Compare commits
1
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
37b5d2f974 |
@@ -21,8 +21,6 @@ jobs:
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sh -s -- -y --profile minimal
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echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
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"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
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"$HOME/.cargo/bin/rustup" target add x86_64-pc-windows-msvc --toolchain nightly-2026-09-14
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"$HOME/.cargo/bin/cargo" install cargo-xwin --locked
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- name: Cache Rust dependencies and build artifacts
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uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
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@@ -43,7 +41,6 @@ jobs:
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libx11-dev \
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libxkbcommon-dev \
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libxkbcommon-x11-0 \
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lld \
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mesa-vulkan-drivers \
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mold \
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pkg-config
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@@ -53,81 +50,3 @@ jobs:
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- name: Run unit tests
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run: cargo test --locked --lib -j 4
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production-build:
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runs-on: ubuntu-latest
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timeout-minutes: 45
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steps:
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- name: Check out source
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uses: actions/checkout@v4
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- name: Install Rust toolchain
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run: |
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curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \
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sh -s -- -y --profile minimal
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echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
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"$HOME/.cargo/bin/rustup" toolchain install nightly-2026-09-14 --profile minimal
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- name: Cache production Rust dependencies and build artifacts
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uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
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with:
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prefix-key: v2-rust
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shared-key: linux-nightly-production
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cache-bin: false
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- name: Install Linux dependencies
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run: |
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sudo apt-get update
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sudo apt-get install --no-install-recommends -y \
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clang \
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libasound2-dev \
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libudev-dev \
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libusb-1.0-0-dev \
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libwayland-dev \
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libx11-dev \
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libxkbcommon-dev \
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libxkbcommon-x11-0 \
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mesa-vulkan-drivers \
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mold \
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pkg-config
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- name: Preprocess assets
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run: cargo run --locked --bin process-assets --no-default-features --features debug_features -j 4
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- name: Build production binary
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run: cargo build --locked --profile production --no-default-features --features debug_features -j 4
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- name: Build Windows production binary
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run: cargo xwin build --locked --target x86_64-pc-windows-msvc --profile production --no-default-features --features debug_features -j 4 --bin shinespark
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- name: Verify production binary is not Bevy/Rust dynamically linked
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run: |
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! readelf -d target/production/shinespark | grep -E 'libbevy_dylib|libstd-.*\.so'
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- name: Package Linux Steam depot
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if: github.event_name == 'push' && github.ref == 'refs/heads/master'
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run: |
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mkdir -p build/game
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cp target/production/shinespark build/game/shinespark
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cp target/x86_64-pc-windows-msvc/production/shinespark.exe build/game/shinespark.exe
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cp -R imported_assets build/game/imported_assets
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- if: github.event_name == 'push' && github.ref == 'refs/heads/master'
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uses: CyberAndrii/steam-totp@v1
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name: Generate Steam TOTP
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id: steam-totp
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with:
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shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}
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- name: Deploy Linux build to Steam
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if: github.event_name == 'push' && github.ref == 'refs/heads/master'
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uses: game-ci/steam-deploy@v3
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with:
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username: ${{ secrets.STEAM_USERNAME }}
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password: ${{ secrets.STEAM_PASSWORD }}
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totp: ${{ steps.steam-totp.outputs.code }}
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appId: 3409670
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buildDescription: ${{ github.sha }}
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rootPath: build
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depot1Path: game
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releaseBranch: master
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Generated
+47
@@ -2096,6 +2096,14 @@ dependencies = [
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"thread_local",
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]
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[[package]]
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name = "bevy_wind_waker_shader"
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version = "0.6.0"
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source = "git+https://github.com/lavaeater/bevy_wind_waker_shader.git#1b017c3ef6a4fbdaff115df9ec5ae4954b2fb6ba"
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dependencies = [
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"bevy",
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]
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[[package]]
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name = "bevy_window"
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version = "0.19.0"
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@@ -2224,6 +2232,32 @@ dependencies = [
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"varinteger",
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]
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[[package]]
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name = "bitfields"
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version = "3.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ca5a55e8cbc3b75d1f002a3b62261ab67954755f7e7866f079b8aa63a409b549"
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dependencies = [
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"bitfields-impl",
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]
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[[package]]
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name = "bitfields-impl"
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version = "3.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "797cb6b6e8d5e8c2ecbb5ef52b7c273596d58ce1ab79ef2a6c38fa8dca0817c5"
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dependencies = [
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"derive_more",
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"getset",
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"proc-macro2",
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"quote",
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"rustversion",
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"strum",
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"strum_macros",
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"syn 2.0.119",
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"thiserror 2.0.19",
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]
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[[package]]
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name = "bitflags"
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version = "1.3.2"
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@@ -3489,6 +3523,17 @@ dependencies = [
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"wasm-bindgen",
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]
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[[package]]
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name = "getset"
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version = "0.1.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "6cf442baaabe4213ce7d1239afc26c039180b6456da2cededa316ae2c8a77a77"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn 2.0.119",
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]
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[[package]]
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name = "ggrs"
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version = "0.13.0"
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@@ -6125,7 +6170,9 @@ dependencies = [
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"bevy_asset_loader",
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"bevy_egui",
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"bevy_ggrs",
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"bevy_wind_waker_shader",
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"bincode",
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"bitfields",
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"clap",
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"enum_cycling",
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"enum_cycling_derive",
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+3
-12
@@ -6,13 +6,8 @@ authors = [""]
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[workspace]
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[features]
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default = ["development", "debug_features"]
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development = ["bevy/dynamic_linking", "bevy/file_watcher"]
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debug_features = ["bevy/free_camera"]
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[dependencies]
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bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "bevy_settings"] }
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bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "dynamic_linking", "free_camera", "file_watcher", "bevy_settings"] }
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# Loads the scenes you author in the editor (assets/*.bsn) and builds
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# physics colliders from them. An ordinary dependency; remove it if you
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# stop using authored scenes.
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@@ -27,7 +22,9 @@ serde_json = "1.0.145"
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bincode = "1.3.3"
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gltf = "1.4.1"
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ron = "0.12.0"
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bitfields = "3.0.0"
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clap = { version = "4.6.6", features = ["derive"] }
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bevy_wind_waker_shader = { git = "https://github.com/lavaeater/bevy_wind_waker_shader.git" }
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fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
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strum = "0.28.0"
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strum_macros = "0.28.0"
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@@ -42,9 +39,3 @@ fixed_math = "0.4.1"
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# Enable a large amount of optimization in the dev profile for dependencies.
