::FighterCommands::Attack);
|
||||||
state_context.play_animation(self.attack_kind.get_animation(), false);
|
state_context.play_animation(self.attack_kind.get_animation(), false);
|
||||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||||
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
||||||
|
|||||||
@@ -11,8 +11,7 @@ use crate::{
|
|||||||
land::LandingType,
|
land::LandingType,
|
||||||
wait::WaitState,
|
wait::WaitState,
|
||||||
},
|
},
|
||||||
},
|
}, math::{int::FGi32, vec::FGVec2},
|
||||||
math::int::FGi32,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Clone, Debug, Hash)]
|
#[derive(Clone, Debug, Hash)]
|
||||||
@@ -103,6 +102,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||||
};
|
};
|
||||||
state_context.play_animation(animation, false);
|
state_context.play_animation(animation, false);
|
||||||
|
state_context.velocity.0 = FGVec2::ZERO;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||||
@@ -114,7 +114,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
match &mut self.hitstop_kind {
|
match &mut self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded => collision_interrupt(state_context, true),
|
HitstopStateKind::Grounded => collision_interrupt(state_context, true),
|
||||||
HitstopStateKind::Airborne => {
|
HitstopStateKind::Airborne => {
|
||||||
air::collision_interrupt(state_context, LandingType::Normal)
|
air::collision_interrupt(state_context, LandingType::Normal, false)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+23
-14
@@ -7,11 +7,11 @@ use crate::{
|
|||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
UpdateContext,
|
UpdateContext,
|
||||||
air::{self, AirborneStateCommon},
|
air::{self, AirborneStateCommon},
|
||||||
air_dodge::{self, AirDodgeState},
|
air_dodge::AirDodgeState,
|
||||||
ground,
|
ground,
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
input::FighterCommands,
|
input::{DigitalAction, FighterCommands},
|
||||||
math::{int::FGi32, vec::FGVec2},
|
math::{int::FGi32, vec::FGVec2},
|
||||||
};
|
};
|
||||||
#[derive(Debug, Hash, Clone, Copy)]
|
#[derive(Debug, Hash, Clone, Copy)]
|
||||||
@@ -23,8 +23,8 @@ pub enum JumpType {
|
|||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct JumpState {
|
pub struct JumpState {
|
||||||
jump_type: JumpType,
|
pub jump_type: JumpType,
|
||||||
airborne_state_common: AirborneStateCommon,
|
pub airborne_state_common: AirborneStateCommon,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
@@ -68,8 +68,18 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
direction: wavedash_dir.normalize_or_zero(),
|
direction: wavedash_dir.normalize_or_zero(),
|
||||||
}))
|
}))
|
||||||
} else if self.duration_counter >= state_context.fighter_attributes.jumpsquat_duration {
|
} else if self.duration_counter >= state_context.fighter_attributes.jumpsquat_duration {
|
||||||
info!("Jump {}", state_context.input.get_last_frame().jump);
|
info!(
|
||||||
let jump_type = if state_context.input.get_last_frame().jump {
|
"Jump {}",
|
||||||
|
state_context
|
||||||
|
.input
|
||||||
|
.get_last_frame()
|
||||||
|
.is_held(DigitalAction::Jump)
|
||||||
|
);
|
||||||
|
let jump_type = if state_context
|
||||||
|
.input
|
||||||
|
.get_last_frame()
|
||||||
|
.is_held(DigitalAction::Jump)
|
||||||
|
{
|
||||||
JumpType::LongJump
|
JumpType::LongJump
|
||||||
} else {
|
} else {
|
||||||
JumpType::ShortHop
|
JumpType::ShortHop
|
||||||
@@ -97,9 +107,14 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.play_animation(AnimKind::JumpSquat, false);
|
state_context.play_animation(AnimKind::JumpSquat, false);
|
||||||
|
state_context.input.enable_hold_all(10);
|
||||||
state_context.input.clear_command(FighterCommands::Jump);
|
state_context.input.clear_command(FighterCommands::Jump);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn on_exit(&mut self, state_context: &mut crate::fighter::state::ExitContext) {
|
||||||
|
state_context.input.disable_hold_all();
|
||||||
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
@@ -108,14 +123,7 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
impl FighterStateImpl for JumpState {
|
impl FighterStateImpl for JumpState {
|
||||||
const NAME: &'static str = "Jump";
|
const NAME: &'static str = "Jump";
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.input.has_command(FighterCommands::Jump) {
|
air::air_interrupts_common(state_context, &self.airborne_state_common)
|
||||||
Some(FighterState::Jump(JumpState {
|
|
||||||
jump_type: JumpType::DoubleJump,
|
|
||||||
airborne_state_common: AirborneStateCommon::default(),
|
|
||||||
}))
|
|
||||||
} else {
|
|
||||||
air_dodge::check_input(state_context)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
@@ -180,6 +188,7 @@ impl FighterStateImpl for JumpState {
|
|||||||
air::collision_interrupt(
|
air::collision_interrupt(
|
||||||
state_context,
|
state_context,
|
||||||
crate::fighter::state::land::LandingType::Normal,
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
|
true,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+140
-12
@@ -15,21 +15,30 @@ use crate::fighter::baked_animation::BakedFighterAnimations;
|
|||||||
use crate::fighter::ecb::FighterPreviousECB;
|
use crate::fighter::ecb::FighterPreviousECB;
|
||||||
use crate::fighter::manifest::FighterManifest;
|
use crate::fighter::manifest::FighterManifest;
|
||||||
use crate::fighter::state::hitstun::HitstunState;
|
use crate::fighter::state::hitstun::HitstunState;
|
||||||
|
use crate::fighter::surface::EcbLockPolicy;
|
||||||
use crate::fighter::visual::FighterAnimations;
|
use crate::fighter::visual::FighterAnimations;
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
Fighter, FighterDamage, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||||
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
||||||
|
FighterInvulnerabilityState, FighterPendingRespawn, FighterPresentationSnap,
|
||||||
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
||||||
};
|
};
|
||||||
use crate::fighter::surface::EcbLockPolicy;
|
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::input::FighterInput;
|
use crate::input::FighterInput;
|
||||||
|
use crate::match_loading::MatchConfig;
|
||||||
|
use crate::match_runtime::MatchState;
|
||||||
use crate::math::int::FGi32;
|
use crate::math::int::FGi32;
|
||||||
|
use crate::math::vec::FGVec2;
|
||||||
|
use crate::player::Player;
|
||||||
use crate::scripting::FighterAttackScript;
|
use crate::scripting::FighterAttackScript;
|
||||||
use crate::stage::line::StageCollision;
|
use crate::stage::line::StageCollision;
|
||||||
|
use crate::stage::manifest::{StageManifest, StageManifestRegistry};
|
||||||
|
|
||||||
pub mod air;
|
pub mod air;
|
||||||
|
pub mod air_attack;
|
||||||
pub mod air_dodge;
|
pub mod air_dodge;
|
||||||
|
pub mod angel;
|
||||||
|
pub mod crouch;
|
||||||
pub mod dash;
|
pub mod dash;
|
||||||
pub mod fall;
|
pub mod fall;
|
||||||
pub mod ground;
|
pub mod ground;
|
||||||
@@ -37,11 +46,11 @@ pub mod ground_attack;
|
|||||||
pub mod hitstun;
|
pub mod hitstun;
|
||||||
pub mod jump;
|
pub mod jump;
|
||||||
pub mod land;
|
pub mod land;
|
||||||
|
pub mod platform_pass;
|
||||||
pub mod run;
|
pub mod run;
|
||||||
pub mod turn;
|
pub mod turn;
|
||||||
pub mod wait;
|
pub mod wait;
|
||||||
pub mod walk;
|
pub mod walk;
|
||||||
pub mod crouch;
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||||
pub enum SurfacePolicy {
|
pub enum SurfacePolicy {
|
||||||
@@ -127,7 +136,10 @@ pub struct InterruptContext<'a> {
|
|||||||
pub facing_direction: &'a mut FighterFacingDirection,
|
pub facing_direction: &'a mut FighterFacingDirection,
|
||||||
pub game_settings: &'a GameSettings,
|
pub game_settings: &'a GameSettings,
|
||||||
pub fighter_attributes: &'a FighterAttributes,
|
pub fighter_attributes: &'a FighterAttributes,
|
||||||
|
pub surface: &'a FighterSurfaceState,
|
||||||
pub animation: AnimationStatus,
|
pub animation: AnimationStatus,
|
||||||
|
pub stage_collision: &'a StageCollision,
|
||||||
|
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl InterruptContext<'_> {
|
impl InterruptContext<'_> {
|
||||||
@@ -148,8 +160,11 @@ pub struct EnterContext<'a> {
|
|||||||
pub stale_move_queue: &'a mut FighterStaleMoveQueue,
|
pub stale_move_queue: &'a mut FighterStaleMoveQueue,
|
||||||
pub facing_direction: &'a mut FighterFacingDirection,
|
pub facing_direction: &'a mut FighterFacingDirection,
|
||||||
pub animation_frame: &'a mut FighterAnimationFrame,
|
pub animation_frame: &'a mut FighterAnimationFrame,
|
||||||
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
|
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||||
pub fighter_attributes: &'a FighterAttributes,
|
pub fighter_attributes: &'a FighterAttributes,
|
||||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||||
|
pub game_settings: &'a GameSettings,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl EnterContext<'_> {
|
impl EnterContext<'_> {
|
||||||
@@ -159,7 +174,10 @@ impl EnterContext<'_> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub struct ExitContext<'a> {
|
pub struct ExitContext<'a> {
|
||||||
|
pub input: &'a mut FighterInput,
|
||||||
pub hitboxes: &'a mut FighterHitboxes,
|
pub hitboxes: &'a mut FighterHitboxes,
|
||||||
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
|
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct UpdateContext<'a> {
|
pub struct UpdateContext<'a> {
|
||||||
@@ -170,6 +188,7 @@ pub struct UpdateContext<'a> {
|
|||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||||
|
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||||
pub game_settings: &'a GameSettings,
|
pub game_settings: &'a GameSettings,
|
||||||
pub animation_frame: u32,
|
pub animation_frame: u32,
|
||||||
pub fighter_attributes: &'a FighterAttributes,
|
pub fighter_attributes: &'a FighterAttributes,
|
||||||
@@ -187,24 +206,33 @@ impl UpdateContext<'_> {
|
|||||||
pub struct CollisionContext<'a> {
|
pub struct CollisionContext<'a> {
|
||||||
pub translation: &'a mut FighterTranslation,
|
pub translation: &'a mut FighterTranslation,
|
||||||
pub prev_translation: &'a FighterPreviousTranslation,
|
pub prev_translation: &'a FighterPreviousTranslation,
|
||||||
|
pub input: &'a FighterInput,
|
||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
pub surface: &'a mut FighterSurfaceState,
|
||||||
pub ecb: &'a mut FighterECB,
|
pub ecb: &'a mut FighterECB,
|
||||||
pub prev_ecb: &'a FighterPreviousECB,
|
pub prev_ecb: &'a FighterPreviousECB,
|
||||||
pub stage_collision: &'a StageCollision,
|
pub stage_collision: &'a StageCollision,
|
||||||
pub leave_ground_ecb_lock_duration: u32,
|
pub leave_ground_ecb_lock_duration: u32,
|
||||||
|
pub presentation_snap: &'a mut FighterPresentationSnap,
|
||||||
|
pub downward_stick_threshold: FGi32,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl CollisionContext<'_> {
|
impl CollisionContext<'_> {
|
||||||
pub fn air_collide_with_stage(
|
pub fn air_collide_with_stage(
|
||||||
&self,
|
&self,
|
||||||
|
can_ignore_soft_platforms: bool,
|
||||||
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
||||||
|
let ignored_polys = self.surface.ignored_polygon_ids();
|
||||||
|
let ignore_soft_platforms = can_ignore_soft_platforms
|
||||||
|
&& self.input.get_last_frame().movement.y <= -self.downward_stick_threshold;
|
||||||
crate::fighter::collision::air_collide_with_stage(
|
crate::fighter::collision::air_collide_with_stage(
|
||||||
self.prev_translation,
|
self.prev_translation,
|
||||||
self.translation,
|
self.translation,
|
||||||
self.prev_ecb,
|
self.prev_ecb,
|
||||||
self.ecb,
|
self.ecb,
|
||||||
self.stage_collision,
|
self.stage_collision,
|
||||||
|
&ignored_polys,
|
||||||
|
ignore_soft_platforms,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -212,6 +240,7 @@ impl CollisionContext<'_> {
|
|||||||
fighter_states! {
|
fighter_states! {
|
||||||
Wait => wait::WaitState,
|
Wait => wait::WaitState,
|
||||||
Walk => walk::WalkState,
|
Walk => walk::WalkState,
|
||||||
|
PlatformPass => platform_pass::PlatformPassState,
|
||||||
Crouch => crouch::CrouchState,
|
Crouch => crouch::CrouchState,
|
||||||
Dash => dash::DashState,
|
Dash => dash::DashState,
|
||||||
Run => run::RunState,
|
Run => run::RunState,
|
||||||
@@ -223,6 +252,8 @@ fighter_states! {
|
|||||||
Turn => turn::TurnState,
|
Turn => turn::TurnState,
|
||||||
GroundAttack => ground_attack::GroundAttackState,
|
GroundAttack => ground_attack::GroundAttackState,
|
||||||
Hitstun => hitstun::HitstunState,
|
Hitstun => hitstun::HitstunState,
|
||||||
|
Angel => angel::AngelState,
|
||||||
|
AirAttack => air_attack::AirAttackState,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(QueryData)]
|
#[derive(QueryData)]
|
||||||
@@ -230,6 +261,7 @@ fighter_states! {
|
|||||||
pub struct FighterFrameQuery {
|
pub struct FighterFrameQuery {
|
||||||
pub translation: &'static mut FighterTranslation,
|
pub translation: &'static mut FighterTranslation,
|
||||||
pub prev_translation: &'static mut FighterPreviousTranslation,
|
pub prev_translation: &'static mut FighterPreviousTranslation,
|
||||||
|
pub presentation_snap: &'static mut FighterPresentationSnap,
|
||||||
pub input: &'static mut FighterInput,
|
pub input: &'static mut FighterInput,
|
||||||
pub hitboxes: &'static mut FighterHitboxes,
|
pub hitboxes: &'static mut FighterHitboxes,
|
||||||
pub velocity: &'static mut FighterVelocity,
|
pub velocity: &'static mut FighterVelocity,
|
||||||
@@ -240,6 +272,7 @@ pub struct FighterFrameQuery {
|
|||||||
pub prev_ecb: &'static FighterPreviousECB,
|
pub prev_ecb: &'static FighterPreviousECB,
|
||||||
pub facing_direction: &'static mut FighterFacingDirection,
|
pub facing_direction: &'static mut FighterFacingDirection,
|
||||||
pub animation_frame: &'static mut FighterAnimationFrame,
|
pub animation_frame: &'static mut FighterAnimationFrame,
|
||||||
|
pub vulnerability: &'static mut FighterInvulnerabilityState,
|
||||||
pub fighter: &'static Fighter,
|
pub fighter: &'static Fighter,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -266,6 +299,8 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
animations: &'a FighterAnimations,
|
animations: &'a FighterAnimations,
|
||||||
baked_animations: &'a Assets<BakedFighterAnimations>,
|
baked_animations: &'a Assets<BakedFighterAnimations>,
|
||||||
attributes: &'a FighterAttributes,
|
attributes: &'a FighterAttributes,
|
||||||
|
stage_collision: &'a StageCollision,
|
||||||
|
attack_script_assets: &'a FighterAttackScriptAssets,
|
||||||
) -> InterruptContext<'a> {
|
) -> InterruptContext<'a> {
|
||||||
let animation = self.animation_status(animations, baked_animations);
|
let animation = self.animation_status(animations, baked_animations);
|
||||||
InterruptContext {
|
InterruptContext {
|
||||||
@@ -274,6 +309,9 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
game_settings,
|
game_settings,
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
animation,
|
animation,
|
||||||
|
surface: &self.surface,
|
||||||
|
stage_collision,
|
||||||
|
attack_script_assets: attack_script_assets,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -281,6 +319,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
&'a mut self,
|
&'a mut self,
|
||||||
attributes: &'a FighterAttributes,
|
attributes: &'a FighterAttributes,
|
||||||
attack_script_assets: &'a FighterAttackScriptAssets,
|
attack_script_assets: &'a FighterAttackScriptAssets,
|
||||||
|
game_settings: &'a GameSettings,
|
||||||
) -> EnterContext<'a> {
|
) -> EnterContext<'a> {
|
||||||
EnterContext {
|
EnterContext {
|
||||||
input: &mut self.input,
|
input: &mut self.input,
|
||||||
@@ -290,14 +329,20 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
stale_move_queue: &mut self.stale_move_queue,
|
stale_move_queue: &mut self.stale_move_queue,
|
||||||
facing_direction: &mut self.facing_direction,
|
facing_direction: &mut self.facing_direction,
|
||||||
animation_frame: &mut self.animation_frame,
|
animation_frame: &mut self.animation_frame,
|
||||||
|
surface: &mut self.surface,
|
||||||
|
vulnerability: &mut self.vulnerability,
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
|
game_settings,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn exit_context(&mut self) -> ExitContext<'_> {
|
fn exit_context(&mut self) -> ExitContext<'_> {
|
||||||
ExitContext {
|
ExitContext {
|
||||||
|
input: &mut self.input,
|
||||||
hitboxes: &mut self.hitboxes,
|
hitboxes: &mut self.hitboxes,
|
||||||
|
surface: &mut self.surface,
|
||||||
|
vulnerability: &mut self.vulnerability,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -318,6 +363,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
knockback_velocity: &mut self.knockback_velocity,
|
knockback_velocity: &mut self.knockback_velocity,
|
||||||
game_settings,
|
game_settings,
|
||||||
animation_frame: self.animation_frame.frame,
|
animation_frame: self.animation_frame.frame,
|
||||||
|
vulnerability: &mut self.vulnerability,
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
attack_scripts,
|
attack_scripts,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
@@ -333,12 +379,17 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
CollisionContext {
|
CollisionContext {
|
||||||
translation: &mut self.translation,
|
translation: &mut self.translation,
|
||||||
prev_translation: &self.prev_translation,
|
prev_translation: &self.prev_translation,
|
||||||
|
presentation_snap: &mut self.presentation_snap,
|
||||||
|
input: &self.input,
|
||||||
velocity: &mut self.velocity,
|
velocity: &mut self.velocity,
|
||||||
surface: &mut self.surface,
|
surface: &mut self.surface,
|
||||||
ecb: &mut self.ecb,
|
ecb: &mut self.ecb,
|
||||||
prev_ecb: &self.prev_ecb,
|
prev_ecb: &self.prev_ecb,
|
||||||
stage_collision,
|
stage_collision,
|
||||||
leave_ground_ecb_lock_duration: game_settings.fighter_common.leave_ground_ecb_frame_lock_duration
|
leave_ground_ecb_lock_duration: game_settings
|
||||||
|
.fighter_common
|
||||||
|
.leave_ground_ecb_frame_lock_duration,
|
||||||
|
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -351,9 +402,12 @@ pub struct StatefulFighterQuery {
|
|||||||
pub animations: &'static FighterAnimations,
|
pub animations: &'static FighterAnimations,
|
||||||
pub fighter: &'static Fighter,
|
pub fighter: &'static Fighter,
|
||||||
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
||||||
|
pub player: &'static Player,
|
||||||
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
||||||
pub hitstop: &'static mut FighterHitstop,
|
pub hitstop: &'static mut FighterHitstop,
|
||||||
pub hitstop_shake: &'static mut FighterHitstopShake,
|
pub hitstop_shake: &'static mut FighterHitstopShake,
|
||||||
|
pub pending_respawn: &'static mut FighterPendingRespawn,
|
||||||
|
pub damage: &'static mut FighterDamage,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn state_update_system(
|
pub fn state_update_system(
|
||||||
@@ -402,10 +456,12 @@ fn transition_state(
|
|||||||
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
|
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
|
||||||
frame.surface.apply_airborne_policy(
|
frame.surface.apply_airborne_policy(
|
||||||
lock_policy,
|
lock_policy,
|
||||||
game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
game_settings
|
||||||
|
.fighter_common
|
||||||
|
.leave_ground_ecb_frame_lock_duration,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets));
|
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
|
||||||
*current = next;
|
*current = next;
|
||||||
info!("{} -> {}", old_name, new_name);
|
info!("{} -> {}", old_name, new_name);
|
||||||
}
|
}
|
||||||
@@ -415,6 +471,7 @@ pub fn state_interrupt_system(
|
|||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||||
|
stage_collision: Res<StageCollision>,
|
||||||
) {
|
) {
|
||||||
for fighter in &mut query {
|
for fighter in &mut query {
|
||||||
let StatefulFighterQueryItem {
|
let StatefulFighterQueryItem {
|
||||||
@@ -426,6 +483,7 @@ pub fn state_interrupt_system(
|
|||||||
mut pending_hit_reaction,
|
mut pending_hit_reaction,
|
||||||
mut hitstop,
|
mut hitstop,
|
||||||
mut hitstop_shake,
|
mut hitstop_shake,
|
||||||
|
..
|
||||||
} = fighter;
|
} = fighter;
|
||||||
let manifest = fighter_manifests
|
let manifest = fighter_manifests
|
||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
@@ -488,6 +546,8 @@ pub fn state_interrupt_system(
|
|||||||
animations,
|
animations,
|
||||||
&baked_animations,
|
&baked_animations,
|
||||||
&manifest.attributes,
|
&manifest.attributes,
|
||||||
|
&stage_collision,
|
||||||
|
attack_script_assets,
|
||||||
))
|
))
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -509,25 +569,93 @@ pub fn state_collision_interrupt_system(
|
|||||||
stage_collision: Res<StageCollision>,
|
stage_collision: Res<StageCollision>,
|
||||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
|
match_config: Res<MatchConfig>,
|
||||||
|
mut match_state: ResMut<MatchState>,
|
||||||
|
stage_registry: Res<StageManifestRegistry>,
|
||||||
|
stage_manifests: Res<Assets<StageManifest>>,
|
||||||
) {
|
) {
|
||||||
|
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
for fighter in &mut query {
|
for fighter in &mut query {
|
||||||
let StatefulFighterQueryItem {
|
let StatefulFighterQueryItem {
|
||||||
mut state,
|
mut state,
|
||||||
mut frame,
|
mut frame,
|
||||||
fighter,
|
fighter,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
hitstop,
|
mut hitstop,
|
||||||
|
mut pending_respawn,
|
||||||
|
player,
|
||||||
|
mut damage,
|
||||||
..
|
..
