Compare commits
1
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
31e41f3800 |
+2
-168
@@ -15,27 +15,6 @@ jobs:
|
|||||||
- name: Check out source
|
- name: Check out source
|
||||||
uses: actions/checkout@v4
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
- name: Install Lore CLI
|
|
||||||
run: |
|
|
||||||
scripts/install-lore.sh "$RUNNER_TEMP/lore-bin"
|
|
||||||
echo "$RUNNER_TEMP/lore-bin" >> "$GITHUB_PATH"
|
|
||||||
|
|
||||||
- name: Select Lore asset branch
|
|
||||||
run: |
|
|
||||||
branch=main
|
|
||||||
if [[ "$GITHUB_EVENT_NAME" == pull_request ]]; then
|
|
||||||
branch="$(python3 -c 'import json, os; e=json.load(open(os.environ["GITHUB_EVENT_PATH"], encoding="utf-8")); p=e["pull_request"]; print(p["head"]["ref"] if p["head"]["repo"]["full_name"] == os.environ["GITHUB_REPOSITORY"] else "main")')"
|
|
||||||
fi
|
|
||||||
echo "LORE_BRANCH=$branch" >> "$GITHUB_ENV"
|
|
||||||
echo "Using Lore branch: $branch"
|
|
||||||
|
|
||||||
- name: Fetch assets from Lore
|
|
||||||
env:
|
|
||||||
LORE_CI_USERNAME: ${{ secrets.LORE_CI_USERNAME }}
|
|
||||||
LORE_CI_PASSWORD: ${{ secrets.LORE_CI_PASSWORD }}
|
|
||||||
LORE_AUTH_URL: https://auth.eirexe.moe
|
|
||||||
run: scripts/update-assets.sh "$LORE_BRANCH"
|
|
||||||
|
|
||||||
- name: Install Rust toolchain
|
- name: Install Rust toolchain
|
||||||
run: |
|
run: |
|
||||||
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
|
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
|
||||||
@@ -44,9 +23,9 @@ jobs:
|
|||||||
"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
|
"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
|
||||||
|
|
||||||
- name: Cache Rust dependencies and build artifacts
|
- name: Cache Rust dependencies and build artifacts
|
||||||
uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
|
uses: Swatinem/rust-cache@779680da715d629ac1d338a641029a2f4372abb5 # v2.8.2
|
||||||
with:
|
with:
|
||||||
prefix-key: v2-rust
|
prefix-key: v1-rust
|
||||||
shared-key: linux-nightly
|
shared-key: linux-nightly
|
||||||
cache-bin: false
|
cache-bin: false
|
||||||
|
|
||||||
@@ -71,148 +50,3 @@ jobs:
|
|||||||
|
|
||||||
- name: Run unit tests
|
- name: Run unit tests
|
||||||
run: cargo test --locked --lib -j 4
|
run: cargo test --locked --lib -j 4
|
||||||
|
|
||||||
production-build:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
timeout-minutes: 45
|
|
||||||
steps:
|
|
||||||
- name: Check out source
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
|
|
||||||
- name: Install Lore CLI
|
|
||||||
run: |
|
|
||||||
scripts/install-lore.sh "$RUNNER_TEMP/lore-bin"
|
|
||||||
echo "$RUNNER_TEMP/lore-bin" >> "$GITHUB_PATH"
|
|
||||||
|
|
||||||
- name: Select Lore asset branch
|
|
||||||
run: |
|
|
||||||
branch=main
|
|
||||||
if [[ "$GITHUB_EVENT_NAME" == pull_request ]]; then
|
|
||||||
branch="$(python3 -c 'import json, os; e=json.load(open(os.environ["GITHUB_EVENT_PATH"], encoding="utf-8")); p=e["pull_request"]; print(p["head"]["ref"] if p["head"]["repo"]["full_name"] == os.environ["GITHUB_REPOSITORY"] else "main")')"
|
|
||||||
fi
|
|
||||||
echo "LORE_BRANCH=$branch" >> "$GITHUB_ENV"
|
|
||||||
echo "Using Lore branch: $branch"
|
|
||||||
|
|
||||||
- name: Fetch assets from Lore
|
|
||||||
env:
|
|
||||||
LORE_CI_USERNAME: ${{ secrets.LORE_CI_USERNAME }}
|
|
||||||
LORE_CI_PASSWORD: ${{ secrets.LORE_CI_PASSWORD }}
|
|
||||||
LORE_AUTH_URL: https://auth.eirexe.moe
|
|
||||||
run: scripts/update-assets.sh "$LORE_BRANCH"
|
|
||||||
|
|
||||||
- name: Install Rust toolchain
|
|
||||||
run: |
|
|
||||||
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
|
|
||||||
sh -s -- -y --profile minimal
|
|
||||||
echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
|
|
||||||
"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
|
|
||||||
|
|
||||||
- name: Install Windows build tooling
|
|
||||||
run: |
|
|
||||||
"$HOME/.cargo/bin/rustup" target add x86_64-pc-windows-msvc --toolchain nightly-2026-09-14
|
|
||||||
"$HOME/.cargo/bin/cargo" install cargo-xwin --locked
|
|
||||||
|
|
||||||
- name: Cache production Rust dependencies and build artifacts
|
|
||||||
uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
|
|
||||||
with:
|
|
||||||
prefix-key: v2-rust
|
|
||||||
shared-key: linux-nightly-production
|
|
||||||
cache-bin: false
|
|
||||||
|
|
||||||
- name: Install Linux dependencies
|
|
||||||
run: |
|
|
||||||
sudo apt-get update
|
|
||||||
sudo apt-get install --no-install-recommends -y \
|
|
||||||
clang-19 \
|
|
||||||
libasound2-dev \
|
|
||||||
libudev-dev \
|
|
||||||
libusb-1.0-0-dev \
|
|
||||||
libwayland-dev \
|
|
||||||
libx11-dev \
|
|
||||||
libxfixes3 \
|
|
||||||
libxi6 \
|
|
||||||
libxkbcommon-dev \
|
|
||||||
libxkbcommon-x11-0 \
|
|
||||||
blender \
|
|
||||||
lld-19 \
|
|
||||||
llvm-19 \
|
|
||||||
mesa-vulkan-drivers \
|
|
||||||
mold \
|
|
||||||
pkg-config
|
|
||||||
sudo update-alternatives --install /usr/bin/clang clang /usr/bin/clang-19 100
|
|
||||||
sudo update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-19 100
|
|
||||||
echo "/usr/lib/llvm-19/bin" >> "$GITHUB_PATH"
|
|
||||||
rm -f "$HOME/.cache/cargo-xwin/clang-cl"
|
|
||||||
|
|
||||||
- name: Install pinned Blender
|
|
||||||
run: |
|
|
||||||
scripts/install-blender.sh "$RUNNER_TEMP/blender"
|
|
||||||
echo "BLENDER=$RUNNER_TEMP/blender/blender" >> "$GITHUB_ENV"
|
|
||||||
|
|
||||||
- name: Preprocess assets
|
|
||||||
run: cargo run --locked --bin process-assets --no-default-features --features debug_features -j 4
|
|
||||||
|
|
||||||
- name: Verify processed battlefield asset
|
|
||||||
run: |
|
|
||||||
python3 - <<'PY'
|
|
||||||
import json
|
|
||||||
import struct
|
|
||||||
|
|
||||||
path = "imported_assets/Default/stages/battlefield/bf2.blend"
|
|
||||||
with open(path, "rb") as asset:
|
|
||||||
header = asset.read(12)
|
|
||||||
if len(header) != 12:
|
|
||||||
raise SystemExit(f"processed asset is truncated: {path}")
|
|
||||||
magic, version, length = struct.unpack("<4sII", header)
|
|
||||||
if magic != b"glTF" or version != 2 or length != asset.seek(0, 2):
|
|
||||||
raise SystemExit(f"processed asset is not a valid GLB: {path}")
|
|
||||||
asset.seek(12)
|
|
||||||
json_length, chunk_type = struct.unpack("<II", asset.read(8))
|
|
||||||
if chunk_type != 0x4E4F534A:
|
|
||||||
raise SystemExit(f"processed asset has no JSON chunk: {path}")
|
|
||||||
document = json.loads(asset.read(json_length))
|
|
||||||
meshes = document.get("meshes", [])
|
|
||||||
if not meshes:
|
|
||||||
raise SystemExit(f"processed asset contains no meshes: {path}")
|
|
||||||
print(f"{path}: {len(meshes)} meshes, {length} bytes")
|
|
||||||
PY
|
|
||||||
|
|
||||||
- name: Build production binary
|
|
||||||
run: cargo build --locked --profile production --no-default-features --features debug_features -j 4
|
|
||||||
|
|
||||||
- name: Build Windows production binary
|
|
||||||
run: |
|
|
||||||
clang --version
|
|
||||||
cargo xwin build --locked --target x86_64-pc-windows-msvc --profile production --no-default-features --features debug_features -j 4 --bin shinespark
|
|
||||||
|
|
||||||
- name: Verify production binary is not Bevy/Rust dynamically linked
|
|
||||||
run: |
|
|
||||||
! readelf -d target/production/shinespark | grep -E 'libbevy_dylib|libstd-.*\.so'
|
|
||||||
|
|
||||||
- name: Package Linux Steam depot
|
|
||||||
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
|
|
||||||
run: |
|
|
||||||
mkdir -p build/game
|
|
||||||
cp target/production/shinespark build/game/shinespark
|
|
||||||
cp target/x86_64-pc-windows-msvc/production/shinespark.exe build/game/shinespark.exe
|
|
||||||
cp -R imported_assets build/game/imported_assets
|
|
||||||
|
|
||||||
- if: github.event_name == 'push' && github.ref == 'refs/heads/master'
|
|
||||||
uses: CyberAndrii/steam-totp@v1
|
|
||||||
name: Generate Steam TOTP
|
|
||||||
id: steam-totp
|
|
||||||
with:
|
|
||||||
shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}
|
|
||||||
|
|
||||||
- name: Deploy Linux build to Steam
|
|
||||||
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
|
|
||||||
uses: game-ci/steam-deploy@v3
|
|
||||||
with:
|
|
||||||
username: ${{ secrets.STEAM_USERNAME }}
|
|
||||||
password: ${{ secrets.STEAM_PASSWORD }}
|
|
||||||
totp: ${{ steps.steam-totp.outputs.code }}
|
|
||||||
appId: 3409670
|
|
||||||
buildDescription: ${{ github.sha }}
|
|
||||||
rootPath: build
|
|
||||||
depot1Path: game
|
|
||||||
releaseBranch: master
|
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
/target
|
/target
|
||||||
/.jackdaw
|
/.jackdaw
|
||||||
imported_assets
|
imported_assets
|
||||||
/assets/
|
|
||||||
|
|
||||||
# Local editor configuration
|
# Local editor configuration
|
||||||
**/.vscode/
|
**/.vscode/
|
||||||
@@ -11,7 +10,3 @@ imported_assets
|
|||||||
*_old.glb
|
*_old.glb
|
||||||
/replay.json
|
/replay.json
|
||||||
*.replay.tmp
|
*.replay.tmp
|
||||||
|
|
||||||
# Python debugger formatter tests
|
|
||||||
__pycache__/
|
|
||||||
*.pyc
|
|
||||||
|
|||||||
Generated
+118
-7
@@ -94,6 +94,12 @@ version = "2.0.1"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "320119579fcad9c21884f5c4861d16174d0e06250625266f50fe6898340abefa"
|
checksum = "320119579fcad9c21884f5c4861d16174d0e06250625266f50fe6898340abefa"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "adler32"
|
||||||
|
version = "1.2.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "aae1277d39aeec15cb388266ecc24b11c80469deae6067e17a1a7aa9e5c1f234"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "ahash"
|
name = "ahash"
|
||||||
version = "0.8.12"
|
version = "0.8.12"
|
||||||
@@ -2090,6 +2096,14 @@ dependencies = [
|
|||||||
"thread_local",
|
"thread_local",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bevy_wind_waker_shader"
|
||||||
|
version = "0.6.0"
|
||||||
|
source = "git+https://github.com/lavaeater/bevy_wind_waker_shader.git#1b017c3ef6a4fbdaff115df9ec5ae4954b2fb6ba"
|
||||||
|
dependencies = [
|
||||||
|
"bevy",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bevy_window"
|
name = "bevy_window"
|
||||||
version = "0.19.0"
|
version = "0.19.0"
|
||||||
@@ -2218,6 +2232,32 @@ dependencies = [
|
|||||||
"varinteger",
|
"varinteger",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bitfields"
|
||||||
|
version = "3.0.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "ca5a55e8cbc3b75d1f002a3b62261ab67954755f7e7866f079b8aa63a409b549"
|
||||||
|
dependencies = [
|
||||||
|
"bitfields-impl",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bitfields-impl"
|
||||||
|
version = "3.0.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "797cb6b6e8d5e8c2ecbb5ef52b7c273596d58ce1ab79ef2a6c38fa8dca0817c5"
|
||||||
|
dependencies = [
|
||||||
|
"derive_more",
|
||||||
|
"getset",
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"rustversion",
|
||||||
|
"strum",
|
||||||
|
"strum_macros",
|
||||||
|
"syn 2.0.119",
|
||||||
|
"thiserror 2.0.19",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bitflags"
|
name = "bitflags"
|
||||||
version = "1.3.2"
|
version = "1.3.2"
|
||||||
@@ -3202,6 +3242,16 @@ dependencies = [
|
|||||||
"windows-sys 0.60.2",
|
"windows-sys 0.60.2",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "filetime"
|
||||||
|
version = "0.2.29"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "5c287a33c7f0a620c38e641e7f60827713987b3c0f26e8ddc9462cc69cf75759"
|
||||||
|
dependencies = [
|
||||||
|
"cfg-if",
|
||||||
|
"libc",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "find-msvc-tools"
|
name = "find-msvc-tools"
|
||||||
version = "0.1.9"
|
version = "0.1.9"
|
||||||
@@ -3418,9 +3468,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "gc-adapter-neo"
|
name = "gc-adapter-neo"
|
||||||
version = "1.1.1"
|
version = "1.0.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "a8d3e10c6c4b928cb559f641765ebaa40f5f099bf51bc0227af7431859f8bd84"
|
checksum = "bd350c081bf33e501e9a5a11732294dfe266683d6b58a366b097146f3e633cb5"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"binread",
|
"binread",
|
||||||
"modular-bitfield",
|
"modular-bitfield",
|
||||||
@@ -3473,6 +3523,17 @@ dependencies = [
|
|||||||
"wasm-bindgen",
|
"wasm-bindgen",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "getset"
|
||||||
|
version = "0.1.7"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "6cf442baaabe4213ce7d1239afc26c039180b6456da2cededa316ae2c8a77a77"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn 2.0.119",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "ggrs"
|
name = "ggrs"
|
||||||
version = "0.13.0"
|
version = "0.13.0"
|
||||||
@@ -4250,6 +4311,26 @@ version = "0.2.189"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "3eaf3ede3fee6db1a4c2ee091bf8a8b4dccdc6d17f656fb07896ee72867612f2"
|
checksum = "3eaf3ede3fee6db1a4c2ee091bf8a8b4dccdc6d17f656fb07896ee72867612f2"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "libflate"
|
||||||
|
version = "1.4.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "5ff4ae71b685bbad2f2f391fe74f6b7659a34871c08b210fdc039e43bee07d18"
|
||||||
|
dependencies = [
|
||||||
|
"adler32",
|
||||||
|
"crc32fast",
|
||||||
|
"libflate_lz77",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "libflate_lz77"
|
||||||
|
version = "1.2.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "a52d3a8bfc85f250440e4424db7d857e241a3aebbbe301f3eb606ab15c39acbf"
|
||||||
|
dependencies = [
|
||||||
|
"rle-decode-fast",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "libloading"
|
name = "libloading"
|
||||||
version = "0.8.9"
|
version = "0.8.9"
|
||||||
@@ -4290,13 +4371,15 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "libusb1-sys"
|
name = "libusb1-sys"
|
||||||
version = "0.7.0"
|
version = "0.4.4"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "da050ade7ac4ff1ba5379af847a10a10a8e284181e060105bf8d86960ce9ce0f"
|
checksum = "be241693102a24766d0b8526c8988771edac2842630d7e730f8e9fbc014f3703"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"cc",
|
"cc",
|
||||||
"libc",
|
"libc",
|
||||||
|
"libflate",
|
||||||
"pkg-config",
|
"pkg-config",
|
||||||
|
"tar",
|
||||||
"vcpkg",
|
"vcpkg",
|
||||||
]
|
]
|
||||||
|
|
||||||
@@ -5802,6 +5885,12 @@ dependencies = [
|
|||||||
"syn 2.0.119",
|
"syn 2.0.119",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rle-decode-fast"
|
||||||
|
version = "1.0.3"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "3582f63211428f83597b51b2ddb88e2a91a9d52d12831f9d08f5e624e8977422"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "robust"
|
name = "robust"
|
||||||
version = "1.2.0"
|
version = "1.2.0"
|
||||||
@@ -5872,9 +5961,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "rusb"
|
name = "rusb"
|
||||||
version = "0.9.4"
|
version = "0.6.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "ab9f9ff05b63a786553a4c02943b74b34a988448671001e9a27e2f0565cc05a4"
|
checksum = "f6f32cd45962594f9f8cd4547b5757132715600e2c8840aa9ccd3d1a9ed6fdc6"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"libc",
|
"libc",
|
||||||
"libusb1-sys",
|
"libusb1-sys",
|
||||||
@@ -6081,8 +6170,9 @@ dependencies = [
|
|||||||
"bevy_asset_loader",
|
"bevy_asset_loader",
|
||||||
"bevy_egui",
|
"bevy_egui",
|
||||||
"bevy_ggrs",
|
"bevy_ggrs",
|
||||||
|
"bevy_wind_waker_shader",
|
||||||
"bincode",
|
"bincode",
|
||||||
"blake3",
|
"bitfields",
|
||||||
"clap",
|
"clap",
|
||||||
"enum_cycling",
|
"enum_cycling",
|
||||||
"enum_cycling_derive",
|
"enum_cycling_derive",
|
||||||
@@ -6452,6 +6542,17 @@ dependencies = [
|
|||||||
"slotmap",
|
"slotmap",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "tar"
|
||||||
|
version = "0.4.46"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "3f6221d9a6003c78398e3b239969f352578258df48c8eb051caadae0015bc840"
|
||||||
|
dependencies = [
|
||||||
|
"filetime",
|
||||||
|
"libc",
|
||||||
|
"xattr",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "termcolor"
|
name = "termcolor"
|
||||||
version = "1.4.1"
|
version = "1.4.1"
|
||||||
@@ -7857,6 +7958,16 @@ version = "0.13.2"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "ea6fc2961e4ef194dcbfe56bb845534d0dc8098940c7e5c012a258bfec6701bd"
|
checksum = "ea6fc2961e4ef194dcbfe56bb845534d0dc8098940c7e5c012a258bfec6701bd"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "xattr"
|
||||||
|
version = "1.6.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "32e45ad4206f6d2479085147f02bc2ef834ac85886624a23575ae137c8aa8156"
|
||||||
|
dependencies = [
|
||||||
|
"libc",
|
||||||
|
"rustix 1.1.4",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "xcursor"
|
name = "xcursor"
|
||||||
version = "0.3.11"
|
version = "0.3.11"
|
||||||
|
|||||||
+4
-14
@@ -6,17 +6,11 @@ authors = [""]
|
|||||||
|
|
||||||
[workspace]
|
[workspace]
|
||||||
|
|
||||||
[features]
|
|
||||||
default = ["development", "debug_features"]
|
|
||||||
development = ["bevy/dynamic_linking", "bevy/file_watcher"]
|
|
||||||
debug_features = ["bevy/free_camera"]
|
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "compressed_image_saver", "bevy_settings"] }
|
bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "dynamic_linking", "free_camera", "file_watcher", "bevy_settings"] }
|
||||||
# Loads the scenes you author in the editor (assets/*.bsn) and builds
|
# Loads the scenes you author in the editor (assets/*.bsn) and builds
|
||||||
# physics colliders from them. An ordinary dependency; remove it if you
|
# physics colliders from them. An ordinary dependency; remove it if you
|
||||||
# stop using authored scenes.
|
# stop using authored scenes.
|
||||||
blake3 = { version = "1.8.5", features = [ "pure" ] }
|
|
||||||
thiserror = "2"
|
thiserror = "2"
|
||||||
avian3d = "0.7"
|
avian3d = "0.7"
|
||||||
arrayvec = "0.7.8"
|
arrayvec = "0.7.8"
|
||||||
@@ -28,13 +22,15 @@ serde_json = "1.0.145"
|
|||||||
bincode = "1.3.3"
|
bincode = "1.3.3"
|
||||||
gltf = "1.4.1"
|
gltf = "1.4.1"
|
||||||
ron = "0.12.0"
|
ron = "0.12.0"
|
||||||
|
bitfields = "3.0.0"
|
||||||
clap = { version = "4.6.6", features = ["derive"] }
|
clap = { version = "4.6.6", features = ["derive"] }
|
||||||
|
bevy_wind_waker_shader = { git = "https://github.com/lavaeater/bevy_wind_waker_shader.git" }
|
||||||
fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
|
fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
|
||||||
strum = "0.28.0"
|
strum = "0.28.0"
|
||||||
strum_macros = "0.28.0"
|
strum_macros = "0.28.0"
|
||||||
bevy_asset_loader = "0.27.0"
|
bevy_asset_loader = "0.27.0"
|
||||||
ron_asset_manager = "0.9.0"
|
ron_asset_manager = "0.9.0"
|
||||||
gc-adapter-neo = { version = "1.1.1", features = ["libusb"] }
|
gc-adapter-neo = { version = "1.0.0", features = ["libusb"] }
|
||||||
rhai = "1.26.0"
|
rhai = "1.26.0"
|
||||||
enum_cycling = "0.2.1"
|
enum_cycling = "0.2.1"
|
||||||
enum_cycling_derive = "0.2.1"
|
enum_cycling_derive = "0.2.1"
|
||||||
@@ -43,9 +39,3 @@ fixed_math = "0.4.1"
|
|||||||
# Enable a large amount of optimization in the dev profile for dependencies.
|
# Enable a large amount of optimization in the dev profile for dependencies.
|
||||||
[profile.dev.package."*"]
|
[profile.dev.package."*"]
|
||||||
opt-level = 3
|
opt-level = 3
|
||||||
|
|
||||||
[profile.production]
|
|
||||||
inherits = "release"
|
|
||||||
lto = "thin"
|
|
||||||
codegen-units = 1
|
|
||||||
strip = "symbols"
|
|
||||||
|
|||||||
@@ -1,50 +1,12 @@
|
|||||||
# Shinespark
|
# Game Test
|
||||||
|
|
||||||
Fancy heavily advanced platform fighting game
|
A Bevy game, editable in the [jackdaw](https://github.com/jbuehler23/jackdaw) editor.
|
||||||
|
|
||||||
## Debugging fixed-point values with lldb
|
- `cargo run` plays the game standalone; no editor required.
|
||||||
|
- Open the folder in jackdaw to author scenes, then hit Play. The
|
||||||
If using CodeLLDB:
|
editor builds its own artifacts into `.jackdaw/` (gitignored) and
|
||||||
```json
|
never modifies your manifest or lockfile.
|
||||||
"preRunCommands": [
|
- Gameplay lives in `src/lib.rs` (`GamePlugin`); authored scenes live
|
||||||
"command script import ${workspaceFolder}/tools/lldb_fixed.py"
|
in `assets/*.bsn`.
|
||||||
]
|
- Components you derive `Reflect` on appear in the editor's inspector
|
||||||
```
|
automatically; no registration code is needed.
|
||||||
|
|
||||||
## Direct P2P Debugging
|
|
||||||
|
|
||||||
```text
|
|
||||||
# Process 1 owns player 0 and listens on 7000.
|
|
||||||
cargo run -- --debug-match --players 2 --local-port 7000 \
|
|
||||||
--net-player 0=local --net-player 1=127.0.0.1:7001
|
|
||||||
|
|
||||||
# Process 2 owns player 1 and listens on 7001.
|
|
||||||
cargo run -- --debug-match --players 2 --local-port 7001 \
|
|
||||||
--net-player 0=127.0.0.1:7000 --net-player 1=local
|
|
||||||
```
|
|
||||||
|
|
||||||
## Production Build
|
|
||||||
|
|
||||||
```sh
|
|
||||||
cargo run --locked \
|
|
||||||
--bin process-assets --no-default-features --features debug_features
|
|
||||||
cargo build --locked \
|
|
||||||
--profile production --no-default-features --features debug_features
|
|
||||||
```
|
|
||||||
|
|
||||||
## Assets
|
|
||||||
|
|
||||||
Game assets are managed in Lore rather than Git. Install the Lore CLI, then
|
|
||||||
bootstrap or update the local checkout with:
|
|
||||||
|
|
||||||
```sh
|
|
||||||
scripts/install-lore.sh
|
|
||||||
scripts/update-assets.sh
|
|
||||||
```
|
|
||||||
|
|
||||||
The default Lore branch is `main`; pass another branch explicitly when testing
|
|
||||||
coordinated code and asset changes:
|
|
||||||
|
|
||||||
```sh
|
|
||||||
scripts/update-assets.sh my-feature-branch
|
|
||||||
```
|
|
||||||
|
|||||||
Binary file not shown.
|
After Width: | Height: | Size: 31 KiB |
@@ -0,0 +1,12 @@
|
|||||||
|
frame(4);
|
||||||
|
hitbox(0,
|
||||||
|
"hand_l",
|
||||||
|
damage("5.0"),
|
||||||
|
vec3("0.0", "0.0", "0.0"),
|
||||||
|
fg32("5.0"),
|
||||||
|
angle_sakurai(),
|
||||||
|
knockback_normal(),
|
||||||
|
knockback("10.0"),
|
||||||
|
fg32("1.0")
|
||||||
|
);
|
||||||
|
frame(8);
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
frame(3);
|
||||||
|
hitbox(0,
|
||||||
|
"hand_l",
|
||||||
|
damage("5.0"),
|
||||||
|
vec3("0.0", "0.0", "0.0"),
|
||||||
|
fg32("5.0"),
|
||||||
|
angle(fg32("45.0")),
|
||||||
|
knockback_normal(),
|
||||||
|
knockback("18.0"),
|
||||||
|
fg32("140.0")
|
||||||
|
);
|
||||||
|
frame(8);
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
frame(9);
|
||||||
|
hitbox(0,
|
||||||
|
"hand_l",
|
||||||
|
damage("5.0"),
|
||||||
|
vec3("1.0", "0.0", "0.0"),
|
||||||
|
fg32("7.0"),
|
||||||
|
angle_sakurai(),
|
||||||
|
knockback_normal(),
|
||||||
|
knockback("10.0"),
|
||||||
|
fg32("1.0")
|
||||||
|
);
|
||||||
|
|
||||||
|
frame(15);
|
||||||
@@ -0,0 +1,218 @@
|
|||||||
|
(
|
||||||
|
id: TestFighter,
|
||||||
|
model_path: "fighters/test/test_fighter.gltf",
|
||||||
|
model_scale: "10.0",
|
||||||
|
baked_animation_path: "fighters/test/test.fighterbake",
|
||||||
|
icon: (
|
||||||
|
path: "fighters/test/icon.png",
|
||||||
|
),
|
||||||
|
attributes: (
|
||||||
|
base_walk_accel: "0.1",
|
||||||
|
stick_walk_accel: "0.16",
|
||||||
|
max_walk_vel: "1.0",
|
||||||
|
ground_friction: "0.1",
|
||||||
|
dash_acceleration_duration: 13,
|
||||||
|
dash_duration: 24,
|
||||||
|
base_dash_accel: "0.1",
|
||||||
|
stick_dash_accel: "0.05",
|
||||||
|
max_dash_vel: "2.0",
|
||||||
|
short_hop_vertical_velocity: "1.45",
|
||||||
|
full_jump_vertical_velocity: "2.0",
|
||||||
|
jump_horizontal_velocity: "0.6",
|
||||||
|
air_jump_horizontal_velocity: "0.96",
|
||||||
|
air_jump_multiplier: "1.0",
|
||||||
|
dash_initial_velocity: "1.4",
|
||||||
|
terminal_velocity: "1.6",
|
||||||
|
gravity: "0.084",
|
||||||
|
weight: "100.0",
|
||||||
|
jumpsquat_duration: 5,
|
||||||
|
landing_iasa: 4,
|
||||||
|
landing_duration: 30,
|
||||||
|
|
||||||
|
max_air_horizontal_velocity: "2.5",
|
||||||
|
air_drift_max: "1.0",
|
||||||
|
air_acceleration_base: "0.03",
|
||||||
|
air_acceleration_stick: "0.01",
|
||||||
|
air_friction: "0.01",
|
||||||
|
|
||||||
|
air_dodge_duration: 49,
|
||||||
|
air_dodge_velocity: "2.790",
|
||||||
|
air_dodge_decay: "0.9",
|
||||||
|
ecb_vertical_midpoint_offset: "0.0"
|
||||||
|
),
|
||||||
|
camera: (
|
||||||
|
vertical_origin_offset: "8.0",
|
||||||
|
forward_extent: "25.5",
|
||||||
|
backward_extent: "8.5",
|
||||||
|
upward_extent: "15.0",
|
||||||
|
downward_extent: "5.0",
|
||||||
|
visibility_radius: "5.0",
|
||||||
|
),
|
||||||
|
animations: {
|
||||||
|
Wait: "Idle_Loop_Game",
|
||||||
|
Walk: "Walk_Loop_IK_Game",
|
||||||
|
Run: "Run_Game",
|
||||||
|
Dash: "Dash_Game",
|
||||||
|
JumpSquat: "Jump_Squat_Game",
|
||||||
|
JumpForward: "Jump_Start_IK_Game",
|
||||||
|
JumpBack: "JumpB_Game",
|
||||||
|
LandingSpecial: "SpecialLand_Game",
|
||||||
|
Landing: "Jump_Land_Game",
|
||||||
|
AirDodge: "Idle_Loop_Game",
|
||||||
|
DoubleJumpForward: "Jump_Start_IK_Game",
|
||||||
|
DoubleJumpBack: "JumpB_Game",
|
||||||
|
Fall: "Fall_Loop_Game",
|
||||||
|
Turn: "Turn_Game",
|
||||||
|
|
||||||
|
FlinchGround: "Air_Hit_Game",
|
||||||
|
FlinchAir: "Air_Hit_Game",
|
||||||
|
|
||||||
|
AttackJab1: "Punch_Jab_Game",
|
||||||
|
AttackUpTilt: "Idle_Loop_Game",
|
||||||
|
AttackForwardTilt: "Idle_Loop_Game",
|
||||||
|
AttackDownTilt: "Idle_Loop_Game"
|
||||||
|
},
|
||||||
|
attack_scripts: {
|
||||||
|
NeutralAir: "fighters/test/scripts/fair.attack.rhai",
|
||||||
|
Jab: "fighters/test/scripts/jab.attack.rhai",
|
||||||
|
UpTilt: "fighters/test/scripts/uptilt.attack.rhai",
|
||||||
|
ForwardTilt: "fighters/test/scripts/uptilt.attack.rhai",
|
||||||
|
DownTilt: "fighters/test/scripts/uptilt.attack.rhai",
|
||||||
|
},
|
||||||
|
hurtboxes: [
|
||||||
|
// center one
|
||||||
|
(
|
||||||
|
bone: "spine_01",
|
||||||
|
offset: (x: "0.0", y: "0.0", z: "0.0"),
|
||||||
|
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||||
|
half_length: "0.05",
|
||||||
|
radius: "0.15"
|
||||||
|
),
|
||||||
|
(
|
||||||
|
bone: "spine_03",
|
||||||
|
offset: (x: "0.0", y: "0.0", z: "0.0"),
|
||||||
|
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||||
|
half_length: "0.05",
|
||||||
|
radius: "0.15"
|
||||||
|
),
|
||||||
|
(
|
||||||
|
bone: "Head",
|
||||||
|
offset: (x: "0.0", y: "0.125", z: "0.0"),
|
||||||
|
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||||
|
half_length: "0.05",
|
||||||
|
radius: "0.1"
|
||||||
|
),
|
||||||
|
(
|
||||||
|
bone: "thigh_r",
|
||||||
|
offset: (x: "0.0", y: "0.15", z: "-0.01"),
|
||||||
|
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||||
|
half_length: "0.2",
|
||||||
|
radius: "0.07"
|
||||||
|
),
|
||||||
|
(
|
||||||
|
bone: "thigh_l",
|
||||||
|
offset: (x: "0.0", y: "0.15", z: "-0.01"),
|
||||||
|
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||||
|
half_length: "0.2",
|
||||||
|
radius: "0.07"
|
||||||
|
),
|
||||||
|
(
|
||||||
|
bone: "calf_l",
|
||||||
|
offset: (x: "0.0", y: "0.15", z: "-0.0"),
|
||||||
|
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||||
|
half_length: "0.2",
|
||||||
|
radius: "0.05"
|
||||||
|
),
|
||||||
|
(
|
||||||
|
bone: "calf_r",
|
||||||
|
offset: (x: "0.0", y: "0.15", z: "-0.0"),
|
||||||
|
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||||
|
half_length: "0.2",
|
||||||
|
radius: "0.05"
|
||||||
|
),
|
||||||
|
(
|
||||||
|
bone: "foot_r",
|
||||||
|
offset: (x: "0.0", y: "0.1", z: "0.01"),
|
||||||
|
rotation: FGVec3(x: "-25.0", y: "0.0", z: "0.0"),
|
||||||
|
half_length: "0.1",
|
||||||
|
radius: "0.04"
|
||||||
|
),
|
||||||
|
(
|
||||||
|
bone: "foot_l",
|
||||||
|
offset: (x: "0.0", y: "0.1", z: "0.01"),
|
||||||
|
rotation: FGVec3(x: "-25.0", y: "0.0", z: "0.0"),
|
||||||
|
half_length: "0.1",
|
||||||
|
radius: "0.04"
|
||||||
|
),
|
||||||
|
(
|
||||||
|
bone: "upperarm_l",
|
||||||
|
offset: (x: "0.0", y: "0.09", z: "-0.0"),
|
||||||
|
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||||
|
half_length: "0.125",
|
||||||
|
radius: "0.05"
|
||||||
|
),
|
||||||
|
(
|
||||||
|
bone: "lowerarm_l",
|
||||||
|
offset: (x: "0.0", y: "0.12", z: "-0.0"),
|
||||||
|
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||||
|
half_length: "0.115",
|
||||||
|
radius: "0.04"
|
||||||
|
),
|
||||||
|
(
|
||||||
|
bone: "hand_l",
|
||||||
|
offset: (x: "0.0", y: "0.05", z: "-0.0"),
|
||||||
|
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||||
|
half_length: "0.01",
|
||||||
|
radius: "0.04"
|
||||||
|
),
|
||||||
|
(
|
||||||
|
bone: "upperarm_r",
|
||||||
|
offset: (x: "0.0", y: "0.09", z: "-0.0"),
|
||||||
|
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||||
|
half_length: "0.125",
|
||||||
|
radius: "0.05"
|
||||||
|
),
|
||||||
|
(
|
||||||
|
bone: "lowerarm_r",
|
||||||
|
offset: (x: "0.0", y: "0.12", z: "-0.0"),
|
||||||
|
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||||
|
half_length: "0.115",
|
||||||
|
radius: "0.04"
|
||||||
|
),
|
||||||
|
(
|
||||||
|
bone: "hand_r",
|
||||||
|
offset: (x: "0.0", y: "0.05", z: "-0.0"),
|
||||||
|
rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
|
||||||
|
half_length: "0.01",
|
||||||
|
radius: "0.04"
|
||||||
|
),
|
||||||
|
/*(
|
||||||
|
bone: "RFootJA",
|
||||||
|
offset: (x: "0.0", y: "0.5", z: "0.0"),
|
||||||
|
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
|
||||||
|
half_length: "0.5",
|
||||||
|
radius: "1.0"
|
||||||
|
),
|
||||||
|
(
|
||||||
|
bone: "JOBJ_47",
|
||||||
|
offset: (x: "0.0", y: "0.0", z: "0.0"),
|
||||||
|
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
|
||||||
|
half_length: "0.5",
|
||||||
|
radius: "1.0"
|
||||||
|
),
|
||||||
|
(
|
||||||
|
bone: "LFootJA",
|
||||||
|
offset: (x: "0.0", y: "0.5", z: "0.0"),
|
||||||
|
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
|
||||||
|
half_length: "0.5",
|
||||||
|
radius: "1.0"
|
||||||
|
),
|
||||||
|
(
|
||||||
|
bone: "JOBJ_41",
|
||||||
|
offset: (x: "0.0", y: "0.0", z: "0.0"),
|
||||||
|
rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
|
||||||
|
half_length: "0.5",
|
||||||
|
radius: "1.0"
|
||||||
|
),*/
|
||||||
|
]
|
||||||
|
)
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
(
|
||||||
|
manifest_path: "fighters/test/test.fighter.ron",
|
||||||
|
)
|
||||||
Binary file not shown.
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -0,0 +1,128 @@
|
|||||||
|
(
|
||||||
|
cursor: (
|
||||||
|
path: "ui/textures/cursor.png",
|
||||||
|
sampling: Nearest
|
||||||
|
),
|
||||||
|
css_token: (
|
||||||
|
path: "ui/textures/fighter_select_token.png",
|
||||||
|
sampling: Linear
|
||||||
|
),
|
||||||
|
player_colors: [
|
||||||
|
Srgba((red: 0.780, green: 0.420, blue: 0.933, alpha: 1.000)),
|
||||||
|
Srgba((red: 0.843, green: 0.227, blue: 0.204, alpha: 1.000)),
|
||||||
|
Srgba((red: 0.333, green: 0.804, blue: 0.078, alpha: 1.000)),
|
||||||
|
Srgba((red: 0.075, green: 0.376, blue: 0.416, alpha: 1.000)),
|
||||||
|
Srgba((red: 0.682, green: 0.878, blue: 0.914, alpha: 1.000))
|
||||||
|
],
|
||||||
|
button_styles: {
|
||||||
|
MainMenu: (
|
||||||
|
focus_outline_width_px: 4,
|
||||||
|
focus_outline_offset_px: 2,
|
||||||
|
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
normal: (
|
||||||
|
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
box_shadow: (),
|
||||||
|
),
|
||||||
|
press: (
|
||||||
|
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
box_shadow: (),
|
||||||
|
),
|
||||||
|
hover: (
|
||||||
|
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
box_shadow: (),
|
||||||
|
)
|
||||||
|
),
|
||||||
|
CharacterSelectCharacter: (
|
||||||
|
focus_outline_width_px: 10,
|
||||||
|
focus_outline_offset_px: 5,
|
||||||
|
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
normal: (
|
||||||
|
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
box_shadow: (),
|
||||||
|
border_size: 10,
|
||||||
|
),
|
||||||
|
press: (
|
||||||
|
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
box_shadow: (),
|
||||||
|
),
|
||||||
|
hover: (
|
||||||
|
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
box_shadow: (),
|
||||||
|
)
|
||||||
|
),
|
||||||
|
CharacterSelectStartBanner: (
|
||||||
|
focus_outline_width_px: 10,
|
||||||
|
focus_outline_offset_px: 5,
|
||||||
|
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
normal: (
|
||||||
|
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
box_shadow: (),
|
||||||
|
),
|
||||||
|
press: (
|
||||||
|
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
box_shadow: (),
|
||||||
|
),
|
||||||
|
hover: (
|
||||||
|
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
box_shadow: (),
|
||||||
|
)
|
||||||
|
),
|
||||||
|
StageSelectIcon: (
|
||||||
|
focus_outline_width_px: 4,
|
||||||
|
focus_outline_offset_px: 2,
|
||||||
|
focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
normal: (
|
||||||
|
border_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 0.0)),
|
||||||
|
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
border_size: 10,
|
||||||
|
border_radius: 40.0,
|
||||||
|
box_shadow: (
|
||||||
|
spread_radius: 5.0,
|
||||||
|
blur_radius: 5.0,
|
||||||
|
offset_px_y: 10,
|
||||||
|
offset_px_x: 10,
|
||||||
|
color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
|
||||||
|
),
|
||||||
|
),
|
||||||
|
press: (
|
||||||
|
background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
border_radius: 40.0,
|
||||||
|
border_size: 10,
|
||||||
|
box_shadow: (
|
||||||
|
spread_radius: 5.0,
|
||||||
|
offset_px_y: 10,
|
||||||
|
offset_px_x: 10,
|
||||||
|
color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
|
||||||
|
),
|
||||||
|
),
|
||||||
|
hover: (
|
||||||
|
background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
border_radius: 40.0,
|
||||||
|
border_size: 10,
|
||||||
|
text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
|
||||||
|
box_shadow: (
|
||||||
|
spread_radius: 5.0,
|
||||||
|
offset_px_y: 10,
|
||||||
|
offset_px_x: 10,
|
||||||
|
color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
|
||||||
|
),
|
||||||
|
)
|
||||||
|
),
|
||||||
|
}
|
||||||
|
)
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
(
|
||||||
|
input_common: (
|
||||||
|
stick_deadzone: "0.275",
|
||||||
|
trigger_deadzone: "0.3",
|
||||||
|
smash_input_reset_axis_threshold: "0.25",
|
||||||
|
smash_input_axis_threshold: "0.8",
|
||||||
|
run_stick_threshold: "0.625",
|
||||||
|
smash_input_frame_threshold: 3,
|
||||||
|
input_buffer_size: 3,
|
||||||
|
turn_into_dashback_window: 2,
|
||||||
|
),
|
||||||
|
fighter_common: (
|
||||||
|
walk_speed_ease: "0.5",
|
||||||
|
ground_max_horizontal_velocity: "3.0",
|
||||||
|
ground_friction_over_walk_speed_multiplier: "2.0",
|
||||||
|
knockback_stacking_window: 2,
|
||||||
|
knockback_decay_per_frame: "0.051",
|
||||||
|
knockback_launch_velocity_multiplier: "0.03",
|
||||||
|
hitstun_frames_per_unit_knockback: "0.4",
|
||||||
|
|
||||||
|
),
|
||||||
|
stage_manifest_paths: [
|
||||||
|
"stages/battlefield/test.stage.ron"
|
||||||
|
],
|
||||||
|
fighter_manifest_paths: [
|
||||||
|
"fighters/test/test.fighter.ron"
|
||||||
|
]
|
||||||
|
)
|
||||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,139 @@
|
|||||||
|
(
|
||||||
|
id: TestStage,
|
||||||
|
model_path: "stages/battlefield/battlefield.glb#Scene0",
|
||||||
|
icon: (
|
||||||
|
path: "stages/battlefield/icon.png"
|
||||||
|
),
|
||||||
|
|
||||||
|
// Battlefield
|
||||||
|
/*camera: (
|
||||||
|
left: -200.0,
|
||||||
|
right: 200.0,
|
||||||
|
bottom: -59.0,
|
||||||
|
top: 170.0,
|
||||||
|
origin: (0.0, 44.0),
|
||||||
|
vertical_fov_degrees: 30.0,
|
||||||
|
min_depth: 83.0,
|
||||||
|
max_depth: 1000.0,
|
||||||
|
subject_scale: 1.5,
|
||||||
|
fighter_forward_extent_scale: 1.5,
|
||||||
|
tracking_smoothness: 1.8,
|
||||||
|
vertical_pan_degrees: -10.0,
|
||||||
|
horizontal_pan_degrees_per_unit: 0.1,
|
||||||
|
vertical_pan_degrees_per_unit: 0.1,
|
||||||
|
max_horizontal_pan_degrees: 17.5,
|
||||||
|
max_upward_pan_degrees: 5.0,
|
||||||
|
max_downward_pan_degrees: 7.0,
|
||||||
|
),*/
|
||||||
|
// Yoshi's story
|
||||||
|
|
||||||
|
/*camera: (
|
||||||
|
left: -180.0,
|
||||||
|
right: 179.0,
|
||||||
|
bottom: -71.0,
|
||||||
|
top: 169.0,
|
||||||
|
origin: (0.0, 44.0),
|
||||||
|
vertical_fov_degrees: 20.0,
|
||||||
|
min_depth: 100.0,
|
||||||
|
max_depth: 1000.0,
|
||||||
|
subject_scale: 1.0,
|
||||||
|
fighter_forward_extent_scale: 1.0,
|
||||||
|
tracking_smoothness: 1.0,
|
||||||
|
vertical_pan_degrees: -10.0,
|
||||||
|
horizontal_pan_degrees_per_unit: 0.05,
|
||||||
|
vertical_pan_degrees_per_unit: 0.15,
|
||||||
|
max_horizontal_pan_degrees: 17.5,
|
||||||
|
max_upward_pan_degrees: 5.0,
|
||||||
|
max_downward_pan_degrees: 7.0,
|
||||||
|
),*/
|
||||||
|
|
||||||
|
camera: (
|
||||||
|
left: -180.0,
|
||||||
|
right: 179.0,
|
||||||
|
bottom: -71.0,
|
||||||
|
top: 169.0,
|
||||||
|
origin: (0.0, 44.0),
|
||||||
|
vertical_fov_degrees: 20.0,
|
||||||
|
min_depth: 100.0,
|
||||||
|
max_depth: 1000.0,
|
||||||
|
subject_scale: 1.5,
|
||||||
|
fighter_forward_extent_scale: 1.0,
|
||||||
|
tracking_smoothness: 1.0,
|
||||||
|
vertical_pan_degrees: -10.0,
|
||||||
|
horizontal_pan_degrees_per_unit: 0.05,
|
||||||
|
vertical_pan_degrees_per_unit: 0.15,
|
||||||
|
max_horizontal_pan_degrees: 17.5,
|
||||||
|
max_upward_pan_degrees: 5.0,
|
||||||
|
max_downward_pan_degrees: 7.0,
|
||||||
|
),
|
||||||
|
polygons: [
|
||||||
|
(
|
||||||
|
poly_type: Platform,
|
||||||
|
lines: [
|
||||||
|
(
|
||||||
|
(x: "-20.0", y: "47.0"),
|
||||||
|
Floor
|
||||||
|
),
|
||||||
|
(
|
||||||
|
(x: "20.0", y: "47.0"),
|
||||||
|
Floor
|
||||||
|
)
|
||||||
|
]
|
||||||
|
),
|
||||||
|
(
|
||||||
|
poly_type: Platform,
|
||||||
|
lines: [
|
||||||
|
(
|
||||||
|
(x: "-65.0", y: "24.0"),
|
||||||
|
Floor
|
||||||
|
),
|
||||||
|
(
|
||||||
|
(x: "-25.0", y: "24.0"),
|
||||||
|
Floor
|
||||||
|
)
|
||||||
|
]
|
||||||
|
),
|
||||||
|
(
|
||||||
|
poly_type: Platform,
|
||||||
|
lines: [
|
||||||
|
(
|
||||||
|
(x: "25.0", y: "24.0"),
|
||||||
|
Floor
|
||||||
|
),
|
||||||
|
(
|
||||||
|
(x: "65.0", y: "24.0"),
|
||||||
|
Floor
|
||||||
|
)
|
||||||
|
]
|
||||||
|
),
|
||||||
|
(
|
||||||
|
poly_type: Closed,
|
||||||
|
lines: [
|
||||||
|
(
|
||||||
|
(x: "-68.0", y: "-3.0"),
|
||||||
|
Wall
|
||||||
|
),
|
||||||
|
(
|
||||||
|
(x: "-68.0", y: "0.0"),
|
||||||
|
Floor,
|
||||||
|
),
|
||||||
|
(
|
||||||
|
(x: "0.0", y: "0.0"),
|
||||||
|
Floor
|
||||||
|
),
|
||||||
|
(
|
||||||
|
(x: "68", y: "0.0"),
|
||||||
|
Wall
|
||||||
|
),
|
||||||
|
(
|
||||||
|
(x: "68.0", y: "-3.0"),
|
||||||
|
Ceiling
|
||||||
|
),
|
||||||
|
(
|
||||||
|
(x: "0.0", y: "-15.0"),
|
||||||
|
Ceiling
|
||||||
|
),
|
||||||
|
]
|
||||||
|
)
|
||||||
|
]
|
||||||
|
)
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 871 B |
Binary file not shown.
