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Author SHA1 Message Date
EIREXE 886f1e7040 Add stocks UI
CI / build-and-test (pull_request) Successful in 1m20s
CI / production-build (pull_request) Successful in 9m4s
2026-09-20 13:13:51 +02:00
EIREXE 1276562890 Rename pending match to match config and add match state (#51)
CI / build-and-test (push) Successful in 1m17s
CI / production-build (push) Successful in 9m37s
Reviewed-on: #51
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-20 11:13:15 +00:00
EIREXE 769d82573a Build Windows executable in shared Steam depot (#50)
CI / build-and-test (push) Successful in 1m20s
CI / production-build (push) Successful in 9m36s
## Summary
- install the nightly Windows MSVC target and cargo-xwin in CI
- build the production Windows executable alongside Linux
- package both executables and only imported_assets in one Steam depot

Reviewed-on: #50
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-19 21:40:15 +00:00
10 changed files with 391 additions and 87 deletions
+5 -7
View File
@@ -32,13 +32,9 @@ use clap::Parser;
use ron_asset_manager::RonAssetPlugin; use ron_asset_manager::RonAssetPlugin;
use crate::{ use crate::{
camera::MatchCameraPlugin, camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
fighter::manifest::FighterManifest, match_runtime::MatchRuntimePlugin, menus::style::FGUiStyle, schedule::GameplaySchedulePlugin,
game_settings::GameSettings, stage::manifest::StageManifest, ui::InGameUIPlugin,
menus::style::FGUiStyle,
schedule::GameplaySchedulePlugin,
stage::manifest::StageManifest,
ui::InGameUIPlugin,
}; };
mod args; mod args;
@@ -48,6 +44,7 @@ pub mod fighter;
pub mod game_settings; pub mod game_settings;
pub mod input; pub mod input;
pub mod match_loading; pub mod match_loading;
pub mod match_runtime;
mod math; mod math;
pub mod menus; pub mod menus;
pub mod netcode; pub mod netcode;
@@ -111,6 +108,7 @@ impl Plugin for GamePlugin {
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first. // Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
netcode::FighterNetcodePlugin::default(), netcode::FighterNetcodePlugin::default(),
GameplaySchedulePlugin, GameplaySchedulePlugin,
MatchRuntimePlugin,
input::FighterInputPlugin, input::FighterInputPlugin,
replay::ReplayPlugin, replay::ReplayPlugin,
debug_tools::DebugToolsPlugin, debug_tools::DebugToolsPlugin,
+126 -33
View File
@@ -8,28 +8,29 @@ use bevy_ggrs::prelude::Session;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::{ use crate::{
AppState,
args::Args, args::Args,
fighter::{ fighter::{
FighterId, FighterRoster,
animation::AnimKind, animation::AnimKind,
attack::{AttackKind, FighterAttackScriptAssets}, attack::{AttackKind, FighterAttackScriptAssets},
baked_animation::{BakedFighterAnimations, BAKED_ANIMATION_FPS}, baked_animation::{BAKED_ANIMATION_FPS, BakedFighterAnimations},
manifest::{FighterManifest, FighterManifestRegistry}, manifest::{FighterManifest, FighterManifestRegistry},
spawn_fighter, spawn_fighter,
visual::FighterAnimations, visual::FighterAnimations,
FighterId, FighterRoster,
}, },
input::{LocalInputAssignments, LocalInputSource}, input::{LocalInputAssignments, LocalInputSource},
match_runtime::MatchState,
math::{int::FGi32, vec::FGVec2}, math::{int::FGi32, vec::FGVec2},
netcode::{ netcode::{
session::{create_session, ConnectionStatus, SessionConfig},
GGRSCfg, GGRSCfg,
session::{ConnectionStatus, SessionConfig, create_session},
}, },
scripting::FighterAttackScript, scripting::FighterAttackScript,
stage::{ stage::{
self, self,
manifest::{StageId, StageManifest, StageManifestRegistry}, manifest::{StageId, StageManifest, StageManifestRegistry},
}, },
AppState,
}; };
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)] #[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
@@ -38,10 +39,49 @@ pub struct MatchPlayer {
pub fighter: FighterId, pub fighter: FighterId,
} }
#[derive(Resource, Debug, Clone, PartialEq, Eq)] #[derive(Resource, Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct PendingMatch { pub struct MatchConfig {
pub stage: StageId, pub stage: StageId,
pub players: Vec<MatchPlayer>, pub players: Vec<MatchPlayer>,
pub rules: MatchRules,
}
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub enum MatchRules {
Stock {
starting_stocks: u8,
time_limit_frames: Option<u32>,
},
Timed {
time_limit_frames: u32,
},
}
impl Default for MatchRules {
fn default() -> Self {
Self::Stock {
starting_stocks: 3,
time_limit_frames: None,
}
}
}
impl MatchRules {
fn validate(&self) -> Result<(), &'static str> {
match self {
Self::Stock {
starting_stocks: 0, ..
