Compare commits
10
Commits
| Author | SHA1 | Date | |
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c849caf5b9 | ||
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9f66d55dcc | ||
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578648d2ec | ||
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0d96a8aed8 | ||
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cebf1148c2 | ||
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088d594e97 | ||
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868df95cd4 | ||
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504f63be54 | ||
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8c11a01446 | ||
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30477254e5 |
@@ -0,0 +1,51 @@
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|||||||
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name: CI
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||||||
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||||||
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on:
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||||||
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push:
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||||||
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branches:
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||||||
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- master
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||||||
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pull_request:
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||||||
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workflow_dispatch:
|
||||||
|
|
||||||
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jobs:
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||||||
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build-and-test:
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||||||
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runs-on: ubuntu-latest
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||||||
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timeout-minutes: 30
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||||||
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steps:
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||||||
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- name: Check out source
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
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||||||
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- name: Install Rust toolchain
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||||||
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run: |
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||||||
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curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
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sh -s -- -y --profile minimal
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||||||
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echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
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"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
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||||||
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||||||
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- name: Cache Rust dependencies and build artifacts
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||||||
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uses: Swatinem/rust-cache@779680da715d629ac1d338a641029a2f4372abb5 # v2.8.2
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||||||
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with:
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||||||
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shared-key: linux-nightly
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cache-bin: false
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||||||
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||||||
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- name: Install Linux dependencies
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||||||
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run: |
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||||||
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sudo apt-get update
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||||||
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sudo apt-get install --no-install-recommends -y \
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||||||
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clang \
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||||||
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libasound2-dev \
|
||||||
|
libudev-dev \
|
||||||
|
libusb-1.0-0-dev \
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||||||
|
libwayland-dev \
|
||||||
|
libx11-dev \
|
||||||
|
libxkbcommon-dev \
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||||||
|
libxkbcommon-x11-0 \
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||||||
|
mesa-vulkan-drivers \
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||||||
|
mold \
|
||||||
|