|
After Width: | Height: | Size: 5.8 KiB |
@@ -0,0 +1,77 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||||
|
<!-- Created with Inkscape (http://www.inkscape.org/) -->
|
||||||
|
|
||||||
|
<svg
|
||||||
|
width="128"
|
||||||
|
height="128"
|
||||||
|
viewBox="0 0 33.866666 33.866666"
|
||||||
|
version="1.1"
|
||||||
|
id="svg1"
|
||||||
|
inkscape:version="1.4.4 (dcaf3e7d9e, 2026-05-05)"
|
||||||
|
sodipodi:docname="cursor.svg"
|
||||||
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
|
xmlns:xlink="http://www.w3.org/1999/xlink"
|
||||||
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
|
xmlns:svg="http://www.w3.org/2000/svg">
|
||||||
|
<sodipodi:namedview
|
||||||
|
id="namedview1"
|
||||||
|
pagecolor="#000000"
|
||||||
|
bordercolor="#000000"
|
||||||
|
borderopacity="0.25"
|
||||||
|
inkscape:showpageshadow="2"
|
||||||
|
inkscape:pageopacity="0.0"
|
||||||
|
inkscape:pagecheckerboard="0"
|
||||||
|
inkscape:deskcolor="#d1d1d1"
|
||||||
|
inkscape:document-units="mm"
|
||||||
|
inkscape:zoom="5.6568542"
|
||||||
|
inkscape:cx="8.6620581"
|
||||||
|
inkscape:cy="67.086756"
|
||||||
|
inkscape:window-width="2560"
|
||||||
|
inkscape:window-height="1006"
|
||||||
|
inkscape:window-x="0"
|
||||||
|
inkscape:window-y="0"
|
||||||
|
inkscape:window-maximized="1"
|
||||||
|
inkscape:current-layer="layer1" />
|
||||||
|
<defs
|
||||||
|
id="defs1">
|
||||||
|
<linearGradient
|
||||||
|
id="linearGradient1"
|
||||||
|
inkscape:collect="always">
|
||||||
|
<stop
|
||||||
|
style="stop-color:#949494;stop-opacity:1;"
|
||||||
|
offset="0"
|
||||||
|
id="stop1" />
|
||||||
|
<stop
|
||||||
|
style="stop-color:#6c6c6c;stop-opacity:1;"
|
||||||
|
offset="0.77473962"
|
||||||
|
id="stop3" />
|
||||||
|
<stop
|
||||||
|
style="stop-color:#9f9f9f;stop-opacity:1;"
|
||||||
|
offset="1"
|
||||||
|
id="stop2" />
|
||||||
|
</linearGradient>
|
||||||
|
<radialGradient
|
||||||
|
inkscape:collect="always"
|
||||||
|
xlink:href="#linearGradient1"
|
||||||
|
id="radialGradient2"
|
||||||
|
cx="16.933332"
|
||||||
|
cy="16.933332"
|
||||||
|
fx="16.933332"
|
||||||
|
fy="16.933332"
|
||||||
|
r="12.733072"
|
||||||
|
gradientUnits="userSpaceOnUse"
|
||||||
|
gradientTransform="matrix(1.2093771,0,0,1.2093771,-3.5454518,-3.5454518)" />
|
||||||
|
</defs>
|
||||||
|
<g
|
||||||
|
inkscape:label="Capa 1"
|
||||||
|
inkscape:groupmode="layer"
|
||||||
|
id="layer1">
|
||||||
|
<circle
|
||||||
|
style="fill:url(#radialGradient2);stroke-width:0.319981"
|
||||||
|
id="path1"
|
||||||
|
cx="16.933332"
|
||||||
|
cy="16.933332"
|
||||||
|
r="15.399086" />
|
||||||
|
</g>
|
||||||
|
</svg>
|
||||||
|
After Width: | Height: | Size: 2.2 KiB |
@@ -1,8 +0,0 @@
|
|||||||
#!/bin/bash
|
|
||||||
|
|
||||||
FIRST="cargo run -- --debug-match --players 2 --local-port 7000 \
|
|
||||||
--net-player 0=local --net-player 1=127.0.0.1:7001"
|
|
||||||
SECOND="cargo run -- --debug-match --players 2 --local-port 7001 \
|
|
||||||
--net-player 0=127.0.0.1:7000 --net-player 1=local"
|
|
||||||
|
|
||||||
(trap 'kill 0' SIGINT; $FIRST & $SECOND)
|
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
#!/usr/bin/env bash
|
|
||||||
set -euo pipefail
|
|
||||||
|
|
||||||
version="5.2.2"
|
|
||||||
sha256="84098912789dc450e95697c4184fb8a90acbe5111c2ba4aede3fecb57806a168"
|
|
||||||
install_dir="${1:-${BLENDER_INSTALL_DIR:-${HOME}/.local/blender-${version}}}"
|
|
||||||
|
|
||||||
if [[ "$(uname -s)" != Linux || "$(uname -m)" != x86_64 ]]; then
|
|
||||||
echo "error: this installer currently supports Linux x86_64 only" >&2
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [[ -x "$install_dir/blender" ]]; then
|
|
||||||
"$install_dir/blender" --version | head -n 1
|
|
||||||
exit 0
|
|
||||||
fi
|
|
||||||
|
|
||||||
mkdir -p "$(dirname "$install_dir")"
|
|
||||||
tmp_dir="$(mktemp -d)"
|
|
||||||
trap 'rm -rf "$tmp_dir"' EXIT
|
|
||||||
|
|
||||||
archive="blender-${version}-linux-x64.tar.xz"
|
|
||||||
url="https://download.blender.org/release/Blender5.2/${archive}"
|
|
||||||
|
|
||||||
curl --fail --location --silent --show-error --output "$tmp_dir/$archive" "$url"
|
|
||||||
printf '%s %s\n' "$sha256" "$tmp_dir/$archive" | sha256sum --check --status
|
|
||||||
tar --extract --xz --file "$tmp_dir/$archive" --directory "$tmp_dir"
|
|
||||||
mv "$tmp_dir/blender-${version}-linux-x64" "$install_dir"
|
|
||||||
|
|
||||||
"$install_dir/blender" --version | head -n 1
|
|
||||||
@@ -1,31 +0,0 @@
|
|||||||
#!/usr/bin/env bash
|
|
||||||
set -euo pipefail
|
|
||||||
|
|
||||||
version="v0.10.0"
|
|
||||||
sha256="0d1633b71e44081c6a3ca57ad5be3df7a9563698827638838939c3c832e87351"
|
|
||||||
install_dir="${1:-${LORE_INSTALL_DIR:-${HOME}/.local/bin}}"
|
|
||||||
|
|
||||||
if [[ "$(uname -s)" != Linux || "$(uname -m)" != x86_64 ]]; then
|
|
||||||
echo "error: this installer currently supports Linux x86_64 only" >&2
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
mkdir -p "$install_dir"
|
|
||||||
tmp_dir="$(mktemp -d)"
|
|
||||||
trap 'rm -rf "$tmp_dir"' EXIT
|
|
||||||
|
|
||||||
archive="lore-${version}-x86_64-unknown-linux-gnu.tar.gz"
|
|
||||||
url="https://github.com/EpicGames/lore/releases/download/${version}/${archive}"
|
|
||||||
|
|
||||||
curl --fail --location --silent --show-error --output "$tmp_dir/$archive" "$url"
|
|
||||||
printf '%s %s\n' "$sha256" "$tmp_dir/$archive" | sha256sum --check --status
|
|
||||||
tar --extract --gzip --file "$tmp_dir/$archive" --directory "$tmp_dir"
|
|
||||||
|
|
||||||
binary="$(find "$tmp_dir" -type f -name lore -print -quit)"
|
|
||||||
if [[ -z "$binary" ]]; then
|
|
||||||
echo "error: Lore archive did not contain a lore binary" >&2
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
install -m 0755 "$binary" "$install_dir/lore"
|
|
||||||
"$install_dir/lore" --version
|
|
||||||
@@ -1,111 +0,0 @@
|
|||||||
#!/usr/bin/env bash
|
|
||||||
set -euo pipefail
|
|
||||||
|
|
||||||
readonly lore_url="${LORE_REPOSITORY_URL:-lore://lore.eirexe.moe/shinespark}"
|
|
||||||
readonly default_branch="${LORE_DEFAULT_BRANCH:-main}"
|
|
||||||
readonly assets_dir="${LORE_ASSETS_DIR:-assets}"
|
|
||||||
branch="${1:-${LORE_BRANCH:-$default_branch}}"
|
|
||||||
|
|
||||||
case "$branch" in
|
|
||||||
""|*[!A-Za-z0-9._/-]*)
|
|
||||||
echo "error: invalid Lore branch name: $branch" >&2
|
|
||||||
exit 2
|
|
||||||
;;
|
|
||||||
esac
|
|
||||||
|
|
||||||
if [[ -n "${LORE_IDENTITY_TOKEN:-}" ]]; then
|
|
||||||
lore_args=(--identity-token "$LORE_IDENTITY_TOKEN")
|
|
||||||
elif [[ -n "${LORE_CI_USERNAME:-}" || -n "${LORE_CI_PASSWORD:-}" ]]; then
|
|
||||||
if [[ -z "${LORE_CI_USERNAME:-}" || -z "${LORE_CI_PASSWORD:-}" ]]; then
|
|
||||||
echo "error: LORE_CI_USERNAME and LORE_CI_PASSWORD must be provided together" >&2
|
|
||||||
exit 2
|
|
||||||
fi
|
|
||||||
: "${LORE_AUTH_URL:=https://auth.eirexe.moe}"
|
|
||||||
export LORE_AUTH_URL
|
|
||||||
token="$(python3 - <<'PY'
|
|
||||||
import json
|
|
||||||
import os
|
|
||||||
import sys
|
|
||||||
import urllib.error
|
|
||||||
import urllib.request
|
|
||||||
|
|
||||||
request = urllib.request.Request(
|
|
||||||
os.environ["LORE_AUTH_URL"].rstrip("/") + "/auth/login",
|
|
||||||
data=json.dumps({
|
|
||||||
"username": os.environ["LORE_CI_USERNAME"],
|
|
||||||
"password": os.environ["LORE_CI_PASSWORD"],
|
|
||||||
}).encode(),
|
|
||||||
headers={"Content-Type": "application/json"},
|
|
||||||
method="POST",
|
|
||||||
)
|
|
||||||
try:
|
|
||||||
with urllib.request.urlopen(request) as response:
|
|
||||||
payload = json.load(response)
|
|
||||||
except urllib.error.HTTPError as error:
|
|
||||||
print(f"Lore authentication failed with HTTP {error.code}", file=sys.stderr)
|
|
||||||
sys.exit(1)
|
|
||||||
|
|
||||||
token = payload.get("token")
|
|
||||||
if not isinstance(token, str) or not token:
|
|
||||||
print("Lore authentication response did not contain a token", file=sys.stderr)
|
|
||||||
sys.exit(1)
|
|
||||||
print(token)
|
|
||||||
PY
|
|
||||||
)"
|
|
||||||
if [[ -n "${GITHUB_ENV:-}" ]]; then
|
|
||||||
echo "::add-mask::$token"
|
|
||||||
fi
|
|
||||||
lore_args=(--identity-token "$token")
|
|
||||||
else
|
|
||||||
lore_args=()
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [[ -e "$assets_dir" && ! -d "$assets_dir" ]]; then
|
|
||||||
echo "error: $assets_dir exists but is not a directory" >&2
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [[ -d "$assets_dir/.lore" ]]; then
|
|
||||||
if ! lore "${lore_args[@]}" --repository "$assets_dir" repository info >/dev/null; then
|
|
||||||
echo "error: $assets_dir is not a usable Lore checkout" >&2
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
if ! lore "${lore_args[@]}" --repository "$assets_dir" branch list --no-pager \
|
|
||||||
| grep -Fqx " $branch"; then
|
|
||||||
if [[ "$branch" != "$default_branch" ]]; then
|
|
||||||
echo "warning: Lore branch does not exist: $branch; using $default_branch" >&2
|
|
||||||
branch="$default_branch"
|
|
||||||
else
|
|
||||||
echo "error: Lore branch does not exist: $branch" >&2
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
fi
|
|
||||||
lore "${lore_args[@]}" --repository "$assets_dir" sync "$branch@LATEST"
|
|
||||||
exit 0
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [[ -d "$assets_dir" && -n "$(find "$assets_dir" -mindepth 1 -maxdepth 1 -print -quit)" ]]; then
|
|
||||||
echo "error: refusing to overwrite non-Lore directory: $assets_dir" >&2
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
metadata_dir="$(mktemp -d)"
|
|
||||||
trap 'rm -rf "$metadata_dir"' EXIT
|
|
||||||
lore "${lore_args[@]}" --non-interactive clone --bare "$lore_url" "$metadata_dir"
|
|
||||||
|
|
||||||
if ! lore "${lore_args[@]}" --repository "$metadata_dir" branch list --no-pager \
|
|
||||||
| grep -Fqx " $branch"; then
|
|
||||||
if [[ "$branch" != "$default_branch" ]]; then
|
|
||||||
echo "warning: Lore branch does not exist: $branch; using $default_branch" >&2
|
|
||||||
branch="$default_branch"
|
|
||||||
else
|
|
||||||
echo "error: Lore branch does not exist: $branch" >&2
|
|
||||||
echo "available branches:" >&2
|
|
||||||
lore "${lore_args[@]}" --repository "$metadata_dir" branch list --no-pager >&2
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
fi
|
|
||||||
|
|
||||||
rm -rf "$assets_dir"
|
|
||||||
lore "${lore_args[@]}" --non-interactive clone --branch "$branch" "$lore_url" "$assets_dir"
|
|
||||||
lore "${lore_args[@]}" --repository "$assets_dir" status --revision-only --no-pager
|
|
||||||
-45
@@ -1,6 +1,5 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use clap::Parser;
|
use clap::Parser;
|
||||||
use std::net::SocketAddr;
|
|
||||||
use std::path::PathBuf;
|
use std::path::PathBuf;
|
||||||
|
|
||||||
#[derive(Parser, Debug, Clone, Resource)]
|
#[derive(Parser, Debug, Clone, Resource)]
|
||||||
@@ -16,12 +15,6 @@ pub struct Args {
|
|||||||
pub check_distance: usize,
|
pub check_distance: usize,
|
||||||
#[clap(long, default_value_t = 1)]
|
#[clap(long, default_value_t = 1)]
|
||||||
pub players: usize,
|
pub players: usize,
|
||||||
/// UDP port to bind for a direct peer-to-peer session.
|
|
||||||
#[clap(long, default_value_t = 6969)]
|
|
||||||
pub local_port: u16,
|
|
||||||
/// Player ownership declarations in the form HANDLE=local or HANDLE=ADDRESS.
|
|
||||||
#[clap(long = "net-player", value_name = "HANDLE=local|ADDRESS")]
|
|
||||||
pub net_players: Vec<String>,
|
|
||||||
/// Record a replay to this path.
|
/// Record a replay to this path.
|
||||||
#[clap(long, conflicts_with = "play_replay")]
|
#[clap(long, conflicts_with = "play_replay")]
|
||||||
pub record_replay: Option<PathBuf>,
|
pub record_replay: Option<PathBuf>,
|
||||||
@@ -32,41 +25,3 @@ pub struct Args {
|
|||||||
#[clap(long, value_enum, default_value_t = crate::replay::ReplayFormat::Binary)]
|
#[clap(long, value_enum, default_value_t = crate::replay::ReplayFormat::Binary)]
|
||||||
pub replay_format: crate::replay::ReplayFormat,
|
pub replay_format: crate::replay::ReplayFormat,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn parse_socket_addr(value: &str) -> Result<SocketAddr, String> {
|
|
||||||
let address = value
|
|
||||||
.parse::<SocketAddr>()
|
|
||||||
.map_err(|_| format!("invalid socket address: {value}"))?;
|
|
||||||
if address.port() == 0 {
|
|
||||||
return Err(format!("socket address must use a nonzero port: {value}"));
|
|
||||||
}
|
|
||||||
Ok(address)
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod tests {
|
|
||||||
use super::*;
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn parses_network_options() {
|
|
||||||
let args = Args::try_parse_from([
|
|
||||||
"game",
|
|
||||||
"--local-port",
|
|
||||||
"7000",
|
|
||||||
"--net-player",
|
|
||||||
"0=local",
|
|
||||||
"--net-player",
|
|
||||||
"1=127.0.0.1:7001",
|
|
||||||
])
|
|
||||||
.unwrap();
|
|
||||||
|
|
||||||
assert_eq!(args.local_port, 7000);
|
|
||||||
assert_eq!(args.net_players, ["0=local", "1=127.0.0.1:7001"]);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn rejects_invalid_socket_addresses() {
|
|
||||||
assert!(parse_socket_addr("127.0.0.1:0").is_err());
|
|
||||||
assert!(parse_socket_addr("not-an-address").is_err());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -1,36 +0,0 @@
|
|||||||
use bevy::{
|
|
||||||
app::ScheduleRunnerPlugin,
|
|
||||||
asset::{AssetMode, AssetPlugin, processor::AssetProcessor, processor::ProcessorState},
|
|
||||||
gltf::GltfPlugin,
|
|
||||||
image::{CompressedImageFormats, ImageLoader, ImagePlugin},
|
|
||||||
prelude::*,
|
|
||||||
tasks::block_on,
|
|
||||||
text::TextPlugin,
|
|
||||||
};
|
|
||||||
use shinespark::AssetProcessingPlugin;
|
|
||||||
use std::{process::ExitCode, time::Duration};
|
|
||||||
|
|
||||||
fn main() -> ExitCode {
|
|
||||||
let mut app = App::new();
|
|
||||||
app.add_plugins(MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_millis(50))))
|
|
||||||
.add_plugins(AssetPlugin {
|
|
||||||
mode: AssetMode::Processed,
|
|
||||||
use_asset_processor_override: Some(true),
|
|
||||||
..default()
|
|
||||||
})
|
|
||||||
.add_plugins((ImagePlugin::default(), TextPlugin, GltfPlugin::default()))
|
|
||||||
.register_asset_loader(ImageLoader::new(CompressedImageFormats::NONE))
|
|
||||||
.add_plugins(AssetProcessingPlugin)
|
|
||||||
.add_systems(Update, finish_when_processed);
|
|
||||||
|
|
||||||
app.run();
|
|
||||||
ExitCode::SUCCESS
|
|
||||||
}
|
|
||||||
|
|
||||||
fn finish_when_processed(processor: Option<Res<AssetProcessor>>, mut exit: MessageWriter<AppExit>) {
|
|
||||||
if processor
|
|
||||||
.is_some_and(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
|
||||||
{
|
|
||||||
exit.write(AppExit::Success);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,394 +0,0 @@
|
|||||||
//! Blender `.blend` source processing.
|
|
||||||
//!
|
|
||||||
//! Blender is used as an offline importer. The processed result is a normal
|
|
||||||
//! GLB, so the runtime continues to use Bevy's built-in glTF loader.
|
|
||||||
|
|
||||||
use bevy::{
|
|
||||||
asset::{
|
|
||||||
AssetLoader, AssetPath, AsyncWriteExt, LoadContext,
|
|
||||||
io::{Reader, Writer},
|
|
||||||
processor::LoadTransformAndSave,
|
|
||||||
saver::{AssetSaver, SavedAsset},
|
|
||||||
transformer::{AssetTransformer, TransformedAsset},
|
|
||||||
},
|
|
||||||
gltf::GltfLoader,
|
|
||||||
prelude::*,
|
|
||||||
reflect::TypePath,
|
|
||||||
};
|
|
||||||
use serde::Deserialize;
|
|
||||||
use std::{
|
|
||||||
collections::HashMap,
|
|
||||||
fs, io,
|
|
||||||
path::{Path, PathBuf},
|
|
||||||
process::Command,
|
|
||||||
time::{SystemTime, UNIX_EPOCH},
|
|
||||||
};
|
|
||||||
|
|
||||||
use crate::fighter::animation::AnimKind;
|
|
||||||
|
|
||||||
const EXPORT_SCRIPT: &str = include_str!("blend_asset/export.py");
|
|
||||||
|
|
||||||
#[derive(Asset, TypePath)]
|
|
||||||
struct BlendSource {
|
|
||||||
glb: Vec<u8>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Default, TypePath)]
|
|
||||||
struct BlendSourceLoader;
|
|
||||||
|
|
||||||
#[derive(Debug, Deserialize)]
|
|
||||||
struct ExportManifest {
|
|
||||||
dependencies: Vec<String>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Deserialize)]
|
|
||||||
struct AnimationManifest {
|
|
||||||
animations: HashMap<AnimKind, String>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl AssetLoader for BlendSourceLoader {
|
|
||||||
type Asset = BlendSource;
|
|
||||||
type Settings = ();
|
|
||||||
type Error = io::Error;
|
|
||||||
|
|
||||||
async fn load(
|
|
||||||
&self,
|
|
||||||
reader: &mut dyn Reader,
|
|
||||||
_: &Self::Settings,
|
|
||||||
load_context: &mut LoadContext<'_>,
|
|
||||||
) -> Result<Self::Asset, Self::Error> {
|
|
||||||
let mut source_bytes = Vec::new();
|
|
||||||
reader.read_to_end(&mut source_bytes).await?;
|
|
||||||
|
|
||||||
let temp = TempDir::new()?;
|
|
||||||
let source_path = locate_source(load_context.path().path());
|
|
||||||
let blend_path = if let Some(path) = source_path.as_deref() {
|
|
||||||
path.to_path_buf()
|
|
||||||
} else {
|
|
||||||
let path = temp.path().join("source.blend");
|
|
||||||
fs::write(&path, source_bytes)?;
|
|
||||||
path
|
|
||||||
};
|
|
||||||
let output = temp.path().join("export.gltf");
|
|
||||||
let script = temp.path().join("export.py");
|
|
||||||
let actions = referenced_actions(load_context, &asset_root()).await?;
|
|
||||||
let actions_path = temp.path().join("actions.json");
|
|
||||||
fs::write(
|
|
||||||
&actions_path,
|
|
||||||
serde_json::to_vec(&actions).map_err(io::Error::other)?,
|
|
||||||
)?;
|
|
||||||
fs::write(&script, EXPORT_SCRIPT)?;
|
|
||||||
|
|
||||||
let result = Command::new(std::env::var_os("BLENDER").unwrap_or_else(|| "blender".into()))
|
|
||||||
.arg("--background")
|
|
||||||
.arg(&blend_path)
|
|
||||||
.arg("--python")
|
|
||||||
.arg(&script)
|
|
||||||
.arg("--")
|
|
||||||
.arg(&output)
|
|
||||||
.arg(&actions_path)
|
|
||||||
.arg(&blend_path)
|
|
||||||
.output()
|
|
||||||
.map_err(|error| io::Error::other(format!("failed to start Blender: {error}")))?;
|
|
||||||
if !result.status.success() {
|
|
||||||
return Err(io::Error::other(format!(
|
|
||||||
"Blender export failed with {}:\n{}\n{}",
|
|
||||||
result.status,
|
|
||||||
String::from_utf8_lossy(&result.stdout),
|
|
||||||
String::from_utf8_lossy(&result.stderr)
|
|
||||||
)));
|
|
||||||
}
|
|
||||||
|
|
||||||
let manifest: ExportManifest =
|
|
||||||
serde_json::from_slice(&fs::read(temp.path().join("export-manifest.json"))?)
|
|
||||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
|
||||||
|
|
||||||
let asset_root = asset_root();
|
|
||||||
let mut dependencies = manifest.dependencies;
|
|
||||||
let document: serde_json::Value = serde_json::from_slice(&fs::read(&output)?)
|
|
||||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
|
||||||
validate_export(&document, &output)?;
|
|
||||||
if let Some(images) = document.get("images").and_then(serde_json::Value::as_array) {
|
|
||||||
for image in images {
|
|
||||||
if let Some(uri) = image.get("uri").and_then(serde_json::Value::as_str) {
|
|
||||||
let path = temp.path().join(uri);
|
|
||||||
dependencies.push(path.to_string_lossy().into_owned());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let mut seen = std::collections::HashSet::new();
|
|
||||||
for dependency in dependencies {
|
|
||||||
let physical = PathBuf::from(&dependency);
|
|
||||||
let Some(asset_path) = physical_to_asset_path(&physical, &asset_root) else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
if seen.insert(asset_path.clone()) {
|
|
||||||
// This read is intentionally discarded: it registers the file and
|
|
||||||
// its processed hash as a processor dependency.
|
|
||||||
load_context
|
|
||||||
.read_asset_bytes(asset_path)
|
|
||||||
.await
|
|
||||||
.map_err(|error| {
|
|
||||||
io::Error::other(format!("failed to read blend dependency: {error}"))
|
|
||||||
})?;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let glb = make_glb(&output, &temp, load_context.path().path(), &asset_root)?;
|
|
||||||
Ok(BlendSource { glb })
|
|
||||||
}
|
|
||||||
|
|
||||||
fn extensions(&self) -> &[&str] {
|
|
||||||
&["blend"]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn validate_export(document: &serde_json::Value, output: &Path) -> io::Result<()> {
|
|
||||||
for key in ["scenes", "nodes", "meshes"] {
|
|
||||||
let count = document
|
|
||||||
.get(key)
|
|
||||||
.and_then(serde_json::Value::as_array)
|
|
||||||
.map_or(0, Vec::len);
|
|
||||||
if count == 0 {
|
|
||||||
return Err(io::Error::new(
|
|
||||||
io::ErrorKind::InvalidData,
|
|
||||||
format!("Blender export {} contains no {key}", output.display()),
|
|
||||||
));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
async fn referenced_actions(
|
|
||||||
load_context: &mut LoadContext<'_>,
|
|
||||||
root: &Path,
|
|
||||||
) -> io::Result<Vec<String>> {
|
|
||||||
let model_path = load_context.path().path();
|
|
||||||
let Some(stem) = model_path.file_stem().and_then(|stem| stem.to_str()) else {
|
|
||||||
return Ok(Vec::new());
|
|
||||||
};
|
|
||||||
let manifest_path = model_path
|
|
||||||
.parent()
|
|
||||||
.unwrap_or_else(|| Path::new(""))
|
|
||||||
.join(format!("{stem}.fighter.ron"));
|
|
||||||
if !root.join(&manifest_path).is_file() {
|
|
||||||
return Ok(Vec::new());
|
|
||||||
}
|
|
||||||
let bytes = load_context
|
|
||||||
.read_asset_bytes(manifest_path)
|
|
||||||
.await
|
|
||||||
.map_err(|error| io::Error::other(error.to_string()))?;
|
|
||||||
let manifest: AnimationManifest = ron::de::from_bytes(&bytes)
|
|
||||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
|
||||||
Ok(manifest.animations.into_values().collect())
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Asset, TypePath)]
|
|
||||||
struct ProcessedBlend {
|
|
||||||
bytes: Vec<u8>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Default, TypePath)]
|
|
||||||
struct BlendTransformer;
|
|
||||||
|
|
||||||
impl AssetTransformer for BlendTransformer {
|
|
||||||
type AssetInput = BlendSource;
|
|
||||||
type AssetOutput = ProcessedBlend;
|
|
||||||
type Settings = ();
|
|
||||||
type Error = io::Error;
|
|
||||||
|
|
||||||
async fn transform<'a>(
|
|
||||||
&'a self,
|
|
||||||
source: TransformedAsset<Self::AssetInput>,
|
|
||||||
_: &'a Self::Settings,
|
|
||||||
) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> {
|
|
||||||
let bytes = source.glb.clone();
|
|
||||||
Ok(source.replace_asset(ProcessedBlend { bytes }))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Default, TypePath)]
|
|
||||||
struct BlendSaver;
|
|
||||||
|
|
||||||
impl AssetSaver for BlendSaver {
|
|
||||||
type Asset = ProcessedBlend;
|
|
||||||
type Settings = ();
|
|
||||||
type OutputLoader = GltfLoader;
|
|
||||||
type Error = io::Error;
|
|
||||||
|
|
||||||
async fn save(
|
|
||||||
&self,
|
|
||||||
writer: &mut Writer,
|
|
||||||
asset: SavedAsset<'_, '_, Self::Asset>,
|
|
||||||
_: &Self::Settings,
|
|
||||||
_: AssetPath<'_>,
|
|
||||||
) -> Result<<Self::OutputLoader as AssetLoader>::Settings, Self::Error> {
|
|
||||||
writer.write_all(&asset.bytes).await?;
|
|
||||||
Ok(default())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
type BlendProcessor = LoadTransformAndSave<BlendSourceLoader, BlendTransformer, BlendSaver>;
|
|
||||||
|
|
||||||
pub struct BlendAssetProcessingPlugin;
|
|
||||||
|
|
||||||
impl Plugin for BlendAssetProcessingPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
app.init_asset::<BlendSource>()
|
|
||||||
.init_asset::<ProcessedBlend>()
|
|
||||||
.register_asset_loader(BlendSourceLoader)
|
|
||||||
.register_asset_processor(BlendProcessor::new(BlendTransformer, BlendSaver))
|
|
||||||
.set_default_asset_processor::<BlendProcessor>("blend");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
struct TempDir(PathBuf);
|
|
||||||
|
|
||||||
impl TempDir {
|
|
||||||
fn new() -> io::Result<Self> {
|
|
||||||
let stamp = SystemTime::now()
|
|
||||||
.duration_since(UNIX_EPOCH)
|
|
||||||
.unwrap_or_default()
|
|
||||||
.as_nanos();
|
|
||||||
let path =
|
|
||||||
std::env::temp_dir().join(format!("shinespark-blend-{}-{stamp}", std::process::id()));
|
|
||||||
fs::create_dir_all(&path)?;
|
|
||||||
Ok(Self(path))
|
|
||||||
}
|
|
||||||
fn path(&self) -> &Path {
|
|
||||||
&self.0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Drop for TempDir {
|
|
||||||
fn drop(&mut self) {
|
|
||||||
let _ = fs::remove_dir_all(&self.0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn asset_root() -> PathBuf {
|
|
||||||
std::env::var_os("BEVY_ASSET_ROOT")
|
|
||||||
.map(PathBuf::from)
|
|
||||||
.unwrap_or_else(|| std::env::current_dir().unwrap_or_default().join("assets"))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn locate_source(path: &Path) -> Option<PathBuf> {
|
|
||||||
let root = asset_root();
|
|
||||||
[root.join(path), PathBuf::from(path)]
|
|
||||||
.into_iter()
|
|
||||||
.find(|candidate| candidate.is_file())
|
|
||||||
}
|
|
||||||
|
|
||||||
fn physical_to_asset_path(path: &Path, root: &Path) -> Option<String> {
|
|
||||||
let canonical = fs::canonicalize(path).ok()?;
|
|
||||||
let root = fs::canonicalize(root).ok()?;
|
|
||||||
let relative = canonical.strip_prefix(root).ok()?;
|
|
||||||
Some(relative.to_string_lossy().replace('\\', "/"))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn make_glb(
|
|
||||||
gltf_path: &Path,
|
|
||||||
temp: &TempDir,
|
|
||||||
model_asset_path: &Path,
|
|
||||||
asset_root: &Path,
|
|
||||||
) -> io::Result<Vec<u8>> {
|
|
||||||
let mut json: serde_json::Value = serde_json::from_slice(&fs::read(gltf_path)?)
|
|
||||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
|
||||||
let bin_name = json["buffers"][0]["uri"].as_str().ok_or_else(|| {
|
|
||||||
io::Error::new(io::ErrorKind::InvalidData, "glTF has no binary buffer URI")
|
|
||||||
})?;
|
|
||||||
let mut bin = fs::read(temp.path().join(bin_name))?;
|
|
||||||
let model_parent = model_asset_path.parent().unwrap_or_else(|| Path::new(""));
|
|
||||||
let image_count = json["images"].as_array().map_or(0, Vec::len);
|
|
||||||
if image_count > 0 && !json["bufferViews"].is_array() {
|
|
||||||
return Err(io::Error::new(
|
|
||||||
io::ErrorKind::InvalidData,
|
|
||||||
"glTF bufferViews are not an array",
|
|
||||||
));
|
|
||||||
}
|
|
||||||
for index in 0..image_count {
|
|
||||||
let uri = json["images"][index]
|
|
||||||
.get("uri")
|
|
||||||
.and_then(serde_json::Value::as_str)
|
|
||||||
.map(str::to_owned);
|
|
||||||
let Some(uri) = uri else { continue };
|
|
||||||
if uri.starts_with("data:") {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
let uri_path = temp.path().join(uri);
|
|
||||||
if let Some(asset_path) = physical_to_asset_path(&uri_path, asset_root) {
|
|
||||||
json["images"][index]["uri"] =
|
|
||||||
serde_json::Value::String(relative_uri(model_parent, Path::new(&asset_path)));
|
|
||||||
} else {
|
|
||||||
let bytes = fs::read(&uri_path)?;
|
|
||||||
while bin.len() % 4 != 0 {
|
|
||||||
bin.push(0);
|
|
||||||
}
|
|
||||||
let offset = bin.len();
|
|
||||||
bin.extend_from_slice(&bytes);
|
|
||||||
let mime = mime_type(&uri_path);
|
|
||||||
let view = json["bufferViews"].as_array().unwrap().len();
|
|
||||||
json["bufferViews"]
|
|
||||||
.as_array_mut()
|
|
||||||
.unwrap()
|
|
||||||
.push(serde_json::json!({
|
|
||||||
"buffer": 0,
|
|
||||||
"byteOffset": offset,
|
|
||||||
"byteLength": bytes.len(),
|
|
||||||
}));
|
|
||||||
json["images"][index].as_object_mut().unwrap().remove("uri");
|
|
||||||
json["images"][index]["bufferView"] = serde_json::Value::from(view);
|
|
||||||
json["images"][index]["mimeType"] = serde_json::Value::String(mime.to_owned());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
json["buffers"][0]["byteLength"] = serde_json::Value::from(bin.len());
|
|
||||||
json["buffers"][0].as_object_mut().unwrap().remove("uri");
|
|
||||||
let mut json_bytes = serde_json::to_vec(&json).map_err(io::Error::other)?;
|
|
||||||
while json_bytes.len() % 4 != 0 {
|
|
||||||
json_bytes.push(b' ');
|
|
||||||
}
|
|
||||||
while bin.len() % 4 != 0 {
|
|
||||||
bin.push(0);
|
|
||||||
}
|
|
||||||
let length = 12 + 8 + json_bytes.len() + 8 + bin.len();
|
|
||||||
let mut glb = Vec::with_capacity(length);
|
|
||||||
glb.extend_from_slice(b"glTF");
|
|
||||||
glb.extend_from_slice(&2u32.to_le_bytes());
|
|
||||||
glb.extend_from_slice(&(length as u32).to_le_bytes());
|
|
||||||
glb.extend_from_slice(&(json_bytes.len() as u32).to_le_bytes());
|
|
||||||
glb.extend_from_slice(b"JSON");
|
|
||||||
glb.extend_from_slice(&json_bytes);
|
|
||||||
glb.extend_from_slice(&(bin.len() as u32).to_le_bytes());
|
|
||||||
glb.extend_from_slice(b"BIN\0");
|
|
||||||
glb.extend_from_slice(&bin);
|
|
||||||
Ok(glb)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn relative_uri(from: &Path, to: &Path) -> String {
|
|
||||||
let from: Vec<_> = from.components().collect();
|
|
||||||
let to: Vec<_> = to.components().collect();
|
|
||||||
let common = from.iter().zip(&to).take_while(|(a, b)| a == b).count();
|
|
||||||
let mut result = PathBuf::new();
|
|
||||||
for _ in common..from.len() {
|
|
||||||
result.push("..");
|
|
||||||
}
|
|
||||||
for component in &to[common..] {
|
|
||||||
result.push(component.as_os_str());
|
|
||||||
}
|
|
||||||
result.to_string_lossy().replace('\\', "/")
|
|
||||||
}
|
|
||||||
|
|
||||||
fn mime_type(path: &Path) -> &'static str {
|
|
||||||
match path
|
|
||||||
.extension()
|
|
||||||
.and_then(|e| e.to_str())
|
|
||||||
.unwrap_or_default()
|
|
||||||
.to_ascii_lowercase()
|
|
||||||
.as_str()
|
|
||||||
{
|
|
||||||
"jpg" | "jpeg" => "image/jpeg",
|
|
||||||
"webp" => "image/webp",
|
|
||||||
_ => "image/png",
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,80 +0,0 @@
|
|||||||
import bpy
|
|
||||||
import json
|
|
||||||
import os
|
|
||||||
import sys
|
|
||||||
|
|
||||||
|
|
||||||
def main():
|
|
||||||
output = sys.argv[sys.argv.index("--") + 1]
|
|
||||||
actions_path = sys.argv[sys.argv.index("--") + 2]
|
|
||||||
source_path = sys.argv[sys.argv.index("--") + 3]
|
|
||||||
loaded_path = os.path.realpath(bpy.data.filepath)
|
|
||||||
expected_path = os.path.realpath(source_path)
|
|
||||||
if loaded_path != expected_path:
|
|
||||||
raise RuntimeError(
|
|
||||||
f"Blender loaded {loaded_path!r} instead of {expected_path!r}"
|
|
||||||
)
|
|
||||||
if not bpy.data.objects or not bpy.data.meshes:
|
|
||||||
raise RuntimeError("Blender loaded an empty scene")
|
|
||||||
with open(actions_path) as file:
|
|
||||||
actions_to_keep = set(json.load(file))
|
|
||||||
|
|
||||||
for obj in bpy.data.objects:
|
|
||||||
if not obj.animation_data:
|
|
||||||
continue
|
|
||||||
for track in list(obj.animation_data.nla_tracks):
|
|
||||||
if track.name.startswith("[Action Stash]"):
|
|
||||||
obj.animation_data.nla_tracks.remove(track)
|
|
||||||
|
|
||||||
nla_tracks = [
|
|
||||||
track
|
|
||||||
for obj in bpy.data.objects
|
|
||||||
if obj.animation_data
|
|
||||||
for track in obj.animation_data.nla_tracks
|
|
||||||
]
|
|
||||||
use_nla_tracks = bool(nla_tracks)
|
|
||||||
|
|
||||||
# For blends without NLA tracks, use the actions referenced by the fighter
|
|
||||||
# manifest instead of sampling every source action.
|
|
||||||
if not use_nla_tracks and actions_to_keep:
|
|
||||||
from io_scene_gltf2 import GLTF2_filter_action
|
|
||||||
|
|
||||||
if not hasattr(bpy.types.Scene, "gltf_action_filter"):
|
|
||||||
bpy.types.Scene.gltf_action_filter = bpy.props.CollectionProperty(
|
|
||||||
type=GLTF2_filter_action
|
|
||||||
)
|
|
||||||
scene = bpy.context.scene
|
|
||||||
scene.gltf_action_filter.clear()
|
|
||||||
for action in bpy.data.actions:
|
|
||||||
item = scene.gltf_action_filter.add()
|
|
||||||
item.action = action
|
|
||||||
item.keep = action.name in actions_to_keep
|
|
||||||
|
|
||||||
bpy.ops.export_scene.gltf(
|
|
||||||
filepath=output,
|
|
||||||
export_format="GLTF_SEPARATE",
|
|
||||||
export_keep_originals=True,
|
|
||||||
export_extras=True,
|
|
||||||
export_animations=True,
|
|
||||||
export_skins=True,
|
|
||||||
export_morph=True,
|
|
||||||
export_yup=True,
|
|
||||||
export_def_bones=True,
|
|
||||||
export_action_filter=False,
|
|
||||||
export_animation_mode="NLA_TRACKS" if use_nla_tracks else "ACTIONS",
|
|
||||||
)
|
|
||||||
|
|
||||||
dependencies = []
|
|
||||||
for image in bpy.data.images:
|
|
||||||
if image.source not in {"FILE", "TILED"}:
|
|
||||||
continue
|
|
||||||
path = image.filepath_raw or image.filepath
|
|
||||||
if path and not image.packed_file:
|
|
||||||
dependencies.append(bpy.path.abspath(path))
|
|
||||||
|
|
||||||
with open(os.path.join(os.path.dirname(output), "export-manifest.json"), "w") as file:
|
|
||||||
json.dump({"dependencies": sorted(set(dependencies))}, file)
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
main()
|
|
||||||
+4
-23
@@ -3,9 +3,11 @@
|
|||||||
use std::{collections::HashMap, time::Duration};
|
use std::{collections::HashMap, time::Duration};
|
||||||
|
|
||||||
use bevy::{
|
use bevy::{
|
||||||
camera::{CameraOutputMode, visibility::RenderLayers}, input::InputSystems, prelude::*, render::render_resource::BlendState, settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
|
input::InputSystems,
|
||||||
|
prelude::*,
|
||||||
|
settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
|
||||||
};
|
};
|
||||||
use bevy_egui::{EguiContexts, EguiGlobalSettings, EguiPrimaryContextPass, PrimaryEguiContext, egui};
|
use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
|
||||||
use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems};
|
use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems};
|
||||||
use enum_cycling::EnumCycle;
|
use enum_cycling::EnumCycle;
|
||||||
use enum_cycling_derive::EnumCycle;
|
use enum_cycling_derive::EnumCycle;
|
||||||
@@ -395,7 +397,6 @@ impl Plugin for DebugToolsPlugin {
|
|||||||
.before(RunGgrsSystems)
|
.before(RunGgrsSystems)
|
||||||
.run_if(in_state(AppState::InMatch)),
|
.run_if(in_state(AppState::InMatch)),
|
||||||
)
|
)
|
||||||
.add_systems(Startup, spawn_egui_camera)
|
|
||||||
.add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems))
|
.add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems))
|
||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
Update,
|
||||||
@@ -407,26 +408,6 @@ impl Plugin for DebugToolsPlugin {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn spawn_egui_camera(mut commands: Commands, mut egui_global_settings: ResMut<EguiGlobalSettings>,) {
|
|
||||||
egui_global_settings.auto_create_primary_context = false;
|
|
||||||
commands.spawn((
|
|
||||||
// The `PrimaryEguiContext` component requires everything needed to render a primary context.
|
|
||||||
PrimaryEguiContext,
|
|
||||||
Camera2d,
|
|
||||||
// Setting RenderLayers to none makes sure we won't render anything apart from the UI.