|
||||||
} = fighter;
|
} = fighter;
|
||||||
if hitstop.remaining_frames > 0 {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
let manifest = fighter_manifests
|
let manifest = fighter_manifests
|
||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
.expect("Fighter manifest should be valid");
|
.expect("Fighter manifest should be valid");
|
||||||
let new_state =
|
|
||||||
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision, &game_settings));
|
if pending_respawn.0 {
|
||||||
|
**pending_respawn = false;
|
||||||
|
let respawn_state = FighterState::Angel(angel::AngelState::new(
|
||||||
|
game_settings
|
||||||
|
.fighter_common
|
||||||
|
.angel_platform_invulnerability_duration,
|
||||||
|
));
|
||||||
|
|
||||||
|
// Find the angel platform position
|
||||||
|
let respawn_point = stage_manifest
|
||||||
|
.respawn_points
|
||||||
|
.get(player.controller_port % stage_manifest.respawn_points.len());
|
||||||
|
|
||||||
|
if let None = respawn_point {
|
||||||
|
error!("Couldn't get a respawn point, falling back to the world origin");
|
||||||
|
}
|
||||||
|
|
||||||
|
let respawn_point = respawn_point.copied().unwrap_or(FGVec2::ZERO);
|
||||||
|
|
||||||
|
frame.translation.0 = respawn_point;
|
||||||
|
frame.presentation_snap.0 = true;
|
||||||
|
|
||||||
|
// Clear hitstop
|
||||||
|
hitstop.remaining_frames = 0;
|
||||||
|
|
||||||
|
// subtract one stock
|
||||||
|
|
||||||
|
let player_state = match_state.players.get_mut(player.handle).expect(&format!(
|
||||||
|
"Failed to get fighter for GGRS slot {} (controller port {})",
|
||||||
|
player.handle, player.controller_port
|
||||||
|
));
|
||||||
|
|
||||||
|
if let Some(stocks_remaining) = &mut player_state.stocks_remaining {
|
||||||
|
*stocks_remaining = stocks_remaining.saturating_sub(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// reset percentage
|
||||||
|
*damage = FighterDamage::default();
|
||||||
|
|
||||||
|
transition_state(
|
||||||
|
&mut state,
|
||||||
|
respawn_state,
|
||||||
|
&mut frame,
|
||||||
|
&manifest.attributes,
|
||||||
|
attack_script_assets,
|
||||||
|
&game_settings,
|
||||||
|
);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if hitstop.remaining_frames > 0 {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let new_state = state.check_collision_interrupt(
|
||||||
|
&mut frame.collision_context(&stage_collision, &game_settings),
|
||||||
|
);
|
||||||
if let Some(new_state) = new_state {
|
if let Some(new_state) = new_state {
|
||||||
transition_state(
|
transition_state(
|
||||||
&mut state,
|
&mut state,
|
||||||
|
|||||||
@@ -0,0 +1,62 @@
|
|||||||
|
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||||
|
use crate::fighter::animation::AnimKind;
|
||||||
|
use crate::fighter::state::air::AirborneStateCommon;
|
||||||
|
use crate::fighter::state::{ExitContext, FighterState, air, jump};
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, Hash, Default)]
|
||||||
|
pub struct PlatformPassState {
|
||||||
|
airborne_state_common: AirborneStateCommon,
|
||||||
|
ignored_polygon: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PlatformPassState {
|
||||||
|
pub fn new(airborne_state_common: AirborneStateCommon, ignored_polygon: usize) -> Self {
|
||||||
|
Self {
|
||||||
|
airborne_state_common,
|
||||||
|
ignored_polygon
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FighterStateImpl for PlatformPassState {
|
||||||
|
const NAME: &'static str = "PlatformPass";
|
||||||
|
|
||||||
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
|
jump::check_input_double_jump(state_context)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
|
state_context.surface.ignore_polygon(self.ignored_polygon, state_context.game_settings.fighter_common.platform_pass_platform_ignore_duration_frames);
|
||||||
|
state_context.velocity.y = state_context.game_settings.fighter_common.platform_pass_initial_downwards_velocity;
|
||||||
|
state_context.play_animation(AnimKind::PlatformPass, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn on_exit(&mut self, state_context: &mut ExitContext) {
|
||||||
|
state_context.surface.clear_polygon_ignore(self.ignored_polygon);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
|
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn check_collision_interrupt(
|
||||||
|
&mut self,
|
||||||
|
state_context: &mut CollisionContext,
|
||||||
|
) -> Option<FighterState> {
|
||||||
|
air::collision_interrupt(
|
||||||
|
state_context,
|
||||||
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
|
true,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn is_visually_grounded<'a>(
|
||||||
|
&'a self,
|
||||||
|
) -> bool {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
|
||||||
|
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||||
|
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -3,7 +3,7 @@ use super::{
|
|||||||
ground, wait,
|
ground, wait,
|
||||||
};
|
};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::{self, FighterState};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct WalkState;
|
pub struct WalkState;
|
||||||
@@ -14,7 +14,7 @@ impl FighterStateImpl for WalkState {
|
|||||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
||||||
return Some(state);
|
return Some(state);
|
||||||
}
|
}
|
||||||
wait::check_input(state_context).or_else(|| dash::check_input(state_context))
|
wait::check_input(state_context).or_else(|| dash::check_input(state_context)).or_else(|| state::ground_attack::check_interrupt(state_context))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
|
|||||||
+108
-11
@@ -1,6 +1,6 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
use crate::{stage::line::StageLineID};
|
use crate::stage::line::StageLineID;
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||||
pub enum EcbLockPolicy {
|
pub enum EcbLockPolicy {
|
||||||
@@ -15,10 +15,17 @@ pub enum EcbLockPolicy {
|
|||||||
/// This is physics state rather than fighter-state-machine state. Keeping it
|
/// This is physics state rather than fighter-state-machine state. Keeping it
|
||||||
/// separate means grounded, landing, and hitstun states all share one source
|
/// separate means grounded, landing, and hitstun states all share one source
|
||||||
/// of truth for stage contact.
|
/// of truth for stage contact.
|
||||||
#[derive(Component, Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
|
||||||
|
pub struct IgnoredPolygon {
|
||||||
|
pub polygon: usize,
|
||||||
|
pub frames_remaining: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Clone, Debug, Hash, PartialEq, Eq)]
|
||||||
pub enum FighterSurfaceState {
|
pub enum FighterSurfaceState {
|
||||||
Airborne {
|
Airborne {
|
||||||
ecb_lock_frames_remaining: u32
|
ecb_lock_frames_remaining: u32,
|
||||||
|
ignored_polys: Vec<IgnoredPolygon>,
|
||||||
},
|
},
|
||||||
Grounded {
|
Grounded {
|
||||||
line_id: StageLineID,
|
line_id: StageLineID,
|
||||||
@@ -28,20 +35,21 @@ pub enum FighterSurfaceState {
|
|||||||
impl Default for FighterSurfaceState {
|
impl Default for FighterSurfaceState {
|
||||||
fn default() -> Self {
|
fn default() -> Self {
|
||||||
Self::Airborne {
|
Self::Airborne {
|
||||||
ecb_lock_frames_remaining: 0
|
ecb_lock_frames_remaining: 0,
|
||||||
|
ignored_polys: vec![],
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterSurfaceState {
|
impl FighterSurfaceState {
|
||||||
pub fn is_grounded(self) -> bool {
|
pub fn is_grounded(&self) -> bool {
|
||||||
matches!(self, Self::Grounded { .. })
|
matches!(self, Self::Grounded { .. })
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn line_id(self) -> Option<StageLineID> {
|
pub fn line_id(&self) -> Option<StageLineID> {
|
||||||
match self {
|
match self {
|
||||||
Self::Airborne { .. } => None,
|
Self::Airborne { .. } => None,
|
||||||
Self::Grounded { line_id } => Some(line_id),
|
Self::Grounded { line_id } => Some(*line_id),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -49,13 +57,54 @@ impl FighterSurfaceState {
|
|||||||
*self = Self::Grounded { line_id };
|
*self = Self::Grounded { line_id };
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn clear_polygon_ignore(&mut self, polygon: usize) {
|
||||||
|
let Self::Airborne { ignored_polys, .. } = self else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
ignored_polys.retain(|element| element.polygon != polygon);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn ignore_polygon(&mut self, polygon: usize, duration_frames: u32) {
|
||||||
|
let Self::Airborne { ignored_polys, .. } = self else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
if duration_frames == 0 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(ignored) = ignored_polys.iter_mut().find(|ignored| ignored.polygon == polygon) {
|
||||||
|
ignored.frames_remaining = duration_frames;
|
||||||
|
} else {
|
||||||
|
ignored_polys.push(IgnoredPolygon {
|
||||||
|
polygon,
|
||||||
|
frames_remaining: duration_frames,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn is_polygon_ignored(&self, polygon: usize) -> bool {
|
||||||
|
matches!(self, Self::Airborne { ignored_polys, .. }
|
||||||
|
if ignored_polys.iter().any(|ignored| ignored.polygon == polygon))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(crate) fn ignored_polygon_ids(&self) -> Vec<usize> {
|
||||||
|
match self {
|
||||||
|
Self::Airborne { ignored_polys, .. } => {
|
||||||
|
ignored_polys.iter().map(|ignored| ignored.polygon).collect()
|
||||||
|
}
|
||||||
|
Self::Grounded { .. } => vec![],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub(crate) fn apply_airborne_policy(
|
pub(crate) fn apply_airborne_policy(
|
||||||
&mut self,
|
&mut self,
|
||||||
policy: EcbLockPolicy,
|
policy: EcbLockPolicy,
|
||||||
ecb_lock_duration: u32,
|
ecb_lock_duration: u32,
|
||||||
) {
|
) {
|
||||||
let current_lock = match *self {
|
let current_lock = match self {
|
||||||
Self::Airborne { ecb_lock_frames_remaining } => ecb_lock_frames_remaining,
|
Self::Airborne { ecb_lock_frames_remaining, .. } => *ecb_lock_frames_remaining,
|
||||||
Self::Grounded { .. } => 0,
|
Self::Grounded { .. } => 0,
|
||||||
};
|
};
|
||||||
let ecb_lock_frames_remaining = match policy {
|
let ecb_lock_frames_remaining = match policy {
|
||||||
@@ -65,14 +114,27 @@ impl FighterSurfaceState {
|
|||||||
EcbLockPolicy::Preserve => current_lock,
|
EcbLockPolicy::Preserve => current_lock,
|
||||||
EcbLockPolicy::Clear => 0,
|
EcbLockPolicy::Clear => 0,
|
||||||
};
|
};
|
||||||
*self = Self::Airborne { ecb_lock_frames_remaining };
|
let ignored_polys = match self {
|
||||||
|
Self::Airborne { ignored_polys, .. } => ignored_polys.clone(),
|
||||||
|
Self::Grounded { .. } => vec![],
|
||||||
|
};
|
||||||
|
*self = Self::Airborne { ecb_lock_frames_remaining, ignored_polys };
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(crate) fn tick_ecb_lock(&mut self) {
|
pub(crate) fn tick_ecb_lock(&mut self) {
|
||||||
if let Self::Airborne { ecb_lock_frames_remaining } = self {
|
if let Self::Airborne { ecb_lock_frames_remaining, .. } = self {
|
||||||
*ecb_lock_frames_remaining = ecb_lock_frames_remaining.saturating_sub(1);
|
*ecb_lock_frames_remaining = ecb_lock_frames_remaining.saturating_sub(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub(crate) fn tick_ignored_polygons(&mut self) {
|
||||||
|
if let Self::Airborne { ignored_polys, .. } = self {
|
||||||
|
for ignored in ignored_polys.iter_mut() {
|
||||||
|
ignored.frames_remaining = ignored.frames_remaining.saturating_sub(1);
|
||||||
|
}
|
||||||
|
ignored_polys.retain(|ignored| ignored.frames_remaining > 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
@@ -109,6 +171,7 @@ mod tests {
|
|||||||
surface,
|
surface,
|
||||||
FighterSurfaceState::Airborne {
|
FighterSurfaceState::Airborne {
|
||||||
ecb_lock_frames_remaining: 4,
|
ecb_lock_frames_remaining: 4,
|
||||||
|
ignored_polys: vec![],
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
@@ -124,7 +187,41 @@ mod tests {
|
|||||||
surface,
|
surface,
|
||||||
FighterSurfaceState::Airborne {
|
FighterSurfaceState::Airborne {
|
||||||
ecb_lock_frames_remaining: 5,
|
ecb_lock_frames_remaining: 5,
|
||||||
|
ignored_polys: vec![],
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn ignored_polygon_expires_after_requested_frames() {
|
||||||
|
let mut surface = FighterSurfaceState::default();
|
||||||
|
surface.ignore_polygon(3, 2);
|
||||||
|
|
||||||
|
assert!(surface.is_polygon_ignored(3));
|
||||||
|
surface.tick_ignored_polygons();
|
||||||
|
assert!(surface.is_polygon_ignored(3));
|
||||||
|
surface.tick_ignored_polygons();
|
||||||
|
assert!(!surface.is_polygon_ignored(3));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn ignoring_polygon_refreshes_existing_entry() {
|
||||||
|
let mut surface = FighterSurfaceState::default();
|
||||||
|
surface.ignore_polygon(3, 2);
|
||||||
|
surface.ignore_polygon(3, 5);
|
||||||
|
surface.tick_ignored_polygons();
|
||||||
|
surface.tick_ignored_polygons();
|
||||||
|
assert!(surface.is_polygon_ignored(3));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn airborne_policy_preserves_ignored_polygons_and_landing_clears_them() {
|
||||||
|
let mut surface = FighterSurfaceState::default();
|
||||||
|
surface.ignore_polygon(3, 5);
|
||||||
|
surface.apply_airborne_policy(EcbLockPolicy::Restart, 2);
|
||||||
|
assert!(surface.is_polygon_ignored(3));
|
||||||
|
|
||||||
|
surface.land(StageLineID { polygon: 0, segment: 0 });
|
||||||
|
assert!(!surface.is_polygon_ignored(3));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+84
-1
@@ -1,4 +1,8 @@
|
|||||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
use crate::{
|
||||||
|
fighter::{FighterInvulnerabilityState, baked_animation::BakedFighterAnimations},
|
||||||
|
game_settings::GameSettings,
|
||||||
|
materials::fighter_material::{FighterMaterial, FighterMesh},
|
||||||
|
};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
#[derive(Component, Clone)]
|
#[derive(Component, Clone)]
|
||||||
@@ -6,3 +10,82 @@ pub struct FighterAnimations {
|
|||||||
/// The single animation source for gameplay and the visual skeleton.
|
/// The single animation source for gameplay and the visual skeleton.
|
||||||
pub baked: Handle<BakedFighterAnimations>,
|
pub baked: Handle<BakedFighterAnimations>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Default, PartialEq)]
|
||||||
|
pub enum LastKnownInvulnerabilityState {
|
||||||
|
#[default]
|
||||||
|
Vulnerable,
|
||||||
|
Intangible,
|
||||||
|
Invulnerable,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<&FighterInvulnerabilityState> for LastKnownInvulnerabilityState {
|
||||||
|
fn from(value: &FighterInvulnerabilityState) -> Self {
|
||||||
|
match value {
|
||||||
|
FighterInvulnerabilityState::Vulnerable => Self::Vulnerable,
|
||||||
|
FighterInvulnerabilityState::Invulnerable { .. } => Self::Invulnerable,
|
||||||
|
FighterInvulnerabilityState::Intangible { .. } => Self::Intangible,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Clone, Default)]
|
||||||
|
pub struct FighterInvulnerabilityVisualState {
|
||||||
|
pub last_known_state: LastKnownInvulnerabilityState,
|
||||||
|
pub frames_in_state: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update_status_colors(
|
||||||
|
mut fighters: Query<(
|
||||||
|
&FighterInvulnerabilityState,
|
||||||
|
&mut FighterInvulnerabilityVisualState,
|
||||||
|
)>,
|
||||||
|
meshes: Query<(&FighterMesh, &MeshMaterial3d<FighterMaterial>)>,
|
||||||
|
mut materials: ResMut<Assets<FighterMaterial>>,
|
||||||
|
game_settings: Res<GameSettings>,
|
||||||
|
) {
|
||||||
|
for (invuln_state, mut invuln_state_visual) in &mut fighters {
|
||||||
|
let curr_state = invuln_state.into();
|
||||||
|
let last_known_state = invuln_state_visual.last_known_state;
|
||||||
|
if curr_state != last_known_state {
|
||||||
|
invuln_state_visual.last_known_state = curr_state;
|
||||||
|
invuln_state_visual.frames_in_state = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (mesh, mat) in meshes {
|
||||||
|
let (_, invuln_state_visual) = fighters
|
||||||
|
.get(mesh.fighter)
|
||||||
|
.expect("Material should have relevant fighter available");
|
||||||
|
|
||||||
|
let status_color = match invuln_state_visual.last_known_state {
|
||||||
|
LastKnownInvulnerabilityState::Vulnerable => bevy::color::palettes::css::WHITE.into(),
|
||||||
|
LastKnownInvulnerabilityState::Invulnerable => {
|
||||||
|
game_settings.fighter_common.intangible_color
|
||||||
|
}
|
||||||
|
LastKnownInvulnerabilityState::Intangible => {
|
||||||
|
game_settings.fighter_common.intangible_color
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
let intensity = match invuln_state_visual.last_known_state {
|
||||||
|
LastKnownInvulnerabilityState::Vulnerable => 0.0,
|
||||||
|
LastKnownInvulnerabilityState::Invulnerable | LastKnownInvulnerabilityState::Intangible => {
|
||||||
|
let cycle_frames = invuln_state_visual.frames_in_state
|
||||||
|
% game_settings.fighter_common.intangible_pulse_duration;
|
||||||
|
1.0 - cycle_frames as f32
|
||||||
|
/ ((game_settings.fighter_common.intangible_pulse_duration) as f32)
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
let mut material = materials
|
||||||
|
.get_mut(mat.id())
|
||||||
|
.expect("Material should exist here...");
|
||||||
|
material
|
||||||
|
.extension
|
||||||
|
.update_status_color(status_color.into(), intensity);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (_, mut invuln_state_visual) in fighters {
|
||||||
|
invuln_state_visual.frames_in_state = invuln_state_visual.frames_in_state.saturating_add(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -0,0 +1,30 @@
|
|||||||
|
#import bevy_pbr::mesh_functions::{get_world_from_local, mesh_position_local_to_clip}
|
||||||
|
|
||||||
|
@group(#{MATERIAL_BIND_GROUP}) @binding(0) var<uniform> material_color: vec4<f32>;
|
||||||
|
|
||||||
|
struct Vertex {
|
||||||
|
@builtin(instance_index) instance_index: u32,
|
||||||
|
@location(0) position: vec3<f32>,
|
||||||
|
@location(1) color: vec4<f32>,
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VertexOutput {
|
||||||
|
@builtin(position) clip_position: vec4<f32>,
|
||||||
|
@location(0) color: vec4<f32>,
|
||||||
|
};
|
||||||
|
|
||||||
|
@vertex
|
||||||
|
fn vertex(vertex: Vertex) -> VertexOutput {
|
||||||
|
var output: VertexOutput;
|
||||||
|
output.clip_position = mesh_position_local_to_clip(
|
||||||
|
get_world_from_local(vertex.instance_index),
|
||||||
|
vec4<f32>(vertex.position, 1.0),
|
||||||
|
);
|
||||||
|
output.color = vertex.color;
|
||||||
|
return output;
|
||||||
|
}
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fragment(input: VertexOutput) -> @location(0) vec4<f32> {
|
||||||
|
return material_color * input.color;
|
||||||
|
}
|
||||||
@@ -0,0 +1,417 @@
|
|||||||
|
//! Immediate-mode filled debug geometry.
|
||||||
|
//!
|
||||||
|
//! Unlike Bevy's line-only `Gizmos`, this collects triangles into one dynamic
|
||||||
|
//! mesh. It is intended for small, transient debug overlays rather than game
|
||||||
|
//! geometry.
|
||||||
|
|
||||||
|
use std::f32::consts::{FRAC_PI_2, PI, TAU};
|
||||||
|
|
||||||
|
use bevy::{
|
||||||
|
asset::{load_internal_asset, uuid_handle, RenderAssetUsages},
|
||||||
|
camera::visibility::NoFrustumCulling,
|
||||||
|
ecs::system::SystemParam,
|
||||||
|
mesh::{Indices, MeshVertexBufferLayoutRef, PrimitiveTopology},
|
||||||
|
pbr::{MaterialPipeline, MaterialPipelineKey},
|
||||||
|
prelude::*,
|
||||||
|
render::render_resource::{
|
||||||
|
AsBindGroup, RenderPipelineDescriptor, SpecializedMeshPipelineError,
|
||||||
|
},
|
||||||
|
shader::ShaderRef,
|
||||||
|
};
|
||||||
|
|
||||||
|
const SPHERE_SECTORS: usize = 16;
|
||||||
|
const SPHERE_STACKS: usize = 8;
|
||||||
|
const CAPSULE_SECTORS: usize = 16;
|
||||||
|
const CAPSULE_HEMISPHERE_STEPS: usize = 4;
|
||||||
|
|
||||||
|
#[derive(Default)]
|
||||||
|
struct FilledGizmoGeometry {
|
||||||
|
positions: Vec<[f32; 3]>,
|
||||||
|
normals: Vec<[f32; 3]>,
|
||||||
|
colors: Vec<[f32; 4]>,
|
||||||
|
indices: Vec<u32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Resource, Default)]
|
||||||
|
struct FilledGizmoBuffer {
|
||||||
|
/// Geometry requested by the current schedule invocation.
|
||||||
|
pending: FilledGizmoGeometry,
|
||||||
|
/// The last completed fixed-timestep geometry. This is retained between
|
||||||
|
/// render frames, just like Bevy's fixed-timestep gizmos.
|
||||||
|
retained: FilledGizmoGeometry,
|
||||||
|
mesh: Option<Handle<Mesh>>,
|
||||||
|
fixed_commit: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Immediate-mode API for drawing filled debug shapes.
|
||||||
|
#[derive(SystemParam)]
|
||||||
|
pub struct FilledGizmos<'w> {
|
||||||
|
buffer: ResMut<'w, FilledGizmoBuffer>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FilledGizmos<'_> {
|
||||||
|
/// Draw a filled planar polygon. Vertices must be ordered around the
|
||||||
|
/// perimeter and the polygon must be convex.
|
||||||
|
pub fn polygon(&mut self, vertices: &[Vec3], color: impl Into<Color> + Copy) {
|
||||||
|
if vertices.len() < 3 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let color = color.into().to_linear().to_f32_array();
|
||||||
|
let normal = (vertices[1] - vertices[0])
|
||||||
|
.cross(vertices[2] - vertices[0])
|
||||||
|
.normalize_or_zero();
|
||||||
|
let base = self.buffer.pending.positions.len() as u32;
|
||||||
|
for &vertex in vertices {
|
||||||
|
self.push_vertex(vertex, normal, color);
|
||||||
|
}
|
||||||
|
for index in 2..vertices.len() as u32 {
|
||||||
|
self.buffer
|
||||||
|
.pending
|
||||||
|
.indices
|
||||||
|
.extend([base, base + index - 1, base + index]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn sphere(&mut self, isometry: Isometry3d, radius: f32, color: impl Into<Color> + Copy) {
|
||||||
|
if radius <= 0.0 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let color = color.into().to_linear().to_f32_array();
|
||||||
|
let base = self.buffer.pending.positions.len() as u32;
|
||||||
|
for stack in 0..=SPHERE_STACKS {
|
||||||
|
let latitude = PI * 0.5 - stack as f32 * PI / SPHERE_STACKS as f32;
|
||||||
|
let (sin_lat, cos_lat) = latitude.sin_cos();
|
||||||
|
for sector in 0..=SPHERE_SECTORS {
|
||||||
|
let longitude = sector as f32 * TAU / SPHERE_SECTORS as f32;
|
||||||
|
let (sin_lon, cos_lon) = longitude.sin_cos();
|
||||||
|
let normal = Vec3::new(cos_lat * cos_lon, sin_lat, cos_lat * sin_lon);
|
||||||
|
self.push_vertex(
|
||||||
|
isometry.transform_point(normal * radius).into(),
|
||||||
|
isometry.rotation * normal,
|
||||||
|
color,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let stride = SPHERE_SECTORS + 1;
|
||||||
|
for stack in 0..SPHERE_STACKS {
|
||||||
|
for sector in 0..SPHERE_SECTORS {
|
||||||
|
let a = base + (stack * stride + sector) as u32;
|
||||||
|
let b = a + stride as u32;
|
||||||
|
self.buffer
|
||||||
|
.pending
|
||||||
|
.indices
|
||||||
|
.extend([a, b, a + 1, a + 1, b, b + 1]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn capsule(
|
||||||
|
&mut self,
|
||||||
|
isometry: Isometry3d,
|
||||||
|
radius: f32,
|
||||||
|
half_length: f32,
|
||||||
|
color: impl Into<Color> + Copy,
|
||||||
|
) {
|
||||||
|
let transform = Mat4::from_scale_rotation_translation(
|
||||||
|
Vec3::ONE,
|
||||||
|
isometry.rotation,
|
||||||
|
isometry.translation.into(),
|
||||||
|
);
|
||||||
|
self.affine_capsule(transform, radius, half_length, color);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Draw a capsule transformed by an arbitrary affine transform.