pkg-config
|
||||||
|
|
||||||
|
- name: Build
|
||||||
|
run: RUSTFLAGS="-D warnings" cargo build --locked -j 4
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||||||
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||||||
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- name: Run unit tests
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||||||
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run: cargo test --locked --lib -j 4
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+1
-1
@@ -1,2 +1,2 @@
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|||||||
[toolchain]
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[toolchain]
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||||||
channel = "nightly"
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channel = "nightly-2026-09-14"
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|||||||
+342
-99
@@ -3,11 +3,12 @@
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use std::{collections::HashMap, time::Duration};
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use std::{collections::HashMap, time::Duration};
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|
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use bevy::{
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use bevy::{
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input::InputSystems,
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prelude::*,
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prelude::*,
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settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
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settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
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};
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};
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use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
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use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
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use bevy_ggrs::RollbackFrameRate;
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use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems};
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||||||
use enum_cycling::EnumCycle;
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use enum_cycling::EnumCycle;
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use enum_cycling_derive::EnumCycle;
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use enum_cycling_derive::EnumCycle;
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||||||
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@@ -48,7 +49,7 @@ impl PresentationMotionMode {
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}
|
}
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}
|
}
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|
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||||||
#[derive(EnumCycle, Reflect)]
|
#[derive(Clone, Copy, Debug, PartialEq, Eq, EnumCycle, Reflect)]
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pub enum GameSpeedDebug {
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pub enum GameSpeedDebug {
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Full,
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Full,
|
||||||
Half,
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Half,
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||||||
@@ -114,6 +115,7 @@ enum DebugFlag {
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|||||||
Hurtboxes,
|
Hurtboxes,
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Camera,
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Camera,
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DrawThroughGeometry,
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DrawThroughGeometry,
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||||||
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FrameStepping,
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}
|
}
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||||||
|
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||||||
#[derive(Clone, Copy)]
|
#[derive(Clone, Copy)]
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@@ -174,6 +176,10 @@ const WORLD_MENU: &[DebugMenuEntry] = &[
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DebugMenuEntry::GameSpeed {
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DebugMenuEntry::GameSpeed {
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||||||
label: "Game speed",
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label: "Game speed",
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||||||
},
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},
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||||||
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DebugMenuEntry::Toggle {
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label: "Frame stepping",
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||||||
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flag: DebugFlag::FrameStepping,
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},
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||||||
];