|
|
||||||
RenderLayers::none(),
|
|
||||||
Camera {
|
|
||||||
order: 2,
|
|
||||||
output_mode: CameraOutputMode::Write {
|
|
||||||
blend_state: Some(BlendState::ALPHA_BLENDING),
|
|
||||||
clear_color: ClearColorConfig::None,
|
|
||||||
},
|
|
||||||
clear_color: ClearColorConfig::Custom(Color::NONE),
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
fn player_handles(players: &Query<&Player>) -> Vec<usize> {
|
fn player_handles(players: &Query<&Player>) -> Vec<usize> {
|
||||||
let mut handles = players
|
let mut handles = players
|
||||||
.iter()
|
.iter()
|
||||||
|
|||||||
@@ -3,9 +3,9 @@ use bevy::prelude::*;
|
|||||||
use crate::{
|
use crate::{
|
||||||
camera::MatchCamera,
|
camera::MatchCamera,
|
||||||
fighter::{
|
fighter::{
|
||||||
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
|
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||||
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
|
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation,
|
||||||
FighterTranslation, FighterVelocity,
|
FighterVelocity, Grounded,
|
||||||
animation::FighterAnimationFrame,
|
animation::FighterAnimationFrame,
|
||||||
attack::{
|
attack::{
|
||||||
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
|
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
|
||||||
@@ -48,13 +48,12 @@ struct FighterCheckpoint {
|
|||||||
damage: FighterDamage,
|
damage: FighterDamage,
|
||||||
pending_hit_reaction: FighterPendingHitReaction,
|
pending_hit_reaction: FighterPendingHitReaction,
|
||||||
hitstop: FighterHitstop,
|
hitstop: FighterHitstop,
|
||||||
hitstop_shake: FighterHitstopShake,
|
|
||||||
knockback_velocity: FighterKnockbackVelocity,
|
knockback_velocity: FighterKnockbackVelocity,
|
||||||
stale_moves: FighterStaleMoveQueue,
|
stale_moves: FighterStaleMoveQueue,
|
||||||
hitboxes: FighterHitboxes,
|
hitboxes: FighterHitboxes,
|
||||||
solved_hurtboxes: FighterSolvedHurtboxes,
|
solved_hurtboxes: FighterSolvedHurtboxes,
|
||||||
bone_matrices: FighterBoneMatrices,
|
bone_matrices: FighterBoneMatrices,
|
||||||
surface: FighterSurfaceState,
|
grounded: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(super) fn save_or_restore(world: &mut World) {
|
pub(super) fn save_or_restore(world: &mut World) {
|
||||||
@@ -147,13 +146,16 @@ pub(super) fn save_or_restore(world: &mut World) {
|
|||||||
entity.insert(saved.damage);
|
entity.insert(saved.damage);
|
||||||
entity.insert(saved.pending_hit_reaction.clone());
|
entity.insert(saved.pending_hit_reaction.clone());
|
||||||
entity.insert(saved.hitstop);
|
entity.insert(saved.hitstop);
|
||||||
entity.insert(saved.hitstop_shake);
|
|
||||||
entity.insert(saved.knockback_velocity);
|
entity.insert(saved.knockback_velocity);
|
||||||
entity.insert(saved.stale_moves.clone());
|
entity.insert(saved.stale_moves.clone());
|
||||||
entity.insert(saved.hitboxes.clone());
|
entity.insert(saved.hitboxes.clone());
|
||||||
entity.insert(saved.solved_hurtboxes.clone());
|
entity.insert(saved.solved_hurtboxes.clone());
|
||||||
entity.insert(saved.bone_matrices.clone());
|
entity.insert(saved.bone_matrices.clone());
|
||||||
entity.insert(saved.surface.clone());
|
if saved.grounded {
|
||||||
|
entity.insert(Grounded);
|
||||||
|
} else {
|
||||||
|
entity.remove::<Grounded>();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
world.insert_resource(checkpoint.pending_hits.clone());
|
world.insert_resource(checkpoint.pending_hits.clone());
|
||||||
world.insert_resource(checkpoint.stage_collision);
|
world.insert_resource(checkpoint.stage_collision);
|
||||||
@@ -181,13 +183,12 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
|
|||||||
damage: *fighter.get::<FighterDamage>()?,
|
damage: *fighter.get::<FighterDamage>()?,
|
||||||
pending_hit_reaction: fighter.get::<FighterPendingHitReaction>()?.clone(),
|
pending_hit_reaction: fighter.get::<FighterPendingHitReaction>()?.clone(),
|
||||||
hitstop: *fighter.get::<FighterHitstop>()?,
|
hitstop: *fighter.get::<FighterHitstop>()?,
|
||||||
hitstop_shake: *fighter.get::<FighterHitstopShake>()?,
|
|
||||||
knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
|
knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
|
||||||
stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
|
stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
|
||||||
hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
|
hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
|
||||||
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
|
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
|
||||||
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
|
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
|
||||||
surface: fighter.get::<FighterSurfaceState>()?.clone(),
|
grounded: fighter.contains::<Grounded>(),
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -84,11 +84,6 @@ pub enum AnimKind {
|
|||||||
AirDodge,
|
AirDodge,
|
||||||
Fall,
|
Fall,
|
||||||
Turn,
|
Turn,
|
||||||
CrouchEnter,
|
|
||||||
CrouchIdle,
|
|
||||||
CrouchExit,
|
|
||||||
|
|
||||||
PlatformPass,
|
|
||||||
|
|
||||||
FlinchGround,
|
FlinchGround,
|
||||||
FlinchAir,
|
FlinchAir,
|
||||||
|
|||||||
@@ -1,69 +0,0 @@
|
|||||||
use fixed::traits::ToFixed;
|
|
||||||
use fixed_math::SinCos;
|
|
||||||
|
|
||||||
use crate::math::{
|
|
||||||
int::{FGWide, FGi32},
|
|
||||||
vec::FGVec2,
|
|
||||||
};
|
|
||||||
|
|
||||||
/// Applies DI to a given attack direction
|
|
||||||
pub fn apply_directional_influence(
|
|
||||||
receiver_stick: FGVec2,
|
|
||||||
attack_angle: FGi32,
|
|
||||||
di_max_angle: FGi32,
|
|
||||||
) -> FGVec2 {
|
|
||||||
let (sin, cos) = attack_angle.sin_cos();
|
|
||||||
let base_launch_direction = FGVec2::new(cos, sin);
|
|
||||||
|
|
||||||
let Some(base_launch_direction) = base_launch_direction.normalize() else {
|
|
||||||
return FGVec2::ZERO;
|
|
||||||
};
|
|
||||||
|
|
||||||
if receiver_stick.length_squared().is_zero() {
|
|
||||||
return base_launch_direction;
|
|
||||||
}
|
|
||||||
|
|
||||||
let normal = FGVec2::new(-base_launch_direction.y, base_launch_direction.x);
|
|
||||||
let di_amount = receiver_stick.dot(normal);
|
|
||||||
let angle_change = di_amount * di_max_angle.to_fixed::<FGWide>();
|
|
||||||
let angle_change = angle_change.clamp(
|
|
||||||
-di_max_angle.to_fixed::<FGWide>(),
|
|
||||||
di_max_angle.to_fixed::<FGWide>(),
|
|
||||||
);
|
|
||||||
let (sin, cos) = (attack_angle + angle_change.to_fixed::<FGi32>()).sin_cos();
|
|
||||||
FGVec2::new(cos, sin).normalize_or_zero()
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod test {
|
|
||||||
use crate::{
|
|
||||||
fighter::attack::directional_influence::apply_directional_influence,
|
|
||||||
math::{int::FGi32, vec::FGVec2},
|
|
||||||
};
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn di_zero_passes_unmodified() {
|
|
||||||
let di = apply_directional_influence(FGVec2::ZERO, FGi32::lit("0.0"), FGi32::lit("18.0"));
|
|
||||||
const EPSILON: FGi32 = FGi32::from_bits(4);
|
|
||||||
assert!(di.x.abs_diff(FGi32::ONE) < EPSILON);
|
|
||||||
assert!(di.y.abs_diff(FGi32::ZERO) < EPSILON);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn di_applies_on_the_correct_side() {
|
|
||||||
let di = apply_directional_influence(
|
|
||||||
FGVec2::lit("0.0", "1.0"),
|
|
||||||
FGi32::lit("0.0"),
|
|
||||||
FGi32::lit("18.0"),
|
|
||||||
);
|
|
||||||
assert!(di.x > FGi32::ZERO);
|
|
||||||
assert!(di.y > FGi32::ZERO);
|
|
||||||
let di = apply_directional_influence(
|
|
||||||
FGVec2::lit("0.0", "-1.0"),
|
|
||||||
FGi32::lit("0.0"),
|
|
||||||
FGi32::lit("18.0"),
|
|
||||||
);
|
|
||||||
assert!(di.x > FGi32::ZERO);
|
|
||||||
assert!(di.y < FGi32::ZERO);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,7 +1,6 @@
|
|||||||
use std::collections::{HashMap, VecDeque};
|
use std::collections::{HashMap, VecDeque};
|
||||||
|
|
||||||
mod reaction;
|
mod reaction;
|
||||||
pub mod directional_influence;
|
|
||||||
|
|
||||||
use bevy::ecs::entity::{EntityMapper, MapEntities};
|
use bevy::ecs::entity::{EntityMapper, MapEntities};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
@@ -32,15 +31,9 @@ use crate::{
|
|||||||
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
|
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
|
||||||
pub struct FighterKnockbackVelocity(pub FGVec2);
|
pub struct FighterKnockbackVelocity(pub FGVec2);
|
||||||
|
|
||||||
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq)]
|
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash)]
|
||||||
pub struct FighterDamage(FGi32);
|
pub struct FighterDamage(FGi32);
|
||||||
|
|
||||||
impl std::fmt::Display for FighterDamage {
|
|
||||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
||||||
write!(f, "{:.2}", self.0)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Hash, Clone)]
|
#[derive(Debug, Hash, Clone)]
|
||||||
pub enum HitReactionKind {
|
pub enum HitReactionKind {
|
||||||
Flinch,
|
Flinch,
|
||||||
@@ -49,12 +42,10 @@ pub enum HitReactionKind {
|
|||||||
|
|
||||||
#[derive(Debug, Hash, Clone)]
|
#[derive(Debug, Hash, Clone)]
|
||||||
pub struct FighterHitReaction {
|
pub struct FighterHitReaction {
|
||||||
pub launch_velocity: FGi32,
|
pub launch_velocity: FGVec2,
|
||||||
pub launch_angle: FGi32,
|
|
||||||
pub hitstop_frames: HitStop,
|
pub hitstop_frames: HitStop,
|
||||||
pub hitstun_frames: u32,
|
pub hitstun_frames: u32,
|
||||||
pub kind: HitReactionKind,
|
pub kind: HitReactionKind,
|
||||||
pub damage: FighterDamage,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)]
|
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)]
|
||||||
@@ -71,13 +62,10 @@ pub struct FighterLastAttackDebug {
|
|||||||
pub trajectory_points: Vec<Vec3>,
|
pub trajectory_points: Vec<Vec3>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Default, Clone, Deref, DerefMut, Hash, PartialEq, PartialOrd)]
|
#[derive(Debug, Default, Clone, Deref, DerefMut, Hash)]
|
||||||
pub struct HitStop(u32);
|
pub struct HitStop(u32);
|
||||||
|
|
||||||
impl HitStop {
|
impl HitStop {
|
||||||
pub fn new(hitstop: u32) -> Self {
|
|
||||||
HitStop(hitstop)
|
|
||||||
}
|
|
||||||
pub fn calculate(attack_damage_stalled: FighterDamage, crouch_cancelling: bool) -> Self {
|
pub fn calculate(attack_damage_stalled: FighterDamage, crouch_cancelling: bool) -> Self {
|
||||||
let a = (attack_damage_stalled.0 / FGi32::lit("3.0") + FGi32::lit("4.0")).round_to_zero();
|
let a = (attack_damage_stalled.0 / FGi32::lit("3.0") + FGi32::lit("4.0")).round_to_zero();
|
||||||
let crouch_cancelling_factor = if crouch_cancelling {
|
let crouch_cancelling_factor = if crouch_cancelling {
|
||||||
@@ -90,10 +78,6 @@ impl HitStop {
|
|||||||
|
|
||||||
Self(frames)
|
Self(frames)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn calculate_shake_frames(&self, game_settings: &GameSettings) -> u32 {
|
|
||||||
(FGi32::from_num(self.0) * game_settings.fighter_common.visual_shake_frames_per_hitstop_frame).floor().to_num()
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
|
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
|
||||||
@@ -605,6 +589,7 @@ impl Plugin for FighterAttackPlugin {
|
|||||||
intersect_attacks_with_hurtboxes,
|
intersect_attacks_with_hurtboxes,
|
||||||
)
|
)
|
||||||
.chain()
|
.chain()
|
||||||
|
.after(crate::fighter::baked_animation::update_fighter_bone_matrices)
|
||||||
.in_set(GameplaySet::Attacks),
|
.in_set(GameplaySet::Attacks),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,24 +1,31 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_ggrs::prelude::GgrsSchedule;
|
use bevy_ggrs::prelude::GgrsSchedule;
|
||||||
|
use fixed_math::SinCos;
|
||||||
|
|
||||||
use super::*;
|
use super::*;
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
|
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||||
}, game_settings::GameSettings, math::{int::FGi32}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
|
FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors,
|
||||||
|
manifest::FighterManifest,
|
||||||
|
},
|
||||||
|
game_settings::GameSettings,
|
||||||
|
math::{int::FGi32, vec::FGVec2},
|
||||||
|
player::Player,
|
||||||
|
schedule::GameplaySet,
|
||||||
|
scripting::FighterAttackScript,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub fn resolve_fighter_hits(
|
pub fn resolve_fighter_hits(
|
||||||
mut pending_hits: ResMut<FighterPendingHits>,
|
mut pending_hits: ResMut<FighterPendingHits>,
|
||||||
mut attacker: Query<(
|
mut attacker: Query<(
|
||||||
&mut FighterStaleMoveQueue,
|
&FighterStaleMoveQueue,
|
||||||
&FighterFacingDirection,
|
&FighterFacingDirection,
|
||||||
&mut FighterHitboxes,
|
&FighterHitboxes,
|
||||||
&Player,
|
&Player,
|
||||||
&mut FighterHitstop,
|
&mut FighterHitstop,
|
||||||
&mut FighterHitstopShake,
|
|
||||||
)>,
|
)>,
|
||||||
mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction, &FighterState)>,
|
mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction)>,
|
||||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||||
@@ -33,7 +40,7 @@ pub fn resolve_fighter_hits(
|
|||||||
.position(|hit| hit.defender != defender)
|
.position(|hit| hit.defender != defender)
|
||||||
.map_or(hits.len(), |offset| hit_offset + offset);
|
.map_or(hits.len(), |offset| hit_offset + offset);
|
||||||
|
|
||||||
let Ok((mut receiver_damage, fighter, mut pending_reaction, receiver_state)) = receiver.get_mut(defender)
|
let Ok((mut receiver_damage, fighter, mut pending_reaction)) = receiver.get_mut(defender)
|
||||||
else {
|
else {
|
||||||
hit_offset = next_defender;
|
hit_offset = next_defender;
|
||||||
continue;
|
continue;
|
||||||
@@ -42,7 +49,7 @@ pub fn resolve_fighter_hits(
|
|||||||
let damage_data = hits[hit_offset..next_defender]
|
let damage_data = hits[hit_offset..next_defender]
|
||||||
.iter()
|
.iter()
|
||||||
.filter_map(|hit| {
|
.filter_map(|hit| {
|
||||||
let Ok((stale_move_queue, facing_dir, _, player, _, _)) =
|
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _)) =
|
||||||
attacker.get(hit.attacker)
|
attacker.get(hit.attacker)
|
||||||
else {
|
else {
|
||||||
return None;
|
return None;
|
||||||
@@ -52,6 +59,7 @@ pub fn resolve_fighter_hits(
|
|||||||
let damage_received = stale_move_queue
|
let damage_received = stale_move_queue
|
||||||
.get_attack_damage_multiplier(hit.attack_kind)
|
.get_attack_damage_multiplier(hit.attack_kind)
|
||||||
* hitbox.damage.0;
|
* hitbox.damage.0;
|
||||||
|
|
||||||
Some((
|
Some((
|
||||||
hit.attacker,
|
hit.attacker,
|
||||||
damage_received,
|
damage_received,
|
||||||
@@ -88,19 +96,17 @@ pub fn resolve_fighter_hits(
|
|||||||
} else {
|
} else {
|
||||||
angle
|
angle
|
||||||
};
|
};
|
||||||
|
let (sin, cos) = launch_angle.sin_cos();
|
||||||
// Attacker hitstop and data
|
let launch_direction = FGVec2::new(cos, sin);
|
||||||
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
||||||
reactions.push((
|
reactions.push((
|
||||||
attacker_entity,
|
attacker_entity,
|
||||||
attacker_slot,
|
attacker_slot,
|
||||||
FighterHitReaction {
|
FighterHitReaction {
|
||||||
launch_velocity: knockback.get_launch_speed(&game_settings),
|
launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
|
||||||
launch_angle,
|
|
||||||
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
||||||
hitstop_frames: hitstop,
|
hitstop_frames: hitstop,
|
||||||
kind: HitReactionKind::Flinch,
|
kind: HitReactionKind::Flinch,
|
||||||
damage: FighterDamage(attack_damage)
|
|
||||||
},
|
},
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
@@ -108,23 +114,10 @@ pub fn resolve_fighter_hits(
|
|||||||
receiver_damage.0 += total_damage_received_this_frame;
|
receiver_damage.0 += total_damage_received_this_frame;
|
||||||
|
|
||||||
for (attacker_entity, _, reaction) in &reactions {
|
for (attacker_entity, _, reaction) in &reactions {
|
||||||
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
|
let Ok((.., mut hitstop)) = attacker.get_mut(*attacker_entity) else {
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
hitstop.remaining_frames = reaction.hitstop_frames.max(hitstop.remaining_frames);
|
||||||
if hitstop.remaining_frames < reaction.hitstop_frames.0 {
|
|
||||||
let shake_kind = if receiver_state.is_visually_grounded() {
|
|
||||||
FighterHitstopShakeKind::Horizontal
|
|
||||||
} else {
|
|
||||||
FighterHitstopShakeKind::Vertical
|
|
||||||
};
|
|
||||||
hitstop.remaining_frames = reaction.hitstop_frames.0;
|
|
||||||
let shake_frames = reaction.hitstop_frames.calculate_shake_frames(&game_settings);
|
|
||||||
hitstop_shake.total_frames = shake_frames;
|
|
||||||
hitstop_shake.remaining_frames = shake_frames;
|
|
||||||
hitstop_shake.kind = shake_kind;
|
|
||||||
hitstop_shake.role = FighterHitstopShakeRole::Attacker;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pending_reaction.0 = reactions
|
pending_reaction.0 = reactions
|
||||||
@@ -135,19 +128,6 @@ pub fn resolve_fighter_hits(
|
|||||||
hit_offset = next_defender;
|
hit_offset = next_defender;
|
||||||
}
|
}
|
||||||
|
|
||||||
for hit in hits {
|
|
||||||
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
|
|
||||||
if let Some(ref mut hitbox) = hitboxes.0 {
|
|
||||||
if !hitbox.stalled {
|
|
||||||
hitbox.stalled = true;
|
|
||||||
stale_move_queue.push(hitbox.kind);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -37,7 +37,6 @@ pub struct FighterAttributes {
|
|||||||
pub ground_friction: FGi32,
|
pub ground_friction: FGi32,
|
||||||
pub terminal_velocity: FGi32,
|
pub terminal_velocity: FGi32,
|
||||||
pub gravity: FGi32,
|
pub gravity: FGi32,
|
||||||
pub fast_fall_speed: FGi32,
|
|
||||||
pub weight: FGi32,
|
pub weight: FGi32,
|
||||||
pub air_friction: FGi32,
|
pub air_friction: FGi32,
|
||||||
|
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,468 +0,0 @@
|
|||||||
use super::{
|
|
||||||
BAKED_ANIMATION_FPS,
|
|
||||||
runtime::{BakedAnimationClip, BakedFighterAnimations},
|
|
||||||
};
|
|
||||||
use crate::fighter::{animation::AnimKind, manifest::FighterManifest};
|
|
||||||
use crate::math::fixed_transform::FixedMat4;
|
|
||||||
use bevy::{
|
|
||||||
asset::{
|
|
||||||
AssetLoader, AssetPath, AsyncWriteExt, LoadContext,
|
|
||||||
io::{Reader, Writer},
|
|
||||||
processor::LoadTransformAndSave,
|
|
||||||
saver::{AssetSaver, SavedAsset},
|
|
||||||
transformer::{AssetTransformer, TransformedAsset},
|
|
||||||
},
|
|
||||||
prelude::*,
|
|
||||||
reflect::TypePath,
|
|
||||||
};
|
|
||||||
use serde::Deserialize;
|
|
||||||
use std::{collections::HashMap, io, path::Path};
|
|
||||||
|
|
||||||
#[derive(Deserialize)]
|
|
||||||
struct FighterBakeDeclaration {
|
|
||||||
manifest_path: String,
|
|
||||||
}
|
|
||||||
#[derive(Asset, TypePath)]
|
|
||||||
struct FighterBakeSource {
|
|
||||||
model_bytes: Vec<u8>,
|
|
||||||
buffers: Vec<Vec<u8>>,
|
|
||||||
animations: HashMap<AnimKind, String>,
|
|
||||||
}
|
|
||||||
#[derive(Default, TypePath)]
|
|
||||||
struct FighterBakeSourceLoader;
|
|
||||||
|
|
||||||
impl AssetLoader for FighterBakeSourceLoader {
|
|
||||||
type Asset = FighterBakeSource;
|
|
||||||
type Settings = ();
|
|
||||||
type Error = io::Error;
|
|
||||||
async fn load(
|
|
||||||
&self,
|
|
||||||
reader: &mut dyn Reader,
|
|
||||||
_: &Self::Settings,
|
|
||||||
load_context: &mut LoadContext<'_>,
|
|
||||||
) -> Result<Self::Asset, Self::Error> {
|
|
||||||
let mut declaration = Vec::new();
|
|
||||||
reader.read_to_end(&mut declaration).await?;
|
|
||||||
let declaration: FighterBakeDeclaration = ron::de::from_bytes(&declaration)
|
|
||||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
|
||||||
let manifest_bytes = load_context
|
|
||||||
.read_asset_bytes(&declaration.manifest_path)
|
|
||||||
.await
|
|
||||||
.map_err(|error| io::Error::other(error.to_string()))?;
|
|
||||||
let manifest: FighterManifest = ron::de::from_bytes(&manifest_bytes)
|
|
||||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
|
||||||
// `read_asset_bytes` uses the processor's processed asset source. This
|
|
||||||
// deliberately allows `model_path` to point at a `.blend`: the blend
|
|
||||||
// processor has already converted it to a hybrid GLB by this point.
|
|
||||||
let model_bytes = load_context
|
|
||||||
.read_asset_bytes(&manifest.model_path)
|
|
||||||
.await
|
|
||||||
.map_err(|error| io::Error::other(error.to_string()))?;
|
|
||||||
let gltf = gltf::Gltf::from_slice(&model_bytes)
|
|
||||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
|
||||||
let mut buffers = Vec::with_capacity(gltf.buffers().len());
|
|
||||||
for buffer in gltf.buffers() {
|
|
||||||
let bytes = match buffer.source() {
|
|
||||||
gltf::buffer::Source::Uri(uri) => load_context
|
|
||||||
.read_asset_bytes(AssetPath::from_path_buf(
|
|
||||||
Path::new(&manifest.model_path)
|
|
||||||
.parent()
|
|
||||||
.unwrap_or_else(|| Path::new(""))
|
|
||||||
.join(uri),
|
|
||||||
))
|
|
||||||
.await
|
|
||||||
.map_err(|error| io::Error::other(error.to_string()))?,
|
|
||||||
gltf::buffer::Source::Bin => gltf.blob.clone().ok_or_else(|| {
|
|
||||||
io::Error::new(io::ErrorKind::InvalidData, "missing glTF binary blob")
|
|
||||||
})?,
|
|
||||||
};
|
|
||||||
buffers.push(bytes);
|
|
||||||
}
|
|
||||||
Ok(FighterBakeSource {
|
|
||||||
model_bytes,
|
|
||||||
buffers,
|
|
||||||
animations: manifest.animations,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
fn extensions(&self) -> &[&str] {
|
|
||||||
&["fighterbake"]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Default, TypePath)]
|
|
||||||
struct BakedFighterAnimationsLoader;
|
|
||||||
impl AssetLoader for BakedFighterAnimationsLoader {
|
|
||||||
type Asset = BakedFighterAnimations;
|
|
||||||
type Settings = ();
|
|
||||||
type Error = io::Error;
|
|
||||||
async fn load(
|
|
||||||
&self,
|
|
||||||
reader: &mut dyn Reader,
|
|
||||||
_: &Self::Settings,
|
|
||||||
_: &mut LoadContext<'_>,
|
|
||||||
) -> Result<Self::Asset, Self::Error> {
|
|
||||||
let mut bytes = Vec::new();
|
|
||||||
reader.read_to_end(&mut bytes).await?;
|
|
||||||
bincode::deserialize(&bytes)
|
|
||||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))
|
|
||||||
}
|
|
||||||
fn extensions(&self) -> &[&str] {
|
|
||||||
&["fighterbake"]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Default, TypePath)]
|
|
||||||
struct FighterBakeTransformer;
|
|
||||||
impl AssetTransformer for FighterBakeTransformer {
|
|
||||||
type AssetInput = FighterBakeSource;
|
|
||||||
type AssetOutput = BakedFighterAnimations;
|
|
||||||
type Settings = ();
|
|
||||||
type Error = io::Error;
|
|
||||||
async fn transform<'a>(
|
|
||||||
&'a self,
|
|
||||||
source: TransformedAsset<Self::AssetInput>,
|
|
||||||
_: &'a Self::Settings,
|
|
||||||
) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> {
|
|
||||||
let baked = bake_gltf(&source.model_bytes, &source.buffers, &source.animations)?;
|
|
||||||
Ok(source.replace_asset(baked))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Default, TypePath)]
|
|
||||||
struct BakedFighterAnimationsSaver;
|
|
||||||
impl AssetSaver for BakedFighterAnimationsSaver {
|
|
||||||
type Asset = BakedFighterAnimations;
|
|
||||||
type Settings = ();
|
|
||||||
type OutputLoader = BakedFighterAnimationsLoader;
|
|
||||||
type Error = io::Error;
|
|
||||||
async fn save(
|
|
||||||
&self,
|
|
||||||
writer: &mut Writer,
|
|
||||||
asset: SavedAsset<'_, '_, Self::Asset>,
|
|
||||||
_: &Self::Settings,
|
|
||||||
_: AssetPath<'_>,
|
|
||||||
) -> Result<(), Self::Error> {
|
|
||||||
let bytes = bincode::serialize(&*asset)
|
|
||||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
|
||||||
writer.write_all(&bytes).await
|
|
||||||
}
|
|
||||||
}
|
|
||||||
type FighterBakeProcessor = LoadTransformAndSave<
|
|
||||||
FighterBakeSourceLoader,
|
|
||||||
FighterBakeTransformer,
|
|
||||||
BakedFighterAnimationsSaver,
|
|
||||||
>;
|
|
||||||
|
|
||||||
pub struct BakedAnimationPlugin;
|
|
||||||
|
|
||||||
pub struct BakedAnimationAssetProcessingPlugin;
|
|
||||||
|
|
||||||
impl Plugin for BakedAnimationAssetProcessingPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
app.init_asset::<BakedFighterAnimations>()
|
|
||||||
.register_asset_loader(FighterBakeSourceLoader)
|
|
||||||
.register_asset_loader(BakedFighterAnimationsLoader)
|
|
||||||
.register_asset_processor(FighterBakeProcessor::new(
|
|
||||||
FighterBakeTransformer,
|
|
||||||
BakedFighterAnimationsSaver,
|
|
||||||
))
|
|
||||||
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Plugin for BakedAnimationPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
app.add_plugins(BakedAnimationAssetProcessingPlugin)
|
|
||||||
.add_systems(
|
|
||||||
bevy_ggrs::prelude::GgrsSchedule,
|
|
||||||
super::runtime::update_fighter_bone_matrices
|
|
||||||
.in_set(crate::schedule::GameplaySet::Animation),
|
|
||||||
)
|
|
||||||
.add_systems(
|
|
||||||
Update,
|
|
||||||
super::visual_binding::apply_baked_fighter_visual_pose,
|
|
||||||
)
|
|
||||||
.add_observer(super::visual_binding::bind_fighter_visual_bones);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn bake_gltf(
|
|
||||||
bytes: &[u8],
|
|
||||||
buffer_bytes: &[Vec<u8>],
|
|
||||||
animations: &HashMap<AnimKind, String>,
|
|
||||||
) -> io::Result<BakedFighterAnimations> {
|
|
||||||
let gltf = gltf::Gltf::from_slice(bytes)
|
|
||||||
.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
|
|
||||||
let buffers = gltf
|
|
||||||
.buffers()
|
|
||||||
.zip(buffer_bytes)
|
|
||||||
.map(|(buffer, bytes)| {
|
|
||||||
if bytes.len() < buffer.length() {
|
|
||||||
return Err(io::Error::new(
|
|
||||||
io::ErrorKind::InvalidData,
|
|
||||||
format!(
|
|
||||||
"glTF buffer {} is too short: expected {}, got {}",
|
|
||||||
buffer.index(),
|
|
||||||
buffer.length(),
|
|
||||||
bytes.len()
|
|
||||||
),
|
|
||||||
));
|
|
||||||
}
|
|
||||||
Ok(gltf::buffer::Data(bytes.clone()))
|
|
||||||
})
|
|
||||||
.collect::<io::Result<Vec<_>>>()?;
|
|
||||||
if buffers.len() != gltf.buffers().len() {
|
|
||||||
return Err(io::Error::new(
|
|
||||||
io::ErrorKind::InvalidData,
|
|
||||||
"glTF buffer data is incomplete",
|
|
||||||
));
|
|
||||||
}
|
|
||||||
bake_gltf_document(gltf.document, buffers, animations)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(super) fn bake_gltf_document(
|
|
||||||
document: gltf::Document,
|
|
||||||
buffers: Vec<gltf::buffer::Data>,
|
|
||||||
animations: &HashMap<AnimKind, String>,
|
|
||||||
) -> io::Result<BakedFighterAnimations> {
|
|
||||||
let nodes: Vec<_> = document.nodes().collect();
|
|
||||||
if nodes.is_empty() {
|
|
||||||
return Err(io::Error::new(
|
|
||||||
io::ErrorKind::InvalidData,
|
|
||||||
"fighter model has no nodes",
|
|
||||||
));
|
|
||||||
}
|
|
||||||
let mut parents = vec![None; nodes.len()];
|
|
||||||
for node in &nodes {
|
|
||||||
for child in node.children() {
|
|
||||||
parents[child.index()] = Some(node.index());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
let names = nodes
|
|
||||||
.iter()
|
|
||||||
.map(|node| {
|
|
||||||
node.name().map(str::to_owned).ok_or_else(|| {
|
|
||||||
io::Error::new(
|
|
||||||
io::ErrorKind::InvalidData,
|
|
||||||
format!("node {} has no name", node.index()),
|
|
||||||
)
|
|
||||||
})
|
|
||||||
})
|
|
||||||
.collect::<io::Result<Vec<_>>>()?;
|
|
||||||
let mut pending = HashMap::<&str, Vec<AnimKind>>::new();
|
|
||||||
for (kind, name) in animations {
|
|
||||||
pending.entry(name).or_default().push(*kind);
|
|
||||||
}
|
|
||||||
let mut clips = Vec::with_capacity(pending.len());
|
|
||||||
let mut clip_indices = HashMap::with_capacity(animations.len());
|
|
||||||
for animation in document.animations() {
|
|
||||||
let name = animation.name().ok_or_else(|| {
|
|
||||||
io::Error::new(
|
|
||||||
io::ErrorKind::InvalidData,
|
|
||||||
format!("animation {} has no name", animation.index()),
|
|
||||||
)
|
|
||||||
})?;
|
|
||||||
let Some(kinds) = pending.remove(name) else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
let channels = animation
|
|
||||||
.channels()
|
|
||||||
.map(|channel| read_channel(channel, &buffers))
|
|
||||||
.collect::<io::Result<Vec<_>>>()?;
|
|
||||||
let duration = channels
|
|
||||||
.iter()
|
|
||||||
.filter_map(Channel::duration)
|
|
||||||
.fold(0.0_f32, f32::max);
|
|
||||||
let frame_count = baked_frame_count(duration, BAKED_ANIMATION_FPS);
|
|
||||||
let mut frames = Vec::with_capacity(frame_count);
|
|
||||||
for frame in 0..frame_count {
|
|
||||||
let time = (frame as f32 / BAKED_ANIMATION_FPS as f32).min(duration);
|
|
||||||
frames.push(
|
|
||||||
nodes
|
|
||||||
.iter()
|
|
||||||
.map(|node| local_transform(node.clone(), &channels, time))
|
|
||||||
.collect::<io::Result<Vec<_>>>()?,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
let index = clips.len();
|
|
||||||
clips.push(BakedAnimationClip { frames });
|
|
||||||
for kind in kinds {
|
|
||||||
clip_indices.insert(kind, index);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if clips.is_empty() {
|
|
||||||
return Err(io::Error::new(
|
|
||||||
io::ErrorKind::InvalidData,
|
|
||||||
"fighter model has no animations",
|
|
||||||
));
|
|
||||||
}
|
|
||||||
if !pending.is_empty() {
|
|
||||||
let mut missing = pending.keys().copied().collect::<Vec<_>>();
|
|
||||||
missing.sort_unstable();
|
|
||||||
return Err(io::Error::new(
|
|
||||||
io::ErrorKind::InvalidData,
|
|
||||||
format!(
|
|
||||||
"fighter model has no animations named {}",
|
|
||||||
missing.join(", ")
|
|
||||||
),
|
|
||||||
));
|
|
||||||
}
|
|
||||||
Ok(BakedFighterAnimations {
|
|
||||||
frame_rate: BAKED_ANIMATION_FPS,
|
|
||||||
bone_names: names,
|
|
||||||
parents,
|
|
||||||
clips,
|
|
||||||
clip_indices,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(super) fn baked_frame_count(duration: f32, frame_rate: u32) -> usize {
|
|
||||||
let frame = duration as f64 * frame_rate as f64;
|
|
||||||
let nearest_frame = frame.round();
|
|
||||||
let last_frame = if (frame - nearest_frame).abs() < 0.0001 {
|
|
||||||
nearest_frame
|
|
||||||
} else {
|
|
||||||
frame.ceil()
|
|
||||||
};
|
|
||||||
last_frame as usize + 1
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone)]
|
|
||||||
pub(super) struct Channel {
|
|
||||||
pub(super) node: usize,
|
|
||||||
pub(super) property: gltf::animation::Property,
|
|
||||||
pub(super) interpolation: gltf::animation::Interpolation,
|
|
||||||
pub(super) times: Vec<f32>,
|
|
||||||
pub(super) values: ChannelValues,
|
|
||||||
}
|
|
||||||
impl Channel {
|
|
||||||
fn duration(&self) -> Option<f32> {
|
|
||||||
self.times.last().copied()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#[derive(Clone)]
|
|
||||||
pub(super) enum ChannelValues {
|
|
||||||
Vec3(Vec<[f32; 3]>),
|
|
||||||
Rotation(Vec<[f32; 4]>),
|
|
||||||
}
|
|
||||||
|
|
||||||
fn read_channel(
|
|
||||||
channel: gltf::animation::Channel<'_>,
|
|
||||||
buffers: &[gltf::buffer::Data],
|
|
||||||
) -> io::Result<Channel> {
|
|
||||||
let reader = channel.reader(|buffer| Some(&buffers[buffer.index()].0));
|
|
||||||
let times = reader
|
|
||||||
.read_inputs()
|
|
||||||
.ok_or_else(|| {
|
|
||||||
io::Error::new(io::ErrorKind::InvalidData, "animation channel has no input")
|
|
||||||
})?
|
|
||||||
.collect();
|
|
||||||
let values = match reader.read_outputs().ok_or_else(|| {
|
|
||||||
io::Error::new(
|
|
||||||
io::ErrorKind::InvalidData,
|
|
||||||
"animation channel has no output",
|
|
||||||
)
|
|
||||||
})? {
|
|
||||||
gltf::animation::util::ReadOutputs::Translations(values)
|
|
||||||
| gltf::animation::util::ReadOutputs::Scales(values) => {
|
|
||||||
ChannelValues::Vec3(values.collect())
|
|
||||||
}
|
|
||||||
gltf::animation::util::ReadOutputs::Rotations(values) => {
|
|
||||||
ChannelValues::Rotation(values.into_f32().collect())
|
|
||||||
}
|
|
||||||
gltf::animation::util::ReadOutputs::MorphTargetWeights(_) => {
|
|
||||||
return Err(io::Error::new(
|
|
||||||
io::ErrorKind::InvalidData,
|
|
||||||
"morph target animation is not supported for bone baking",
|
|
||||||
));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
if channel.sampler().interpolation() == gltf::animation::Interpolation::CubicSpline {
|
|
||||||
return Err(io::Error::new(
|
|
||||||
io::ErrorKind::InvalidData,
|
|
||||||
"cubic spline animation is not supported for bone baking",
|
|
||||||
));
|
|
||||||
}
|
|
||||||
Ok(Channel {
|
|
||||||
node: channel.target().node().index(),
|
|
||||||
property: channel.target().property(),
|
|
||||||
interpolation: channel.sampler().interpolation(),
|
|
||||||
times,
|
|
||||||
values,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
fn local_transform(node: gltf::Node<'_>, channels: &[Channel], time: f32) -> io::Result<FixedMat4> {
|
|
||||||
let (mut translation, mut rotation, mut scale) = match node.transform() {
|
|
||||||
gltf::scene::Transform::Decomposed {
|
|
||||||
translation,
|
|
||||||
rotation,
|
|
||||||
scale,
|
|
||||||
} => (
|
|
||||||
Vec3::from(translation),
|
|
||||||
Quat::from_array(rotation),
|
|
||||||
Vec3::from(scale),
|
|
||||||
),
|
|
||||||
gltf::scene::Transform::Matrix { matrix } => {
|
|
||||||
return FixedMat4::from_mat4(Mat4::from_cols_array_2d(&matrix));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
for channel in channels
|
|
||||||
.iter()
|
|
||||||
.filter(|channel| channel.node == node.index())
|
|
||||||
{
|
|
||||||
match (&channel.values, channel.property) {
|
|
||||||
(ChannelValues::Vec3(values), gltf::animation::Property::Translation) => {
|
|
||||||
translation = Vec3::from(sample_vec3(channel, values, time))
|
|
||||||
}
|
|
||||||
(ChannelValues::Vec3(values), gltf::animation::Property::Scale) => {
|
|
||||||
scale = Vec3::from(sample_vec3(channel, values, time))
|
|
||||||
}
|
|
||||||
(ChannelValues::Rotation(values), gltf::animation::Property::Rotation) => {
|
|
||||||
rotation = Quat::from_array(sample_rotation(channel, values, time))
|
|
||||||
}
|
|
||||||
_ => {
|
|
||||||
return Err(io::Error::new(
|
|
||||||
io::ErrorKind::InvalidData,
|
|
||||||
"animation property does not match its values",
|
|
||||||
));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
FixedMat4::from_mat4(Mat4::from_scale_rotation_translation(
|
|
||||||
scale,
|
|
||||||
rotation,
|
|
||||||
translation,
|
|
||||||
))
|
|
||||||
}
|
|
||||||
fn sample_index(channel: &Channel, time: f32) -> (usize, usize, f32) {
|
|
||||||
let next = channel.times.partition_point(|key| *key <= time);
|
|
||||||
if next == 0 {
|
|
||||||
return (0, 0, 0.0);
|
|
||||||
}
|
|
||||||
if next == channel.times.len() {
|
|
||||||
let last = next - 1;
|
|
||||||
return (last, last, 0.0);
|
|
||||||
}
|
|
||||||
let previous = next - 1;
|
|
||||||
let factor = (time - channel.times[previous]) / (channel.times[next] - channel.times[previous]);
|
|
||||||
(previous, next, factor)
|
|
||||||
}
|
|
||||||
pub(super) fn sample_vec3(channel: &Channel, values: &[[f32; 3]], time: f32) -> [f32; 3] {
|
|
||||||
let (from, to, factor) = sample_index(channel, time);
|
|
||||||
if channel.interpolation == gltf::animation::Interpolation::Step {
|
|
||||||
return values[from];
|
|
||||||
}
|
|
||||||
Vec3::from(values[from])
|
|
||||||
.lerp(Vec3::from(values[to]), factor)
|
|
||||||
.to_array()
|
|
||||||
}
|
|
||||||
fn sample_rotation(channel: &Channel, values: &[[f32; 4]], time: f32) -> [f32; 4] {
|
|
||||||
let (from, to, factor) = sample_index(channel, time);
|
|
||||||
if channel.interpolation == gltf::animation::Interpolation::Step {
|
|
||||||
return values[from];
|
|
||||||
}
|
|
||||||
Quat::from_array(values[from])
|
|
||||||
.slerp(Quat::from_array(values[to]), factor)
|
|
||||||
.to_array()
|
|
||||||
}
|
|
||||||
@@ -1,362 +0,0 @@
|
|||||||
//! Deterministic, fighter-local skeletal animation samples for gameplay and rendering.
|
|
||||||
|
|
||||||
mod asset_baking;
|
|
||||||
mod runtime;
|
|
||||||
mod visual_binding;
|
|
||||||
|
|
||||||
pub use crate::math::fixed_transform::FixedMat4;
|
|
||||||
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
|
|
||||||
pub use runtime::{
|
|
||||||
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
|
||||||
update_fighter_bone_matrices,
|
|
||||||
};
|
|
||||||
|
|
||||||
pub const BAKED_ANIMATION_FPS: u32 = 60;
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod tests {
|
|
||||||
use super::*;
|
|
||||||
use crate::fighter::{animation::AnimKind, manifest::FighterManifest};
|
|
||||||
use crate::math::{int::FGi32, vec3::FGVec3};
|
|
||||||
use asset_baking::{
|
|
||||||
Channel, ChannelValues, bake_gltf_document, baked_frame_count, sample_vec3,
|
|
||||||
};
|
|
||||||
use serde_json::json;
|
|
||||||
use std::collections::HashMap;
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn configured_fighter_clips_bake_to_fixed_point_frames() {
|
|
||||||
let manifest: FighterManifest = ron::from_str(include_str!(
|
|
||||||
"../../../assets/fighters/test/test.fighter.ron"
|
|
||||||
))
|
|
||||||
.unwrap();
|
|
||||||
let (document, buffers) = test_gltf(&manifest.animations);
|
|
||||||
let baked = bake_gltf_document(document, buffers, &manifest.animations).unwrap();
|
|
||||||
|
|
||||||
assert_eq!(baked.frame_rate, BAKED_ANIMATION_FPS);
|
|
||||||
assert_eq!(baked.frame_count(AnimKind::Wait), Some(121));
|
|
||||||
assert_eq!(baked.frame_count(AnimKind::Walk), Some(33));
|
|
||||||
assert_eq!(baked.frame_count(AnimKind::Run), Some(33));
|
|
||||||
assert_eq!(baked.frame_count(AnimKind::Dash), Some(21));
|
|
||||||
assert_eq!(baked.frame_count(AnimKind::Landing), Some(9));
|
|
||||||
assert_eq!(baked.frame_count(AnimKind::JumpBack), Some(57));
|
|
||||||
assert_eq!(baked.clip_indices.len(), manifest.animations.len());
|
|
||||||
assert_eq!(
|
|
||||||
baked.clip(AnimKind::Wait).unwrap().frames[0].len(),
|
|
||||||
baked.bone_names.len()
|
|
||||||
);
|
|
||||||
assert_eq!(baked.parents.len(), baked.bone_names.len());
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Builds the smallest glTF document that still exercises the complete
|
|
||||||
/// animation-baking path. Keeping this fixture in memory avoids making
|
|
||||||
/// unit tests depend on the production Blender asset or Blender itself.
|
|
||||||
fn test_gltf(
|
|
||||||
animations: &HashMap<AnimKind, String>,
|
|
||||||
) -> (gltf::Document, Vec<gltf::buffer::Data>) {
|
|
||||||
let mut names: Vec<_> = animations.values().cloned().collect();
|
|
||||||
names.sort();
|
|
||||||
names.dedup();
|
|
||||||
|
|
||||||
let mut data = Vec::new();
|
|
||||||
let mut buffer_views = Vec::new();
|
|
||||||
let mut accessors = Vec::new();
|
|
||||||
let mut gltf_animations = Vec::new();
|
|
||||||
|
|
||||||
for name in names {
|
|
||||||
let duration: f32 = match name.as_str() {
|
|
||||||
"Idle_Loop_Game" => 2.0,
|
|
||||||
"Walk_Loop_IK_Game" | "Run_Game" => 0.533333361,
|
|
||||||
"Dash_Game" => 0.333333343,
|
|
||||||
"Jump_Land_Game" => 0.133333340,
|
|
||||||
"JumpB_Game" => 56.0 / 60.0,
|
|
||||||
_ => 0.0,
|
|
||||||
};
|
|
||||||
let input_offset = data.len();
|
|
||||||
data.extend_from_slice(&0.0_f32.to_le_bytes());
|
|
||||||
data.extend_from_slice(&duration.to_le_bytes());
|
|
||||||
let output_offset = data.len();
|
|
||||||
data.extend_from_slice(
|
|
||||||
&[0.0_f32, 0.0, 0.0]
|
|
||||||
.into_iter()
|
|
||||||
.flat_map(f32::to_le_bytes)
|
|
||||||
.collect::<Vec<_>>(),
|
|
||||||
);
|
|
||||||
data.extend_from_slice(
|
|
||||||
&[1.0_f32, 0.0, 0.0]
|
|
||||||
.into_iter()
|
|
||||||
.flat_map(f32::to_le_bytes)
|
|
||||||
.collect::<Vec<_>>(),
|
|
||||||
);
|
|
||||||
|
|
||||||
let input_view = buffer_views.len();
|
|
||||||
buffer_views.push(json!({
|
|
||||||
"buffer": 0,
|
|
||||||
"byteOffset": input_offset,
|
|
||||||
"byteLength": 8
|
|
||||||
}));
|
|
||||||
let output_view = buffer_views.len();
|
|
||||||
buffer_views.push(json!({
|
|
||||||
"buffer": 0,
|
|
||||||
"byteOffset": output_offset,
|
|
||||||
"byteLength": 24
|
|
||||||
}));
|
|
||||||
let input_accessor = accessors.len();
|
|
||||||
accessors.push(json!({
|
|
||||||
"bufferView": input_view,
|
|
||||||
"componentType": 5126,
|
|
||||||
"count": 2,
|
|
||||||
"type": "SCALAR",
|
|
||||||
"min": [0.0],
|
|
||||||
"max": [duration]
|
|
||||||
}));
|
|
||||||
let output_accessor = accessors.len();
|
|
||||||
accessors.push(json!({
|
|
||||||
"bufferView": output_view,
|
|
||||||
"componentType": 5126,
|
|
||||||
"count": 2,
|
|
||||||
"type": "VEC3"
|
|
||||||
}));
|
|
||||||
gltf_animations.push(json!({
|
|
||||||
"name": name,
|
|
||||||
"samplers": [{
|
|
||||||
"input": input_accessor,
|
|
||||||
"output": output_accessor,
|
|
||||||
"interpolation": "LINEAR"
|
|
||||||
}],
|
|
||||||
"channels": [{
|
|
||||||
"sampler": 0,
|
|
||||||
"target": { "node": 0, "path": "translation" }
|
|
||||||
}]
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
|
|
||||||
let document = json!({
|
|
||||||
"asset": { "version": "2.0" },
|
|
||||||
"scene": 0,
|
|
||||||
"scenes": [{ "nodes": [0] }],
|
|
||||||
"nodes": [{ "name": "root", "children": [1] }, { "name": "hand" }],
|
|
||||||
"buffers": [{ "byteLength": data.len() }],
|
|
||||||
"bufferViews": buffer_views,
|
|
||||||
"accessors": accessors,
|
|
||||||
"animations": gltf_animations
|
|
||||||
});
|
|
||||||
let bytes = serde_json::to_vec(&document).unwrap();
|
|
||||||
let gltf = gltf::Gltf::from_slice(&bytes).unwrap();
|
|
||||||
(gltf.document, vec![gltf::buffer::Data(data)])
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn pose_sampling_wraps_repeating_frames_and_clamps_finished_frames() {
|
|
||||||
let first = FixedMat4::IDENTITY;
|
|
||||||
let mut second = FixedMat4::IDENTITY;
|
|
||||||
second.translate(FGVec3::lit("2", "0", "0"));
|
|
||||||
let mut terminal = FixedMat4::IDENTITY;
|
|
||||||
terminal.translate(FGVec3::lit("4", "0", "0"));
|
|
||||||
let baked = BakedFighterAnimations {
|
|
||||||
frame_rate: BAKED_ANIMATION_FPS,
|
|
||||||
bone_names: vec!["root".into()],
|
|
||||||
parents: vec![None],
|
|
||||||
clips: vec![BakedAnimationClip {
|
|
||||||
frames: vec![vec![first], vec![second], vec![terminal]],
|
|
||||||
}],
|
|
||||||
clip_indices: HashMap::from([(AnimKind::Wait, 0)]),
|
|
||||||
};
|
|
||||||
let repeating = crate::fighter::animation::FighterAnimationFrame {
|
|
||||||
kind: AnimKind::Wait,
|
|
||||||
frame: 3,
|
|
||||||
repeat: true,
|
|
||||||
};
|
|
||||||
let finished = crate::fighter::animation::FighterAnimationFrame {
|
|
||||||
kind: AnimKind::Wait,
|
|
||||||
frame: 4,
|
|
||||||
repeat: false,
|
|
||||||
};
|
|
||||||
assert_eq!(baked.sample_pose(&repeating), Some(&[second][..]));
|
|
||||||
assert_eq!(baked.sample_pose(&finished), Some(&[terminal][..]));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn frame_count_snaps_source_frame_rounding_error_to_the_bake_grid() {
|
|
||||||
assert_eq!(baked_frame_count(0.533333361, 60), 33);
|
|
||||||
assert_eq!(baked_frame_count(0.333333343, 60), 21);
|
|
||||||
assert_eq!(baked_frame_count(0.133333340, 60), 9);
|
|
||||||
assert_eq!(baked_frame_count(2.0, 60), 121);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn linear_source_channel_is_resampled_between_thirty_hz_keys() {
|
|
||||||
let channel = Channel {
|
|
||||||
node: 0,
|
|
||||||
property: gltf::animation::Property::Translation,
|
|
||||||
interpolation: gltf::animation::Interpolation::Linear,
|
|
||||||
times: vec![0.0, 1.0 / 30.0],
|
|
||||||
values: ChannelValues::Vec3(vec![[0.0, 0.0, 0.0], [2.0, 0.0, 0.0]]),
|
|
||||||
};
|
|
||||||
let ChannelValues::Vec3(values) = &channel.values else {
|
|
||||||
unreachable!()
|
|
||||||
};
|
|
||||||
assert_eq!(sample_vec3(&channel, values, 1.0 / 60.0), [1.0, 0.0, 0.0]);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn presentation_pose_interpolates_previous_and_current_local_transforms() {
|
|
||||||
let mut previous = FixedMat4::IDENTITY;
|
|
||||||
previous.translate(FGVec3::lit("2", "0", "0"));
|
|
||||||
let mut current = FixedMat4::IDENTITY;
|
|
||||||
current.translate(FGVec3::lit("6", "0", "0"));
|
|
||||||
let transform = runtime::interpolate_transform(previous, current, 0.25);
|
|
||||||
assert_eq!(
|
|
||||||
transform.translation,
|
|
||||||
bevy::prelude::Vec3::new(3.0, 0.0, 0.0)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn bone_matrix_component_keeps_names_aligned_with_the_current_pose() {
|
|
||||||
let first = FixedMat4::IDENTITY;
|
|
||||||
let mut second = FixedMat4::IDENTITY;
|
|
||||||
second.translate(FGVec3::lit("0", "3", "0"));
|
|
||||||
let mut matrices = FighterBoneMatrices::default();
|
|
||||||
matrices.set_pose(
|
|
||||||
AnimKind::Wait,
|
|
||||||
&["root".into(), "hand".into()],
|
|
||||||
&[None, Some(0)],
|
|
||||||
&[first, second],
|
|
||||||
FGi32::ONE,
|
|
||||||
);
|
|
||||||
assert_eq!(matrices.get_current("hand"), Some(second));
|
|
||||||
assert_eq!(
|
|
||||||
matrices.iter().collect::<Vec<_>>(),
|
|
||||||
vec![("root", first), ("hand", second)]
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn local_pose_reconstructs_model_space_for_gameplay() {
|
|
||||||
let mut root = FixedMat4::IDENTITY;
|
|
||||||
root.translate(FGVec3::lit("10", "0", "0"));
|
|
||||||
let mut hand = FixedMat4::IDENTITY;
|
|
||||||
hand.translate(FGVec3::lit("0", "3", "0"));
|
|
||||||
let mut matrices = FighterBoneMatrices::default();
|
|
||||||
matrices.set_pose(
|
|
||||||
AnimKind::Wait,
|
|
||||||
&["root".into(), "hand".into()],
|
|
||||||
&[None, Some(0)],
|
|
||||||
&[root, hand],
|
|
||||||
FGi32::ONE,
|
|
||||||
);
|
|
||||||
assert_eq!(matrices.local(1), Some(hand));
|
|
||||||
assert_eq!(
|
|
||||||
matrices.get_current("hand").unwrap().get_translation(),
|
|
||||||
FGVec3::lit("10", "3", "0")
|
|
||||||
);
|
|
||||||
assert_eq!(
|
|
||||||
matrices
|
|
||||||
.local(1)
|
|
||||||
.unwrap()
|
|
||||||
.to_mat4()
|
|
||||||
.transform_point3(bevy::prelude::Vec3::ZERO),
|
|
||||||
bevy::prelude::Vec3::new(0.0, 3.0, 0.0)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn repeated_pose_updates_reuse_scratch_and_output_buffers() {
|
|
||||||
let mut matrices = FighterBoneMatrices::default();
|
|
||||||
let names = ["root".into(), "hand".into()];
|
|
||||||
let parents = [None, Some(0)];
|
|
||||||
let pose = [FixedMat4::IDENTITY, FixedMat4::IDENTITY];
|
|
||||||
|
|
||||||
matrices.set_pose(AnimKind::Wait, &names, &parents, &pose, FGi32::ONE);
|
|
||||||
let capacities = matrices.buffer_capacities();
|
|
||||||
matrices.set_pose(AnimKind::Wait, &names, &parents, &pose, FGi32::ONE);
|
|
||||||
|
|
||||||
assert_eq!(capacities, matrices.buffer_capacities());
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn model_scale_affects_gameplay_bones_without_changing_visual_locals() {
|
|
||||||
let mut root = FixedMat4::IDENTITY;
|
|
||||||
root.translate(FGVec3::lit("1", "0", "0"));
|
|
||||||
let mut hand = FixedMat4::IDENTITY;
|
|
||||||
hand.translate(FGVec3::lit("0", "2", "0"));
|
|
||||||
let mut matrices = FighterBoneMatrices::default();
|
|
||||||
matrices.set_pose(
|
|
||||||
AnimKind::Wait,
|
|
||||||
&["root".into(), "hand".into()],
|
|
||||||
&[None, Some(0)],
|
|
||||||
&[root, hand],
|
|
||||||
FGi32::lit("10"),
|
|
||||||
);
|
|
||||||
assert_eq!(matrices.local(1), Some(hand));
|
|
||||||
assert_eq!(
|
|
||||||
matrices.get_current("hand").unwrap().get_translation(),
|
|
||||||
FGVec3::lit("10", "20", "0")
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn fixed_matrix_transforms_points() {
|
|
||||||
let transform = FixedMat4 {
|
|
||||||
cols: [
|
|
||||||
[FGi32::lit("2"), FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
|
||||||
[FGi32::ZERO, FGi32::lit("3"), FGi32::ZERO, FGi32::ZERO],
|
|
||||||
[FGi32::ZERO, FGi32::ZERO, FGi32::lit("4"), FGi32::ZERO],
|
|
||||||
[
|
|
||||||
FGi32::lit("10"),
|
|
||||||
FGi32::lit("-5"),
|
|
||||||
FGi32::lit("1.5"),
|
|
||||||
FGi32::ONE,
|
|
||||||
],
|
|
||||||
],
|
|
||||||
};
|
|
||||||
assert_eq!(
|
|
||||||
transform.transform_point(FGVec3::lit("1.25", "-2", "0.5")),
|
|
||||||
FGVec3::lit("12.5", "-11", "3.5")
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn fixed_matrix_rotates_points_around_y() {
|
|
||||||
let transform = FixedMat4 {
|
|
||||||
cols: [
|
|
||||||
[FGi32::ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
|
||||||
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
|
|
||||||
[FGi32::ZERO, FGi32::ZERO, FGi32::ONE, FGi32::ZERO],
|
|
||||||
[
|
|
||||||
FGi32::lit("10"),
|
|
||||||
FGi32::lit("2"),
|
|
||||||
FGi32::lit("-3"),
|
|
||||||
FGi32::ONE,
|
|
||||||
],
|
|
||||||
],
|
|
||||||
};
|
|
||||||
assert_eq!(
|
|
||||||
transform
|
|
||||||
.rotate_y(5)
|
|
||||||
.transform_point(FGVec3::lit("1", "0", "0")),
|
|
||||||
FGVec3::lit("10", "2", "-4")
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn fixed_matrix_builders_set_euler_rotation_and_translation() {
|
|
||||||
let transform = FixedMat4::IDENTITY
|
|
||||||
.with_rotation(FGVec3::lit("0", "0", "1.5707963267948966"))
|
|
||||||
.with_translation(FGVec3::lit("10", "2", "-3"));
|
|
||||||
assert_eq!(
|
|
||||||
transform.transform_point(FGVec3::lit("1", "0", "0")),
|
|
||||||
FGVec3::lit("10", "3", "-3")
|
|
||||||
);
|
|
||||||
assert_eq!(transform.get_translation(), FGVec3::lit("10", "2", "-3"));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn fixed_matrix_rotation_builder_preserves_translation() {
|
|
||||||
let transform = FixedMat4::IDENTITY
|
|
||||||
.with_translation(FGVec3::lit("4", "5", "6"))
|
|
||||||
.with_rotation(FGVec3::lit("0", "0", "1.5707963267948966"));
|
|
||||||
assert_eq!(transform.get_translation(), FGVec3::lit("4", "5", "6"));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,282 +0,0 @@
|
|||||||
use std::collections::HashMap;
|
|
||||||
|
|
||||||
use bevy::prelude::*;
|
|
||||||
use serde::{Deserialize, Serialize};
|
|
||||||
|
|
||||||
use super::BAKED_ANIMATION_FPS;
|
|
||||||
|
|
||||||
use crate::{
|
|
||||||
fighter::{
|
|
||||||
Fighter,
|
|
||||||
animation::{AnimKind, FighterAnimationFrame},
|
|
||||||
manifest::FighterManifest,
|
|
||||||
visual::FighterAnimations,
|
|
||||||
},
|
|
||||||
math::fixed_transform::FixedMat4,
|
|
||||||
math::int::FGi32,
|
|
||||||
};
|
|
||||||
|
|
||||||
#[derive(Clone, Debug, Serialize, Deserialize)]
|
|
||||||
pub struct BakedAnimationClip {
|
|
||||||
pub frames: Vec<Vec<FixedMat4>>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Asset, bevy::reflect::TypePath, Clone, Debug, Serialize, Deserialize)]
|
|
||||||
#[type_path = "shinespark::fighter::baked_animation"]
|
|
||||||
pub struct BakedFighterAnimations {
|
|
||||||
pub frame_rate: u32,
|
|
||||||
pub bone_names: Vec<String>,
|
|
||||||
pub parents: Vec<Option<usize>>,
|
|
||||||
pub(super) clips: Vec<BakedAnimationClip>,
|
|
||||||
pub(super) clip_indices: HashMap<AnimKind, usize>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl BakedFighterAnimations {
|
|
||||||
pub fn contains_bone(&self, bone: &str) -> bool {
|
|
||||||
self.bone_names.iter().any(|name| name == bone)
|
|
||||||
}
|
|
||||||
pub fn has_unique_bone_names(&self) -> bool {
|
|
||||||
let mut names = std::collections::HashSet::with_capacity(self.bone_names.len());
|
|
||||||
self.bone_names.iter().all(|name| names.insert(name))
|
|
||||||
}
|
|
||||||
pub fn sample_pose(&self, frame: &FighterAnimationFrame) -> Option<&[FixedMat4]> {
|
|
||||||
let frames = &self.clip(frame.kind)?.frames;
|
|
||||||
let frame_index = if frame.repeat {
|
|
||||||
let loop_frame_count = frames.len().saturating_sub(1).max(1) as u32;
|
|
||||||
frame.frame % loop_frame_count
|
|
||||||
} else {
|
|
||||||
frame.frame
|
|
||||||
};
|
|
||||||
frames
|
|
||||||
.get(frame_index as usize)
|
|
||||||
.or_else(|| frames.last())
|
|
||||||
.map(Vec::as_slice)
|
|
||||||
}
|
|
||||||
pub fn frame_count(&self, kind: AnimKind) -> Option<u32> {
|
|
||||||
self.clip(kind).map(|clip| clip.frames.len() as u32)
|
|
||||||
}
|
|
||||||
pub(super) fn clip(&self, kind: AnimKind) -> Option<&BakedAnimationClip> {
|
|
||||||
self.clip_indices
|
|
||||||
.get(&kind)
|
|
||||||
.and_then(|index| self.clips.get(*index))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Component, Clone, Debug, Default)]
|
|
||||||
pub struct FighterBoneMatrices {
|
|
||||||
bone_names: Vec<String>,
|
|
||||||
parents: Vec<Option<usize>>,
|
|
||||||
matrices: Vec<FixedMat4>,
|
|
||||||
previous_frame_matrices: Vec<FixedMat4>,
|
|
||||||
local_matrices: Vec<FixedMat4>,
|
|
||||||
previous_local_matrices: Vec<FixedMat4>,
|
|
||||||
model_matrices: Vec<Option<FixedMat4>>,
|
|
||||||
presentation_kind: Option<AnimKind>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Component, Clone, Debug, Default)]
|
|
||||||
pub struct FighterBoneIndexMap(pub HashMap<String, usize>);
|
|
||||||
|
|
||||||
impl FighterBoneMatrices {
|
|
||||||
#[cfg(test)]
|
|
||||||
pub(super) fn buffer_capacities(&self) -> [usize; 5] {
|
|
||||||
[
|
|
||||||
self.matrices.capacity(),
|
|
||||||
self.local_matrices.capacity(),
|
|
||||||
self.previous_frame_matrices.capacity(),
|
|
||||||
self.previous_local_matrices.capacity(),
|
|
||||||
self.model_matrices.capacity(),
|
|
||||||
]
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn get_by_idx(&self, index: usize) -> Option<(FixedMat4, FixedMat4)> {
|
|
||||||
Some((
|
|
||||||
*self.previous_frame_matrices.get(index)?,
|
|
||||||
*self.matrices.get(index)?,
|
|
||||||
))
|
|
||||||
}
|
|
||||||
pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
|
|
||||||
let index = self.bone_names.iter().position(|name| name == bone)?;
|
|
||||||
Some((
|
|
||||||
*self.previous_frame_matrices.get(index)?,
|
|
||||||
*self.matrices.get(index)?,
|
|
||||||
))
|
|
||||||
}
|
|
||||||
pub fn get_current(&self, bone: &str) -> Option<FixedMat4> {
|
|
||||||
let index = self.bone_names.iter().position(|name| name == bone)?;
|
|
||||||
self.matrices.get(index).copied()
|
|
||||||
}
|
|
||||||
pub fn get_index(&self, index: usize) -> Option<(FixedMat4, FixedMat4)> {
|
|
||||||
Some((
|
|
||||||
*self.previous_frame_matrices.get(index)?,
|
|
||||||
*self.matrices.get(index)?,
|
|
||||||
))
|
|
||||||
}
|
|
||||||
pub fn get_current_index(&self, index: usize) -> Option<FixedMat4> {
|
|
||||||
self.matrices.get(index).copied()
|
|
||||||
}
|
|
||||||
pub fn iter(&self) -> impl Iterator<Item = (&str, FixedMat4)> {
|
|
||||||
self.bone_names
|
|
||||||
.iter()
|
|
||||||
.map(String::as_str)
|
|
||||||
.zip(self.matrices.iter().copied())
|
|
||||||
}
|
|
||||||
pub fn local(&self, index: usize) -> Option<FixedMat4> {
|
|
||||||
self.local_matrices.get(index).copied()
|
|
||||||
}
|
|
||||||
pub(super) fn presentation_local(
|
|
||||||
&self,
|
|
||||||
index: usize,
|
|
||||||
overstep_fraction: f32,
|
|
||||||
) -> Option<Transform> {
|
|
||||||
let current = self.local_matrices.get(index).copied()?;
|
|
||||||
let previous = self
|
|
||||||
.previous_local_matrices
|
|
||||||
.get(index)
|
|
||||||
.copied()
|
|
||||||
.unwrap_or(current);
|
|
||||||
Some(interpolate_transform(previous, current, overstep_fraction))
|
|
||||||
}
|
|
||||||
pub(super) fn set_pose(
|
|
||||||
&mut self,
|
|
||||||
kind: AnimKind,
|
|
||||||
bone_names: &[String],
|
|
||||||
parents: &[Option<usize>],
|
|
||||||
local: &[FixedMat4],
|
|
||||||
model_scale: FGi32,
|
|
||||||
) {
|
|
||||||
assert_eq!(
|
|
||||||
bone_names.len(),
|
|
||||||
local.len(),
|
|
||||||
"baked animation pose does not match its bone names"
|
|
||||||
);
|
|
||||||
assert_eq!(
|
|
||||||
bone_names.len(),
|
|
||||||
parents.len(),
|
|
||||||
"baked bone parents do not match names"
|
|
||||||
);
|
|
||||||
if self.bone_names.is_empty() {
|
|
||||||
self.bone_names.extend_from_slice(bone_names);
|
|
||||||
self.parents.extend_from_slice(parents);
|
|
||||||
} else {
|
|
||||||
assert_eq!(self.bone_names, bone_names, "baked bone names changed");
|
|
||||||
assert_eq!(self.parents, parents, "baked bone parents changed");
|
|
||||||
}
|
|
||||||
self.matrices.reserve(local.len());
|
|
||||||
self.previous_frame_matrices.reserve(local.len());
|
|
||||||
self.local_matrices.reserve(local.len());
|
|
||||||
self.previous_local_matrices.reserve(local.len());
|
|
||||||
self.model_matrices.reserve(local.len());
|
|
||||||
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
|
|
||||||
let animation_changed = self.presentation_kind != Some(kind);
|
|
||||||
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
|
|
||||||
self.local_matrices.clear();
|
|
||||||
self.local_matrices.extend_from_slice(local);
|
|
||||||
self.model_matrices.resize(local.len(), None);
|
|
||||||
self.model_matrices.fill(None);
|
|
||||||
for index in 0..local.len() {
|
|
||||||
resolve_model_transform(index, parents, local, &mut self.model_matrices)
|
|
||||||
.expect("baked bone hierarchy should be valid");
|
|
||||||
}
|
|
||||||
let model_scale = FixedMat4 {
|
|
||||||
cols: [
|
|
||||||
[model_scale, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
|
||||||
[FGi32::ZERO, model_scale, FGi32::ZERO, FGi32::ZERO],
|
|
||||||
[FGi32::ZERO, FGi32::ZERO, model_scale, FGi32::ZERO],
|
|
||||||
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
|
|
||||||
],
|
|
||||||
};
|
|
||||||
self.matrices.clear();
|
|
||||||
self.matrices.extend(
|
|
||||||
self.model_matrices.iter().map(|matrix| {
|
|
||||||
model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
|
|
||||||
}),
|
|
||||||
);
|
|
||||||
// A state transition is a discontinuity, not an animation frame to
|
|
||||||
// interpolate from the previous clip. Keep the presentation pose at
|
|
||||||
// the new clip's first/current frame immediately.