|
||||||
|
pub fn affine_capsule(
|
||||||
|
&mut self,
|
||||||
|
transform: Mat4,
|
||||||
|
radius: f32,
|
||||||
|
half_length: f32,
|
||||||
|
color: impl Into<Color> + Copy,
|
||||||
|
) {
|
||||||
|
if radius <= 0.0 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let color = color.into().to_linear().to_f32_array();
|
||||||
|
let base = self.buffer.pending.positions.len() as u32;
|
||||||
|
let mut rings = Vec::new();
|
||||||
|
for step in 1..=CAPSULE_HEMISPHERE_STEPS {
|
||||||
|
let angle = -FRAC_PI_2 + step as f32 * FRAC_PI_2 / CAPSULE_HEMISPHERE_STEPS as f32;
|
||||||
|
rings.push((
|
||||||
|
radius * angle.cos(),
|
||||||
|
-half_length + radius * angle.sin(),
|
||||||
|
angle.sin(),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
rings.push((radius, half_length, 0.0));
|
||||||
|
for step in 1..CAPSULE_HEMISPHERE_STEPS {
|
||||||
|
let angle = step as f32 * FRAC_PI_2 / CAPSULE_HEMISPHERE_STEPS as f32;
|
||||||
|
rings.push((
|
||||||
|
radius * angle.cos(),
|
||||||
|
half_length + radius * angle.sin(),
|
||||||
|
angle.sin(),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut ring_indices = Vec::new();
|
||||||
|
let bottom_pole = self.push_capsule_vertex(
|
||||||
|
&mut ring_indices,
|
||||||
|
transform,
|
||||||
|
Vec3::NEG_Y,
|
||||||
|
-half_length,
|
||||||
|
radius,
|
||||||
|
color,
|
||||||
|
);
|
||||||
|
for &(ring_radius, y, normal_y) in &rings {
|
||||||
|
let mut ring = Vec::with_capacity(CAPSULE_SECTORS);
|
||||||
|
for sector in 0..CAPSULE_SECTORS {
|
||||||
|
let angle = sector as f32 * TAU / CAPSULE_SECTORS as f32;
|
||||||
|
let (sin, cos) = angle.sin_cos();
|
||||||
|
let normal = Vec3::new(
|
||||||
|
cos * (1.0 - normal_y * normal_y).sqrt(),
|
||||||
|
normal_y,
|
||||||
|
sin * (1.0 - normal_y * normal_y).sqrt(),
|
||||||
|
);
|
||||||
|
ring.push(self.push_transformed_vertex(
|
||||||
|
transform,
|
||||||
|
Vec3::new(cos * ring_radius, y, sin * ring_radius),
|
||||||
|
normal,
|
||||||
|
color,
|
||||||
|
));
|
||||||
|
}
|
||||||
|
ring_indices.push(ring);
|
||||||
|
}
|
||||||
|
let top_pole = self.push_capsule_vertex(
|
||||||
|
&mut ring_indices,
|
||||||
|
transform,
|
||||||
|
Vec3::Y,
|
||||||
|
half_length,
|
||||||
|
radius,
|
||||||
|
color,
|
||||||
|
);
|
||||||
|
for sector in 0..CAPSULE_SECTORS {
|
||||||
|
let next = (sector + 1) % CAPSULE_SECTORS;
|
||||||
|
self.buffer.pending.indices.extend([
|
||||||
|
bottom_pole,
|
||||||
|
ring_indices[0][next],
|
||||||
|
ring_indices[0][sector],
|
||||||
|
]);
|
||||||
|
for ring in ring_indices.windows(2) {
|
||||||
|
self.buffer.pending.indices.extend([
|
||||||
|
ring[0][sector],
|
||||||
|
ring[0][next],
|
||||||
|
ring[1][sector],
|
||||||
|
ring[1][sector],
|
||||||
|
ring[0][next],
|
||||||
|
ring[1][next],
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
let last = ring_indices.len() - 1;
|
||||||
|
self.buffer.pending.indices.extend([
|
||||||
|
ring_indices[last][sector],
|
||||||
|
ring_indices[last][next],
|
||||||
|
top_pole,
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
// Keep the base used by this shape observable to avoid accidental
|
||||||
|
// future changes making the generated indices refer to another shape.
|
||||||
|
debug_assert!(base <= bottom_pole);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn push_capsule_vertex(
|
||||||
|
&mut self,
|
||||||
|
_rings: &mut Vec<Vec<u32>>,
|
||||||
|
transform: Mat4,
|
||||||
|
normal: Vec3,
|
||||||
|
y: f32,
|
||||||
|
radius: f32,
|
||||||
|
color: [f32; 4],
|
||||||
|
) -> u32 {
|
||||||
|
self.push_transformed_vertex(
|
||||||
|
transform,
|
||||||
|
Vec3::new(0.0, y + normal.y * radius, 0.0),
|
||||||
|
normal,
|
||||||
|
color,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn push_transformed_vertex(
|
||||||
|
&mut self,
|
||||||
|
transform: Mat4,
|
||||||
|
position: Vec3,
|
||||||
|
normal: Vec3,
|
||||||
|
color: [f32; 4],
|
||||||
|
) -> u32 {
|
||||||
|
let transformed_normal = transform
|
||||||
|
.inverse()
|
||||||
|
.transpose()
|
||||||
|
.transform_vector3(normal)
|
||||||
|
.normalize_or_zero();
|
||||||
|
let index = self.buffer.pending.positions.len() as u32;
|
||||||
|
self.push_vertex(
|
||||||
|
transform.transform_point3(position),
|
||||||
|
transformed_normal,
|
||||||
|
color,
|
||||||
|
);
|
||||||
|
index
|
||||||
|
}
|
||||||
|
|
||||||
|
fn push_vertex(&mut self, position: Vec3, normal: Vec3, color: [f32; 4]) {
|
||||||
|
self.buffer.pending.positions.push(position.to_array());
|
||||||
|
self.buffer.pending.normals.push(normal.to_array());
|
||||||
|
self.buffer.pending.colors.push(color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct FilledGizmosPlugin;
|
||||||
|
|
||||||
|
const FILLED_GIZMO_SHADER_HANDLE: Handle<Shader> =
|
||||||
|
uuid_handle!("0e4a979f-ea11-4e5a-91cd-19c89d4e9b53");
|
||||||
|
|
||||||
|
/// A deliberately minimal material: unlike `StandardMaterial`, its fragment
|
||||||
|
/// shader writes vertex colors directly and therefore bypasses PBR lighting
|
||||||
|
/// and camera tonemapping.
|
||||||
|
#[derive(Asset, AsBindGroup, Reflect, Clone, Debug)]
|
||||||
|
struct FilledGizmoMaterial {
|
||||||
|
#[uniform(0)]
|
||||||
|
color: LinearRgba,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Material for FilledGizmoMaterial {
|
||||||
|
fn vertex_shader() -> ShaderRef {
|
||||||
|
FILLED_GIZMO_SHADER_HANDLE.clone().into()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn fragment_shader() -> ShaderRef {
|
||||||
|
FILLED_GIZMO_SHADER_HANDLE.clone().into()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn alpha_mode(&self) -> AlphaMode {
|
||||||
|
AlphaMode::Blend
|
||||||
|
}
|
||||||
|
|
||||||
|
fn enable_prepass() -> bool {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
|
||||||
|
fn enable_shadows() -> bool {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
|
||||||
|
fn specialize(
|
||||||
|
_pipeline: &MaterialPipeline,
|
||||||
|
descriptor: &mut RenderPipelineDescriptor,
|
||||||
|
layout: &MeshVertexBufferLayoutRef,
|
||||||
|
_key: MaterialPipelineKey<Self>,
|
||||||
|
) -> Result<(), SpecializedMeshPipelineError> {
|
||||||
|
descriptor.vertex.buffers = vec![layout.0.get_layout(&[
|
||||||
|
Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
|
||||||
|
Mesh::ATTRIBUTE_COLOR.at_shader_location(1),
|
||||||
|
])?];
|
||||||
|
descriptor.primitive.cull_mode = None;
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Plugin for FilledGizmosPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
load_internal_asset!(
|
||||||
|
app,
|
||||||
|
FILLED_GIZMO_SHADER_HANDLE,
|
||||||
|
"filled_gizmo.wgsl",
|
||||||
|
Shader::from_wgsl
|
||||||
|
);
|
||||||
|
app.add_plugins(MaterialPlugin::<FilledGizmoMaterial>::default())
|
||||||
|
.init_resource::<FilledGizmoBuffer>()
|
||||||
|
.add_systems(Startup, setup_filled_gizmo_mesh)
|
||||||
|
.add_systems(FixedFirst, begin_fixed_filled_gizmos)
|
||||||
|
.add_systems(FixedLast, commit_fixed_filled_gizmos)
|
||||||
|
.add_systems(Last, upload_filled_gizmo_mesh);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn setup_filled_gizmo_mesh(
|
||||||
|
mut commands: Commands,
|
||||||
|
mut meshes: ResMut<Assets<Mesh>>,
|
||||||
|
mut materials: ResMut<Assets<FilledGizmoMaterial>>,
|
||||||
|
mut buffer: ResMut<FilledGizmoBuffer>,
|
||||||
|
) {
|
||||||
|
let mesh = meshes.add(
|
||||||
|
Mesh::new(
|
||||||
|
PrimitiveTopology::TriangleList,
|
||||||
|
RenderAssetUsages::default(),
|
||||||
|
)
|
||||||
|
.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, vec![[0.0; 3]; 3])
|
||||||
|
.with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, vec![[0.0, 0.0, 1.0]; 3])
|
||||||
|
.with_inserted_attribute(Mesh::ATTRIBUTE_COLOR, vec![[0.0, 0.0, 0.0, 0.0]; 3])
|
||||||
|
.with_inserted_indices(Indices::U32(vec![0, 1, 2])),
|
||||||
|
);
|
||||||
|
let material = materials.add(FilledGizmoMaterial {
|
||||||
|
color: LinearRgba::WHITE,
|
||||||
|
});
|
||||||
|
commands.spawn((
|
||||||
|
Mesh3d(mesh.clone()),
|
||||||
|
MeshMaterial3d(material),
|
||||||
|
NoFrustumCulling,
|
||||||
|
));
|
||||||
|
buffer.mesh = Some(mesh);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn begin_fixed_filled_gizmos(mut buffer: ResMut<FilledGizmoBuffer>) {
|
||||||
|
buffer.pending = FilledGizmoGeometry::default();
|
||||||
|
buffer.fixed_commit = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn commit_fixed_filled_gizmos(mut buffer: ResMut<FilledGizmoBuffer>) {
|
||||||
|
let pending = std::mem::take(&mut buffer.pending);
|
||||||
|
buffer.pending = std::mem::replace(&mut buffer.retained, pending);
|
||||||
|
buffer.fixed_commit = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn upload_filled_gizmo_mesh(
|
||||||
|
mut meshes: ResMut<Assets<Mesh>>,
|
||||||
|
mut buffer: ResMut<FilledGizmoBuffer>,
|
||||||
|
) {
|
||||||
|
// No fixed tick and no render-frame requests means the existing mesh is
|
||||||
|
// already the correct image. In particular, do not replace it with the
|
||||||
|
// empty placeholder between fixed updates.
|
||||||
|
if !buffer.fixed_commit && buffer.pending.positions.is_empty() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let Some(handle) = buffer.mesh.clone() else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let (positions, normals, colors, indices) = if buffer.fixed_commit {
|
||||||
|
// Retained geometry must remain in the CPU-side buffer after upload;
|
||||||
|
// otherwise the next render frame would have nothing to draw.
|
||||||
|
(
|
||||||
|
buffer.retained.positions.clone(),
|
||||||
|
buffer.retained.normals.clone(),
|
||||||
|
buffer.retained.colors.clone(),
|
||||||
|
buffer.retained.indices.clone(),
|
||||||
|
)
|
||||||
|
} else {
|
||||||
|
(
|
||||||
|
std::mem::take(&mut buffer.pending.positions),
|
||||||
|
std::mem::take(&mut buffer.pending.normals),
|
||||||
|
std::mem::take(&mut buffer.pending.colors),
|
||||||
|
std::mem::take(&mut buffer.pending.indices),
|
||||||
|
)
|
||||||
|
};
|
||||||
|
|
||||||
|
if let Some(mut mesh) = meshes.get_mut(&handle) {
|
||||||
|
if positions.is_empty() {
|
||||||
|
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, vec![[0.0; 3]; 3]);
|
||||||
|
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, vec![[0.0, 0.0, 1.0]; 3]);
|
||||||
|
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, vec![[0.0, 0.0, 0.0, 0.0]; 3]);
|
||||||
|
mesh.insert_indices(Indices::U32(vec![0, 1, 2]));
|
||||||
|
} else {
|
||||||
|
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, positions);
|
||||||
|
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, normals);
|
||||||
|
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, colors);
|
||||||
|
mesh.insert_indices(Indices::U32(indices));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
buffer.pending = FilledGizmoGeometry::default();
|
||||||
|
buffer.fixed_commit = false;
|
||||||
|
}
|
||||||
+17
-1
@@ -39,7 +39,23 @@ pub struct FighterSettingsCommon {
|
|||||||
|
|
||||||
/// Maximum angle changed caused by directional influence
|
/// Maximum angle changed caused by directional influence
|
||||||
pub di_max_angle: FGi32,
|
pub di_max_angle: FGi32,
|
||||||
pub leave_ground_ecb_frame_lock_duration: u32
|
pub leave_ground_ecb_frame_lock_duration: u32,
|
||||||
|
pub platform_pass_platform_ignore_duration_frames: u32,
|
||||||
|
pub platform_pass_initial_downwards_velocity: FGi32,
|
||||||
|
|
||||||
|
pub intangible_color: Color,
|
||||||
|
pub intangible_pulse_duration: u32,
|
||||||
|
|
||||||
|
pub angel_platform_invulnerability_duration: u32,
|
||||||
|
|
||||||
|
/// When hit while the receiver is in the air, use this angle
|
||||||
|
pub sakurai_angle_aerial_angle: FGi32,
|
||||||
|
/// When hit while the receiver is in the ground and at low knockback, use this angle
|
||||||
|
pub sakurai_angle_low_knockback_angle: FGi32,
|
||||||
|
/// When hit while the receiver is in the ground and at high knockback, use this angle
|
||||||
|
pub sakurai_angle_high_knockback_angle: FGi32,
|
||||||
|
/// past this threshold, the knockback is considered high, so it will use [sakurai_angle_high_knockback_angle]
|
||||||
|
pub sakurai_angle_knockback_threshold: FGi32,
|
||||||
}
|
}
|
||||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||||
#[reflect(opaque)]
|
#[reflect(opaque)]
|
||||||
|
|||||||
+505
-126
@@ -1,24 +1,22 @@
|
|||||||
//! Per-fighter input state: the current and previous frame, plus the buffered
|
//! Rollback-safe input history and command buffering.
|
||||||
//! commands (smash inputs and friends) that states query when deciding whether
|
|
||||||
//! to interrupt.
|
|
||||||
|
|
||||||
use std::ops::{Index, IndexMut};
|
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_ggrs::{PlayerInputs, Rollback};
|
use bevy_ggrs::{PlayerInputs, Rollback};
|
||||||
use strum::IntoEnumIterator;
|
use strum::IntoEnumIterator;
|
||||||
use strum_macros::EnumIter;
|
use strum_macros::EnumIter;
|
||||||
|
|
||||||
|
use crate::fighter::FighterFacingDirection;
|
||||||
use crate::fighter::attack::AttackKind;
|
use crate::fighter::attack::AttackKind;
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::input::FighterInputFrame;
|
use crate::input::{DigitalAction, FighterInputFrame};
|
||||||
use crate::netcode::GGRSCfg;
|
use crate::netcode::GGRSCfg;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
|
|
||||||
#[derive(Clone, Copy, EnumIter, Debug)]
|
#[derive(Clone, Copy, EnumIter, Debug, PartialEq, Eq, Hash)]
|
||||||
pub enum FighterCommands {
|
pub enum FighterCommands {
|
||||||
Jump,
|
Jump,
|
||||||
Shield,
|
Shield,
|
||||||
|
GuardHold,
|
||||||
Attack,
|
Attack,
|
||||||
SmashMoveUp,
|
SmashMoveUp,
|
||||||
SmashMoveDown,
|
SmashMoveDown,
|
||||||
@@ -26,7 +24,31 @@ pub enum FighterCommands {
|
|||||||
SmashMoveRight,
|
SmashMoveRight,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Default, Clone, Hash, Copy)]
|
pub(crate) fn second_binding_pressed(
|
||||||
|
current: crate::input::ActionBindingMask,
|
||||||
|
previous: crate::input::ActionBindingMask,
|
||||||
|
) -> bool {
|
||||||
|
current.count() >= 2 && current.pressed_since(previous).0 != 0
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FighterCommands {
|
||||||
|
pub const COUNT: usize = 8;
|
||||||
|
|
||||||
|
pub const fn index(self) -> usize {
|
||||||
|
match self {
|
||||||
|
Self::Jump => 0,
|
||||||
|
Self::Shield => 1,
|
||||||
|
Self::GuardHold => 2,
|
||||||
|
Self::Attack => 3,
|
||||||
|
Self::SmashMoveUp => 4,
|
||||||
|
Self::SmashMoveDown => 5,
|
||||||
|
Self::SmashMoveLeft => 6,
|
||||||
|
Self::SmashMoveRight => 7,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Default, Clone, Hash, Copy, Debug)]
|
||||||
pub enum FighterAttackCommandType {
|
pub enum FighterAttackCommandType {
|
||||||
#[default]
|
#[default]
|
||||||
Neutral,
|
Neutral,
|
||||||
@@ -43,66 +65,140 @@ pub enum FighterAttackCommandType {
|
|||||||
impl FighterAttackCommandType {
|
impl FighterAttackCommandType {
|
||||||
pub fn to_attack_kind_grounded(&self) -> AttackKind {
|
pub fn to_attack_kind_grounded(&self) -> AttackKind {
|
||||||
match self {
|
match self {
|
||||||
FighterAttackCommandType::Neutral => AttackKind::Jab,
|
Self::Neutral => AttackKind::Jab,
|
||||||
FighterAttackCommandType::SmashAttackUp => AttackKind::UpSmash,
|
Self::SmashAttackUp => AttackKind::UpSmash,
|
||||||
FighterAttackCommandType::SmashAttackDown => AttackKind::DownSmash,
|
Self::SmashAttackDown => AttackKind::DownSmash,
|
||||||
FighterAttackCommandType::SmashAttackLeft => AttackKind::ForwardSmash,
|
Self::SmashAttackLeft | Self::SmashAttackRight => AttackKind::ForwardSmash,
|
||||||
FighterAttackCommandType::SmashAttackRight => AttackKind::ForwardSmash,
|
Self::TiltAttackUp => AttackKind::UpTilt,
|
||||||
FighterAttackCommandType::TiltAttackUp => AttackKind::UpTilt,
|
Self::TiltAttackDown => AttackKind::DownTilt,
|
||||||
FighterAttackCommandType::TiltAttackDown => AttackKind::DownTilt,
|
Self::TiltAttackLeft | Self::TiltAttackRight => AttackKind::ForwardTilt,
|
||||||
FighterAttackCommandType::TiltAttackLeft => AttackKind::ForwardTilt,
|
}
|
||||||
FighterAttackCommandType::TiltAttackRight => AttackKind::ForwardTilt,
|
}
|
||||||
|
|
||||||
|
pub fn to_attack_kind_airborne(&self, facing_direction: &FighterFacingDirection) -> AttackKind {
|
||||||
|
match self {
|
||||||
|
Self::Neutral => AttackKind::NeutralAir,
|
||||||
|
Self::SmashAttackUp | Self::TiltAttackUp => AttackKind::UpAir,
|
||||||
|
Self::SmashAttackDown | Self::TiltAttackDown => AttackKind::DownAir,
|
||||||
|
Self::SmashAttackLeft | Self::TiltAttackLeft => match facing_direction {
|
||||||
|
FighterFacingDirection::Left => AttackKind::ForwardAir,
|
||||||
|
FighterFacingDirection::Right => AttackKind::BackAir,
|
||||||
|
},
|
||||||
|
Self::SmashAttackRight | Self::TiltAttackRight => match facing_direction {
|
||||||
|
FighterFacingDirection::Left => AttackKind::BackAir,
|
||||||
|
FighterFacingDirection::Right => AttackKind::ForwardAir,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Frames of life remaining for each buffered command. Indexed by
|
#[derive(Clone, Copy, Debug, Hash)]
|
||||||
/// [`FighterCommands`] so adding a command is a two-line change here.
|
struct CommandSlot {
|
||||||
#[derive(Default, Clone, Copy, Hash)]
|
lifetime: u8,
|
||||||
pub struct FighterCommandLifetimes {
|
age: u16,
|
||||||
smash_move_left: u8,
|
hold_remaining: HoldLimit,
|
||||||
smash_move_right: u8,
|
consumed: bool,
|
||||||
smash_move_down: u8,
|
|
||||||
smash_move_up: u8,
|
|
||||||
jump: u8,
|
|
||||||
shield: u8,
|
|
||||||
attack: u8,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Index<FighterCommands> for FighterCommandLifetimes {
|
impl Default for CommandSlot {
|
||||||
type Output = u8;
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
fn index(&self, command: FighterCommands) -> &Self::Output {
|
lifetime: 0,
|
||||||
match command {
|
age: 0,
|
||||||
FighterCommands::SmashMoveLeft => &self.smash_move_left,
|
hold_remaining: HoldLimit::Disabled,
|
||||||
FighterCommands::SmashMoveRight => &self.smash_move_right,
|
consumed: false,
|
||||||
FighterCommands::SmashMoveDown => &self.smash_move_down,
|
|
||||||
FighterCommands::SmashMoveUp => &self.smash_move_up,
|
|
||||||
FighterCommands::Jump => &self.jump,
|
|
||||||
FighterCommands::Shield => &self.shield,
|
|
||||||
FighterCommands::Attack => &self.attack,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl IndexMut<FighterCommands> for FighterCommandLifetimes {
|
#[derive(Clone, Copy, Debug, Default, Hash, PartialEq, Eq)]
|
||||||
fn index_mut(&mut self, command: FighterCommands) -> &mut Self::Output {
|
enum HoldLimit {
|
||||||
match command {
|
#[default]
|
||||||
FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
|
Disabled,
|
||||||
FighterCommands::SmashMoveRight => &mut self.smash_move_right,
|
Frames(u16),
|
||||||
FighterCommands::SmashMoveDown => &mut self.smash_move_down,
|
Infinite,
|
||||||
FighterCommands::SmashMoveUp => &mut self.smash_move_up,
|
}
|
||||||
FighterCommands::Jump => &mut self.jump,
|
|
||||||
FighterCommands::Shield => &mut self.shield,
|
#[derive(Clone, Copy, Debug, Default, Hash, PartialEq, Eq)]
|
||||||
FighterCommands::Attack => &mut self.attack,
|
enum HoldOverride {
|
||||||
|
#[default]
|
||||||
|
Inherit,
|
||||||
|
Disabled,
|
||||||
|
Frames(u16),
|
||||||
|
Infinite,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl HoldOverride {
|
||||||
|
fn from_max_frames(max_frames: u16) -> Self {
|
||||||
|
if max_frames == 0 {
|
||||||
|
Self::Infinite
|
||||||
|
} else {
|
||||||
|
Self::Frames(max_frames)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Default, Clone, Copy, Hash)]
|
impl HoldLimit {
|
||||||
|
fn from_max_frames(max_frames: u16) -> Self {
|
||||||
|
if max_frames == 0 {
|
||||||
|
Self::Infinite
|
||||||
|
} else {
|
||||||
|
Self::Frames(max_frames)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Debug, Hash)]
|
||||||
|
struct ButtonHistory {
|
||||||
|
trigger_age: u16,
|
||||||
|
release_age: u16,
|
||||||
|
held_frames: u16,
|
||||||
|
secondary_trigger_age: u16,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for ButtonHistory {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
trigger_age: u16::MAX,
|
||||||
|
release_age: u16::MAX,
|
||||||
|
held_frames: 0,
|
||||||
|
secondary_trigger_age: u16::MAX,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ButtonHistory {
|
||||||
|
fn update(&mut self, current: u16, previous: u16) {
|
||||||
|
let pressed = current & !previous;
|
||||||
|
let released = previous & !current;
|
||||||
|
self.trigger_age = self.trigger_age.saturating_add(1);
|
||||||
|
self.release_age = self.release_age.saturating_add(1);
|
||||||
|
self.secondary_trigger_age = self.secondary_trigger_age.saturating_add(1);
|
||||||
|
if pressed != 0 {
|
||||||
|
self.trigger_age = 0;
|
||||||
|
}
|
||||||
|
if released != 0 {
|
||||||
|
self.release_age = 0;
|
||||||
|
}
|
||||||
|
if current != 0 {
|
||||||
|
self.held_frames = self.held_frames.saturating_add(1);
|
||||||
|
} else {
|
||||||
|
self.held_frames = 0;
|
||||||
|
}
|
||||||
|
if current.count_ones() >= 2 && (pressed != 0 || previous.count_ones() < 2) {
|
||||||
|
self.secondary_trigger_age = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Per-fighter input state. Every field is deterministic rollback state.