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[profile.dev.package."*"]
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opt-level = 3
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[profile.production]
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inherits = "release"
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lto = "thin"
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codegen-units = 1
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strip = "symbols"
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@@ -13,21 +13,3 @@ cargo run -- --debug-match --players 2 --local-port 7000 \
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cargo run -- --debug-match --players 2 --local-port 7001 \
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--net-player 0=127.0.0.1:7000 --net-player 1=local
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```
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## Production Build
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Production builds use the `production` Cargo profile and do not dynamically
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link Bevy or Rust. Development builds retain Bevy dynamic linking for faster
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iteration. Cargo stores the production profile under `target/production`,
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separate from development artifacts under `target/debug`.
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|
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```sh
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cargo run --locked \
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--bin process-assets --no-default-features --features debug_features
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cargo build --locked \
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--profile production --no-default-features --features debug_features
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```
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The asset preprocessing command must be run from the repository root. It
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populates `imported_assets/Default`, which is then consumed by the production
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game without running the asset processor at startup.
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@@ -22,8 +22,7 @@
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air_jump_horizontal_velocity: "0.96",
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air_jump_multiplier: "1.0",
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dash_initial_velocity: "1.4",
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terminal_velocity: "3.0",
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fast_fall_speed: "3.5",
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terminal_velocity: "1.6",
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gravity: "0.084",
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weight: "100.0",
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jumpsquat_duration: 5,
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@@ -24,8 +24,7 @@
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visual_shake_table: [
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-3.0, -1.5, 1.5, 3.0
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],
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attacker_visual_shake_multiplier: 0.4,
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di_max_angle: "18.0"
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attacker_visual_shake_multiplier: 0.4
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),
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stage_manifest_paths: [
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"stages/battlefield/test.stage.ron"
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|
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Binary file not shown.
|
Before Width: | Height: | Size: 42 KiB |
@@ -1,36 +0,0 @@
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use bevy::{
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app::ScheduleRunnerPlugin,
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asset::{AssetMode, AssetPlugin, processor::AssetProcessor, processor::ProcessorState},
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gltf::GltfPlugin,
|
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image::{CompressedImageFormats, ImageLoader, ImagePlugin},
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prelude::*,
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tasks::block_on,
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text::TextPlugin,
|
||||
};
|
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use shinespark::AssetProcessingPlugin;
|
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use std::{process::ExitCode, time::Duration};
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|
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fn main() -> ExitCode {
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let mut app = App::new();
|
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app.add_plugins(MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_millis(50))))
|
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.add_plugins(AssetPlugin {
|
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mode: AssetMode::Processed,
|
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use_asset_processor_override: Some(true),
|
||||
..default()
|
||||
})
|
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.add_plugins((ImagePlugin::default(), TextPlugin, GltfPlugin::default()))
|
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.register_asset_loader(ImageLoader::new(CompressedImageFormats::NONE))
|
||||
.add_plugins(AssetProcessingPlugin)
|
||||
.add_systems(Update, finish_when_processed);
|
||||
|
||||
app.run();
|
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ExitCode::SUCCESS