|
|
||||||
if animation_changed {
|
|
||||||
self.previous_local_matrices
|
|
||||||
.clone_from(&self.local_matrices);
|
|
||||||
}
|
|
||||||
self.presentation_kind = Some(kind);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn update_fighter_bone_matrices(
|
|
||||||
mut fighters: Query<(
|
|
||||||
&FighterAnimationFrame,
|
|
||||||
&FighterAnimations,
|
|
||||||
&Fighter,
|
|
||||||
&mut FighterBoneMatrices,
|
|
||||||
&mut FighterBoneIndexMap,
|
|
||||||
)>,
|
|
||||||
baked_assets: Res<Assets<BakedFighterAnimations>>,
|
|
||||||
manifests: Res<Assets<FighterManifest>>,
|
|
||||||
) {
|
|
||||||
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
|
|
||||||
let baked = baked_assets
|
|
||||||
.get(&animations.baked)
|
|
||||||
.expect("fighter baked animation asset should be loaded before the match starts");
|
|
||||||
assert_eq!(
|
|
||||||
baked.frame_rate, BAKED_ANIMATION_FPS,
|
|
||||||
"fighter baked animation rate does not match the simulation rate"
|
|
||||||
);
|
|
||||||
let pose = baked
|
|
||||||
.sample_pose(frame)
|
|
||||||
.expect("fighter animation frame should select a baked pose");
|
|
||||||
let manifest = manifests
|
|
||||||
.get(&fighter.manifest)
|
|
||||||
.expect("fighter manifest should be loaded before the match starts");
|
|
||||||
matrices.set_pose(
|
|
||||||
frame.kind,
|
|
||||||
&baked.bone_names,
|
|
||||||
&baked.parents,
|
|
||||||
pose,
|
|
||||||
manifest.model_scale,
|
|
||||||
);
|
|
||||||
if bone_indices.0.is_empty() {
|
|
||||||
bone_indices.0.extend(
|
|
||||||
baked
|
|
||||||
.bone_names
|
|
||||||
.iter()
|
|
||||||
.enumerate()
|
|
||||||
.map(|(index, name)| (name.clone(), index)),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn resolve_model_transform(
|
|
||||||
index: usize,
|
|
||||||
parents: &[Option<usize>],
|
|
||||||
local: &[FixedMat4],
|
|
||||||
model: &mut [Option<FixedMat4>],
|
|
||||||
) -> std::io::Result<FixedMat4> {
|
|
||||||
if let Some(value) = model[index] {
|
|
||||||
return Ok(value);
|
|
||||||
}
|
|
||||||
let value = match parents[index] {
|
|
||||||
Some(parent) => resolve_model_transform(parent, parents, local, model)?.mul(local[index]),
|
|
||||||
None => local[index],
|
|
||||||
};
|
|
||||||
model[index] = Some(value);
|
|
||||||
Ok(value)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(super) fn interpolate_transform(
|
|
||||||
previous: FixedMat4,
|
|
||||||
current: FixedMat4,
|
|
||||||
factor: f32,
|
|
||||||
) -> Transform {
|
|
||||||
let (previous_scale, previous_rotation, previous_translation) =
|
|
||||||
previous.to_mat4().to_scale_rotation_translation();
|
|
||||||
let (current_scale, current_rotation, current_translation) =
|
|
||||||
current.to_mat4().to_scale_rotation_translation();
|
|
||||||
let factor = factor.clamp(0.0, 1.0);
|
|
||||||
Transform {
|
|
||||||
translation: previous_translation.lerp(current_translation, factor),
|
|
||||||
rotation: previous_rotation.slerp(current_rotation, factor),
|
|
||||||
scale: previous_scale.lerp(current_scale, factor),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,107 +0,0 @@
|
|||||||
use bevy::prelude::*;
|
|
||||||
use bevy::world_serialization::{WorldInstanceReady, WorldInstanceSpawner};
|
|
||||||
use bevy_ggrs::GgrsFrameTiming;
|
|
||||||
use std::collections::{HashMap, HashSet};
|
|
||||||
|
|
||||||
use super::{BakedFighterAnimations, FighterBoneMatrices};
|
|
||||||
use crate::fighter::visual::FighterAnimations;
|
|
||||||
|
|
||||||
#[derive(Component)]
|
|
||||||
pub(super) struct BakedFighterBone {
|
|
||||||
fighter: Entity,
|
|
||||||
index: usize,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(super) fn bind_fighter_visual_bones(
|
|
||||||
ready: On<WorldInstanceReady>,
|
|
||||||
mut commands: Commands,
|
|
||||||
spawner: Res<WorldInstanceSpawner>,
|
|
||||||
fighters: Query<&FighterAnimations>,
|
|
||||||
baked_assets: Res<Assets<BakedFighterAnimations>>,
|
|
||||||
nodes: Query<(&Name, Option<&ChildOf>)>,
|
|
||||||
animation_players: Query<(), With<AnimationPlayer>>,
|
|
||||||
) {
|
|
||||||
let fighter = ready.entity;
|
|
||||||
let Ok(animations) = fighters.get(fighter) else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
let baked = baked_assets
|
|
||||||
.get(&animations.baked)
|
|
||||||
.expect("fighter baked animation asset should be loaded before its visual scene");
|
|
||||||
let entities = spawner
|
|
||||||
.iter_instance_entities(ready.instance_id)
|
|
||||||
.collect::<HashSet<_>>();
|
|
||||||
for &entity in &entities {
|
|
||||||
if animation_players.contains(entity) {
|
|
||||||
commands.entity(entity).remove::<AnimationPlayer>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
let mut indices = HashMap::with_capacity(baked.bone_names.len());
|
|
||||||
for (index, name) in baked.bone_names.iter().enumerate() {
|
|
||||||
let key = (baked.parents[index], name.as_str());
|
|
||||||
assert!(
|
|
||||||
indices.insert(key, index).is_none(),
|
|
||||||
"fighter GLTF has duplicate node names under the same parent"
|
|
||||||
);
|
|
||||||
}
|
|
||||||
let mut assigned = HashMap::new();
|
|
||||||
let mut remaining = entities.iter().copied().collect::<Vec<_>>();
|
|
||||||
while !remaining.is_empty() {
|
|
||||||
let mut next = Vec::new();
|
|
||||||
let mut progress = false;
|
|
||||||
for entity in remaining {
|
|
||||||
let Ok((name, parent)) = nodes.get(entity) else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
let parent = parent.map(ChildOf::parent);
|
|
||||||
let parent_index = match parent {
|
|
||||||
Some(parent) if entities.contains(&parent) => {
|
|
||||||
if let Some(index) = assigned.get(&parent) {
|
|
||||||
Some(*index)
|
|
||||||
} else if nodes.get(parent).ok().is_some_and(|(name, _)| {
|
|
||||||
baked.bone_names.iter().any(|bone| bone == name.as_str())
|
|
||||||
}) {
|
|
||||||
next.push(entity);
|
|
||||||
continue;
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_ => None,
|
|
||||||
};
|
|
||||||
if let Some(&index) = indices.get(&(parent_index, name.as_str())) {
|
|
||||||
assigned.insert(entity, index);
|
|
||||||
progress = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if !progress {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
remaining = next;
|
|
||||||
}
|
|
||||||
if assigned.len() != baked.bone_names.len() {
|
|
||||||
warn!(fighter = ?fighter, bound = assigned.len(), expected = baked.bone_names.len(), "could not bind every baked fighter node to its visual scene");
|
|
||||||
}
|
|
||||||
for (entity, index) in assigned {
|
|
||||||
commands
|
|
||||||
.entity(entity)
|
|
||||||
.insert(BakedFighterBone { fighter, index });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(super) fn apply_baked_fighter_visual_pose(
|
|
||||||
mut nodes: Query<(&mut Transform, &BakedFighterBone)>,
|
|
||||||
fighters: Query<&FighterBoneMatrices>,
|
|
||||||
timing: Res<GgrsFrameTiming>,
|
|
||||||
) {
|
|
||||||
let overstep_fraction = timing.overstep_fraction();
|
|
||||||
for (mut transform, bone) in &mut nodes {
|
|
||||||
let Ok(matrices) = fighters.get(bone.fighter) else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
let Some(local) = matrices.presentation_local(bone.index, overstep_fraction) else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
*transform = local;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
+14
-149
@@ -4,7 +4,7 @@ use crate::fighter::ecb::FighterPreviousECB;
|
|||||||
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
|
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
|
||||||
use crate::math::segment::FGSegment2d;
|
use crate::math::segment::FGSegment2d;
|
||||||
use crate::math::vec::FGVec2;
|
use crate::math::vec::FGVec2;
|
||||||
use crate::stage::line::{StageCollision, StageLineID, StagePolyType};
|
use crate::stage::line::{StageCollision, StageLineID};
|
||||||
/*
|
/*
|
||||||
pub fn collide_fighter_with_scene(
|
pub fn collide_fighter_with_scene(
|
||||||
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
|
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
|
||||||
@@ -44,25 +44,17 @@ pub fn air_collide_with_stage(
|
|||||||
prev_ecb: &FighterPreviousECB,
|
prev_ecb: &FighterPreviousECB,
|
||||||
ecb: &FighterECB,
|
ecb: &FighterECB,
|
||||||
stage_collision: &StageCollision,
|
stage_collision: &StageCollision,
|
||||||
ignored_polys: &[usize],
|
|
||||||
ignore_soft_platforms: bool,
|
|
||||||
) -> Option<AirCollisionWithStageResult> {
|
) -> Option<AirCollisionWithStageResult> {
|
||||||
let ray_segment = FGSegment2d::new(
|
let ray_segment = FGSegment2d::new(
|
||||||
prev_translation.0 + prev_ecb.get_bottom_point(),
|
prev_translation.0 + prev_ecb.get_bottom_point(),
|
||||||
translation.0 + ecb.get_bottom_point(),
|
translation.0 + ecb.get_bottom_point(),
|
||||||
);
|
);
|
||||||
|
|
||||||
stage_collision
|
let mut intersect_results = vec![];
|
||||||
.stage_polys
|
|
||||||
.iter()
|
for (poly_idx, poly) in stage_collision.stage_polys.iter().enumerate() {
|
||||||
.enumerate()
|
if let Some(intersect_result) = poly.intersect_ray(ray_segment) {
|
||||||
.filter(|(poly_idx, poly)| {
|
intersect_results.push((
|
||||||
!ignored_polys.contains(poly_idx)
|
|
||||||
&& !(ignore_soft_platforms && matches!(poly.poly_type, StagePolyType::Platform))
|
|
||||||
})
|
|
||||||
.filter_map(|(poly_idx, poly)| {
|
|
||||||
poly.intersect_ray(ray_segment).map(|intersect_result| {
|
|
||||||
(
|
|
||||||
AirCollisionWithStageResult {
|
AirCollisionWithStageResult {
|
||||||
line_id: {
|
line_id: {
|
||||||
StageLineID {
|
StageLineID {
|
||||||
@@ -76,140 +68,13 @@ pub fn air_collide_with_stage(
|
|||||||
intersect_result
|
intersect_result
|
||||||
.position
|
.position
|
||||||
.distance_squared(ray_segment.point2()),
|
.distance_squared(ray_segment.point2()),
|
||||||
)
|
));
|
||||||
})
|
|
||||||
})
|
|
||||||
.max_by(|(_, a), (_, b)| a.cmp(b))
|
|
||||||
.map(|(result, _)| result)
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod tests {
|
|
||||||
use super::*;
|
|
||||||
use crate::fighter::ecb::{FighterECB, FighterPreviousECB};
|
|
||||||
use crate::stage::line::{StagePoly, StagePolyLineSegmentType, StagePolyType};
|
|
||||||
|
|
||||||
fn horizontal_platform(y: &str) -> StagePoly {
|
|
||||||
StagePoly::build(
|
|
||||||
StagePolyType::Platform,
|
|
||||||
&[
|
|
||||||
(FGVec2::lit("-2", y), StagePolyLineSegmentType::Floor),
|
|
||||||
(FGVec2::lit("2", y), StagePolyLineSegmentType::Floor),
|
|
||||||
],
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn solid_floor() -> StagePoly {
|
|
||||||
StagePoly::build(
|
|
||||||
StagePolyType::Closed,
|
|
||||||
&[
|
|
||||||
(FGVec2::lit("-2", "0"), StagePolyLineSegmentType::Floor),
|
|
||||||
(FGVec2::lit("2", "0"), StagePolyLineSegmentType::Floor),
|
|
||||||
(FGVec2::lit("2", "-2"), StagePolyLineSegmentType::Wall),
|
|
||||||
(FGVec2::lit("-2", "-2"), StagePolyLineSegmentType::Wall),
|
|
||||||
],
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn airborne_collision_skips_ignored_polygons() {
|
|
||||||
let stage_collision = StageCollision {
|
|
||||||
stage_polys: vec![horizontal_platform("0"), horizontal_platform("1")],
|
|
||||||
};
|
|
||||||
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
|
||||||
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
|
||||||
let previous_ecb = FighterPreviousECB {
|
|
||||||
bottom: FGVec2::ZERO,
|
|
||||||
top: FGVec2::ZERO,
|
|
||||||
left: FGVec2::ZERO,
|
|
||||||
right: FGVec2::ZERO,
|
|
||||||
};
|
|
||||||
let ecb = FighterECB {
|
|
||||||
bottom: FGVec2::ZERO,
|
|
||||||
top: FGVec2::ZERO,
|
|
||||||
left: FGVec2::ZERO,
|
|
||||||
right: FGVec2::ZERO,
|
|
||||||
};
|
|
||||||
|
|
||||||
let collision = air_collide_with_stage(
|
|
||||||
&previous_translation,
|
|
||||||
&translation,
|
|
||||||
&previous_ecb,
|
|
||||||
&ecb,
|
|
||||||
&stage_collision,
|
|
||||||
&[1],
|
|
||||||
false,
|
|
||||||
)
|
|
||||||
.expect("the non-ignored platform should still be collidable");
|
|
||||||
|
|
||||||
assert_eq!(collision.line_id.polygon, 0);
|
|
||||||
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn airborne_collision_skips_soft_platforms_while_passing_down() {
|
|
||||||
let stage_collision = StageCollision {
|
|
||||||
stage_polys: vec![horizontal_platform("0")],
|
|
||||||
};
|
|
||||||
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
|
||||||
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
|
||||||
let previous_ecb = FighterPreviousECB {
|
|
||||||
bottom: FGVec2::ZERO,
|
|
||||||
top: FGVec2::ZERO,
|
|
||||||
left: FGVec2::ZERO,
|
|
||||||
right: FGVec2::ZERO,
|
|
||||||
};
|
|
||||||
let ecb = FighterECB {
|
|
||||||
bottom: FGVec2::ZERO,
|
|
||||||
top: FGVec2::ZERO,
|
|
||||||
left: FGVec2::ZERO,
|
|
||||||
right: FGVec2::ZERO,
|
|
||||||
};
|
|
||||||
|
|
||||||
assert!(air_collide_with_stage(
|
|
||||||
&previous_translation,
|
|
||||||
&translation,
|
|
||||||
&previous_ecb,
|
|
||||||
&ecb,
|
|
||||||
&stage_collision,
|
|
||||||
&[],
|
|
||||||
true,
|
|
||||||
)
|
|
||||||
.is_none());
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn airborne_collision_still_hits_solid_floors_while_passing_down() {
|
|
||||||
let stage_collision = StageCollision {
|
|
||||||
stage_polys: vec![solid_floor()],
|
|
||||||
};
|
|
||||||
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
|
|
||||||
let translation = FighterTranslation(FGVec2::lit("0", "-1"));
|
|
||||||
let previous_ecb = FighterPreviousECB {
|
|
||||||
bottom: FGVec2::ZERO,
|
|
||||||
top: FGVec2::ZERO,
|
|
||||||
left: FGVec2::ZERO,
|
|
||||||
right: FGVec2::ZERO,
|
|
||||||
};
|
|
||||||
let ecb = FighterECB {
|
|
||||||
bottom: FGVec2::ZERO,
|
|
||||||
top: FGVec2::ZERO,
|
|
||||||
left: FGVec2::ZERO,
|
|
||||||
right: FGVec2::ZERO,
|
|
||||||
};
|
|
||||||
|
|
||||||
let collision = air_collide_with_stage(
|
|
||||||
&previous_translation,
|
|
||||||
&translation,
|
|
||||||
&previous_ecb,
|
|
||||||
&ecb,
|
|
||||||
&stage_collision,
|
|
||||||
&[],
|
|
||||||
true,
|
|
||||||
)
|
|
||||||
.expect("solid floors remain collidable while passing down");
|
|
||||||
|
|
||||||
assert_eq!(collision.line_id.polygon, 0);
|
|
||||||
assert_eq!(collision.hit_position, FGVec2::lit("0", "0"));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
intersect_results.sort_by(|(_, a), (_, b)| a.cmp(b));
|
||||||
|
|
||||||
|
intersect_results
|
||||||
|
.iter()
|
||||||
|
.last()
|
||||||
|
.map(|(val, _)| val.to_owned().clone())
|
||||||
|
}
|
||||||
|
|||||||
+9
-29
@@ -9,7 +9,7 @@ use bevy_egui::{EguiContexts, egui};
|
|||||||
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
||||||
use crate::fighter::animation::FighterAnimationFrame;
|
use crate::fighter::animation::FighterAnimationFrame;
|
||||||
use crate::fighter::attack::{
|
use crate::fighter::attack::{
|
||||||
self, FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
|
FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
|
||||||
FighterSolvedHurtboxes,
|
FighterSolvedHurtboxes,
|
||||||
};
|
};
|
||||||
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
||||||
@@ -27,7 +27,6 @@ use crate::game_settings::GameSettings;
|
|||||||
use crate::input::FighterInput;
|
use crate::input::FighterInput;
|
||||||
use crate::math::int::FGi32;
|
use crate::math::int::FGi32;
|
||||||
use crate::math::vec::FGVec2;
|
use crate::math::vec::FGVec2;
|
||||||
use crate::math::vec3::FGVec3;
|
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
|
|
||||||
pub fn debug_draw_ecb(
|
pub fn debug_draw_ecb(
|
||||||
@@ -40,12 +39,6 @@ pub fn debug_draw_ecb(
|
|||||||
mut gizmos: Gizmos,
|
mut gizmos: Gizmos,
|
||||||
) {
|
) {
|
||||||
for (ecb, trf, ecb_prev, trf_prev) in ecbs {
|
for (ecb, trf, ecb_prev, trf_prev) in ecbs {
|
||||||
gizmos.cross(
|
|
||||||
FGVec3::new(trf.0.x, trf.0.y, FGi32::ZERO).to_vec3(),
|
|
||||||
2.0,
|
|
||||||
bevy::color::palettes::css::BLUE,
|
|
||||||
);
|
|
||||||
|
|
||||||
let transformed =
|
let transformed =
|
||||||
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
|
ecb.to_3d_lineloop(Transform::from_xyz(trf.x.to_num(), trf.y.to_num(), 0.0));
|
||||||
gizmos.lineloop(transformed, YELLOW);
|
gizmos.lineloop(transformed, YELLOW);
|
||||||
@@ -160,17 +153,10 @@ pub fn fighter_debug(
|
|||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn animation_debug(
|
pub fn animation_debug(query: Query<(&GlobalTransform, &FighterBoneMatrices)>, mut gizmos: Gizmos) {
|
||||||
query: Query<(
|
for (global_transform, matrices) in query {
|
||||||
&FighterTranslation,
|
let (_, rotation, translation) = global_transform.to_scale_rotation_translation();
|
||||||
&FighterFacingDirection,
|
let marker_transform = Transform::from_translation(translation).with_rotation(rotation);
|
||||||
&FighterBoneMatrices,
|
|
||||||
)>,
|
|
||||||
mut gizmos: Gizmos,
|
|
||||||
) {
|
|
||||||
for (global_transform, facing_dir, matrices) in query {
|
|
||||||
let global_transform = global_transform.get_3d_transform(facing_dir);
|
|
||||||
let marker_transform = global_transform.to_mat4();
|
|
||||||
for (_, matrix) in matrices.iter() {
|
for (_, matrix) in matrices.iter() {
|
||||||
let pos = marker_transform.transform_point(Vec3::new(
|
let pos = marker_transform.transform_point(Vec3::new(
|
||||||
matrix.cols[3][0].to_num(),
|
matrix.cols[3][0].to_num(),
|
||||||
@@ -396,14 +382,14 @@ pub fn attack_debug_gather(
|
|||||||
&FighterPendingHitReaction,
|
&FighterPendingHitReaction,
|
||||||
&FighterTranslation,
|
&FighterTranslation,
|
||||||
&Fighter,
|
&Fighter,
|
||||||
&FighterInput,
|
|
||||||
)>,
|
)>,
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
manifests: Res<Assets<FighterManifest>>,
|
manifests: Res<Assets<FighterManifest>>,
|
||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
) -> Result {
|
) -> Result {
|
||||||
for (entity, reaction, translation, fighter, input) in query {
|
for (entity, reaction, translation, fighter) in query {
|
||||||
let Some(ref hit) = reaction.0 else {
|
let Some(ref hit) = reaction.0 else {
|
||||||
|
commands.entity(entity).remove::<FighterLastAttackDebug>();
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -411,13 +397,7 @@ pub fn attack_debug_gather(
|
|||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
.ok_or(FighterErrors::FighterManifestNotFound)?;
|
.ok_or(FighterErrors::FighterManifestNotFound)?;
|
||||||
|
|
||||||
let launch_dir = attack::directional_influence::apply_directional_influence(
|
let mut knockback_vel = FighterKnockbackVelocity(hit.launch_velocity);
|
||||||
input.get_last_frame().movement,
|
|
||||||
hit.launch_angle,
|
|
||||||
game_settings.fighter_common.di_max_angle,
|
|
||||||
);
|
|
||||||
|
|
||||||
let mut knockback_vel = FighterKnockbackVelocity(launch_dir * hit.launch_velocity);
|
|
||||||
let mut fighter_vel = FighterVelocity(FGVec2::ZERO);
|
let mut fighter_vel = FighterVelocity(FGVec2::ZERO);
|
||||||
let mut translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
|
let mut translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
|
||||||
|
|
||||||
@@ -426,7 +406,7 @@ pub fn attack_debug_gather(
|
|||||||
points.reserve(hit.hitstun_frames as usize);
|
points.reserve(hit.hitstun_frames as usize);
|
||||||
|
|
||||||
for _ in 1..hit.hitstun_frames {
|
for _ in 1..hit.hitstun_frames {
|
||||||
air::integrate_gravity(&mut fighter_vel, &manifest.attributes, false);
|
air::integrate_gravity(&mut fighter_vel, &manifest.attributes);
|
||||||
|
|
||||||
let vel = knockback_vel.length();
|
let vel = knockback_vel.length();
|
||||||
let new_vel = vel
|
let new_vel = vel
|
||||||
|
|||||||
+48
-100
@@ -1,44 +1,28 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
use crate::{
|
use crate::math::{int::FGi32, vec::FGVec2};
|
||||||
fighter::{
|
|
||||||
FighterFacingDirection, FighterSurfaceState, FighterTranslation,
|
|
||||||
baked_animation::FighterBoneMatrices,
|
|
||||||
}, math::{int::FGi32, vec::FGVec2},
|
|
||||||
};
|
|
||||||
|
|
||||||
/// Environment collision box: the diamond used to resolve a fighter against
|
/// Environment collision box: the diamond used to resolve a fighter against
|
||||||
/// the stage. Purely geometry — the collision response lives in
|
/// the stage. Purely geometry — the collision response lives in
|
||||||
/// [`super::collision`].
|
/// [`super::collision`].
|
||||||
#[derive(Component, Debug, Clone, Copy, Hash, Default)]
|
#[derive(Component, Debug, Clone, Copy, Hash)]
|
||||||
#[require(FighterPreviousECB)]
|
#[require(FighterPreviousECB)]
|
||||||
pub struct FighterECB {
|
pub struct FighterECB {
|
||||||
pub top: FGVec2,
|
pub vertical_half: FGi32,
|
||||||
pub bottom: FGVec2,
|
pub horizontal_half: FGi32,
|
||||||
pub left: FGVec2,
|
|
||||||
pub right: FGVec2,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Component, Debug, Clone)]
|
|
||||||
pub struct FighterECBBoneIndices {
|
|
||||||
pub indices: Vec<usize>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Debug, Clone, Copy, Default, Hash)]
|
#[derive(Component, Debug, Clone, Copy, Default, Hash)]
|
||||||
pub struct FighterPreviousECB {
|
pub struct FighterPreviousECB {
|
||||||
pub top: FGVec2,
|
pub vertical_half: FGi32,
|
||||||
pub bottom: FGVec2,
|
pub horizontal_half: FGi32,
|
||||||
pub left: FGVec2,
|
|
||||||
pub right: FGVec2,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl From<FighterECB> for FighterPreviousECB {
|
impl From<FighterECB> for FighterPreviousECB {
|
||||||
fn from(ecb: FighterECB) -> Self {
|
fn from(ecb: FighterECB) -> Self {
|
||||||
Self {
|
Self {
|
||||||
top: ecb.top,
|
vertical_half: ecb.vertical_half,
|
||||||
bottom: ecb.bottom,
|
horizontal_half: ecb.horizontal_half,
|
||||||
left: ecb.left,
|
|
||||||
right: ecb.right,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -51,85 +35,53 @@ pub fn snapshot_fighter_ecb(fighters: Query<(&FighterECB, &mut FighterPreviousEC
|
|||||||
|
|
||||||
impl FighterECB {
|
impl FighterECB {
|
||||||
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
||||||
[self.top, self.right, self.bottom, self.left]
|
let rel_up = trf.transform_point(Vec3::new(
|
||||||
.map(|point| trf.transform_point(Vec3::new(point.x.to_num(), point.y.to_num(), 0.0)))
|
0.0,
|
||||||
|
(self.vertical_half + self.vertical_half).to_num(),
|
||||||
|
0.0,
|
||||||
|
));
|
||||||
|
let rel_down = trf.transform_point(Vec3::new(0.0, 0.0, 0.0));
|
||||||
|
let rel_left = trf.transform_point(Vec3::new(
|
||||||
|
(-self.horizontal_half).to_num(),
|
||||||
|
self.vertical_half.to_num(),
|
||||||
|
0.0,
|
||||||
|
));
|
||||||
|
let rel_right = trf.transform_point(Vec3::new(
|
||||||
|
self.horizontal_half.to_num(),
|
||||||
|
self.vertical_half.to_num(),
|
||||||
|
0.0,
|
||||||
|
));
|
||||||
|
[rel_up, rel_right, rel_down, rel_left]
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_bottom_point(&self) -> FGVec2 {
|
pub fn get_bottom_point(&self) -> FGVec2 {
|
||||||
self.bottom
|
FGVec2::new(FGi32::ZERO, FGi32::ZERO)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterPreviousECB {
|
impl FighterPreviousECB {
|
||||||
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
|
||||||
[self.top, self.right, self.bottom, self.left]
|
let rel_up = trf.transform_point(Vec3::new(
|
||||||
.map(|point| trf.transform_point(Vec3::new(point.x.to_num(), point.y.to_num(), 0.0)))
|
0.0,
|
||||||
|
(self.vertical_half + self.vertical_half).to_num(),
|
||||||
|
0.0,
|
||||||
|
));
|
||||||
|
let rel_down = trf.transform_point(Vec3::new(0.0, 0.0, 0.0));
|
||||||
|
let rel_left = trf.transform_point(Vec3::new(
|
||||||
|
(-self.horizontal_half).to_num(),
|
||||||
|
self.vertical_half.to_num(),
|
||||||
|
0.0,
|
||||||
|
));
|
||||||
|
let rel_right = trf.transform_point(Vec3::new(
|
||||||
|
self.horizontal_half.to_num(),
|
||||||
|
self.vertical_half.to_num(),
|
||||||
|
0.0,
|
||||||
|
));
|
||||||
|
[rel_up, rel_right, rel_down, rel_left]
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_bottom_point(&self) -> FGVec2 {
|
pub fn get_bottom_point(&self) -> FGVec2 {
|
||||||
self.bottom
|
FGVec2::new(FGi32::ZERO, FGi32::ZERO)
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn update_ecb(
|
|
||||||
query: Query<(
|
|
||||||
&mut FighterECB,
|
|
||||||
&FighterSurfaceState,
|
|
||||||
&FighterECBBoneIndices,
|
|
||||||
&FighterBoneMatrices,
|
|
||||||
&FighterTranslation,
|
|
||||||
&FighterFacingDirection,
|
|
||||||
)>,
|
|
||||||
) {
|
|
||||||
for (mut ecb, surface_state, bone_indices, bone_matrices, translation, facing_dir) in query {
|
|
||||||
let trf = translation.get_3d_transform(facing_dir);
|
|
||||||
|
|
||||||
let transformed_ecb_bones = bone_indices.indices.iter().filter_map(|idx| {
|
|
||||||
let Some((_, bone_matrix)) = bone_matrices.get_by_idx(*idx) else {
|
|
||||||
return None;
|
|
||||||
};
|
|
||||||
|
|
||||||
let pt = trf.transform_point(bone_matrix.get_translation());
|
|
||||||
|
|
||||||
Some(FGVec2::new(pt.x, pt.y) - translation.0)
|
|
||||||
}).collect::<Vec<_>>();
|
|
||||||
|
|
||||||
let max_x = transformed_ecb_bones.iter().max_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("0.5"));
|
|
||||||
let min_x = transformed_ecb_bones.iter().min_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("-0.5"));
|
|
||||||
let max_y = transformed_ecb_bones.iter().max_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("0.5"));
|
|
||||||
let min_y = transformed_ecb_bones.iter().min_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("-0.5"));
|
|
||||||
|
|
||||||
let midpoint_height = (max_y + min_y) / FGi32::lit("2.0");
|
|
||||||
let top = FGVec2::new(FGi32::ZERO, max_y);
|
|
||||||
let bottom = FGVec2::new(FGi32::ZERO, min_y);
|
|
||||||
let left = FGVec2::new(min_x, midpoint_height);
|
|
||||||
let right = FGVec2::new(max_x, midpoint_height);
|
|
||||||
|
|
||||||
let ecb_lock_frames_remaining = if let FighterSurfaceState::Airborne { ecb_lock_frames_remaining, .. } = surface_state {
|
|
||||||
*ecb_lock_frames_remaining
|
|
||||||
} else {
|
|
||||||
0
|
|
||||||
};
|
|
||||||
|
|
||||||
ecb.top = top;
|
|
||||||
|
|
||||||
if ecb_lock_frames_remaining == 0 {
|
|
||||||
ecb.bottom = bottom;
|
|
||||||
}
|
|
||||||
|
|
||||||
ecb.left = left;
|
|
||||||
ecb.right = right;
|
|
||||||
|
|
||||||
if surface_state.is_grounded() {
|
|
||||||
ecb.bottom = FGVec2::ZERO;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn decrement_ecb_lockout(surface_states: Query<&mut FighterSurfaceState>) {
|
|
||||||
for mut state in surface_states {
|
|
||||||
state.tick_ecb_lock();
|
|
||||||
state.tick_ignored_polygons();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -140,16 +92,12 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn previous_ecb_copies_current_dimensions() {
|
fn previous_ecb_copies_current_dimensions() {
|
||||||
let current = FighterECB {
|
let current = FighterECB {
|
||||||
bottom: FGVec2::lit("0.0", "-0.5"),
|
vertical_half: FGi32::lit("0.5"),
|
||||||
top: FGVec2::lit("0.0", "0.5"),
|
horizontal_half: FGi32::lit("0.25"),
|
||||||
left: FGVec2::lit("-0.5", "0.0"),
|
|
||||||
right: FGVec2::lit("0.5", "0.0"),
|
|
||||||
};
|
};
|
||||||
let previous = FighterPreviousECB::from(current);
|
let previous = FighterPreviousECB::from(current);
|
||||||
|
|
||||||
assert_eq!(previous.top, current.top);
|
assert_eq!(previous.vertical_half, current.vertical_half);
|
||||||
assert_eq!(previous.bottom, current.bottom);
|
assert_eq!(previous.horizontal_half, current.horizontal_half);
|
||||||
assert_eq!(previous.left, current.left);
|
|
||||||
assert_eq!(previous.right, current.right);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -65,7 +65,6 @@ pub struct FighterManifest {
|
|||||||
pub animations: HashMap<AnimKind, String>,
|
pub animations: HashMap<AnimKind, String>,
|
||||||
pub attack_scripts: HashMap<AttackKind, String>,
|
pub attack_scripts: HashMap<AttackKind, String>,
|
||||||
pub hurtboxes: Vec<FighterHurtbox>,
|
pub hurtboxes: Vec<FighterHurtbox>,
|
||||||
pub ecb_bones: Vec<String>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Resource)]
|
#[derive(Resource)]
|
||||||
|
|||||||
+28
-52
@@ -18,7 +18,6 @@ pub mod hurtbox;
|
|||||||
pub mod manifest;
|
pub mod manifest;
|
||||||
pub mod motion;
|
pub mod motion;
|
||||||
pub mod state;
|
pub mod state;
|
||||||
pub mod surface;
|
|
||||||
pub mod visual;
|
pub mod visual;
|
||||||
|
|
||||||
// The fighter components are re-exported so the rest of the crate can say
|
// The fighter components are re-exported so the rest of the crate can say
|
||||||
@@ -29,18 +28,29 @@ pub use attributes::FighterAttributes;
|
|||||||
pub use ecb::FighterECB;
|
pub use ecb::FighterECB;
|
||||||
pub use manifest::FighterId;
|
pub use manifest::FighterId;
|
||||||
pub use motion::{
|
pub use motion::{
|
||||||
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation,
|
||||||
|
FighterVelocity, Grounded,
|
||||||
};
|
};
|
||||||
pub use surface::FighterSurfaceState;
|
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState, fighter::{
|
AppState,
|
||||||
|
fighter::{
|
||||||
attack::{
|
attack::{
|
||||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||||
FighterStaleMoveQueue,
|
FighterStaleMoveQueue,
|
||||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
},
|
||||||
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
|
||||||
|
manifest::FighterManifest,
|
||||||
|
state::{FighterState, fall::FallState},
|
||||||
|
visual::FighterAnimations,
|
||||||
|
},
|
||||||
|
input::FighterInput,
|
||||||
|
math::{int::FGi32, vec::FGVec2},
|
||||||
|
player::Player,
|
||||||
|
schedule::GameplaySet,
|
||||||
|
scripting::FighterAttackScript,
|
||||||
|
stage::line::StageCollision,
|
||||||
};
|
};
|
||||||
use state::state_interrupt_system;
|
use state::state_interrupt_system;
|
||||||
|
|
||||||
@@ -55,30 +65,7 @@ pub enum FighterFacingDirection {
|
|||||||
Right,
|
Right,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
|
|
||||||
pub enum FighterHitstopShakeKind {
|
|
||||||
#[default]
|
|
||||||
Horizontal,
|
|
||||||
Vertical,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
|
|
||||||
pub enum FighterHitstopShakeRole {
|
|
||||||
#[default]
|
|
||||||
Attacker,
|
|
||||||
Receiver,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Component, Default, Copy, Clone, Hash)]
|
#[derive(Component, Default, Copy, Clone, Hash)]
|
||||||
pub struct FighterHitstopShake {
|
|
||||||
pub remaining_frames: u32,
|
|
||||||
pub total_frames: u32,
|
|
||||||
pub kind: FighterHitstopShakeKind,
|
|
||||||
pub role: FighterHitstopShakeRole,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Component, Default, Copy, Clone, Hash)]
|
|
||||||
#[require(FighterHitstopShake)]
|
|
||||||
pub struct FighterHitstop {
|
pub struct FighterHitstop {
|
||||||
pub remaining_frames: u32,
|
pub remaining_frames: u32,
|
||||||
}
|
}
|
||||||
@@ -133,8 +120,7 @@ pub struct FighterVisual;
|
|||||||
FighterDamage,
|
FighterDamage,
|
||||||
FighterPendingHitReaction,
|
FighterPendingHitReaction,
|
||||||
FighterHitstop,
|
FighterHitstop,
|
||||||
FighterKnockbackVelocity,
|
FighterKnockbackVelocity
|
||||||
FighterTranslation
|
|
||||||
)]
|
)]
|
||||||
pub struct Fighter {
|
pub struct Fighter {
|
||||||
pub manifest: Handle<FighterManifest>,
|
pub manifest: Handle<FighterManifest>,
|
||||||
@@ -171,15 +157,10 @@ impl Plugin for FighterPlugin {
|
|||||||
)*/
|
)*/
|
||||||
.add_systems(
|
.add_systems(
|
||||||
GgrsSchedule,
|
GgrsSchedule,
|
||||||
(
|
state::state_collision_interrupt_system.in_set(GameplaySet::Collision),
|
||||||
(ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
|
||||||
baked_animation::update_fighter_bone_matrices,
|
|
||||||
)
|
|
||||||
.chain()
|
|
||||||
.in_set(GameplaySet::Collision),
|
|
||||||
)
|
)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
PostUpdate,
|
Update,
|
||||||
(
|
(
|
||||||
motion::apply_fighter_translation_to_visuals,
|
motion::apply_fighter_translation_to_visuals,
|
||||||
animation::apply_animation,
|
animation::apply_animation,
|
||||||
@@ -206,8 +187,8 @@ impl Plugin for FighterPlugin {
|
|||||||
.checksum_component_with_hash::<FighterPreviousFacingDirection>()
|
.checksum_component_with_hash::<FighterPreviousFacingDirection>()
|
||||||
.rollback_component_with_copy::<animation::FighterAnimationFrame>()
|
.rollback_component_with_copy::<animation::FighterAnimationFrame>()
|
||||||
.checksum_component_with_hash::<animation::FighterAnimationFrame>()
|
.checksum_component_with_hash::<animation::FighterAnimationFrame>()
|
||||||
.rollback_component_with_clone::<FighterSurfaceState>()
|
.rollback_component_with_copy::<Grounded>()
|
||||||
.checksum_component_with_hash::<FighterSurfaceState>()
|
.checksum_component_with_hash::<Grounded>()
|
||||||
.rollback_component_with_copy::<FighterFacingDirection>()
|
.rollback_component_with_copy::<FighterFacingDirection>()
|
||||||
.rollback_component_with_copy::<FighterDamage>()
|
.rollback_component_with_copy::<FighterDamage>()
|
||||||
.checksum_component_with_hash::<FighterDamage>()
|
.checksum_component_with_hash::<FighterDamage>()
|
||||||
@@ -249,7 +230,6 @@ impl Plugin for FighterPlugin {
|
|||||||
.rollback_component_with_clone::<FighterState>()
|
.rollback_component_with_clone::<FighterState>()
|
||||||
.rollback_component_with_clone::<FighterHitboxes>()
|
.rollback_component_with_clone::<FighterHitboxes>()
|
||||||
.rollback_component_with_clone::<FighterBoneMatrices>()
|
.rollback_component_with_clone::<FighterBoneMatrices>()
|
||||||
.rollback_component_with_clone::<FighterHitstopShake>()
|
|
||||||
.checksum_component_with_hash::<FighterHitboxes>()
|
.checksum_component_with_hash::<FighterHitboxes>()
|
||||||
.rollback_component_with_clone::<FighterSolvedHurtboxes>()
|
.rollback_component_with_clone::<FighterSolvedHurtboxes>()
|
||||||
.checksum_component_with_hash::<FighterSolvedHurtboxes>()
|
.checksum_component_with_hash::<FighterSolvedHurtboxes>()
|
||||||
@@ -265,7 +245,6 @@ pub struct FighterActiveAttack {
|
|||||||
pub active_hitboxes: Vec<usize>,
|
pub active_hitboxes: Vec<usize>,
|
||||||
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
||||||
pub hit_fighters: Vec<Entity>,
|
pub hit_fighters: Vec<Entity>,
|
||||||
pub stalled: bool,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Clone, Debug, Default, Hash)]
|
#[derive(Component, Clone, Debug, Default, Hash)]
|
||||||
@@ -280,7 +259,6 @@ pub fn spawn_fighter(
|
|||||||
animations: FighterAnimations,
|
animations: FighterAnimations,
|
||||||
attack_scripts: FighterAttackScriptAssets,
|
attack_scripts: FighterAttackScriptAssets,
|
||||||
visual_root: WorldAssetRoot,
|
visual_root: WorldAssetRoot,
|
||||||
ecb_bone_indices: Vec<usize>,
|
|
||||||
) -> Entity {
|
) -> Entity {
|
||||||
commands
|
commands
|
||||||
.spawn((
|
.spawn((
|
||||||
@@ -291,14 +269,13 @@ pub fn spawn_fighter(
|
|||||||
Fighter { manifest: manifest },
|
Fighter { manifest: manifest },
|
||||||
FighterFacingDirection::Right,
|
FighterFacingDirection::Right,
|
||||||
FighterPreviousFacingDirection(FighterFacingDirection::Right),
|
FighterPreviousFacingDirection(FighterFacingDirection::Right),
|
||||||
FighterSurfaceState::default(),
|
|
||||||
Transform::from_scale(Vec3::splat(model_scale.to_num())),
|
Transform::from_scale(Vec3::splat(model_scale.to_num())),
|
||||||
(
|
(
|
||||||
FighterECB::default(),
|
FighterECB {
|
||||||
|
vertical_half: FGi32::lit("5.0"),
|
||||||
|
horizontal_half: FGi32::lit("2.5"),
|
||||||
|
},
|
||||||
FighterHitboxes::default(),
|
FighterHitboxes::default(),
|
||||||
FighterECBBoneIndices {
|
|
||||||
indices: ecb_bone_indices
|
|
||||||
}
|
|
||||||
),
|
),
|
||||||
(
|
(
|
||||||
FighterVelocity::default(),
|
FighterVelocity::default(),
|
||||||
@@ -308,7 +285,7 @@ pub fn spawn_fighter(
|
|||||||
visual_root,
|
visual_root,
|
||||||
animations,
|
animations,
|
||||||
attack_scripts,
|
attack_scripts,
|
||||||
FighterState::Fall(FallState::new(AirborneStateCommon::default())),
|
FighterState::Fall(FallState),
|
||||||
animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true),
|
animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true),
|
||||||
(
|
(
|
||||||
baked_animation::FighterBoneMatrices::default(),
|
baked_animation::FighterBoneMatrices::default(),
|
||||||
@@ -322,9 +299,8 @@ pub fn spawn_fighter(
|
|||||||
.id()
|
.id()
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn decay_hitstop(query: Query<(&mut FighterHitstop, &mut FighterHitstopShake)>) {
|
pub fn decay_hitstop(query: Query<&mut FighterHitstop>) {
|
||||||
for (mut hitstop, mut hitstop_shake) in query {
|
for mut hitstop in query {
|
||||||
hitstop.remaining_frames = hitstop.remaining_frames.saturating_sub(1);
|
hitstop.remaining_frames = hitstop.remaining_frames.saturating_sub(1);
|
||||||
hitstop_shake.remaining_frames = hitstop_shake.remaining_frames.saturating_sub(1);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+17
-41
@@ -5,16 +5,17 @@ use bevy::prelude::*;
|
|||||||
use bevy_ggrs::GgrsFrameTiming;
|
use bevy_ggrs::GgrsFrameTiming;
|
||||||
|
|
||||||
use crate::debug_tools::PresentationMotionMode;
|
use crate::debug_tools::PresentationMotionMode;
|
||||||
use crate::fighter::FighterHitstopShake;
|
|
||||||
use crate::game_settings::GameSettings;
|
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::{FighterFacingDirection, baked_animation::FixedMat4},
|
fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
|
||||||
math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
|
math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Component, Clone, Copy, Hash)]
|
#[derive(Component, Clone, Copy, Hash)]
|
||||||
pub struct FighterPreviousFacingDirection(pub FighterFacingDirection);
|
pub struct FighterPreviousFacingDirection(pub FighterFacingDirection);
|
||||||
|
|
||||||
|
#[derive(Component, Clone, Copy, Hash)]
|
||||||
|
pub struct Grounded;
|
||||||
|
|
||||||
#[derive(Component, Deref, DerefMut, Default, Debug, Clone, Copy, Hash)]
|
#[derive(Component, Deref, DerefMut, Default, Debug, Clone, Copy, Hash)]
|
||||||
pub struct FighterVelocity(pub FGVec2);
|
pub struct FighterVelocity(pub FGVec2);
|
||||||
|
|
||||||
@@ -56,58 +57,26 @@ pub fn apply_fighter_translation_to_visuals(
|
|||||||
query: Query<(
|
query: Query<(
|
||||||
&FighterTranslation,
|
&FighterTranslation,
|
||||||
&FighterPreviousTranslation,
|
&FighterPreviousTranslation,
|
||||||
&FighterHitstopShake,
|
&FighterECB,
|
||||||
&mut Transform,
|
&mut Transform,
|
||||||
)>,
|
)>,
|
||||||
timing: Res<GgrsFrameTiming>,
|
timing: Res<GgrsFrameTiming>,
|
||||||
debug_settings: Res<crate::debug_tools::DebugSettings>,
|
debug_settings: Res<crate::debug_tools::DebugSettings>,
|
||||||
game_settings: Res<GameSettings>,
|
|
||||||
) {
|
) {
|
||||||
let overstep_fraction = timing.overstep_fraction();
|
let overstep_fraction = timing.overstep_fraction();
|
||||||
for (translation, previous_translation, hitstop_shake, mut transform) in query {
|
for (translation, previous_translation, ecb, mut transform) in query {
|
||||||
let translation = sample_presentation_translation(
|
let translation = sample_presentation_translation(
|
||||||
*previous_translation,
|
*previous_translation,
|
||||||
*translation,
|
*translation,
|
||||||
overstep_fraction,
|
overstep_fraction,
|
||||||
debug_settings.motion_sampling,
|
debug_settings.motion_sampling,
|
||||||
);
|
);
|
||||||
|
let bottom = ecb.get_bottom_point();
|
||||||
transform.translation = Vec3::new(
|
transform.translation = Vec3::new(
|
||||||
translation.x,
|
translation.x + bottom.x.to_num::<f32>(),
|
||||||
translation.y,
|
translation.y + bottom.y.to_num::<f32>(),
|
||||||
0.0,
|
0.0,
|
||||||
);
|
);
|
||||||
|
|
||||||
if hitstop_shake.remaining_frames > 0
|
|
||||||
&& hitstop_shake.total_frames > 0
|
|
||||||
&& !game_settings.fighter_common.visual_shake_table.is_empty()
|
|
||||||
{
|
|
||||||
let total = hitstop_shake.total_frames as f32;
|
|
||||||
let curr = hitstop_shake.remaining_frames as f32;
|
|
||||||
let elapsed = 1.0 - curr / total;
|
|
||||||
|
|
||||||
let access_index = (hitstop_shake.remaining_frames as usize)
|
|
||||||
% game_settings.fighter_common.visual_shake_table.len();
|
|
||||||
let shake_multiplier = match hitstop_shake.role {
|
|
||||||
super::FighterHitstopShakeRole::Attacker => {
|
|
||||||
game_settings
|
|
||||||
.fighter_common
|
|
||||||
.attacker_visual_shake_multiplier
|
|
||||||
}
|
|
||||||
super::FighterHitstopShakeRole::Receiver => 1.0,
|
|
||||||
};
|
|
||||||
let shake_amount: f32 =
|
|
||||||
1.0 - EaseFunction::QuinticIn.sample(elapsed).unwrap_or_default();
|
|
||||||
let shake_amount = game_settings.fighter_common.visual_shake_table[access_index]
|
|
||||||
* shake_amount
|
|
||||||
* shake_multiplier;
|
|
||||||
|
|
||||||
let shake_offset = match hitstop_shake.kind {
|
|
||||||
super::FighterHitstopShakeKind::Horizontal => Vec3::new(shake_amount, 0.0, 0.0),
|
|
||||||
super::FighterHitstopShakeKind::Vertical => Vec3::new(0.0, shake_amount, 0.0),
|
|
||||||
};
|
|
||||||
|
|
||||||
transform.translation += shake_offset;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -116,15 +85,22 @@ pub fn apply_air_motion(
|
|||||||
&FighterVelocity,
|
&FighterVelocity,
|
||||||
&mut FighterTranslation,
|
&mut FighterTranslation,
|
||||||
&mut FighterPreviousTranslation,
|
&mut FighterPreviousTranslation,
|
||||||
|
&mut Transform,
|
||||||
)>,
|
)>,
|
||||||
_time: Res<Time<Fixed>>,
|
_time: Res<Time<Fixed>>,
|
||||||
) {
|
) {
|
||||||
for (velocity, mut translation, mut prev_translation) in fighters {
|
for (velocity, mut translation, mut prev_translation, _transform) in fighters {
|
||||||
prev_translation.0 = translation.0;
|
prev_translation.0 = translation.0;
|
||||||
translation.0 += velocity.0;
|
translation.0 += velocity.0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn copy_fighter_transform_to_visuals(fighters: Query<(&FighterTranslation, &mut Transform)>) {
|
||||||
|
for (translation, mut transform) in fighters {
|
||||||
|
transform.translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn fighter_movement() {}
|
pub fn fighter_movement() {}
|
||||||
|
|
||||||
pub fn snapshot_fighter_motion(
|
pub fn snapshot_fighter_motion(
|
||||||
|
|||||||
+14
-65
@@ -1,44 +1,11 @@
|
|||||||
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
use crate::fighter::state::land::{LandingState, LandingType};
|
use crate::fighter::state::land::{LandingState, LandingType};
|
||||||
use crate::fighter::state::{CollisionContext, FighterState};
|
use crate::fighter::state::{CollisionContext, FighterState};
|
||||||
use crate::fighter::*;
|
use crate::fighter::*;
|
||||||
use crate::input::FighterCommands;
|
|
||||||
|
|
||||||
#[derive(Default, Debug, Clone, Copy, Hash)]
|
pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) {
|
||||||
pub struct AirborneStateCommon {
|
|
||||||
pub is_fast_falling: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn process_fast_fall(
|
|
||||||
airborne_state_common: &mut AirborneStateCommon,
|
|
||||||
input: &mut FighterInput,
|
|
||||||
velocity: &mut FighterVelocity,
|
|
||||||
attributes: &FighterAttributes,
|
|
||||||
) {
|
|
||||||
if velocity.y.is_negative() {
|
|
||||||
if input.has_command(FighterCommands::SmashMoveDown) {
|
|
||||||
airborne_state_common.is_fast_falling = true;
|
|
||||||
}
|
|
||||||
input.clear_command(FighterCommands::SmashMoveDown);
|
|
||||||
}
|
|
||||||
|
|
||||||
if airborne_state_common.is_fast_falling {
|
|
||||||
velocity.y = -attributes.fast_fall_speed;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn integrate_gravity(
|
|
||||||
velocity: &mut FighterVelocity,
|
|
||||||
attributes: &FighterAttributes,
|
|
||||||
fast_fall: bool,
|
|
||||||
) {
|
|
||||||
velocity.y -= attributes.gravity;
|
velocity.y -= attributes.gravity;
|
||||||
|
velocity.y = velocity.y.max(-attributes.terminal_velocity);
|
||||||
let terminal_vel = if fast_fall {
|
|
||||||
-attributes.fast_fall_speed
|
|
||||||
} else {
|
|
||||||
-attributes.terminal_velocity
|
|
||||||
};
|
|
||||||
velocity.y = velocity.y.max(terminal_vel);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn apply_air_drift(
|
pub fn apply_air_drift(
|
||||||
@@ -89,27 +56,10 @@ pub fn apply_air_motion(
|
|||||||
translation.0 += velocity.0;
|
translation.0 += velocity.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn update_standard_motion(
|
pub fn update_standard_motion(ctx: &mut crate::fighter::state::UpdateContext) {
|
||||||
ctx: &mut crate::fighter::state::UpdateContext,
|
integrate_gravity(ctx.velocity, ctx.fighter_attributes);
|
||||||
airborne_common: &mut AirborneStateCommon,
|
|
||||||
) {
|
|
||||||