|
||||||
|
#[derive(Component, Clone, Copy, Hash)]
|
||||||
#[require(Rollback)]
|
#[require(Rollback)]
|
||||||
pub struct FighterInput {
|
pub struct FighterInput {
|
||||||
command_lifetimes: FighterCommandLifetimes,
|
command_slots: [CommandSlot; FighterCommands::COUNT],
|
||||||
|
hold_limits: [HoldOverride; FighterCommands::COUNT],
|
||||||
|
hold_all: HoldLimit,
|
||||||
|
button_history: [ButtonHistory; 3],
|
||||||
prev_frame: FighterInputFrame,
|
prev_frame: FighterInputFrame,
|
||||||
current_frame: FighterInputFrame,
|
current_frame: FighterInputFrame,
|
||||||
frames_in_x_flick_deadzone: u8,
|
frames_in_x_flick_deadzone: u8,
|
||||||
@@ -110,6 +206,22 @@ pub struct FighterInput {
|
|||||||
attack_command: FighterAttackCommandType,
|
attack_command: FighterAttackCommandType,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Default for FighterInput {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
command_slots: [CommandSlot::default(); FighterCommands::COUNT],
|
||||||
|
hold_limits: [HoldOverride::default(); FighterCommands::COUNT],
|
||||||
|
hold_all: HoldLimit::default(),
|
||||||
|
button_history: [ButtonHistory::default(); 3],
|
||||||
|
prev_frame: FighterInputFrame::default(),
|
||||||
|
current_frame: FighterInputFrame::default(),
|
||||||
|
frames_in_x_flick_deadzone: 0xFE,
|
||||||
|
frames_in_y_flick_deadzone: 0xFE,
|
||||||
|
attack_command: FighterAttackCommandType::Neutral,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl FighterInput {
|
impl FighterInput {
|
||||||
pub fn get_last_frame(&self) -> FighterInputFrame {
|
pub fn get_last_frame(&self) -> FighterInputFrame {
|
||||||
self.current_frame
|
self.current_frame
|
||||||
@@ -121,40 +233,188 @@ impl FighterInput {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn clear_buffer(&mut self) {
|
pub fn clear_buffer(&mut self) {
|
||||||
self.command_lifetimes = FighterCommandLifetimes::default()
|
self.command_slots = [CommandSlot::default(); FighterCommands::COUNT];
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn clear_command(&mut self, command: FighterCommands) {
|
pub fn clear_command(&mut self, command: FighterCommands) {
|
||||||
self.command_lifetimes[command] = 0;
|
let slot = &mut self.command_slots[command.index()];
|
||||||
|
slot.lifetime = 0;
|
||||||
|
slot.hold_remaining = HoldLimit::Disabled;
|
||||||
|
slot.consumed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn consume_command(&mut self, command: FighterCommands) -> bool {
|
||||||
|
if self.has_command(command) {
|
||||||
|
self.clear_command(command);
|
||||||
|
true
|
||||||
|
} else {
|
||||||
|
false
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn set_lifetime(&mut self, command: FighterCommands, lifetime: u8) {
|
pub fn set_lifetime(&mut self, command: FighterCommands, lifetime: u8) {
|
||||||
self.command_lifetimes[command] = lifetime;
|
let slot = &mut self.command_slots[command.index()];
|
||||||
|
slot.lifetime = lifetime;
|
||||||
|
slot.age = 0;
|
||||||
|
slot.hold_remaining = HoldLimit::Disabled;
|
||||||
|
slot.consumed = false;
|
||||||
|
self.latch_if_hold_enabled(command);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn has_command(&self, command: FighterCommands) -> bool {
|
pub fn has_command(&self, command: FighterCommands) -> bool {
|
||||||
self.command_lifetimes[command] > 0
|
self.command_slots[command.index()].lifetime > 0
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn reduce_command_lifetime(&mut self, command: FighterCommands) {
|
pub fn reduce_command_lifetime(&mut self, command: FighterCommands) {
|
||||||
self.command_lifetimes[command] = self.command_lifetimes[command].saturating_sub(1);
|
self.command_slots[command.index()].lifetime = self.command_slots[command.index()]
|
||||||
|
.lifetime
|
||||||
|
.saturating_sub(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Holds all inputs for n frames
|
||||||
|
pub fn enable_hold_all(&mut self, max_frames: u16) {
|
||||||
|
self.hold_all = HoldLimit::from_max_frames(max_frames);
|
||||||
|
self.latch_active_commands();
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn disable_hold_all(&mut self) {
|
||||||
|
self.hold_all = HoldLimit::Disabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Stops global enrollment and immediately cancels every latched command.
|
||||||
|
pub fn cancel_hold_all(&mut self) {
|
||||||
|
self.disable_hold_all();
|
||||||
|
for slot in &mut self.command_slots {
|
||||||
|
slot.hold_remaining = HoldLimit::Disabled;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn enable_hold(&mut self, command: FighterCommands, max_frames: u16) {
|
||||||
|
self.hold_limits[command.index()] = HoldOverride::from_max_frames(max_frames);
|
||||||
|
if self.has_command(command) {
|
||||||
|
self.latch_if_hold_enabled(command);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Explicitly prevents this command from using either command-specific or
|
||||||
|
/// global hold buffering, while preserving an existing latch.
|
||||||
|
pub fn disable_hold(&mut self, command: FighterCommands) {
|
||||||
|
self.hold_limits[command.index()] = HoldOverride::Disabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Removes the command-specific policy so this command inherits the
|
||||||
|
/// global policy again.
|
||||||
|
pub fn reset_hold_override(&mut self, command: FighterCommands) {
|
||||||
|
self.hold_limits[command.index()] = HoldOverride::Inherit;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Stops enrollment and immediately cancels this command's hold lifetime.
|
||||||
|
pub fn cancel_hold(&mut self, command: FighterCommands) {
|
||||||
|
self.disable_hold(command);
|
||||||
|
self.command_slots[command.index()].hold_remaining = HoldLimit::Disabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn latch_if_hold_enabled(&mut self, command: FighterCommands) {
|
||||||
|
let limit = self.hold_limit(command);
|
||||||
|
let slot = &mut self.command_slots[command.index()];
|
||||||
|
slot.hold_remaining = match limit {
|
||||||
|
HoldLimit::Disabled => return,
|
||||||
|
HoldLimit::Infinite => HoldLimit::Infinite,
|
||||||
|
// The limit includes tap-buffer frames already elapsed.
|
||||||
|
HoldLimit::Frames(max_frames) => {
|
||||||
|
let remaining = max_frames.saturating_sub(slot.age);
|
||||||
|
if remaining == 0 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
HoldLimit::Frames(remaining)
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
fn latch_active_commands(&mut self) {
|
||||||
|
for command in FighterCommands::iter() {
|
||||||
|
if self.has_command(command) {
|
||||||
|
self.latch_if_hold_enabled(command);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn is_pressed(&self, action: DigitalAction) -> bool {
|
||||||
|
self.current_frame
|
||||||
|
.bindings_for(action)
|
||||||
|
.pressed_since(self.prev_frame.bindings_for(action))
|
||||||
|
.0
|
||||||
|
!= 0
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn is_released(&self, action: DigitalAction) -> bool {
|
||||||
|
self.current_frame
|
||||||
|
.bindings_for(action)
|
||||||
|
.released_since(self.prev_frame.bindings_for(action))
|
||||||
|
.0
|
||||||
|
!= 0
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn pressed_bindings(&self, action: DigitalAction) -> u16 {
|
||||||
|
self.current_frame
|
||||||
|
.bindings_for(action)
|
||||||
|
.pressed_since(self.prev_frame.bindings_for(action))
|
||||||
|
.0
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn binding_count(&self, action: DigitalAction) -> u32 {
|
||||||
|
self.current_frame.bindings_for(action).count()
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_frames_in_smash_move_deadzone(&self) -> u8 {
|
pub fn get_frames_in_smash_move_deadzone(&self) -> u8 {
|
||||||
self.frames_in_x_flick_deadzone
|
self.frames_in_x_flick_deadzone
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn set_attack_command_type(&mut self, command: FighterAttackCommandType) {
|
pub fn set_attack_command_type(&mut self, command: FighterAttackCommandType) {
|
||||||
self.attack_command = command;
|
self.attack_command = command;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_attack_command_type(&self) -> FighterAttackCommandType {
|
pub fn get_attack_command_type(&self) -> FighterAttackCommandType {
|
||||||
self.attack_command
|
self.attack_command
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn hold_limit(&self, command: FighterCommands) -> HoldLimit {
|
||||||
|
let specific = self.hold_limits[command.index()];
|
||||||
|
match specific {
|
||||||
|
HoldOverride::Inherit => self.hold_all,
|
||||||
|
HoldOverride::Disabled => HoldLimit::Disabled,
|
||||||
|
HoldOverride::Frames(frames) => HoldLimit::Frames(frames),
|
||||||
|
HoldOverride::Infinite => HoldLimit::Infinite,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update_hold(&mut self, command: FighterCommands) {
|
||||||
|
let index = command.index();
|
||||||
|
let slot = &mut self.command_slots[index];
|
||||||
|
slot.age = slot.age.saturating_add(1);
|
||||||
|
match slot.hold_remaining {
|
||||||
|
HoldLimit::Disabled => {}
|
||||||
|
HoldLimit::Infinite => {
|
||||||
|
if slot.lifetime == 0 {
|
||||||
|
slot.lifetime = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
HoldLimit::Frames(remaining) => {
|
||||||
|
// This tick consumes one of the total persistent frames, but
|
||||||
|
// the command remains active for the tick that consumes the
|
||||||
|
// final frame.
|
||||||
|
let remaining = remaining.saturating_sub(1);
|
||||||
|
slot.hold_remaining = if remaining == 0 {
|
||||||
|
HoldLimit::Disabled
|
||||||
|
} else {
|
||||||
|
HoldLimit::Frames(remaining)
|
||||||
|
};
|
||||||
|
if slot.lifetime == 0 {
|
||||||
|
slot.lifetime = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Turns this frame's rolled-back inputs into per-fighter [`FighterInput`]
|
|
||||||
/// state. Runs in `GameplaySet::Input`, before any state looks at it.
|
|
||||||
pub fn postprocess_input(
|
pub fn postprocess_input(
|
||||||
query: Query<(&mut FighterInput, &Player)>,
|
query: Query<(&mut FighterInput, &Player)>,
|
||||||
inputs: Res<PlayerInputs<GGRSCfg>>,
|
inputs: Res<PlayerInputs<GGRSCfg>>,
|
||||||
@@ -166,93 +426,95 @@ pub fn postprocess_input(
|
|||||||
}
|
}
|
||||||
|
|
||||||
input.push_input_frame(inputs[player.handle].0);
|
input.push_input_frame(inputs[player.handle].0);
|
||||||
|
let current_bindings = input.current_frame.bindings;
|
||||||
|
let previous_bindings = input.prev_frame.bindings;
|
||||||
|
for (history, action) in input.button_history.iter_mut().zip([
|
||||||
|
DigitalAction::Jump,
|
||||||
|
DigitalAction::Shield,
|
||||||
|
DigitalAction::Attack,
|
||||||
|
]) {
|
||||||
|
history.update(
|
||||||
|
current_bindings.get(action).0,
|
||||||
|
previous_bindings.get(action).0,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
// Directional smash detection
|
|
||||||
let x_abs = input.current_frame.movement.x.abs();
|
let x_abs = input.current_frame.movement.x.abs();
|
||||||
let y_abs = input.current_frame.movement.y.abs();
|
let y_abs = input.current_frame.movement.y.abs();
|
||||||
|
|
||||||
let reset_deadzone = game_settings.input_common.smash_input_reset_axis_threshold;
|
let reset_deadzone = game_settings.input_common.smash_input_reset_axis_threshold;
|
||||||
let axis_threshold = game_settings.input_common.smash_input_axis_threshold;
|
let axis_threshold = game_settings.input_common.smash_input_axis_threshold;
|
||||||
let frame_threshold = game_settings.input_common.smash_input_frame_threshold;
|
let frame_threshold = game_settings.input_common.smash_input_frame_threshold;
|
||||||
|
|
||||||
if x_abs < reset_deadzone {
|
if x_abs < reset_deadzone {
|
||||||
input.frames_in_x_flick_deadzone = 0xFE;
|
input.frames_in_x_flick_deadzone = 0xFE;
|
||||||
|
} else if input.prev_frame.movement.x.abs() < reset_deadzone
|
||||||
|
|| input.prev_frame.movement.x.signum() != input.current_frame.movement.x.signum()
|
||||||
|
{
|
||||||
|
input.frames_in_x_flick_deadzone = 1;
|
||||||
} else {
|
} else {
|
||||||
let prev_x_abs = input.prev_frame.movement.x.abs();
|
input.frames_in_x_flick_deadzone = input.frames_in_x_flick_deadzone.saturating_add(1);
|
||||||
if prev_x_abs < reset_deadzone
|
|
||||||
|| input.prev_frame.movement.x.signum() != input.current_frame.movement.x.signum()
|
|
||||||
{
|
|
||||||
input.frames_in_x_flick_deadzone = 1;
|
|
||||||
} else {
|
|
||||||
input.frames_in_x_flick_deadzone =
|
|
||||||
input.frames_in_x_flick_deadzone.saturating_add(1);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if y_abs < reset_deadzone {
|
if y_abs < reset_deadzone {
|
||||||
input.frames_in_y_flick_deadzone = 0xFE;
|
input.frames_in_y_flick_deadzone = 0xFE;
|
||||||
|
} else if input.prev_frame.movement.y.abs() < reset_deadzone
|
||||||
|
|| input.prev_frame.movement.y.signum() != input.current_frame.movement.y.signum()
|
||||||
|
{
|
||||||
|
input.frames_in_y_flick_deadzone = 1;
|
||||||
} else {
|
} else {
|
||||||
let prev_y_abs = input.prev_frame.movement.y.abs();
|
input.frames_in_y_flick_deadzone = input.frames_in_y_flick_deadzone.saturating_add(1);
|
||||||
if prev_y_abs < reset_deadzone
|
|
||||||
|| input.prev_frame.movement.y.signum() != input.current_frame.movement.y.signum()
|
|
||||||
{
|
|
||||||
input.frames_in_y_flick_deadzone = 1;
|
|
||||||
} else {
|
|
||||||
input.frames_in_y_flick_deadzone =
|
|
||||||
input.frames_in_y_flick_deadzone.saturating_add(1);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if !input.prev_frame.jump && input.current_frame.jump {
|
let tap = game_settings.input_common.input_buffer_size;
|
||||||
input.set_lifetime(
|
let jump_pressed = input.is_pressed(DigitalAction::Jump);
|
||||||
FighterCommands::Jump,
|
let shield_pressed = input.is_pressed(DigitalAction::Shield);
|
||||||
game_settings.input_common.input_buffer_size,
|
let attack_pressed = input.is_pressed(DigitalAction::Attack);
|
||||||
);
|
if jump_pressed {
|
||||||
|
input.set_lifetime(FighterCommands::Jump, tap);
|
||||||
|
}
|
||||||
|
if shield_pressed {
|
||||||
|
input.set_lifetime(FighterCommands::Shield, tap);
|
||||||
}
|
}
|
||||||
|
|
||||||
if !input.prev_frame.shield && input.current_frame.shield {
|
let shield_now = input.current_frame.bindings_for(DigitalAction::Shield);
|
||||||
input.set_lifetime(
|
let shield_previous = input.prev_frame.bindings_for(DigitalAction::Shield);
|
||||||
FighterCommands::Shield,
|
let second_shield_pressed = second_binding_pressed(shield_now, shield_previous);
|
||||||
game_settings.input_common.input_buffer_size,
|
if second_shield_pressed {
|
||||||
);
|
input.set_lifetime(FighterCommands::GuardHold, tap);
|
||||||
}
|
|
||||||
|
|
||||||
if !input.prev_frame.attack && input.current_frame.attack {
|
|
||||||
input.set_lifetime(
|
|
||||||
FighterCommands::Attack,
|
|
||||||
game_settings.input_common.input_buffer_size,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
let mut y_flick_detected =
|
let mut y_flick_detected =
|
||||||
y_abs >= axis_threshold && input.frames_in_y_flick_deadzone <= frame_threshold;
|
y_abs >= axis_threshold && input.frames_in_y_flick_deadzone <= frame_threshold;
|
||||||
let mut x_flick_detected =
|
let mut x_flick_detected =
|
||||||
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
|
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
|
||||||
|
|
||||||
if y_flick_detected {
|
if y_flick_detected {
|
||||||
input.clear_command(FighterCommands::SmashMoveUp);
|
input.clear_command(FighterCommands::SmashMoveUp);
|
||||||
input.clear_command(FighterCommands::SmashMoveDown);
|
input.clear_command(FighterCommands::SmashMoveDown);
|
||||||
|
input.frames_in_y_flick_deadzone = 0xFF;
|
||||||
let command_to_set = if input.current_frame.movement.y > 0.0 {
|
let command = if input.current_frame.movement.y > 0.0 {
|
||||||
FighterCommands::SmashMoveUp
|
FighterCommands::SmashMoveUp
|
||||||
} else {
|
} else {
|
||||||
FighterCommands::SmashMoveDown
|
FighterCommands::SmashMoveDown
|
||||||
};
|
};
|
||||||
|
input.set_lifetime(command, tap);
|
||||||
input.set_lifetime(command_to_set, game_settings.input_common.input_buffer_size);
|
}
|
||||||
|
if x_flick_detected {
|
||||||
|
input.clear_command(FighterCommands::SmashMoveLeft);
|
||||||
|
input.clear_command(FighterCommands::SmashMoveRight);
|
||||||
|
input.frames_in_x_flick_deadzone = 0xFF;
|
||||||
|
let command = if input.current_frame.movement.x > 0.0 {
|
||||||
|
FighterCommands::SmashMoveRight
|
||||||
|
} else {
|
||||||
|
FighterCommands::SmashMoveLeft
|
||||||
|
};
|
||||||
|
input.set_lifetime(command, tap);
|
||||||
}
|
}
|
||||||
|
|
||||||
// if both flicks are detected, only one wins
|
|
||||||
|
|
||||||
if x_flick_detected && y_flick_detected {
|
if x_flick_detected && y_flick_detected {
|
||||||
x_flick_detected = x_abs > y_abs;
|
x_flick_detected = x_abs > y_abs;
|
||||||
y_flick_detected = !x_flick_detected;
|
y_flick_detected = !x_flick_detected;
|
||||||
}
|
}
|
||||||
|
|
||||||
let attack_detected = input.current_frame.attack && !input.prev_frame.attack;
|
if attack_pressed {
|
||||||
|
|
||||||
// Tilt/smash up/down
|
|
||||||
if attack_detected {
|
|
||||||
let attack_type = if y_flick_detected {
|
let attack_type = if y_flick_detected {
|
||||||
if input.current_frame.movement.y > 0.0 {
|
if input.current_frame.movement.y > 0.0 {
|
||||||
FighterAttackCommandType::SmashAttackUp
|
FighterAttackCommandType::SmashAttackUp
|
||||||
@@ -280,25 +542,142 @@ pub fn postprocess_input(
|
|||||||
} else {
|
} else {
|
||||||
FighterAttackCommandType::Neutral
|
FighterAttackCommandType::Neutral
|
||||||
};
|
};
|
||||||
|
input.set_lifetime(FighterCommands::Attack, tap);
|
||||||
input.set_lifetime(
|
|
||||||
FighterCommands::Attack,
|
|
||||||
game_settings.input_common.input_buffer_size,
|
|
||||||
);
|
|
||||||
input.set_attack_command_type(attack_type);
|
input.set_attack_command_type(attack_type);
|
||||||
}
|
}
|
||||||
|
|
||||||
if x_flick_detected {
|
for command in FighterCommands::iter() {
|
||||||
input.clear_command(FighterCommands::SmashMoveLeft);
|
input.update_hold(command);
|
||||||
input.clear_command(FighterCommands::SmashMoveRight);
|
|
||||||
|
|
||||||
let command_to_set = if input.current_frame.movement.x > 0.0 {
|
|
||||||
FighterCommands::SmashMoveRight
|
|
||||||
} else {
|
|
||||||
FighterCommands::SmashMoveLeft
|
|
||||||
};
|
|
||||||
|
|
||||||
input.set_lifetime(command_to_set, game_settings.input_common.input_buffer_size);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
use crate::input::ActionBindingMask;
|
||||||
|
|
||||||
|
fn advance_command(input: &mut FighterInput, command: FighterCommands) {
|
||||||
|
input.reduce_command_lifetime(command);
|
||||||
|
input.update_hold(command);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn second_binding_is_an_edge_not_a_level() {
|
||||||
|
let first = ActionBindingMask(0b0001);
|
||||||
|
let both = ActionBindingMask(0b0011);
|
||||||
|
assert!(second_binding_pressed(both, first));
|
||||||
|
assert!(!second_binding_pressed(both, both));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn replacing_a_binding_still_triggers_the_combination() {
|
||||||
|
let previous = ActionBindingMask(0b0011);
|
||||||
|
let current = ActionBindingMask(0b0101);
|
||||||
|
assert!(second_binding_pressed(current, previous));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn command_can_be_consumed_without_erasing_raw_input() {
|
||||||
|
let mut input = FighterInput::default();
|
||||||
|
input.set_lifetime(FighterCommands::GuardHold, 3);
|
||||||
|
assert!(input.consume_command(FighterCommands::GuardHold));
|
||||||
|
assert!(!input.has_command(FighterCommands::GuardHold));
|
||||||
|
assert_eq!(input.get_last_frame(), FighterInputFrame::default());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn hold_extension_does_not_resurrect_consumed_commands() {
|
||||||
|
let mut input = FighterInput::default();
|
||||||
|
input.enable_hold(FighterCommands::Shield, 10);
|
||||||
|
input.set_lifetime(FighterCommands::Shield, 1);
|
||||||
|
input.update_hold(FighterCommands::Shield);
|
||||||
|
input.reduce_command_lifetime(FighterCommands::Shield);
|
||||||
|
input.update_hold(FighterCommands::Shield);
|
||||||
|
assert!(input.has_command(FighterCommands::Shield));
|
||||||
|
input.consume_command(FighterCommands::Shield);
|
||||||
|
input.update_hold(FighterCommands::Shield);
|
||||||
|
assert!(!input.has_command(FighterCommands::Shield));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn hold_buffer_keeps_released_attack_through_jump_squat() {
|
||||||
|
let mut input = FighterInput::default();
|
||||||
|
input.set_lifetime(FighterCommands::Attack, 3);
|
||||||
|
// Recognition happened before jump squat enabled persistence.
|
||||||
|
input.update_hold(FighterCommands::Attack);
|
||||||
|
input.enable_hold_all(10);
|
||||||
|
|
||||||
|
// Five simulation ticks cover the test fighter's jump squat. The
|
||||||
|
// physical attack binding is released, but persistence belongs to the
|
||||||
|
// recognized command rather than the binding's held state.
|
||||||
|
for _ in 0..5 {
|
||||||
|
advance_command(&mut input, FighterCommands::Attack);
|
||||||
|
}
|
||||||
|
|
||||||
|
assert!(input.has_command(FighterCommands::Attack));
|
||||||
|
// Jump-squat exit stops enrollment. The latch crosses into Jump and
|
||||||
|
// remains visible on its first airborne interrupt frame.
|
||||||
|
input.disable_hold_all();
|
||||||
|
advance_command(&mut input, FighterCommands::Attack);
|
||||||
|
assert!(input.has_command(FighterCommands::Attack));
|
||||||
|
assert!(input.consume_command(FighterCommands::Attack));
|
||||||
|
assert!(!input.has_command(FighterCommands::Attack));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn finite_hold_limit_includes_elapsed_tap_frames() {
|
||||||
|
let mut input = FighterInput::default();
|
||||||
|
input.set_lifetime(FighterCommands::Attack, 3);
|
||||||
|
// The recognition frame has already elapsed when jump squat starts.
|
||||||
|
input.update_hold(FighterCommands::Attack);
|
||||||
|
input.enable_hold_all(10);
|
||||||
|
|
||||||
|
for _ in 0..9 {
|
||||||
|
advance_command(&mut input, FighterCommands::Attack);
|
||||||
|
assert!(input.has_command(FighterCommands::Attack));
|
||||||
|
}
|
||||||
|
advance_command(&mut input, FighterCommands::Attack);
|
||||||
|
assert!(!input.has_command(FighterCommands::Attack));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn stopping_enrollment_and_cancelling_latches_are_distinct() {
|
||||||
|
let mut input = FighterInput::default();
|
||||||
|
input.enable_hold_all(10);
|
||||||
|
input.set_lifetime(FighterCommands::Shield, 1);
|
||||||
|
input.disable_hold_all();
|
||||||
|
advance_command(&mut input, FighterCommands::Shield);
|
||||||
|
assert!(input.has_command(FighterCommands::Shield));
|
||||||
|
|
||||||
|
input.cancel_hold_all();
|
||||||
|
advance_command(&mut input, FighterCommands::Shield);
|
||||||
|
assert!(!input.has_command(FighterCommands::Shield));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn command_override_can_disable_global_hold() {
|
||||||
|
let mut input = FighterInput::default();
|
||||||
|
input.enable_hold_all(10);
|
||||||
|
input.disable_hold(FighterCommands::Attack);
|
||||||
|
input.set_lifetime(FighterCommands::Attack, 1);
|
||||||
|
advance_command(&mut input, FighterCommands::Attack);
|
||||||
|
assert!(!input.has_command(FighterCommands::Attack));
|
||||||
|
|
||||||
|
input.reset_hold_override(FighterCommands::Attack);
|
||||||
|
input.set_lifetime(FighterCommands::Attack, 1);
|
||||||
|
advance_command(&mut input, FighterCommands::Attack);
|
||||||
|
assert!(input.has_command(FighterCommands::Attack));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn infinite_hold_uses_an_explicit_state() {
|
||||||
|
let mut input = FighterInput::default();
|
||||||
|
input.enable_hold(FighterCommands::Shield, 0);
|
||||||
|
input.set_lifetime(FighterCommands::Shield, 1);
|
||||||
|
for _ in 0..u16::MAX as usize + 1 {
|
||||||
|
advance_command(&mut input, FighterCommands::Shield);
|
||||||
|
}
|
||||||
|
assert!(input.has_command(FighterCommands::Shield));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
+109
-3
@@ -2,13 +2,119 @@ use serde::{Deserialize, Serialize};
|
|||||||
|
|
||||||
use crate::math::vec::FGVec2;
|
use crate::math::vec::FGVec2;
|
||||||
|
|
||||||
|
/// A fixed-width set of distinct bindings assigned to one logical action.