|
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}
|
||||
|
||||
fn finish_when_processed(processor: Option<Res<AssetProcessor>>, mut exit: MessageWriter<AppExit>) {
|
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if processor
|
||||
.is_some_and(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
||||
{
|
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exit.write(AppExit::Success);
|
||||
}
|
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}
|
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@@ -1,69 +0,0 @@
|
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use fixed::traits::ToFixed;
|
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use fixed_math::SinCos;
|
||||
|
||||
use crate::math::{
|
||||
int::{FGWide, FGi32},
|
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vec::FGVec2,
|
||||
};
|
||||
|
||||
/// Applies DI to a given attack direction
|
||||
pub fn apply_directional_influence(
|
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receiver_stick: FGVec2,
|
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attack_angle: FGi32,
|
||||
di_max_angle: FGi32,
|
||||
) -> FGVec2 {
|
||||
let (sin, cos) = attack_angle.sin_cos();
|
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let base_launch_direction = FGVec2::new(cos, sin);
|
||||
|
||||
let Some(base_launch_direction) = base_launch_direction.normalize() else {
|
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return FGVec2::ZERO;
|
||||
};
|
||||
|
||||
if receiver_stick.length_squared().is_zero() {
|
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return base_launch_direction;
|
||||
}
|
||||
|
||||
let normal = FGVec2::new(-base_launch_direction.y, base_launch_direction.x);
|
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let di_amount = receiver_stick.dot(normal);
|
||||
let angle_change = di_amount * di_max_angle.to_fixed::<FGWide>();
|
||||
let angle_change = angle_change.clamp(
|
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-di_max_angle.to_fixed::<FGWide>(),
|
||||
di_max_angle.to_fixed::<FGWide>(),
|
||||
);
|
||||
let (sin, cos) = (attack_angle + angle_change.to_fixed::<FGi32>()).sin_cos();
|
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FGVec2::new(cos, sin).normalize_or_zero()
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use crate::{
|
||||
fighter::attack::directional_influence::apply_directional_influence,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
};
|
||||
|
||||
#[test]
|
||||
fn di_zero_passes_unmodified() {
|
||||
let di = apply_directional_influence(FGVec2::ZERO, FGi32::lit("0.0"), FGi32::lit("18.0"));
|
||||
const EPSILON: FGi32 = FGi32::from_bits(4);
|
||||
assert!(di.x.abs_diff(FGi32::ONE) < EPSILON);
|
||||
assert!(di.y.abs_diff(FGi32::ZERO) < EPSILON);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn di_applies_on_the_correct_side() {
|
||||
let di = apply_directional_influence(
|
||||
FGVec2::lit("0.0", "1.0"),
|
||||
FGi32::lit("0.0"),
|
||||
FGi32::lit("18.0"),
|
||||
);
|
||||
assert!(di.x > FGi32::ZERO);
|
||||
assert!(di.y > FGi32::ZERO);
|
||||
let di = apply_directional_influence(
|
||||
FGVec2::lit("0.0", "-1.0"),
|
||||
FGi32::lit("0.0"),
|
||||
FGi32::lit("18.0"),
|
||||
);
|
||||
assert!(di.x > FGi32::ZERO);
|
||||
assert!(di.y < FGi32::ZERO);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
use std::collections::{HashMap, VecDeque};
|
||||
|
||||
mod reaction;
|
||||
pub mod directional_influence;
|
||||
|
||||
use bevy::ecs::entity::{EntityMapper, MapEntities};
|
||||
use bevy::prelude::*;
|
||||
@@ -32,15 +31,9 @@ use crate::{
|
||||
#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
|
||||
pub struct FighterKnockbackVelocity(pub FGVec2);
|
||||
|
||||
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq)]
|
||||
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash)]
|
||||
pub struct FighterDamage(FGi32);
|
||||
|
||||
impl std::fmt::Display for FighterDamage {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "{:.2}", self.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Hash, Clone)]
|
||||
pub enum HitReactionKind {
|
||||
Flinch,
|
||||
@@ -49,12 +42,11 @@ pub enum HitReactionKind {
|
||||
|
||||
#[derive(Debug, Hash, Clone)]
|
||||
pub struct FighterHitReaction {
|
||||
pub launch_velocity: FGi32,
|
||||
pub launch_velocity: FGVec2,
|
||||
pub launch_angle: FGi32,
|
||||
pub hitstop_frames: HitStop,
|
||||
pub hitstun_frames: u32,
|
||||
pub kind: HitReactionKind,
|
||||
pub damage: FighterDamage,
|
||||
}
|
||||
|
||||
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)]
|
||||
|
||||
@@ -1,19 +1,20 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy_ggrs::prelude::GgrsSchedule;
|
||||
use fixed_math::SinCos;
|
||||
|
||||
use super::*;
|
||||
use crate::{
|
||||
fighter::{
|
||||
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors, manifest::FighterManifest, state::FighterState,
|
||||
}, game_settings::GameSettings, math::{int::FGi32}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
|
||||
}, game_settings::GameSettings, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript,
|
||||
};
|
||||
|
||||
pub fn resolve_fighter_hits(
|
||||
mut pending_hits: ResMut<FighterPendingHits>,
|
||||
mut attacker: Query<(
|
||||
&mut FighterStaleMoveQueue,
|
||||
&FighterStaleMoveQueue,
|
||||
&FighterFacingDirection,
|
||||
&mut FighterHitboxes,
|
||||
&FighterHitboxes,
|
||||
&Player,
|
||||
&mut FighterHitstop,
|
||||
&mut FighterHitstopShake,
|
||||
@@ -42,7 +43,7 @@ pub fn resolve_fighter_hits(
|
||||
let damage_data = hits[hit_offset..next_defender]
|
||||
.iter()
|
||||
.filter_map(|hit| {
|
||||
let Ok((stale_move_queue, facing_dir, _, player, _, _)) =
|
||||
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _, _)) =
|
||||
attacker.get(hit.attacker)
|
||||
else {
|
||||
return None;
|
||||
@@ -52,6 +53,7 @@ pub fn resolve_fighter_hits(
|
||||
let damage_received = stale_move_queue
|
||||
.get_attack_damage_multiplier(hit.attack_kind)
|
||||
* hitbox.damage.0;
|
||||
|
||||
Some((
|
||||