} => Err("stock matches must start with at least one stock"),
Self::Stock {
time_limit_frames: Some(0),
..
} => Err("stock match time limits must be greater than zero frames"),
Self::Timed {
time_limit_frames: 0,
} => Err("timed match limits must be greater than zero frames"),
_ => Ok(()),
}
}
} }
pub struct SelectedFighterAssets { pub struct SelectedFighterAssets {
@@ -59,7 +99,7 @@ pub struct MatchAssets {
impl MatchAssets { impl MatchAssets {
fn requested(world: &World) -> Self { fn requested(world: &World) -> Self {
let request = world.resource::<PendingMatch>(); let config = world.resource::<MatchConfig>();
let asset_server = world.resource::<AssetServer>(); let asset_server = world.resource::<AssetServer>();
let registry = world.resource::<FighterManifestRegistry>(); let registry = world.resource::<FighterManifestRegistry>();
let stage_registry = world.resource::<StageManifestRegistry>(); let stage_registry = world.resource::<StageManifestRegistry>();
@@ -67,7 +107,7 @@ impl MatchAssets {
let stage_manifests = world.resource::<Assets<StageManifest>>(); let stage_manifests = world.resource::<Assets<StageManifest>>();
let stage_handle = stage_registry let stage_handle = stage_registry
.get(request.stage) .get(config.stage)
.expect("Startup validation guarantees every stage has a manifest"); .expect("Startup validation guarantees every stage has a manifest");
let stage_manifest = stage_manifests let stage_manifest = stage_manifests
.get(&stage_handle) .get(&stage_handle)
@@ -75,7 +115,7 @@ impl MatchAssets {
Self { Self {
stage: asset_server.load(stage_manifest.model_path.clone()), stage: asset_server.load(stage_manifest.model_path.clone()),
fighters: request fighters: config
.players .players
.iter() .iter()
.map(|player| { .map(|player| {
@@ -141,10 +181,10 @@ pub struct MatchRoot;
pub fn initiate_match( pub fn initiate_match(
commands: &mut Commands, commands: &mut Commands,
next_state: &mut NextState<AppState>, next_state: &mut NextState<AppState>,
request: PendingMatch, config: MatchConfig,
) { ) {
commands.remove_resource::<crate::netcode::session::MatchDisconnected>(); commands.remove_resource::<crate::netcode::session::MatchDisconnected>();
commands.insert_resource(request); commands.insert_resource(config);
next_state.set(AppState::LoadingMatch); next_state.set(AppState::LoadingMatch);
} }
@@ -166,12 +206,9 @@ pub fn initiate_default_match(
if let Some(path) = &args.play_replay { if let Some(path) = &args.play_replay {
match crate::replay::load(path) { match crate::replay::load(path) {
Ok(replay) => { Ok(replay) => {
let request = PendingMatch { let config = replay.match_config.clone();
stage: replay.match_config.stage,
players: replay.match_config.players.clone(),
};
commands.insert_resource(crate::replay::LoadedReplay(replay)); commands.insert_resource(crate::replay::LoadedReplay(replay));
initiate_match(&mut commands, &mut next_state, request); initiate_match(&mut commands, &mut next_state, config);
} }
Err(error) => { Err(error) => {
error!("Replay load failed: {error}"); error!("Replay load failed: {error}");
@@ -215,16 +252,17 @@ pub fn initiate_default_match(
initiate_match( initiate_match(
&mut commands, &mut commands,
&mut next_state, &mut next_state,
PendingMatch { MatchConfig {
stage: StageId::TestStage, stage: StageId::TestStage,
players, players,
