Compare commits
4
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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937910a800 | ||
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60ee58daac | ||
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8c11a01446 | ||
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30477254e5 |
+263
-115
@@ -48,7 +48,7 @@ impl PresentationMotionMode {
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}
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}
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}
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}
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#[derive(EnumCycle, Reflect)]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, EnumCycle, Reflect)]
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pub enum GameSpeedDebug {
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pub enum GameSpeedDebug {
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Full,
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Full,
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Half,
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Half,
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@@ -387,6 +387,84 @@ fn page_len(page: DebugMenuPage, player_handles: &[usize]) -> usize {
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}
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}
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}
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}
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fn queue_settings_save(commands: &mut Commands) {
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commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
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}
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fn activate_selected(
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settings: &mut DebugSettings,
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page_len: usize,
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player_handles: &[usize],
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commands: &mut Commands,
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) {
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if page_len == 0 {
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return;
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}
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match settings.page() {
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DebugMenuPage::Static(entries) => match entries[settings.selected()] {
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DebugMenuEntry::StopRecording { .. } => {
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commands.insert_resource(StopReplayRecording);
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}
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DebugMenuEntry::Toggle { flag, .. } => {
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settings.toggle_flag(flag);
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queue_settings_save(commands);
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}
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DebugMenuEntry::Submenu { entries, .. } => {
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settings.push_page(DebugMenuPage::Static(entries));
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}
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DebugMenuEntry::PlayerSlots { .. } => settings.push_page(DebugMenuPage::PlayerList),
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DebugMenuEntry::MotionSampling { .. } => {
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settings.cycle_motion_sampling();
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queue_settings_save(commands);
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}
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DebugMenuEntry::GameSpeed { .. } => {
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commands.insert_resource(RollbackFrameRate(settings.game_speed.frame_rate()));
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queue_settings_save(commands);
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}
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},
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DebugMenuPage::PlayerList => {
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let handle = player_handles[settings.selected()];
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settings.rows_mut(handle);
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settings.push_page(DebugMenuPage::PlayerRows(handle));
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}
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DebugMenuPage::PlayerRows(_) => {}
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}
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}
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fn cycle_selected_value(settings: &mut DebugSettings, direction: i8, commands: &mut Commands) {
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match settings.page() {
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DebugMenuPage::Static(entries) => {
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if let Some(entry) = entries.get(settings.selected()) {
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match entry {
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DebugMenuEntry::MotionSampling { .. } => {
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settings.cycle_motion_sampling();
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queue_settings_save(commands);
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}
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DebugMenuEntry::GameSpeed { .. } => {
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settings.game_speed = if direction > 0 {
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settings.game_speed.up()
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} else {