hit.attacker,
|
||||
damage_received,
|
||||
@@ -88,19 +90,18 @@ pub fn resolve_fighter_hits(
|
||||
} else {
|
||||
angle
|
||||
};
|
||||
|
||||
// Attacker hitstop and data
|
||||
let (sin, cos) = launch_angle.sin_cos();
|
||||
let launch_direction = FGVec2::new(cos, sin);
|
||||
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
|
||||
reactions.push((
|
||||
attacker_entity,
|
||||
attacker_slot,
|
||||
FighterHitReaction {
|
||||
launch_velocity: knockback.get_launch_speed(&game_settings),
|
||||
launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
|
||||
launch_angle,
|
||||
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
|
||||
hitstop_frames: hitstop,
|
||||
kind: HitReactionKind::Flinch,
|
||||
damage: FighterDamage(attack_damage)
|
||||
},
|
||||
));
|
||||
}
|
||||
@@ -108,7 +109,7 @@ pub fn resolve_fighter_hits(
|
||||
receiver_damage.0 += total_damage_received_this_frame;
|
||||
|
||||
for (attacker_entity, _, reaction) in &reactions {
|
||||
let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
|
||||
let Ok((.., mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
@@ -135,19 +136,6 @@ pub fn resolve_fighter_hits(
|
||||
hit_offset = next_defender;
|
||||
}
|
||||
|
||||
for hit in hits {
|
||||
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
if let Some(ref mut hitbox) = hitboxes.0 {
|
||||
if !hitbox.stalled {
|
||||
hitbox.stalled = true;
|
||||
stale_move_queue.push(hitbox.kind);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
||||
@@ -37,7 +37,6 @@ pub struct FighterAttributes {
|
||||
pub ground_friction: FGi32,
|
||||
pub terminal_velocity: FGi32,
|
||||
pub gravity: FGi32,
|
||||
pub fast_fall_speed: FGi32,
|
||||
pub weight: FGi32,
|
||||
pub air_friction: FGi32,
|
||||
|
||||
|
||||
@@ -151,10 +151,7 @@ type FighterBakeProcessor = LoadTransformAndSave<
|
||||
>;
|
||||
|
||||
pub struct BakedAnimationPlugin;
|
||||
|
||||
pub struct BakedAnimationAssetProcessingPlugin;
|
||||
|
||||
impl Plugin for BakedAnimationAssetProcessingPlugin {
|
||||
impl Plugin for BakedAnimationPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_asset::<BakedFighterAnimations>()
|
||||
.register_asset_loader(FighterBakeSourceLoader)
|
||||
@@ -163,13 +160,7 @@ impl Plugin for BakedAnimationAssetProcessingPlugin {
|
||||
FighterBakeTransformer,
|
||||
BakedFighterAnimationsSaver,
|
||||
))
|
||||
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake");
|
||||
}
|
||||
}
|
||||
|
||||
impl Plugin for BakedAnimationPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins(BakedAnimationAssetProcessingPlugin)
|
||||
.set_default_asset_processor::<FighterBakeProcessor>("fighterbake")
|
||||
.add_systems(
|
||||
bevy_ggrs::prelude::GgrsSchedule,
|
||||
super::runtime::update_fighter_bone_matrices
|
||||
|
||||
@@ -4,7 +4,7 @@ mod asset_baking;
|
||||
mod runtime;
|
||||
mod visual_binding;
|
||||
|
||||
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
|
||||
pub use asset_baking::BakedAnimationPlugin;
|
||||
pub use crate::math::fixed_transform::FixedMat4;
|
||||
pub use runtime::{
|
||||
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,
|
||||
|
||||
+5
-11
@@ -9,7 +9,7 @@ use bevy_egui::{EguiContexts, egui};
|
||||
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
|
||||
use crate::fighter::animation::FighterAnimationFrame;
|
||||
use crate::fighter::attack::{
|
||||
self, FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
|
||||
FighterKnockbackVelocity, FighterLastAttackDebug, FighterPendingHitReaction,
|
||||
FighterSolvedHurtboxes,
|
||||
};
|
||||
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
||||
@@ -382,14 +382,14 @@ pub fn attack_debug_gather(
|
||||
&FighterPendingHitReaction,
|
||||
&FighterTranslation,
|
||||
&Fighter,
|
||||
&FighterInput,
|
||||
)>,
|
||||
mut commands: Commands,
|
||||
manifests: Res<Assets<FighterManifest>>,
|
||||
game_settings: Res<GameSettings>,
|
||||
) -> Result {
|
||||
for (entity, reaction, translation, fighter, input) in query {
|
||||
for (entity, reaction, translation, fighter) in query {
|
||||
let Some(ref hit) = reaction.0 else {
|
||||
commands.entity(entity).remove::<FighterLastAttackDebug>();
|
||||
continue;
|
||||
};
|
||||
|
||||
@@ -397,13 +397,7 @@ pub fn attack_debug_gather(
|
||||
.get(&fighter.manifest)
|
||||
.ok_or(FighterErrors::FighterManifestNotFound)?;
|
||||
|
||||
let launch_dir = attack::directional_influence::apply_directional_influence(
|
||||
input.get_last_frame().movement,
|
||||
hit.launch_angle,
|
||||
game_settings.fighter_common.di_max_angle,
|
||||
);
|
||||
|
||||
let mut knockback_vel = FighterKnockbackVelocity(launch_dir * hit.launch_velocity);
|
||||
let mut knockback_vel = FighterKnockbackVelocity(hit.launch_velocity);
|
||||
let mut fighter_vel = FighterVelocity(FGVec2::ZERO);
|
||||
let mut translation = Vec3::new(translation.x.to_num(), translation.y.to_num(), 0.0);
|
||||
|
||||
@@ -412,7 +406,7 @@ pub fn attack_debug_gather(
|
||||
points.reserve(hit.hitstun_frames as usize);
|
||||
|
||||
for _ in 1..hit.hitstun_frames {
|
||||
air::integrate_gravity(&mut fighter_vel, &manifest.attributes, false);
|
||||
air::integrate_gravity(&mut fighter_vel, &manifest.attributes);
|
||||
|
||||
let vel = knockback_vel.length();
|
||||
let new_vel = vel
|
||||
|
||||
+2
-3
@@ -38,7 +38,7 @@ use crate::{
|
||||
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
|
||||
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
|
||||
FighterStaleMoveQueue,
|
||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
|
||||
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, fall::FallState}, visual::FighterAnimations,
|
||||
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
|
||||
};
|
||||
use state::state_interrupt_system;
|
||||
@@ -259,7 +259,6 @@ pub struct FighterActiveAttack {
|
||||
pub active_hitboxes: Vec<usize>,
|
||||
pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
|
||||
pub hit_fighters: Vec<Entity>,
|
||||
pub stalled: bool
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Debug, Default, Hash)]
|
||||