rules: MatchRules::default(),
}, },
); );
} }
pub fn prepare_match( pub fn prepare_match(
mut commands: Commands, mut commands: Commands,
request: Res<PendingMatch>, config: Res<MatchConfig>,
assets: Res<MatchAssets>, assets: Res<MatchAssets>,
gltfs: Res<Assets<Gltf>>, gltfs: Res<Assets<Gltf>>,
baked_animations: Res<Assets<BakedFighterAnimations>>, baked_animations: Res<Assets<BakedFighterAnimations>>,
@@ -236,7 +274,7 @@ pub fn prepare_match(
args: Res<Args>, args: Res<Args>,
mut next_state: ResMut<NextState<AppState>>, mut next_state: ResMut<NextState<AppState>>,
) { ) {
if !valid_player_handles(&request.players) { if !valid_player_handles(&config.players) {
fail_match( fail_match(
&mut next_state, &mut next_state,
"player handles must be unique and cover 0..player_count", "player handles must be unique and cover 0..player_count",
@@ -244,7 +282,12 @@ pub fn prepare_match(
return; return;
} }
if assets.fighters.len() != request.players.len() { if let Err(error) = config.rules.validate() {
fail_match(&mut next_state, error);
return;
}
if assets.fighters.len() != config.players.len() {
fail_match( fail_match(
&mut next_state, &mut next_state,
"loaded character assets do not match the requested player slots", "loaded character assets do not match the requested player slots",
@@ -396,7 +439,7 @@ pub fn prepare_match(
)); ));
} }
let session_config = match SessionConfig::from_args(&args, request.players.len()) { let session_config = match SessionConfig::from_args(&args, config.players.len()) {
Ok(config) => config, Ok(config) => config,
Err(error) => { Err(error) => {
fail_match( fail_match(
@@ -406,7 +449,7 @@ pub fn prepare_match(
return; return;
} }
}; };
let session = match create_session(&args, request.players.len()) { let session = match create_session(&args, config.players.len()) {
Ok(session) => session, Ok(session) => session,
Err(error) => { Err(error) => {
fail_match( fail_match(
@@ -420,7 +463,7 @@ pub fn prepare_match(
let root = commands.spawn((Name::new("Match"), MatchRoot)).id(); let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
let stage_handle = stage_registry let stage_handle = stage_registry
.get(request.stage) .get(config.stage)
.expect("Initialization check should ensure all stages exist"); .expect("Initialization check should ensure all stages exist");
let stage_manifest = stage_manifests let stage_manifest = stage_manifests
.get(&stage_handle) .get(&stage_handle)
@@ -433,11 +476,11 @@ pub fn prepare_match(
stage_manifest.camera.clone(), stage_manifest.camera.clone(),
); );
let mut fighter_roster = Vec::with_capacity(request.players.len()); let mut fighter_roster = Vec::with_capacity(config.players.len());
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale))) in for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale))) in
request.players.iter().zip(prepared).enumerate() config.players.iter().zip(prepared).enumerate()
{ {
let spawn_x = (index as i32 * 2 + 1 - request.players.len() as i32) * 5; let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
fighter_roster.push(spawn_fighter( fighter_roster.push(spawn_fighter(
&mut commands, &mut commands,
player.handle, player.handle,
@@ -451,6 +494,7 @@ pub fn prepare_match(
} }
commands.insert_resource(FighterRoster(fighter_roster)); commands.insert_resource(FighterRoster(fighter_roster));