|
||||||
|
/// Keeping binding identity in the rollback frame allows combinations such as
|
||||||
|
/// pressing a second shield binding while the first one is still held.
|
||||||
|
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize, Default)]
|
||||||
|
pub struct ActionBindingMask(pub u16);
|
||||||
|
|
||||||
|
impl ActionBindingMask {
|
||||||
|
pub const fn empty() -> Self {
|
||||||
|
Self(0)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub const fn from_slot(slot: u8) -> Self {
|
||||||
|
Self(if slot < 16 { 1u16 << slot } else { 0 })
|
||||||
|
}
|
||||||
|
|
||||||
|
pub const fn contains(self, other: Self) -> bool {
|
||||||
|
self.0 & other.0 == other.0
|
||||||
|
}
|
||||||
|
|
||||||
|
pub const fn intersects(self, other: Self) -> bool {
|
||||||
|
self.0 & other.0 != 0
|
||||||
|
}
|
||||||
|
|
||||||
|
pub const fn count(self) -> u32 {
|
||||||
|
self.0.count_ones()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub const fn pressed_since(self, previous: Self) -> Self {
|
||||||
|
Self(self.0 & !previous.0)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub const fn released_since(self, previous: Self) -> Self {
|
||||||
|
Self(previous.0 & !self.0)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize, Default)]
|
||||||
|
pub struct DigitalActionBindings {
|
||||||
|
pub jump: ActionBindingMask,
|
||||||
|
pub shield: ActionBindingMask,
|
||||||
|
pub attack: ActionBindingMask,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl DigitalActionBindings {
|
||||||
|
pub fn set(&mut self, action: DigitalAction, slot: u8, pressed: bool) {
|
||||||
|
let mask = match action {
|
||||||
|
DigitalAction::Jump => &mut self.jump,
|
||||||
|
DigitalAction::Shield => &mut self.shield,
|
||||||
|
DigitalAction::Attack => &mut self.attack,
|
||||||
|
};
|
||||||
|
let bit = ActionBindingMask::from_slot(slot).0;
|
||||||
|
if pressed {
|
||||||
|
mask.0 |= bit;
|
||||||
|
} else {
|
||||||
|
mask.0 &= !bit;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub const fn get(self, action: DigitalAction) -> ActionBindingMask {
|
||||||
|
match action {
|
||||||
|
DigitalAction::Jump => self.jump,
|
||||||
|
DigitalAction::Shield => self.shield,
|
||||||
|
DigitalAction::Attack => self.attack,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
|
||||||
|
pub enum DigitalAction {
|
||||||
|
Jump,
|
||||||
|
Shield,
|
||||||
|
Attack,
|
||||||
|
}
|
||||||
|
|
||||||
/// One frame of a player's raw input. This is the type GGRS serializes and
|
/// One frame of a player's raw input. This is the type GGRS serializes and
|
||||||
/// sends over the wire, so keep it small and keep it `PartialEq`.
|
/// sends over the wire, so keep it small and keep it `PartialEq`.
|
||||||
#[derive(Copy, Clone, Debug, PartialEq, Default, Serialize, Deserialize, Hash)]
|
#[derive(Copy, Clone, Debug, PartialEq, Default, Serialize, Deserialize, Hash)]
|
||||||
pub struct FighterInputFrame {
|
pub struct FighterInputFrame {
|
||||||
pub movement: FGVec2,
|
pub movement: FGVec2,
|
||||||
pub directional_attack: FGVec2,
|
pub directional_attack: FGVec2,
|
||||||
pub jump: bool,
|
pub bindings: DigitalActionBindings,
|
||||||
pub shield: bool,
|
}
|
||||||
pub attack: bool,
|
|
||||||
|
impl FighterInputFrame {
|
||||||
|
pub const fn bindings_for(self, action: DigitalAction) -> ActionBindingMask {
|
||||||
|
self.bindings.get(action)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub const fn is_held(self, action: DigitalAction) -> bool {
|
||||||
|
self.bindings_for(action).0 != 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn binding_masks_preserve_distinct_same_action_bindings() {
|
||||||
|
let mut bindings = DigitalActionBindings::default();
|
||||||
|
bindings.set(DigitalAction::Shield, 0, true);
|
||||||
|
bindings.set(DigitalAction::Shield, 1, true);
|
||||||
|
assert_eq!(bindings.shield.0, 0b11);
|
||||||
|
assert_eq!(bindings.shield.count(), 2);
|
||||||
|
assert_eq!(bindings.shield.pressed_since(ActionBindingMask(1)).0, 0b10);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn clearing_one_binding_does_not_clear_the_other() {
|
||||||
|
let mut bindings = DigitalActionBindings::default();
|
||||||
|
bindings.set(DigitalAction::Shield, 0, true);
|
||||||
|
bindings.set(DigitalAction::Shield, 1, true);
|
||||||
|
bindings.set(DigitalAction::Shield, 0, false);
|
||||||
|
assert_eq!(bindings.shield.0, 0b10);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ use bevy::input::gamepad::{
|
|||||||
};
|
};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
use super::poll::{GcAdapterSnapshot, GcPortState};
|
use super::GcPorts;
|
||||||
|
use super::poll::GcAdapterSnapshot;
|
||||||
|
|
||||||
/// GameCube adapters report 4 ports.
|
/// GameCube adapters report 4 ports.
|
||||||
pub const GC_PORT_COUNT: usize = 4;
|
pub const GC_PORT_COUNT: usize = 4;
|
||||||
@@ -23,15 +24,6 @@ const GC_ADAPTER_PID: u16 = 0x0337;
|
|||||||
#[derive(Component, Debug, Clone, Copy)]
|
#[derive(Component, Debug, Clone, Copy)]
|
||||||
pub struct GcPort(pub u8);
|
pub struct GcPort(pub u8);
|
||||||
|
|
||||||
/// Tracks which entity (if any) represents each of the 4 adapter ports,
|
|
||||||
/// and the last snapshot seen, so both systems below can diff instead of
|
|
||||||
/// re-deriving state every frame.
|
|
||||||
#[derive(Resource, Default)]
|
|
||||||
pub struct GcPorts {
|
|
||||||
pub entities: [Option<Entity>; GC_PORT_COUNT],
|
|
||||||
last: [GcPortState; GC_PORT_COUNT],
|
|
||||||
}
|
|
||||||
|
|
||||||
fn passthrough_gamepad_settings() -> GamepadSettings {
|
fn passthrough_gamepad_settings() -> GamepadSettings {
|
||||||
let mut settings = GamepadSettings::default();
|
let mut settings = GamepadSettings::default();
|
||||||
for axis in GamepadAxis::all() {
|
for axis in GamepadAxis::all() {
|
||||||
|
|||||||
+32
-16
@@ -1,10 +1,23 @@
|
|||||||
|
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||||
pub mod bridge;
|
pub mod bridge;
|
||||||
|
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||||
pub mod poll;
|
pub mod poll;
|
||||||
|
|
||||||
pub use bridge::{GC_PORT_COUNT, GcPort, GcPorts};
|
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||||
|
pub use bridge::{GC_PORT_COUNT, GcPort};
|
||||||
|
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||||
pub use poll::{GcAdapterSnapshot, GcPortState};
|
pub use poll::{GcAdapterSnapshot, GcPortState};
|
||||||
|
|
||||||
|
#[derive(Resource, Default)]
|
||||||
|
pub struct GcPorts {
|
||||||
|
pub entities: [Option<Entity>; 4],
|
||||||
|
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||||
|
pub(super) last: [poll::GcPortState; 4],
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||||
use bevy::input::InputSystems;
|
use bevy::input::InputSystems;
|
||||||
|
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||||
use bevy::input::gamepad::{gamepad_connection_system, gamepad_event_processing_system};
|
use bevy::input::gamepad::{gamepad_connection_system, gamepad_event_processing_system};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
@@ -15,21 +28,24 @@ impl Plugin for GamecubeAdapterPlugin {
|
|||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.init_resource::<GcPorts>();
|
app.init_resource::<GcPorts>();
|
||||||
|
|
||||||
let Ok(snapshot) = poll::spawn_poll_thread() else {
|
#[cfg(all(feature = "gamecube-adapter", not(target_os = "windows")))]
|
||||||
// No adapter connected; leave GcPorts empty and skip wiring the
|
{
|
||||||
// polling systems.
|
let Ok(snapshot) = poll::spawn_poll_thread() else {
|
||||||
return;
|
// No adapter connected; leave GcPorts empty and skip wiring the
|
||||||
};
|
// polling systems.
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
app.insert_resource(snapshot).add_systems(
|
app.insert_resource(snapshot).add_systems(
|
||||||
PreUpdate,
|
PreUpdate,
|
||||||
(
|
(
|
||||||
bridge::gc_connection_system.before(gamepad_connection_system),
|
bridge::gc_connection_system.before(gamepad_connection_system),
|
||||||
bridge::gc_event_system
|
bridge::gc_event_system
|
||||||
.after(gamepad_connection_system)
|
.after(gamepad_connection_system)
|
||||||
.before(gamepad_event_processing_system),
|
.before(gamepad_event_processing_system),
|
||||||
)
|
)
|
||||||
.in_set(InputSystems),
|
.in_set(InputSystems),
|
||||||
);
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,10 +14,13 @@ pub fn sample_gamepad(pad: &Gamepad, input_map: &BaseInputMap) -> FighterInputFr
|
|||||||
match &gamepad_element.binding {
|
match &gamepad_element.binding {
|
||||||
GamepadBinding::Button(button) => {
|
GamepadBinding::Button(button) => {
|
||||||
let pressed = pad.pressed(*button);
|
let pressed = pad.pressed(*button);
|
||||||
|
if let Some(action) = gamepad_element.action.digital_action() {
|
||||||
|
input_frame
|
||||||
|
.bindings
|
||||||
|
.set(action, gamepad_element.binding_slot, pressed);
|
||||||
|
}
|
||||||
match gamepad_element.action {
|
match gamepad_element.action {
|
||||||
InputMapAction::Jump => input_frame.jump |= pressed,
|
InputMapAction::Jump | InputMapAction::Shield | InputMapAction::Attack => {}
|
||||||
InputMapAction::Shield => input_frame.shield |= pressed,
|
|
||||||
InputMapAction::Attack => input_frame.attack |= pressed,
|
|
||||||
// Digital buttons driving movement isn't used by the
|
// Digital buttons driving movement isn't used by the
|
||||||
// default bindings (the stick covers that), but stay
|
// default bindings (the stick covers that), but stay
|
||||||
// consistent with the keyboard backend if one is added.
|
// consistent with the keyboard backend if one is added.
|
||||||
|
|||||||
@@ -30,9 +30,15 @@ pub fn sample_keyboard(key: &ButtonInput<KeyCode>, input_map: &BaseInputMap) ->
|
|||||||
InputMapAction::MovementYDir(sign) => {
|
InputMapAction::MovementYDir(sign) => {
|
||||||
input_frame.movement.y += (sign) * action_strength
|
input_frame.movement.y += (sign) * action_strength
|
||||||
}
|
}
|
||||||
InputMapAction::Jump => input_frame.jump = action_strength != FGi32::ZERO,
|
InputMapAction::Jump | InputMapAction::Shield | InputMapAction::Attack => {
|
||||||
InputMapAction::Shield => input_frame.shield = action_strength != FGi32::ZERO,
|
if let Some(action) = keyboard_elment.action.digital_action() {
|
||||||
InputMapAction::Attack => input_frame.attack = action_strength != FGi32::ZERO,
|
input_frame.bindings.set(
|
||||||
|
action,
|
||||||
|
keyboard_elment.binding_slot,
|
||||||
|
action_strength != FGi32::ZERO,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -19,6 +19,17 @@ pub enum InputMapAction {
|
|||||||
Attack,
|
Attack,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl InputMapAction {
|
||||||
|
pub const fn digital_action(&self) -> Option<crate::input::DigitalAction> {
|
||||||
|
match self {
|
||||||
|
Self::Jump => Some(crate::input::DigitalAction::Jump),
|
||||||
|
Self::Shield => Some(crate::input::DigitalAction::Shield),
|
||||||
|
Self::Attack => Some(crate::input::DigitalAction::Attack),
|
||||||
|
Self::MovementXDir(_) | Self::MovementYDir(_) => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub enum MenuInputMapAction {
|
pub enum MenuInputMapAction {
|
||||||
MovementXDir(i32),
|
MovementXDir(i32),
|
||||||
@@ -32,6 +43,7 @@ pub enum MenuInputMapAction {
|
|||||||
pub struct KeyboardInputMapElement {
|
pub struct KeyboardInputMapElement {
|
||||||
pub key: KeyCode,
|
pub key: KeyCode,
|
||||||
pub action: InputMapAction,
|
pub action: InputMapAction,
|
||||||
|
pub binding_slot: u8,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
@@ -44,6 +56,7 @@ pub enum GamepadBinding {
|
|||||||
pub struct GamepadInputMapElement {
|
pub struct GamepadInputMapElement {
|
||||||
pub binding: GamepadBinding,
|
pub binding: GamepadBinding,
|
||||||
pub action: InputMapAction,
|
pub action: InputMapAction,
|
||||||
|
pub binding_slot: u8,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
|
|||||||
+36
-17
@@ -15,7 +15,7 @@ pub mod keyboard;
|
|||||||
pub mod map;
|
pub mod map;
|
||||||
|
|
||||||
pub use buffer::{FighterCommands, FighterInput};
|
pub use buffer::{FighterCommands, FighterInput};
|
||||||
pub use frame::FighterInputFrame;
|
pub use frame::{ActionBindingMask, DigitalAction, DigitalActionBindings, FighterInputFrame};
|
||||||
pub use map::{
|
pub use map::{
|
||||||
BaseInputMap, GamepadBinding, GamepadInputMapElement, InputActionState, InputMapAction,
|
BaseInputMap, GamepadBinding, GamepadInputMapElement, InputActionState, InputMapAction,
|
||||||
KeyboardInputMapElement, MenuGamepadInputMapElement, MenuInputMap, MenuInputMapAction,
|
KeyboardInputMapElement, MenuGamepadInputMapElement, MenuInputMap, MenuInputMapAction,
|
||||||
@@ -28,7 +28,7 @@ pub enum LocalInputSource {
|
|||||||
Gamepad(Entity),
|
Gamepad(Entity),
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Maps an input source to a player index
|
/// Persistent mapping from physical/menu controller slots to input sources.
|
||||||
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
||||||
pub struct LocalInputAssignments(pub Vec<(usize, LocalInputSource)>);
|
pub struct LocalInputAssignments(pub Vec<(usize, LocalInputSource)>);
|
||||||
|
|
||||||
@@ -50,6 +50,16 @@ impl LocalInputAssignments {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Match-local mapping from dense GGRS handles to physical input sources.
|
||||||
|
#[derive(Resource, Clone, Debug, Default, Deref, DerefMut)]
|
||||||
|
pub struct MatchInputAssignments(pub Vec<Option<LocalInputSource>>);
|
||||||
|
|
||||||
|
impl MatchInputAssignments {
|
||||||
|
pub fn get_for_handle(&self, handle: usize) -> Option<LocalInputSource> {
|
||||||
|
self.0.get(handle).copied().flatten()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::math::int::FGi32;
|
use crate::math::int::FGi32;
|
||||||
use crate::netcode::GGRSCfg;
|
use crate::netcode::GGRSCfg;
|
||||||
@@ -68,36 +78,43 @@ impl Plugin for FighterInputPlugin {
|
|||||||
KeyboardInputMapElement {
|
KeyboardInputMapElement {
|
||||||
key: KeyCode::KeyD,
|
key: KeyCode::KeyD,
|
||||||
action: InputMapAction::MovementXDir(1),
|
action: InputMapAction::MovementXDir(1),
|
||||||
|
binding_slot: 0,
|
||||||
},
|
},
|
||||||
// left
|
// left
|
||||||
KeyboardInputMapElement {
|
KeyboardInputMapElement {
|
||||||
key: KeyCode::KeyA,
|
key: KeyCode::KeyA,
|
||||||
action: InputMapAction::MovementXDir(-1),
|
action: InputMapAction::MovementXDir(-1),
|
||||||
|
binding_slot: 0,
|
||||||
},
|
},
|
||||||
// up
|
// up
|
||||||
KeyboardInputMapElement {
|
KeyboardInputMapElement {
|
||||||
key: KeyCode::KeyW,
|
key: KeyCode::KeyW,
|
||||||
action: InputMapAction::MovementYDir(1),
|
action: InputMapAction::MovementYDir(1),
|
||||||
|
binding_slot: 0,
|
||||||
},
|
},
|
||||||
// down
|
// down
|
||||||
KeyboardInputMapElement {
|
KeyboardInputMapElement {
|
||||||
key: KeyCode::KeyS,
|
key: KeyCode::KeyS,
|
||||||
action: InputMapAction::MovementYDir(-1),
|
action: InputMapAction::MovementYDir(-1),
|
||||||
|
binding_slot: 0,
|
||||||
},
|
},
|
||||||
// jump
|
// jump
|
||||||
KeyboardInputMapElement {
|
KeyboardInputMapElement {
|
||||||
key: KeyCode::Space,
|
key: KeyCode::Space,
|
||||||
action: InputMapAction::Jump,
|
action: InputMapAction::Jump,
|
||||||
|
binding_slot: 0,
|
||||||
},
|
},
|
||||||
// shield/airdodge
|
// shield/airdodge
|
||||||
KeyboardInputMapElement {
|
KeyboardInputMapElement {
|
||||||
key: KeyCode::ShiftLeft,
|
key: KeyCode::ShiftLeft,
|
||||||
action: InputMapAction::Shield,
|
action: InputMapAction::Shield,
|
||||||
|
binding_slot: 0,
|
||||||
},
|
},
|
||||||
// attack
|
// attack
|
||||||
KeyboardInputMapElement {
|
KeyboardInputMapElement {
|
||||||
key: KeyCode::KeyJ,
|
key: KeyCode::KeyJ,
|
||||||
action: InputMapAction::Attack,
|
action: InputMapAction::Attack,
|
||||||
|
binding_slot: 0,
|
||||||
},
|
},
|
||||||
// Menu
|
// Menu
|
||||||
],
|
],
|
||||||
@@ -106,29 +123,34 @@ impl Plugin for FighterInputPlugin {
|
|||||||
GamepadInputMapElement {
|
GamepadInputMapElement {
|
||||||
binding: GamepadBinding::Axis(GamepadAxis::LeftStickX, 1),
|
binding: GamepadBinding::Axis(GamepadAxis::LeftStickX, 1),
|
||||||
action: InputMapAction::MovementXDir(1),
|
action: InputMapAction::MovementXDir(1),
|
||||||
|
binding_slot: 0,
|
||||||
},
|
},
|
||||||
GamepadInputMapElement {
|
GamepadInputMapElement {
|
||||||
binding: GamepadBinding::Axis(GamepadAxis::LeftStickY, 1),
|
binding: GamepadBinding::Axis(GamepadAxis::LeftStickY, 1),
|
||||||
action: InputMapAction::MovementYDir(1),
|
action: InputMapAction::MovementYDir(1),
|
||||||
|
binding_slot: 0,
|
||||||
},
|
},
|
||||||
// jump
|
// jump
|
||||||
GamepadInputMapElement {
|
GamepadInputMapElement {
|
||||||
binding: GamepadBinding::Button(GamepadButton::North),
|
binding: GamepadBinding::Button(GamepadButton::North),
|
||||||
action: InputMapAction::Jump,
|
action: InputMapAction::Jump,
|
||||||
},
|
binding_slot: 0,
|
||||||
// shield/airdodge -- both shoulder buttons, Melee-style
|
|
||||||
GamepadInputMapElement {
|
|
||||||
binding: GamepadBinding::Button(GamepadButton::LeftTrigger),
|
|
||||||
action: InputMapAction::Shield,
|
|
||||||
},
|
},
|
||||||
GamepadInputMapElement {
|
GamepadInputMapElement {
|
||||||
binding: GamepadBinding::Button(GamepadButton::RightTrigger),
|
binding: GamepadBinding::Button(GamepadButton::LeftTrigger2),
|
||||||
action: InputMapAction::Shield,
|
action: InputMapAction::Shield,
|
||||||
|
binding_slot: 0,
|
||||||
|
},
|
||||||
|
GamepadInputMapElement {
|
||||||
|
binding: GamepadBinding::Button(GamepadButton::RightTrigger2),
|
||||||
|
action: InputMapAction::Shield,
|
||||||
|
binding_slot: 1,
|
||||||
},
|
},
|
||||||
// attack
|
// attack
|
||||||
GamepadInputMapElement {
|
GamepadInputMapElement {
|
||||||
binding: GamepadBinding::Button(GamepadButton::East),
|
binding: GamepadBinding::Button(GamepadButton::East),
|
||||||
action: InputMapAction::Attack,
|
action: InputMapAction::Attack,
|
||||||
|
binding_slot: 0,
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
})
|
})
|
||||||
@@ -245,20 +267,17 @@ fn read_local_inputs(
|
|||||||
input_map: Res<BaseInputMap>,
|
input_map: Res<BaseInputMap>,
|
||||||
gc_ports: Res<gamecube::GcPorts>,
|
gc_ports: Res<gamecube::GcPorts>,
|
||||||
gamepads: Query<&Gamepad>,
|
gamepads: Query<&Gamepad>,
|
||||||
assignments: Res<LocalInputAssignments>,
|
assignments: Res<MatchInputAssignments>,
|
||||||
local_players: Res<LocalPlayers>,
|
local_players: Res<LocalPlayers>,
|
||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
) {
|
) {
|
||||||
let mut local_inputs = HashMap::new();
|
let mut local_inputs = HashMap::new();
|
||||||
|
|
||||||
for handle in &local_players.0 {
|
for handle in &local_players.0 {
|
||||||
let assigned = assignments
|
let assigned = assignments.get_for_handle(*handle);
|
||||||
.0
|
|
||||||
.iter()
|
|
||||||
.find(|(player_handle, _)| player_handle == handle);
|
|
||||||
let gamepad = match assigned {
|
let gamepad = match assigned {
|
||||||
Some((_, LocalInputSource::Gamepad(entity))) => gamepads.get(*entity).ok(),
|
Some(LocalInputSource::Gamepad(entity)) => gamepads.get(entity).ok(),
|
||||||
Some((_, LocalInputSource::Keyboard)) => None,
|
Some(LocalInputSource::Keyboard) => None,
|
||||||
None => gc_ports
|
None => gc_ports
|
||||||
.entities
|
.entities
|
||||||
.get(*handle)
|
.get(*handle)
|
||||||
@@ -268,8 +287,8 @@ fn read_local_inputs(
|
|||||||
};
|
};
|
||||||
|
|
||||||
let mut input_frame = match assigned {
|
let mut input_frame = match assigned {
|
||||||
Some((_, LocalInputSource::Keyboard)) => keyboard::sample_keyboard(&key, &input_map),
|
Some(LocalInputSource::Keyboard) => keyboard::sample_keyboard(&key, &input_map),
|
||||||
Some((_, LocalInputSource::Gamepad(_))) => gamepad
|
Some(LocalInputSource::Gamepad(_)) => gamepad
|
||||||
.map(|pad| gamepad::sample_gamepad(pad, &input_map))
|
.map(|pad| gamepad::sample_gamepad(pad, &input_map))
|
||||||
.unwrap_or_default(),
|
.unwrap_or_default(),
|
||||||
None => FighterInputFrame::default(),
|
None => FighterInputFrame::default(),
|
||||||
|
|||||||
+27
-17
@@ -21,6 +21,8 @@
|
|||||||
//! save, click Rebuild in jackdaw (or run `jd build`) and it
|
//! save, click Rebuild in jackdaw (or run `jd build`) and it
|
||||||
//! appears in `Add Component`. No registration code is needed.
|
//! appears in `Add Component`. No registration code is needed.