@@ -300,7 +299,7 @@ pub fn spawn_fighter(
|
||||
visual_root,
|
||||
animations,
|
||||
attack_scripts,
|
||||
FighterState::Fall(FallState::new(AirborneStateCommon::default())),
|
||||
FighterState::Fall(FallState),
|
||||
animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true),
|
||||
(
|
||||
baked_animation::FighterBoneMatrices::default(),
|
||||
|
||||
@@ -2,44 +2,10 @@ use crate::fighter::state::ground::GroundedStateCommon;
|
||||
use crate::fighter::state::land::{LandingState, LandingType};
|
||||
use crate::fighter::state::{CollisionContext, FighterState};
|
||||
use crate::fighter::*;
|
||||
use crate::input::FighterCommands;
|
||||
|
||||
#[derive(Default, Debug, Clone, Copy, Hash)]
|
||||
pub struct AirborneStateCommon {
|
||||
pub is_fast_falling: bool,
|
||||
}
|
||||
|
||||
pub fn process_fast_fall(
|
||||
airborne_state_common: &mut AirborneStateCommon,
|
||||
input: &mut FighterInput,
|
||||
velocity: &mut FighterVelocity,
|
||||
attributes: &FighterAttributes,
|
||||
) {
|
||||
if velocity.y.is_negative() {
|
||||
if input.has_command(FighterCommands::SmashMoveDown) {
|
||||
airborne_state_common.is_fast_falling = true;
|
||||
}
|
||||
input.clear_command(FighterCommands::SmashMoveDown);
|
||||
}
|
||||
|
||||
if airborne_state_common.is_fast_falling {
|
||||
velocity.y = -attributes.fast_fall_speed;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn integrate_gravity(
|
||||
velocity: &mut FighterVelocity,
|
||||
attributes: &FighterAttributes,
|
||||
fast_fall: bool
|
||||
) {
|
||||
pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) {
|
||||
velocity.y -= attributes.gravity;
|
||||
|
||||
let terminal_vel = if fast_fall {
|
||||
-attributes.fast_fall_speed
|
||||
} else {
|
||||
-attributes.terminal_velocity
|
||||
};
|
||||
velocity.y = velocity.y.max(terminal_vel);
|
||||
velocity.y = velocity.y.max(-attributes.terminal_velocity);
|
||||
}
|
||||
|
||||
pub fn apply_air_drift(
|
||||
@@ -90,12 +56,8 @@ pub fn apply_air_motion(
|
||||
translation.0 += velocity.0;
|
||||
}
|
||||
|
||||
pub fn update_standard_motion(
|
||||
ctx: &mut crate::fighter::state::UpdateContext,
|
||||
airborne_common: &mut AirborneStateCommon,
|
||||
) {
|
||||
process_fast_fall(airborne_common, ctx.input, &mut ctx.velocity, ctx.fighter_attributes);
|
||||
integrate_gravity(ctx.velocity, ctx.fighter_attributes, airborne_common.is_fast_falling);
|
||||
pub fn update_standard_motion(ctx: &mut crate::fighter::state::UpdateContext) {
|
||||
integrate_gravity(ctx.velocity, ctx.fighter_attributes);
|
||||
apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
|
||||
apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
|
||||
}
|
||||
@@ -148,7 +110,6 @@ mod tests {
|
||||
air_drift_max: FGi32::lit("1.2"),
|
||||
ground_friction: FGi32::ZERO,
|
||||
terminal_velocity: FGi32::ZERO,
|
||||
fast_fall_speed: FGi32::ZERO,
|
||||
gravity: FGi32::ZERO,
|
||||
weight: FGi32::lit("1"),
|
||||
air_friction: FGi32::lit("0.001"),
|
||||
|
||||
@@ -1,9 +1,13 @@
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind, state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::LandingType,
|
||||
animation::AnimKind,
|
||||
state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext, air, fall::FallState, land::LandingType,
|
||||
},
|
||||
}, input, math::vec::FGVec2,
|
||||
},
|
||||
input,
|
||||
math::vec::FGVec2,
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
@@ -16,7 +20,7 @@ impl FighterStateImpl for AirDodgeState {
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
if state_context.is_current_animation_finished() {
|
||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||
Some(FighterState::Fall(FallState))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
|
||||
+11
-15
@@ -1,24 +1,12 @@
|
||||
use super::{CollisionContext, EnterContext, FighterStateImpl, InterruptContext, UpdateContext};
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::air::AirborneStateCommon;
|
||||
use crate::fighter::state::{FighterState, air, jump};
|
||||
|
||||
#[derive(Debug, Clone, Copy, Hash, Default)]
|
||||
pub struct FallState {
|
||||
airborne_state_common: AirborneStateCommon
|
||||
}
|
||||
|
||||
impl FallState {
|
||||
pub fn new(airborne_state_common: AirborneStateCommon) -> Self {
|
||||
Self {
|
||||
airborne_state_common
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Debug, Clone, Copy, Hash)]
|
||||
pub struct FallState;
|
||||
|
||||
impl FighterStateImpl for FallState {
|
||||
const NAME: &'static str = "Fall";
|
||||
|
||||
fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
|
||||
jump::check_input_double_jump(state_context)
|
||||
}
|
||||
@@ -28,7 +16,7 @@ impl FighterStateImpl for FallState {
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||
air::update_standard_motion(state_context);
|
||||
}
|
||||
|
||||
fn check_collision_interrupt(
|
||||
@@ -48,3 +36,11 @@ impl FighterStateImpl for FallState {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
if input_frame.movement.x.abs() < state_context.game_settings.input_common.stick_deadzone {
|
||||
return Some(FighterState::Fall(FallState));
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
//! bit-for-bit deterministic for rollback.
|
||||
|
||||
use crate::fighter::state::{
|
||||
CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait, walk,
|
||||
CollisionContext, FighterState, InterruptContext, dash, fall, ground_attack, turn, wait, walk,
|
||||
};
|
||||
use crate::fighter::{
|
||||
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
|
||||
@@ -233,7 +233,7 @@ pub fn collision_interrupt(
|
||||
) -> Option<FighterState> {
|
||||
match collide_with_stage_grounded(ctx, common, can_walk_off) {
|
||||
GroundedMotionResult::InGround => None,
|
||||
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState::new(air::AirborneStateCommon::default()))),
|
||||
GroundedMotionResult::InAir => Some(FighterState::Fall(fall::FallState)),
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -47,13 +47,13 @@ impl FighterStateImpl for GroundAttackState {