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settings.game_speed.down()
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};
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commands
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.insert_resource(RollbackFrameRate(settings.game_speed.frame_rate()));
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queue_settings_save(commands);
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}
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_ => {}
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}
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}
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}
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DebugMenuPage::PlayerRows(handle) => {
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let selected = settings.selected();
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let rows = settings.rows_mut(handle);
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rows[selected] = rows[selected].cycle(direction);
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queue_settings_save(commands);
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}
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DebugMenuPage::PlayerList => {}
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}
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}
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fn handle_palette_input(
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fn handle_palette_input(
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keyboard: Res<ButtonInput<KeyCode>>,
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keyboard: Res<ButtonInput<KeyCode>>,
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gamepads: Query<(Entity, &Gamepad)>,
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gamepads: Query<(Entity, &Gamepad)>,
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@@ -398,6 +476,15 @@ fn handle_palette_input(
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settings.toggle_flag(DebugFlag::DrawThroughGeometry);
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settings.toggle_flag(DebugFlag::DrawThroughGeometry);
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}
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}
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if keyboard.just_pressed(KeyCode::F3) {
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settings.menu_open = !settings.menu_open;
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settings.controller = None;
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if settings.menu_open {
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settings.reset_navigation();
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}
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return;
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}
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if !settings.menu_open {
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if !settings.menu_open {
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for (entity, gamepad) in &gamepads {
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for (entity, gamepad) in &gamepads {
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if gamepad.just_pressed(GamepadButton::Start) && gamepad.pressed(GamepadButton::DPadUp)
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if gamepad.just_pressed(GamepadButton::Start) && gamepad.pressed(GamepadButton::DPadUp)
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@@ -411,14 +498,15 @@ fn handle_palette_input(
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return;
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return;
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}
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}
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let Some(controller) = settings.controller else {
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let gamepad = if let Some(controller) = settings.controller {
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settings.menu_open = false;
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let Ok((_, gamepad)) = gamepads.get(controller) else {
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return;
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settings.menu_open = false;
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};
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settings.controller = None;
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let Ok((_, gamepad)) = gamepads.get(controller) else {
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return;
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settings.menu_open = false;
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};
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settings.controller = None;
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Some(gamepad)
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return;
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} else {
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None
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};
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};
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let player_handles = player_handles(&players);
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let player_handles = player_handles(&players);
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let page = settings.page();
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let page = settings.page();
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@@ -428,95 +516,51 @@ fn handle_palette_input(
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*settings.selected_mut() = 0;
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*settings.selected_mut() = 0;
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}
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}