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];
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const DIAGNOSTICS_MENU: &[DebugMenuEntry] = &[DebugMenuEntry::Toggle {
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const DIAGNOSTICS_MENU: &[DebugMenuEntry] = &[DebugMenuEntry::Toggle {
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||||||
@@ -233,6 +239,8 @@ pub struct DebugSettings {
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selections: Vec<usize>,
|
selections: Vec<usize>,
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#[reflect(ignore)]
|
#[reflect(ignore)]
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pub player_rows: HashMap<usize, [FighterDebugRowKind; PLAYER_DEBUG_ROW_COUNT]>,
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pub player_rows: HashMap<usize, [FighterDebugRowKind; PLAYER_DEBUG_ROW_COUNT]>,
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#[reflect(ignore)]
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|
pub frame_stepping: bool,
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pub network: bool,
|
pub network: bool,
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pub ecb: bool,
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pub ecb: bool,
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pub stage_collision: bool,
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pub stage_collision: bool,
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@@ -253,6 +261,7 @@ impl Default for DebugSettings {
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pages: vec![DebugMenuPage::Static(ROOT_MENU)],
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pages: vec![DebugMenuPage::Static(ROOT_MENU)],
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selections: vec![0],
|
selections: vec![0],
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player_rows: HashMap::new(),
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player_rows: HashMap::new(),
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frame_stepping: false,
|
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network: false,
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network: false,
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ecb: false,
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ecb: false,
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stage_collision: false,
|
stage_collision: false,
|
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@@ -325,6 +334,7 @@ impl DebugSettings {
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|||||||
DebugFlag::Hurtboxes => self.hurtboxes,
|
DebugFlag::Hurtboxes => self.hurtboxes,
|
||||||
DebugFlag::DrawThroughGeometry => self.draw_through_geometry,
|
DebugFlag::DrawThroughGeometry => self.draw_through_geometry,
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DebugFlag::Camera => self.camera,
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DebugFlag::Camera => self.camera,
|
||||||
|
DebugFlag::FrameStepping => self.frame_stepping,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -340,6 +350,7 @@ impl DebugSettings {
|
|||||||
self.draw_through_geometry = !self.draw_through_geometry
|
self.draw_through_geometry = !self.draw_through_geometry
|
||||||
}
|
}
|
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DebugFlag::Camera => self.camera = !self.camera,
|
DebugFlag::Camera => self.camera = !self.camera,
|
||||||
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DebugFlag::FrameStepping => self.frame_stepping = !self.frame_stepping,
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||||||
}
|
}
|
||||||
}
|
}
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||||||
|
|
||||||
@@ -356,9 +367,25 @@ impl DebugSettings {
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|||||||
|
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||||||
pub struct DebugToolsPlugin;
|
pub struct DebugToolsPlugin;
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||||||
|
|
||||||
|
#[derive(Resource, Default)]
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|
struct FrameStepState {
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|
requested: bool,
|
||||||
|
time_backup: Option<Time>,
|
||||||
|
last_step_time: Time
|
||||||
|
}
|
||||||
|
|
||||||
impl Plugin for DebugToolsPlugin {
|
impl Plugin for DebugToolsPlugin {
|
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fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
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app.init_resource::<DebugSettings>()
|
app.init_resource::<DebugSettings>()
|
||||||
|
.init_resource::<FrameStepState>()
|
||||||
|
.add_systems(
|
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|
PreUpdate,
|
||||||
|
prepare_frame_step
|
||||||
|
.after(InputSystems)
|
||||||
|
.before(RunGgrsSystems)
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||||||
|
.run_if(in_state(AppState::InMatch)),
|
||||||
|
)
|
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|
.add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems))
|
||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
Update,
|
||||||
(handle_palette_input, sync_gizmo_depth_bias)
|
(handle_palette_input, sync_gizmo_depth_bias)
|
||||||