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
state_context.play_animation(self.attack_kind.get_animation(), false);
|
||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||
state_context.stale_move_queue.push(self.attack_kind);
|
||||
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
||||
kind: self.attack_kind,
|
||||
script,
|
||||
active_hitboxes: Vec::new(),
|
||||
solved_hitboxes: Vec::new(),
|
||||
hit_fighters: Vec::new(),
|
||||
stalled: false
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind,
|
||||
attack::{self, FighterHitReaction},
|
||||
attack::FighterHitReaction,
|
||||
state::{
|
||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||
InterruptContext, UpdateContext,
|
||||
air::{self, AirborneStateCommon},
|
||||
InterruptContext, UpdateContext, air,
|
||||
fall::FallState,
|
||||
ground::{GroundedStateCommon, collision_interrupt},
|
||||
land::LandingType,
|
||||
@@ -25,17 +24,6 @@ pub enum HitstopStateKind {
|
||||
pub struct HitstunState {
|
||||
pub hit_reaction: FighterHitReaction,
|
||||
pub hitstop_kind: HitstopStateKind,
|
||||
knockback_applied: bool,
|
||||
}
|
||||
|
||||
impl HitstunState {
|
||||
pub fn new(hit_reaction: FighterHitReaction, hitstop_kind: HitstopStateKind) -> Self {
|
||||
Self {
|
||||
hit_reaction,
|
||||
hitstop_kind,
|
||||
knockback_applied: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FighterStateImpl for HitstunState {
|
||||
@@ -63,9 +51,7 @@ impl FighterStateImpl for HitstunState {
|
||||
grounded_common: grounded_state_common.clone(),
|
||||
}))
|
||||
}
|
||||
HitstopStateKind::Airborne => {
|
||||
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||
}
|
||||
HitstopStateKind::Airborne => Some(FighterState::Fall(FallState)),
|
||||
}
|
||||
} else {
|
||||
None
|
||||
@@ -73,23 +59,7 @@ impl FighterStateImpl for HitstunState {
|
||||
}
|
||||
|
||||
fn update(&mut self, ctx: &mut UpdateContext) {
|
||||
if !self.knockback_applied {
|
||||
let launch_direction = attack::directional_influence::apply_directional_influence(
|
||||
ctx.input.get_last_frame().movement,
|
||||
self.hit_reaction.launch_angle,
|
||||
ctx.game_settings.fighter_common.di_max_angle,
|
||||
);
|
||||
|
||||
ctx.knockback_velocity.0 = launch_direction * self.hit_reaction.launch_velocity;
|
||||
self.knockback_applied = true;
|
||||
}
|
||||
|
||||
match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(_) => {}
|
||||
HitstopStateKind::Airborne => {
|
||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
|
||||
}
|
||||
}
|
||||
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes);
|
||||
|
||||
let speed = ctx.knockback_velocity.length();
|
||||
let next_speed = speed
|
||||
@@ -107,6 +77,7 @@ impl FighterStateImpl for HitstunState {
|
||||
HitstopStateKind::Airborne => AnimKind::FlinchAir,
|
||||
};
|
||||
state_context.play_animation(animation, false);
|
||||
state_context.knockback_velocity.0 = self.hit_reaction.launch_velocity;
|
||||
}
|
||||
|
||||
fn on_exit(&mut self, _state_context: &mut ExitContext) {}
|
||||
@@ -125,7 +96,9 @@ impl FighterStateImpl for HitstunState {
|
||||
}
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
fn is_visually_grounded<'a>(
|
||||
&'a self,
|
||||
) -> bool {
|
||||
match self.hitstop_kind {
|
||||
HitstopStateKind::Grounded(_) => true,
|
||||
HitstopStateKind::Airborne => false,
|
||||
|
||||
@@ -2,10 +2,16 @@ use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
fighter::{
|
||||
animation::AnimKind, state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, air_dodge::{self, AirDodgeState}, ground::{self, GroundedStateCommon},
|
||||
animation::AnimKind,
|
||||
state::{
|
||||
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
|
||||
UpdateContext, air,
|
||||
air_dodge::{self, AirDodgeState},
|
||||
ground::{self, GroundedStateCommon},
|
||||
},
|
||||
}, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
|
||||
},
|
||||
input::FighterCommands,
|
||||
math::{int::FGi32, vec::FGVec2},
|
||||
};
|
||||
#[derive(Debug, Hash, Clone, Copy)]
|
||||
pub enum JumpType {
|
||||
@@ -17,7 +23,6 @@ pub enum JumpType {
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct JumpState {
|
||||
jump_type: JumpType,
|
||||
airborne_state_common: AirborneStateCommon,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
@@ -69,7 +74,7 @@ impl FighterStateImpl for JumpSquatState {
|
||||
} else {
|
||||
JumpType::ShortHop
|
||||
};
|
||||
Some(FighterState::Jump(JumpState { jump_type, airborne_state_common: AirborneStateCommon::default() }))
|
||||
Some(FighterState::Jump(JumpState { jump_type }))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
@@ -105,7 +110,6 @@ impl FighterStateImpl for JumpState {
|
||||
if state_context.input.has_command(FighterCommands::Jump) {
|
||||
Some(FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default()
|
||||
}))
|
||||
} else {
|
||||
air_dodge::check_input(state_context)
|
||||
@@ -113,7 +117,7 @@ impl FighterStateImpl for JumpState {
|
||||
}
|
||||
|
||||
fn update(&mut self, state_context: &mut UpdateContext) {
|
||||
air::update_standard_motion(state_context, &mut self.airborne_state_common);
|
||||
air::update_standard_motion(state_context);
|
||||
}
|
||||
|
||||
fn on_enter(&mut self, state_context: &mut EnterContext) {
|
||||
@@ -201,7 +205,6 @@ pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<Fight
|
||||
.then(|| {
|
||||
FighterState::Jump(JumpState {
|
||||
jump_type: JumpType::DoubleJump,
|
||||
airborne_state_common: AirborneStateCommon::default()
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
@@ -148,7 +148,7 @@ pub struct ExitContext<'a> {
|
||||
pub struct UpdateContext<'a> {
|
||||
pub translation: &'a mut FighterTranslation,
|
||||
pub prev_translation: &'a mut FighterPreviousTranslation,
|
||||
pub input: &'a mut FighterInput,
|
||||
pub input: &'a FighterInput,
|
||||
pub hitboxes: &'a mut FighterHitboxes,
|
||||
pub velocity: &'a mut FighterVelocity,
|
||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||
@@ -289,7 +289,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
UpdateContext {