process_fast_fall(
|
|
||||||
airborne_common,
|
|
||||||
ctx.input,
|
|
||||||
&mut ctx.velocity,
|
|
||||||
ctx.fighter_attributes,
|
|
||||||
);
|
|
||||||
integrate_gravity(
|
|
||||||
ctx.velocity,
|
|
||||||
ctx.fighter_attributes,
|
|
||||||
airborne_common.is_fast_falling,
|
|
||||||
);
|
|
||||||
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
||||||
apply_air_motion(
|
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
||||||
ctx.velocity,
|
|
||||||
ctx.translation,
|
|
||||||
ctx.prev_translation,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn collision_interrupt(
|
pub fn collision_interrupt(
|
||||||
@@ -117,14 +67,14 @@ pub fn collision_interrupt(
|
|||||||
landing_type: LandingType,
|
landing_type: LandingType,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
let res = ctx.air_collide_with_stage()?;
|
let res = ctx.air_collide_with_stage()?;
|
||||||
let diff = res.hit_position - ctx.translation.0;
|
ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point();
|
||||||
ctx.ecb.bottom -= diff;
|
let grounded_common = GroundedStateCommon {
|
||||||
ctx.ecb.top -= diff;
|
current_line_id: res.line_id,
|
||||||
ctx.ecb.left -= diff;
|
};
|
||||||
ctx.ecb.right -= diff;
|
Some(FighterState::Land(LandingState::create(
|
||||||
ctx.translation.0 = res.hit_position;
|
grounded_common,
|
||||||
ctx.surface.land(res.line_id);
|
landing_type,
|
||||||
Some(FighterState::Land(LandingState::create(landing_type)))
|
)))
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
@@ -160,7 +110,6 @@ mod tests {
|
|||||||
air_drift_max: FGi32::lit("1.2"),
|
air_drift_max: FGi32::lit("1.2"),
|
||||||
ground_friction: FGi32::ZERO,
|
ground_friction: FGi32::ZERO,
|
||||||
terminal_velocity: FGi32::ZERO,
|
terminal_velocity: FGi32::ZERO,
|
||||||
fast_fall_speed: FGi32::ZERO,
|
|
||||||
gravity: FGi32::ZERO,
|
gravity: FGi32::ZERO,
|
||||||
weight: FGi32::lit("1"),
|
weight: FGi32::lit("1"),
|
||||||
air_friction: FGi32::lit("0.001"),
|
air_friction: FGi32::lit("0.001"),
|
||||||
|
|||||||
@@ -3,10 +3,7 @@ use crate::{
|
|||||||
animation::AnimKind,
|
animation::AnimKind,
|
||||||
state::{
|
state::{
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
UpdateContext,
|
UpdateContext, air, fall::FallState, land::LandingType,
|
||||||
air::{self, AirborneStateCommon},
|
|
||||||
fall::FallState,
|
|
||||||
land::LandingType,
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
input,
|
input,
|
||||||
@@ -23,9 +20,7 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.is_current_animation_finished() {
|
if state_context.is_current_animation_finished() {
|
||||||
Some(FighterState::Fall(FallState::new(
|
Some(FighterState::Fall(FallState))
|
||||||
AirborneStateCommon::default(),
|
|
||||||
)))
|
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
@@ -54,14 +49,6 @@ impl FighterStateImpl for AirDodgeState {
|
|||||||
state_context.velocity.0 =
|
state_context.velocity.0 =
|
||||||
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
self.direction * state_context.fighter_attributes.air_dodge_velocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
|
||||||
false
|
|
||||||
}
|
|
||||||
|
|
||||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
|
||||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
|
|||||||
@@ -1,160 +0,0 @@
|
|||||||
use super::{
|
|
||||||
CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext, ground,
|
|
||||||
};
|
|
||||||
use crate::fighter::FighterSurfaceState;
|
|
||||||
use crate::fighter::animation::AnimKind;
|
|
||||||
use crate::fighter::state::air::AirborneStateCommon;
|
|
||||||
use crate::fighter::state::ground::{
|
|
||||||
grounded_movement_common_interrupts, grounded_movement_standstill_common_interrupts,
|
|
||||||
};
|
|
||||||
use crate::fighter::state::platform_pass::PlatformPassState;
|
|
||||||
use crate::fighter::state::{FighterState, dash, ground_attack, turn, walk};
|
|
||||||
use crate::input::FighterCommands;
|
|
||||||
use crate::stage::line::StagePolyType;
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
|
||||||
pub enum CrouchSubState {
|
|
||||||
Entering { pass_queued: bool },
|
|
||||||
Idle,
|
|
||||||
Exiting,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
|
||||||
pub struct CrouchState {
|
|
||||||
sub_state: CrouchSubState,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn crouch_idle_interrupts(state_context: &InterruptContext) -> Option<FighterState> {
|
|
||||||
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
|
||||||
Some(state)
|
|
||||||
} else if let Some(state) = dash::check_input(state_context) {
|
|
||||||
Some(state)
|
|
||||||
} else if let Some(state) = turn::check_input(state_context) {
|
|
||||||
Some(state)
|
|
||||||
} else if let Some(state) = walk::check_input(state_context) {
|
|
||||||
Some(state)
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn crouch_entering_interrupts(state_context: &InterruptContext) -> Option<FighterState> {
|
|
||||||
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
|
||||||
Some(state)
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterStateImpl for CrouchState {
|
|
||||||
const NAME: &'static str = "Crouch";
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
|
||||||
if let Some(state) = grounded_movement_common_interrupts(state_context) {
|
|
||||||
return Some(state);
|
|
||||||
}
|
|
||||||
|
|
||||||
match self.sub_state {
|
|
||||||
CrouchSubState::Entering { pass_queued } => {
|
|
||||||
// pass
|
|
||||||
if let FighterSurfaceState::Grounded { line_id } = state_context.surface {
|
|
||||||
if let Some(stage_poly) = state_context
|
|
||||||
.stage_collision
|
|
||||||
.stage_polys
|
|
||||||
.get(line_id.polygon)
|
|
||||||
{
|
|
||||||
let is_inputting_crouch = -state_context.game_settings.input_common.run_stick_threshold > state_context.input.get_last_frame().movement.y;
|
|
||||||
let is_on_a_soft_platform = matches!(stage_poly.poly_type, StagePolyType::Platform);
|
|
||||||
if pass_queued && is_inputting_crouch && is_on_a_soft_platform
|
|
||||||
{
|
|
||||||
return Some(FighterState::PlatformPass(PlatformPassState::new(
|
|
||||||
AirborneStateCommon::default(),
|
|
||||||
line_id.polygon,
|
|
||||||
)));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// While entering the crouch animation we do not allow movement inputs, but we do allow attacks and jumps
|
|
||||||
if state_context.is_current_animation_finished() {
|
|
||||||
return Some(FighterState::Crouch(CrouchState {
|
|
||||||
sub_state: CrouchSubState::Idle,
|
|
||||||
}));
|
|
||||||
} else {
|
|
||||||
return crouch_entering_interrupts(state_context);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
CrouchSubState::Idle => {
|
|
||||||
if state_context.input.get_last_frame().movement.y
|
|
||||||
> -state_context.game_settings.input_common.run_stick_threshold
|
|
||||||
{
|
|
||||||
return Some(FighterState::Crouch(CrouchState {
|
|
||||||
sub_state: CrouchSubState::Exiting,
|
|
||||||
}));
|
|
||||||
} else {
|
|
||||||
return crouch_idle_interrupts(state_context);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
CrouchSubState::Exiting => {
|
|
||||||
if state_context.is_current_animation_finished() {
|
|
||||||
return grounded_movement_standstill_common_interrupts(state_context);
|
|
||||||
} else {
|
|
||||||
return crouch_idle_interrupts(state_context);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
|
||||||
match self.sub_state {
|
|
||||||
CrouchSubState::Entering { .. } => {
|
|
||||||
state_context.play_animation(AnimKind::CrouchEnter, false);
|
|
||||||
}
|
|
||||||
CrouchSubState::Idle => {
|
|
||||||
state_context.play_animation(AnimKind::CrouchIdle, true);
|
|
||||||
}
|
|
||||||
CrouchSubState::Exiting => {
|
|
||||||
state_context.play_animation(AnimKind::CrouchExit, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
|
||||||
if let CrouchSubState::Entering {
|
|
||||||
pass_queued,
|
|
||||||
} = &mut self.sub_state
|
|
||||||
{
|
|
||||||
if state_context
|
|
||||||
.input
|
|
||||||
.has_command(FighterCommands::SmashMoveDown)
|
|
||||||
{
|
|
||||||
state_context
|
|
||||||
.input
|
|
||||||
.clear_command(FighterCommands::SmashMoveDown);
|
|
||||||
*pass_queued = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ground::update_friction_motion(state_context);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
|
||||||
&mut self,
|
|
||||||
state_context: &mut CollisionContext,
|
|
||||||
) -> Option<FighterState> {
|
|
||||||
ground::collision_interrupt(state_context, false)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
|
||||||
true
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
|
||||||
let input_frame = state_context.input.get_last_frame();
|
|
||||||
|
|
||||||
if input_frame.movement.y <= -state_context.game_settings.input_common.run_stick_threshold {
|
|
||||||
return Some(FighterState::Crouch(CrouchState {
|
|
||||||
sub_state: CrouchSubState::Entering { pass_queued: false },
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
None
|
|
||||||
}
|
|
||||||
+24
-15
@@ -5,43 +5,52 @@ use super::{
|
|||||||
use crate::fighter::FighterFacingDirection;
|
use crate::fighter::FighterFacingDirection;
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
|
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct DashState {
|
pub struct DashState {
|
||||||
direction: FighterFacingDirection,
|
direction: FighterFacingDirection,
|
||||||
|
pub ground_common: GroundedStateCommon,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl DashState {
|
impl DashState {
|
||||||
pub fn new(direction: FighterFacingDirection) -> Self {
|
pub fn new(direction: FighterFacingDirection, ground_common: GroundedStateCommon) -> Self {
|
||||||
Self { direction }
|
Self {
|
||||||
|
direction,
|
||||||
|
ground_common,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for DashState {
|
impl FighterStateImpl for DashState {
|
||||||
const NAME: &'static str = "Dash";
|
const NAME: &'static str = "Dash";
|
||||||
fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
|
||||||
|
let ground = &self.ground_common;
|
||||||
let attributes = ctx.fighter_attributes;
|
let attributes = ctx.fighter_attributes;
|
||||||
|
|
||||||
// A reverse dash can interrupt before IASA
|
// A reverse dash can interrupt before IASA
|
||||||
if let Some(direction) =
|
if let Some(direction) =
|
||||||
check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction)
|
check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction)
|
||||||
{
|
{
|
||||||
return Some(FighterState::Dash(DashState::new(direction)));
|
return Some(FighterState::Dash(DashState::new(
|
||||||
|
direction,
|
||||||
|
ground.clone(),
|
||||||
|
)));
|
||||||
}
|
}
|
||||||
|
|
||||||
if let Some(state) = ground::grounded_movement_common_interrupts(ctx) {
|
if let Some(state) = ground::grounded_movement_common_interrupts(ctx, ground) {
|
||||||
return Some(state);
|
return Some(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ctx.is_current_animation_finished() {
|
if ctx.is_current_animation_finished() {
|
||||||
return run::check_input(ctx)
|
return run::check_input(ctx, ground)
|
||||||
.or_else(|| walk::check_input(ctx))
|
.or_else(|| walk::check_input(ctx, ground))
|
||||||
.or_else(|| wait::check_input(ctx));
|
.or_else(|| wait::check_input(ctx, ground));
|
||||||
}
|
}
|
||||||
|
|
||||||
if ctx.get_current_animation_frame() > attributes.dash_acceleration_duration {
|
if ctx.get_current_animation_frame() > attributes.dash_acceleration_duration {
|
||||||
return run::check_input(ctx);
|
return run::check_input(ctx, ground);
|
||||||
}
|
}
|
||||||
|
|
||||||
None
|
None
|
||||||
@@ -97,11 +106,7 @@ impl FighterStateImpl for DashState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, true)
|
ground::collision_interrupt(state_context, &mut self.ground_common, true)
|
||||||
}
|
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
|
||||||
true
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -115,6 +120,10 @@ fn check_smash_input_with_dir(state_context: &InterruptContext) -> Option<Fighte
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(
|
||||||
check_smash_input_with_dir(state_context).map(|dir| FighterState::Dash(DashState::new(dir)))
|
state_context: &InterruptContext,
|
||||||
|
ground_common: &GroundedStateCommon,
|
||||||
|
) -> Option<FighterState> {
|
||||||
|
check_smash_input_with_dir(state_context)
|
||||||
|
.map(|dir| FighterState::Dash(DashState::new(dir, ground_common.clone())))
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,24 +1,12 @@
|
|||||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::air::AirborneStateCommon;
|
|
||||||
use crate::fighter::state::{FighterState, air, jump};
|
use crate::fighter::state::{FighterState, air, jump};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, Hash, Default)]
|
#[derive(Debug, Clone, Copy, Hash)]
|
||||||
pub struct FallState {
|
pub struct FallState;
|
||||||
airborne_state_common: AirborneStateCommon
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FallState {
|
|
||||||
pub fn new(airborne_state_common: AirborneStateCommon) -> Self {
|
|
||||||
Self {
|
|
||||||
airborne_state_common
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterStateImpl for FallState {
|
impl FighterStateImpl for FallState {
|
||||||
const NAME: &'static str = "Fall";
|
const NAME: &'static str = "Fall";
|
||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
jump::check_input_double_jump(state_context)
|
jump::check_input_double_jump(state_context)
|
||||||
}
|
}
|
||||||
@@ -28,7 +16,7 @@ impl FighterStateImpl for FallState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
air::update_standard_motion(state_context);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
fn check_collision_interrupt(
|
||||||
@@ -40,14 +28,13 @@ impl FighterStateImpl for FallState {
|
|||||||
crate::fighter::state::land::LandingType::Normal,
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(
|
|
||||||
&'a self,
|
|
||||||
) -> bool {
|
|
||||||
false
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
let input_frame = state_context.input.get_last_frame();
|
||||||
|
|
||||||
|
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
||||||
|
return Some(FighterState::Fall(FallState));
|
||||||
}
|
}
|
||||||
|
None
|
||||||
}
|
}
|
||||||
|
|||||||
+31
-133
@@ -3,7 +3,7 @@
|
|||||||
//! bit-for-bit deterministic for rollback.
|
//! bit-for-bit deterministic for rollback.
|
||||||
|
|
||||||
use crate::fighter::state::{
|
use crate::fighter::state::{
|
||||||
CollisionContext, FighterState, InterruptContext, air, crouch, dash, fall, ground_attack, turn, wait, walk,
|
CollisionContext, FighterState, InterruptContext, dash, fall, ground_attack, turn, wait, walk,
|
||||||
};
|
};
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||||
@@ -13,6 +13,13 @@ use crate::math::int::{FGWide, FGi32};
|
|||||||
use crate::math::vec::FGVec2;
|
use crate::math::vec::FGVec2;
|
||||||
use crate::stage::line::{StageLineID, StagePoly, StagePolyLineSegment, StagePolyLineSegmentType};
|
use crate::stage::line::{StageLineID, StagePoly, StagePolyLineSegment, StagePolyLineSegmentType};
|
||||||
|
|
||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
#[derive(Reflect, Hash, Clone, Debug)]
|
||||||
|
pub struct GroundedStateCommon {
|
||||||
|
pub current_line_id: StageLineID,
|
||||||
|
}
|
||||||
|
|
||||||
pub fn apply_grounded_friction(friction: FGi32, ground_vel: FGi32) -> FGi32 {
|
pub fn apply_grounded_friction(friction: FGi32, ground_vel: FGi32) -> FGi32 {
|
||||||
if friction.abs() > ground_vel.abs() {
|
if friction.abs() > ground_vel.abs() {
|
||||||
-ground_vel
|
-ground_vel
|
||||||
@@ -174,23 +181,22 @@ pub fn update_friction_motion(ctx: &mut crate::fighter::state::UpdateContext) {
|
|||||||
|
|
||||||
pub fn collide_with_stage_grounded(
|
pub fn collide_with_stage_grounded(
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
|
ground_common: &mut GroundedStateCommon,
|
||||||
can_walk_off: bool,
|
can_walk_off: bool,
|
||||||
) -> GroundedMotionResult {
|
) -> GroundedMotionResult {
|
||||||
let translation = &mut state_context.translation;
|
let translation = &mut state_context.translation;
|
||||||
let ecb = &state_context.ecb;
|
let ecb = state_context.ecb;
|
||||||
let stage_collision = state_context.stage_collision;
|
let stage_collision = state_context.stage_collision;
|
||||||
|
|
||||||
let Some(current_line_id) = state_context.surface.line_id() else {
|
let stage_poly = stage_collision
|
||||||
return GroundedMotionResult::InAir;
|
.stage_polys
|
||||||
};
|
.get(ground_common.current_line_id.polygon);
|
||||||
|
|
||||||
let stage_poly = stage_collision.stage_polys.get(current_line_id.polygon);
|
|
||||||
|
|
||||||
if let Some(stage_poly) = stage_poly {
|
if let Some(stage_poly) = stage_poly {
|
||||||
let ecb_bottom_pos = translation.0 + ecb.get_bottom_point();
|
let ecb_bottom_pos = translation.0 + ecb.get_bottom_point();
|
||||||
match resolve_grounded_position(
|
match resolve_grounded_position(
|
||||||
stage_poly,
|
stage_poly,
|
||||||
current_line_id.segment,
|
ground_common.current_line_id.segment,
|
||||||
ecb_bottom_pos,
|
ecb_bottom_pos,
|
||||||
can_walk_off,
|
can_walk_off,
|
||||||
) {
|
) {
|
||||||
@@ -210,45 +216,31 @@ pub fn collide_with_stage_grounded(
|
|||||||
.0
|
.0
|
||||||
.project_onto_normalized(current_segment.normal)
|
.project_onto_normalized(current_segment.normal)
|
||||||
};
|
};
|
||||||
state_context.surface.land(StageLineID {
|
ground_common.current_line_id.segment = segment_idx;
|
||||||
polygon: current_line_id.polygon,
|
|
||||||
segment: segment_idx,
|
|
||||||
});
|
|
||||||
GroundedMotionResult::InGround
|
GroundedMotionResult::InGround
|
||||||
}
|
}
|
||||||
GroundedPositionResult::InAir => {
|
GroundedPositionResult::InAir => GroundedMotionResult::InAir,
|
||||||
state_context.surface.apply_airborne_policy(
|
|
||||||
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
|
||||||
state_context.leave_ground_ecb_lock_duration,
|
|
||||||
);
|
|
||||||
GroundedMotionResult::InAir
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
state_context.surface.apply_airborne_policy(
|
|
||||||
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
|
||||||
state_context.leave_ground_ecb_lock_duration,
|
|
||||||
);
|
|
||||||
GroundedMotionResult::InAir
|
GroundedMotionResult::InAir
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn collision_interrupt(ctx: &mut CollisionContext, can_walk_off: bool) -> Option<FighterState> {
|
pub fn collision_interrupt(
|
||||||
match collide_with_stage_grounded(ctx, can_walk_off) {
|
ctx: &mut CollisionContext,
|
||||||
|
common: &mut GroundedStateCommon,
|
||||||
|
can_walk_off: bool,
|
||||||
|
) -> Option<FighterState> {
|
||||||
|
match collide_with_stage_grounded(ctx, common, can_walk_off) {
|
||||||
GroundedMotionResult::InGround => None,
|
GroundedMotionResult::InGround => None,
|
||||||
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(
|
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState)),
|
||||||
air::AirborneStateCommon::default(),
|
|
||||||
))),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
use crate::fighter::ecb::FighterPreviousECB;
|
|
||||||
use crate::fighter::{FighterECB, FighterSurfaceState};
|
|
||||||
use crate::stage::line::StagePolyType;
|
use crate::stage::line::StagePolyType;
|
||||||
use crate::input::FighterInput;
|
|
||||||
|
|
||||||
fn two_segment_floor() -> StagePoly {
|
fn two_segment_floor() -> StagePoly {
|
||||||
StagePoly::build(
|
StagePoly::build(
|
||||||
@@ -354,122 +346,28 @@ mod tests {
|
|||||||
GroundedPositionResult::InAir
|
GroundedPositionResult::InAir
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn grounded_collision_updates_surface_segment() {
|
|
||||||
let stage_collision = crate::stage::line::StageCollision {
|
|
||||||
stage_polys: vec![two_segment_floor()],
|
|
||||||
};
|
|
||||||
let mut surface = FighterSurfaceState::Grounded {
|
|
||||||
line_id: StageLineID {
|
|
||||||
polygon: 0,
|
|
||||||
segment: 0,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
|
||||||
let previous_translation = FighterPreviousTranslation(translation.0);
|
|
||||||
let mut velocity = FighterVelocity::default();
|
|
||||||
let mut ecb = FighterECB {
|
|
||||||
bottom: FGVec2::lit("0.0", "-0.5"),
|
|
||||||
top: FGVec2::lit("0.0", "0.5"),
|
|
||||||
left: FGVec2::lit("-0.5", "0.0"),
|
|
||||||
right: FGVec2::lit("0.5", "0.0"),
|
|
||||||
};
|
|
||||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
|
||||||
let mut context = CollisionContext {
|
|
||||||
translation: &mut translation,
|
|
||||||
prev_translation: &previous_translation,
|
|
||||||
input: &FighterInput::default(),
|
|
||||||
velocity: &mut velocity,
|
|
||||||
surface: &mut surface,
|
|
||||||
ecb: &mut ecb,
|
|
||||||
prev_ecb: &previous_ecb,
|
|
||||||
stage_collision: &stage_collision,
|
|
||||||
leave_ground_ecb_lock_duration: 10,
|
|
||||||
downward_stick_threshold: FGi32::ONE,
|
|
||||||
};
|
|
||||||
|
|
||||||
assert!(matches!(
|
|
||||||
collide_with_stage_grounded(&mut context, true),
|
|
||||||
GroundedMotionResult::InGround
|
|
||||||
));
|
|
||||||
assert_eq!(
|
|
||||||
surface.line_id(),
|
|
||||||
Some(StageLineID {
|
|
||||||
polygon: 0,
|
|
||||||
segment: 1,
|
|
||||||
})
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn walking_off_edge_clears_surface_contact() {
|
|
||||||
let stage_collision = crate::stage::line::StageCollision {
|
|
||||||
stage_polys: vec![StagePoly::build(
|
|
||||||
StagePolyType::Platform,
|
|
||||||
&[
|
|
||||||
(FGVec2::lit("0", "0"), StagePolyLineSegmentType::Floor),
|
|
||||||
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor),
|
|
||||||
],
|
|
||||||
)],
|
|
||||||
};
|
|
||||||
let mut surface = FighterSurfaceState::Grounded {
|
|
||||||
line_id: StageLineID {
|
|
||||||
polygon: 0,
|
|
||||||
segment: 0,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
|
|
||||||
let previous_translation = FighterPreviousTranslation(translation.0);
|
|
||||||
let mut velocity = FighterVelocity::default();
|
|
||||||
let mut ecb = FighterECB {
|
|
||||||
bottom: FGVec2::lit("0.0", "-0.5"),
|
|
||||||
top: FGVec2::lit("0.0", "0.5"),
|
|
||||||
left: FGVec2::lit("-0.5", "0.0"),
|
|
||||||
right: FGVec2::lit("0.5", "0.0"),
|
|
||||||
};
|
|
||||||
let previous_ecb = FighterPreviousECB::from(ecb);
|
|
||||||
let mut context = CollisionContext {
|
|
||||||
translation: &mut translation,
|
|
||||||
prev_translation: &previous_translation,
|
|
||||||
input: &FighterInput::default(),
|
|
||||||
velocity: &mut velocity,
|
|
||||||
surface: &mut surface,
|
|
||||||
ecb: &mut ecb,
|
|
||||||
prev_ecb: &previous_ecb,
|
|
||||||
stage_collision: &stage_collision,
|
|
||||||
leave_ground_ecb_lock_duration: 10,
|
|
||||||
downward_stick_threshold: FGi32::ONE,
|
|
||||||
};
|
|
||||||
|
|
||||||
assert!(matches!(
|
|
||||||
collide_with_stage_grounded(&mut context, true),
|
|
||||||
GroundedMotionResult::InAir
|
|
||||||
));
|
|
||||||
assert!(matches!(surface, FighterSurfaceState::Airborne { .. }));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn grounded_movement_common_interrupts(
|
pub fn grounded_movement_common_interrupts(
|
||||||
state_context: &InterruptContext,
|
state_context: &InterruptContext,
|
||||||
|
ground_common: &GroundedStateCommon,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
super::jump::check_input(state_context)
|
super::jump::check_input(state_context, ground_common)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn grounded_movement_standstill_common_interrupts(
|
pub fn grounded_movement_standstill_common_interrupts(
|
||||||
state_context: &InterruptContext,
|
state_context: &InterruptContext,
|
||||||
|
ground_common: &GroundedStateCommon,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
if let Some(state) = ground_attack::check_interrupt(state_context) {
|
if let Some(state) = ground_attack::check_interrupt(state_context, &ground_common) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = dash::check_input(state_context) {
|
} else if let Some(state) = dash::check_input(state_context, &ground_common) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = turn::check_input(state_context) {
|
} else if let Some(state) = turn::check_input(state_context, &ground_common) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = crouch::check_input(state_context) {
|
} else if let Some(state) = walk::check_input(state_context, &ground_common) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = walk::check_input(state_context) {
|
} else if let Some(state) = wait::check_input(state_context, &ground_common) {
|
||||||
Some(state)
|
|
||||||
} else if let Some(state) = wait::check_input(state_context) {
|
|
||||||
Some(state)
|
Some(state)
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
|
|||||||
@@ -2,13 +2,14 @@ use crate::fighter::{
|
|||||||
attack::{AttackKind, update_active_hitbox_list},
|
attack::{AttackKind, update_active_hitbox_list},
|
||||||
state::{
|
state::{
|
||||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||||
InterruptContext, UpdateContext, wait::WaitState,
|
InterruptContext, UpdateContext, ground::GroundedStateCommon, wait::WaitState,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Clone, Debug, Hash)]
|
#[derive(Clone, Debug, Hash)]
|
||||||
pub struct GroundAttackState {
|
pub struct GroundAttackState {
|
||||||
pub attack_kind: AttackKind,
|
pub attack_kind: AttackKind,
|
||||||
|
pub grounded_common: GroundedStateCommon,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for GroundAttackState {
|
impl FighterStateImpl for GroundAttackState {
|
||||||
@@ -16,7 +17,9 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.is_current_animation_finished() {
|
if state_context.is_current_animation_finished() {
|
||||||
Some(FighterState::Wait(WaitState))
|
Some(FighterState::Wait(WaitState {
|
||||||
|
grounded_common: self.grounded_common.clone(),
|
||||||
|
}))
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
@@ -44,13 +47,13 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.play_animation(self.attack_kind.get_animation(), false);
|
state_context.play_animation(self.attack_kind.get_animation(), false);
|
||||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||||
|
state_context.stale_move_queue.push(self.attack_kind);
|
||||||
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
||||||
kind: self.attack_kind,
|
kind: self.attack_kind,
|
||||||
script,
|
script,
|
||||||
active_hitboxes: Vec::new(),
|
active_hitboxes: Vec::new(),
|
||||||
solved_hitboxes: Vec::new(),
|
solved_hitboxes: Vec::new(),
|
||||||
hit_fighters: Vec::new(),
|
hit_fighters: Vec::new(),
|
||||||
stalled: false,
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -64,13 +67,12 @@ impl FighterStateImpl for GroundAttackState {
|
|||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
|
||||||
true
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_interrupt(
|
||||||
|
state_context: &InterruptContext,
|
||||||
|
grounded_common: &GroundedStateCommon,
|
||||||
|
) -> Option<FighterState> {
|
||||||
if state_context
|
if state_context
|
||||||
.input
|
.input
|
||||||
.has_command(crate::input::FighterCommands::Attack)
|
.has_command(crate::input::FighterCommands::Attack)
|
||||||
@@ -81,6 +83,7 @@ pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState>
|
|||||||
.to_attack_kind_grounded();
|
.to_attack_kind_grounded();
|
||||||
Some(FighterState::GroundAttack(GroundAttackState {
|
Some(FighterState::GroundAttack(GroundAttackState {
|
||||||
attack_kind,
|
attack_kind,
|
||||||
|
grounded_common: grounded_common.clone(),
|
||||||
}))
|
}))
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
|
|||||||
@@ -1,13 +1,12 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
fighter::{
|
fighter::{
|
||||||
animation::AnimKind,
|
animation::AnimKind,
|
||||||
attack::{self, FighterHitReaction},
|
attack::FighterHitReaction,
|
||||||
state::{
|
state::{
|
||||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||||
InterruptContext, UpdateContext,
|
InterruptContext, UpdateContext, air,
|
||||||
air::{self, AirborneStateCommon},
|
|
||||||
fall::FallState,
|
fall::FallState,
|
||||||
ground::collision_interrupt,
|
ground::{GroundedStateCommon, collision_interrupt},
|
||||||
land::LandingType,
|
land::LandingType,
|
||||||
wait::WaitState,
|
wait::WaitState,
|
||||||
},
|
},
|
||||||
@@ -17,7 +16,7 @@ use crate::{
|
|||||||
|
|
||||||
#[derive(Clone, Debug, Hash)]
|
#[derive(Clone, Debug, Hash)]
|
||||||
pub enum HitstopStateKind {
|
pub enum HitstopStateKind {
|
||||||
Grounded,
|
Grounded(GroundedStateCommon),
|
||||||
Airborne,
|
Airborne,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -25,17 +24,6 @@ pub enum HitstopStateKind {
|
|||||||
pub struct HitstunState {
|
pub struct HitstunState {
|
||||||
pub hit_reaction: FighterHitReaction,
|
pub hit_reaction: FighterHitReaction,
|
||||||
pub hitstop_kind: HitstopStateKind,
|
pub hitstop_kind: HitstopStateKind,
|
||||||
knockback_applied: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl HitstunState {
|
|
||||||
pub fn new(hit_reaction: FighterHitReaction, hitstop_kind: HitstopStateKind) -> Self {
|
|
||||||
Self {
|
|
||||||
hit_reaction,
|
|
||||||
hitstop_kind,
|
|
||||||
knockback_applied: false,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for HitstunState {
|
impl FighterStateImpl for HitstunState {
|
||||||
@@ -43,7 +31,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
|
|
||||||
fn name(&self) -> String {
|
fn name(&self) -> String {
|
||||||
let hitstop_kind = match self.hitstop_kind {
|
let hitstop_kind = match self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded => "Grounded",
|
HitstopStateKind::Grounded(_) => "Grounded",
|
||||||
HitstopStateKind::Airborne => "Airborne",
|
HitstopStateKind::Airborne => "Airborne",
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -58,10 +46,12 @@ impl FighterStateImpl for HitstunState {
|
|||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
|
if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
|
||||||
match &self.hitstop_kind {
|
match &self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded => Some(FighterState::Wait(WaitState)),
|
HitstopStateKind::Grounded(grounded_state_common) => {
|
||||||
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState::new(
|
Some(FighterState::Wait(WaitState {
|
||||||
AirborneStateCommon::default(),
|
grounded_common: grounded_state_common.clone(),
|
||||||
))),
|
}))
|
||||||
|
}
|
||||||
|
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState)),
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
@@ -69,23 +59,7 @@ impl FighterStateImpl for HitstunState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, ctx: &mut UpdateContext) {
|
fn update(&mut self, ctx: &mut UpdateContext) {
|
||||||
if !self.knockback_applied {
|
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes);
|
||||||
let launch_direction = attack::directional_influence::apply_directional_influence(
|
|
||||||
ctx.input.get_last_frame().movement,
|
|
||||||
self.hit_reaction.launch_angle,
|
|
||||||
ctx.game_settings.fighter_common.di_max_angle,
|
|
||||||
);
|
|
||||||
|
|
||||||
ctx.knockback_velocity.0 = launch_direction * self.hit_reaction.launch_velocity;
|
|
||||||
self.knockback_applied = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
match self.hitstop_kind {
|
|
||||||
HitstopStateKind::Grounded => {}
|
|
||||||
HitstopStateKind::Airborne => {
|
|
||||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let speed = ctx.knockback_velocity.length();
|
let speed = ctx.knockback_velocity.length();
|
||||||
let next_speed = speed
|
let next_speed = speed
|
||||||
@@ -99,10 +73,11 @@ impl FighterStateImpl for HitstunState {
|
|||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
let animation = match self.hitstop_kind {
|
let animation = match self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded => AnimKind::FlinchGround,
|
HitstopStateKind::Grounded(_) => AnimKind::FlinchGround,
|
||||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||||
};
|
};
|
||||||
state_context.play_animation(animation, false);
|
state_context.play_animation(animation, false);
|
||||||
|
state_context.knockback_velocity.0 = self.hit_reaction.launch_velocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||||
@@ -112,26 +87,12 @@ impl FighterStateImpl for HitstunState {
|
|||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
match &mut self.hitstop_kind {
|
match &mut self.hitstop_kind {
|
||||||
HitstopStateKind::Grounded => collision_interrupt(state_context, true),
|
HitstopStateKind::Grounded(grounded_state_common) => {
|
||||||
|
collision_interrupt(state_context, grounded_state_common, true)
|
||||||
|
}
|
||||||
HitstopStateKind::Airborne => {
|
HitstopStateKind::Airborne => {
|
||||||
air::collision_interrupt(state_context, LandingType::Normal)
|
air::collision_interrupt(state_context, LandingType::Normal)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
|
||||||
match self.hitstop_kind {
|
|
||||||
HitstopStateKind::Grounded => true,
|
|
||||||
HitstopStateKind::Airborne => false,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
|
||||||
match self.hitstop_kind {
|
|
||||||
HitstopStateKind::Grounded => super::SurfacePolicy::Grounded,
|
|
||||||
HitstopStateKind::Airborne => super::SurfacePolicy::Airborne(
|
|
||||||
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
|
|
||||||
),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
+13
-33
@@ -5,10 +5,9 @@ use crate::{
|
|||||||
animation::AnimKind,
|
animation::AnimKind,
|
||||||
state::{
|
state::{
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
UpdateContext,
|
UpdateContext, air,
|
||||||
air::{self, AirborneStateCommon},
|
|
||||||
air_dodge::{self, AirDodgeState},
|
air_dodge::{self, AirDodgeState},
|
||||||
ground,
|
ground::{self, GroundedStateCommon},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
input::FighterCommands,
|
input::FighterCommands,
|
||||||
@@ -24,17 +23,18 @@ pub enum JumpType {
|
|||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct JumpState {
|
pub struct JumpState {
|
||||||
jump_type: JumpType,
|
jump_type: JumpType,
|
||||||
airborne_state_common: AirborneStateCommon,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct JumpSquatState {
|
pub struct JumpSquatState {
|
||||||
|
pub grounded_common: GroundedStateCommon,
|
||||||
pub duration_counter: u32,
|
pub duration_counter: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl JumpSquatState {
|
impl JumpSquatState {
|
||||||
pub fn create() -> Self {
|
pub fn create(grounded_common: GroundedStateCommon) -> Self {
|
||||||
Self {
|
Self {
|
||||||
|
grounded_common,
|
||||||
duration_counter: 0,
|
duration_counter: 0,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -74,10 +74,7 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
} else {
|
} else {
|
||||||
JumpType::ShortHop
|
JumpType::ShortHop
|
||||||
};
|
};
|
||||||
Some(FighterState::Jump(JumpState {
|
Some(FighterState::Jump(JumpState { jump_type }))
|
||||||
jump_type,
|
|
||||||
airborne_state_common: AirborneStateCommon::default(),
|
|
||||||
}))
|
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
@@ -92,17 +89,13 @@ impl FighterStateImpl for JumpSquatState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, false)
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
state_context.play_animation(AnimKind::JumpSquat, false);
|
state_context.play_animation(AnimKind::JumpSquat, false);
|
||||||
state_context.input.clear_command(FighterCommands::Jump);
|
state_context.input.clear_command(FighterCommands::Jump);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
|
||||||
true
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for JumpState {
|
impl FighterStateImpl for JumpState {
|
||||||
@@ -111,7 +104,6 @@ impl FighterStateImpl for JumpState {
|
|||||||
if state_context.input.has_command(FighterCommands::Jump) {
|
if state_context.input.has_command(FighterCommands::Jump) {
|
||||||
Some(FighterState::Jump(JumpState {
|
Some(FighterState::Jump(JumpState {
|
||||||
jump_type: JumpType::DoubleJump,
|
jump_type: JumpType::DoubleJump,
|
||||||
airborne_state_common: AirborneStateCommon::default(),
|
|
||||||
}))
|
}))
|
||||||
} else {
|
} else {
|
||||||
air_dodge::check_input(state_context)
|
air_dodge::check_input(state_context)
|
||||||
@@ -119,7 +111,7 @@ impl FighterStateImpl for JumpState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
air::update_standard_motion(state_context);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
@@ -182,27 +174,16 @@ impl FighterStateImpl for JumpState {
|
|||||||
crate::fighter::state::land::LandingType::Normal,
|
crate::fighter::state::land::LandingType::Normal,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
|
||||||
false
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
pub fn check_input(
|
||||||
use crate::fighter::surface::EcbLockPolicy;
|
state_context: &InterruptContext,
|
||||||
match self.jump_type {
|
ground_common: &GroundedStateCommon,
|
||||||
JumpType::DoubleJump => super::SurfacePolicy::Airborne(EcbLockPolicy::Restart),
|
) -> Option<FighterState> {
|
||||||
JumpType::ShortHop | JumpType::LongJump => {
|
|
||||||
super::SurfacePolicy::Airborne(EcbLockPolicy::StartOnDetach)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
|
||||||
state_context
|
state_context
|
||||||
.input
|
.input
|
||||||
.has_command(FighterCommands::Jump)
|
.has_command(FighterCommands::Jump)
|
||||||
.then(|| FighterState::JumpSquat(JumpSquatState::create()))
|
.then(|| FighterState::JumpSquat(JumpSquatState::create(ground_common.clone())))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> {
|
||||||
@@ -212,7 +193,6 @@ pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<Fight
|
|||||||
.then(|| {
|
.then(|| {
|
||||||
FighterState::Jump(JumpState {
|
FighterState::Jump(JumpState {
|
||||||
jump_type: JumpType::DoubleJump,
|
jump_type: JumpType::DoubleJump,
|
||||||
airborne_state_common: AirborneStateCommon::default(),
|
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|||||||
+12
-12
@@ -3,7 +3,7 @@ use crate::fighter::{
|
|||||||
state::{
|
state::{
|
||||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||||
UpdateContext, dash,
|
UpdateContext, dash,
|
||||||
ground::{self, grounded_movement_standstill_common_interrupts},
|
ground::{self, GroundedStateCommon, grounded_movement_standstill_common_interrupts},
|
||||||
walk,
|
walk,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
@@ -16,12 +16,16 @@ pub enum LandingType {
|
|||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct LandingState {
|
pub struct LandingState {
|
||||||
|
pub grounded_common: GroundedStateCommon,
|
||||||
pub landing_type: LandingType,
|
pub landing_type: LandingType,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl LandingState {
|
impl LandingState {
|
||||||
pub fn create(landing_type: LandingType) -> Self {
|
pub fn create(grounded_common: GroundedStateCommon, landing_type: LandingType) -> Self {
|
||||||
Self { landing_type }
|
Self {
|
||||||
|
grounded_common,
|
||||||
|
landing_type,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -30,14 +34,14 @@ impl FighterStateImpl for LandingState {
|
|||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if state_context.is_current_animation_finished() {
|
if state_context.is_current_animation_finished() {
|
||||||
grounded_movement_standstill_common_interrupts(state_context)
|
grounded_movement_standstill_common_interrupts(state_context, &self.grounded_common)
|
||||||
} else if state_context.get_current_animation_frame()
|
} else if state_context.get_current_animation_frame()
|
||||||
>= state_context.fighter_attributes.landing_iasa
|
>= state_context.fighter_attributes.landing_iasa
|
||||||
&& let LandingType::Normal = self.landing_type
|
&& let LandingType::Normal = self.landing_type
|
||||||
{
|
{
|
||||||
dash::check_input(state_context).or_else(|| {
|
dash::check_input(state_context, &self.grounded_common).or_else(|| {
|
||||||
ground::grounded_movement_common_interrupts(state_context)
|
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||||
.or_else(|| walk::check_input(state_context))
|
.or_else(|| walk::check_input(state_context, &self.grounded_common))
|
||||||
})
|
})
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
@@ -52,7 +56,7 @@ impl FighterStateImpl for LandingState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, true)
|
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
@@ -65,8 +69,4 @@ impl FighterStateImpl for LandingState {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
|
||||||
true
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
+33
-125
@@ -8,7 +8,7 @@ use bevy::prelude::*;
|
|||||||
use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
|
use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
|
||||||
use crate::fighter::attack::{
|
use crate::fighter::attack::{
|
||||||
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
|
FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
|
||||||
FighterStaleMoveQueue, HitStop,
|
FighterStaleMoveQueue,
|
||||||
};
|
};
|
||||||
use crate::fighter::attributes::FighterAttributes;
|
use crate::fighter::attributes::FighterAttributes;
|
||||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||||
@@ -18,13 +18,10 @@ use crate::fighter::state::hitstun::HitstunState;
|
|||||||
use crate::fighter::visual::FighterAnimations;
|
use crate::fighter::visual::FighterAnimations;
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||||
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||||
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
|
||||||
};
|
};
|
||||||
use crate::fighter::surface::EcbLockPolicy;
|
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::input::FighterInput;
|
use crate::input::FighterInput;
|
||||||
use crate::math::int::FGi32;
|
|
||||||
use crate::scripting::FighterAttackScript;
|
use crate::scripting::FighterAttackScript;
|
||||||
use crate::stage::line::StageCollision;
|
use crate::stage::line::StageCollision;
|
||||||
|
|
||||||
@@ -41,14 +38,6 @@ pub mod run;
|
|||||||
pub mod turn;
|
pub mod turn;
|
||||||
pub mod wait;
|
pub mod wait;
|
||||||
pub mod walk;
|
pub mod walk;
|
||||||
pub mod crouch;
|
|
||||||
pub mod platform_pass;
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
|
||||||
pub enum SurfacePolicy {
|
|
||||||
Grounded,
|
|
||||||
Airborne(EcbLockPolicy),
|
|
||||||
}
|
|
||||||
|
|
||||||
macro_rules! fighter_states {
|
macro_rules! fighter_states {
|
||||||
($($variant:ident => $ty:ty),* $(,)?) => {
|
($($variant:ident => $ty:ty),* $(,)?) => {
|
||||||
@@ -77,14 +66,6 @@ macro_rules! fighter_states {
|
|||||||
pub fn check_collision_interrupt(&mut self, ctx: &mut CollisionContext) -> Option<FighterState> {
|
pub fn check_collision_interrupt(&mut self, ctx: &mut CollisionContext) -> Option<FighterState> {
|
||||||
match self { $(Self::$variant(s) => s.check_collision_interrupt(ctx)),* }
|
match self { $(Self::$variant(s) => s.check_collision_interrupt(ctx)),* }
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn is_visually_grounded(&self) -> bool {
|
|
||||||
match self { $(Self::$variant(s) => s.is_visually_grounded()),* }
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn surface_policy(&self) -> SurfacePolicy {
|
|
||||||
match self { $(Self::$variant(s) => s.surface_policy()),* }
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
$(impl From<$ty> for FighterState {
|
$(impl From<$ty> for FighterState {
|
||||||
@@ -110,12 +91,6 @@ pub trait FighterStateImpl: Sized {
|
|||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool;
|
|
||||||
|
|
||||||
fn surface_policy(&self) -> SurfacePolicy {
|
|
||||||
SurfacePolicy::Grounded
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct AnimationStatus {
|
pub struct AnimationStatus {
|
||||||
@@ -128,9 +103,7 @@ pub struct InterruptContext<'a> {
|
|||||||
pub facing_direction: &'a mut FighterFacingDirection,
|
pub facing_direction: &'a mut FighterFacingDirection,
|
||||||
pub game_settings: &'a GameSettings,
|
pub game_settings: &'a GameSettings,
|
||||||
pub fighter_attributes: &'a FighterAttributes,
|
pub fighter_attributes: &'a FighterAttributes,
|
||||||
pub surface: &'a FighterSurfaceState,
|
|
||||||
pub animation: AnimationStatus,
|
pub animation: AnimationStatus,
|
||||||
pub stage_collision: &'a StageCollision,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl InterruptContext<'_> {