commands.insert_resource(MatchState::from_config(&config));
commands.insert_resource(session_config); commands.insert_resource(session_config);
commands.insert_resource(ConnectionStatus::default()); commands.insert_resource(ConnectionStatus::default());
commands.insert_resource::<Session<GGRSCfg>>(session); commands.insert_resource::<Session<GGRSCfg>>(session);
@@ -487,7 +531,8 @@ pub fn cleanup_match(
commands.remove_resource::<ConnectionStatus>(); commands.remove_resource::<ConnectionStatus>();
commands.remove_resource::<stage::line::StageCollision>(); commands.remove_resource::<stage::line::StageCollision>();
commands.remove_resource::<MatchAssets>(); commands.remove_resource::<MatchAssets>();
commands.remove_resource::<PendingMatch>(); commands.remove_resource::<MatchConfig>();
commands.remove_resource::<MatchState>();
commands.remove_resource::<FighterRoster>(); commands.remove_resource::<FighterRoster>();
} }
@@ -496,8 +541,8 @@ mod tests {
use super::*; use super::*;
#[test] #[test]
fn match_request_keeps_duplicate_fighter_slots() { fn match_config_keeps_duplicate_fighter_slots() {
let request = PendingMatch { let config = MatchConfig {
stage: StageId::TestStage, stage: StageId::TestStage,
players: vec![ players: vec![
MatchPlayer { MatchPlayer {
@@ -509,12 +554,13 @@ mod tests {
fighter: FighterId::TestFighter, fighter: FighterId::TestFighter,
}, },
], ],
rules: MatchRules::default(),
}; };
assert_eq!(request.players.len(), 2); assert_eq!(config.players.len(), 2);
assert_eq!(request.players[0].handle, 0); assert_eq!(config.players[0].handle, 0);
assert_eq!(request.players[1].handle, 1); assert_eq!(config.players[1].handle, 1);
assert!(valid_player_handles(&request.players)); assert!(valid_player_handles(&config.players));
} }
#[test] #[test]
@@ -533,6 +579,53 @@ mod tests {
assert!(!valid_player_handles(&players)); assert!(!valid_player_handles(&players));
} }
#[test]
fn match_rules_reject_zero_limits() {
assert!(
MatchRules::Stock {
starting_stocks: 0,
time_limit_frames: None,
}
.validate()
.is_err()
);
assert!(
MatchRules::Stock {
starting_stocks: 3,
time_limit_frames: Some(0),
}
.validate()
.is_err()
);
assert!(
MatchRules::Timed {
time_limit_frames: 0,
}
.validate()
.is_err()
);
}
#[test]
fn match_rules_accept_valid_modes() {
assert!(MatchRules::default().validate().is_ok());
assert!(
MatchRules::Stock {
starting_stocks: 3,
time_limit_frames: Some(60),
}
.validate()
.is_ok()
);
assert!(
MatchRules::Timed {
time_limit_frames: 60,
}
.validate()
.is_ok()
);
}
#[test] #[test]
fn match_loading_waits_for_attack_scripts() { fn match_loading_waits_for_attack_scripts() {
let mut attack_scripts = HashMap::new(); let mut attack_scripts = HashMap::new();
+102
View File
@@ -0,0 +1,102 @@
//! Rollback-simulated state for an active match.
use bevy::prelude::*;
use bevy_ggrs::prelude::*;
use crate::match_loading::{MatchConfig, MatchRules};
#[derive(Resource, Clone, Debug, Hash, PartialEq, Eq)]
pub struct MatchState {
pub elapsed_frames: u32,
/// Indexed by the player's session handle.
pub players: Vec<PlayerMatchState>,
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct PlayerMatchState {
pub stocks_remaining: Option<u8>,
pub score: i32,
pub deaths: u32,
}
impl MatchState {
pub fn from_config(config: &MatchConfig) -> Self {
let stocks_remaining = match &config.rules {
MatchRules::Stock {
starting_stocks, ..