|
||||
translation: &mut self.translation,
|
||||
prev_translation: &mut self.prev_translation,
|
||||
input: &mut self.input,
|
||||
input: &self.input,
|
||||
hitboxes: &mut self.hitboxes,
|
||||
velocity: &mut self.velocity,
|
||||
knockback_velocity: &mut self.knockback_velocity,
|
||||
@@ -451,10 +451,10 @@ pub fn state_interrupt_system(
|
||||
}
|
||||
|
||||
info!("Entering hitstop kind: {:?}", hitstop_kind);
|
||||
Some(FighterState::Hitstun(HitstunState::new(
|
||||
reaction,
|
||||
Some(FighterState::Hitstun(HitstunState {
|
||||
hit_reaction: reaction,
|
||||
hitstop_kind,
|
||||
)))
|
||||
}))
|
||||
} else if hitstop.remaining_frames > 0 {
|
||||
None
|
||||
} else {
|
||||
|
||||
@@ -36,9 +36,6 @@ pub struct FighterSettingsCommon {
|
||||
pub visual_shake_table: Vec<f32>,
|
||||
/// The attacker will always get less hitstop
|
||||
pub attacker_visual_shake_multiplier: f32,
|
||||
|
||||
/// Maximum angle changed caused by directional influence
|
||||
pub di_max_angle: FGi32,
|
||||
}
|
||||
#[derive(Reflect, Serialize, Deserialize, Clone)]
|
||||
#[reflect(opaque)]
|
||||
|
||||
@@ -20,8 +20,6 @@ pub enum FighterCommands {
|
||||
Jump,
|
||||
Shield,
|
||||
Attack,
|
||||
SmashMoveUp,
|
||||
SmashMoveDown,
|
||||
SmashMoveLeft,
|
||||
SmashMoveRight,
|
||||
}
|
||||
@@ -62,8 +60,6 @@ impl FighterAttackCommandType {
|
||||
pub struct FighterCommandLifetimes {
|
||||
smash_move_left: u8,
|
||||
smash_move_right: u8,
|
||||
smash_move_down: u8,
|
||||
smash_move_up: u8,
|
||||
jump: u8,
|
||||
shield: u8,
|
||||
attack: u8,
|
||||
@@ -76,8 +72,6 @@ impl Index<FighterCommands> for FighterCommandLifetimes {
|
||||
match command {
|
||||
FighterCommands::SmashMoveLeft => &self.smash_move_left,
|
||||
FighterCommands::SmashMoveRight => &self.smash_move_right,
|
||||
FighterCommands::SmashMoveDown => &self.smash_move_down,
|
||||
FighterCommands::SmashMoveUp => &self.smash_move_up,
|
||||
FighterCommands::Jump => &self.jump,
|
||||
FighterCommands::Shield => &self.shield,
|
||||
FighterCommands::Attack => &self.attack,
|
||||
@@ -90,8 +84,6 @@ impl IndexMut<FighterCommands> for FighterCommandLifetimes {
|
||||
match command {
|
||||
FighterCommands::SmashMoveLeft => &mut self.smash_move_left,
|
||||
FighterCommands::SmashMoveRight => &mut self.smash_move_right,
|
||||
FighterCommands::SmashMoveDown => &mut self.smash_move_down,
|
||||
FighterCommands::SmashMoveUp => &mut self.smash_move_up,
|
||||
FighterCommands::Jump => &mut self.jump,
|
||||
FighterCommands::Shield => &mut self.shield,
|
||||
FighterCommands::Attack => &mut self.attack,
|
||||
@@ -229,19 +221,6 @@ pub fn postprocess_input(
|
||||
let mut x_flick_detected =
|
||||
x_abs >= axis_threshold && input.frames_in_x_flick_deadzone <= frame_threshold;
|
||||
|
||||
if y_flick_detected {
|
||||
input.clear_command(FighterCommands::SmashMoveUp);
|
||||
input.clear_command(FighterCommands::SmashMoveDown);
|
||||
|
||||
let command_to_set = if input.current_frame.movement.y > 0.0 {
|
||||
FighterCommands::SmashMoveUp
|
||||
} else {
|
||||
FighterCommands::SmashMoveDown
|
||||
};
|
||||
|
||||
input.set_lifetime(command_to_set, game_settings.input_common.input_buffer_size);
|
||||
}
|
||||
|
||||
// if both flicks are detected, only one wins
|
||||
|
||||
if x_flick_detected && y_flick_detected {
|
||||
|
||||
+8
-41
@@ -28,17 +28,13 @@ use bevy::{
|
||||
tasks::block_on,
|
||||
};
|
||||
use bevy_asset_loader::prelude::*;
|
||||
use bevy_wind_waker_shader::prelude::*;
|
||||
use clap::Parser;
|
||||
use ron_asset_manager::RonAssetPlugin;
|
||||
|
||||
use crate::{
|
||||
camera::MatchCameraPlugin,
|
||||
fighter::manifest::FighterManifest,
|
||||
game_settings::GameSettings,
|
||||
menus::style::FGUiStyle,
|
||||
schedule::GameplaySchedulePlugin,
|
||||
stage::manifest::StageManifest,
|
||||
ui::InGameUIPlugin,
|
||||
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
|
||||
schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
|
||||
};
|
||||
|
||||
mod args;
|
||||
@@ -57,7 +53,6 @@ pub mod schedule;
|
||||
pub mod scripting;
|
||||
pub mod stage;
|
||||
pub mod texture_reference;
|
||||
pub mod ui;
|
||||
|
||||
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
|
||||
pub enum AppState {
|
||||
@@ -86,20 +81,6 @@ pub enum AppState {
|
||||
#[derive(Default)]
|
||||
pub struct GamePlugin;
|
||||
|
||||
/// Registers every custom asset loader used by the game and asset processor.
|
||||
pub struct GameAssetPlugin;
|
||||
|
||||
impl Plugin for GameAssetPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins((
|
||||
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
||||
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
||||
RonAssetPlugin::<GameSettings>::create("ron"),
|
||||
RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"),
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
impl Plugin for GamePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
// Each module owns its own systems, rollback registrations and
|
||||
@@ -108,6 +89,7 @@ impl Plugin for GamePlugin {
|
||||
app.init_state::<AppState>()
|
||||
.add_plugins((
|
||||
SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
|
||||
WindWakerShaderPlugin::default(),
|
||||
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
|
||||
netcode::FighterNetcodePlugin::default(),
|
||||
GameplaySchedulePlugin,
|
||||
@@ -119,8 +101,9 @@ impl Plugin for GamePlugin {
|
||||
scripting::importer::FighterScriptImportPlugin,
|
||||
stage::StagePlugin,
|
||||
MatchCameraPlugin,
|
||||
GameAssetPlugin,
|
||||
InGameUIPlugin,
|
||||
RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
|
||||
RonAssetPlugin::<StageManifest>::create("stage.ron"),
|
||||
RonAssetPlugin::<GameSettings>::create("ron"),
|
||||
))
|
||||
.add_plugins(menus::MenuPlugin)
|
||||
.add_loading_state(
|
||||
@@ -173,27 +156,11 @@ impl Plugin for GamePlugin {
|
||||
}
|
||||
}
|
||||
|
||||
/// Registers the custom asset loaders and processors used by CI and release
|
||||
/// builds. The processing binary adds this plugin without starting the game.