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if gamepad.just_pressed(GamepadButton::DPadUp) && page_len != 0 {
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if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadUp))
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|| keyboard.just_pressed(KeyCode::ArrowUp)
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|| keyboard.just_pressed(KeyCode::KeyW))
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&& page_len != 0
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{
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let selected = settings.selected_mut();
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let selected = settings.selected_mut();
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*selected = selected.checked_sub(1).unwrap_or(page_len - 1);
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*selected = selected.checked_sub(1).unwrap_or(page_len - 1);
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}
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}
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if gamepad.just_pressed(GamepadButton::DPadDown) && page_len != 0 {
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if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadDown))
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|| keyboard.just_pressed(KeyCode::ArrowDown)
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|| keyboard.just_pressed(KeyCode::KeyS))
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&& page_len != 0
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{
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let selected = settings.selected_mut();
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let selected = settings.selected_mut();
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*selected = (*selected + 1) % page_len;
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*selected = (*selected + 1) % page_len;
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}
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}
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let direction = if gamepad.just_pressed(GamepadButton::DPadLeft) {
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let direction = if gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadLeft))
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|| keyboard.just_pressed(KeyCode::ArrowLeft)
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|| keyboard.just_pressed(KeyCode::KeyA)
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{
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Some(-1)
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Some(-1)
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} else if gamepad.just_pressed(GamepadButton::DPadRight) {
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} else if gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadRight))
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|| keyboard.just_pressed(KeyCode::ArrowRight)
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|| keyboard.just_pressed(KeyCode::KeyD)
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{
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Some(1)
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Some(1)
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} else {
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} else {
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None
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None
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};
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};
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if let Some(direction) = direction {
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if let Some(direction) = direction {
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match page {
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cycle_selected_value(&mut settings, direction, &mut commands);
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DebugMenuPage::Static(entries) => {
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if let Some(entry) = entries.get(settings.selected()) {
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match entry {
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DebugMenuEntry::StopRecording { .. } => {}
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DebugMenuEntry::MotionSampling { .. } => settings.cycle_motion_sampling(),
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DebugMenuEntry::GameSpeed { .. } => {
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if direction > 0 {
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settings.game_speed = settings.game_speed.up();
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} else {
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settings.game_speed = settings.game_speed.down();
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}
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commands.insert_resource(RollbackFrameRate(
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settings.game_speed.frame_rate(),
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));
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}
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_ => {}
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}
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}
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}
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DebugMenuPage::PlayerList => todo!(),
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DebugMenuPage::PlayerRows(_) => {
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let DebugMenuPage::PlayerRows(handle) = page else {
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unreachable!("player row navigation must have a player row page")
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};
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let selected = settings.selected();