} => Some(*starting_stocks),
MatchRules::Timed { .. } => None,
};
Self {
elapsed_frames: 0,
players: (0..config.players.len())
.map(|_| PlayerMatchState {
stocks_remaining,
score: 0,
deaths: 0,
})
.collect(),
}
}
}
pub struct MatchRuntimePlugin;
impl Plugin for MatchRuntimePlugin {
fn build(&self, app: &mut App) {
app.rollback_resource_with_clone::<MatchState>()
.checksum_resource_with_hash::<MatchState>();
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::{fighter::FighterId, match_loading::MatchPlayer, stage::manifest::StageId};
fn config(rules: MatchRules) -> MatchConfig {
MatchConfig {
stage: StageId::TestStage,
players: vec![
MatchPlayer {
handle: 1,
fighter: FighterId::TestFighter,
},
MatchPlayer {
handle: 0,
fighter: FighterId::TestFighter,
},
],
rules,
}
}
#[test]
fn stock_state_starts_with_configured_stocks() {
let state = MatchState::from_config(&config(MatchRules::Stock {
starting_stocks: 4,
time_limit_frames: Some(60),
}));
assert_eq!(state.elapsed_frames, 0);
assert_eq!(state.players.len(), 2);
assert!(state.players.iter().all(|player| {
player.stocks_remaining == Some(4) && player.score == 0 && player.deaths == 0
}));
}
#[test]
fn timed_state_has_no_stock_counter() {
let state = MatchState::from_config(&config(MatchRules::Timed {
time_limit_frames: 60,
}));
assert!(
state
.players
.iter()
.all(|player| player.stocks_remaining.is_none())
);
}
}
+22 -3
View File
@@ -3,7 +3,7 @@ use thiserror::Error;
use crate::{ use crate::{
fighter::FighterId, fighter::FighterId,
match_loading::{MatchPlayer, PendingMatch}, match_loading::{MatchConfig, MatchPlayer, MatchRules},
stage::manifest::StageId, stage::manifest::StageId,
}; };
@@ -60,7 +60,7 @@ impl MenuMatchConfig {
!has_unselected_fighter !has_unselected_fighter
} }
pub fn to_pending_match(&self) -> Result<PendingMatch, MenuMatchConfigErrors> { pub fn to_match_config(&self) -> Result<MatchConfig, MenuMatchConfigErrors> {
let mut match_players = vec![]; let mut match_players = vec![];
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?; let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
@@ -78,9 +78,28 @@ impl MenuMatchConfig {
}); });
} }
Ok(PendingMatch { Ok(MatchConfig {
players: match_players, players: match_players,
stage, stage,
rules: MatchRules::default(),
}) })
} }
} }
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn menu_config_uses_default_match_rules() {
let menu = MenuMatchConfig {
stage: Some(StageId::TestStage),
players: vec![MenuMatchPlayerSlot {
slot: 0,
fighter: Some(FighterId::TestFighter),
}],
};
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
}
}
+1 -1
View File
@@ -77,7 +77,7 @@ pub fn stage_selected(
initiate_match( initiate_match(
&mut commands, &mut commands,
&mut next_state, &mut next_state,
match_config.to_pending_match()?, match_config.to_match_config()?,
); );
} }
Ok(()) Ok(())
+26 -25
View File
@@ -12,16 +12,12 @@ use clap::ValueEnum;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::{ use crate::{
AppState, AppState, args::Args, input::FighterInputFrame, match_loading::MatchConfig, netcode::GGRSCfg,
args::Args,
input::FighterInputFrame,
match_loading::{MatchPlayer, PendingMatch},
netcode::GGRSCfg,
schedule::GameplaySet, schedule::GameplaySet,
}; };
const MAGIC: &[u8; 8] = b"SPRPLY01"; const MAGIC: &[u8; 8] = b"SPRPLY01";
pub const REPLAY_VERSION: u32 = 1; pub const REPLAY_VERSION: u32 = 2;
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)] #[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