|
||||||
|
|
||||||
|
#![recursion_limit = "512"]
|
||||||
|
|
||||||
use bevy::{
|
use bevy::{
|
||||||
asset::processor::{AssetProcessor, ProcessorState},
|
asset::processor::{AssetProcessor, ProcessorState},
|
||||||
prelude::*,
|
prelude::*,
|
||||||
@@ -33,8 +35,9 @@ use ron_asset_manager::RonAssetPlugin;
|
|||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
||||||
match_runtime::MatchRuntimePlugin, menus::style::FGUiStyle, schedule::GameplaySchedulePlugin,
|
match_runtime::MatchRuntimePlugin, materials::ShinesparkMaterialPlugin,
|
||||||
stage::manifest::StageManifest, ui::InGameUIPlugin,
|
menus::style::FGUiStyle, schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
|
||||||
|
ui::InGameUIPlugin,
|
||||||
};
|
};
|
||||||
|
|
||||||
mod args;
|
mod args;
|
||||||
@@ -42,10 +45,12 @@ pub mod blend_asset;
|
|||||||
pub mod camera;
|
pub mod camera;
|
||||||
pub mod debug_tools;
|
pub mod debug_tools;
|
||||||
pub mod fighter;
|
pub mod fighter;
|
||||||
|
pub mod filled_gizmos;
|
||||||
pub mod game_settings;
|
pub mod game_settings;
|
||||||
pub mod input;
|
pub mod input;
|
||||||
pub mod match_loading;
|
pub mod match_loading;
|
||||||
pub mod match_runtime;
|
pub mod match_runtime;
|
||||||
|
pub mod materials;
|
||||||
mod math;
|
mod math;
|
||||||
pub mod menus;
|
pub mod menus;
|
||||||
pub mod netcode;
|
pub mod netcode;
|
||||||
@@ -74,6 +79,7 @@ pub enum AppState {
|
|||||||
LoadingMatch,
|
LoadingMatch,
|
||||||
PreparingMatch,
|
PreparingMatch,
|
||||||
InMatch,
|
InMatch,
|
||||||
|
MatchResults,
|
||||||
MatchDisconnected,
|
MatchDisconnected,
|
||||||
MatchLoadFailed,
|
MatchLoadFailed,
|
||||||
}
|
}
|
||||||
@@ -106,21 +112,25 @@ impl Plugin for GamePlugin {
|
|||||||
// game-level content and configuration.
|
// game-level content and configuration.
|
||||||
app.init_state::<AppState>()
|
app.init_state::<AppState>()
|
||||||
.add_plugins((
|
.add_plugins((
|
||||||
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
(
|
||||||
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
||||||
netcode::FighterNetcodePlugin::default(),
|
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
||||||
GameplaySchedulePlugin,
|
netcode::FighterNetcodePlugin::default(),
|
||||||
MatchRuntimePlugin,
|
GameplaySchedulePlugin,
|
||||||
input::FighterInputPlugin,
|
MatchRuntimePlugin,
|
||||||
replay::ReplayPlugin,
|
input::FighterInputPlugin,
|
||||||
debug_tools::DebugToolsPlugin,
|
replay::ReplayPlugin,
|
||||||
fighter::FighterPlugin,
|
debug_tools::DebugToolsPlugin,
|
||||||
fighter::baked_animation::BakedAnimationPlugin,
|
filled_gizmos::FilledGizmosPlugin,
|
||||||
scripting::importer::FighterScriptImportPlugin,
|
fighter::FighterPlugin,
|
||||||
stage::StagePlugin,
|
fighter::baked_animation::BakedAnimationPlugin,
|
||||||
MatchCameraPlugin,
|
scripting::importer::FighterScriptImportPlugin,
|
||||||
GameAssetPlugin,
|
stage::StagePlugin,
|
||||||
InGameUIPlugin,
|
MatchCameraPlugin,
|
||||||
|
GameAssetPlugin,
|
||||||
|
InGameUIPlugin,
|
||||||
|
),
|
||||||
|
ShinesparkMaterialPlugin,
|
||||||
))
|
))
|
||||||
.add_plugins(menus::MenuPlugin)
|
.add_plugins(menus::MenuPlugin)
|
||||||
.add_loading_state(
|
.add_loading_state(
|
||||||
|
|||||||
+164
-28
@@ -8,9 +8,7 @@ use bevy_ggrs::prelude::Session;
|
|||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState,
|
AppState, args::Args, fighter::{
|
||||||
args::Args,
|
|
||||||
fighter::{
|
|
||||||
FighterId, FighterRoster,
|
FighterId, FighterRoster,
|
||||||
animation::AnimKind,
|
animation::AnimKind,
|
||||||
attack::{AttackKind, FighterAttackScriptAssets},
|
attack::{AttackKind, FighterAttackScriptAssets},
|
||||||
@@ -18,16 +16,10 @@ use crate::{
|
|||||||
manifest::{FighterManifest, FighterManifestRegistry},
|
manifest::{FighterManifest, FighterManifestRegistry},
|
||||||
spawn_fighter,
|
spawn_fighter,
|
||||||
visual::FighterAnimations,
|
visual::FighterAnimations,
|
||||||
},
|
}, input::{LocalInputAssignments, LocalInputSource, MatchInputAssignments}, match_runtime::MatchState, netcode::{
|
||||||
input::{LocalInputAssignments, LocalInputSource},
|
|
||||||
match_runtime::MatchState,
|
|
||||||
math::{int::FGi32, vec::FGVec2},
|
|
||||||
netcode::{
|
|
||||||
GGRSCfg,
|
GGRSCfg,
|
||||||
session::{ConnectionStatus, SessionConfig, create_session},
|
session::{ConnectionStatus, SessionConfig, create_session},
|
||||||
},
|
}, scripting::FighterAttackScript, stage::{
|
||||||
scripting::FighterAttackScript,
|
|
||||||
stage::{
|
|
||||||
self,
|
self,
|
||||||
manifest::{StageId, StageManifest, StageManifestRegistry},
|
manifest::{StageId, StageManifest, StageManifestRegistry},
|
||||||
},
|
},
|
||||||
@@ -35,7 +27,10 @@ use crate::{
|
|||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
pub struct MatchPlayer {
|
pub struct MatchPlayer {
|
||||||
|
/// Dense index used by GGRS and rollback-simulated player state.
|
||||||
pub handle: usize,
|
pub handle: usize,
|
||||||
|
/// Physical controller port selected in the menu.
|
||||||
|
pub controller_port: usize,
|
||||||
pub fighter: FighterId,
|
pub fighter: FighterId,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -46,6 +41,22 @@ pub struct MatchConfig {
|
|||||||
pub rules: MatchRules,
|
pub rules: MatchRules,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl MatchConfig {
|
||||||
|
/// Maps a GGRS handle to the controller port used by gameplay.
|
||||||
|
///
|
||||||
|
/// Multiplayer uses the stable, dense GGRS handle as the port. A
|
||||||
|
/// single-player match preserves the physical controller port selected in
|
||||||
|
/// the menu (for example, port 3 remains port 3).
|
||||||
|
pub fn controller_port_for_handle(&self, handle: usize) -> Option<usize> {
|
||||||
|
let player = self.players.iter().find(|player| player.handle == handle)?;
|
||||||
|
Some(if self.players.len() > 1 {
|
||||||
|
handle
|
||||||
|
} else {
|
||||||
|
player.controller_port
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
pub enum MatchRules {
|
pub enum MatchRules {
|
||||||
Stock {
|
Stock {
|
||||||
@@ -228,6 +239,7 @@ pub fn initiate_default_match(
|
|||||||
let players = (0..args.players)
|
let players = (0..args.players)
|
||||||
.map(|handle| MatchPlayer {
|
.map(|handle| MatchPlayer {
|
||||||
handle,
|
handle,
|
||||||
|
controller_port: handle,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
})
|
})
|
||||||
.collect();
|
.collect();
|
||||||
@@ -263,6 +275,7 @@ pub fn initiate_default_match(
|
|||||||
pub fn prepare_match(
|
pub fn prepare_match(
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
config: Res<MatchConfig>,
|
config: Res<MatchConfig>,
|
||||||
|
input_assignments: Res<LocalInputAssignments>,
|
||||||
assets: Res<MatchAssets>,
|
assets: Res<MatchAssets>,
|
||||||
gltfs: Res<Assets<Gltf>>,
|
gltfs: Res<Assets<Gltf>>,
|
||||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||||
@@ -277,7 +290,7 @@ pub fn prepare_match(
|
|||||||
if !valid_player_handles(&config.players) {
|
if !valid_player_handles(&config.players) {
|
||||||
fail_match(
|
fail_match(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
"player handles must be unique and cover 0..player_count",
|
"player handles must be dense, unique, and non-empty",
|
||||||
);
|
);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -287,6 +300,20 @@ pub fn prepare_match(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let stage_handle = stage_registry
|
||||||
|
.get(config.stage)
|
||||||
|
.expect("Initialization check should ensure all stages exist");
|
||||||
|
let stage_manifest = stage_manifests
|
||||||
|
.get(&stage_handle)
|
||||||
|
.expect("Initialization check should ensure stage manifests are kept alive");
|
||||||
|
let spawn_positions = match stage_manifest.neutral_spawn_positions(config.players.len()) {
|
||||||
|
Ok(positions) => positions,
|
||||||
|
Err(error) => {
|
||||||
|
fail_match(&mut next_state, &error);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
if assets.fighters.len() != config.players.len() {
|
if assets.fighters.len() != config.players.len() {
|
||||||
fail_match(
|
fail_match(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
@@ -449,7 +476,8 @@ pub fn prepare_match(
|
|||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
let session_config = match SessionConfig::from_args(&args, config.players.len()) {
|
let session_player_count = player_count_for_handles(&config.players);
|
||||||
|
let session_config = match SessionConfig::from_args(&args, session_player_count) {
|
||||||
Ok(config) => config,
|
Ok(config) => config,
|
||||||
Err(error) => {
|
Err(error) => {
|
||||||
fail_match(
|
fail_match(
|
||||||
@@ -459,7 +487,7 @@ pub fn prepare_match(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
let session = match create_session(&args, config.players.len()) {
|
let session = match create_session(&args, session_player_count) {
|
||||||
Ok(session) => session,
|
Ok(session) => session,
|
||||||
Err(error) => {
|
Err(error) => {
|
||||||
fail_match(
|
fail_match(
|
||||||
@@ -470,14 +498,13 @@ pub fn prepare_match(
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
commands.insert_resource(create_match_input_assignments(
|
||||||
|
&input_assignments,
|
||||||
|
&config.players,
|
||||||
|
));
|
||||||
|
|
||||||
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
||||||
|
|
||||||
let stage_handle = stage_registry
|
|
||||||
.get(config.stage)
|
|
||||||
.expect("Initialization check should ensure all stages exist");
|
|
||||||
let stage_manifest = stage_manifests
|
|
||||||
.get(&stage_handle)
|
|
||||||
.expect("Initialization check should ensure stage manifests are kept alive");
|
|
||||||
stage::spawn_stage(
|
stage::spawn_stage(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
root,
|
root,
|
||||||
@@ -487,14 +514,18 @@ pub fn prepare_match(
|
|||||||
);
|
);
|
||||||
|
|
||||||
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
||||||
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
|
||||||
|
for (spawn_index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
||||||
config.players.iter().zip(prepared).enumerate()
|
config.players.iter().zip(prepared).enumerate()
|
||||||
{
|
{
|
||||||
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
|
let spawn_point = spawn_positions[spawn_index];
|
||||||
fighter_roster.push(spawn_fighter(
|
fighter_roster.push(spawn_fighter(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
player.handle,
|
player.handle,
|
||||||
FGVec2::new(FGi32::from_num(spawn_x), FGi32::lit("12.5")),
|
config
|
||||||
|
.controller_port_for_handle(player.handle)
|
||||||
|
.expect("validated match config contains every player handle"),
|
||||||
|
spawn_point,
|
||||||
manifest_handle.clone(),
|
manifest_handle.clone(),
|
||||||
model_scale,
|
model_scale,
|
||||||
animations,
|
animations,
|
||||||
@@ -518,12 +549,30 @@ fn fail_match(next_state: &mut NextState<AppState>, message: &str) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn valid_player_handles(players: &[MatchPlayer]) -> bool {
|
fn valid_player_handles(players: &[MatchPlayer]) -> bool {
|
||||||
let mut handles = players
|
if players.is_empty() {
|
||||||
.iter()
|
return false;
|
||||||
.map(|player| player.handle)
|
}
|
||||||
.collect::<Vec<_>>();
|
|
||||||
|
let mut handles = players.iter().map(|player| player.handle).collect::<Vec<_>>();
|
||||||
handles.sort_unstable();
|
handles.sort_unstable();
|
||||||
handles == (0..players.len()).collect::<Vec<_>>()
|
handles.into_iter().eq(0..players.len())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn player_count_for_handles(players: &[MatchPlayer]) -> usize {
|
||||||
|
players.len()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn create_match_input_assignments(
|
||||||
|
assignments: &LocalInputAssignments,
|
||||||
|
players: &[MatchPlayer],
|
||||||
|
) -> MatchInputAssignments {
|
||||||
|
let mut match_assignments = vec![None; players.len()];
|
||||||
|
for player in players {
|
||||||
|
match_assignments[player.handle] = assignments
|
||||||
|
.get_from_slot(player.controller_port)
|
||||||
|
.copied();
|
||||||
|
}
|
||||||
|
MatchInputAssignments(match_assignments)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn cleanup_match(
|
pub fn cleanup_match(
|
||||||
@@ -544,6 +593,7 @@ pub fn cleanup_match(
|
|||||||
commands.remove_resource::<MatchAssets>();
|
commands.remove_resource::<MatchAssets>();
|
||||||
commands.remove_resource::<MatchConfig>();
|
commands.remove_resource::<MatchConfig>();
|
||||||
commands.remove_resource::<MatchState>();
|
commands.remove_resource::<MatchState>();
|
||||||
|
commands.remove_resource::<MatchInputAssignments>();
|
||||||
commands.remove_resource::<FighterRoster>();
|
commands.remove_resource::<FighterRoster>();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -558,10 +608,12 @@ mod tests {
|
|||||||
players: vec![
|
players: vec![
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
|
controller_port: 0,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 1,
|
handle: 1,
|
||||||
|
controller_port: 1,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
@@ -579,10 +631,12 @@ mod tests {
|
|||||||
let players = [
|
let players = [
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
|
controller_port: 0,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
|
controller_port: 1,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
];
|
];
|
||||||
@@ -590,6 +644,88 @@ mod tests {
|
|||||||
assert!(!valid_player_handles(&players));
|
assert!(!valid_player_handles(&players));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn player_handles_must_not_have_gaps() {
|
||||||
|
let players = [
|
||||||
|
MatchPlayer {
|
||||||
|
handle: 0,
|
||||||
|
controller_port: 0,
|
||||||
|
fighter: FighterId::TestFighter,
|
||||||
|
},
|
||||||
|
MatchPlayer {
|
||||||
|
handle: 2,
|
||||||
|
controller_port: 3,
|
||||||
|
fighter: FighterId::TestFighter,
|
||||||
|
},
|
||||||
|
];
|
||||||
|
|
||||||
|
assert!(!valid_player_handles(&players));
|
||||||
|
assert_eq!(player_count_for_handles(&players), 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn controller_ports_use_ggrs_handles_only_in_multiplayer() {
|
||||||
|
let single_player = MatchConfig {
|
||||||
|
stage: StageId::TestStage,
|
||||||
|
players: vec![MatchPlayer {
|
||||||
|
handle: 0,
|
||||||
|
controller_port: 3,
|
||||||
|
fighter: FighterId::TestFighter,
|
||||||
|
}],
|
||||||
|
rules: MatchRules::default(),
|
||||||
|
};
|
||||||
|
assert_eq!(single_player.controller_port_for_handle(0), Some(3));
|
||||||
|
|
||||||
|
let multiplayer = MatchConfig {
|
||||||
|
stage: StageId::TestStage,
|
||||||
|
players: vec![
|
||||||
|
MatchPlayer {
|
||||||
|
handle: 0,
|
||||||
|
controller_port: 0,
|
||||||
|
fighter: FighterId::TestFighter,
|
||||||
|
},
|
||||||
|
MatchPlayer {
|
||||||
|
handle: 1,
|
||||||
|
controller_port: 3,
|
||||||
|
fighter: FighterId::TestFighter,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
rules: MatchRules::default(),
|
||||||
|
};
|
||||||
|
assert_eq!(multiplayer.controller_port_for_handle(0), Some(0));
|
||||||
|
assert_eq!(multiplayer.controller_port_for_handle(1), Some(1));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn match_input_assignments_map_ports_to_ggrs_handles_without_mutating_ports() {
|
||||||
|
let players = [
|
||||||
|
MatchPlayer {
|
||||||
|
handle: 0,
|
||||||
|
controller_port: 0,
|
||||||
|
fighter: FighterId::TestFighter,
|
||||||
|
},
|
||||||
|
MatchPlayer {
|
||||||
|
handle: 1,
|
||||||
|
controller_port: 3,
|
||||||
|
fighter: FighterId::TestFighter,
|
||||||
|
},
|
||||||
|
];
|
||||||
|
let assignments = LocalInputAssignments(vec![
|
||||||
|
(0, LocalInputSource::Keyboard),
|
||||||
|
(3, LocalInputSource::Gamepad(Entity::PLACEHOLDER)),
|
||||||
|
]);
|
||||||
|
|
||||||
|
let match_assignments = create_match_input_assignments(&assignments, &players);
|
||||||
|
|
||||||
|
assert_eq!(match_assignments.get_for_handle(0), Some(LocalInputSource::Keyboard));
|
||||||
|
assert_eq!(
|
||||||
|
match_assignments.get_for_handle(1),
|
||||||
|
Some(LocalInputSource::Gamepad(Entity::PLACEHOLDER))
|
||||||
|
);
|
||||||
|
assert_eq!(assignments[0].0, 0);
|
||||||
|
assert_eq!(assignments[1].0, 3);
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn match_rules_reject_zero_limits() {
|
fn match_rules_reject_zero_limits() {
|
||||||
assert!(
|
assert!(
|
||||||
|
|||||||
+219
-3
@@ -1,15 +1,22 @@
|
|||||||
//! Rollback-simulated state for an active match.
|
//! Rollback-simulated state for an active match.
|
||||||
|
|
||||||
|
use bevy::input::InputSystems;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_ggrs::prelude::*;
|
use bevy_ggrs::{ConfirmedFrameCount, RollbackFrameCount, RunGgrsSystems, prelude::*};
|
||||||
|
|
||||||
use crate::match_loading::{MatchConfig, MatchRules};
|
use crate::{
|
||||||
|
AppState,
|
||||||
|
match_loading::{MatchConfig, MatchRules},
|
||||||
|
netcode::session::SessionConfig,
|
||||||
|
};
|
||||||
|
|
||||||
#[derive(Resource, Clone, Debug, Hash, PartialEq, Eq)]
|
#[derive(Resource, Clone, Debug, Hash, PartialEq, Eq)]
|
||||||
pub struct MatchState {
|
pub struct MatchState {
|
||||||
pub elapsed_frames: u32,
|
pub elapsed_frames: u32,
|
||||||
/// Indexed by the player's session handle.
|
/// Indexed by the player's session handle.
|
||||||
pub players: Vec<PlayerMatchState>,
|
pub players: Vec<PlayerMatchState>,
|
||||||
|
/// The rollback frame on which the match first finished.