@@ -387,6 +414,141 @@ fn page_len(page: DebugMenuPage, player_handles: &[usize]) -> usize {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn queue_settings_save(commands: &mut Commands) {
|
||||||
|
commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn frame_step_duration(frame_rate: usize) -> Duration {
|
||||||
|
Duration::from_nanos(1_000_000_000u64 / frame_rate as u64)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn prepare_frame_step(
|
||||||
|
settings: Res<DebugSettings>,
|
||||||
|
gamepads: Query<&Gamepad>,
|
||||||
|
key: Res<ButtonInput<KeyCode>>,
|
||||||
|
mut state: ResMut<FrameStepState>,
|
||||||
|
mut time: ResMut<Time>,
|
||||||
|
frame_rate: Res<RollbackFrameRate>,
|
||||||
|
) {
|
||||||
|
if !settings.frame_stepping {
|
||||||
|
state.requested = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let pressed = gamepads
|
||||||
|
.iter()
|
||||||
|
.any(|gamepad| gamepad.pressed(GamepadButton::DPadDown));
|
||||||
|
|
||||||
|
let just_pressed = gamepads
|
||||||
|
.iter()
|
||||||
|
.any(|gamepad| gamepad.just_pressed(GamepadButton::DPadDown));
|
||||||
|
|
||||||
|
let just_pressed = key.just_pressed(KeyCode::F4) || just_pressed;
|
||||||
|
let pressed = key.pressed(KeyCode::F4) || pressed;
|
||||||
|
|
||||||
|
if just_pressed {
|
||||||
|
state.last_step_time = time.clone();
|
||||||
|
}
|
||||||
|
|
||||||
|
let can_repress = pressed && (time.elapsed() - state.last_step_time.elapsed()).as_millis() > 500;
|
||||||
|
|
||||||
|
if !settings.menu_open && (just_pressed || can_repress)
|
||||||
|
{
|
||||||
|
state.requested = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
state.time_backup = Some(*time);
|
||||||
|
let delta = if state.requested {
|
||||||
|
frame_step_duration(**frame_rate)
|
||||||
|
} else {
|
||||||
|
Duration::ZERO
|
||||||
|
};
|
||||||
|
time.advance_by(delta);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn restore_frame_step_time(mut state: ResMut<FrameStepState>, mut time: ResMut<Time>) {
|
||||||
|
if let Some(backup) = state.time_backup.take() {
|
||||||
|
*time = backup;
|
||||||
|
state.requested = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn activate_selected(
|
||||||
|
settings: &mut DebugSettings,
|
||||||
|
page_len: usize,
|
||||||
|
player_handles: &[usize],
|
||||||
|
commands: &mut Commands,
|
||||||
|
) {
|
||||||
|
if page_len == 0 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
match settings.page() {
|
||||||
|
DebugMenuPage::Static(entries) => match entries[settings.selected()] {
|
||||||
|
DebugMenuEntry::StopRecording { .. } => {
|
||||||
|
commands.insert_resource(StopReplayRecording);
|
||||||
|
}
|
||||||
|
DebugMenuEntry::Toggle { flag, .. } => {
|
||||||
|
settings.toggle_flag(flag);
|
||||||
|
if !matches!(flag, DebugFlag::FrameStepping) {
|
||||||
|
queue_settings_save(commands);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
DebugMenuEntry::Submenu { entries, .. } => {
|
||||||
|
settings.push_page(DebugMenuPage::Static(entries));
|
||||||
|
}
|
||||||
|
DebugMenuEntry::PlayerSlots { .. } => settings.push_page(DebugMenuPage::PlayerList),
|
||||||
|
DebugMenuEntry::MotionSampling { .. } => {
|
||||||
|
settings.cycle_motion_sampling();
|
||||||
|
queue_settings_save(commands);
|
||||||
|
}
|
||||||
|
DebugMenuEntry::GameSpeed { .. } => {
|
||||||
|
commands.insert_resource(RollbackFrameRate(settings.game_speed.frame_rate()));
|
||||||
|
queue_settings_save(commands);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
DebugMenuPage::PlayerList => {
|
||||||
|
let handle = player_handles[settings.selected()];
|
||||||
|
settings.rows_mut(handle);
|
||||||
|
settings.push_page(DebugMenuPage::PlayerRows(handle));
|
||||||
|
}
|
||||||
|
DebugMenuPage::PlayerRows(_) => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn cycle_selected_value(settings: &mut DebugSettings, direction: i8, commands: &mut Commands) {
|
||||||
|
match settings.page() {
|
||||||
|
DebugMenuPage::Static(entries) => {
|
||||||
|
if let Some(entry) = entries.get(settings.selected()) {
|
||||||
|
match entry {
|
||||||
|
DebugMenuEntry::MotionSampling { .. } => {
|
||||||
|
settings.cycle_motion_sampling();
|
||||||
|
queue_settings_save(commands);
|
||||||
|
}
|
||||||
|
DebugMenuEntry::GameSpeed { .. } => {
|
||||||
|
settings.game_speed = if direction > 0 {
|
||||||
|
settings.game_speed.up()
|
||||||
|
} else {
|
||||||
|
settings.game_speed.down()
|
||||||
|
};
|
||||||
|
commands
|
||||||
|
.insert_resource(RollbackFrameRate(settings.game_speed.frame_rate()));
|
||||||
|
queue_settings_save(commands);
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
DebugMenuPage::PlayerRows(handle) => {
|
||||||
|
let selected = settings.selected();
|
||||||
|
let rows = settings.rows_mut(handle);
|
||||||
|
rows[selected] = rows[selected].cycle(direction);
|
||||||
|
queue_settings_save(commands);
|
||||||
|
}
|
||||||
|
DebugMenuPage::PlayerList => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn handle_palette_input(
|
fn handle_palette_input(
|
||||||
keyboard: Res<ButtonInput<KeyCode>>,
|
keyboard: Res<ButtonInput<KeyCode>>,
|
||||||
gamepads: Query<(Entity, &Gamepad)>,
|
gamepads: Query<(Entity, &Gamepad)>,
|
||||||
@@ -398,6 +560,15 @@ fn handle_palette_input(
|
|||||||
settings.toggle_flag(DebugFlag::DrawThroughGeometry);
|
settings.toggle_flag(DebugFlag::DrawThroughGeometry);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if keyboard.just_pressed(KeyCode::F3) {