pub enum ReplayFormat { pub enum ReplayFormat {
@@ -34,17 +30,11 @@ pub enum ReplayFormat {
pub struct Replay { pub struct Replay {
pub replay_version: u32, pub replay_version: u32,
pub game_version: String, pub game_version: String,
pub match_config: ReplayMatch, pub match_config: MatchConfig,
pub frames: Vec<ReplayFrame>, pub frames: Vec<ReplayFrame>,
pub checksums: Vec<ReplayChecksum>, pub checksums: Vec<ReplayChecksum>,
} }
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct ReplayMatch {
pub stage: crate::stage::manifest::StageId,
pub players: Vec<MatchPlayer>,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)] #[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct ReplayFrame { pub struct ReplayFrame {
pub frame: i32, pub frame: i32,
@@ -267,27 +257,27 @@ fn stop_recording(
mut commands: Commands, mut commands: Commands,
stop_request: Option<Res<StopReplayRecording>>, stop_request: Option<Res<StopReplayRecording>>,
runtime: Option<ResMut<ReplayRuntime>>, runtime: Option<ResMut<ReplayRuntime>>,
request: Option<Res<PendingMatch>>, config: Option<Res<MatchConfig>>,
) { ) {
if stop_request.is_none() { if stop_request.is_none() {
return; return;
} }
commands.remove_resource::<StopReplayRecording>(); commands.remove_resource::<StopReplayRecording>();
finish_recording_inner(&mut commands, runtime, request); finish_recording_inner(&mut commands, runtime, config);
} }
fn finish_recording( fn finish_recording(
mut commands: Commands, mut commands: Commands,
runtime: Option<ResMut<ReplayRuntime>>, runtime: Option<ResMut<ReplayRuntime>>,
request: Option<Res<PendingMatch>>, config: Option<Res<MatchConfig>>,
) { ) {
finish_recording_inner(&mut commands, runtime, request); finish_recording_inner(&mut commands, runtime, config);
} }
fn finish_recording_inner( fn finish_recording_inner(
commands: &mut Commands, commands: &mut Commands,
runtime: Option<ResMut<ReplayRuntime>>, runtime: Option<ResMut<ReplayRuntime>>,
request: Option<Res<PendingMatch>>, config: Option<Res<MatchConfig>>,
) { ) {
let Some(mut runtime) = runtime else { return }; let Some(mut runtime) = runtime else { return };
let ReplayMode::Record { path, format } = &runtime.mode else { let ReplayMode::Record { path, format } = &runtime.mode else {
@@ -296,16 +286,13 @@ fn finish_recording_inner(
if runtime.finished || runtime.frames.is_empty() { if runtime.finished || runtime.frames.is_empty() {
return; return;
} }
let Some(request) = request else { return }; let Some(config) = config else { return };
let path = path.clone(); let path = path.clone();
let format = *format; let format = *format;
let replay = Replay { let replay = Replay {
replay_version: REPLAY_VERSION, replay_version: REPLAY_VERSION,
game_version: env!("CARGO_PKG_VERSION").into(), game_version: env!("CARGO_PKG_VERSION").into(),
match_config: ReplayMatch { match_config: config.as_ref().clone(),
stage: request.stage,
players: request.players.clone(),
},
frames: runtime frames: runtime
.frames .frames
.iter() .iter()
@@ -355,7 +342,7 @@ mod tests {
use super::*; use super::*;
use crate::{ use crate::{
fighter::FighterId, fighter::FighterId,
match_loading::MatchPlayer, match_loading::{MatchPlayer, MatchRules},
math::{int::FGi32, vec::FGVec2}, math::{int::FGi32, vec::FGVec2},
stage::manifest::StageId, stage::manifest::StageId,
}; };
@@ -364,12 +351,15 @@ mod tests {
Replay { Replay {