|
impl InterruptContext<'_> {
|
||||||
@@ -151,10 +124,8 @@ pub struct EnterContext<'a> {
|
|||||||
pub stale_move_queue: &'a mut FighterStaleMoveQueue,
|
pub stale_move_queue: &'a mut FighterStaleMoveQueue,
|
||||||
pub facing_direction: &'a mut FighterFacingDirection,
|
pub facing_direction: &'a mut FighterFacingDirection,
|
||||||
pub animation_frame: &'a mut FighterAnimationFrame,
|
pub animation_frame: &'a mut FighterAnimationFrame,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
|
||||||
pub fighter_attributes: &'a FighterAttributes,
|
pub fighter_attributes: &'a FighterAttributes,
|
||||||
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
pub attack_script_assets: &'a FighterAttackScriptAssets,
|
||||||
pub game_settings: &'a GameSettings,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl EnterContext<'_> {
|
impl EnterContext<'_> {
|
||||||
@@ -165,16 +136,14 @@ impl EnterContext<'_> {
|
|||||||
|
|
||||||
pub struct ExitContext<'a> {
|
pub struct ExitContext<'a> {
|
||||||
pub hitboxes: &'a mut FighterHitboxes,
|
pub hitboxes: &'a mut FighterHitboxes,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct UpdateContext<'a> {
|
pub struct UpdateContext<'a> {
|
||||||
pub translation: &'a mut FighterTranslation,
|
pub translation: &'a mut FighterTranslation,
|
||||||
pub prev_translation: &'a mut FighterPreviousTranslation,
|
pub prev_translation: &'a mut FighterPreviousTranslation,
|
||||||
pub input: &'a mut FighterInput,
|
pub input: &'a FighterInput,
|
||||||
pub hitboxes: &'a mut FighterHitboxes,
|
pub hitboxes: &'a mut FighterHitboxes,
|
||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
|
||||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||||
pub game_settings: &'a GameSettings,
|
pub game_settings: &'a GameSettings,
|
||||||
pub animation_frame: u32,
|
pub animation_frame: u32,
|
||||||
@@ -193,31 +162,22 @@ impl UpdateContext<'_> {
|
|||||||
pub struct CollisionContext<'a> {
|
pub struct CollisionContext<'a> {
|
||||||
pub translation: &'a mut FighterTranslation,
|
pub translation: &'a mut FighterTranslation,
|
||||||
pub prev_translation: &'a FighterPreviousTranslation,
|
pub prev_translation: &'a FighterPreviousTranslation,
|
||||||
pub input: &'a FighterInput,
|
|
||||||
pub velocity: &'a mut FighterVelocity,
|
pub velocity: &'a mut FighterVelocity,
|
||||||
pub surface: &'a mut FighterSurfaceState,
|
pub ecb: &'a FighterECB,
|
||||||
pub ecb: &'a mut FighterECB,
|
|
||||||
pub prev_ecb: &'a FighterPreviousECB,
|
pub prev_ecb: &'a FighterPreviousECB,
|
||||||
pub stage_collision: &'a StageCollision,
|
pub stage_collision: &'a StageCollision,
|
||||||
pub leave_ground_ecb_lock_duration: u32,
|
|
||||||
pub downward_stick_threshold: FGi32,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl CollisionContext<'_> {
|
impl CollisionContext<'_> {
|
||||||
pub fn air_collide_with_stage(
|
pub fn air_collide_with_stage(
|
||||||
&self,
|
&self,
|
||||||
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
||||||
let ignored_polys = self.surface.ignored_polygon_ids();
|
|
||||||
let ignore_soft_platforms = self.input.get_last_frame().movement.y
|
|
||||||
<= -self.downward_stick_threshold;
|
|
||||||
crate::fighter::collision::air_collide_with_stage(
|
crate::fighter::collision::air_collide_with_stage(
|
||||||
self.prev_translation,
|
self.prev_translation,
|
||||||
self.translation,
|
self.translation,
|
||||||
self.prev_ecb,
|
self.prev_ecb,
|
||||||
self.ecb,
|
self.ecb,
|
||||||
self.stage_collision,
|
self.stage_collision,
|
||||||
&ignored_polys,
|
|
||||||
ignore_soft_platforms,
|
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -225,8 +185,6 @@ impl CollisionContext<'_> {
|
|||||||
fighter_states! {
|
fighter_states! {
|
||||||
Wait => wait::WaitState,
|
Wait => wait::WaitState,
|
||||||
Walk => walk::WalkState,
|
Walk => walk::WalkState,
|
||||||
PlatformPass => platform_pass::PlatformPassState,
|
|
||||||
Crouch => crouch::CrouchState,
|
|
||||||
Dash => dash::DashState,
|
Dash => dash::DashState,
|
||||||
Run => run::RunState,
|
Run => run::RunState,
|
||||||
Fall => fall::FallState,
|
Fall => fall::FallState,
|
||||||
@@ -247,10 +205,9 @@ pub struct FighterFrameQuery {
|
|||||||
pub input: &'static mut FighterInput,
|
pub input: &'static mut FighterInput,
|
||||||
pub hitboxes: &'static mut FighterHitboxes,
|
pub hitboxes: &'static mut FighterHitboxes,
|
||||||
pub velocity: &'static mut FighterVelocity,
|
pub velocity: &'static mut FighterVelocity,
|
||||||
pub surface: &'static mut FighterSurfaceState,
|
|
||||||
pub knockback_velocity: &'static mut FighterKnockbackVelocity,
|
pub knockback_velocity: &'static mut FighterKnockbackVelocity,
|
||||||
pub stale_move_queue: &'static mut FighterStaleMoveQueue,
|
pub stale_move_queue: &'static mut FighterStaleMoveQueue,
|
||||||
pub ecb: &'static mut FighterECB,
|
pub ecb: &'static FighterECB,
|
||||||
pub prev_ecb: &'static FighterPreviousECB,
|
pub prev_ecb: &'static FighterPreviousECB,
|
||||||
pub facing_direction: &'static mut FighterFacingDirection,
|
pub facing_direction: &'static mut FighterFacingDirection,
|
||||||
pub animation_frame: &'static mut FighterAnimationFrame,
|
pub animation_frame: &'static mut FighterAnimationFrame,
|
||||||
@@ -280,7 +237,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
animations: &'a FighterAnimations,
|
animations: &'a FighterAnimations,
|
||||||
baked_animations: &'a Assets<BakedFighterAnimations>,
|
baked_animations: &'a Assets<BakedFighterAnimations>,
|
||||||
attributes: &'a FighterAttributes,
|
attributes: &'a FighterAttributes,
|
||||||
stage_collision: &'a StageCollision,
|
|
||||||
) -> InterruptContext<'a> {
|
) -> InterruptContext<'a> {
|
||||||
let animation = self.animation_status(animations, baked_animations);
|
let animation = self.animation_status(animations, baked_animations);
|
||||||
InterruptContext {
|
InterruptContext {
|
||||||
@@ -289,8 +245,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
game_settings,
|
game_settings,
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
animation,
|
animation,
|
||||||
surface: &self.surface,
|
|
||||||
stage_collision,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -298,7 +252,6 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
&'a mut self,
|
&'a mut self,
|
||||||
attributes: &'a FighterAttributes,
|
attributes: &'a FighterAttributes,
|
||||||
attack_script_assets: &'a FighterAttackScriptAssets,
|
attack_script_assets: &'a FighterAttackScriptAssets,
|
||||||
game_settings: &'a GameSettings,
|
|
||||||
) -> EnterContext<'a> {
|
) -> EnterContext<'a> {
|
||||||
EnterContext {
|
EnterContext {
|
||||||
input: &mut self.input,
|
input: &mut self.input,
|
||||||
@@ -308,17 +261,14 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
stale_move_queue: &mut self.stale_move_queue,
|
stale_move_queue: &mut self.stale_move_queue,
|
||||||
facing_direction: &mut self.facing_direction,
|
facing_direction: &mut self.facing_direction,
|
||||||
animation_frame: &mut self.animation_frame,
|
animation_frame: &mut self.animation_frame,
|
||||||
surface: &mut self.surface,
|
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
game_settings
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn exit_context(&mut self) -> ExitContext<'_> {
|
fn exit_context(&mut self) -> ExitContext<'_> {
|
||||||
ExitContext {
|
ExitContext {
|
||||||
hitboxes: &mut self.hitboxes,
|
hitboxes: &mut self.hitboxes,
|
||||||
surface: &mut self.surface,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -332,36 +282,30 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
UpdateContext {
|
UpdateContext {
|
||||||
translation: &mut self.translation,
|
translation: &mut self.translation,
|
||||||
prev_translation: &mut self.prev_translation,
|
prev_translation: &mut self.prev_translation,
|
||||||
input: &mut self.input,
|
input: &self.input,
|
||||||
hitboxes: &mut self.hitboxes,
|
hitboxes: &mut self.hitboxes,
|
||||||
velocity: &mut self.velocity,
|
velocity: &mut self.velocity,
|
||||||
surface: &mut self.surface,
|
|
||||||
knockback_velocity: &mut self.knockback_velocity,
|
knockback_velocity: &mut self.knockback_velocity,
|
||||||
game_settings,
|
game_settings,
|
||||||
animation_frame: self.animation_frame.frame,
|
animation_frame: self.animation_frame.frame,
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
attack_scripts,
|
attack_scripts,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
facing_direction: &self.facing_direction,
|
facing_direction: &self.facing_direction
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn collision_context<'a>(
|
fn collision_context<'a>(
|
||||||
&'a mut self,
|
&'a mut self,
|
||||||
stage_collision: &'a StageCollision,
|
stage_collision: &'a StageCollision,
|
||||||
game_settings: &'a GameSettings,
|
|
||||||
) -> CollisionContext<'a> {
|
) -> CollisionContext<'a> {
|
||||||
CollisionContext {
|
CollisionContext {
|
||||||
translation: &mut self.translation,
|
translation: &mut self.translation,
|
||||||
prev_translation: &self.prev_translation,
|
prev_translation: &self.prev_translation,
|
||||||
input: &self.input,
|
|
||||||
velocity: &mut self.velocity,
|
velocity: &mut self.velocity,
|
||||||
surface: &mut self.surface,
|
ecb: &self.ecb,
|
||||||
ecb: &mut self.ecb,
|
|
||||||
prev_ecb: &self.prev_ecb,
|
prev_ecb: &self.prev_ecb,
|
||||||
stage_collision,
|
stage_collision,
|
||||||
leave_ground_ecb_lock_duration: game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
|
||||||
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -376,7 +320,6 @@ pub struct StatefulFighterQuery {
|
|||||||
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
||||||
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
||||||
pub hitstop: &'static mut FighterHitstop,
|
pub hitstop: &'static mut FighterHitstop,
|
||||||
pub hitstop_shake: &'static mut FighterHitstopShake,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn state_update_system(
|
pub fn state_update_system(
|
||||||
@@ -416,19 +359,12 @@ fn transition_state(
|
|||||||
frame: &mut FighterFrameQueryItem,
|
frame: &mut FighterFrameQueryItem,
|
||||||
attributes: &FighterAttributes,
|
attributes: &FighterAttributes,
|
||||||
attack_script_assets: &FighterAttackScriptAssets,
|
attack_script_assets: &FighterAttackScriptAssets,
|
||||||
game_settings: &GameSettings,
|
|
||||||
) {
|
) {
|
||||||
let old_name = current.name();
|
let old_name = current.name();
|
||||||
let new_name = next.name();
|
let new_name = next.name();
|
||||||
|
|
||||||
current.on_exit(&mut frame.exit_context());
|
current.on_exit(&mut frame.exit_context());
|
||||||
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
|
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets));
|
||||||
frame.surface.apply_airborne_policy(
|
|
||||||
lock_policy,
|
|
||||||
game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
|
|
||||||
*current = next;
|
*current = next;
|
||||||
info!("{} -> {}", old_name, new_name);
|
info!("{} -> {}", old_name, new_name);
|
||||||
}
|
}
|
||||||
@@ -438,7 +374,6 @@ pub fn state_interrupt_system(
|
|||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||||
stage_collision: Res<StageCollision>,
|
|
||||||
) {
|
) {
|
||||||
for fighter in &mut query {
|
for fighter in &mut query {
|
||||||
let StatefulFighterQueryItem {
|
let StatefulFighterQueryItem {
|
||||||
@@ -449,7 +384,6 @@ pub fn state_interrupt_system(
|
|||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
mut pending_hit_reaction,
|
mut pending_hit_reaction,
|
||||||
mut hitstop,
|
mut hitstop,
|
||||||
mut hitstop_shake,
|
|
||||||
} = fighter;
|
} = fighter;
|
||||||
let manifest = fighter_manifests
|
let manifest = fighter_manifests
|
||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
@@ -457,53 +391,31 @@ pub fn state_interrupt_system(
|
|||||||
|
|
||||||
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
||||||
hitstop.remaining_frames = *reaction.hitstop_frames;
|
hitstop.remaining_frames = *reaction.hitstop_frames;
|
||||||
let shake_frames = reaction
|
let hitstop_kind = match &*state {
|
||||||
.hitstop_frames
|
FighterState::Wait(value) => {
|
||||||
.calculate_shake_frames(&game_settings);
|
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||||
hitstop_shake.role = FighterHitstopShakeRole::Receiver;
|
}
|
||||||
hitstop_shake.total_frames = shake_frames;
|
FighterState::Walk(value) => {
|
||||||
hitstop_shake.remaining_frames = shake_frames;
|
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||||
hitstop_shake.kind = if state.is_visually_grounded() {
|
}
|
||||||
FighterHitstopShakeKind::Horizontal
|
FighterState::Dash(value) => {
|
||||||
} else {
|
hitstun::HitstopStateKind::Grounded(value.ground_common.clone())
|
||||||
FighterHitstopShakeKind::Vertical
|
}
|
||||||
|
FighterState::Run(value) => {
|
||||||
|
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||||
|
}
|
||||||
|
FighterState::Turn(value) => {
|
||||||
|
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||||
|
}
|
||||||
|
FighterState::GroundAttack(value) => {
|
||||||
|
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||||
|
}
|
||||||
|
_ => hitstun::HitstopStateKind::Airborne,
|
||||||
};
|
};
|
||||||
|
Some(FighterState::Hitstun(HitstunState {
|
||||||
let mut hitstop_kind = if frame.surface.is_grounded() {
|
hit_reaction: reaction,
|
||||||
hitstun::HitstopStateKind::Grounded
|
|
||||||
} else {
|
|
||||||
hitstun::HitstopStateKind::Airborne
|
|
||||||
};
|
|
||||||
|
|
||||||
if let hitstun::HitstopStateKind::Grounded = hitstop_kind {
|
|
||||||
let straight_up_angle = FGi32::lit("90.0");
|
|
||||||
if reaction.hitstop_frames
|
|
||||||
>= HitStop::new(game_settings.fighter_common.tumble_bounce_hitstop_threshold)
|
|
||||||
{
|
|
||||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
|
||||||
// TODO: Use floor normal here
|
|
||||||
} else if reaction.launch_angle.abs_diff(straight_up_angle)
|
|
||||||
< game_settings
|
|
||||||
.fighter_common
|
|
||||||
.attack_ground_to_airborne_transition_vertical_angle_threshold
|
|
||||||
{
|
|
||||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
|
||||||
} else {
|
|
||||||
// straight down is 270
|
|
||||||
let straight_down_angle = FGi32::lit("270.0");
|
|
||||||
let meteor_threshold = game_settings.fighter_common.meteor_angle_threshold;
|
|
||||||
if (reaction.launch_angle - straight_down_angle).abs() <= meteor_threshold {
|
|
||||||
// TODO: Floor bounce
|
|
||||||
hitstop_kind = hitstun::HitstopStateKind::Airborne;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
info!("Entering hitstop kind: {:?}", hitstop_kind);
|
|
||||||
Some(FighterState::Hitstun(HitstunState::new(
|
|
||||||
reaction,
|
|
||||||
hitstop_kind,
|
hitstop_kind,
|
||||||
)))
|
}))
|
||||||
} else if hitstop.remaining_frames > 0 {
|
} else if hitstop.remaining_frames > 0 {
|
||||||
None
|
None
|
||||||
} else {
|
} else {
|
||||||
@@ -512,7 +424,6 @@ pub fn state_interrupt_system(
|
|||||||
animations,
|
animations,
|
||||||
&baked_animations,
|
&baked_animations,
|
||||||
&manifest.attributes,
|
&manifest.attributes,
|
||||||
&stage_collision
|
|
||||||
))
|
))
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -523,7 +434,6 @@ pub fn state_interrupt_system(
|
|||||||
&mut frame,
|
&mut frame,
|
||||||
&manifest.attributes,
|
&manifest.attributes,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
&game_settings,
|
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -533,7 +443,6 @@ pub fn state_collision_interrupt_system(
|
|||||||
mut query: Query<StatefulFighterQuery>,
|
mut query: Query<StatefulFighterQuery>,
|
||||||
stage_collision: Res<StageCollision>,
|
stage_collision: Res<StageCollision>,
|
||||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||||
game_settings: Res<GameSettings>,
|
|
||||||
) {
|
) {
|
||||||
for fighter in &mut query {
|
for fighter in &mut query {
|
||||||
let StatefulFighterQueryItem {
|
let StatefulFighterQueryItem {
|
||||||
@@ -552,7 +461,7 @@ pub fn state_collision_interrupt_system(
|
|||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
.expect("Fighter manifest should be valid");
|
.expect("Fighter manifest should be valid");
|
||||||
let new_state =
|
let new_state =
|
||||||
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision, &game_settings));
|
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision));
|
||||||
if let Some(new_state) = new_state {
|
if let Some(new_state) = new_state {
|
||||||
transition_state(
|
transition_state(
|
||||||
&mut state,
|
&mut state,
|
||||||
@@ -560,7 +469,6 @@ pub fn state_collision_interrupt_system(
|
|||||||
&mut frame,
|
&mut frame,
|
||||||
&manifest.attributes,
|
&manifest.attributes,
|
||||||
&attack_script_assets,
|
&attack_script_assets,
|
||||||
&game_settings,
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,61 +0,0 @@
|
|||||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
|
||||||
use crate::fighter::animation::AnimKind;
|
|
||||||
use crate::fighter::state::air::AirborneStateCommon;
|
|
||||||
use crate::fighter::state::{ExitContext, FighterState, air, jump};
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, Hash, Default)]
|
|
||||||
pub struct PlatformPassState {
|
|
||||||
airborne_state_common: AirborneStateCommon,
|
|
||||||
ignored_polygon: usize,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl PlatformPassState {
|
|
||||||
pub fn new(airborne_state_common: AirborneStateCommon, ignored_polygon: usize) -> Self {
|
|
||||||
Self {
|
|
||||||
airborne_state_common,
|
|
||||||
ignored_polygon
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterStateImpl for PlatformPassState {
|
|
||||||
const NAME: &'static str = "PlatformPass";
|
|
||||||
|
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
|
||||||
jump::check_input_double_jump(state_context)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
|
||||||
state_context.surface.ignore_polygon(self.ignored_polygon, state_context.game_settings.fighter_common.platform_pass_platform_ignore_duration_frames);
|
|
||||||
state_context.velocity.y = state_context.game_settings.fighter_common.platform_pass_initial_downwards_velocity;
|
|
||||||
state_context.play_animation(AnimKind::PlatformPass, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn on_exit(&mut self, state_context: &mut ExitContext) {
|
|
||||||
state_context.surface.clear_polygon_ignore(self.ignored_polygon);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
|
||||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn check_collision_interrupt(
|
|
||||||
&mut self,
|
|
||||||
state_context: &mut CollisionContext,
|
|
||||||
) -> Option<FighterState> {
|
|
||||||
air::collision_interrupt(
|
|
||||||
state_context,
|
|
||||||
crate::fighter::state::land::LandingType::Normal,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(
|
|
||||||
&'a self,
|
|
||||||
) -> bool {
|
|
||||||
false
|
|
||||||
}
|
|
||||||
|
|
||||||
fn surface_policy(&self) -> super::SurfacePolicy {
|
|
||||||
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
+17
-10
@@ -6,14 +6,19 @@ use super::{
|
|||||||
};
|
};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
|
|
||||||
#[derive(Component, Debug, Clone, Hash)]
|
#[derive(Component, Debug, Clone, Hash)]
|
||||||
pub struct RunState;
|
pub struct RunState {
|
||||||
|
pub grounded_common: GroundedStateCommon,
|
||||||
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for RunState {
|
impl FighterStateImpl for RunState {
|
||||||
const NAME: &'static str = "Run";
|
const NAME: &'static str = "Run";
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
if let Some(state) =
|
||||||
|
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||||
|
{
|
||||||
return Some(state);
|
return Some(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -23,7 +28,8 @@ impl FighterStateImpl for RunState {
|
|||||||
{
|
{
|
||||||
None
|
None
|
||||||
} else {
|
} else {
|
||||||
walk::check_input(state_context).or_else(|| wait::check_input(state_context))
|
walk::check_input(state_context, &self.grounded_common)
|
||||||
|
.or_else(|| wait::check_input(state_context, &self.grounded_common))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -56,19 +62,20 @@ impl FighterStateImpl for RunState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, true)
|
ground::collision_interrupt(state_context, &mut self.grounded_common, true)
|
||||||
}
|
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
|
||||||
true
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(
|
||||||
|
state_context: &InterruptContext,
|
||||||
|
ground_state_common: &GroundedStateCommon,
|
||||||
|
) -> Option<FighterState> {
|
||||||
let input_frame = state_context.input.get_last_frame();
|
let input_frame = state_context.input.get_last_frame();
|
||||||
if input_frame.movement.x.abs() >= state_context.game_settings.input_common.run_stick_threshold
|
if input_frame.movement.x.abs() >= state_context.game_settings.input_common.run_stick_threshold
|
||||||
{
|
{
|
||||||
return Some(FighterState::Run(RunState));
|
return Some(FighterState::Run(RunState {
|
||||||
|
grounded_common: ground_state_common.clone(),
|
||||||
|
}));
|
||||||
}
|
}
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|||||||
+17
-14
@@ -1,11 +1,13 @@
|
|||||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::ground;
|
use crate::fighter::state::ground::{self, GroundedStateCommon};
|
||||||
use crate::fighter::state::{FighterState, dash, jump, wait, walk};
|
use crate::fighter::state::{FighterState, dash, jump, wait, walk};
|
||||||
use crate::input::FighterCommands;
|
use crate::input::FighterCommands;
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct TurnState;
|
pub struct TurnState {
|
||||||
|
pub grounded_common: GroundedStateCommon,
|
||||||
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for TurnState {
|
impl FighterStateImpl for TurnState {
|
||||||
const NAME: &'static str = "Turn";
|
const NAME: &'static str = "Turn";
|
||||||
@@ -17,19 +19,19 @@ impl FighterStateImpl for TurnState {
|
|||||||
.input_common
|
.input_common
|
||||||
.turn_into_dashback_window as u32
|
.turn_into_dashback_window as u32
|
||||||
{
|
{
|
||||||
if let Some(state) = dash::check_input(state_context) {
|
if let Some(state) = dash::check_input(state_context, &self.grounded_common) {
|
||||||
return Some(state);
|
return Some(state);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if let Some(state) = jump::check_input(state_context) {
|
if let Some(state) = jump::check_input(state_context, &self.grounded_common) {
|
||||||
*state_context.facing_direction = state_context.facing_direction.reverse();
|
*state_context.facing_direction = state_context.facing_direction.reverse();
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if state_context.is_current_animation_finished() {
|
} else if state_context.is_current_animation_finished() {
|
||||||
if let Some(state) = dash::check_input(state_context) {
|
if let Some(state) = dash::check_input(state_context, &self.grounded_common) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = walk::check_input(state_context) {
|
} else if let Some(state) = walk::check_input(state_context, &self.grounded_common) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else if let Some(state) = wait::check_input(state_context) {
|
} else if let Some(state) = wait::check_input(state_context, &self.grounded_common) {
|
||||||
Some(state)
|
Some(state)
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
@@ -52,15 +54,14 @@ impl FighterStateImpl for TurnState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, false)
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
}
|
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
|
||||||
true
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(
|
||||||
|
state_context: &InterruptContext,
|
||||||
|
grounded_common: &GroundedStateCommon,
|
||||||
|
) -> Option<FighterState> {
|
||||||
let input_frame = state_context.input.get_last_frame();
|
let input_frame = state_context.input.get_last_frame();
|
||||||
|
|
||||||
let has_smash_input = state_context
|
let has_smash_input = state_context
|
||||||
@@ -74,7 +75,9 @@ pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
|||||||
&& input_frame.movement.x.signum() != state_context.facing_direction.to_sign()
|
&& input_frame.movement.x.signum() != state_context.facing_direction.to_sign()
|
||||||
&& !has_smash_input
|
&& !has_smash_input
|
||||||
{
|
{
|
||||||
return Some(FighterState::Turn(TurnState));
|
return Some(FighterState::Turn(TurnState {
|
||||||
|
grounded_common: grounded_common.clone(),
|
||||||
|
}));
|
||||||
}
|
}
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|||||||
+19
-12
@@ -3,18 +3,24 @@ use super::{
|
|||||||
};
|
};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct WaitState;
|
pub struct WaitState {
|
||||||
|
pub grounded_common: GroundedStateCommon,
|
||||||
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for WaitState {
|
impl FighterStateImpl for WaitState {
|
||||||
const NAME: &'static str = "Wait";
|
const NAME: &'static str = "Wait";
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
if let Some(state) =
|
||||||
Some(state)
|
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||||
} else if let Some(state) =
|
|
||||||
ground::grounded_movement_standstill_common_interrupts(state_context)
|
|
||||||
{
|
{
|
||||||
|
Some(state)
|
||||||
|
} else if let Some(state) = ground::grounded_movement_standstill_common_interrupts(
|
||||||
|
state_context,
|
||||||
|
&self.grounded_common,
|
||||||
|
) {
|
||||||
// Don't transition into yourself
|
// Don't transition into yourself
|
||||||
if let FighterState::Wait(_) = state {
|
if let FighterState::Wait(_) = state {
|
||||||
None
|
None
|
||||||
@@ -38,19 +44,20 @@ impl FighterStateImpl for WaitState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, false)
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
}
|
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
|
||||||
true
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(
|
||||||
|
state_context: &InterruptContext,
|
||||||
|
ground_state_common: &GroundedStateCommon,
|
||||||
|
) -> Option<FighterState> {
|
||||||
let input_frame = state_context.input.get_last_frame();
|
let input_frame = state_context.input.get_last_frame();
|
||||||
|
|
||||||
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
||||||
return Some(FighterState::Wait(WaitState));
|
return Some(FighterState::Wait(WaitState {
|
||||||
|
grounded_common: ground_state_common.clone(),
|
||||||
|
}));
|
||||||
}
|
}
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|||||||
+17
-10
@@ -4,17 +4,23 @@ use super::{
|
|||||||
};
|
};
|
||||||
use crate::fighter::animation::AnimKind;
|
use crate::fighter::animation::AnimKind;
|
||||||
use crate::fighter::state::FighterState;
|
use crate::fighter::state::FighterState;
|
||||||
|
use crate::fighter::state::ground::GroundedStateCommon;
|
||||||
|
|
||||||
#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
|
||||||
pub struct WalkState;
|
pub struct WalkState {
|
||||||
|
pub grounded_common: GroundedStateCommon,
|
||||||
|
}
|
||||||
|
|
||||||
impl FighterStateImpl for WalkState {
|
impl FighterStateImpl for WalkState {
|
||||||
const NAME: &'static str = "Walk";
|
const NAME: &'static str = "Walk";
|
||||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||||
if let Some(state) = ground::grounded_movement_common_interrupts(state_context) {
|
if let Some(state) =
|
||||||
|
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||||
|
{
|
||||||
return Some(state);
|
return Some(state);
|
||||||
}
|
}
|
||||||
wait::check_input(state_context).or_else(|| dash::check_input(state_context))
|
wait::check_input(state_context, &self.grounded_common)
|
||||||
|
.or_else(|| dash::check_input(state_context, &self.grounded_common))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||||
@@ -48,19 +54,20 @@ impl FighterStateImpl for WalkState {
|
|||||||
&mut self,
|
&mut self,
|
||||||
state_context: &mut CollisionContext,
|
state_context: &mut CollisionContext,
|
||||||
) -> Option<FighterState> {
|
) -> Option<FighterState> {
|
||||||
ground::collision_interrupt(state_context, false)
|
ground::collision_interrupt(state_context, &mut self.grounded_common, false)
|
||||||
}
|
|
||||||
|
|
||||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
|
||||||
true
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
pub fn check_input(
|
||||||
|
state_context: &InterruptContext,
|
||||||
|
ground_state_common: &GroundedStateCommon,
|
||||||
|
) -> Option<FighterState> {
|
||||||
let input_frame = state_context.input.get_last_frame();
|
let input_frame = state_context.input.get_last_frame();
|
||||||
|
|
||||||
if !input_frame.movement.x.is_zero() {
|
if !input_frame.movement.x.is_zero() {
|
||||||
return Some(FighterState::Walk(WalkState));
|
return Some(FighterState::Walk(WalkState {
|
||||||
|
grounded_common: ground_state_common.clone(),
|
||||||
|
}));
|
||||||
}
|
}
|
||||||
|
|
||||||
None
|
None
|
||||||
|
|||||||
@@ -1,227 +0,0 @@
|
|||||||
use bevy::prelude::*;
|
|
||||||
|
|
||||||
use crate::stage::line::StageLineID;
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
|
||||||
pub enum EcbLockPolicy {
|
|
||||||
StartOnDetach,
|
|
||||||
Restart,
|
|
||||||
Preserve,
|
|
||||||
Clear,
|
|
||||||
}
|
|
||||||
|
|
||||||
/// The stage surface currently supporting a fighter.
|
|
||||||
///
|
|
||||||
/// This is physics state rather than fighter-state-machine state. Keeping it
|
|
||||||
/// separate means grounded, landing, and hitstun states all share one source
|
|
||||||
/// of truth for stage contact.
|
|
||||||
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
|
|
||||||
pub struct IgnoredPolygon {
|
|
||||||
pub polygon: usize,
|
|
||||||
pub frames_remaining: u32,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Component, Clone, Debug, Hash, PartialEq, Eq)]
|
|
||||||
pub enum FighterSurfaceState {
|
|
||||||
Airborne {
|
|
||||||
ecb_lock_frames_remaining: u32,
|
|
||||||
ignored_polys: Vec<IgnoredPolygon>,
|
|
||||||
},
|
|
||||||
Grounded {
|
|
||||||
line_id: StageLineID,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for FighterSurfaceState {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self::Airborne {
|
|
||||||
ecb_lock_frames_remaining: 0,
|
|
||||||
ignored_polys: vec![],
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterSurfaceState {
|
|
||||||
pub fn is_grounded(&self) -> bool {
|
|
||||||
matches!(self, Self::Grounded { .. })
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn line_id(&self) -> Option<StageLineID> {
|
|
||||||
match self {
|
|
||||||
Self::Airborne { .. } => None,
|
|
||||||
Self::Grounded { line_id } => Some(*line_id),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(crate) fn land(&mut self, line_id: StageLineID) {
|
|
||||||
*self = Self::Grounded { line_id };
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn clear_polygon_ignore(&mut self, polygon: usize) {
|
|
||||||
let Self::Airborne { ignored_polys, .. } = self else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
ignored_polys.retain(|element| element.polygon != polygon);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn ignore_polygon(&mut self, polygon: usize, duration_frames: u32) {
|
|
||||||
let Self::Airborne { ignored_polys, .. } = self else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
if duration_frames == 0 {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if let Some(ignored) = ignored_polys.iter_mut().find(|ignored| ignored.polygon == polygon) {
|
|
||||||
ignored.frames_remaining = duration_frames;
|
|
||||||
} else {
|
|
||||||
ignored_polys.push(IgnoredPolygon {
|
|
||||||
polygon,
|
|
||||||
frames_remaining: duration_frames,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn is_polygon_ignored(&self, polygon: usize) -> bool {
|
|
||||||
matches!(self, Self::Airborne { ignored_polys, .. }
|
|
||||||
if ignored_polys.iter().any(|ignored| ignored.polygon == polygon))
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(crate) fn ignored_polygon_ids(&self) -> Vec<usize> {
|
|
||||||
match self {
|
|
||||||
Self::Airborne { ignored_polys, .. } => {
|
|
||||||
ignored_polys.iter().map(|ignored| ignored.polygon).collect()
|
|
||||||
}
|
|
||||||
Self::Grounded { .. } => vec![],
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(crate) fn apply_airborne_policy(
|
|
||||||
&mut self,
|
|
||||||
policy: EcbLockPolicy,
|
|
||||||
ecb_lock_duration: u32,
|
|
||||||
) {
|
|
||||||
let current_lock = match self {
|
|
||||||
Self::Airborne { ecb_lock_frames_remaining, .. } => *ecb_lock_frames_remaining,
|
|
||||||
Self::Grounded { .. } => 0,
|
|
||||||
};
|
|
||||||
let ecb_lock_frames_remaining = match policy {
|
|
||||||
EcbLockPolicy::StartOnDetach if self.is_grounded() => ecb_lock_duration,
|
|
||||||
EcbLockPolicy::StartOnDetach => current_lock,
|
|
||||||
EcbLockPolicy::Restart => ecb_lock_duration,
|
|
||||||
EcbLockPolicy::Preserve => current_lock,
|
|
||||||
EcbLockPolicy::Clear => 0,
|
|
||||||
};
|
|
||||||
let ignored_polys = match self {
|
|
||||||
Self::Airborne { ignored_polys, .. } => ignored_polys.clone(),
|
|
||||||
Self::Grounded { .. } => vec![],
|
|
||||||
};
|
|
||||||
*self = Self::Airborne { ecb_lock_frames_remaining, ignored_polys };
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(crate) fn tick_ecb_lock(&mut self) {
|
|
||||||
if let Self::Airborne { ecb_lock_frames_remaining, .. } = self {
|
|
||||||
*ecb_lock_frames_remaining = ecb_lock_frames_remaining.saturating_sub(1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(crate) fn tick_ignored_polygons(&mut self) {
|
|
||||||
if let Self::Airborne { ignored_polys, .. } = self {
|
|
||||||
for ignored in ignored_polys.iter_mut() {
|
|
||||||
ignored.frames_remaining = ignored.frames_remaining.saturating_sub(1);
|
|
||||||
}
|
|
||||||
ignored_polys.retain(|ignored| ignored.frames_remaining > 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod tests {
|
|
||||||
use super::*;
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn contact_lifecycle_has_one_source_of_truth() {
|
|
||||||
let mut surface = FighterSurfaceState::default();
|
|
||||||
assert!(!surface.is_grounded());
|
|
||||||
assert_eq!(surface.line_id(), None);
|
|
||||||
|
|
||||||
let line_id = StageLineID {
|
|
||||||
polygon: 2,
|
|
||||||
segment: 3,
|
|
||||||
};
|
|
||||||
surface.land(line_id);
|
|
||||||
assert!(surface.is_grounded());
|
|
||||||
assert_eq!(surface.line_id(), Some(line_id));
|
|
||||||
|
|
||||||
surface.apply_airborne_policy(EcbLockPolicy::Clear, 0);
|
|
||||||
assert!(!surface.is_grounded());
|
|
||||||
assert_eq!(surface.line_id(), None);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn start_on_detach_does_not_reset_an_existing_lock() {
|
|
||||||
let mut surface = FighterSurfaceState::default();
|
|
||||||
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
|
|
||||||
surface.tick_ecb_lock();
|
|
||||||
surface.apply_airborne_policy(EcbLockPolicy::StartOnDetach, 5);
|
|
||||||
|
|
||||||
assert_eq!(
|
|
||||||
surface,
|
|
||||||
FighterSurfaceState::Airborne {
|
|
||||||
ecb_lock_frames_remaining: 4,
|
|
||||||
ignored_polys: vec![],
|
|
||||||
}
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn restart_retriggers_an_existing_lock() {
|
|
||||||
let mut surface = FighterSurfaceState::default();
|
|
||||||
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
|
|
||||||
surface.tick_ecb_lock();
|
|
||||||
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
|
|
||||||
|
|
||||||
assert_eq!(
|
|
||||||
surface,
|
|
||||||
FighterSurfaceState::Airborne {
|
|
||||||
ecb_lock_frames_remaining: 5,
|
|
||||||
ignored_polys: vec![],
|
|
||||||
}
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn ignored_polygon_expires_after_requested_frames() {
|
|
||||||
let mut surface = FighterSurfaceState::default();
|
|
||||||
surface.ignore_polygon(3, 2);
|
|
||||||
|
|
||||||
assert!(surface.is_polygon_ignored(3));
|
|
||||||
surface.tick_ignored_polygons();
|
|
||||||
assert!(surface.is_polygon_ignored(3));
|
|
||||||
surface.tick_ignored_polygons();
|
|
||||||
assert!(!surface.is_polygon_ignored(3));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn ignoring_polygon_refreshes_existing_entry() {
|
|
||||||
let mut surface = FighterSurfaceState::default();
|
|
||||||
surface.ignore_polygon(3, 2);
|
|
||||||
surface.ignore_polygon(3, 5);
|
|
||||||
surface.tick_ignored_polygons();
|
|
||||||
surface.tick_ignored_polygons();
|
|
||||||
assert!(surface.is_polygon_ignored(3));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn airborne_policy_preserves_ignored_polygons_and_landing_clears_them() {
|
|
||||||
let mut surface = FighterSurfaceState::default();
|
|
||||||
surface.ignore_polygon(3, 5);
|
|
||||||
surface.apply_airborne_policy(EcbLockPolicy::Restart, 2);
|
|
||||||
assert!(surface.is_polygon_ignored(3));
|
|
||||||
|
|
||||||
surface.land(StageLineID { polygon: 0, segment: 0 });
|
|
||||||
assert!(!surface.is_polygon_ignored(3));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -9,39 +9,12 @@ use crate::{math::int::FGi32, menus::style::FGUiStyle};
|
|||||||
#[reflect(opaque)]
|
#[reflect(opaque)]
|
||||||
pub struct FighterSettingsCommon {
|
pub struct FighterSettingsCommon {
|
||||||
pub walk_speed_ease: FGi32,
|
pub walk_speed_ease: FGi32,
|
||||||
|
|
||||||
/// Maximum allowed horizontal velocity
|
|
||||||
pub ground_max_horizontal_velocity: FGi32,
|
pub ground_max_horizontal_velocity: FGi32,
|
||||||
|
|
||||||
/// Ground friction applied when the fighter is above the walk speed
|
|
||||||
pub ground_friction_over_walk_speed_multiplier: FGi32,
|
pub ground_friction_over_walk_speed_multiplier: FGi32,
|
||||||
pub knockback_stacking_window: u32,
|
pub knockback_stacking_window: u32,
|
||||||
pub knockback_decay_per_frame: FGi32,
|
pub knockback_decay_per_frame: FGi32,
|
||||||
|
|
||||||
/// Multiplier that translates knockback -> game unit velocity
|
|
||||||
pub knockback_launch_velocity_multiplier: FGi32,
|
pub knockback_launch_velocity_multiplier: FGi32,
|
||||||
pub hitstun_frames_per_unit_knockback: FGi32,
|
pub hitstun_frames_per_unit_knockback: FGi32,
|
||||||
|
|
||||||
/// If an attack's hitstop > this value it will cause a grounded fighter to either bounce (if a meteor/spike)
|
|
||||||
/// or to become airborne
|
|
||||||
pub tumble_bounce_hitstop_threshold: u32,
|
|
||||||
|
|
||||||
/// Angle diff from straight down under which the attack will count as a meteor
|
|
||||||
pub meteor_angle_threshold: FGi32,
|
|
||||||
|
|
||||||
/// Angle diff from straight up under which the attack will force an airborne state
|
|
||||||
pub attack_ground_to_airborne_transition_vertical_angle_threshold: FGi32,
|
|
||||||
pub visual_shake_frames_per_hitstop_frame: FGi32,
|
|
||||||
// offsets applied when the fighter is in hitstop
|
|
||||||
pub visual_shake_table: Vec<f32>,
|
|
||||||
/// The attacker will always get less hitstop
|
|
||||||
pub attacker_visual_shake_multiplier: f32,
|
|
||||||
|
|
||||||
/// Maximum angle changed caused by directional influence
|
|
||||||
pub di_max_angle: FGi32,
|
|
||||||
pub leave_ground_ecb_frame_lock_duration: u32,
|
|
||||||
pub platform_pass_platform_ignore_duration_frames: u32,
|
|
||||||
pub platform_pass_initial_downwards_velocity: FGi32,
|
|
||||||
}
|
}
|
||||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||||
#[reflect(opaque)]
|
#[reflect(opaque)]
|
||||||
|
|||||||
@@ -20,8 +20,6 @@ pub enum FighterCommands {
|
|||||||
Jump,
|
Jump,
|
||||||
Shield,
|
Shield,
|
||||||
Attack,
|
Attack,
|
||||||
SmashMoveUp,
|
|
||||||
SmashMoveDown,
|
|
||||||
SmashMoveLeft,
|
SmashMoveLeft,
|
||||||
SmashMoveRight,
|
SmashMoveRight,
|
||||||
}
|
}
|
||||||
@@ -62,8 +60,6 @@ impl FighterAttackCommandType {
|
|||||||
pub struct FighterCommandLifetimes {
|
pub struct FighterCommandLifetimes {
|
||||||
smash_move_left: u8,
|
smash_move_left: u8,
|
||||||
smash_move_right: u8,
|
smash_move_right: u8,
|
||||||
smash_move_down: u8,
|
|
||||||
smash_move_up: u8,
|
|
||||||
jump: u8,
|
jump: u8,
|
||||||
shield: u8,
|
shield: u8,
|
||||||
attack: u8,
|
attack: u8,
|
||||||
@@ -76,8 +72,6 @@ impl Index<FighterCommands> for FighterCommandLifetimes {
|
|||||||
match command {
|
match command {
|
||||||
FighterCommands::SmashMoveLeft => &self.smash_move_left,
|
FighterCommands::SmashMoveLeft => &self.smash_move_left,
|
||||||
FighterCommands::SmashMoveRight => &self.smash_move_right,
|
FighterCommands::SmashMoveRight => &self.smash_move_right,
|
||||||
FighterCommands::SmashMoveDown => &self.smash_move_down,
|
|
||||||
FighterCommands::SmashMoveUp => &self.smash_move_up,
|
|
||||||
FighterCommands::Jump => &self.jump,
|
FighterCommands::Jump => &self.jump,
|
||||||
FighterCommands::Shield => &self.shield,
|
FighterCommands::Shield => &self.shield,
|
||||||
FighterCommands::Attack => &self.attack,
|
FighterCommands::Attack => &self.attack,
|
||||||
@@ -90,8 +84,6 @@ impl IndexMut<FighterCommands> for FighterCommandLifetimes {
|
|||||||
match command {
|
match command {
|
||||||
FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
|
FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
|
||||||
FighterCommands::SmashMoveRight => &mut self.smash_move_right,
|
FighterCommands::SmashMoveRight => &mut self.smash_move_right,
|
||||||
FighterCommands::SmashMoveDown => &mut self.smash_move_down,
|
|
||||||
FighterCommands::SmashMoveUp => &mut self.smash_move_up,
|
|
||||||
FighterCommands::Jump => &mut self.jump,
|
FighterCommands::Jump => &mut self.jump,
|
||||||
FighterCommands::Shield => &mut self.shield,
|
FighterCommands::Shield => &mut self.shield,
|
||||||
FighterCommands::Attack => &mut self.attack,
|
FighterCommands::Attack => &mut self.attack,
|
||||||
@@ -229,21 +221,6 @@ pub fn postprocess_input(
|
|||||||
let mut x_flick_detected =
|
let mut x_flick_detected =
|
||||||
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
|
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
|
||||||
|
|
||||||
if y_flick_detected {
|
|
||||||
input.clear_command(FighterCommands::SmashMoveUp);
|
|
||||||
input.clear_command(FighterCommands::SmashMoveDown);
|
|
||||||
|
|
||||||
input.frames_in_y_flick_deadzone = 0xFF;
|
|
||||||
|
|
||||||
let command_to_set = if input.current_frame.movement.y > 0.0 {
|
|
||||||
FighterCommands::SmashMoveUp
|
|
||||||
} else {
|
|
||||||
FighterCommands::SmashMoveDown
|
|
||||||
};
|
|
||||||
|
|
||||||
input.set_lifetime(command_to_set, game_settings.input_common.input_buffer_size);
|
|
||||||
}
|
|
||||||
|
|
||||||
// if both flicks are detected, only one wins
|
// if both flicks are detected, only one wins
|
||||||
|
|
||||||
if x_flick_detected && y_flick_detected {
|
if x_flick_detected && y_flick_detected {
|
||||||
|
|||||||
+12
-76
@@ -1,8 +1,6 @@
|
|||||||
use std::panic::{self, AssertUnwindSafe};
|
use std::panic::{self, AssertUnwindSafe};
|
||||||
use std::sync::atomic::{AtomicBool, Ordering};
|
use std::sync::atomic::{AtomicBool, Ordering};
|
||||||
use std::sync::{Arc, Mutex};
|
use std::sync::{Arc, Mutex};
|
||||||
use std::thread::JoinHandle;
|
|
||||||
use std::time::{Duration, Instant};
|
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use gc_adapter_neo::{Controller, GcAdapter};
|
use gc_adapter_neo::{Controller, GcAdapter};
|
||||||
@@ -47,8 +45,8 @@ impl GcPortState {
|
|||||||
dpad_right: b.dpad_right(),
|
dpad_right: b.dpad_right(),
|
||||||
left_trigger_digital: b.left_trigger(),
|
left_trigger_digital: b.left_trigger(),
|
||||||
right_trigger_digital: b.right_trigger(),
|
right_trigger_digital: b.right_trigger(),
|
||||||
left_stick: cal.left_stick_coords(&c),
|
left_stick: cal.left_stick(&c),
|
||||||
right_stick: cal.right_stick_coords(&c),
|
right_stick: cal.right_stick(&c),
|
||||||
triggers: (c.triggers.left.raw(), c.triggers.right.raw()),
|
triggers: (c.triggers.left.raw(), c.triggers.right.raw()),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -57,11 +55,10 @@ impl GcPortState {
|
|||||||
/// Shared, `Send + Sync` handle to the latest snapshot from the poll
|
/// Shared, `Send + Sync` handle to the latest snapshot from the poll
|
||||||
/// thread. Safe to store as an ordinary [`Resource`] (no `NonSend` needed)
|
/// thread. Safe to store as an ordinary [`Resource`] (no `NonSend` needed)
|
||||||
/// because the `GcAdapter` itself never leaves its thread.