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let rows = settings.rows_mut(handle);
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rows[selected] = rows[selected].cycle(direction);
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commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
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}
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}
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}
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}
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if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::South))
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if matches!(page, DebugMenuPage::PlayerRows(_)) {
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|| keyboard.just_pressed(KeyCode::Enter)
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let direction = if gamepad.just_pressed(GamepadButton::DPadLeft) {
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|| keyboard.just_pressed(KeyCode::Space))
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Some(-1)
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&& page_len != 0
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} else if gamepad.just_pressed(GamepadButton::DPadRight) {
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{
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Some(1)
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activate_selected(&mut settings, page_len, &player_handles, &mut commands);
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} else {
|
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None
|
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};
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if let Some(_direction) = direction {}
|
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}
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}
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if gamepad.just_pressed(GamepadButton::South) {
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if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::West))
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match page {
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|| keyboard.just_pressed(KeyCode::Escape))
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DebugMenuPage::Static(entries) if page_len != 0 => match entries[settings.selected()] {
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&& !settings.pop_page()
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DebugMenuEntry::StopRecording { .. } => {
|
{
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commands.insert_resource(StopReplayRecording);
|
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}
|
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DebugMenuEntry::Toggle { flag, .. } => {
|
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settings.toggle_flag(flag);
|
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commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
|
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}
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DebugMenuEntry::Submenu { entries, .. } => {
|
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settings.push_page(DebugMenuPage::Static(entries));
|
|
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}
|
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DebugMenuEntry::PlayerSlots { .. } => settings.push_page(DebugMenuPage::PlayerList),
|
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DebugMenuEntry::MotionSampling { .. } => settings.cycle_motion_sampling(),
|
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DebugMenuEntry::GameSpeed { .. } => {}
|
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},
|
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DebugMenuPage::PlayerList if page_len != 0 => {
|
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let handle = player_handles[settings.selected()];
|
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settings.rows_mut(handle);
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settings.push_page(DebugMenuPage::PlayerRows(handle));
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}
|
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_ => {}
|
|
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}
|
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}
|
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if gamepad.just_pressed(GamepadButton::West) && !settings.pop_page() {
|
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settings.menu_open = false;
|
settings.menu_open = false;
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settings.controller = None;
|
settings.controller = None;
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}
|
}
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@@ -538,8 +582,9 @@ fn sync_gizmo_depth_bias(settings: Res<DebugSettings>, mut configs: ResMut<Gizmo
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|
|
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fn draw_palette(
|
fn draw_palette(
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mut contexts: EguiContexts,
|
mut contexts: EguiContexts,
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settings: Res<DebugSettings>,
|
mut settings: ResMut<DebugSettings>,
|
||||||
players: Query<&Player>,
|
players: Query<&Player>,
|
||||||
|
mut commands: Commands,
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||||||
) -> Result {
|
) -> Result {
|
||||||
if !settings.menu_open {
|
if !settings.menu_open {
|
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return Ok(());
|
return Ok(());
|
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@@ -547,7 +592,7 @@ fn draw_palette(
|
|||||||
|
|
||||||
let player_handles = player_handles(&players);
|
let player_handles = player_handles(&players);
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let page = settings.page();
|
let page = settings.page();
|
||||||
let selected = settings.selected();
|
let page_len = page_len(page, &player_handles);