|
||||||
|
settings.menu_open = !settings.menu_open;
|
||||||
|
settings.controller = None;
|
||||||
|
if settings.menu_open {
|
||||||
|
settings.reset_navigation();
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if !settings.menu_open {
|
if !settings.menu_open {
|
||||||
for (entity, gamepad) in &gamepads {
|
for (entity, gamepad) in &gamepads {
|
||||||
if gamepad.just_pressed(GamepadButton::Start) && gamepad.pressed(GamepadButton::DPadUp)
|
if gamepad.just_pressed(GamepadButton::Start) && gamepad.pressed(GamepadButton::DPadUp)
|
||||||
@@ -411,15 +582,16 @@ fn handle_palette_input(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
let Some(controller) = settings.controller else {
|
let gamepad = if let Some(controller) = settings.controller {
|
||||||
settings.menu_open = false;
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
let Ok((_, gamepad)) = gamepads.get(controller) else {
|
let Ok((_, gamepad)) = gamepads.get(controller) else {
|
||||||
settings.menu_open = false;
|
settings.menu_open = false;
|
||||||
settings.controller = None;
|
settings.controller = None;
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
Some(gamepad)
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
};
|
||||||
let player_handles = player_handles(&players);
|
let player_handles = player_handles(&players);
|
||||||
let page = settings.page();
|
let page = settings.page();
|
||||||
let page_len = page_len(page, &player_handles);
|
let page_len = page_len(page, &player_handles);
|
||||||
@@ -428,95 +600,51 @@ fn handle_palette_input(
|
|||||||
*settings.selected_mut() = 0;
|
*settings.selected_mut() = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if gamepad.just_pressed(GamepadButton::DPadUp) && page_len != 0 {
|
if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadUp))
|
||||||
|
|| keyboard.just_pressed(KeyCode::ArrowUp)
|
||||||
|
|| keyboard.just_pressed(KeyCode::KeyW))
|
||||||
|
&& page_len != 0
|
||||||
|
{
|
||||||
let selected = settings.selected_mut();
|
let selected = settings.selected_mut();
|
||||||
*selected = selected.checked_sub(1).unwrap_or(page_len - 1);
|
*selected = selected.checked_sub(1).unwrap_or(page_len - 1);
|
||||||
}
|
}
|
||||||
if gamepad.just_pressed(GamepadButton::DPadDown) && page_len != 0 {
|
if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadDown))
|
||||||
|
|| keyboard.just_pressed(KeyCode::ArrowDown)
|
||||||
|
|| keyboard.just_pressed(KeyCode::KeyS))
|
||||||
|
&& page_len != 0
|
||||||
|
{
|
||||||
let selected = settings.selected_mut();
|
let selected = settings.selected_mut();
|
||||||
*selected = (*selected + 1) % page_len;
|
*selected = (*selected + 1) % page_len;
|
||||||
}
|
}
|
||||||
|
|
||||||
let direction = if gamepad.just_pressed(GamepadButton::DPadLeft) {
|
let direction = if gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadLeft))
|
||||||
|
|| keyboard.just_pressed(KeyCode::ArrowLeft)
|
||||||
|
|| keyboard.just_pressed(KeyCode::KeyA)
|
||||||
|
{
|
||||||
Some(-1)
|
Some(-1)
|
||||||
} else if gamepad.just_pressed(GamepadButton::DPadRight) {
|
} else if gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::DPadRight))
|
||||||
|
|| keyboard.just_pressed(KeyCode::ArrowRight)
|
||||||
|
|| keyboard.just_pressed(KeyCode::KeyD)
|
||||||
|
{
|
||||||
Some(1)
|
Some(1)
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
};
|
};
|
||||||
|
|
||||||
if let Some(direction) = direction {
|
if let Some(direction) = direction {
|
||||||
match page {
|
cycle_selected_value(&mut settings, direction, &mut commands);
|
||||||
DebugMenuPage::Static(entries) => {
|
|
||||||
if let Some(entry) = entries.get(settings.selected()) {
|
|
||||||
match entry {
|
|
||||||
DebugMenuEntry::StopRecording { .. } => {}
|
|
||||||
DebugMenuEntry::MotionSampling { .. } => settings.cycle_motion_sampling(),
|
|
||||||
DebugMenuEntry::GameSpeed { .. } => {
|
|
||||||
if direction > 0 {
|
|
||||||
settings.game_speed = settings.game_speed.up();
|
|
||||||
} else {
|
|
||||||
settings.game_speed = settings.game_speed.down();
|
|
||||||
}
|
}
|
||||||
|
if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::South))
|
||||||
commands.insert_resource(RollbackFrameRate(
|
|| keyboard.just_pressed(KeyCode::Enter)
|
||||||
settings.game_speed.frame_rate(),
|
|| keyboard.just_pressed(KeyCode::Space))
|
||||||
));
|
&& page_len != 0
|
||||||
|
{
|
||||||
|
activate_selected(&mut settings, page_len, &player_handles, &mut commands);
|
||||||
}
|
}
|
||||||
_ => {}
|
if (gamepad.is_some_and(|pad| pad.just_pressed(GamepadButton::West))
|
||||||
}
|
|| keyboard.just_pressed(KeyCode::Escape))
|
||||||
}
|
&& !settings.pop_page()
|
||||||
}
|
{
|
||||||
DebugMenuPage::PlayerList => todo!(),
|
|
||||||
DebugMenuPage::PlayerRows(_) => {
|
|
||||||
let DebugMenuPage::PlayerRows(handle) = page else {
|
|
||||||
unreachable!("player row navigation must have a player row page")
|
|
||||||
};
|
|
||||||
let selected = settings.selected();
|
|
||||||
let rows = settings.rows_mut(handle);
|
|
||||||
rows[selected] = rows[selected].cycle(direction);
|
|
||||||
|
|
||||||
commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if matches!(page, DebugMenuPage::PlayerRows(_)) {
|
|
||||||
let direction = if gamepad.just_pressed(GamepadButton::DPadLeft) {
