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Author SHA1 Message Date
EIREXE 2c68e1fb55 Fix fighter visuals after landing snap
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2026-09-26 17:40:52 +02:00
EIREXE 62aa598324 Make triggers be bound to airdodge on non-gamecube controllers (#66)
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CI / production-build (push) Successful in 11m10s
Reviewed-on: #66
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-09-26 13:07:11 +00:00
6 changed files with 69 additions and 8 deletions
+9 -5
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@@ -5,7 +5,7 @@ use bevy_ggrs::GgrsFrameTiming;
use crate::{ use crate::{
debug_tools::DebugSettings, debug_tools::DebugSettings,
fighter::{manifest::FighterManifest, motion::sample_presentation_translation}, fighter::{manifest::FighterManifest, motion::{sample_presentation_translation_with_snap, FighterPresentationSnap}},
stage::manifest::StageCameraProfile, stage::manifest::StageCameraProfile,
}; };
@@ -313,6 +313,7 @@ fn update_match_camera(
&crate::fighter::motion::FighterPreviousTranslation, &crate::fighter::motion::FighterPreviousTranslation,
&crate::fighter::Fighter, &crate::fighter::Fighter,
&crate::fighter::FighterFacingDirection, &crate::fighter::FighterFacingDirection,
&FighterPresentationSnap,
&mut FighterCameraExtents, &mut FighterCameraExtents,
), ),
With<crate::player::Player>, With<crate::player::Player>,
@@ -329,16 +330,17 @@ fn update_match_camera(
let subjects = fighters let subjects = fighters
.iter_mut() .iter_mut()
.map( .map(
|(translation, previous_translation, fighter, facing, mut extents)| { |(translation, previous_translation, fighter, facing, presentation_snap, mut extents)| {
let manifest = manifests let manifest = manifests
.get(&fighter.manifest) .get(&fighter.manifest)
.expect("Fighter manifest should be valid"); .expect("Fighter manifest should be valid");
fighter_subject_bounds( fighter_subject_bounds(
sample_presentation_translation( sample_presentation_translation_with_snap(
*previous_translation, *previous_translation,
*translation, *translation,
timing.overstep_fraction(), timing.overstep_fraction(),
debug_settings.motion_sampling, debug_settings.motion_sampling,
*presentation_snap,
), ),
manifest.camera, manifest.camera,
*facing, *facing,
@@ -465,6 +467,7 @@ fn debug_draw_camera(
&crate::fighter::motion::FighterPreviousTranslation, &crate::fighter::motion::FighterPreviousTranslation,
&crate::fighter::Fighter, &crate::fighter::Fighter,
&crate::fighter::FighterFacingDirection, &crate::fighter::FighterFacingDirection,
&FighterPresentationSnap,
&FighterCameraExtents, &FighterCameraExtents,
), ),
With<crate::player::Player>, With<crate::player::Player>,
@@ -486,15 +489,16 @@ fn debug_draw_camera(
Color::srgb(1.0, 0.5, 0.0), Color::srgb(1.0, 0.5, 0.0),
); );
draw_rectangle(&mut gizmos, camera.frame, Color::srgb(1.0, 1.0, 0.0)); draw_rectangle(&mut gizmos, camera.frame, Color::srgb(1.0, 1.0, 0.0));
for (translation, previous_translation, fighter, _facing, extents) in &fighters { for (translation, previous_translation, fighter, _facing, presentation_snap, extents) in &fighters {
let manifest = manifests let manifest = manifests
.get(&fighter.manifest) .get(&fighter.manifest)
.expect("Fighter manifest should be valid"); .expect("Fighter manifest should be valid");
let center = sample_presentation_translation( let center = sample_presentation_translation_with_snap(
*previous_translation, *previous_translation,
*translation, *translation,
timing.overstep_fraction(), timing.overstep_fraction(),
debug_settings.motion_sampling, debug_settings.motion_sampling,
*presentation_snap,
) + Vec2::Y * manifest.camera.vertical_origin_offset.to_num::<f32>(); ) + Vec2::Y * manifest.camera.vertical_origin_offset.to_num::<f32>();
draw_rectangle( draw_rectangle(
&mut gizmos, &mut gizmos,
+9 -1
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@@ -29,7 +29,8 @@ pub use attributes::FighterAttributes;
pub use ecb::FighterECB; pub use ecb::FighterECB;
pub use manifest::FighterId; pub use manifest::FighterId;
pub use motion::{ pub use motion::{
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation, FighterVelocity, FighterPresentationSnap, FighterPreviousFacingDirection, FighterPreviousTranslation,
FighterTranslation, FighterVelocity,
}; };
pub use surface::FighterSurfaceState; pub use surface::FighterSurfaceState;
@@ -147,6 +148,10 @@ impl Plugin for FighterPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_plugins(FighterAttackPlugin) app.add_plugins(FighterAttackPlugin)
// Every state gets a chance to interrupt itself, in priority order. // Every state gets a chance to interrupt itself, in priority order.