|
||||||
|
pub finished_at_frame: Option<i32>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
|
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
|
||||||
@@ -19,6 +26,11 @@ pub struct PlayerMatchState {
|
|||||||
pub deaths: u32,
|
pub deaths: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Resource, Debug, Default, Clone, Copy, PartialEq, Eq)]
|
||||||
|
pub struct PauseState {
|
||||||
|
pub paused: bool,
|
||||||
|
}
|
||||||
|
|
||||||
impl MatchState {
|
impl MatchState {
|
||||||
pub fn from_config(config: &MatchConfig) -> Self {
|
pub fn from_config(config: &MatchConfig) -> Self {
|
||||||
let stocks_remaining = match &config.rules {
|
let stocks_remaining = match &config.rules {
|
||||||
@@ -37,8 +49,66 @@ impl MatchState {
|
|||||||
deaths: 0,
|
deaths: 0,
|
||||||
})
|
})
|
||||||
.collect(),
|
.collect(),
|
||||||
|
finished_at_frame: None,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn is_match_finished(&self, config: &MatchConfig) -> bool {
|
||||||
|
let time_limit = match config.rules {
|
||||||
|
MatchRules::Stock {
|
||||||
|
starting_stocks: _,
|
||||||
|
time_limit_frames,
|
||||||
|
} => time_limit_frames,
|
||||||
|
MatchRules::Timed { time_limit_frames } => Some(time_limit_frames),
|
||||||
|
};
|
||||||
|
|
||||||
|
if let Some(time_limit) = time_limit {
|
||||||
|
if self.elapsed_frames >= time_limit {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if config.players.len() > 1
|
||||||
|
&& let MatchRules::Stock {
|
||||||
|
starting_stocks: _,
|
||||||
|
time_limit_frames: _,
|
||||||
|
} = config.rules
|
||||||
|
{
|
||||||
|
let alive_fighter_count = self
|
||||||
|
.players
|
||||||
|
.iter()
|
||||||
|
.filter(|fighter| {
|
||||||
|
fighter
|
||||||
|
.stocks_remaining
|
||||||
|
.map(|stocks| stocks)
|
||||||
|
.unwrap_or_default()
|
||||||
|
> 0
|
||||||
|
})
|
||||||
|
.count();
|
||||||
|
if alive_fighter_count <= 1 {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
false
|
||||||
|
}
|
||||||
|
|
||||||
|
fn advance_frame(&mut self, config: &MatchConfig, frame: i32) {
|
||||||
|
if self.finished_at_frame.is_some() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.elapsed_frames = self.elapsed_frames.saturating_add(1);
|
||||||
|
|
||||||
|
if self.is_match_finished(config) {
|
||||||
|
self.finished_at_frame = Some(frame);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn finish_is_confirmed(&self, confirmed_frame: i32) -> bool {
|
||||||
|
self.finished_at_frame
|
||||||
|
.is_some_and(|finished_at| confirmed_frame >= finished_at)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct MatchRuntimePlugin;
|
pub struct MatchRuntimePlugin;
|
||||||
@@ -46,7 +116,80 @@ pub struct MatchRuntimePlugin;
|
|||||||
impl Plugin for MatchRuntimePlugin {
|
impl Plugin for MatchRuntimePlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.rollback_resource_with_clone::<MatchState>()
|
app.rollback_resource_with_clone::<MatchState>()
|
||||||
.checksum_resource_with_hash::<MatchState>();
|
.checksum_resource_with_hash::<MatchState>()
|
||||||
|
.init_resource::<PauseState>()
|
||||||
|
.configure_sets(PreUpdate, RunGgrsSystems.run_if(ggrs_should_run))
|
||||||
|
.add_systems(OnEnter(AppState::InMatch), reset_pause)
|
||||||
|
.add_systems(OnExit(AppState::InMatch), reset_pause)
|
||||||
|
.add_systems(
|
||||||
|
GgrsSchedule,
|
||||||
|
update_match_rules.in_set(crate::schedule::GameplaySet::MatchRules),
|
||||||
|
)
|
||||||
|
.add_systems(
|
||||||
|
PreUpdate,
|
||||||
|
toggle_pause
|
||||||
|
.after(InputSystems)
|
||||||
|
.before(RunGgrsSystems)
|
||||||
|
.run_if(in_state(AppState::InMatch)),
|
||||||
|
)
|
||||||
|
.add_systems(
|
||||||
|
Update,
|
||||||
|
transition_after_confirmed_finish.run_if(in_state(AppState::InMatch)),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn ggrs_should_run(pause: Option<Res<PauseState>>) -> bool {
|
||||||
|
!pause.is_some_and(|pause| pause.paused)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(crate) fn match_is_ongoing(match_state: Option<Res<MatchState>>) -> bool {
|
||||||
|
match_state.is_none_or(|match_state| match_state.finished_at_frame.is_none())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn toggle_pause(
|
||||||
|
key: Res<ButtonInput<KeyCode>>,
|
||||||
|
gamepads: Query<&Gamepad>,
|
||||||
|
session: Res<SessionConfig>,
|
||||||
|
mut pause: ResMut<PauseState>,
|
||||||
|
mut virtual_time: ResMut<Time<Virtual>>,
|
||||||
|
) {
|
||||||
|
if session.is_multiplayer() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let pressed = key.just_pressed(KeyCode::Escape)
|
||||||
|
|| gamepads
|
||||||
|
.iter()
|
||||||
|
.any(|gamepad| gamepad.just_pressed(GamepadButton::Start));
|
||||||
|
if !pressed {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
pause.paused = !pause.paused;
|
||||||
|
virtual_time.toggle();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn reset_pause(mut pause: ResMut<PauseState>, mut virtual_time: ResMut<Time<Virtual>>) {
|
||||||
|
pause.paused = false;
|
||||||
|
virtual_time.unpause();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update_match_rules(
|
||||||
|
mut match_state: ResMut<MatchState>,
|
||||||
|
match_config: Res<MatchConfig>,
|
||||||
|
frame: Res<RollbackFrameCount>,
|
||||||
|
) {
|
||||||
|
match_state.advance_frame(&match_config, frame.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn transition_after_confirmed_finish(
|
||||||
|
match_state: Res<MatchState>,
|
||||||
|
confirmed_frame: Res<ConfirmedFrameCount>,
|
||||||
|
mut next_state: ResMut<NextState<AppState>>,
|
||||||
|
) {
|
||||||
|
if match_state.finish_is_confirmed(confirmed_frame.0) {
|
||||||
|
next_state.set(AppState::MatchResults);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -61,10 +204,12 @@ mod tests {
|
|||||||
players: vec![
|
players: vec![
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 1,
|
handle: 1,
|
||||||
|
controller_port: 3,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
|
controller_port: 0,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
@@ -80,6 +225,7 @@ mod tests {
|
|||||||
}));
|
}));
|
||||||
|
|
||||||
assert_eq!(state.elapsed_frames, 0);
|
assert_eq!(state.elapsed_frames, 0);
|
||||||
|
assert_eq!(state.finished_at_frame, None);
|
||||||
assert_eq!(state.players.len(), 2);
|
assert_eq!(state.players.len(), 2);
|
||||||
assert!(state.players.iter().all(|player| {
|
assert!(state.players.iter().all(|player| {
|
||||||
player.stocks_remaining == Some(4) && player.score == 0 && player.deaths == 0
|
player.stocks_remaining == Some(4) && player.score == 0 && player.deaths == 0
|
||||||
@@ -99,4 +245,74 @@ mod tests {
|
|||||||
.all(|player| player.stocks_remaining.is_none())
|
.all(|player| player.stocks_remaining.is_none())
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn timed_match_finishes_on_its_rollback_frame() {
|
||||||
|
let config = config(MatchRules::Timed {
|
||||||
|
time_limit_frames: 2,
|
||||||
|
});
|
||||||
|
let mut state = MatchState::from_config(&config);
|
||||||
|
|
||||||
|
state.advance_frame(&config, 10);
|
||||||
|
assert_eq!(state.elapsed_frames, 1);
|
||||||
|
assert_eq!(state.finished_at_frame, None);
|
||||||
|
|
||||||
|
state.advance_frame(&config, 11);
|
||||||
|
assert_eq!(state.elapsed_frames, 2);
|
||||||
|
assert_eq!(state.finished_at_frame, Some(11));
|
||||||
|
assert!(!state.finish_is_confirmed(10));
|
||||||
|
assert!(state.finish_is_confirmed(11));
|
||||||
|
|
||||||
|
state.advance_frame(&config, 12);
|
||||||
|
assert_eq!(state.finished_at_frame, Some(11));
|
||||||
|
assert_eq!(state.elapsed_frames, 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn corrected_rollback_state_does_not_keep_speculative_finish() {
|
||||||
|
let config = config(MatchRules::Stock {
|
||||||
|
starting_stocks: 1,
|
||||||
|
time_limit_frames: None,
|
||||||
|
});
|
||||||
|
let state_before_prediction = MatchState::from_config(&config);
|
||||||
|
let mut predicted_state = state_before_prediction.clone();
|
||||||
|
predicted_state.players[1].stocks_remaining = Some(0);
|
||||||
|
predicted_state.advance_frame(&config, 20);
|
||||||
|
assert_eq!(predicted_state.finished_at_frame, Some(20));
|
||||||
|
|
||||||
|
let mut corrected_state = state_before_prediction;
|
||||||
|
corrected_state.advance_frame(&config, 20);
|
||||||
|
assert_eq!(corrected_state.finished_at_frame, None);
|
||||||
|
assert!(!corrected_state.finish_is_confirmed(20));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn single_player_stock_match_does_not_finish_by_elimination() {
|
||||||
|
let mut config = config(MatchRules::Stock {
|
||||||
|
starting_stocks: 1,
|
||||||
|
time_limit_frames: None,
|
||||||
|
});
|
||||||
|
config.players.truncate(1);
|
||||||
|
let mut state = MatchState::from_config(&config);
|
||||||
|
|
||||||
|
state.advance_frame(&config, 1);
|
||||||
|
assert_eq!(state.finished_at_frame, None);
|
||||||
|
|
||||||
|
state.players[0].stocks_remaining = Some(0);
|
||||||
|
state.advance_frame(&config, 2);
|
||||||
|
assert_eq!(state.finished_at_frame, None);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn single_player_stock_match_can_finish_by_time_limit() {
|
||||||
|
let mut config = config(MatchRules::Stock {
|
||||||
|
starting_stocks: 1,
|
||||||
|
time_limit_frames: Some(1),
|
||||||
|
});
|
||||||
|
config.players.truncate(1);
|
||||||
|
let mut state = MatchState::from_config(&config);
|
||||||
|
|
||||||
|
state.advance_frame(&config, 7);
|
||||||
|
assert_eq!(state.finished_at_frame, Some(7));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,77 @@
|
|||||||
|
use bevy::{gltf::GltfMaterialName, pbr::{ExtendedMaterial, MaterialExtension}, prelude::*, render::render_resource::AsBindGroup, shader::ShaderRef, world_serialization::WorldInstanceReady};
|
||||||
|
|
||||||
|
pub type FighterMaterial = ExtendedMaterial<StandardMaterial, FighterMaterialExtension>;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct FighterMesh {
|
||||||
|
pub fighter: Entity
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Asset, AsBindGroup, Reflect, Debug, Clone, Default)]
|
||||||
|
pub struct FighterMaterialExtension {
|
||||||
|
#[uniform(100)]
|
||||||
|
status_color: LinearRgba,
|
||||||
|
#[uniform(100)]
|
||||||
|
status_color_intensity: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
const SHADER_ASSET_PATH: &str = "embedded://shinespark/shaders/fighter.wgsl";
|
||||||
|
|
||||||
|
impl FighterMaterialExtension {
|
||||||
|
pub fn new(status_color: Color) -> Self {
|
||||||
|
Self {
|
||||||
|
status_color: status_color.into(),
|
||||||
|
status_color_intensity: 0.0,
|
||||||
|
..default()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update_status_color(&mut self, status_color: LinearRgba, intensity: f32) {
|
||||||
|
self.status_color = status_color;
|
||||||
|
self.status_color_intensity = intensity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MaterialExtension for FighterMaterialExtension {
|
||||||
|
fn fragment_shader() -> ShaderRef {
|
||||||
|
SHADER_ASSET_PATH.into()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn deferred_fragment_shader() -> ShaderRef {
|
||||||
|
SHADER_ASSET_PATH.into()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn bind_fighter_material(
|
||||||
|
scene_ready: On<WorldInstanceReady>,
|
||||||
|
mut commands: Commands,
|
||||||
|
children: Query<&Children>,
|
||||||
|
//color_override: Query<&ColorOverride>,
|
||||||
|
mesh_materials: Query<(Entity, &MeshMaterial3d<StandardMaterial>, &GltfMaterialName)>,
|
||||||
|
mut asset_materials: ResMut<Assets<FighterMaterial>>,
|
||||||
|
original_materials: Res<Assets<StandardMaterial>>,
|
||||||
|
) {
|
||||||
|
for descendant in children.iter_descendants(scene_ready.entity) {
|
||||||
|
let Ok((entity, id, material_name)) = mesh_materials.get(descendant) else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
|
||||||
|
dbg!(material_name);
|
||||||
|
|
||||||
|
if !material_name.starts_with("Fighter_") {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let Some(original_material) = original_materials.get(id.id()) else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
|
||||||
|
commands.entity(entity).insert((MeshMaterial3d(asset_materials.add(ExtendedMaterial {
|
||||||
|
base: StandardMaterial {
|
||||||
|
// can be used in forward or deferred mode
|
||||||
|
..original_material.clone()
|
||||||
|
},
|
||||||
|
extension: FighterMaterialExtension::new(bevy::color::palettes::css::BLUE.into())
|
||||||
|
})), FighterMesh { fighter: scene_ready.entity }));
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
use bevy::{
|
||||||
|
asset::embedded_asset, prelude::*,
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
pub mod fighter_material;
|
||||||
|
|
||||||
|
pub struct ShinesparkMaterialPlugin;
|
||||||
|
|
||||||
|
pub fn startup_test(asset_server: Res<AssetServer>) {
|
||||||
|
let test: Handle<Shader> = asset_server.load("embedded://shinespark/shaders/fighter.wgsl");
|
||||||
|
dbg!(test);
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Plugin for ShinesparkMaterialPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
let omit_prefix = "";
|
||||||
|
embedded_asset!(app, omit_prefix, "shaders/fighter.wgsl");
|
||||||
|
app.add_systems(Startup, startup_test)
|
||||||
|
.add_observer(fighter_material::bind_fighter_material)
|
||||||
|
.add_plugins(MaterialPlugin::<fighter_material::FighterMaterial>::default());
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,67 @@
|
|||||||
|
#import bevy_pbr::{
|
||||||
|
pbr_fragment::pbr_input_from_standard_material,
|
||||||
|
pbr_functions::alpha_discard,
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef PREPASS_PIPELINE
|
||||||
|
#import bevy_pbr::{
|
||||||
|
prepass_io::{VertexOutput, FragmentOutput},
|
||||||
|
pbr_deferred_functions::deferred_output,
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
#import bevy_pbr::{
|
||||||
|
forward_io::{VertexOutput, FragmentOutput},
|
||||||
|
pbr_functions::{apply_pbr_lighting, main_pass_post_lighting_processing},
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
struct FighterExtendedMaterial {
|
||||||
|
status_color: vec4<f32>,
|
||||||
|
status_color_intensity: f32,
|
||||||
|
#ifdef SIXTEEN_BYTE_ALIGNMENT
|
||||||
|
// Web examples WebGL2 support: structs must be 16 byte aligned.
|
||||||
|
_webgl2_padding_8b: u32,
|
||||||
|
_webgl2_padding_12b: u32,
|
||||||
|
_webgl2_padding_16b: u32,
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
@group(#{MATERIAL_BIND_GROUP}) @binding(100)
|
||||||
|
var<uniform> fighter_material: FighterExtendedMaterial;
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fragment(
|
||||||
|
in: VertexOutput,
|
||||||
|
@builtin(front_facing) is_front: bool,
|
||||||
|
) -> FragmentOutput {
|
||||||
|
// generate a PbrInput struct from the StandardMaterial bindings
|
||||||
|
var pbr_input = pbr_input_from_standard_material(in, is_front);
|
||||||
|
|
||||||
|
// we can optionally modify the input before lighting and alpha_discard is applied
|
||||||
|
//pbr_input.material.base_color.b = pbr_input.material.base_color.r;
|
||||||
|
|
||||||
|
// alpha discard
|
||||||
|
pbr_input.material.base_color = alpha_discard(pbr_input.material, pbr_input.material.base_color);
|
||||||
|
|
||||||
|
#ifdef PREPASS_PIPELINE
|
||||||
|
// in deferred mode we can't modify anything after that, as lighting is run in a separate fullscreen shader.
|
||||||
|
let out = deferred_output(in, pbr_input);
|
||||||
|
#else
|
||||||
|
var out: FragmentOutput;
|
||||||
|
// apply lighting
|
||||||
|
out.color = apply_pbr_lighting(pbr_input);
|
||||||
|
|
||||||
|
// we can optionally modify the lit color before post-processing is applied
|
||||||
|
var quantize_steps: i32 = 2;
|
||||||
|
out.color = vec4<f32>(vec4<u32>(out.color * f32(quantize_steps))) / f32(quantize_steps);
|
||||||
|
|
||||||
|
// apply in-shader post processing (fog, alpha-premultiply, and also tonemapping, debanding if the camera is non-hdr)
|
||||||
|
// note this does not include fullscreen postprocessing effects like bloom.
|
||||||
|
out.color = main_pass_post_lighting_processing(pbr_input, out.color);
|
||||||
|
|
||||||
|
out.color = mix(out.color, fighter_material.status_color, fighter_material.status_color_intensity * 0.5);
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return out;
|
||||||
|
}
|
||||||
+1
-1
@@ -226,7 +226,7 @@ fn gamepad_input(
|
|||||||
input.accept.accumulate(&status);
|
input.accept.accumulate(&status);
|
||||||
}
|
}
|
||||||
MenuInputMapAction::Start => {
|
MenuInputMapAction::Start => {
|
||||||
input.accept.accumulate(&status);
|
input.start.accumulate(&status);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -65,7 +65,10 @@ impl MenuMatchConfig {
|
|||||||
|
|
||||||
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
||||||
|
|
||||||
for player in self.players.iter() {
|
let mut players = self.players.iter().collect::<Vec<_>>();
|
||||||
|
players.sort_unstable_by_key(|player| player.slot);
|
||||||
|
|
||||||
|
for (handle, player) in players.into_iter().enumerate() {
|
||||||
let fighter_id =
|
let fighter_id =
|
||||||
player
|
player
|
||||||
.fighter
|
.fighter
|
||||||
@@ -74,7 +77,8 @@ impl MenuMatchConfig {
|
|||||||
))?;
|
))?;
|
||||||
match_players.push(MatchPlayer {
|
match_players.push(MatchPlayer {
|
||||||
fighter: fighter_id,
|
fighter: fighter_id,
|
||||||
handle: player.slot,
|
handle,
|
||||||
|
controller_port: player.slot,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -102,4 +106,27 @@ mod tests {
|
|||||||
|
|
||||||
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
|
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn sparse_controller_ports_get_dense_ggrs_handles() {
|
||||||
|
let menu = MenuMatchConfig {
|
||||||
|
stage: Some(StageId::TestStage),
|
||||||
|
players: vec![
|
||||||
|
MenuMatchPlayerSlot {
|
||||||
|
slot: 3,
|
||||||
|
fighter: Some(FighterId::TestFighter),
|
||||||
|
},
|
||||||
|
MenuMatchPlayerSlot {
|
||||||
|
slot: 0,
|
||||||
|
fighter: Some(FighterId::TestFighter),
|
||||||
|
},
|
||||||
|
],
|
||||||
|
};
|
||||||
|
|
||||||
|
let config = menu.to_match_config().unwrap();
|
||||||
|
assert_eq!(config.players[0].handle, 0);
|
||||||
|
assert_eq!(config.players[0].controller_port, 0);
|
||||||
|
assert_eq!(config.players[1].handle, 1);
|
||||||
|
assert_eq!(config.players[1].controller_port, 3);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,44 @@
|
|||||||
|
use bevy::{prelude::*, text::FontSourceTemplate};
|
||||||
|
|
||||||
|
use crate::{AppState, menus::{MenuMarker, spawn_menu}};
|
||||||
|
|
||||||
|
pub fn setup_post_match_menu(
|
||||||
|
existing_menu: Option<Single<Entity, With<MenuMarker>>>,
|
||||||
|
commands: Commands,
|
||||||
|
) {
|
||||||
|
let menu = bsn! {
|
||||||
|
Node {
|
||||||
|
flex_direction: FlexDirection::Column,
|
||||||
|
width: percent(100),
|
||||||
|
height: percent(100),
|
||||||
|
justify_content: JustifyContent::Center,
|
||||||
|
align_items: AlignItems::Center
|
||||||
|
}
|
||||||
|
Children [
|
||||||
|
(
|
||||||
|
Text("[Insert beautiful post-match screen here]")
|
||||||
|
TextFont {
|
||||||
|
font: FontSourceTemplate::Handle("fonts/roboto.ttf"),
|
||||||
|
font_size: px(super::style::H1_SIZE),
|
||||||
|
}
|
||||||
|
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||||
|
),
|
||||||
|
Text("Press any button/key to continue...")
|
||||||
|
TextFont {
|
||||||
|
font: FontSourceTemplate::Handle("fonts/roboto.ttf"),
|
||||||
|
font_size: px(super::style::H3_SIZE),
|
||||||
|
}
|
||||||
|
TextColor(Color::srgb(0.9, 0.9, 0.9))
|
||||||
|
]
|
||||||
|
};
|
||||||
|
|
||||||
|
spawn_menu(existing_menu, commands, menu);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn check_return_to_character_select(gamepads: Query<&Gamepad>, keyboard: Res<ButtonInput<KeyCode>>, mut next_state: ResMut<NextState<AppState>>) {
|
||||||
|
let any_pressed = gamepads.iter().any(|gp| gp.get_just_pressed().count() > 0);
|
||||||
|
let any_pressed = any_pressed || keyboard.get_just_pressed().count() > 0;
|
||||||
|
if any_pressed {
|
||||||
|
next_state.set(AppState::MainMenu);
|
||||||
|
}
|
||||||
|
}
|
||||||
+121
-114
@@ -18,6 +18,7 @@ pub mod errors;
|
|||||||
pub mod input;
|
pub mod input;
|
||||||
pub mod main_menu;
|
pub mod main_menu;
|
||||||
pub mod match_config;
|
pub mod match_config;
|
||||||
|
pub mod match_results;
|
||||||
pub mod navigation;
|
pub mod navigation;
|
||||||
pub mod scaling;
|
pub mod scaling;
|
||||||
pub mod stage_select;
|
pub mod stage_select;
|
||||||
@@ -77,11 +78,8 @@ pub fn despawn_menu(
|
|||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
) {
|
) {
|
||||||
if let Some(entity) = existing_menu {
|
if let Some(entity) = existing_menu {
|
||||||
commands
|
commands.entity(entity.into_inner()).despawn();
|
||||||
.entity(entity.into_inner())
|
|
||||||
.despawn();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn spawn_menu(
|
pub fn spawn_menu(
|
||||||
@@ -90,9 +88,7 @@ pub fn spawn_menu(
|
|||||||
menu: impl Scene,
|
menu: impl Scene,
|
||||||
) {
|
) {
|
||||||
if let Some(entity) = existing_menu {
|
if let Some(entity) = existing_menu {
|
||||||
commands
|
commands.entity(entity.into_inner()).despawn();
|
||||||
.entity(entity.into_inner())
|
|
||||||
.despawn();
|
|
||||||
}
|
}
|
||||||
commands.queue_spawn_scene(wrap_menu(menu));
|
commands.queue_spawn_scene(wrap_menu(menu));
|
||||||
}
|
}
|
||||||
@@ -117,115 +113,126 @@ where
|
|||||||
|
|
||||||
impl Plugin for MenuPlugin {
|
impl Plugin for MenuPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_systems(
|
app.add_systems(OnEnter(AppState::MainMenu), build_menu::<MainMenu>)
|
||||||
OnEnter(AppState::MainMenu),
|
.add_message::<character_select::PlayerSlotAssigned>()
|
||||||
build_menu::<MainMenu>,
|
.init_resource::<navigation::UINavigationActionState>()
|
||||||
)
|
.init_resource::<navigation::UINavigationRepeat>()
|
||||||
.add_message::<character_select::PlayerSlotAssigned>()
|
.init_resource::<input::MenuInputState>()
|
||||||
.init_resource::<navigation::UINavigationActionState>()
|
.insert_resource(InputFocusVisible(true))
|
||||||
.init_resource::<navigation::UINavigationRepeat>()
|
.insert_resource(GlobalUiDebugOptions { ..default() })
|
||||||
.init_resource::<input::MenuInputState>()
|
// Configure auto-navigation behavior
|
||||||
.insert_resource(InputFocusVisible(true))
|
.insert_resource(AutoNavigationConfig {
|
||||||
.insert_resource(GlobalUiDebugOptions {
|
// Require at least 10% overlap in perpendicular axis for cardinal directions
|
||||||
enabled: true,
|
min_alignment_factor: 0.1,
|
||||||
..default()
|
// Don't connect nodes more than 500 pixels apart between their closest edges
|
||||||
})
|
max_search_distance: Some(500.0),
|
||||||
// Configure auto-navigation behavior
|
// Prefer nodes that are well-aligned
|
||||||
.insert_resource(AutoNavigationConfig {
|
prefer_aligned: true,
|
||||||
// Require at least 10% overlap in perpendicular axis for cardinal directions
|
})
|
||||||
min_alignment_factor: 0.1,
|
.add_plugins(DirectionalNavigationPlugin)
|
||||||
// Don't connect nodes more than 500 pixels apart between their closest edges
|
.add_systems(
|
||||||
max_search_distance: Some(500.0),
|
PreUpdate,
|
||||||
// Prefer nodes that are well-aligned
|
(
|
||||||
prefer_aligned: true,
|
navigation::give_default_focus,
|
||||||
})
|
scaling::ui_scaling_system,
|
||||||
.add_plugins(DirectionalNavigationPlugin)
|
button::button_setup,
|
||||||
.add_systems(
|
button::button_style_system.after(bevy::picking::PickingSystems::Hover),
|
||||||
PreUpdate,
|
button::button_focus_style_system,
|
||||||
(
|
)
|
||||||
navigation::give_default_focus,
|
.run_if(resource_exists::<CommonAssets>),
|
||||||
scaling::ui_scaling_system,
|
|
||||||
button::button_setup,
|
|
||||||
button::button_style_system.after(bevy::picking::PickingSystems::Hover),
|
|
||||||
button::button_focus_style_system,
|
|
||||||
)
|
)
|
||||||
.run_if(resource_exists::<CommonAssets>),
|
.add_systems(Startup, scaling::ui_update_scale_on_startup)
|
||||||
)
|
// CURSOR
|
||||||
.add_systems(Startup, scaling::ui_update_scale_on_startup)
|
.add_systems(
|
||||||
// CURSOR
|
PreUpdate,
|
||||||
.add_systems(
|
(cursor::cursor_input).before(bevy::picking::PickingSystems::ProcessInput),
|
||||||
PreUpdate,
|
|
||||||
(cursor::cursor_input).before(bevy::picking::PickingSystems::ProcessInput),
|
|
||||||
)
|
|
||||||
.add_systems(
|
|
||||||
Update,
|
|
||||||
(cursor::copy_mouse_input, cursor::update_cursor_transform),
|
|
||||||
)
|
|
||||||
.add_systems(
|
|
||||||
PreUpdate,
|
|
||||||
input::sample_menu_inputs
|
|
||||||
.before(cursor::cursor_input)
|
|
||||||
.run_if(resource_exists::<crate::input::MenuInputMap>),
|
|
||||||
)
|
|
||||||
//---------
|
|
||||||
// CHARACTER SELECT START
|
|
||||||
//---------
|
|
||||||
.add_systems(
|
|
||||||
OnEnter(AppState::CharacterSelect),
|
|
||||||
character_select::setup_character_select,
|
|
||||||
)
|
|
||||||
.add_systems(
|
|
||||||
PostUpdate,
|
|
||||||
character_select::copy_cursor_transform_to_token
|
|
||||||
.run_if(in_state(AppState::CharacterSelect))
|
|
||||||
.run_if(any_with_component::<CharacterSelectScreen>),
|
|
||||||
)
|
|
||||||
.add_systems(
|
|
||||||
PreUpdate,
|
|
||||||
(
|
|
||||||
character_select::css_auto_assign_slots,
|
|
||||||
character_select::handle_fighter_slot_addition,
|
|
||||||
)
|
)
|
||||||
.chain()
|
.add_systems(
|
||||||
.run_if(in_state(AppState::CharacterSelect))
|
Update,
|
||||||
.run_if(any_with_component::<CharacterSelectScreen>),
|
(cursor::copy_mouse_input, cursor::update_cursor_transform),
|
||||||
)
|
|
||||||
.add_systems(
|
|
||||||
OnExit(AppState::CharacterSelect),
|
|
||||||
(cursor::despawn_cursors, character_select::despawn_tokens),
|
|
||||||
)
|
|
||||||
.add_observer(character_select::select_fighter.run_if(in_state(AppState::CharacterSelect)))
|
|
||||||
.add_observer(
|
|
||||||
character_select::update_start_banner_visibility
|
|
||||||
.run_if(in_state(AppState::CharacterSelect)),
|
|
||||||
)
|
|
||||||
//---------
|
|
||||||
// CHARACTER SELECT END
|
|
||||||
//---------
|
|
||||||
//---------
|
|
||||||
// STAGE SELECT START
|
|
||||||
//---------
|
|
||||||
.add_systems(
|
|
||||||
OnEnter(AppState::StageSelect),
|
|
||||||
stage_select::setup_stage_select,
|
|
||||||
)
|
|
||||||
.add_observer(stage_select::stage_selected.run_if(in_state(AppState::StageSelect)))
|
|
||||||
.add_systems(
|
|
||||||
OnExit(AppState::StageSelect),
|
|
||||||
(cursor::despawn_cursors, despawn_menu),
|
|
||||||
)
|
|
||||||
//---------
|
|
||||||
// STAGE SELECT END
|
|
||||||
//---------
|
|
||||||
.add_systems(
|
|
||||||
Update,
|
|
||||||
(
|
|
||||||
navigation::process_inputs,
|
|
||||||
navigation::navigate,
|
|
||||||
navigation::interact_with_focused_button,
|
|
||||||
)
|
)
|
||||||
.chain(),
|
.add_systems(
|
||||||
)
|
PreUpdate,
|
||||||
.init_resource::<InputFocus>();
|
input::sample_menu_inputs
|
||||||
|
.before(cursor::cursor_input)
|
||||||
|
.run_if(resource_exists::<crate::input::MenuInputMap>),
|
||||||
|
)
|
||||||
|
//---------
|
||||||
|
// CHARACTER SELECT START
|
||||||
|
//---------
|
||||||
|
.add_systems(
|
||||||
|
OnEnter(AppState::CharacterSelect),
|
||||||
|
character_select::setup_character_select,
|
||||||
|
)
|
||||||
|
.add_systems(
|
||||||
|
PostUpdate,
|
||||||
|
character_select::copy_cursor_transform_to_token
|
||||||
|
.run_if(in_state(AppState::CharacterSelect))
|
||||||
|
.run_if(any_with_component::<CharacterSelectScreen>),
|
||||||
|
)
|
||||||
|
.add_systems(
|
||||||
|
PreUpdate,
|
||||||
|
(
|
||||||
|
character_select::css_auto_assign_slots,
|
||||||
|
character_select::handle_fighter_slot_addition,
|
||||||
|
)
|
||||||
|
.chain()
|
||||||
|
.run_if(in_state(AppState::CharacterSelect))
|
||||||
|
.run_if(any_with_component::<CharacterSelectScreen>),
|
||||||
|
)
|
||||||
|
.add_systems(
|
||||||
|
OnExit(AppState::CharacterSelect),
|
||||||
|
(cursor::despawn_cursors, character_select::despawn_tokens),
|
||||||
|
)
|
||||||
|
.add_observer(
|
||||||
|
character_select::select_fighter.run_if(in_state(AppState::CharacterSelect)),
|
||||||
|
)
|
||||||
|
.add_observer(
|
||||||
|
character_select::update_start_banner_visibility
|
||||||
|
.run_if(in_state(AppState::CharacterSelect)),
|
||||||
|
)
|
||||||
|
//---------
|
||||||
|
// CHARACTER SELECT END
|
||||||
|
//---------
|
||||||
|
//---------
|
||||||
|
// STAGE SELECT START
|
||||||
|
//---------
|
||||||
|
.add_systems(
|
||||||
|
OnEnter(AppState::StageSelect),
|
||||||
|
stage_select::setup_stage_select,
|
||||||
|
)
|
||||||
|
.add_observer(stage_select::stage_selected.run_if(in_state(AppState::StageSelect)))
|
||||||
|
.add_systems(
|
||||||
|
OnExit(AppState::StageSelect),
|
||||||
|
(cursor::despawn_cursors, despawn_menu),
|
||||||
|
)
|
||||||
|
//---------
|
||||||
|
// STAGE SELECT END
|
||||||
|
//---------
|
||||||
|
//---------
|
||||||
|
// MATCH RESULT START
|
||||||
|
//---------
|
||||||
|
.add_systems(
|
||||||
|
OnEnter(AppState::MatchResults),
|
||||||
|
match_results::setup_post_match_menu,
|
||||||
|
)
|
||||||
|
.add_systems(
|
||||||
|
PostUpdate,
|
||||||
|
match_results::check_return_to_character_select
|
||||||
|
.run_if(in_state(AppState::MatchResults)),
|
||||||
|
)
|
||||||
|
//---------
|
||||||
|
// MATCH RESULT END
|
||||||
|
//---------
|
||||||
|
.add_systems(
|
||||||
|
Update,
|
||||||
|
(
|
||||||
|
navigation::process_inputs,
|
||||||
|
navigation::navigate,
|
||||||
|
navigation::interact_with_focused_button,
|
||||||
|
)
|
||||||
|
.chain(),
|
||||||
|
)
|
||||||
|
.init_resource::<InputFocus>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -102,7 +102,7 @@ pub fn process_inputs(
|
|||||||
.insert(DirectionalNavigationAction::Right);
|
.insert(DirectionalNavigationAction::Right);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if input.accept.is_pressed() {
|
if input.accept.is_just_pressed() {
|
||||||
action_state
|
action_state
|
||||||
.pressed_actions
|
.pressed_actions
|
||||||
.insert(DirectionalNavigationAction::Select);
|
.insert(DirectionalNavigationAction::Select);
|
||||||
|
|||||||
@@ -42,6 +42,15 @@ pub enum SessionConfigError {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl SessionConfig {
|
impl SessionConfig {
|
||||||
|
/// Returns whether this match has more than one remote participant.