|
|
||||||
Some(-1)
|
|
||||||
} else if gamepad.just_pressed(GamepadButton::DPadRight) {
|
|
||||||
Some(1)
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
};
|
|
||||||
if let Some(_direction) = direction {}
|
|
||||||
}
|
|
||||||
if gamepad.just_pressed(GamepadButton::South) {
|
|
||||||
match page {
|
|
||||||
DebugMenuPage::Static(entries) if page_len != 0 => match entries[settings.selected()] {
|
|
||||||
DebugMenuEntry::StopRecording { .. } => {
|
|
||||||
commands.insert_resource(StopReplayRecording);
|
|
||||||
}
|
|
||||||
DebugMenuEntry::Toggle { flag, .. } => {
|
|
||||||
settings.toggle_flag(flag);
|
|
||||||
commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
|
|
||||||
}
|
|
||||||
DebugMenuEntry::Submenu { entries, .. } => {
|
|
||||||
settings.push_page(DebugMenuPage::Static(entries));
|
|
||||||
}
|
|
||||||
DebugMenuEntry::PlayerSlots { .. } => settings.push_page(DebugMenuPage::PlayerList),
|
|
||||||
DebugMenuEntry::MotionSampling { .. } => settings.cycle_motion_sampling(),
|
|
||||||
DebugMenuEntry::GameSpeed { .. } => {}
|
|
||||||
},
|
|
||||||
DebugMenuPage::PlayerList if page_len != 0 => {
|
|
||||||
let handle = player_handles[settings.selected()];
|
|
||||||
settings.rows_mut(handle);
|
|
||||||
settings.push_page(DebugMenuPage::PlayerRows(handle));
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if gamepad.just_pressed(GamepadButton::West) && !settings.pop_page() {
|
|
||||||
settings.menu_open = false;
|
settings.menu_open = false;
|
||||||
settings.controller = None;
|
settings.controller = None;
|
||||||
}
|
}
|
||||||
@@ -538,8 +666,9 @@ fn sync_gizmo_depth_bias(settings: Res<DebugSettings>, mut configs: ResMut<Gizmo
|
|||||||
|
|
||||||
fn draw_palette(
|
fn draw_palette(
|
||||||
mut contexts: EguiContexts,
|
mut contexts: EguiContexts,
|
||||||
settings: Res<DebugSettings>,
|
mut settings: ResMut<DebugSettings>,
|
||||||
players: Query<&Player>,
|
players: Query<&Player>,
|
||||||
|
mut commands: Commands,
|
||||||
) -> Result {
|
) -> Result {
|
||||||
if !settings.menu_open {
|
if !settings.menu_open {
|
||||||
return Ok(());
|
return Ok(());
|
||||||
@@ -547,7 +676,7 @@ fn draw_palette(
|
|||||||
|
|
||||||
let player_handles = player_handles(&players);
|
let player_handles = player_handles(&players);
|
||||||
let page = settings.page();
|
let page = settings.page();
|
||||||
let selected = settings.selected();
|
let page_len = page_len(page, &player_handles);
|
||||||
egui::Window::new("Debug")
|
egui::Window::new("Debug")
|
||||||
.anchor(egui::Align2::RIGHT_TOP, egui::vec2(-12.0, 12.0))
|
.anchor(egui::Align2::RIGHT_TOP, egui::vec2(-12.0, 12.0))
|
||||||
.resizable(false)
|
.resizable(false)
|
||||||
@@ -556,38 +685,113 @@ fn draw_palette(
|
|||||||
match page {
|
match page {
|
||||||
DebugMenuPage::Static(entries) => {
|
DebugMenuPage::Static(entries) => {
|
||||||
for (index, entry) in entries.iter().enumerate() {
|
for (index, entry) in entries.iter().enumerate() {
|
||||||
let marker = if index == selected { ">" } else { " " };
|
ui.horizontal(|ui| {
|
||||||
|
ui.label(if index == settings.selected() {
|
||||||
|
">"
|
||||||
|
} else {
|
||||||
|
" "
|
||||||
|
});
|
||||||
match entry {
|
match entry {
|
||||||
DebugMenuEntry::StopRecording { label } => {
|
DebugMenuEntry::StopRecording { label } => {
|
||||||
ui.label(format!("{marker} {label}"));
|
if ui.button(*label).clicked() {
|
||||||
|
*settings.selected_mut() = index;
|
||||||
|
activate_selected(
|
||||||
|
&mut settings,
|
||||||
|
page_len,
|
||||||
|
&player_handles,
|
||||||
|
&mut commands,
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
DebugMenuEntry::Toggle { label, flag } => {
|
DebugMenuEntry::Toggle { label, flag } => {
|
||||||
let state = if settings.flag(*flag) { "on" } else { "off" };
|
let mut value = settings.flag(*flag);
|
||||||
ui.label(format!("{marker} {label}: {state}"));
|
if ui.checkbox(&mut value, *label).changed() {
|
||||||
|
settings.toggle_flag(*flag);
|
||||||
|
if !matches!(flag, DebugFlag::FrameStepping) {
|
||||||
|
queue_settings_save(&mut commands);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
DebugMenuEntry::Submenu { label, .. }
|
DebugMenuEntry::Submenu { label, .. }
|
||||||
| DebugMenuEntry::PlayerSlots { label } => {
|
| DebugMenuEntry::PlayerSlots { label } => {
|
||||||
ui.label(format!("{marker} {label} >"));
|
if ui.button(format!("{label} >")).clicked() {
|
||||||
|
*settings.selected_mut() = index;
|
||||||
|
activate_selected(
|
||||||
|
&mut settings,
|
||||||
|
page_len,
|
||||||
|
&player_handles,
|
||||||
|
&mut commands,
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
DebugMenuEntry::MotionSampling { label } => {
|
DebugMenuEntry::MotionSampling { label } => {
|
||||||
ui.label(format!(
|
let old = settings.motion_sampling;
|
||||||
"{marker} {label}: {}",
|
egui::ComboBox::from_id_salt(("debug-motion", index))
|
||||||
settings.motion_sampling.label()
|
.width(180.0)
|
||||||
));
|
.selected_text(format!("{label}: {}", old.label()))
|
||||||
|
.show_ui(ui, |ui| {
|
||||||
|
ui.selectable_value(
|
||||||
|
&mut settings.motion_sampling,
|
||||||
|
PresentationMotionMode::Interpolation,
|
||||||
|
"Interpolation",
|
||||||
|
);
|
||||||
|
ui.selectable_value(
|
||||||
|
&mut settings.motion_sampling,