.add_systems(
GgrsSchedule,
motion::clear_fighter_presentation_snaps.in_set(GameplaySet::Input),
)
.add_systems( .add_systems(
GgrsSchedule, GgrsSchedule,
( (
@@ -202,6 +207,8 @@ impl Plugin for FighterPlugin {
.checksum_component_with_hash::<FighterTranslation>() .checksum_component_with_hash::<FighterTranslation>()
.rollback_component_with_copy::<FighterPreviousTranslation>() .rollback_component_with_copy::<FighterPreviousTranslation>()
.checksum_component_with_hash::<FighterPreviousTranslation>() .checksum_component_with_hash::<FighterPreviousTranslation>()
.rollback_component_with_copy::<FighterPresentationSnap>()
.checksum_component_with_hash::<FighterPresentationSnap>()
.rollback_component_with_copy::<FighterPreviousFacingDirection>() .rollback_component_with_copy::<FighterPreviousFacingDirection>()
.checksum_component_with_hash::<FighterPreviousFacingDirection>() .checksum_component_with_hash::<FighterPreviousFacingDirection>()
.rollback_component_with_copy::<animation::FighterAnimationFrame>() .rollback_component_with_copy::<animation::FighterAnimationFrame>()
@@ -304,6 +311,7 @@ pub fn spawn_fighter(
FighterVelocity::default(), FighterVelocity::default(),
FighterTranslation(spawn_position), FighterTranslation(spawn_position),
FighterPreviousTranslation(spawn_position), FighterPreviousTranslation(spawn_position),
FighterPresentationSnap::default(),
), ),
visual_root, visual_root,
animations, animations,
+42 -2
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@@ -21,6 +21,11 @@ pub struct FighterVelocity(pub FGVec2);
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)] #[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
pub struct FighterPreviousTranslation(pub FGVec2); pub struct FighterPreviousTranslation(pub FGVec2);
/// Marks a simulation frame whose position changed discontinuously for
/// presentation purposes (for example, a landing correction).
#[derive(Component, Default, Clone, Copy, Hash, Debug, PartialEq, Eq)]
pub struct FighterPresentationSnap(pub bool);
#[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)] #[derive(Component, Deref, DerefMut, Default, Clone, Copy, Hash)]
#[require(FighterPreviousTranslation)] #[require(FighterPreviousTranslation)]
pub struct FighterTranslation(pub FGVec2); pub struct FighterTranslation(pub FGVec2);
@@ -52,10 +57,31 @@ pub fn sample_presentation_translation(
} }
} }
pub fn sample_presentation_translation_with_snap(
previous: FighterPreviousTranslation,
current: FighterTranslation,
overstep_fraction: f32,
mode: PresentationMotionMode,
snapped: FighterPresentationSnap,
) -> Vec2 {
if snapped.0 {
Vec2::new(current.x.to_num(), current.y.to_num())
} else {
sample_presentation_translation(previous, current, overstep_fraction, mode)
}
}
pub fn clear_fighter_presentation_snaps(mut fighters: Query<&mut FighterPresentationSnap>) {
for mut snap in &mut fighters {
snap.0 = false;
}
}
pub fn apply_fighter_translation_to_visuals( pub fn apply_fighter_translation_to_visuals(
query: Query<( query: Query<(
&FighterTranslation, &FighterTranslation,
&FighterPreviousTranslation, &FighterPreviousTranslation,
&FighterPresentationSnap,
&FighterHitstopShake, &FighterHitstopShake,
&mut Transform, &mut Transform,
)>, )>,
@@ -64,12 +90,13 @@ pub fn apply_fighter_translation_to_visuals(
game_settings: Res<GameSettings>, game_settings: Res<GameSettings>,
) { ) {
let overstep_fraction = timing.overstep_fraction(); let overstep_fraction = timing.overstep_fraction();
for (translation, previous_translation, hitstop_shake, mut transform) in query { for (translation, previous_translation, presentation_snap, hitstop_shake, mut transform) in query {
let translation = sample_presentation_translation( let translation = sample_presentation_translation_with_snap(
*previous_translation, *previous_translation,
*translation, *translation,
overstep_fraction, overstep_fraction,
debug_settings.motion_sampling, debug_settings.motion_sampling,
*presentation_snap,
); );
transform.translation = Vec3::new( transform.translation = Vec3::new(
translation.x, translation.x,
@@ -169,6 +196,19 @@ mod tests {
assert_eq!(position, Vec2::new(7.0, 14.0)); assert_eq!(position, Vec2::new(7.0, 14.0));
} }
#[test]
fn presentation_translation_uses_current_sample_after_snap() {
let position = sample_presentation_translation_with_snap(
FighterPreviousTranslation(FGVec2::new(FGi32::lit("2"), FGi32::lit("4"))),
FighterTranslation(FGVec2::new(FGi32::lit("6"), FGi32::lit("12"))),