replay_version: REPLAY_VERSION, replay_version: REPLAY_VERSION,
game_version: "test".into(), game_version: "test".into(),
match_config: ReplayMatch { match_config: MatchConfig {
stage: StageId::TestStage, stage: StageId::TestStage,
players: vec![MatchPlayer { players: vec![MatchPlayer {
handle: 0, handle: 0,
fighter: FighterId::TestFighter, fighter: FighterId::TestFighter,
}], }],
rules: MatchRules::Timed {
time_limit_frames: 21_600,
},
}, },
frames: vec![ReplayFrame { frames: vec![ReplayFrame {
frame: 1, frame: 1,
@@ -406,4 +396,15 @@ mod tests {
replay.frames[0].inputs.clear(); replay.frames[0].inputs.clear();
assert!(validate(&replay).is_err()); assert!(validate(&replay).is_err());
} }
#[test]
fn unsupported_replay_version_is_rejected() {
let mut replay = sample();
replay.replay_version = 1;
assert_eq!(
validate(&replay).unwrap_err(),
"unsupported replay version 1"
);
}
} }
+17 -8
View File
@@ -1,20 +1,29 @@
use bevy::prelude::*; use bevy::prelude::*;
use crate::{ use crate::{
fighter::manifest::{FighterManifest, FighterManifestRegistry}, match_loading::{PendingMatch}, ui::{errors::UIErrors, fighter_info::FighterInfoUI}, fighter::manifest::{FighterManifest, FighterManifestRegistry},
match_loading::MatchConfig,
ui::{errors::UIErrors, fighter_info::FighterInfoUI},
}; };
#[derive(Component, FromTemplate)] #[derive(Component, FromTemplate)]
pub struct BattleUI { pub struct BattleUI {}
}
pub fn spawn_battle_ui(mut commands: Commands, request: Res<PendingMatch>, fighter_registry: Res<FighterManifestRegistry>, manifests: Res<Assets<FighterManifest>>) -> Result {
pub fn spawn_battle_ui(
mut commands: Commands,
config: Res<MatchConfig>,
fighter_registry: Res<FighterManifestRegistry>,
manifests: Res<Assets<FighterManifest>>,
) -> Result {
let mut fighter_uis = vec![]; let mut fighter_uis = vec![];
for player in &request.players { for player in &config.players {
let manifest = fighter_registry.get(player.fighter).ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?; let manifest = fighter_registry
let manifest = manifests.get(manifest).ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?; .get(player.fighter)
.ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
let manifest = manifests
.get(manifest)
.ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
fighter_uis.push(FighterInfoUI::build(manifest, player)); fighter_uis.push(FighterInfoUI::build(manifest, player));
} }
+52 -6
View File
@@ -1,13 +1,17 @@
use bevy::prelude::*; use bevy::prelude::*;
use crate::{fighter::{attack::FighterDamage, manifest::{FighterManifest}}, match_loading::MatchPlayer, player::Player}; use crate::{
fighter::{attack::FighterDamage, manifest::FighterManifest}, match_loading::{MatchPlayer}, match_runtime::MatchState, player::Player, ui::stock_icon::BattleUIStockIcon,
};
#[derive(Component, FromTemplate)] #[derive(Component, FromTemplate)]
pub struct FighterInfoUI { pub struct FighterInfoUI {
percentage_text: Entity, percentage_text: Entity,
stock_icon_container: Entity,
_name_text: Entity, _name_text: Entity,
player_handle: usize, player_handle: usize,
visible_damage: FighterDamage, visible_damage: FighterDamage,
visible_stocks: u8,
} }
impl FighterInfoUI { impl FighterInfoUI {
@@ -16,6 +20,7 @@ impl FighterInfoUI {
bsn! { bsn! {
FighterInfoUI { FighterInfoUI {
percentage_text: #PercentageText, percentage_text: #PercentageText,
stock_icon_container: #StockIconContainer,
_name_text: #NameText, _name_text: #NameText,