|
||||||
|
PresentationMotionMode::Extrapolation,
|
||||||
|
"Extrapolation",
|
||||||
|
);
|
||||||
|
});
|
||||||
|
if settings.motion_sampling != old {
|
||||||
|
queue_settings_save(&mut commands);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
DebugMenuEntry::GameSpeed { label } => {
|
DebugMenuEntry::GameSpeed { label } => {
|
||||||
ui.label(format!(
|
let old = settings.game_speed;
|
||||||
"{marker} {label}: {}",
|
egui::ComboBox::from_id_salt(("debug-speed", index))
|
||||||
settings.game_speed.label()
|
.width(180.0)
|
||||||
|
.selected_text(format!("{label}: {}", old.label()))
|
||||||
|
.show_ui(ui, |ui| {
|
||||||
|
for speed in [
|
||||||
|
GameSpeedDebug::Full,
|
||||||
|
GameSpeedDebug::Half,
|
||||||
|
GameSpeedDebug::Quarter,
|
||||||
|
] {
|
||||||
|
ui.selectable_value(
|
||||||
|
&mut settings.game_speed,
|
||||||
|
speed,
|
||||||
|
speed.label(),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
if settings.game_speed != old {
|
||||||
|
commands.insert_resource(RollbackFrameRate(
|
||||||
|
settings.game_speed.frame_rate(),
|
||||||
));
|
));
|
||||||
|
queue_settings_save(&mut commands);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
DebugMenuPage::PlayerList => {
|
DebugMenuPage::PlayerList => {
|
||||||
for (index, handle) in player_handles.iter().enumerate() {
|
for (index, handle) in player_handles.iter().enumerate() {
|
||||||
let marker = if index == selected { ">" } else { " " };
|
ui.horizontal(|ui| {
|
||||||
ui.label(format!("{marker} Player {} >", handle + 1));
|
ui.label(if index == settings.selected() {
|
||||||
|
">"
|
||||||
|
} else {
|
||||||
|
" "
|
||||||
|
});
|
||||||
|
if ui.button(format!("Player {} >", handle + 1)).clicked() {
|
||||||
|
*settings.selected_mut() = index;
|
||||||
|
activate_selected(
|
||||||
|
&mut settings,
|
||||||
|
page_len,
|
||||||
|
&player_handles,
|
||||||
|
&mut commands,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
if player_handles.is_empty() {
|
if player_handles.is_empty() {
|
||||||
ui.label("No players in match");
|
ui.label("No players in match");
|
||||||
@@ -600,16 +804,30 @@ fn draw_palette(
|
|||||||
.unwrap_or([FighterDebugRowKind::None; PLAYER_DEBUG_ROW_COUNT]);
|
.unwrap_or([FighterDebugRowKind::None; PLAYER_DEBUG_ROW_COUNT]);
|
||||||
ui.label(format!("Player {}", handle + 1));
|
ui.label(format!("Player {}", handle + 1));
|
||||||
for (index, row) in rows.iter().enumerate() {
|
for (index, row) in rows.iter().enumerate() {
|
||||||
let marker = if index == selected { ">" } else { " " };
|
ui.horizontal(|ui| {
|
||||||
ui.label(format!("{marker} Row {}: {}", index + 1, row.label()));
|
ui.label(if index == settings.selected() {
|
||||||
|
">"
|
||||||
|
} else {
|
||||||
|
" "
|
||||||
|
});
|
||||||
|
egui::ComboBox::from_id_salt(("debug-row", handle, index))
|
||||||
|
.width(180.0)
|
||||||
|
.selected_text(format!("Row {}: {}", index + 1, row.label()))
|
||||||
|
.show_ui(ui, |ui| {
|
||||||
|
let rows = settings.rows_mut(handle);
|
||||||
|
for kind in FighterDebugRowKind::ALL {
|
||||||
|
ui.selectable_value(&mut rows[index], kind, kind.label());
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ui.separator();
|
ui.separator();
|
||||||
let controls = if matches!(page, DebugMenuPage::PlayerRows(_)) {
|
let controls = if matches!(page, DebugMenuPage::PlayerRows(_)) {
|
||||||
"D-pad: select/change B: back"
|
"Arrows/WASD: select/change Escape/B: back"
|
||||||
} else {
|
} else {
|
||||||
"D-pad: select A: enter/toggle Left/right: change B: back"
|
"Arrows/WASD: select Enter/A: activate Escape/B: back"
|
||||||
};
|
};
|
||||||
ui.label(controls);
|
ui.label(controls);
|
||||||
});
|
});
|
||||||
@@ -699,4 +917,29 @@ mod tests {
|
|||||||
mode.cycle();
|
mode.cycle();
|
||||||
assert_eq!(mode, PresentationMotionMode::Interpolation);
|
assert_eq!(mode, PresentationMotionMode::Interpolation);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn game_speed_has_expected_frame_rates() {
|
||||||
|
assert_eq!(GameSpeedDebug::Full.frame_rate(), 60);
|
||||||
|
assert_eq!(GameSpeedDebug::Half.frame_rate(), 30);
|
||||||
|
assert_eq!(GameSpeedDebug::Quarter.frame_rate(), 15);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn frame_stepping_is_disabled_by_default_and_uses_game_speed_timestep() {
|
||||||
|
let settings = DebugSettings::default();
|
||||||
|
|
||||||
|
assert!(!settings.frame_stepping);
|
||||||
|
assert_eq!(frame_step_duration(60), Duration::from_nanos(16_666_666));
|
||||||
|
assert_eq!(frame_step_duration(30), Duration::from_nanos(33_333_333));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn empty_player_list_does_not_activate() {
|
||||||
|
let mut settings = DebugSettings::default();
|
||||||
|
settings.push_page(DebugMenuPage::PlayerList);
|
||||||
|
|
||||||
|
assert_eq!(page_len(settings.page(), &[]), 0);
|
||||||
|
assert_eq!(settings.selected(), 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
use std::{
|
use std::{
|
||||||
collections::{HashMap, HashSet},
|
collections::{HashMap, HashSet},
|
||||||
io,
|
io,
|
||||||
|
path::Path,
|
||||||
};
|
};
|
||||||
|
|
||||||
use bevy::{
|
use bevy::{
|
||||||
@@ -517,6 +518,7 @@ struct FighterBakeDeclaration {
|
|||||||
#[derive(Asset, TypePath)]
|
#[derive(Asset, TypePath)]
|
||||||
struct FighterBakeSource {
|