|
||||
pub struct AssetProcessingPlugin;
|
||||
|
||||
impl Plugin for AssetProcessingPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins((
|
||||
GameAssetPlugin,
|
||||
scripting::importer::FighterScriptImportPlugin,
|
||||
fighter::baked_animation::BakedAnimationAssetProcessingPlugin,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
fn wait_for_asset_processor(
|
||||
processor: Option<Res<AssetProcessor>>,
|
||||
mut next_state: ResMut<NextState<AppState>>,
|
||||
) {
|
||||
if !cfg!(feature = "development")
|
||||
|| processor
|
||||
.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
||||
if processor.is_none_or(|processor| block_on(processor.get_state()) == ProcessorState::Finished)
|
||||
{
|
||||
next_state.set(AppState::LoadCommonAssets);
|
||||
}
|
||||
|
||||
+7
-16
@@ -1,11 +1,8 @@
|
||||
use bevy::asset::AssetMode::Processed;
|
||||
#[cfg(feature = "debug_features")]
|
||||
use bevy::camera_controller::free_camera::FreeCameraPlugin;
|
||||
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
|
||||
use bevy::prelude::*;
|
||||
#[cfg(feature = "debug_features")]
|
||||
use bevy_egui::EguiPlugin;
|
||||
#[cfg(feature = "debug_features")]
|
||||
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
||||
|
||||
fn main() -> AppExit {
|
||||
@@ -23,22 +20,16 @@ fn main() -> AppExit {
|
||||
})
|
||||
.set(AssetPlugin {
|
||||
mode: Processed,
|
||||
use_asset_processor_override: Some(cfg!(feature = "development")),
|
||||
..default()
|
||||
});
|
||||
|
||||
let mut app = App::new();
|
||||
app.add_plugins(default_plugins)
|
||||
App::new()
|
||||
.add_plugins(default_plugins)
|
||||
.add_plugins(avian3d::prelude::PhysicsPlugins::default())
|
||||
.add_plugins(shinespark::GamePlugin)
|
||||
.insert_resource(Time::<Fixed>::from_hz(60.0));
|
||||
|
||||
#[cfg(feature = "debug_features")]
|
||||
app.add_plugins((
|
||||
FreeCameraPlugin,
|
||||
EguiPlugin::default(),
|
||||
WorldInspectorPlugin::default(),
|
||||
));
|
||||
|
||||
app.run()
|
||||
.add_plugins(FreeCameraPlugin)
|
||||
.add_plugins(EguiPlugin::default())
|
||||
.add_plugins(WorldInspectorPlugin::default()) // adds default options and `InspectorEguiImpl`s
|
||||
.insert_resource(Time::<Fixed>::from_hz(60.0))
|
||||
.run()
|
||||
}
|
||||
|
||||
+4
-1
@@ -6,10 +6,12 @@ use bevy::{
|
||||
prelude::*,
|
||||
};
|
||||
|
||||
use ron_asset_manager::RonAssetPlugin;
|
||||
|
||||
use crate::{
|
||||
AppState,
|
||||
game_settings::CommonAssets,
|
||||
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu},
|
||||
menus::{character_select::CharacterSelectScreen, main_menu::MainMenu, style::FGUiStyle},
|
||||
};
|
||||
pub mod button;
|
||||
pub mod character_select;
|
||||
@@ -220,6 +222,7 @@ impl Plugin for MenuPlugin {
|
||||
//---------
|
||||
// STAGE SELECT END
|
||||
//---------
|
||||
.add_plugins(RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"))
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
|
||||
@@ -1,57 +0,0 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{
|
||||
fighter::manifest::{FighterManifest, FighterManifestRegistry}, match_loading::{PendingMatch}, ui::{errors::UIErrors, fighter_info::FighterInfoUI},
|
||||
};
|
||||
|
||||
#[derive(Component, FromTemplate)]
|
||||
pub struct BattleUI {
|
||||
}
|
||||
|
||||
pub fn spawn_battle_ui(mut commands: Commands, request: Res<PendingMatch>, fighter_registry: Res<FighterManifestRegistry>, manifests: Res<Assets<FighterManifest>>) -> Result {
|
||||
|
||||
let mut fighter_uis = vec![];
|
||||
|
||||
for player in &request.players {
|
||||
let manifest = fighter_registry.get(player.fighter).ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
|
||||
let manifest = manifests.get(manifest).ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
|
||||
|
||||
fighter_uis.push(FighterInfoUI::build(manifest, player));
|
||||
}
|
||||
|
||||
let scene = bsn! {
|
||||
BattleUI {
|
||||
}
|
||||
Node {
|
||||
width: percent(100),
|
||||
height: percent(100),
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::End,
|
||||
}
|
||||
Children [
|
||||
(
|
||||
#FighterInfos
|
||||
Node {
|
||||
width: percent(100),
|
||||
flex_direction: FlexDirection::Row,
|
||||
align_items: AlignItems::End,
|
||||
justify_content: JustifyContent::SpaceEvenly,
|
||||
}
|
||||
Children [
|
||||
{fighter_uis}
|
||||
]
|
||||
)
|
||||
]
|
||||
};
|
||||
|
||||
commands.spawn_scene(scene);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn cleanup_battle_ui(mut commands: Commands, battle_ui: Query<Entity, With<BattleUI>>) {
|
||||
for entity in battle_ui {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
use bevy::{scene::SpawnSceneError};
|
||||
|
||||
use crate::{fighter::FighterId};
|
||||
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
pub enum UIErrors {
|
||||
#[error("Scene spawn failed: {0:?}")]
|
||||
SceneSpawnFailed(#[from] SpawnSceneError),
|
||||
#[error("Fighter manifest handle not found for fighter id {0:?}")]
|
||||
FighterManifestHandleNotFound(FighterId),
|
||||
|
||||
#[error("Fighter manifest not found for fighter id {0:?}")]
|
||||
FighterManifestNotFound(FighterId),
|
||||
}
|
||||
@@ -1,57 +0,0 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{fighter::{attack::FighterDamage, manifest::{FighterManifest}}, match_loading::MatchPlayer, player::Player};
|
||||
|
||||
#[derive(Component, FromTemplate)]
|
||||
pub struct FighterInfoUI {
|
||||
percentage_text: Entity,
|
||||
_name_text: Entity,
|
||||
player_handle: usize,
|
||||
visible_damage: FighterDamage,
|
||||
}
|
||||
|
||||
impl FighterInfoUI {
|
||||
pub fn build(_manifest: &FighterManifest, match_player: &MatchPlayer) -> impl Scene {
|
||||
let fighter_name = "El grande padre";
|
||||
bsn! {
|
||||
FighterInfoUI {
|
||||
percentage_text: #PercentageText,
|
||||
_name_text: #NameText,
|
||||
player_handle: {match_player.handle}
|
||||
}
|
||||
Node {
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
}
|
||||
Children [
|
||||
(
|
||||
#PercentageText
|
||||
Text("0.00%")
|
||||
TextFont {
|
||||
font_size: px(crate::menus::style::H2_SIZE),
|
||||
}
|
||||
),
|
||||
(
|
||||
#NameText
|
||||
Text({fighter_name})
|
||||
)
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_fighter_info_damage(fighters: Query<(&Player, &FighterDamage)>, ui_elements: Query<&mut FighterInfoUI>, mut commands: Commands) {
|
||||
for mut ui_element in ui_elements {
|
||||
let Some((_, damage)) = fighters.iter().find(|(player, _)| {
|
||||
player.handle == ui_element.player_handle
|
||||
}) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
if *damage != ui_element.visible_damage {
|
||||
commands.entity(ui_element.percentage_text).insert(Text(format!("{}%", damage)));
|
||||
ui_element.visible_damage = damage.clone();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::AppState;
|
||||
|
||||
pub mod battle_ui;
|
||||
pub mod errors;
|
||||
pub mod fighter_info;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct InGameUIPlugin;
|
||||
|
||||
impl Plugin for InGameUIPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui)
|
||||
.add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui)
|
||||
.add_systems(PostUpdate, fighter_info::update_fighter_info_damage);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user