player_handle: {match_player.handle} player_handle: {match_player.handle}
} }
@@ -25,6 +30,10 @@ impl FighterInfoUI {
justify_content: JustifyContent::Center, justify_content: JustifyContent::Center,
} }
Children [ Children [
(
#StockIconContainer
Node
)
( (
#PercentageText #PercentageText
Text("0.00%") Text("0.00%")
@@ -41,17 +50,54 @@ impl FighterInfoUI {
} }
} }
pub fn update_fighter_info_damage(fighters: Query<(&Player, &FighterDamage)>, ui_elements: Query<&mut FighterInfoUI>, mut commands: Commands) { pub fn update_fighter_info_damage(
fighters: Query<(&Player, &FighterDamage)>,
ui_elements: Query<&mut FighterInfoUI>,
mut commands: Commands,
) {
for mut ui_element in ui_elements { for mut ui_element in ui_elements {
let Some((_, damage)) = fighters.iter().find(|(player, _)| { let Some((_, damage)) = fighters
player.handle == ui_element.player_handle .iter()
}) else { .find(|(player, _)| player.handle == ui_element.player_handle)
else {
continue; continue;
}; };
if *damage != ui_element.visible_damage { if *damage != ui_element.visible_damage {
commands.entity(ui_element.percentage_text).insert(Text(format!("{}%", damage))); commands
.entity(ui_element.percentage_text)
.insert(Text(format!("{}%", damage)));
ui_element.visible_damage = damage.clone(); ui_element.visible_damage = damage.clone();
} }
} }
} }
pub fn update_fighter_info_stocks(
match_state: Res<MatchState>,
ui_elements: Query<&mut FighterInfoUI>,
mut commands: Commands,
) {
for mut ui_element in ui_elements {
let handle = ui_element.player_handle;
let Some(match_player) = match_state.players.get(handle) else {
continue;
};
let Some(stocks) = match_player.stocks_remaining else {
continue;
};
if stocks != ui_element.visible_stocks {
commands
.entity(ui_element.stock_icon_container)
.despawn_children()
.with_children(|spawner| {
for _ in 0..stocks {
spawner.spawn_empty().apply_scene(BattleUIStockIcon::scene());
}
});
ui_element.visible_stocks = stocks;
}
}
}
+21 -2
View File
@@ -1,10 +1,15 @@
use bevy::prelude::*; use bevy::prelude::*;
use crate::AppState; use crate::{
AppState,
match_loading::{MatchConfig, MatchRules},
match_runtime::MatchState,
};
pub mod battle_ui; pub mod battle_ui;
pub mod errors; pub mod errors;
pub mod fighter_info; pub mod fighter_info;
pub mod stock_icon;
#[derive(Default)] #[derive(Default)]
pub struct InGameUIPlugin; pub struct InGameUIPlugin;
@@ -13,6 +18,20 @@ impl Plugin for InGameUIPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui) app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui)
.add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui) .add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui)
.add_systems(PostUpdate, fighter_info::update_fighter_info_damage); .add_systems(PostUpdate, fighter_info::update_fighter_info_damage)
.add_systems(
PostUpdate,
fighter_info::update_fighter_info_stocks.run_if(
resource_exists::<MatchState>
.and_then(resource_exists::<MatchConfig>)
.and_then(|match_config: Res<MatchConfig>| {
if let MatchRules::Stock { .. } = match_config.rules {
true
} else {
false
}
}),
),
);
} }
} }
+17
View File
@@ -0,0 +1,17 @@
use bevy::prelude::*;
#[derive(SceneComponent, Clone, FromTemplate)]
pub struct BattleUIStockIcon;
impl BattleUIStockIcon {
pub fn scene() -> impl Scene {
bsn! {
Node {
width: px(32),
height: px(32),
border_radius: BorderRadius::MAX,
}
BackgroundColor({bevy::color::palettes::css::RED})
}
}
}