|
/// because the `GcAdapter` itself never leaves its thread.
|
||||||
#[derive(Resource)]
|
#[derive(Resource, Clone)]
|
||||||
pub struct GcAdapterSnapshot {
|
pub struct GcAdapterSnapshot {
|
||||||
ports: Arc<Mutex<[GcPortState; 4]>>,
|
ports: Arc<Mutex<[GcPortState; 4]>>,
|
||||||
shutdown: Arc<AtomicBool>,
|
shutdown: Arc<AtomicBool>,
|
||||||
poll_thread: Option<JoinHandle<()>>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl GcAdapterSnapshot {
|
impl GcAdapterSnapshot {
|
||||||
@@ -72,37 +69,13 @@ impl GcAdapterSnapshot {
|
|||||||
|
|
||||||
impl Drop for GcAdapterSnapshot {
|
impl Drop for GcAdapterSnapshot {
|
||||||
fn drop(&mut self) {
|
fn drop(&mut self) {
|
||||||
self.shutdown.store(true, Ordering::Release);
|
// Only actually signals shutdown once the last clone (this resource
|
||||||
|
// is never cloned in practice, but be defensive) is dropped.
|
||||||
if let Some(poll_thread) = self.poll_thread.take() {
|
if Arc::strong_count(&self.shutdown) <= 1 {
|
||||||
if let Err(payload) = poll_thread.join() {
|
self.shutdown.store(true, Ordering::Relaxed);
|
||||||
error!(
|
|
||||||
"GameCube Controller Adapter poll thread panicked during shutdown: {payload:?}"
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
const INITIAL_ERROR_BACKOFF: Duration = Duration::from_millis(1);
|
|
||||||
const MAX_ERROR_BACKOFF: Duration = Duration::from_millis(100);
|
|
||||||
|
|
||||||
fn next_error_backoff(backoff: Duration) -> Duration {
|
|
||||||
backoff.saturating_mul(2).min(MAX_ERROR_BACKOFF)
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Wait for a retry while still allowing the owner to shut the poll thread down promptly.
|
|
||||||
fn wait_for_retry(shutdown: &AtomicBool, delay: Duration) -> bool {
|
|
||||||
let deadline = Instant::now() + delay;
|
|
||||||
while !shutdown.load(Ordering::Acquire) {
|
|
||||||
let remaining = deadline.saturating_duration_since(Instant::now());
|
|
||||||
if remaining.is_zero() {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
std::thread::sleep(remaining.min(Duration::from_millis(10)));
|
|
||||||
}
|
|
||||||
false
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Connects to the first GameCube adapter found on the USB bus and starts
|
/// Connects to the first GameCube adapter found on the USB bus and starts
|
||||||
/// polling it on a dedicated thread. Returns `None` (after logging a
|
/// polling it on a dedicated thread. Returns `None` (after logging a
|
||||||
@@ -121,7 +94,7 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
|
|||||||
|
|
||||||
let thread_ports = ports.clone();
|
let thread_ports = ports.clone();
|
||||||
let thread_shutdown = shutdown.clone();
|
let thread_shutdown = shutdown.clone();
|
||||||
let poll_thread = std::thread::Builder::new()
|
std::thread::Builder::new()
|
||||||
.name("gc-adapter-poll".into())
|
.name("gc-adapter-poll".into())
|
||||||
.spawn(move || {
|
.spawn(move || {
|
||||||
// Flush whatever the adapter had buffered before we started
|
// Flush whatever the adapter had buffered before we started
|
||||||
@@ -134,27 +107,17 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
|
|||||||
let mut rate_window_start = std::time::Instant::now();
|
let mut rate_window_start = std::time::Instant::now();
|
||||||
#[cfg(debug_assertions)]
|
#[cfg(debug_assertions)]
|
||||||
let mut rate_window_count: u32 = 0;
|
let mut rate_window_count: u32 = 0;
|
||||||
let mut error_backoff = INITIAL_ERROR_BACKOFF;
|
|
||||||
|
|
||||||
while !thread_shutdown.load(Ordering::Acquire) {
|
while !thread_shutdown.load(Ordering::Relaxed) {
|
||||||
let result = panic::catch_unwind(AssertUnwindSafe(|| adapter.read_controllers()));
|
let result = panic::catch_unwind(AssertUnwindSafe(|| adapter.read_controllers()));
|
||||||
|
|
||||||
let controllers = match result {
|
let controllers = match result {
|
||||||
Ok(Ok(controllers)) => {
|
Ok(Ok(controllers)) => controllers,
|
||||||
error_backoff = INITIAL_ERROR_BACKOFF;
|
|
||||||
controllers
|
|
||||||
}
|
|
||||||
// Ignore this, for some reason we get a bunch of these when we start reading
|
// Ignore this, for some reason we get a bunch of these when we start reading
|
||||||
Ok(Err(
|
Ok(Err(
|
||||||
gc_adapter_neo::AdapterError::Parse(_)
|
gc_adapter_neo::AdapterError::Parse(_)
|
||||||
| gc_adapter_neo::AdapterError::ShortRead(_),
|
| gc_adapter_neo::AdapterError::ShortRead(_),
|
||||||
)) => {
|
)) => continue,
|
||||||
if !wait_for_retry(&thread_shutdown, error_backoff) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
error_backoff = next_error_backoff(error_backoff);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
Ok(Err(gc_adapter_neo::AdapterError::Usb(err))) => {
|
Ok(Err(gc_adapter_neo::AdapterError::Usb(err))) => {
|
||||||
error!(
|
error!(
|
||||||
"GameCube Controller Adapter USB read failed ({err:?}); stopping \
|
"GameCube Controller Adapter USB read failed ({err:?}); stopping \
|
||||||
@@ -197,32 +160,5 @@ pub fn spawn_poll_thread() -> Result<GcAdapterSnapshot, gc_adapter_neo::UsbError
|
|||||||
})
|
})
|
||||||
.expect("failed to spawn gc-adapter poll thread");
|
.expect("failed to spawn gc-adapter poll thread");
|
||||||
|
|
||||||
Ok(GcAdapterSnapshot {
|
Ok(GcAdapterSnapshot { ports, shutdown })
|
||||||
ports,
|
|
||||||
shutdown,
|
|
||||||
poll_thread: Some(poll_thread),
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod tests {
|
|
||||||
use super::*;
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn error_backoff_is_capped() {
|
|
||||||
let mut backoff = INITIAL_ERROR_BACKOFF;
|
|
||||||
for _ in 0..16 {
|
|
||||||
backoff = next_error_backoff(backoff);
|
|
||||||
}
|
|
||||||
|
|
||||||
assert_eq!(backoff, MAX_ERROR_BACKOFF);
|
|
||||||
assert_eq!(next_error_backoff(MAX_ERROR_BACKOFF), MAX_ERROR_BACKOFF);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn retry_wait_stops_when_shutdown_is_requested() {
|
|
||||||
let shutdown = AtomicBool::new(true);
|
|
||||||
|
|
||||||
assert!(!wait_for_retry(&shutdown, Duration::from_secs(1)));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
+3
-2
@@ -116,12 +116,13 @@ impl Plugin for FighterInputPlugin {
|
|||||||
binding: GamepadBinding::Button(GamepadButton::North),
|
binding: GamepadBinding::Button(GamepadButton::North),
|
||||||
action: InputMapAction::Jump,
|
action: InputMapAction::Jump,
|
||||||
},
|
},
|
||||||
|
// shield/airdodge -- both shoulder buttons, Melee-style
|
||||||
GamepadInputMapElement {
|
GamepadInputMapElement {
|
||||||
binding: GamepadBinding::Button(GamepadButton::LeftTrigger2),
|
binding: GamepadBinding::Button(GamepadButton::LeftTrigger),
|
||||||
action: InputMapAction::Shield,
|
action: InputMapAction::Shield,
|
||||||
},
|
},
|
||||||
GamepadInputMapElement {
|
GamepadInputMapElement {
|
||||||
binding: GamepadBinding::Button(GamepadButton::RightTrigger2),
|
binding: GamepadBinding::Button(GamepadButton::RightTrigger),
|
||||||
action: InputMapAction::Shield,
|
action: InputMapAction::Shield,
|
||||||
},
|
},
|
||||||
// attack
|
// attack
|
||||||
|
|||||||
+7
-41
@@ -28,24 +28,22 @@ use bevy::{
|
|||||||
tasks::block_on,
|
tasks::block_on,
|
||||||
};
|
};
|
||||||
use bevy_asset_loader::prelude::*;
|
use bevy_asset_loader::prelude::*;
|
||||||
|
use bevy_wind_waker_shader::prelude::*;
|
||||||
use clap::Parser;
|
use clap::Parser;
|
||||||
use ron_asset_manager::RonAssetPlugin;
|
use ron_asset_manager::RonAssetPlugin;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
||||||
match_runtime::MatchRuntimePlugin, menus::style::FGUiStyle, schedule::GameplaySchedulePlugin,
|
schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
|
||||||
stage::manifest::StageManifest, ui::InGameUIPlugin,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
mod args;
|
mod args;
|
||||||
pub mod blend_asset;
|
|
||||||
pub mod camera;
|
pub mod camera;
|
||||||
pub mod debug_tools;
|
pub mod debug_tools;
|
||||||
pub mod fighter;
|
pub mod fighter;
|
||||||
pub mod game_settings;
|
pub mod game_settings;
|
||||||
pub mod input;
|
pub mod input;
|
||||||
pub mod match_loading;
|
pub mod match_loading;
|
||||||
pub mod match_runtime;
|
|
||||||
mod math;
|
mod math;
|
||||||
pub mod menus;
|
pub mod menus;
|
||||||
pub mod netcode;
|
pub mod netcode;
|
||||||
@@ -55,7 +53,6 @@ pub mod schedule;
|
|||||||
pub mod scripting;
|
pub mod scripting;
|
||||||
pub mod stage;
|
pub mod stage;
|
||||||
pub mod texture_reference;
|
pub mod texture_reference;
|
||||||
pub mod ui;
|
|
||||||
|
|
||||||
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
|
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
|
||||||
pub enum AppState {
|
pub enum AppState {
|
||||||
@@ -74,7 +71,6 @@ pub enum AppState {
|
|||||||
LoadingMatch,
|
LoadingMatch,
|
||||||
PreparingMatch,
|
PreparingMatch,
|
||||||
InMatch,
|
InMatch,
|
||||||
MatchDisconnected,
|
|
||||||
MatchLoadFailed,
|
MatchLoadFailed,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -84,21 +80,6 @@ pub enum AppState {
|
|||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
pub struct GamePlugin;
|
pub struct GamePlugin;
|
||||||
|
|
||||||
/// Registers every custom asset loader used by the game and asset processor.
|
|
||||||
pub struct GameAssetPlugin;
|
|
||||||
|
|
||||||
impl Plugin for GameAssetPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
app.add_plugins((
|
|
||||||
blend_asset::BlendAssetProcessingPlugin,
|
|
||||||
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
|
||||||
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
|
||||||
RonAssetPlugin::<GameSettings>::create("ron"),
|
|
||||||
RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"),
|
|
||||||
));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Plugin for GamePlugin {
|
impl Plugin for GamePlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
// Each module owns its own systems, rollback registrations and
|
// Each module owns its own systems, rollback registrations and
|
||||||
@@ -107,10 +88,10 @@ impl Plugin for GamePlugin {
|
|||||||
app.init_state::<AppState>()
|
app.init_state::<AppState>()
|
||||||
.add_plugins((
|
.add_plugins((
|
||||||
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
||||||
|
WindWakerShaderPlugin::default(),
|
||||||
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
||||||
netcode::FighterNetcodePlugin::default(),
|
netcode::FighterNetcodePlugin::default(),
|
||||||
GameplaySchedulePlugin,
|
GameplaySchedulePlugin,
|
||||||
MatchRuntimePlugin,
|
|
||||||
input::FighterInputPlugin,
|
input::FighterInputPlugin,
|
||||||
replay::ReplayPlugin,
|
replay::ReplayPlugin,
|
||||||
debug_tools::DebugToolsPlugin,
|
debug_tools::DebugToolsPlugin,
|
||||||
@@ -119,8 +100,9 @@ impl Plugin for GamePlugin {
|
|||||||
scripting::importer::FighterScriptImportPlugin,
|
scripting::importer::FighterScriptImportPlugin,
|
||||||
stage::StagePlugin,
|
stage::StagePlugin,
|
||||||
MatchCameraPlugin,
|
MatchCameraPlugin,
|
||||||
GameAssetPlugin,
|
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
||||||
InGameUIPlugin,
|
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
||||||
|
RonAssetPlugin::<GameSettings>::create("ron"),
|
||||||
))
|
))
|
||||||
.add_plugins(menus::MenuPlugin)
|
.add_plugins(menus::MenuPlugin)
|
||||||
.add_loading_state(
|
.add_loading_state(
|
||||||
@@ -173,27 +155,11 @@ impl Plugin for GamePlugin {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Registers the custom asset loaders and processors used by CI and release
|
|
||||||
/// builds. The processing binary adds this plugin without starting the game.
|
|
||||||
pub struct AssetProcessingPlugin;
|
|
||||||
|
|
||||||
impl Plugin for AssetProcessingPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
app.add_plugins((
|
|
||||||
GameAssetPlugin,
|
|
||||||
scripting::importer::FighterScriptImportPlugin,
|
|
||||||
fighter::baked_animation::BakedAnimationAssetProcessingPlugin,
|
|
||||||
));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn wait_for_asset_processor(
|
fn wait_for_asset_processor(
|
||||||
processor: Option<Res<AssetProcessor>>,
|
processor: Option<Res<AssetProcessor>>,
|
||||||
mut next_state: ResMut<NextState<AppState>>,
|
mut next_state: ResMut<NextState<AppState>>,
|
||||||
) {
|
) {
|
||||||
if !cfg!(feature = "development")
|
if processor.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
||||||
|| processor
|
|
||||||
.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
|
||||||
{
|
{
|
||||||
next_state.set(AppState::LoadCommonAssets);
|
next_state.set(AppState::LoadCommonAssets);
|
||||||
}
|
}
|
||||||
|
|||||||
+13
-27
@@ -1,49 +1,35 @@
|
|||||||
use bevy::asset::AssetMode::Processed;
|
use bevy::asset::AssetMode::Processed;
|
||||||
#[cfg(feature = "debug_features")]
|
|
||||||
use bevy::camera_controller::free_camera::FreeCameraPlugin;
|
use bevy::camera_controller::free_camera::FreeCameraPlugin;
|
||||||
use bevy::gltf::GltfPlugin;
|
|
||||||
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
|
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
#[cfg(feature = "debug_features")]
|
|
||||||
use bevy_egui::EguiPlugin;
|
use bevy_egui::EguiPlugin;
|
||||||
#[cfg(feature = "debug_features")]
|
|
||||||
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
||||||
|
|
||||||
fn main() -> AppExit {
|
fn main() -> AppExit {
|
||||||
// A `Repeat` sampler so the tileable materials authored in the
|
// A `Repeat` sampler so the tileable materials authored in the
|
||||||
// editor render the same way at runtime; Bevy's default
|
// editor render the same way at runtime; Bevy's default
|
||||||
// `ClampToEdge` smears texture edges on brush geometry.
|
// `ClampToEdge` smears texture edges on brush geometry.
|
||||||
let default_sampler = ImageSamplerDescriptor::linear()
|
|
||||||
.set_address_mode(ImageAddressMode::Repeat)
|
|
||||||
.set_anisotropic_filter(16)
|
|
||||||
.clone();
|
|
||||||
|
|
||||||
let default_plugins = DefaultPlugins
|
let default_plugins = DefaultPlugins
|
||||||
.set(ImagePlugin {
|
.set(ImagePlugin {
|
||||||
default_sampler: default_sampler.clone(),
|
default_sampler: ImageSamplerDescriptor {
|
||||||
})
|
address_mode_u: ImageAddressMode::Repeat,
|
||||||
.set(GltfPlugin {
|
address_mode_v: ImageAddressMode::Repeat,
|
||||||
default_sampler,
|
address_mode_w: ImageAddressMode::Repeat,
|
||||||
..default()
|
..ImageSamplerDescriptor::linear()
|
||||||
|
},
|
||||||
})
|
})
|
||||||
.set(AssetPlugin {
|
.set(AssetPlugin {
|
||||||
mode: Processed,
|
mode: Processed,
|
||||||
use_asset_processor_override: Some(cfg!(feature = "development")),
|
|
||||||
..default()
|
..default()
|
||||||
});
|
});
|
||||||
|
|
||||||
let mut app = App::new();
|
App::new()
|
||||||
app.add_plugins(default_plugins)
|
.add_plugins(default_plugins)
|
||||||
.add_plugins(avian3d::prelude::PhysicsPlugins::default())
|
.add_plugins(avian3d::prelude::PhysicsPlugins::default())
|
||||||
.add_plugins(shinespark::GamePlugin)
|
.add_plugins(shinespark::GamePlugin)
|
||||||
.insert_resource(Time::<Fixed>::from_hz(60.0));
|
.add_plugins(FreeCameraPlugin)
|
||||||
|
.add_plugins(EguiPlugin::default())
|
||||||
#[cfg(feature = "debug_features")]
|
.add_plugins(WorldInspectorPlugin::default()) // adds default options and `InspectorEguiImpl`s
|
||||||
app.add_plugins((
|
.insert_resource(Time::<Fixed>::from_hz(60.0))
|
||||||
FreeCameraPlugin,
|
.run()
|
||||||
EguiPlugin::default(),
|
|
||||||
WorldInspectorPlugin::default(),
|
|
||||||
));
|
|
||||||
|
|
||||||
app.run()
|
|
||||||
}
|
}
|
||||||
|
|||||||
+33
-174
@@ -20,12 +20,8 @@ use crate::{
|
|||||||
visual::FighterAnimations,
|
visual::FighterAnimations,
|
||||||
},
|
},
|
||||||
input::{LocalInputAssignments, LocalInputSource},
|
input::{LocalInputAssignments, LocalInputSource},
|
||||||
match_runtime::MatchState,
|
|
||||||
math::{int::FGi32, vec::FGVec2},
|
math::{int::FGi32, vec::FGVec2},
|
||||||
netcode::{
|
netcode::{GGRSCfg, session::create_session},
|
||||||
GGRSCfg,
|
|
||||||
session::{ConnectionStatus, SessionConfig, create_session},
|
|
||||||
},
|
|
||||||
scripting::FighterAttackScript,
|
scripting::FighterAttackScript,
|
||||||
stage::{
|
stage::{
|
||||||
self,
|
self,
|
||||||
@@ -39,49 +35,10 @@ pub struct MatchPlayer {
|
|||||||
pub fighter: FighterId,
|
pub fighter: FighterId,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Resource, Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
#[derive(Resource, Debug, Clone, PartialEq, Eq)]
|
||||||
pub struct MatchConfig {
|
pub struct PendingMatch {
|
||||||
pub stage: StageId,
|
pub stage: StageId,
|
||||||
pub players: Vec<MatchPlayer>,
|
pub players: Vec<MatchPlayer>,
|
||||||
pub rules: MatchRules,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
|
||||||
pub enum MatchRules {
|
|
||||||
Stock {
|
|
||||||
starting_stocks: u8,
|
|
||||||
time_limit_frames: Option<u32>,
|
|
||||||
},
|
|
||||||
Timed {
|
|
||||||
time_limit_frames: u32,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for MatchRules {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self::Stock {
|
|
||||||
starting_stocks: 3,
|
|
||||||
time_limit_frames: None,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl MatchRules {
|
|
||||||
fn validate(&self) -> Result<(), &'static str> {
|
|
||||||
match self {
|
|
||||||
Self::Stock {
|
|
||||||
starting_stocks: 0, ..
|
|
||||||
} => Err("stock matches must start with at least one stock"),
|
|
||||||
Self::Stock {
|
|
||||||
time_limit_frames: Some(0),
|
|
||||||
..
|
|
||||||
} => Err("stock match time limits must be greater than zero frames"),
|
|
||||||
Self::Timed {
|
|
||||||
time_limit_frames: 0,
|
|
||||||
} => Err("timed match limits must be greater than zero frames"),
|
|
||||||
_ => Ok(()),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct SelectedFighterAssets {
|
pub struct SelectedFighterAssets {
|
||||||
@@ -99,7 +56,7 @@ pub struct MatchAssets {
|
|||||||
|
|
||||||
impl MatchAssets {
|
impl MatchAssets {
|
||||||
fn requested(world: &World) -> Self {
|
fn requested(world: &World) -> Self {
|
||||||
let config = world.resource::<MatchConfig>();
|
let request = world.resource::<PendingMatch>();
|
||||||
let asset_server = world.resource::<AssetServer>();
|
let asset_server = world.resource::<AssetServer>();
|
||||||
let registry = world.resource::<FighterManifestRegistry>();
|
let registry = world.resource::<FighterManifestRegistry>();
|
||||||
let stage_registry = world.resource::<StageManifestRegistry>();
|
let stage_registry = world.resource::<StageManifestRegistry>();
|
||||||
@@ -107,7 +64,7 @@ impl MatchAssets {
|
|||||||
let stage_manifests = world.resource::<Assets<StageManifest>>();
|
let stage_manifests = world.resource::<Assets<StageManifest>>();
|
||||||
|
|
||||||
let stage_handle = stage_registry
|
let stage_handle = stage_registry
|
||||||
.get(config.stage)
|
.get(request.stage)
|
||||||
.expect("Startup validation guarantees every stage has a manifest");
|
.expect("Startup validation guarantees every stage has a manifest");
|
||||||
let stage_manifest = stage_manifests
|
let stage_manifest = stage_manifests
|
||||||
.get(&stage_handle)
|
.get(&stage_handle)
|
||||||
@@ -115,7 +72,7 @@ impl MatchAssets {
|
|||||||
|
|
||||||
Self {
|
Self {
|
||||||
stage: asset_server.load(stage_manifest.model_path.clone()),
|
stage: asset_server.load(stage_manifest.model_path.clone()),
|
||||||
fighters: config
|
fighters: request
|
||||||
.players
|
.players
|
||||||
.iter()
|
.iter()
|
||||||
.map(|player| {
|
.map(|player| {
|
||||||
@@ -181,10 +138,9 @@ pub struct MatchRoot;
|
|||||||
pub fn initiate_match(
|
pub fn initiate_match(
|
||||||
commands: &mut Commands,
|
commands: &mut Commands,
|
||||||
next_state: &mut NextState<AppState>,
|
next_state: &mut NextState<AppState>,
|
||||||
config: MatchConfig,
|
request: PendingMatch,
|
||||||
) {
|
) {
|
||||||
commands.remove_resource::<crate::netcode::session::MatchDisconnected>();
|
commands.insert_resource(request);
|
||||||
commands.insert_resource(config);
|
|
||||||
next_state.set(AppState::LoadingMatch);
|
next_state.set(AppState::LoadingMatch);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -206,9 +162,12 @@ pub fn initiate_default_match(
|
|||||||
if let Some(path) = &args.play_replay {
|
if let Some(path) = &args.play_replay {
|
||||||
match crate::replay::load(path) {
|
match crate::replay::load(path) {
|
||||||
Ok(replay) => {
|
Ok(replay) => {
|
||||||
let config = replay.match_config.clone();
|
let request = PendingMatch {
|
||||||
|
stage: replay.match_config.stage,
|
||||||
|
players: replay.match_config.players.clone(),
|
||||||
|
};
|
||||||
commands.insert_resource(crate::replay::LoadedReplay(replay));
|
commands.insert_resource(crate::replay::LoadedReplay(replay));
|
||||||
initiate_match(&mut commands, &mut next_state, config);
|
initiate_match(&mut commands, &mut next_state, request);
|
||||||
}
|
}
|
||||||
Err(error) => {
|
Err(error) => {
|
||||||
error!("Replay load failed: {error}");
|
error!("Replay load failed: {error}");
|
||||||
@@ -217,14 +176,6 @@ pub fn initiate_default_match(
|
|||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
let session_config = match SessionConfig::from_args(&args, args.players) {
|
|
||||||
Ok(config) => config,
|
|
||||||
Err(error) => {
|
|
||||||
error!("Invalid network configuration: {error}");
|
|
||||||
next_state.set(AppState::MatchLoadFailed);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
let players = (0..args.players)
|
let players = (0..args.players)
|
||||||
.map(|handle| MatchPlayer {
|
.map(|handle| MatchPlayer {
|
||||||
handle,
|
handle,
|
||||||
@@ -232,37 +183,25 @@ pub fn initiate_default_match(
|
|||||||
})
|
})
|
||||||
.collect();
|
.collect();
|
||||||
|
|
||||||
assigments.clear();
|
assigments.push((0, LocalInputSource::Keyboard));
|
||||||
let local_handles = session_config
|
|
||||||
.players
|
|
||||||
.iter()
|
|
||||||
.enumerate()
|
|
||||||
.filter_map(|(handle, player)| {
|
|
||||||
matches!(player, crate::netcode::session::PlayerConnection::Local).then_some(handle)
|
|
||||||
});
|
|
||||||
let mut local_handles = local_handles;
|
|
||||||
if let Some(handle) = local_handles.next() {
|
|
||||||
assigments.push((handle, LocalInputSource::Keyboard));
|
|
||||||
}
|
|
||||||
|
|
||||||
for (entity, handle) in gamepads.iter().zip(local_handles) {
|
for (idx, entity) in gamepads.iter().take(args.players - 1).enumerate() {
|
||||||
assigments.push((handle, LocalInputSource::Gamepad(entity)));
|
assigments.push((idx + 1, LocalInputSource::Gamepad(entity)));
|
||||||
}
|
}
|
||||||
|
|
||||||
initiate_match(
|
initiate_match(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
MatchConfig {
|
PendingMatch {
|
||||||
stage: StageId::TestStage,
|
stage: StageId::TestStage,
|
||||||
players,
|
players,
|
||||||
rules: MatchRules::default(),
|
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn prepare_match(
|
pub fn prepare_match(
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
config: Res<MatchConfig>,
|
request: Res<PendingMatch>,
|
||||||
assets: Res<MatchAssets>,
|
assets: Res<MatchAssets>,
|
||||||
gltfs: Res<Assets<Gltf>>,
|
gltfs: Res<Assets<Gltf>>,
|
||||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||||
@@ -274,7 +213,7 @@ pub fn prepare_match(
|
|||||||
args: Res<Args>,
|
args: Res<Args>,
|
||||||
mut next_state: ResMut<NextState<AppState>>,
|
mut next_state: ResMut<NextState<AppState>>,
|
||||||
) {
|
) {
|
||||||
if !valid_player_handles(&config.players) {
|
if !valid_player_handles(&request.players) {
|
||||||
fail_match(
|
fail_match(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
"player handles must be unique and cover 0..player_count",
|
"player handles must be unique and cover 0..player_count",
|
||||||
@@ -282,12 +221,7 @@ pub fn prepare_match(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if let Err(error) = config.rules.validate() {
|
if assets.fighters.len() != request.players.len() {
|
||||||
fail_match(&mut next_state, error);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if assets.fighters.len() != config.players.len() {
|
|
||||||
fail_match(
|
fail_match(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
"loaded character assets do not match the requested player slots",
|
"loaded character assets do not match the requested player slots",
|
||||||
@@ -336,15 +270,6 @@ pub fn prepare_match(
|
|||||||
);
|
);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
let ecb_bone_indices = baked.bone_names.iter().enumerate().filter_map(|(idx, name)| {
|
|
||||||
if manifest.ecb_bones.contains(name) {
|
|
||||||
Some(idx)
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}).collect::<Vec<_>>();
|
|
||||||
|
|
||||||
if let Err(error) = manifest.attributes.validate() {
|
if let Err(error) = manifest.attributes.validate() {
|
||||||
fail_match(
|
fail_match(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
@@ -445,21 +370,10 @@ pub fn prepare_match(
|
|||||||
attack_scripts,
|
attack_scripts,
|
||||||
manifest_handle,
|
manifest_handle,
|
||||||
manifest.model_scale,
|
manifest.model_scale,
|
||||||
ecb_bone_indices,
|
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
let session_config = match SessionConfig::from_args(&args, config.players.len()) {
|
let session = match create_session(&args, request.players.len()) {
|
||||||
Ok(config) => config,
|
|
||||||
Err(error) => {
|
|
||||||
fail_match(
|
|
||||||
&mut next_state,
|
|
||||||
&format!("invalid network configuration: {error}"),
|
|
||||||
);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
let session = match create_session(&args, config.players.len()) {
|
|
||||||
Ok(session) => session,
|
Ok(session) => session,
|
||||||
Err(error) => {
|
Err(error) => {
|
||||||
fail_match(
|
fail_match(
|
||||||
@@ -473,7 +387,7 @@ pub fn prepare_match(
|
|||||||
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
||||||
|
|
||||||
let stage_handle = stage_registry
|
let stage_handle = stage_registry
|
||||||
.get(config.stage)
|
.get(request.stage)
|
||||||
.expect("Initialization check should ensure all stages exist");
|
.expect("Initialization check should ensure all stages exist");
|
||||||
let stage_manifest = stage_manifests
|
let stage_manifest = stage_manifests
|
||||||
.get(&stage_handle)
|
.get(&stage_handle)
|
||||||
@@ -486,11 +400,11 @@ pub fn prepare_match(
|
|||||||
stage_manifest.camera.clone(),
|
stage_manifest.camera.clone(),
|
||||||
);
|
);
|
||||||
|
|
||||||
let mut fighter_roster = Vec::with_capacity(config.players.len());
|
let mut fighter_roster = Vec::with_capacity(request.players.len());
|
||||||
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
|
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale))) in
|
||||||
config.players.iter().zip(prepared).enumerate()
|
request.players.iter().zip(prepared).enumerate()
|
||||||
{
|
{
|
||||||
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
|
let spawn_x = (index as i32 * 2 + 1 - request.players.len() as i32) * 5;
|
||||||
fighter_roster.push(spawn_fighter(
|
fighter_roster.push(spawn_fighter(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
player.handle,
|
player.handle,
|
||||||
@@ -500,14 +414,10 @@ pub fn prepare_match(
|
|||||||
animations,
|
animations,
|
||||||
attack_scripts,
|
attack_scripts,
|
||||||
WorldAssetRoot(scene),
|
WorldAssetRoot(scene),
|
||||||
ecb_bone_indices
|
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
commands.insert_resource(FighterRoster(fighter_roster));
|
commands.insert_resource(FighterRoster(fighter_roster));
|
||||||
commands.insert_resource(MatchState::from_config(&config));
|
|
||||||
commands.insert_resource(session_config);
|
|
||||||
commands.insert_resource(ConnectionStatus::default());
|
|
||||||
commands.insert_resource::<Session<GGRSCfg>>(session);
|
commands.insert_resource::<Session<GGRSCfg>>(session);
|
||||||
next_state.set(AppState::InMatch);
|
next_state.set(AppState::InMatch);
|
||||||
}
|
}
|
||||||
@@ -538,12 +448,9 @@ pub fn cleanup_match(
|
|||||||
commands.entity(fighter).despawn();
|
commands.entity(fighter).despawn();
|
||||||
}
|
}
|
||||||
commands.remove_resource::<Session<GGRSCfg>>();
|
commands.remove_resource::<Session<GGRSCfg>>();
|
||||||
commands.remove_resource::<SessionConfig>();
|
|
||||||
commands.remove_resource::<ConnectionStatus>();
|
|
||||||
commands.remove_resource::<stage::line::StageCollision>();
|
commands.remove_resource::<stage::line::StageCollision>();
|
||||||
commands.remove_resource::<MatchAssets>();
|
commands.remove_resource::<MatchAssets>();
|
||||||
commands.remove_resource::<MatchConfig>();
|
commands.remove_resource::<PendingMatch>();
|
||||||
commands.remove_resource::<MatchState>();
|
|
||||||
commands.remove_resource::<FighterRoster>();
|
commands.remove_resource::<FighterRoster>();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -552,8 +459,8 @@ mod tests {
|
|||||||
use super::*;
|
use super::*;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn match_config_keeps_duplicate_fighter_slots() {
|
fn match_request_keeps_duplicate_fighter_slots() {
|
||||||
let config = MatchConfig {
|
let request = PendingMatch {
|
||||||
stage: StageId::TestStage,
|
stage: StageId::TestStage,
|
||||||
players: vec![
|
players: vec![
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
@@ -565,13 +472,12 @@ mod tests {
|
|||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
rules: MatchRules::default(),
|
|
||||||
};
|
};
|
||||||
|
|
||||||
assert_eq!(config.players.len(), 2);
|
assert_eq!(request.players.len(), 2);
|
||||||
assert_eq!(config.players[0].handle, 0);
|
assert_eq!(request.players[0].handle, 0);
|
||||||
assert_eq!(config.players[1].handle, 1);
|
assert_eq!(request.players[1].handle, 1);
|
||||||
assert!(valid_player_handles(&config.players));
|
assert!(valid_player_handles(&request.players));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -590,53 +496,6 @@ mod tests {
|
|||||||
assert!(!valid_player_handles(&players));
|
assert!(!valid_player_handles(&players));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn match_rules_reject_zero_limits() {
|
|
||||||
assert!(
|
|
||||||
MatchRules::Stock {
|
|
||||||
starting_stocks: 0,
|
|
||||||
time_limit_frames: None,
|
|
||||||
}
|
|
||||||
.validate()
|
|
||||||
.is_err()
|
|
||||||
);
|
|
||||||
assert!(
|
|
||||||
MatchRules::Stock {
|
|
||||||
starting_stocks: 3,
|
|
||||||
time_limit_frames: Some(0),
|
|
||||||
}
|
|
||||||
.validate()
|
|
||||||
.is_err()
|
|
||||||
);
|
|
||||||
assert!(
|
|
||||||
MatchRules::Timed {
|
|
||||||
time_limit_frames: 0,
|
|
||||||
}
|
|
||||||
.validate()
|
|
||||||
.is_err()
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn match_rules_accept_valid_modes() {
|
|
||||||
assert!(MatchRules::default().validate().is_ok());
|
|
||||||
assert!(
|
|
||||||
MatchRules::Stock {
|
|
||||||
starting_stocks: 3,
|
|
||||||
time_limit_frames: Some(60),
|
|
||||||
}
|
|
||||||
.validate()
|
|
||||||
.is_ok()
|
|
||||||
);
|
|
||||||
assert!(
|
|
||||||
MatchRules::Timed {
|
|
||||||
time_limit_frames: 60,
|
|
||||||
}
|
|
||||||
.validate()
|
|
||||||
.is_ok()
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn match_loading_waits_for_attack_scripts() {
|
fn match_loading_waits_for_attack_scripts() {
|
||||||
let mut attack_scripts = HashMap::new();
|
let mut attack_scripts = HashMap::new();
|
||||||
|
|||||||
@@ -1,102 +0,0 @@
|
|||||||
//! Rollback-simulated state for an active match.
|
|
||||||
|
|
||||||
use bevy::prelude::*;
|
|
||||||
use bevy_ggrs::prelude::*;
|
|
||||||
|
|
||||||
use crate::match_loading::{MatchConfig, MatchRules};
|
|
||||||
|
|
||||||
#[derive(Resource, Clone, Debug, Hash, PartialEq, Eq)]
|
|
||||||
pub struct MatchState {
|
|
||||||
pub elapsed_frames: u32,
|
|
||||||
/// Indexed by the player's session handle.
|
|
||||||
pub players: Vec<PlayerMatchState>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
|
|
||||||
pub struct PlayerMatchState {
|
|
||||||
pub stocks_remaining: Option<u8>,
|
|
||||||
pub score: i32,
|
|
||||||
pub deaths: u32,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl MatchState {
|
|
||||||
pub fn from_config(config: &MatchConfig) -> Self {
|
|
||||||
let stocks_remaining = match &config.rules {
|
|
||||||
MatchRules::Stock {
|
|
||||||
starting_stocks, ..
|
|
||||||
} => Some(*starting_stocks),
|
|
||||||
MatchRules::Timed { .. } => None,
|
|
||||||
};
|
|
||||||
|
|
||||||
Self {
|
|
||||||
elapsed_frames: 0,
|
|
||||||
players: (0..config.players.len())
|
|
||||||
.map(|_| PlayerMatchState {
|
|
||||||
stocks_remaining,
|
|
||||||
score: 0,
|
|
||||||
deaths: 0,
|
|
||||||
})
|
|
||||||
.collect(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct MatchRuntimePlugin;
|
|
||||||
|
|
||||||
impl Plugin for MatchRuntimePlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
app.rollback_resource_with_clone::<MatchState>()
|
|
||||||
.checksum_resource_with_hash::<MatchState>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod tests {
|
|
||||||
use super::*;
|
|
||||||
use crate::{fighter::FighterId, match_loading::MatchPlayer, stage::manifest::StageId};
|
|
||||||
|
|
||||||
fn config(rules: MatchRules) -> MatchConfig {
|
|
||||||
MatchConfig {
|
|
||||||
stage: StageId::TestStage,
|
|
||||||
players: vec![
|
|
||||||
MatchPlayer {
|
|
||||||
handle: 1,
|
|
||||||
fighter: FighterId::TestFighter,
|
|
||||||
},
|
|
||||||
MatchPlayer {
|
|
||||||
handle: 0,
|
|
||||||
fighter: FighterId::TestFighter,
|
|
||||||
},
|
|
||||||
],
|
|
||||||
rules,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn stock_state_starts_with_configured_stocks() {
|
|
||||||
let state = MatchState::from_config(&config(MatchRules::Stock {
|
|
||||||
starting_stocks: 4,
|
|
||||||
time_limit_frames: Some(60),
|
|
||||||
}));
|
|
||||||
|
|
||||||
assert_eq!(state.elapsed_frames, 0);
|
|
||||||
assert_eq!(state.players.len(), 2);
|
|
||||||
assert!(state.players.iter().all(|player| {
|
|
||||||
player.stocks_remaining == Some(4) && player.score == 0 && player.deaths == 0
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn timed_state_has_no_stock_counter() {
|
|
||||||
let state = MatchState::from_config(&config(MatchRules::Timed {
|
|
||||||
time_limit_frames: 60,
|
|
||||||
}));
|
|
||||||
|
|
||||||
assert!(
|
|
||||||
state
|
|
||||||
.players
|
|
||||||
.iter()
|
|
||||||
.all(|player| player.stocks_remaining.is_none())
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,136 +0,0 @@
|
|||||||
use std::io;
|
|
||||||
|
|
||||||
use bevy::prelude::*;
|
|
||||||
|
|
||||||
use crate::math::{
|
|
||||||
int::{FGWide, FGi32, FGi32Ext},
|
|
||||||
vec3::FGVec3,
|
|
||||||
};
|
|
||||||
|
|
||||||
/// Parent transforms are composed after quantization, which makes every runtime sample platform-independent.
|
|
||||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, serde::Serialize, serde::Deserialize, Hash)]
|
|
||||||
pub struct FixedMat4 {
|
|
||||||
pub cols: [[FGi32; 4]; 4],
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FixedMat4 {
|
|
||||||
pub const IDENTITY: Self = Self {
|
|
||||||
cols: [
|
|
||||||
[FGi32::ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
|
||||||
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
|
|
||||||
[FGi32::ZERO, FGi32::ZERO, FGi32::ONE, FGi32::ZERO],
|
|
||||||
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
|
|
||||||
],
|
|
||||||
};
|
|
||||||
|
|
||||||
pub fn from_mat4(matrix: Mat4) -> io::Result<Self> {
|
|
||||||
let values = matrix.to_cols_array();
|
|
||||||
let mut cols = [[FGi32::ZERO; 4]; 4];
|
|
||||||
for (index, value) in values.into_iter().enumerate() {
|
|
||||||
cols[index / 4][index % 4] = FGi32::checked_from_num(value).ok_or_else(|| {
|
|
||||||
io::Error::new(
|
|
||||||
io::ErrorKind::InvalidData,
|
|
||||||
"animation transform overflows Q16.16",
|
|
||||||
)
|
|
||||||
})?;
|
|
||||||
}
|
|
||||||
Ok(Self { cols })
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn to_mat4(self) -> Mat4 {
|
|
||||||
Mat4::from_cols_array_2d(&self.cols.map(|column| column.map(|value| value.to_num())))
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn mul(self, rhs: Self) -> Self {
|
|
||||||
let mut cols = [[FGi32::ZERO; 4]; 4];
|
|
||||||
for column in 0..4 {
|
|
||||||
for row in 0..4 {
|
|
||||||
let mut value = FGWide::ZERO;
|
|
||||||
for k in 0..4 {
|
|
||||||
value +=
|
|
||||||
FGWide::from_num(self.cols[k][row]) * FGWide::from_num(rhs.cols[column][k]);
|
|
||||||
}
|
|
||||||
cols[column][row] = FGi32::from_num(value);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Self { cols }
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn transform_point(self, point: FGVec3) -> FGVec3 {
|
|
||||||
let input = [point.x, point.y, point.z, FGi32::ONE];
|
|
||||||
let mut output = [FGi32::ZERO; 3];
|
|
||||||
for row in 0..3 {
|
|
||||||
let mut value = FGWide::ZERO;
|
|
||||||
for (column, input) in input.into_iter().enumerate() {
|
|
||||||
value += FGWide::from_num(self.cols[column][row]) * FGWide::from_num(input);
|
|
||||||
}
|
|
||||||
output[row] = FGi32::from_num(value);
|
|
||||||
}
|
|
||||||
FGVec3 {
|
|
||||||
x: output[0],
|
|
||||||
y: output[1],
|
|
||||||
z: output[2],
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn translate(&mut self, translation: FGVec3) {
|
|
||||||
self.cols[3][0] = translation.x;
|
|
||||||
self.cols[3][1] = translation.y;
|
|
||||||
self.cols[3][2] = translation.z;
|
|
||||||
}
|
|
||||||
pub fn with_translation(mut self, translation: FGVec3) -> Self {
|
|
||||||
self.translate(translation);
|
|
||||||
self
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn with_rotation(mut self, rotation: FGVec3) -> Self {
|
|
||||||
let (sin_x, cos_x) = rotation.x.sin_cos_rads();
|
|
||||||
let (sin_y, cos_y) = rotation.y.sin_cos_rads();
|
|
||||||
let (sin_z, cos_z) = rotation.z.sin_cos_rads();
|
|
||||||
self.cols[0][0] = cos_y * cos_z;
|
|
||||||
self.cols[0][1] = cos_x * sin_z + sin_x * sin_y * cos_z;
|
|
||||||
self.cols[0][2] = sin_x * sin_z - cos_x * sin_y * cos_z;
|
|
||||||
self.cols[1][0] = -cos_y * sin_z;
|
|
||||||
self.cols[1][1] = cos_x * cos_z - sin_x * sin_y * sin_z;
|
|
||||||
self.cols[1][2] = sin_x * cos_z + cos_x * sin_y * sin_z;
|
|
||||||
self.cols[2][0] = sin_y;
|
|
||||||
self.cols[2][1] = -sin_x * cos_y;
|
|
||||||
self.cols[2][2] = cos_x * cos_y;
|
|
||||||
self
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn get_translation(&self) -> FGVec3 {
|
|
||||||
FGVec3::new(self.cols[3][0], self.cols[3][1], self.cols[3][2])
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn rotate_y(self, quarter_turns: u8) -> Self {
|
|
||||||
let rotation = match quarter_turns % 4 {
|
|
||||||
0 => Self::IDENTITY,
|
|
||||||
1 => Self {
|
|
||||||
cols: [
|
|
||||||
[FGi32::ZERO, FGi32::ZERO, FGi32::NEG_ONE, FGi32::ZERO],
|
|
||||||
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
|
|
||||||
[FGi32::ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
|
||||||
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
|
|
||||||
],
|
|
||||||
},
|
|
||||||
2 => Self {
|
|
||||||
cols: [
|
|
||||||
[FGi32::NEG_ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
|
||||||
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
|
|
||||||
[FGi32::ZERO, FGi32::ZERO, FGi32::NEG_ONE, FGi32::ZERO],
|
|
||||||
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
|
|
||||||
],
|
|
||||||
},
|
|
||||||
_ => Self {
|
|
||||||
cols: [
|
|
||||||
[FGi32::ZERO, FGi32::ZERO, FGi32::ONE, FGi32::ZERO],
|
|
||||||
[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
|
|
||||||
[FGi32::NEG_ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
|
|
||||||
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
|
|
||||||
],
|
|
||||||
},
|
|
||||||
};
|
|
||||||
self.mul(rotation)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,5 +1,4 @@
|
|||||||
pub mod int;
|
pub mod int;
|
||||||
pub mod segment;
|
pub mod segment;
|
||||||
pub mod vec;
|
pub mod vec;
|
||||||
pub mod fixed_transform;
|
|
||||||
pub mod vec3;
|
pub mod vec3;
|
||||||
|
|||||||
+1
-10
@@ -2,7 +2,7 @@ use bevy::math::Vec2;
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use fixed::types::I32F32;
|
use fixed::types::I32F32;
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Sub, SubAssign};
|
use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Sub};
|
||||||
|
|
||||||
use super::int::{FGWide, FGi32};
|
use super::int::{FGWide, FGi32};
|
||||||
|
|
||||||
@@ -227,15 +227,6 @@ impl AddAssign for FGVec2 {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl SubAssign for FGVec2 {
|
|
||||||
fn sub_assign(&mut self, rhs: Self) {
|
|
||||||
*self = Self {
|
|
||||||
x: self.x - rhs.x,
|
|
||||||
y: self.y - rhs.y,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl MulAssign for FGVec2 {
|
impl MulAssign for FGVec2 {
|
||||||
fn mul_assign(&mut self, rhs: Self) {
|
fn mul_assign(&mut self, rhs: Self) {
|
||||||
*self = Self {
|
*self = Self {
|
||||||
|
|||||||
@@ -1,8 +1,19 @@
|
|||||||
use bevy::{picking::pointer::PointerId, prelude::*};
|
use bevy::{picking::pointer::PointerId, prelude::*};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState, fighter::manifest::{FighterManifest, FighterManifestRegistry}, game_settings::CommonAssets, input::{LocalInputAssignments, LocalInputSource}, menus::{
|
AppState,
|
||||||
MenuCameraMarker, MenuMarker, button::FGUiButton, character_select::{character_box::CharacterBox, token::CharacterSelectToken}, cursor::{FGMenuCursor, MenuCursorInputSource}, errors::MenuErrors::FighterManifestNotFound, match_config::{MenuMatchConfig, MenuMatchPlayerSlot}, scaling, spawn_menu, style::{FGUiButtonType, FGUiStyle},
|
fighter::manifest::{FighterManifest, FighterManifestRegistry},
|
||||||
|
game_settings::CommonAssets,
|
||||||
|
input::{LocalInputAssignments, LocalInputSource},
|
||||||
|
menus::{
|
||||||
|
MenuMarker,
|
||||||
|
button::FGUiButton,
|
||||||
|
character_select::{character_box::CharacterBox, token::CharacterSelectToken},
|
||||||
|
cursor::{FGMenuCursor, MenuCursorInputSource},
|
||||||
|
errors::MenuErrors::FighterManifestNotFound,
|
||||||
|
match_config::{MenuMatchConfig, MenuMatchPlayerSlot},
|
||||||
|
scaling, spawn_menu,
|
||||||
|
style::{FGUiButtonType, FGUiStyle},
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -230,7 +241,7 @@ pub fn copy_cursor_transform_to_token(
|
|||||||
character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>,
|
character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>,
|
||||||
match_config: Res<MenuMatchConfig>,
|
match_config: Res<MenuMatchConfig>,
|
||||||
cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>,
|
cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>,
|
||||||
cam: Single<&Camera, With<MenuCameraMarker>>,
|
cam: Single<&Camera, With<IsDefaultUiCamera>>,
|
||||||
ui_scale: Res<UiScale>,
|
ui_scale: Res<UiScale>,
|
||||||
) -> Result {
|
) -> Result {
|
||||||
let camera = cam.into_inner();
|
let camera = cam.into_inner();
|
||||||
|
|||||||
+6
-3
@@ -9,8 +9,11 @@ use bevy::{
|
|||||||
};
|
};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
input::{LocalInputAssignments, LocalInputSource}, menus::{
|
input::{LocalInputAssignments, LocalInputSource},
|
||||||
MenuCameraMarker, input::{MenuInput, MenuInputState}, scaling, style::FGUiStyle,
|
menus::{
|
||||||
|
input::{MenuInput, MenuInputState},
|
||||||
|
scaling,
|
||||||
|
style::FGUiStyle,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -178,7 +181,7 @@ pub fn cursor_input(
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn update_cursor_transform(
|
pub fn update_cursor_transform(
|
||||||
camera: Single<&Camera, With<MenuCameraMarker>>,
|
camera: Single<&Camera, With<IsDefaultUiCamera>>,
|
||||||
query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>,
|
query: Query<(&mut Node, &PointerLocation), With<FGMenuCursor>>,
|
||||||
ui_scale: Res<UiScale>,
|
ui_scale: Res<UiScale>,
|
||||||
) {
|
) {
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ use thiserror::Error;
|
|||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::FighterId,
|
fighter::FighterId,
|
||||||
match_loading::{MatchConfig, MatchPlayer, MatchRules},
|
match_loading::{MatchPlayer, PendingMatch},
|
||||||
stage::manifest::StageId,
|
stage::manifest::StageId,
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -60,7 +60,7 @@ impl MenuMatchConfig {
|
|||||||
!has_unselected_fighter
|
!has_unselected_fighter
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn to_match_config(&self) -> Result<MatchConfig, MenuMatchConfigErrors> {
|
pub fn to_pending_match(&self) -> Result<PendingMatch, MenuMatchConfigErrors> {
|
||||||
let mut match_players = vec![];
|
let mut match_players = vec![];
|
||||||
|
|
||||||
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
||||||
@@ -78,28 +78,9 @@ impl MenuMatchConfig {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
Ok(MatchConfig {
|
Ok(PendingMatch {
|
||||||
players: match_players,
|
players: match_players,
|
||||||
stage,
|
stage,
|
||||||
rules: MatchRules::default(),
|
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod tests {
|
|
||||||
use super::*;
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn menu_config_uses_default_match_rules() {
|
|
||||||
let menu = MenuMatchConfig {
|
|
||||||
stage: Some(StageId::TestStage),
|
|
||||||
players: vec![MenuMatchPlayerSlot {
|
|
||||||
slot: 0,
|
|
||||||
fighter: Some(FighterId::TestFighter),
|
|
||||||
}],
|
|
||||||
};
|
|
||||||
|
|
||||||
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
+18
-12
@@ -6,10 +6,12 @@ use bevy::{
|
|||||||
prelude::*,
|
prelude::*,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
use ron_asset_manager::RonAssetPlugin;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState,
|
AppState,
|
||||||
game_settings::CommonAssets,
|
game_settings::CommonAssets,
|
||||||
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu},
|
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu, style::FGUiStyle},
|
||||||
};
|
};
|
||||||
pub mod button;
|
pub mod button;
|
||||||
pub mod character_select;
|
pub mod character_select;
|
||||||
@@ -25,8 +27,6 @@ pub mod style;
|
|||||||
|
|
||||||
#[derive(Component, Clone, Default)]
|
#[derive(Component, Clone, Default)]
|
||||||
pub struct MenuMarker {}
|
pub struct MenuMarker {}
|
||||||
#[derive(Component, Clone, Default)]
|
|
||||||
pub struct MenuCameraMarker {}
|
|
||||||
|
|
||||||
pub struct MenuPlugin;
|
pub struct MenuPlugin;
|
||||||
|
|
||||||
@@ -40,7 +40,6 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
|
|||||||
bsn! {
|
bsn! {
|
||||||
#MenuRoot
|
#MenuRoot
|
||||||
MenuMarker
|
MenuMarker
|
||||||
Transform
|
|
||||||
Node {
|
Node {
|
||||||
width: percent(100),
|
width: percent(100),
|
||||||
height: percent(100),
|
height: percent(100),
|
||||||
@@ -49,12 +48,6 @@ pub fn wrap_menu(menu: impl Scene) -> impl Scene {
|
|||||||
flex_direction: FlexDirection::Column,
|
flex_direction: FlexDirection::Column,
|
||||||
}
|
}
|
||||||
Children [
|
Children [
|
||||||
(
|
|
||||||
#MenuCamera
|
|
||||||
Camera
|
|
||||||
Camera2d
|
|
||||||
MenuCameraMarker
|
|
||||||
),
|
|
||||||
(
|
(
|
||||||
#MenuContainer
|
#MenuContainer
|
||||||
Node {
|
Node {
|
||||||
@@ -79,9 +72,10 @@ pub fn despawn_menu(
|
|||||||
if let Some(entity) = existing_menu {
|
if let Some(entity) = existing_menu {
|
||||||
commands
|
commands
|
||||||
.entity(entity.into_inner())
|
.entity(entity.into_inner())
|
||||||
|
.remove::<Camera2d>()
|
||||||
|
.remove::<Camera>()
|
||||||
.despawn();
|
.despawn();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn spawn_menu(
|
pub fn spawn_menu(
|
||||||
@@ -92,6 +86,8 @@ pub fn spawn_menu(
|
|||||||
if let Some(entity) = existing_menu {
|
if let Some(entity) = existing_menu {
|
||||||
commands
|
commands
|
||||||
.entity(entity.into_inner())
|
.entity(entity.into_inner())
|
||||||
|
.remove::<Camera2d>()
|
||||||
|
.remove::<Camera>()
|
||||||
.despawn();
|
.despawn();
|
||||||
}
|
}
|
||||||
commands.queue_spawn_scene(wrap_menu(menu));
|
commands.queue_spawn_scene(wrap_menu(menu));
|
||||||
@@ -119,7 +115,16 @@ impl Plugin for MenuPlugin {
|
|||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_systems(
|
app.add_systems(
|
||||||
OnEnter(AppState::MainMenu),
|
OnEnter(AppState::MainMenu),
|
||||||
build_menu::<MainMenu>,
|
(build_menu::<MainMenu>, |mut commands: Commands| {
|
||||||
|
commands.spawn((Camera2d, IsDefaultUiCamera));
|
||||||
|
commands.spawn((
|
||||||
|
Camera2d,
|
||||||
|
Camera {
|
||||||
|
order: 1,
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
));
|
||||||
|
}),
|
||||||
)
|
)
|
||||||
.add_message::<character_select::PlayerSlotAssigned>()
|
.add_message::<character_select::PlayerSlotAssigned>()
|
||||||
.init_resource::<navigation::UINavigationActionState>()
|
.init_resource::<navigation::UINavigationActionState>()
|
||||||
@@ -217,6 +222,7 @@ impl Plugin for MenuPlugin {
|
|||||||
//---------
|
//---------
|
||||||
// STAGE SELECT END
|
// STAGE SELECT END
|
||||||
//---------
|
//---------
|
||||||
|
.add_plugins(RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"))
|
||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
Update,
|
||||||
(
|
(
|
||||||
|
|||||||
@@ -77,7 +77,7 @@ pub fn stage_selected(
|
|||||||
initiate_match(
|
initiate_match(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
match_config.to_match_config()?,
|
match_config.to_pending_match()?,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
Ok(())
|
Ok(())
|
||||||
|
|||||||
+21
-206
@@ -1,234 +1,49 @@
|
|||||||
//! Bringing up GGRS sessions and reporting their connection lifecycle.