struct FighterBakeSource {
|
||||||
model_bytes: Vec<u8>,
|
model_bytes: Vec<u8>,
|
||||||
|
buffers: Vec<Vec<u8>>,
|
||||||
animations: HashMap<AnimKind, String>,
|
animations: HashMap<AnimKind, String>,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -550,8 +552,31 @@ impl AssetLoader for FighterBakeSourceLoader {
|
|||||||
.read_asset_bytes(&manifest.model_path)
|
.read_asset_bytes(&manifest.model_path)
|
||||||
.await
|
.await
|
||||||
.map_err(|error| io::Error::other(error.to_string()))?;
|
.map_err(|error| io::Error::other(error.to_string()))?;
|
||||||
|
|
||||||
|
let gltf = gltf::Gltf::from_slice(&model_bytes)
|
||||||
|
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||||
|
let mut buffers = Vec::with_capacity(gltf.buffers().len());
|
||||||
|
for buffer in gltf.buffers() {
|
||||||
|
let bytes = match buffer.source() {
|
||||||
|
gltf::buffer::Source::Uri(uri) => load_context
|
||||||
|
.read_asset_bytes(AssetPath::from_path_buf(
|
||||||
|
Path::new(&manifest.model_path)
|
||||||
|
.parent()
|
||||||
|
.unwrap_or_else(|| Path::new(""))
|
||||||
|
.join(uri),
|
||||||
|
))
|
||||||
|
.await
|
||||||
|
.map_err(|error| io::Error::other(error.to_string()))?,
|
||||||
|
gltf::buffer::Source::Bin => gltf.blob.clone().ok_or_else(|| {
|
||||||
|
io::Error::new(io::ErrorKind::InvalidData, "missing glTF binary blob")
|
||||||
|
})?,
|
||||||
|
};
|
||||||
|
buffers.push(bytes);
|
||||||
|
}
|
||||||
|
|
||||||
Ok(FighterBakeSource {
|
Ok(FighterBakeSource {
|
||||||
model_bytes,
|
model_bytes,
|
||||||
|
buffers,
|
||||||
animations: manifest.animations,
|
animations: manifest.animations,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
@@ -600,7 +625,7 @@ impl AssetTransformer for FighterBakeTransformer {
|
|||||||
source: TransformedAsset<Self::AssetInput>,
|
source: TransformedAsset<Self::AssetInput>,
|
||||||
_: &'a Self::Settings,
|
_: &'a Self::Settings,
|
||||||
) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> {
|
) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> {
|
||||||
let baked = bake_gltf(&source.model_bytes, &source.animations)?;
|
let baked = bake_gltf(&source.model_bytes, &source.buffers, &source.animations)?;
|
||||||
Ok(source.replace_asset(baked))
|
Ok(source.replace_asset(baked))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -656,10 +681,43 @@ impl Plugin for BakedAnimationPlugin {
|
|||||||
|
|
||||||
fn bake_gltf(
|
fn bake_gltf(
|
||||||
bytes: &[u8],
|
bytes: &[u8],
|
||||||
|
buffer_bytes: &[Vec<u8>],
|
||||||
animations: &HashMap<AnimKind, String>,
|
animations: &HashMap<AnimKind, String>,
|
||||||
) -> io::Result<BakedFighterAnimations> {
|
) -> io::Result<BakedFighterAnimations> {
|
||||||
let (document, buffers, _) = gltf::import_slice(bytes)
|
let gltf = gltf::Gltf::from_slice(bytes)
|
||||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
||||||
|
let buffers = gltf
|
||||||
|
.buffers()
|
||||||
|
.zip(buffer_bytes)
|
||||||
|
.map(|(buffer, bytes)| {
|
||||||
|
if bytes.len() < buffer.length() {
|
||||||
|
return Err(io::Error::new(
|
||||||
|
io::ErrorKind::InvalidData,
|
||||||
|
format!(
|
||||||
|
"glTF buffer {} is too short: expected {}, got {}",
|
||||||
|
buffer.index(),
|
||||||
|
buffer.length(),
|
||||||
|
bytes.len()
|
||||||
|
),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
Ok(gltf::buffer::Data(bytes.clone()))
|
||||||
|
})
|
||||||
|
.collect::<io::Result<Vec<_>>>()?;
|
||||||
|
if buffers.len() != gltf.buffers().len() {
|
||||||
|
return Err(io::Error::new(
|
||||||
|
io::ErrorKind::InvalidData,
|
||||||
|
"glTF buffer data is incomplete",
|
||||||
|
));
|
||||||
|
}
|
||||||
|
bake_gltf_document(gltf.document, buffers, animations)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn bake_gltf_document(
|
||||||
|
document: gltf::Document,
|
||||||
|
buffers: Vec<gltf::buffer::Data>,
|
||||||
|
animations: &HashMap<AnimKind, String>,
|
||||||
|
) -> io::Result<BakedFighterAnimations> {
|
||||||
let nodes: Vec<_> = document.nodes().collect();
|
let nodes: Vec<_> = document.nodes().collect();
|
||||||
if nodes.is_empty() {
|
if nodes.is_empty() {
|
||||||
return Err(io::Error::new(
|
return Err(io::Error::new(
|
||||||
@@ -933,11 +991,12 @@ mod tests {
|
|||||||
fn configured_fighter_clips_bake_to_fixed_point_frames() {
|
fn configured_fighter_clips_bake_to_fixed_point_frames() {
|
||||||
let manifest: FighterManifest =
|
let manifest: FighterManifest =
|
||||||
ron::from_str(include_str!("../../assets/fighters/test/test.fighter.ron")).unwrap();
|
ron::from_str(include_str!("../../assets/fighters/test/test.fighter.ron")).unwrap();
|
||||||
let baked = bake_gltf(
|
let (document, buffers, _) = gltf::import(concat!(
|
||||||
include_bytes!("../../assets/fighters/test/test-fighter-2.glb"),
|
env!("CARGO_MANIFEST_DIR"),
|
||||||
&manifest.animations,
|
"/assets/fighters/test/test_fighter.gltf"
|
||||||
)
|
))
|
||||||
.unwrap();
|
.unwrap();
|
||||||
|
let baked = bake_gltf_document(document, buffers, &manifest.animations).unwrap();
|
||||||
|
|
||||||
assert_eq!(baked.frame_rate, BAKED_ANIMATION_FPS);
|
assert_eq!(baked.frame_rate, BAKED_ANIMATION_FPS);
|
||||||
assert_eq!(baked.frame_count(AnimKind::Wait), Some(121));
|
assert_eq!(baked.frame_count(AnimKind::Wait), Some(121));
|
||||||
|
|||||||
Reference in New Issue
Block a user