0.25,
PresentationMotionMode::Extrapolation,
FighterPresentationSnap(true),
);
assert_eq!(position, Vec2::new(6.0, 12.0));
}
#[test] #[test]
fn snapshot_fighter_motion_copies_current_world_state() { fn snapshot_fighter_motion_copies_current_world_state() {
let mut world = World::new(); let mut world = World::new();
+1
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@@ -123,6 +123,7 @@ pub fn collision_interrupt(
ctx.ecb.left -= diff; ctx.ecb.left -= diff;
ctx.ecb.right -= diff; ctx.ecb.right -= diff;
ctx.translation.0 = res.hit_position; ctx.translation.0 = res.hit_position;
ctx.presentation_snap.0 = true;
ctx.surface.land(res.line_id); ctx.surface.land(res.line_id);
Some(FighterState::Land(LandingState::create(landing_type))) Some(FighterState::Land(LandingState::create(landing_type)))
} }
+4
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@@ -376,6 +376,7 @@ mod tests {
right: FGVec2::lit("0.5", "0.0"), right: FGVec2::lit("0.5", "0.0"),
}; };
let previous_ecb = FighterPreviousECB::from(ecb); let previous_ecb = FighterPreviousECB::from(ecb);
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
let mut context = CollisionContext { let mut context = CollisionContext {
translation: &mut translation, translation: &mut translation,
prev_translation: &previous_translation, prev_translation: &previous_translation,
@@ -386,6 +387,7 @@ mod tests {
prev_ecb: &previous_ecb, prev_ecb: &previous_ecb,
stage_collision: &stage_collision, stage_collision: &stage_collision,
leave_ground_ecb_lock_duration: 10, leave_ground_ecb_lock_duration: 10,
presentation_snap: &mut presentation_snap,
downward_stick_threshold: FGi32::ONE, downward_stick_threshold: FGi32::ONE,
}; };
@@ -429,6 +431,7 @@ mod tests {
right: FGVec2::lit("0.5", "0.0"), right: FGVec2::lit("0.5", "0.0"),
}; };
let previous_ecb = FighterPreviousECB::from(ecb); let previous_ecb = FighterPreviousECB::from(ecb);
let mut presentation_snap = crate::fighter::FighterPresentationSnap::default();
let mut context = CollisionContext { let mut context = CollisionContext {
translation: &mut translation, translation: &mut translation,
prev_translation: &previous_translation, prev_translation: &previous_translation,
@@ -439,6 +442,7 @@ mod tests {
prev_ecb: &previous_ecb, prev_ecb: &previous_ecb,
stage_collision: &stage_collision, stage_collision: &stage_collision,
leave_ground_ecb_lock_duration: 10, leave_ground_ecb_lock_duration: 10,
presentation_snap: &mut presentation_snap,
downward_stick_threshold: FGi32::ONE, downward_stick_threshold: FGi32::ONE,
}; };
+4
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@@ -20,6 +20,7 @@ use crate::fighter::{
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
FighterPresentationSnap,
}; };
use crate::fighter::surface::EcbLockPolicy; use crate::fighter::surface::EcbLockPolicy;
use crate::game_settings::GameSettings; use crate::game_settings::GameSettings;
@@ -200,6 +201,7 @@ pub struct CollisionContext<'a> {
pub prev_ecb: &'a FighterPreviousECB, pub prev_ecb: &'a FighterPreviousECB,
pub stage_collision: &'a StageCollision, pub stage_collision: &'a StageCollision,
pub leave_ground_ecb_lock_duration: u32, pub leave_ground_ecb_lock_duration: u32,
pub presentation_snap: &'a mut FighterPresentationSnap,
pub downward_stick_threshold: FGi32, pub downward_stick_threshold: FGi32,
} }
@@ -244,6 +246,7 @@ fighter_states! {
pub struct FighterFrameQuery { pub struct FighterFrameQuery {
pub translation: &'static mut FighterTranslation, pub translation: &'static mut FighterTranslation,
pub prev_translation: &'static mut FighterPreviousTranslation, pub prev_translation: &'static mut FighterPreviousTranslation,
pub presentation_snap: &'static mut FighterPresentationSnap,
pub input: &'static mut FighterInput, pub input: &'static mut FighterInput,
pub hitboxes: &'static mut FighterHitboxes, pub hitboxes: &'static mut FighterHitboxes,
pub velocity: &'static mut FighterVelocity, pub velocity: &'static mut FighterVelocity,
@@ -354,6 +357,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
CollisionContext { CollisionContext {
translation: &mut self.translation, translation: &mut self.translation,
prev_translation: &self.prev_translation, prev_translation: &self.prev_translation,
presentation_snap: &mut self.presentation_snap,
input: &self.input, input: &self.input,
velocity: &mut self.velocity, velocity: &mut self.velocity,
surface: &mut self.surface, surface: &mut self.surface,