|
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egui::Window::new("Debug")
|
egui::Window::new("Debug")
|
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.anchor(egui::Align2::RIGHT_TOP, egui::vec2(-12.0, 12.0))
|
.anchor(egui::Align2::RIGHT_TOP, egui::vec2(-12.0, 12.0))
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.resizable(false)
|
.resizable(false)
|
||||||
@@ -556,38 +601,111 @@ fn draw_palette(
|
|||||||
match page {
|
match page {
|
||||||
DebugMenuPage::Static(entries) => {
|
DebugMenuPage::Static(entries) => {
|
||||||
for (index, entry) in entries.iter().enumerate() {
|
for (index, entry) in entries.iter().enumerate() {
|
||||||
let marker = if index == selected { ">" } else { " " };
|
ui.horizontal(|ui| {
|
||||||
match entry {
|
ui.label(if index == settings.selected() {
|
||||||
DebugMenuEntry::StopRecording { label } => {
|
">"
|
||||||
ui.label(format!("{marker} {label}"));
|
} else {
|
||||||
|
" "
|
||||||
|
});
|
||||||
|
match entry {
|
||||||
|
DebugMenuEntry::StopRecording { label } => {
|
||||||
|
if ui.button(*label).clicked() {
|
||||||
|
*settings.selected_mut() = index;
|
||||||
|
activate_selected(
|
||||||
|
&mut settings,
|
||||||
|
page_len,
|
||||||
|
&player_handles,
|
||||||
|
&mut commands,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
DebugMenuEntry::Toggle { label, flag } => {
|
||||||
|
let mut value = settings.flag(*flag);
|
||||||
|
if ui.checkbox(&mut value, *label).changed() {
|
||||||
|
settings.toggle_flag(*flag);
|
||||||
|
queue_settings_save(&mut commands);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
DebugMenuEntry::Submenu { label, .. }
|
||||||
|
| DebugMenuEntry::PlayerSlots { label } => {
|
||||||
|
if ui.button(format!("{label} >")).clicked() {
|
||||||
|
*settings.selected_mut() = index;
|
||||||
|
activate_selected(
|
||||||
|
&mut settings,
|
||||||
|
page_len,
|
||||||
|
&player_handles,
|
||||||
|
&mut commands,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
DebugMenuEntry::MotionSampling { label } => {
|
||||||
|
let old = settings.motion_sampling;
|
||||||
|
egui::ComboBox::from_id_salt(("debug-motion", index))
|
||||||
|
.width(180.0)
|
||||||
|
.selected_text(format!("{label}: {}", old.label()))
|
||||||
|
.show_ui(ui, |ui| {
|
||||||
|
ui.selectable_value(
|
||||||
|
&mut settings.motion_sampling,
|
||||||
|
PresentationMotionMode::Interpolation,
|
||||||
|
"Interpolation",
|
||||||
|
);
|
||||||
|
ui.selectable_value(
|
||||||
|
&mut settings.motion_sampling,
|
||||||
|
PresentationMotionMode::Extrapolation,
|
||||||
|
"Extrapolation",
|
||||||
|
);
|
||||||
|
});
|
||||||
|
if settings.motion_sampling != old {
|
||||||
|
queue_settings_save(&mut commands);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
DebugMenuEntry::GameSpeed { label } => {
|
||||||
|
let old = settings.game_speed;
|
||||||
|
egui::ComboBox::from_id_salt(("debug-speed", index))
|
||||||
|
.width(180.0)
|
||||||
|
.selected_text(format!("{label}: {}", old.label()))
|
||||||
|
.show_ui(ui, |ui| {
|
||||||
|
for speed in [
|
||||||
|
GameSpeedDebug::Full,
|
||||||
|
GameSpeedDebug::Half,
|
||||||
|
GameSpeedDebug::Quarter,
|
||||||
|
] {
|
||||||
|
ui.selectable_value(
|
||||||
|
&mut settings.game_speed,
|
||||||
|
speed,
|
||||||
|
speed.label(),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
if settings.game_speed != old {
|
||||||
|
commands.insert_resource(RollbackFrameRate(
|
||||||
|
settings.game_speed.frame_rate(),
|
||||||
|
));
|
||||||
|
queue_settings_save(&mut commands);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
DebugMenuEntry::Toggle { label, flag } => {
|
});
|
||||||
let state = if settings.flag(*flag) { "on" } else { "off" };
|
|
||||||
ui.label(format!("{marker} {label}: {state}"));
|
|
||||||
}
|
|
||||||
DebugMenuEntry::Submenu { label, .. }
|
|
||||||
| DebugMenuEntry::PlayerSlots { label } => {
|
|
||||||
ui.label(format!("{marker} {label} >"));
|
|
||||||
}
|
|
||||||
DebugMenuEntry::MotionSampling { label } => {
|
|
||||||
ui.label(format!(
|
|
||||||
"{marker} {label}: {}",
|
|
||||||
settings.motion_sampling.label()
|
|
||||||
));
|
|
||||||
}
|
|
||||||
DebugMenuEntry::GameSpeed { label } => {
|
|
||||||
ui.label(format!(
|
|
||||||
"{marker} {label}: {}",
|
|
||||||
settings.game_speed.label()
|
|
||||||
));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
DebugMenuPage::PlayerList => {
|
DebugMenuPage::PlayerList => {
|
||||||
for (index, handle) in player_handles.iter().enumerate() {
|
for (index, handle) in player_handles.iter().enumerate() {
|
||||||
let marker = if index == selected { ">" } else { " " };
|
ui.horizontal(|ui| {
|
||||||
ui.label(format!("{marker} Player {} >", handle + 1));
|
ui.label(if index == settings.selected() {
|
||||||
|
">"
|
||||||
|
} else {
|
||||||
|
" "
|
||||||
|
});
|
||||||
|
if ui.button(format!("Player {} >", handle + 1)).clicked() {
|
||||||
|
*settings.selected_mut() = index;
|
||||||
|
activate_selected(
|
||||||
|
&mut settings,
|
||||||
|
page_len,
|
||||||
|
&player_handles,
|
||||||
|
&mut commands,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
if player_handles.is_empty() {
|
if player_handles.is_empty() {
|
||||||
ui.label("No players in match");
|
ui.label("No players in match");
|
||||||
@@ -600,16 +718,30 @@ fn draw_palette(
|
|||||||
.unwrap_or([FighterDebugRowKind::None; PLAYER_DEBUG_ROW_COUNT]);
|
.unwrap_or([FighterDebugRowKind::None; PLAYER_DEBUG_ROW_COUNT]);
|
||||||
ui.label(format!("Player {}", handle + 1));
|
ui.label(format!("Player {}", handle + 1));
|
||||||
for (index, row) in rows.iter().enumerate() {
|
for (index, row) in rows.iter().enumerate() {
|
||||||
let marker = if index == selected { ">" } else { " " };
|
ui.horizontal(|ui| {
|
||||||
ui.label(format!("{marker} Row {}: {}", index + 1, row.label()));
|
ui.label(if index == settings.selected() {
|
||||||
|
">"
|
||||||
|
} else {
|
||||||
|
" "
|
||||||
|
});
|
||||||
|
egui::ComboBox::from_id_salt(("debug-row", handle, index))
|
||||||
|
.width(180.0)
|
||||||
|
.selected_text(format!("Row {}: {}", index + 1, row.label()))
|