|
||||||
|
pub fn is_multiplayer(&self) -> bool {
|
||||||
|
self.players.len() > 1
|
||||||
|
|| self
|
||||||
|
.players
|
||||||
|
.iter()
|
||||||
|
.any(|player| matches!(player, PlayerConnection::Remote(_)))
|
||||||
|
}
|
||||||
|
|
||||||
pub fn from_args(args: &Args, player_count: usize) -> Result<Self, SessionConfigError> {
|
pub fn from_args(args: &Args, player_count: usize) -> Result<Self, SessionConfigError> {
|
||||||
if player_count == 0 {
|
if player_count == 0 {
|
||||||
return Err(SessionConfigError::NoPlayers);
|
return Err(SessionConfigError::NoPlayers);
|
||||||
@@ -196,6 +205,13 @@ mod tests {
|
|||||||
config.players,
|
config.players,
|
||||||
[PlayerConnection::Local, PlayerConnection::Local]
|
[PlayerConnection::Local, PlayerConnection::Local]
|
||||||
);
|
);
|
||||||
|
assert!(config.is_multiplayer());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn single_local_player_is_not_multiplayer() {
|
||||||
|
let config = SessionConfig::from_args(&args(&["game", "--players", "1"]), 1).unwrap();
|
||||||
|
assert!(!config.is_multiplayer());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -207,6 +223,7 @@ mod tests {
|
|||||||
.unwrap();
|
.unwrap();
|
||||||
assert!(matches!(config.players[0], PlayerConnection::Local));
|
assert!(matches!(config.players[0], PlayerConnection::Local));
|
||||||
assert!(matches!(config.players[1], PlayerConnection::Remote(_)));
|
assert!(matches!(config.players[1], PlayerConnection::Remote(_)));
|
||||||
|
assert!(config.is_multiplayer());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
|||||||
@@ -10,5 +10,8 @@ use bevy_ggrs::prelude::*;
|
|||||||
#[derive(Default, Component)]
|
#[derive(Default, Component)]
|
||||||
#[require(Rollback, Transform)]
|
#[require(Rollback, Transform)]
|
||||||
pub struct Player {
|
pub struct Player {
|
||||||
|
/// Dense GGRS session index.
|
||||||
pub handle: usize,
|
pub handle: usize,
|
||||||
|
/// Port used for port-dependent gameplay such as respawn placement.
|
||||||
|
pub controller_port: usize,
|
||||||
}
|
}
|
||||||
|
|||||||
+4
-3
@@ -17,7 +17,7 @@ use crate::{
|
|||||||
};
|
};
|
||||||
|
|
||||||
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
||||||
pub const REPLAY_VERSION: u32 = 2;
|
pub const REPLAY_VERSION: u32 = 3;
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
||||||
pub enum ReplayFormat {
|
pub enum ReplayFormat {
|
||||||
@@ -140,7 +140,7 @@ fn validate(replay: &Replay) -> Result<(), String> {
|
|||||||
));
|
));
|
||||||
}
|
}
|
||||||
if replay.players_are_invalid() {
|
if replay.players_are_invalid() {
|
||||||
return Err("replay player handles must cover 0..player_count".into());
|
return Err("replay player handles must be unique".into());
|
||||||
}
|
}
|
||||||
if replay.frames.is_empty() {
|
if replay.frames.is_empty() {
|
||||||
return Err("replay must contain at least one frame".into());
|
return Err("replay must contain at least one frame".into());
|
||||||
@@ -185,7 +185,7 @@ impl Replay {
|
|||||||
.map(|player| player.handle)
|
.map(|player| player.handle)
|
||||||
.collect();
|
.collect();
|
||||||
handles.sort_unstable();
|
handles.sort_unstable();
|
||||||
handles != (0..handles.len()).collect::<Vec<_>>()
|
handles.is_empty() || !handles.into_iter().eq(0..self.match_config.players.len())
|
||||||
}
|
}
|
||||||
|
|
||||||
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
|
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
|
||||||
@@ -374,6 +374,7 @@ mod tests {
|
|||||||
stage: StageId::TestStage,
|
stage: StageId::TestStage,
|
||||||
players: vec![MatchPlayer {
|
players: vec![MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
|
controller_port: 0,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
}],
|
}],
|
||||||
rules: MatchRules::Timed {
|
rules: MatchRules::Timed {
|
||||||
|
|||||||
+7
-1
@@ -9,6 +9,8 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_ggrs::prelude::*;
|
use bevy_ggrs::prelude::*;
|
||||||
|
|
||||||
|
use crate::match_runtime::match_is_ongoing;
|
||||||
|
|
||||||
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
|
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
|
||||||
pub enum GameplaySet {
|
pub enum GameplaySet {
|
||||||
/// Turn this frame's netcode inputs into per-fighter input state.
|
/// Turn this frame's netcode inputs into per-fighter input state.
|
||||||
@@ -25,6 +27,8 @@ pub enum GameplaySet {
|
|||||||
Animation,
|
Animation,
|
||||||
/// Resolve attacks
|
/// Resolve attacks
|
||||||
Attacks,
|
Attacks,
|
||||||
|
/// Advance match rules and detect the end of the match.
|
||||||
|
MatchRules,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Declares the order of [`GameplaySet`] inside [`GgrsSchedule`]. Added by
|
/// Declares the order of [`GameplaySet`] inside [`GgrsSchedule`]. Added by
|
||||||
@@ -43,8 +47,10 @@ impl Plugin for GameplaySchedulePlugin {
|
|||||||
GameplaySet::Animation,
|
GameplaySet::Animation,
|
||||||
GameplaySet::Collision,
|
GameplaySet::Collision,
|
||||||
GameplaySet::Attacks,
|
GameplaySet::Attacks,
|
||||||
|
GameplaySet::MatchRules,
|
||||||
)
|
)
|
||||||
.chain(),
|
.chain()
|
||||||
|
.run_if(match_is_ongoing),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -117,7 +117,7 @@ pub fn register_common_types(engine: &mut rhai::Engine) {
|
|||||||
.register_fn("knockback_normal", KnockbackType::make_normal)
|
.register_fn("knockback_normal", KnockbackType::make_normal)
|
||||||
.register_fn("knockback_fixed", KnockbackType::make_fixed)
|
.register_fn("knockback_fixed", KnockbackType::make_fixed)
|
||||||
.register_type_with_name::<AttackAngle>("Angle")
|
.register_type_with_name::<AttackAngle>("Angle")
|
||||||
.register_fn("angle", AttackAngle::make_normal)
|
.register_fn("angle", |str: &str| AttackAngle::make_normal(FGi32::lit(str)))
|
||||||
.register_fn("angle_sakurai", AttackAngle::make_sakurai)
|
.register_fn("angle_sakurai", AttackAngle::make_sakurai)
|
||||||
.register_type_with_name::<Knockback>("Knockback")
|
.register_type_with_name::<Knockback>("Knockback")
|
||||||
.register_fn("knockback", Knockback::lit)
|
.register_fn("knockback", Knockback::lit)
|
||||||
@@ -261,18 +261,18 @@ pub fn compile_script(text: &str) -> Result<FighterAttackScript, String> {
|
|||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
|
|
||||||
const HITBOX: &str = "hitbox(0, \"hand_l\", damage(\"1\"), vec3(\"0\", \"0\", \"0\"), fg32(\"1\"), angle(fg32(\"0\")), knockback_normal(), knockback(\"1\"), fg32(\"1\"));";
|
const HITBOX: &str = "hitbox(0, \"hand_l\", damage(\"1\"), vec3(\"0\", \"0\", \"0\"), fg32(\"1\"), angle(\"0\"), knockback_normal(), knockback(\"1\"), fg32(\"1\"));";
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn compiled_hitboxes_are_sorted_by_authored_id() {
|
fn compiled_hitboxes_are_sorted_by_authored_id() {
|
||||||
let script = compile_script(
|
let script = compile_script(
|
||||||
r#"
|
r#"
|
||||||
frame(1);
|
frame(1);
|
||||||
hitbox(20, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
|
hitbox(20, "hand_l", damage("1"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
||||||
frame(2);
|
frame(2);
|
||||||
hitbox(3, "hand_l", damage("2"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
|
hitbox(3, "hand_l", damage("2"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
||||||
frame(3);
|
frame(3);
|
||||||
hitbox(10, "hand_l", damage("3"), vec3("0", "0", "0"), fg32("1"), angle(fg32("0")), knockback_normal(), knockback("1"), fg32("1"));
|
hitbox(10, "hand_l", damage("3"), vec3("0", "0", "0"), fg32("1"), angle("0"), knockback_normal(), knockback("1"), fg32("1"));
|
||||||
frame(4);
|
frame(4);
|
||||||
"#,
|
"#,
|
||||||
)
|
)
|
||||||
|
|||||||
+55
-1
@@ -1,6 +1,11 @@
|
|||||||
use bevy::{color::palettes::css::RED, prelude::*};
|
use bevy::{color::palettes::css::RED, prelude::*};
|
||||||
|
|
||||||
use crate::stage::line::StageCollision;
|
use crate::{
|
||||||
|
match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{
|
||||||
|
line::StageCollision,
|
||||||
|
manifest::{StageManifest, StageManifestRegistry},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
|
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
|
||||||
for poly in stage_collision.stage_polys.iter() {
|
for poly in stage_collision.stage_polys.iter() {
|
||||||
@@ -16,3 +21,52 @@ pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn debug_draw_blast_zones(
|
||||||
|
mut gizmos: Gizmos,
|
||||||
|
stage_registry: Res<StageManifestRegistry>,
|
||||||
|
stage_manifests: Res<Assets<StageManifest>>,
|
||||||
|
match_config: Res<MatchConfig>,
|
||||||
|
) {
|
||||||
|
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let top_left = stage_manifest.blast_zone_top_left.to_vec2();
|
||||||
|
let bottom_right = stage_manifest.blast_zone_bottom_right.to_vec2();
|
||||||
|
let center = (top_left + bottom_right) / 2.0;
|
||||||
|
let size = (bottom_right - top_left).abs();
|
||||||
|
|
||||||
|
gizmos.rect(
|
||||||
|
Vec3::new(center.x, center.y, 0.0),
|
||||||
|
size,
|
||||||
|
bevy::color::palettes::css::BLUE,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn debug_draw_spawn_positions(
|
||||||
|
mut gizmos: Gizmos,
|
||||||
|
stage_registry: Res<StageManifestRegistry>,
|
||||||
|
stage_manifests: Res<Assets<StageManifest>>,
|
||||||
|
match_config: Res<MatchConfig>,
|
||||||
|
) {
|
||||||
|
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
for spawn_point in stage_manifest.spawn_points.iter() {
|
||||||
|
gizmos.cross(FGVec3::new(spawn_point.x, spawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::BLUE);
|
||||||
|
}
|
||||||
|
|
||||||
|
for respawn_point in stage_manifest.respawn_points.iter() {
|
||||||
|
gizmos.cross(FGVec3::new(respawn_point.x, respawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::HOT_PINK);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
+1
-1
@@ -34,7 +34,7 @@ pub struct StageLineID {
|
|||||||
|
|
||||||
#[derive(Reflect, Clone, Default)]
|
#[derive(Reflect, Clone, Default)]
|
||||||
pub struct StagePoly {
|
pub struct StagePoly {
|
||||||
poly_type: StagePolyType,
|
pub poly_type: StagePolyType,
|
||||||
pub segments: Vec<StagePolyLineSegment>,
|
pub segments: Vec<StagePolyLineSegment>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+88
-7
@@ -1,4 +1,4 @@
|
|||||||
use std::collections::HashMap;
|
use std::collections::{HashMap, HashSet};
|
||||||
|
|
||||||
use bevy_asset_loader::asset_collection::AssetCollection;
|
use bevy_asset_loader::asset_collection::AssetCollection;
|
||||||
use ron_asset_manager::prelude::RonAsset;
|
use ron_asset_manager::prelude::RonAsset;
|
||||||
@@ -7,14 +7,10 @@ use strum::IntoEnumIterator;
|
|||||||
use strum_macros::EnumIter;
|
use strum_macros::EnumIter;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState,
|
AppState, game_settings::GameSettings, math::{vec::FGVec2}, stage::{
|
||||||
game_settings::GameSettings,
|
|
||||||
math::vec::FGVec2,
|
|
||||||
stage::{
|
|
||||||
StagePoly,
|
StagePoly,
|
||||||
line::{StageCollision, StagePolyLineSegmentType, StagePolyType},
|
line::{StageCollision, StagePolyLineSegmentType, StagePolyType},
|
||||||
},
|
}, texture_reference::TextureReference,
|
||||||
texture_reference::TextureReference,
|
|
||||||
};
|
};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
@@ -87,6 +83,17 @@ pub struct StageManifest {
|
|||||||
pub icon: TextureReference,
|
pub icon: TextureReference,
|
||||||
pub camera: StageCameraProfile,
|
pub camera: StageCameraProfile,
|
||||||
pub polygons: Vec<StagePolyDefinition>,
|
pub polygons: Vec<StagePolyDefinition>,
|
||||||
|
|
||||||
|
#[reflect(ignore)]
|
||||||
|
pub blast_zone_top_left: FGVec2,
|
||||||
|
#[reflect(ignore)]
|
||||||
|
pub blast_zone_bottom_right: FGVec2,
|
||||||
|
|
||||||
|
#[reflect(ignore)]
|
||||||
|
pub spawn_points: Vec<FGVec2>,
|
||||||
|
pub neutral_spawn_point_sets: Vec<Vec<usize>>,
|
||||||
|
#[reflect(ignore)]
|
||||||
|
pub respawn_points: Vec<FGVec2>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Resource)]
|
#[derive(Resource)]
|
||||||
@@ -162,6 +169,13 @@ pub fn prepare_stage_manifests(
|
|||||||
);
|
);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
if let Err(error) = manifest.validate_spawn_points() {
|
||||||
|
fail(
|
||||||
|
&mut next_state,
|
||||||
|
&format!("{:?} has invalid spawn points: {error}", manifest.id),
|
||||||
|
);
|
||||||
|
return;
|
||||||
|
}
|
||||||
if registry.insert(manifest.id, handle.clone()).is_some() {
|
if registry.insert(manifest.id, handle.clone()).is_some() {
|
||||||
fail(
|
fail(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
@@ -186,6 +200,73 @@ pub fn prepare_stage_manifests(
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl StageManifest {
|
impl StageManifest {
|
||||||
|
pub fn neutral_spawn_positions(&self, player_count: usize) -> Result<Vec<FGVec2>, String> {
|
||||||
|
if player_count == 0 {
|
||||||
|
return Err("a match must contain at least one player".to_owned());
|
||||||
|
}
|
||||||
|
|
||||||
|
let layout = self
|
||||||
|
.neutral_spawn_point_sets
|
||||||
|
.get(player_count - 1)
|
||||||
|
.ok_or_else(|| format!("no spawn layout for {player_count} players"))?;
|
||||||
|
|
||||||
|
if layout.len() != player_count {
|
||||||
|
return Err(format!(
|
||||||
|
"the {player_count}-player layout contains {} positions",
|
||||||
|
layout.len()
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
layout
|
||||||
|
.iter()
|
||||||
|
.map(|&index| {
|
||||||
|
self.spawn_points.get(index).copied().ok_or_else(|| {
|
||||||
|
format!("the {player_count}-player layout references spawn point {index}")
|
||||||
|
})
|
||||||
|
})
|
||||||
|
.collect()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn validate_spawn_points(&self) -> Result<(), String> {
|
||||||
|
if self.spawn_points.is_empty() {
|
||||||
|
return Err("no spawn points are configured".to_owned());
|
||||||
|
}
|
||||||
|
|
||||||
|
if self.respawn_points.is_empty() {
|
||||||
|
return Err("no respawn points are configured".to_owned());
|
||||||
|
}
|
||||||
|
|
||||||
|
if self.neutral_spawn_point_sets.is_empty() {
|
||||||
|
return Err("no neutral spawn layouts are configured".to_owned());
|
||||||
|
}
|
||||||
|
|
||||||
|
for (layout_index, layout) in self.neutral_spawn_point_sets.iter().enumerate() {
|
||||||
|
let player_count = layout_index + 1;
|
||||||
|
if layout.len() != player_count {
|
||||||
|
return Err(format!(
|
||||||
|
"the {player_count}-player layout contains {} positions",
|
||||||
|
layout.len()
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut unique_indices = HashSet::with_capacity(layout.len());
|
||||||
|
for &spawn_point_index in layout {
|
||||||
|
if spawn_point_index >= self.spawn_points.len() {
|
||||||
|
return Err(format!(
|
||||||
|
"the {player_count}-player layout references spawn point {spawn_point_index}"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
if !unique_indices.insert(spawn_point_index) {
|
||||||
|
return Err(format!(
|
||||||
|
"the {player_count}-player layout uses spawn point {spawn_point_index} more than once"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
pub fn to_collision(&self) -> StageCollision {
|
pub fn to_collision(&self) -> StageCollision {
|
||||||
let stage_polys: Vec<StagePoly> = self
|
let stage_polys: Vec<StagePoly> = self
|
||||||
.polygons
|
.polygons
|
||||||
|
|||||||
+12
-4
@@ -10,7 +10,7 @@ pub mod scene;
|
|||||||
|
|
||||||
pub use line::{StagePlaneIntersectResult, StagePoly};
|
pub use line::{StagePlaneIntersectResult, StagePoly};
|
||||||
|
|
||||||
use crate::stage::{line::StageCollision, manifest::StageCameraProfile};
|
use crate::{match_loading::MatchConfig, stage::{line::StageCollision, manifest::StageCameraProfile}};
|
||||||
|
|
||||||
/// Owns the stage geometry: which scene gets spawned and how it is drawn.
|
/// Owns the stage geometry: which scene gets spawned and how it is drawn.
|
||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
@@ -20,9 +20,17 @@ impl Plugin for StagePlugin {
|
|||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_systems(
|
app.add_systems(
|
||||||
Update,
|
Update,
|
||||||
debug::debug_draw_scene
|
(
|
||||||
.run_if(resource_exists::<line::StageCollision>)
|
(debug::debug_draw_scene
|
||||||
.run_if(crate::debug_tools::stage_collision_enabled),
|
.run_if(resource_exists::<line::StageCollision>)
|
||||||
|
.run_if(crate::debug_tools::stage_collision_enabled)),
|
||||||
|
(debug::debug_draw_blast_zones
|
||||||
|
.run_if(resource_exists::<MatchConfig>)
|
||||||
|
.run_if(crate::debug_tools::blast_zones_enabled),),
|
||||||
|
(debug::debug_draw_spawn_positions
|
||||||
|
.run_if(resource_exists::<MatchConfig>)
|
||||||
|
.run_if(crate::debug_tools::spawn_positions_enabled),),
|
||||||
|
),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+54
-3
@@ -3,7 +3,7 @@ use bevy::prelude::*;
|
|||||||
use crate::{
|
use crate::{
|
||||||
AppState,
|
AppState,
|
||||||
match_loading::{MatchConfig, MatchRules},
|
match_loading::{MatchConfig, MatchRules},
|
||||||
match_runtime::MatchState,
|
match_runtime::{MatchState, PauseState},
|
||||||
};
|
};
|
||||||
|
|
||||||
pub mod battle_ui;
|
pub mod battle_ui;
|
||||||
@@ -11,6 +11,9 @@ pub mod errors;
|
|||||||
pub mod fighter_info;
|
pub mod fighter_info;
|
||||||
pub mod stock_icon;
|
pub mod stock_icon;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct PauseOverlay;
|
||||||
|
|
||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
pub struct InGameUIPlugin;
|
pub struct InGameUIPlugin;
|
||||||
|
|
||||||
@@ -30,8 +33,56 @@ impl Plugin for InGameUIPlugin {
|
|||||||
} else {
|
} else {
|
||||||
false
|
false
|
||||||
}
|
}
|
||||||
}),
|
}),
|
||||||
),
|
),
|
||||||
);
|
)
|
||||||
|
.add_systems(Update, sync_pause_overlay);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn sync_pause_overlay(
|
||||||
|
pause: Res<PauseState>,
|
||||||
|
overlay: Query<Entity, With<PauseOverlay>>,
|
||||||
|
mut commands: Commands,
|
||||||
|
) {
|
||||||
|
if !pause.is_changed() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if pause.paused {
|
||||||
|
if overlay.is_empty() {
|
||||||
|
commands.spawn((
|
||||||
|
PauseOverlay,
|
||||||
|
Node {
|
||||||
|
position_type: PositionType::Absolute,
|
||||||
|
left: px(0),
|
||||||
|
right: px(0),
|
||||||
|
top: px(0),
|
||||||
|
bottom: px(0),
|
||||||
|
align_items: AlignItems::Center,
|
||||||
|
justify_content: JustifyContent::Center,
|
||||||
|
flex_direction: FlexDirection::Column,
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
BackgroundColor(Color::srgba(0.0, 0.0, 0.0, 0.7)),
|
||||||
|
ZIndex(100),
|
||||||
|
children![
|
||||||
|
(
|
||||||
|
Text::new("Paused"),
|
||||||
|
TextFont::from_font_size(crate::menus::style::H1_SIZE as f32),
|
||||||
|
TextColor(Color::WHITE),
|
||||||
|
),
|
||||||
|
(
|
||||||
|
Text::new("Press Esc or Start to resume"),
|
||||||
|
TextFont::from_font_size(crate::menus::style::TEXT_SIZE as f32),
|
||||||
|
TextColor(Color::WHITE),
|
||||||
|
),
|
||||||
|
],
|
||||||
|
));
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
for entity in &overlay {
|
||||||
|
commands.entity(entity).despawn();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user