|
//! Bringing up the GGRS session and reporting what it does.
|
||||||
|
|
||||||
use std::net::SocketAddr;
|
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_ggrs::{ggrs::UdpNonBlockingSocket, prelude::*};
|
use bevy_ggrs::{ggrs::UdpNonBlockingSocket, prelude::*};
|
||||||
use thiserror::Error;
|
|
||||||
|
|
||||||
use crate::args::{parse_socket_addr, Args};
|
use crate::args::Args;
|
||||||
use crate::netcode::GGRSCfg;
|
use crate::netcode::GGRSCfg;
|
||||||
|
|
||||||
#[derive(Clone, Debug, PartialEq, Eq)]
|
|
||||||
pub enum PlayerConnection {
|
|
||||||
Local,
|
|
||||||
Remote(SocketAddr),
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Debug, PartialEq, Eq, Resource)]
|
|
||||||
pub struct SessionConfig {
|
|
||||||
pub local_port: u16,
|
|
||||||
pub players: Vec<PlayerConnection>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Error, PartialEq, Eq)]
|
|
||||||
pub enum SessionConfigError {
|
|
||||||
#[error("a session must have at least one player")]
|
|
||||||
NoPlayers,
|
|
||||||
#[error("local UDP port must be nonzero")]
|
|
||||||
LocalPortZero,
|
|
||||||
#[error("invalid network player declaration `{0}`; expected HANDLE=local or HANDLE=ADDRESS")]
|
|
||||||
InvalidPlayerDeclaration(String),
|
|
||||||
#[error("network player handle {0} is outside the session player range")]
|
|
||||||
PlayerHandleOutOfRange(usize),
|
|
||||||
#[error("network player handle {0} was declared more than once")]
|
|
||||||
DuplicatePlayerHandle(usize),
|
|
||||||
#[error("network player {0} has an invalid address: {1}")]
|
|
||||||
InvalidRemoteAddress(usize, String),
|
|
||||||
#[error("at least one player must be local")]
|
|
||||||
NoLocalPlayers,
|
|
||||||
#[error("network player declarations are not supported in sync-test or replay mode")]
|
|
||||||
UnsupportedOfflineNetworkConfig,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl SessionConfig {
|
|
||||||
pub fn from_args(args: &Args, player_count: usize) -> Result<Self, SessionConfigError> {
|
|
||||||
if player_count == 0 {
|
|
||||||
return Err(SessionConfigError::NoPlayers);
|
|
||||||
}
|
|
||||||
if args.local_port == 0 {
|
|
||||||
return Err(SessionConfigError::LocalPortZero);
|
|
||||||
}
|
|
||||||
if (args.synctest || args.play_replay.is_some()) && !args.net_players.is_empty() {
|
|
||||||
return Err(SessionConfigError::UnsupportedOfflineNetworkConfig);
|
|
||||||
}
|
|
||||||
|
|
||||||
let mut players = vec![PlayerConnection::Local; player_count];
|
|
||||||
for declaration in &args.net_players {
|
|
||||||
let Some((handle, address)) = declaration.split_once('=') else {
|
|
||||||
return Err(SessionConfigError::InvalidPlayerDeclaration(
|
|
||||||
declaration.clone(),
|
|
||||||
));
|
|
||||||
};
|
|
||||||
let handle = handle
|
|
||||||
.parse::<usize>()
|
|
||||||
.map_err(|_| SessionConfigError::InvalidPlayerDeclaration(declaration.clone()))?;
|
|
||||||
if handle >= player_count {
|
|
||||||
return Err(SessionConfigError::PlayerHandleOutOfRange(handle));
|
|
||||||
}
|
|
||||||
if !matches!(players[handle], PlayerConnection::Local)
|
|
||||||
|| args.net_players[..]
|
|
||||||
.iter()
|
|
||||||
.take_while(|item| *item != declaration)
|
|
||||||
.any(|item| {
|
|
||||||
item.split_once('=')
|
|
||||||
.and_then(|(handle, _)| handle.parse::<usize>().ok())
|
|
||||||
== Some(handle)
|
|
||||||
})
|
|
||||||
{
|
|
||||||
return Err(SessionConfigError::DuplicatePlayerHandle(handle));
|
|
||||||
}
|
|
||||||
players[handle] = if address == "local" {
|
|
||||||
PlayerConnection::Local
|
|
||||||
} else {
|
|
||||||
PlayerConnection::Remote(
|
|
||||||
parse_socket_addr(address)
|
|
||||||
.map_err(|error| SessionConfigError::InvalidRemoteAddress(handle, error))?,
|
|
||||||
)
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
if !players
|
|
||||||
.iter()
|
|
||||||
.any(|player| matches!(player, PlayerConnection::Local))
|
|
||||||
{
|
|
||||||
return Err(SessionConfigError::NoLocalPlayers);
|
|
||||||
}
|
|
||||||
Ok(Self {
|
|
||||||
local_port: args.local_port,
|
|
||||||
players,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn create_session(args: &Args, player_count: usize) -> Result<Session<GGRSCfg>> {
|
pub fn create_session(args: &Args, player_count: usize) -> Result<Session<GGRSCfg>> {
|
||||||
let config = SessionConfig::from_args(args, player_count)
|
|
||||||
.map_err(|error| bevy::ecs::error::BevyError::from(error.to_string()))?;
|
|
||||||
let mut sess_build = SessionBuilder::<GGRSCfg>::new()
|
let mut sess_build = SessionBuilder::<GGRSCfg>::new()
|
||||||
.with_num_players(player_count)?
|
.with_num_players(player_count)?
|
||||||
.with_check_distance(args.check_distance)
|
.with_check_distance(args.check_distance)
|
||||||
.with_input_delay(args.input_delay);
|
.with_input_delay(args.input_delay); // (optional) set input delay for the local player
|
||||||
|
|
||||||
for (handle, player) in config.players.iter().enumerate() {
|
for i in 0..player_count {
|
||||||
let player_type = match player {
|
sess_build = sess_build.add_player(PlayerType::Local, i)?;
|
||||||
PlayerConnection::Local => PlayerType::Local,
|
|
||||||
PlayerConnection::Remote(address) => PlayerType::Remote(*address),
|
|
||||||
};
|
|
||||||
sess_build = sess_build.add_player(player_type, handle)?;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if args.synctest {
|
if args.synctest {
|
||||||
info!("starting GGRS sync test");
|
println!("Start synctest!");
|
||||||
Ok(Session::SyncTest(sess_build.start_synctest_session()?))
|
let sess = sess_build.start_synctest_session()?;
|
||||||
|
Ok(Session::SyncTest(sess))
|
||||||
} else {
|
} else {
|
||||||
info!(
|
println!("Start p2p!");
|
||||||
"starting direct UDP P2P session on port {}",
|
let socket = UdpNonBlockingSocket::bind_to_port(6969)?;
|
||||||
config.local_port
|
let sess = sess_build.start_p2p_session(socket)?;
|
||||||
);
|
Ok(Session::P2P(sess))
|
||||||
let socket = UdpNonBlockingSocket::bind_to_port(config.local_port)?;
|
|
||||||
Ok(Session::P2P(sess_build.start_p2p_session(socket)?))
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default, Resource)]
|
pub fn print_events_system(session: Option<ResMut<Session<GGRSCfg>>>) {
|
||||||
pub enum ConnectionStatus {
|
let Some(mut session) = session else {
|
||||||
#[default]
|
|
||||||
Connecting,
|
|
||||||
Running,
|
|
||||||
Interrupted,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, PartialEq, Eq, Resource)]
|
|
||||||
pub struct MatchDisconnected {
|
|
||||||
pub address: SocketAddr,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn print_events_system(
|
|
||||||
mut commands: Commands,
|
|
||||||
mut next_state: ResMut<NextState<crate::AppState>>,
|
|
||||||
mut status: Option<ResMut<ConnectionStatus>>,
|
|
||||||
session: Option<ResMut<Session<GGRSCfg>>>,
|
|
||||||
) {
|
|
||||||
let (Some(mut session), Some(status)) = (session, status.as_deref_mut()) else {
|
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
let Session::P2P(session) = session.as_mut() else {
|
match session.as_mut() {
|
||||||
return;
|
Session::P2P(s) => {
|
||||||
};
|
for event in s.events() {
|
||||||
for event in session.events() {
|
|
||||||
match event {
|
match event {
|
||||||
GgrsEvent::NetworkInterrupted { addr, .. } => {
|
GgrsEvent::Disconnected { .. } | GgrsEvent::NetworkInterrupted { .. } => {
|
||||||
warn!("GGRS network interrupted: {addr}");
|
warn!("GGRS event: {event:?}")
|
||||||
*status = ConnectionStatus::Interrupted;
|
|
||||||
}
|
}
|
||||||
GgrsEvent::NetworkResumed { addr } => {
|
GgrsEvent::DesyncDetected { .. } => error!("GGRS event: {event:?}"),
|
||||||
info!("GGRS network resumed: {addr}");
|
|
||||||
*status = ConnectionStatus::Running;
|
|
||||||
}
|
|
||||||
GgrsEvent::Disconnected { addr } => {
|
|
||||||
error!("GGRS peer disconnected: {addr}");
|
|
||||||
commands.insert_resource(MatchDisconnected { address: addr });
|
|
||||||
next_state.set(crate::AppState::MatchDisconnected);
|
|
||||||
}
|
|
||||||
GgrsEvent::Synchronized { .. } => {
|
|
||||||
info!("GGRS session synchronized");
|
|
||||||
*status = ConnectionStatus::Running;
|
|
||||||
}
|
|
||||||
GgrsEvent::DesyncDetected { .. } => error!("GGRS desync detected: {event:?}"),
|
|
||||||
_ => info!("GGRS event: {event:?}"),
|
_ => info!("GGRS event: {event:?}"),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
_ => {}
|
||||||
#[cfg(test)]
|
|
||||||
mod tests {
|
|
||||||
use super::*;
|
|
||||||
use clap::Parser;
|
|
||||||
|
|
||||||
fn args(values: &[&str]) -> Args {
|
|
||||||
Args::try_parse_from(values).unwrap()
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn defaults_to_local_players() {
|
|
||||||
let config = SessionConfig::from_args(&args(&["game", "--players", "2"]), 2).unwrap();
|
|
||||||
assert_eq!(
|
|
||||||
config.players,
|
|
||||||
[PlayerConnection::Local, PlayerConnection::Local]
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn configures_remote_players_by_handle() {
|
|
||||||
let config = SessionConfig::from_args(
|
|
||||||
&args(&["game", "--players", "2", "--net-player", "1=127.0.0.1:7001"]),
|
|
||||||
2,
|
|
||||||
)
|
|
||||||
.unwrap();
|
|
||||||
assert!(matches!(config.players[0], PlayerConnection::Local));
|
|
||||||
assert!(matches!(config.players[1], PlayerConnection::Remote(_)));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn validates_handles_and_local_ownership() {
|
|
||||||
let duplicate = args(&[
|
|
||||||
"game",
|
|
||||||
"--players",
|
|
||||||
"2",
|
|
||||||
"--net-player",
|
|
||||||
"1=127.0.0.1:7001",
|
|
||||||
"--net-player",
|
|
||||||
"1=127.0.0.1:7002",
|
|
||||||
]);
|
|
||||||
assert!(matches!(
|
|
||||||
SessionConfig::from_args(&duplicate, 2),
|
|
||||||
Err(SessionConfigError::DuplicatePlayerHandle(1))
|
|
||||||
));
|
|
||||||
|
|
||||||
let no_local = args(&["game", "--players", "1", "--net-player", "0=127.0.0.1:7001"]);
|
|
||||||
assert!(matches!(
|
|
||||||
SessionConfig::from_args(&no_local, 1),
|
|
||||||
Err(SessionConfigError::NoLocalPlayers)
|
|
||||||
));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+39
-96
@@ -12,12 +12,16 @@ use clap::ValueEnum;
|
|||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
AppState, args::Args, input::FighterInputFrame, match_loading::MatchConfig, netcode::GGRSCfg,
|
AppState,
|
||||||
|
args::Args,
|
||||||
|
input::FighterInputFrame,
|
||||||
|
match_loading::{MatchPlayer, PendingMatch},
|
||||||
|
netcode::GGRSCfg,
|
||||||
schedule::GameplaySet,
|
schedule::GameplaySet,
|
||||||
};
|
};
|
||||||
|
|
||||||
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
||||||
pub const REPLAY_VERSION: u32 = 2;
|
pub const REPLAY_VERSION: u32 = 1;
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
||||||
pub enum ReplayFormat {
|
pub enum ReplayFormat {
|
||||||
@@ -30,11 +34,17 @@ pub enum ReplayFormat {
|
|||||||
pub struct Replay {
|
pub struct Replay {
|
||||||
pub replay_version: u32,
|
pub replay_version: u32,
|
||||||
pub game_version: String,
|
pub game_version: String,
|
||||||
pub match_config: MatchConfig,
|
pub match_config: ReplayMatch,
|
||||||
pub frames: Vec<ReplayFrame>,
|
pub frames: Vec<ReplayFrame>,
|
||||||
pub checksums: Vec<ReplayChecksum>,
|
pub checksums: Vec<ReplayChecksum>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
|
||||||
|
pub struct ReplayMatch {
|
||||||
|
pub stage: crate::stage::manifest::StageId,
|
||||||
|
pub players: Vec<MatchPlayer>,
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
|
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
|
||||||
pub struct ReplayFrame {
|
pub struct ReplayFrame {
|
||||||
pub frame: i32,
|
pub frame: i32,
|
||||||
@@ -152,20 +162,6 @@ fn validate(replay: &Replay) -> Result<(), String> {
|
|||||||
{
|
{
|
||||||
return Err("replay frames must be strictly ordered".into());
|
return Err("replay frames must be strictly ordered".into());
|
||||||
}
|
}
|
||||||
if replay
|
|
||||||
.frames
|
|
||||||
.windows(2)
|
|
||||||
.any(|frames| frames[0].frame.checked_add(1) != Some(frames[1].frame))
|
|
||||||
{
|
|
||||||
return Err("replay frames must be contiguous".into());
|
|
||||||
}
|
|
||||||
if replay
|
|
||||||
.checksums
|
|
||||||
.windows(2)
|
|
||||||
.any(|checksums| checksums[0].frame >= checksums[1].frame)
|
|
||||||
{
|
|
||||||
return Err("replay checksums must be strictly ordered".into());
|
|
||||||
}
|
|
||||||
if replay
|
if replay
|
||||||
.frames
|
.frames
|
||||||
.iter()
|
.iter()
|
||||||
@@ -187,21 +183,6 @@ impl Replay {
|
|||||||
handles.sort_unstable();
|
handles.sort_unstable();
|
||||||
handles != (0..handles.len()).collect::<Vec<_>>()
|
handles != (0..handles.len()).collect::<Vec<_>>()
|
||||||
}
|
}
|
||||||
|
|
||||||
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
|
|
||||||
let first_frame = self.frames.first()?.frame;
|
|
||||||
let index = frame.checked_sub(first_frame)? as usize;
|
|
||||||
self.frames
|
|
||||||
.get(index)
|
|
||||||
.filter(|recorded| recorded.frame == frame)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn checksum(&self, frame: i32) -> Option<u128> {
|
|
||||||
self.checksums
|
|
||||||
.binary_search_by_key(&frame, |checksum| checksum.frame)
|
|
||||||
.ok()
|
|
||||||
.map(|index| self.checksums[index].checksum)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn start_replay(mut commands: Commands, args: Res<Args>, loaded: Option<Res<LoadedReplay>>) {
|
fn start_replay(mut commands: Commands, args: Res<Args>, loaded: Option<Res<LoadedReplay>>) {
|
||||||
@@ -239,7 +220,11 @@ fn replay_inputs(
|
|||||||
.insert(frame.0, inputs.iter().map(|(input, _)| *input).collect());
|
.insert(frame.0, inputs.iter().map(|(input, _)| *input).collect());
|
||||||
}
|
}
|
||||||
ReplayMode::Playback { replay, mismatch } if !*mismatch => {
|
ReplayMode::Playback { replay, mismatch } if !*mismatch => {
|
||||||
let Some(recorded) = replay.frame(frame.0) else {
|
let Some(recorded) = replay
|
||||||
|
.frames
|
||||||
|
.iter()
|
||||||
|
.find(|recorded| recorded.frame == frame.0)
|
||||||
|
else {
|
||||||
error!("Replay has no input for frame {}", frame.0);
|
error!("Replay has no input for frame {}", frame.0);
|
||||||
*mismatch = true;
|
*mismatch = true;
|
||||||
return;
|
return;
|
||||||
@@ -260,10 +245,14 @@ fn record_checksum(
|
|||||||
let Some(mut runtime) = runtime else { return };
|
let Some(mut runtime) = runtime else { return };
|
||||||
if matches!(&runtime.mode, ReplayMode::Record { .. }) {
|
if matches!(&runtime.mode, ReplayMode::Record { .. }) {
|
||||||
runtime.checksums.insert(frame.0, checksum.0);
|
runtime.checksums.insert(frame.0, checksum.0);
|
||||||
} else if let ReplayMode::Playback { replay, mismatch } = &mut runtime.mode
|
} else if let ReplayMode::Playback { replay, mismatch } = &mut runtime.mode {
|
||||||
&& let Some(expected) = replay.checksum(frame.0)
|
if let Some(expected) = replay
|
||||||
&& expected != checksum.0
|
.checksums
|
||||||
|
.iter()
|
||||||
|
.find(|value| value.frame == frame.0)
|
||||||
|
.map(|value| value.checksum)
|
||||||
{
|
{
|
||||||
|
if expected != checksum.0 {
|
||||||
error!(
|
error!(
|
||||||
"Replay desync at frame {}: expected {:X}, got {:X}",
|
"Replay desync at frame {}: expected {:X}, got {:X}",
|
||||||
frame.0, expected, checksum.0
|
frame.0, expected, checksum.0
|
||||||
@@ -271,32 +260,34 @@ fn record_checksum(
|
|||||||
*mismatch = true;
|
*mismatch = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn stop_recording(
|
fn stop_recording(
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
stop_request: Option<Res<StopReplayRecording>>,
|
stop_request: Option<Res<StopReplayRecording>>,
|
||||||
runtime: Option<ResMut<ReplayRuntime>>,
|
runtime: Option<ResMut<ReplayRuntime>>,
|
||||||
config: Option<Res<MatchConfig>>,
|
request: Option<Res<PendingMatch>>,
|
||||||
) {
|
) {
|
||||||
if stop_request.is_none() {
|
if stop_request.is_none() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
commands.remove_resource::<StopReplayRecording>();
|
commands.remove_resource::<StopReplayRecording>();
|
||||||
finish_recording_inner(&mut commands, runtime, config);
|
finish_recording_inner(&mut commands, runtime, request);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn finish_recording(
|
fn finish_recording(
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
runtime: Option<ResMut<ReplayRuntime>>,
|
runtime: Option<ResMut<ReplayRuntime>>,
|
||||||
config: Option<Res<MatchConfig>>,
|
request: Option<Res<PendingMatch>>,
|
||||||
) {
|
) {
|
||||||
finish_recording_inner(&mut commands, runtime, config);
|
finish_recording_inner(&mut commands, runtime, request);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn finish_recording_inner(
|
fn finish_recording_inner(
|
||||||
commands: &mut Commands,
|
commands: &mut Commands,
|
||||||
runtime: Option<ResMut<ReplayRuntime>>,
|
runtime: Option<ResMut<ReplayRuntime>>,
|
||||||
config: Option<Res<MatchConfig>>,
|
request: Option<Res<PendingMatch>>,
|
||||||
) {
|
) {
|
||||||
let Some(mut runtime) = runtime else { return };
|
let Some(mut runtime) = runtime else { return };
|
||||||
let ReplayMode::Record { path, format } = &runtime.mode else {
|
let ReplayMode::Record { path, format } = &runtime.mode else {
|
||||||
@@ -305,13 +296,16 @@ fn finish_recording_inner(
|
|||||||
if runtime.finished || runtime.frames.is_empty() {
|
if runtime.finished || runtime.frames.is_empty() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
let Some(config) = config else { return };
|
let Some(request) = request else { return };
|
||||||
let path = path.clone();
|
let path = path.clone();
|
||||||
let format = *format;
|
let format = *format;
|
||||||
let replay = Replay {
|
let replay = Replay {
|
||||||
replay_version: REPLAY_VERSION,
|
replay_version: REPLAY_VERSION,
|
||||||
game_version: env!("CARGO_PKG_VERSION").into(),
|
game_version: env!("CARGO_PKG_VERSION").into(),
|
||||||
match_config: config.as_ref().clone(),
|
match_config: ReplayMatch {
|
||||||
|
stage: request.stage,
|
||||||
|
players: request.players.clone(),
|
||||||
|
},
|
||||||
frames: runtime
|
frames: runtime
|
||||||
.frames
|
.frames
|
||||||
.iter()
|
.iter()
|
||||||
@@ -361,7 +355,7 @@ mod tests {
|
|||||||
use super::*;
|
use super::*;
|
||||||
use crate::{
|
use crate::{
|
||||||
fighter::FighterId,
|
fighter::FighterId,
|
||||||
match_loading::{MatchPlayer, MatchRules},
|
match_loading::MatchPlayer,
|
||||||
math::{int::FGi32, vec::FGVec2},
|
math::{int::FGi32, vec::FGVec2},
|
||||||
stage::manifest::StageId,
|
stage::manifest::StageId,
|
||||||
};
|
};
|
||||||
@@ -370,15 +364,12 @@ mod tests {
|
|||||||
Replay {
|
Replay {
|
||||||
replay_version: REPLAY_VERSION,
|
replay_version: REPLAY_VERSION,
|
||||||
game_version: "test".into(),
|
game_version: "test".into(),
|
||||||
match_config: MatchConfig {
|
match_config: ReplayMatch {
|
||||||
stage: StageId::TestStage,
|
stage: StageId::TestStage,
|
||||||
players: vec![MatchPlayer {
|
players: vec![MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
}],
|
}],
|
||||||
rules: MatchRules::Timed {
|
|
||||||
time_limit_frames: 21_600,
|
|
||||||
},
|
|
||||||
},
|
},
|
||||||
frames: vec![ReplayFrame {
|
frames: vec![ReplayFrame {
|
||||||
frame: 1,
|
frame: 1,
|
||||||
@@ -415,52 +406,4 @@ mod tests {
|
|||||||
replay.frames[0].inputs.clear();
|
replay.frames[0].inputs.clear();
|
||||||
assert!(validate(&replay).is_err());
|
assert!(validate(&replay).is_err());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn unsupported_replay_version_is_rejected() {
|
|
||||||
let mut replay = sample();
|
|
||||||
replay.replay_version = 1;
|
|
||||||
|
|
||||||
assert_eq!(
|
|
||||||
validate(&replay).unwrap_err(),
|
|
||||||
"unsupported replay version 1"
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn playback_lookups_use_frame_offsets_and_support_sparse_checksums() {
|
|
||||||
let mut replay = sample();
|
|
||||||
replay.frames[0].frame = 10;
|
|
||||||
replay.frames.push(ReplayFrame {
|
|
||||||
frame: 11,
|
|
||||||
inputs: replay.frames[0].inputs.clone(),
|
|
||||||
});
|
|
||||||
replay.checksums.push(ReplayChecksum {
|
|
||||||
frame: 11,
|
|
||||||
checksum: 84,
|
|
||||||
});
|
|
||||||
replay.checksums[0].frame = 10;
|
|
||||||
validate(&replay).unwrap();
|
|
||||||
|
|
||||||
assert_eq!(replay.frame(10).unwrap().frame, 10);
|
|
||||||
assert_eq!(replay.frame(11).unwrap().frame, 11);
|
|
||||||
assert!(replay.frame(9).is_none());
|
|
||||||
assert_eq!(replay.checksum(10), Some(42));
|
|
||||||
assert_eq!(replay.checksum(11), Some(84));
|
|
||||||
assert_eq!(replay.checksum(12), None);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn noncontiguous_input_frames_are_rejected() {
|
|
||||||
let mut replay = sample();
|
|
||||||
replay.frames.push(ReplayFrame {
|
|
||||||
frame: 3,
|
|
||||||
inputs: replay.frames[0].inputs.clone(),
|
|
||||||
});
|
|
||||||
|
|
||||||
assert_eq!(
|
|
||||||
validate(&replay).unwrap_err(),
|
|
||||||
"replay frames must be contiguous"
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
+3
-3
@@ -19,10 +19,10 @@ pub enum GameplaySet {
|
|||||||
StateUpdate,
|
StateUpdate,
|
||||||
/// Integrate velocities into positions.
|
/// Integrate velocities into positions.
|
||||||
Physics,
|
Physics,
|
||||||
/// Resolve the integrated positions against the stage.
|
|
||||||
Collision,
|
|
||||||
/// Solve collision boxes
|
/// Solve collision boxes
|
||||||
Animation,
|
Animation,
|
||||||
|
/// Resolve the integrated positions against the stage.
|
||||||
|
Collision,
|
||||||
/// Resolve attacks
|
/// Resolve attacks
|
||||||
Attacks,
|
Attacks,
|
||||||
}
|
}
|
||||||
@@ -40,8 +40,8 @@ impl Plugin for GameplaySchedulePlugin {
|
|||||||
GameplaySet::Interrupt,
|
GameplaySet::Interrupt,
|
||||||
GameplaySet::StateUpdate,
|
GameplaySet::StateUpdate,
|
||||||
GameplaySet::Physics,
|
GameplaySet::Physics,
|
||||||
GameplaySet::Animation,
|
|
||||||
GameplaySet::Collision,
|
GameplaySet::Collision,
|
||||||
|
GameplaySet::Animation,
|
||||||
GameplaySet::Attacks,
|
GameplaySet::Attacks,
|
||||||
)
|
)
|
||||||
.chain(),
|
.chain(),
|
||||||
|
|||||||
+2
-2
@@ -26,7 +26,7 @@ pub enum StagePolyType {
|
|||||||
Platform,
|
Platform,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Reflect, Hash, Debug, Clone, Copy, Default, PartialEq, Eq)]
|
#[derive(Reflect, Hash, Debug, Clone, Copy, Default)]
|
||||||
pub struct StageLineID {
|
pub struct StageLineID {
|
||||||
pub polygon: usize,
|
pub polygon: usize,
|
||||||
pub segment: usize,
|
pub segment: usize,
|
||||||
@@ -34,7 +34,7 @@ pub struct StageLineID {
|
|||||||
|
|
||||||
#[derive(Reflect, Clone, Default)]
|
#[derive(Reflect, Clone, Default)]
|
||||||
pub struct StagePoly {
|
pub struct StagePoly {
|
||||||
pub poly_type: StagePolyType,
|
poly_type: StagePolyType,
|
||||||
pub segments: Vec<StagePolyLineSegment>,
|
pub segments: Vec<StagePolyLineSegment>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,66 +0,0 @@
|
|||||||
use bevy::prelude::*;
|
|
||||||
|
|
||||||
use crate::{
|
|
||||||
fighter::manifest::{FighterManifest, FighterManifestRegistry},
|
|
||||||
match_loading::MatchConfig,
|
|
||||||
ui::{errors::UIErrors, fighter_info::FighterInfoUI},
|
|
||||||
};
|
|
||||||
|
|
||||||
#[derive(Component, FromTemplate)]
|
|
||||||
pub struct BattleUI {}
|
|
||||||
|
|
||||||
pub fn spawn_battle_ui(
|
|
||||||
mut commands: Commands,
|
|
||||||
config: Res<MatchConfig>,
|
|
||||||
fighter_registry: Res<FighterManifestRegistry>,
|
|
||||||
manifests: Res<Assets<FighterManifest>>,
|
|
||||||
) -> Result {
|
|
||||||
let mut fighter_uis = vec![];
|
|
||||||
|
|
||||||
for player in &config.players {
|
|
||||||
let manifest = fighter_registry
|
|
||||||
.get(player.fighter)
|
|
||||||
.ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
|
|
||||||
let manifest = manifests
|
|
||||||
.get(manifest)
|
|
||||||
.ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
|
|
||||||
|
|
||||||
fighter_uis.push(FighterInfoUI::build(manifest, player));
|
|
||||||
}
|
|
||||||
|
|
||||||
let scene = bsn! {
|
|
||||||
BattleUI {
|
|
||||||
}
|
|
||||||
Node {
|
|
||||||
width: percent(100),
|
|
||||||
height: percent(100),
|
|
||||||
flex_direction: FlexDirection::Column,
|
|
||||||
align_items: AlignItems::Center,
|
|
||||||
justify_content: JustifyContent::End,
|
|
||||||
}
|
|
||||||
Children [
|
|
||||||
(
|
|
||||||
#FighterInfos
|
|
||||||
Node {
|
|
||||||
width: percent(100),
|
|
||||||
flex_direction: FlexDirection::Row,
|
|
||||||
align_items: AlignItems::End,
|
|
||||||
justify_content: JustifyContent::SpaceEvenly,
|
|
||||||
}
|
|
||||||
Children [
|
|
||||||
{fighter_uis}
|
|
||||||
]
|
|
||||||
)
|
|
||||||
]
|
|
||||||
};
|
|
||||||
|
|
||||||
commands.spawn_scene(scene);
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn cleanup_battle_ui(mut commands: Commands, battle_ui: Query<Entity, With<BattleUI>>) {
|
|
||||||
for entity in battle_ui {
|
|
||||||
commands.entity(entity).despawn();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
use bevy::{scene::SpawnSceneError};
|
|
||||||
|
|
||||||
use crate::{fighter::FighterId};
|
|
||||||
|
|
||||||
#[derive(thiserror::Error, Debug)]
|
|
||||||
pub enum UIErrors {
|
|
||||||
#[error("Scene spawn failed: {0:?}")]
|
|
||||||
SceneSpawnFailed(#[from] SpawnSceneError),
|
|
||||||
#[error("Fighter manifest handle not found for fighter id {0:?}")]
|
|
||||||
FighterManifestHandleNotFound(FighterId),
|
|
||||||
|
|
||||||
#[error("Fighter manifest not found for fighter id {0:?}")]
|
|
||||||
FighterManifestNotFound(FighterId),
|
|
||||||
}
|
|
||||||
@@ -1,103 +0,0 @@
|
|||||||
use bevy::prelude::*;
|
|
||||||
|
|
||||||
use crate::{
|
|
||||||
fighter::{attack::FighterDamage, manifest::FighterManifest}, match_loading::{MatchPlayer}, match_runtime::MatchState, player::Player, ui::stock_icon::BattleUIStockIcon,
|
|
||||||
};
|
|
||||||
|
|
||||||
#[derive(Component, FromTemplate)]
|
|
||||||
pub struct FighterInfoUI {
|
|
||||||
percentage_text: Entity,
|
|
||||||
stock_icon_container: Entity,
|
|
||||||
_name_text: Entity,
|
|
||||||
player_handle: usize,
|
|
||||||
visible_damage: FighterDamage,
|
|
||||||
visible_stocks: u8,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl FighterInfoUI {
|
|
||||||
pub fn build(_manifest: &FighterManifest, match_player: &MatchPlayer) -> impl Scene {
|
|
||||||
let fighter_name = "El grande padre";
|
|
||||||
bsn! {
|
|
||||||
FighterInfoUI {
|
|
||||||
percentage_text: #PercentageText,
|
|
||||||
stock_icon_container: #StockIconContainer,
|
|
||||||
_name_text: #NameText,
|
|
||||||
player_handle: {match_player.handle}
|
|
||||||
}
|
|
||||||
Node {
|
|
||||||
flex_direction: FlexDirection::Column,
|
|
||||||
align_items: AlignItems::Center,
|
|
||||||
justify_content: JustifyContent::Center,
|
|
||||||
}
|
|
||||||
Children [
|
|
||||||
(
|
|
||||||
#StockIconContainer
|
|
||||||
Node
|
|
||||||
)
|
|
||||||
(
|
|
||||||
#PercentageText
|
|
||||||
Text("0.00%")
|
|
||||||
TextFont {
|
|
||||||
font_size: px(crate::menus::style::H2_SIZE),
|
|
||||||
}
|
|
||||||
),
|
|
||||||
(
|
|
||||||
#NameText
|
|
||||||
Text({fighter_name})
|
|
||||||
)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn update_fighter_info_damage(
|
|
||||||
fighters: Query<(&Player, &FighterDamage)>,
|
|
||||||
ui_elements: Query<&mut FighterInfoUI>,
|
|
||||||
mut commands: Commands,
|
|
||||||
) {
|
|
||||||
for mut ui_element in ui_elements {
|
|
||||||
let Some((_, damage)) = fighters
|
|
||||||
.iter()
|
|
||||||
.find(|(player, _)| player.handle == ui_element.player_handle)
|
|
||||||
else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
|
|
||||||
if *damage != ui_element.visible_damage {
|
|
||||||
commands
|
|
||||||
.entity(ui_element.percentage_text)
|
|
||||||
.insert(Text(format!("{}%", damage)));
|
|
||||||
ui_element.visible_damage = damage.clone();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn update_fighter_info_stocks(
|
|
||||||
match_state: Res<MatchState>,
|
|
||||||
ui_elements: Query<&mut FighterInfoUI>,
|
|
||||||
mut commands: Commands,
|
|
||||||
) {
|
|
||||||
|
|
||||||
for mut ui_element in ui_elements {
|
|
||||||
let handle = ui_element.player_handle;
|
|
||||||
let Some(match_player) = match_state.players.get(handle) else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
|
|
||||||
let Some(stocks) = match_player.stocks_remaining else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
|
|
||||||
if stocks != ui_element.visible_stocks {
|
|
||||||
commands
|
|
||||||
.entity(ui_element.stock_icon_container)
|
|
||||||
.despawn_children()
|
|
||||||
.with_children(|spawner| {
|
|
||||||
for _ in 0..stocks {
|
|
||||||
spawner.spawn_empty().apply_scene(BattleUIStockIcon::scene());
|
|
||||||
}
|
|
||||||
});
|
|
||||||
ui_element.visible_stocks = stocks;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,37 +0,0 @@
|
|||||||
use bevy::prelude::*;
|
|
||||||
|
|
||||||
use crate::{
|
|
||||||
AppState,
|
|
||||||
match_loading::{MatchConfig, MatchRules},
|
|
||||||
match_runtime::MatchState,
|
|
||||||
};
|
|
||||||
|
|
||||||
pub mod battle_ui;
|
|
||||||
pub mod errors;
|
|
||||||
pub mod fighter_info;
|
|
||||||
pub mod stock_icon;
|
|
||||||
|
|
||||||
#[derive(Default)]
|
|
||||||
pub struct InGameUIPlugin;
|
|
||||||
|
|
||||||
impl Plugin for InGameUIPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui)
|
|
||||||
.add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui)
|
|
||||||
.add_systems(PostUpdate, fighter_info::update_fighter_info_damage)
|
|
||||||
.add_systems(
|
|
||||||
PostUpdate,
|
|
||||||
fighter_info::update_fighter_info_stocks.run_if(
|
|
||||||
resource_exists::<MatchState>
|
|
||||||
.and_then(resource_exists::<MatchConfig>)
|
|
||||||
.and_then(|match_config: Res<MatchConfig>| {
|
|
||||||
if let MatchRules::Stock { .. } = match_config.rules {
|
|
||||||
true
|
|
||||||
} else {
|
|
||||||
false
|
|
||||||
}
|
|
||||||
}),
|
|
||||||
),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
use bevy::prelude::*;
|
|
||||||
|
|
||||||
#[derive(SceneComponent, Clone, FromTemplate)]
|
|
||||||
pub struct BattleUIStockIcon;
|
|
||||||
|
|
||||||
impl BattleUIStockIcon {
|
|
||||||
pub fn scene() -> impl Scene {
|
|
||||||
bsn! {
|
|
||||||
Node {
|
|
||||||
width: px(32),
|
|
||||||
height: px(32),
|
|
||||||
border_radius: BorderRadius::MAX,
|
|
||||||
}
|
|
||||||
BackgroundColor({bevy::color::palettes::css::RED})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,123 +0,0 @@
|
|||||||
"""LLDB summaries for Rust's `fixed` crate.
|
|
||||||
|
|
||||||
Load this file from LLDB with:
|
|
||||||
|
|
||||||
command script import /path/to/shinespark/tools/lldb_fixed.py
|
|
||||||
|
|
||||||
The implementation does not use floating-point arithmetic, so displayed values
|
|
||||||
are exact even for FixedI128/FixedU128 values.
|
|
||||||
"""
|
|
||||||
|
|
||||||
import re
|
|
||||||
|
|
||||||
try:
|
|
||||||
import lldb
|
|
||||||
except ImportError:
|
|
||||||
# Keep the pure parsing and formatting helpers testable without LLDB.
|
|
||||||
lldb = None
|
|
||||||
|
|
||||||
|
|
||||||
_FIXED_TYPE_RE = re.compile(r"(?:^|::)Fixed([IU])(8|16|32|64|128)<(.+)>$")
|
|
||||||
_DIRECT_TYPENUM_RE = re.compile(r"(?:^|::)U(\d+)$")
|
|
||||||
_TYPENUM_BIT_RE = re.compile(r"(?:^|::)B([01])(?=\s*[,>])")
|
|
||||||
|
|
||||||
|
|
||||||
def parse_fixed_type(type_name):
|
|
||||||
"""Return (signed, storage_bits, fractional_bits), or None."""
|
|
||||||
if not type_name:
|
|
||||||
return None
|
|
||||||
|
|
||||||
match = _FIXED_TYPE_RE.search(type_name.replace(" ", ""))
|
|
||||||
if match is None:
|
|
||||||
return None
|
|
||||||
|
|
||||||
signed = match.group(1) == "I"
|
|
||||||
storage_bits = int(match.group(2))
|
|
||||||
fractional_type = match.group(3)
|
|
||||||
|
|
||||||
direct = _DIRECT_TYPENUM_RE.search(fractional_type)
|
|
||||||
if direct is not None:
|
|
||||||
fractional_bits = int(direct.group(1))
|
|
||||||
else:
|
|
||||||
# typenum represents UInt<N, B> as a binary tree. Its textual Rust
|
|
||||||
# type lists the bits from most significant to least significant.
|
|
||||||
digits = _TYPENUM_BIT_RE.findall(fractional_type)
|
|
||||||
if not digits:
|
|
||||||
return None
|
|
||||||
fractional_bits = int("".join(digits), 2)
|
|
||||||
|
|
||||||
if fractional_bits > storage_bits:
|
|
||||||
return None
|
|
||||||
return signed, storage_bits, fractional_bits
|
|
||||||
|
|
||||||
|
|
||||||
def normalize_bits(raw_bits, signed, storage_bits):
|
|
||||||
"""Interpret a possibly unsigned LLDB integer using the fixed type's width."""
|
|
||||||
mask = (1 << storage_bits) - 1
|
|
||||||
raw_bits &= mask
|
|
||||||
if signed and raw_bits >= 1 << (storage_bits - 1):
|
|
||||||
raw_bits -= 1 << storage_bits
|
|
||||||
return raw_bits
|
|
||||||
|
|
||||||
|
|
||||||
def format_fixed(raw_bits, fractional_bits):
|
|
||||||
"""Format a scaled integer exactly as a decimal string."""
|
|
||||||
if fractional_bits == 0:
|
|
||||||
return str(raw_bits)
|
|
||||||
|
|
||||||
negative = raw_bits < 0
|
|
||||||
magnitude = -raw_bits if negative else raw_bits
|
|
||||||
whole = magnitude >> fractional_bits
|
|
||||||
remainder = magnitude & ((1 << fractional_bits) - 1)
|
|
||||||
|
|
||||||
if remainder == 0:
|
|
||||||
result = str(whole)
|
|
||||||
else:
|
|
||||||
# remainder / 2^n == (remainder * 5^n) / 10^n, which gives a finite,
|
|
||||||
# exact decimal representation without converting through a float.
|
|
||||||
decimal = str(remainder * 5**fractional_bits).zfill(fractional_bits)
|
|
||||||
result = f"{whole}.{decimal.rstrip('0')}"
|
|
||||||
|
|
||||||
return f"-{result}" if negative else result
|
|
||||||
|
|
||||||
|
|
||||||
def _parse_lldb_integer(value):
|
|
||||||
text = value.GetValue()
|
|
||||||
if text is not None:
|
|
||||||
try:
|
|
||||||
return int(text, 0)
|
|
||||||
except ValueError:
|
|
||||||
pass
|
|
||||||
|
|
||||||
# GetValueAsUnsigned is also useful on LLDB versions that do not render
|
|
||||||
# primitive values through GetValue. It is sufficient for all <= 64-bit
|
|
||||||
# fixed types; current LLDB versions render i128/u128 through GetValue.
|
|
||||||
return value.GetValueAsUnsigned()
|
|
||||||
|
|
||||||
|
|
||||||
def fixed_summary(value, _internal_dict):
|
|
||||||
layout = parse_fixed_type(value.GetTypeName())
|
|
||||||
if layout is None:
|
|
||||||
return None
|
|
||||||
|
|
||||||
signed, storage_bits, fractional_bits = layout
|
|
||||||
bits = value.GetChildMemberWithName("bits")
|
|
||||||
if not bits.IsValid():
|
|
||||||
return None
|
|
||||||
|
|
||||||
raw_bits = _parse_lldb_integer(bits)
|
|
||||||
raw_bits = normalize_bits(raw_bits, signed, storage_bits)
|
|
||||||
return format_fixed(raw_bits, fractional_bits)
|
|
||||||
|
|
||||||
|
|
||||||
def __lldb_init_module(debugger, _internal_dict):
|
|
||||||
# LLDB's type-name regex sees the concrete fixed type rather than project
|
|
||||||
# aliases such as FGi32 and FGWide.
|
|
||||||
debugger.HandleCommand(
|
|
||||||
"type summary add --python-function lldb_fixed.fixed_summary "
|
|
||||||
"--category Shinespark --regex "
|
|
||||||
"'^fixed::Fixed(I|U)(8|16|32|64|128)<.+>$'"
|
|
||||||
)
|
|
||||||
# A dedicated category makes the formatter work even when CodeLLDB has not
|
|
||||||
# enabled rustc's standard `Rust` formatter category yet.
|
|
||||||
debugger.HandleCommand("type category enable Shinespark")
|
|
||||||
@@ -1,58 +0,0 @@
|
|||||||
import unittest
|
|
||||||
|
|
||||||
import lldb_fixed
|
|
||||||
|
|
||||||
|
|
||||||
class ParseFixedTypeTests(unittest.TestCase):
|
|
||||||
def test_direct_typenum_alias(self):
|
|
||||||
self.assertEqual(
|
|
||||||
lldb_fixed.parse_fixed_type("fixed::FixedI32<typenum::uint::U16>"),
|
|
||||||
(True, 32, 16),
|
|
||||||
)
|
|
||||||
|
|
||||||
def test_expanded_typenum(self):
|
|
||||||
type_name = (
|
|
||||||
"fixed::FixedI32<"
|
|
||||||
"typenum::uint::UInt<"
|
|
||||||
"typenum::uint::UInt<"
|
|
||||||
"typenum::uint::UInt<"
|
|
||||||
"typenum::uint::UInt<"
|
|
||||||
"typenum::uint::UInt<typenum::uint::UTerm, typenum::bit::B1>, "
|
|
||||||
"typenum::bit::B0>, typenum::bit::B0>, typenum::bit::B0>, "
|
|
||||||
"typenum::bit::B0>>"
|
|
||||||
)
|
|
||||||
self.assertEqual(lldb_fixed.parse_fixed_type(type_name), (True, 32, 16))
|
|
||||||
|
|
||||||
def test_unsigned_type(self):
|
|
||||||
self.assertEqual(
|
|
||||||
lldb_fixed.parse_fixed_type("fixed::FixedU64<typenum::uint::U24>"),
|
|
||||||
(False, 64, 24),
|
|
||||||
)
|
|
||||||
|
|
||||||
def test_unrelated_type(self):
|
|
||||||
self.assertIsNone(lldb_fixed.parse_fixed_type("core::primitive::i32"))
|
|
||||||
|
|
||||||
|
|
||||||
class FormatFixedTests(unittest.TestCase):
|
|
||||||
def test_q16_16(self):
|
|
||||||
self.assertEqual(lldb_fixed.format_fixed(3 << 15, 16), "1.5")
|
|
||||||
self.assertEqual(lldb_fixed.format_fixed(-(3 << 15), 16), "-1.5")
|
|
||||||
self.assertEqual(lldb_fixed.format_fixed(1, 16), "0.0000152587890625")
|
|
||||||
|
|
||||||
def test_integer_value_has_no_decimal_suffix(self):
|
|
||||||
self.assertEqual(lldb_fixed.format_fixed(12 << 16, 16), "12")
|
|
||||||
|
|
||||||
def test_q96_32(self):
|
|
||||||
raw = (1 << 100) + (1 << 31)
|
|
||||||
self.assertEqual(
|
|
||||||
lldb_fixed.format_fixed(raw, 32),
|
|
||||||
"295147905179352825856.5",
|
|
||||||
)
|
|
||||||
|
|
||||||
def test_twos_complement_normalization(self):
|
|
||||||
self.assertEqual(lldb_fixed.normalize_bits(0xFFFF8000, True, 32), -32768)
|
|
||||||
self.assertEqual(lldb_fixed.normalize_bits(0xFFFF8000, False, 32), 0xFFFF8000)
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
unittest.main()
|
|
||||||
Reference in New Issue
Block a user