||||||
|
.show_ui(ui, |ui| {
|
||||||
|
let rows = settings.rows_mut(handle);
|
||||||
|
for kind in FighterDebugRowKind::ALL {
|
||||||
|
ui.selectable_value(&mut rows[index], kind, kind.label());
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ui.separator();
|
ui.separator();
|
||||||
let controls = if matches!(page, DebugMenuPage::PlayerRows(_)) {
|
let controls = if matches!(page, DebugMenuPage::PlayerRows(_)) {
|
||||||
"D-pad: select/change B: back"
|
"Arrows/WASD: select/change Escape/B: back"
|
||||||
} else {
|
} else {
|
||||||
"D-pad: select A: enter/toggle Left/right: change B: back"
|
"Arrows/WASD: select Enter/A: activate Escape/B: back"
|
||||||
};
|
};
|
||||||
ui.label(controls);
|
ui.label(controls);
|
||||||
});
|
});
|
||||||
@@ -699,4 +831,20 @@ mod tests {
|
|||||||
mode.cycle();
|
mode.cycle();
|
||||||
assert_eq!(mode, PresentationMotionMode::Interpolation);
|
assert_eq!(mode, PresentationMotionMode::Interpolation);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn game_speed_has_expected_frame_rates() {
|
||||||
|
assert_eq!(GameSpeedDebug::Full.frame_rate(), 60);
|
||||||
|
assert_eq!(GameSpeedDebug::Half.frame_rate(), 30);
|
||||||
|
assert_eq!(GameSpeedDebug::Quarter.frame_rate(), 15);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn empty_player_list_does_not_activate() {
|
||||||
|
let mut settings = DebugSettings::default();
|
||||||
|
settings.push_page(DebugMenuPage::PlayerList);
|
||||||
|
|
||||||
|
assert_eq!(page_len(settings.page(), &[]), 0);
|
||||||
|
assert_eq!(settings.selected(), 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -517,6 +517,7 @@ struct FighterBakeDeclaration {
|
|||||||
#[derive(Asset, TypePath)]
|
#[derive(Asset, TypePath)]
|
||||||
struct FighterBakeSource {
|
struct FighterBakeSource {
|
||||||
model_bytes: Vec<u8>,
|
model_bytes: Vec<u8>,
|
||||||
|
buffers: Vec<Vec<u8>>,
|
||||||
animations: HashMap<AnimKind, String>,
|
animations: HashMap<AnimKind, String>,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -546,12 +547,38 @@ impl AssetLoader for FighterBakeSourceLoader {
|
|||||||
let manifest: FighterManifest = ron::de::from_bytes(&manifest_bytes)
|
let manifest: FighterManifest = ron::de::from_bytes(&manifest_bytes)
|
||||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||||
|
|
||||||
|
let model_path = load_context
|
||||||
|
.path()
|
||||||
|
.resolve_embed_str(&manifest.model_path)
|
||||||
|
.map_err(|error| io::Error::other(error.to_string()))?;
|
||||||
let model_bytes = load_context
|
let model_bytes = load_context
|
||||||
.read_asset_bytes(&manifest.model_path)
|
.read_asset_bytes(model_path.clone_owned())
|
||||||
.await
|
.await
|
||||||
.map_err(|error| io::Error::other(error.to_string()))?;
|
.map_err(|error| io::Error::other(error.to_string()))?;
|
||||||
|
|
||||||
|
let gltf = gltf::Gltf::from_slice(&model_bytes)
|
||||||
|
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||||
|
let mut buffers = Vec::with_capacity(gltf.buffers().len());
|
||||||
|
for buffer in gltf.buffers() {
|
||||||
|
let bytes = match buffer.source() {
|
||||||
|
gltf::buffer::Source::Uri(uri) => load_context
|
||||||
|
.read_asset_bytes(
|
||||||
|
model_path
|
||||||
|
.resolve_embed_str(uri)
|
||||||
|
.map_err(|error| io::Error::other(error.to_string()))?,
|
||||||
|
)
|
||||||
|
.await
|
||||||
|
.map_err(|error| io::Error::other(error.to_string()))?,
|
||||||
|
gltf::buffer::Source::Bin => gltf.blob.clone().ok_or_else(|| {
|
||||||
|
io::Error::new(io::ErrorKind::InvalidData, "missing glTF binary blob")
|
||||||
|
})?,
|
||||||
|
};
|
||||||
|
buffers.push(bytes);
|
||||||
|
}
|
||||||
|
|
||||||
Ok(FighterBakeSource {
|
Ok(FighterBakeSource {
|
||||||
model_bytes,
|
model_bytes,
|
||||||
|
buffers,
|
||||||
animations: manifest.animations,
|
animations: manifest.animations,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
@@ -600,7 +627,7 @@ impl AssetTransformer for FighterBakeTransformer {
|
|||||||
source: TransformedAsset<Self::AssetInput>,
|
source: TransformedAsset<Self::AssetInput>,
|
||||||
_: &'a Self::Settings,
|
_: &'a Self::Settings,
|
||||||
) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> {
|
) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> {
|
||||||
let baked = bake_gltf(&source.model_bytes, &source.animations)?;
|
let baked = bake_gltf(&source.model_bytes, &source.buffers, &source.animations)?;
|
||||||
Ok(source.replace_asset(baked))
|
Ok(source.replace_asset(baked))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -656,11 +683,36 @@ impl Plugin for BakedAnimationPlugin {
|
|||||||
|
|
||||||
fn bake_gltf(
|
fn bake_gltf(
|
||||||
bytes: &[u8],
|
bytes: &[u8],
|
||||||
|
buffer_bytes: &[Vec<u8>],
|
||||||
animations: &HashMap<AnimKind, String>,
|
animations: &HashMap<AnimKind, String>,
|
||||||
) -> io::Result<BakedFighterAnimations> {
|
) -> io::Result<BakedFighterAnimations> {
|
||||||
let (document, buffers, _) = gltf::import_slice(bytes)
|
let gltf = gltf::Gltf::from_slice(bytes)
|
||||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||||
bake_gltf_document(document, buffers, animations)
|
let buffers = gltf
|
||||||
|
.buffers()
|
||||||
|
.zip(buffer_bytes)
|
||||||
|
.map(|(buffer, bytes)| {
|
||||||
|
if bytes.len() < buffer.length() {
|
||||||
|
return Err(io::Error::new(
|
||||||
|
io::ErrorKind::InvalidData,
|
||||||
|
format!(
|
||||||
|
"glTF buffer {} is too short: expected {}, got {}",
|
||||||
|
buffer.index(),
|
||||||
|
buffer.length(),
|
||||||
|
bytes.len()
|
||||||
|
),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
Ok(gltf::buffer::Data(bytes.clone()))
|
||||||
|
})
|
||||||
|
.collect::<io::Result<Vec<_>>>()?;
|
||||||
|
if buffers.len() != gltf.buffers().len() {
|
||||||
|
return Err(io::Error::new(
|
||||||
|
io::ErrorKind::InvalidData,
|
||||||
|
"glTF buffer data is incomplete",
|
||||||
|
));
|
||||||
|
}
|
||||||
|
bake_gltf_document(gltf.document, buffers, animations)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn bake_gltf_document(
|
fn bake_gltf_document(
|
||||||
|
|||||||
Reference in New Issue
Block a user