Compare commits
6
Commits
49b23110ff
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damage_ui
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e425daeff4 | ||
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4e7549b705 | ||
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6c1e5beeec | ||
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54acfe8bfe | ||
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31f400f7fb | ||
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3678d6a53d |
Generated
-47
@@ -2096,14 +2096,6 @@ dependencies = [
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"thread_local",
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]
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[[package]]
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name = "bevy_wind_waker_shader"
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version = "0.6.0"
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source = "git+https://github.com/lavaeater/bevy_wind_waker_shader.git#1b017c3ef6a4fbdaff115df9ec5ae4954b2fb6ba"
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dependencies = [
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"bevy",
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]
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[[package]]
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name = "bevy_window"
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version = "0.19.0"
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@@ -2232,32 +2224,6 @@ dependencies = [
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"varinteger",
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]
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[[package]]
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name = "bitfields"
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version = "3.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ca5a55e8cbc3b75d1f002a3b62261ab67954755f7e7866f079b8aa63a409b549"
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dependencies = [
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"bitfields-impl",
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]
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[[package]]
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name = "bitfields-impl"
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version = "3.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "797cb6b6e8d5e8c2ecbb5ef52b7c273596d58ce1ab79ef2a6c38fa8dca0817c5"
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dependencies = [
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"derive_more",
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"getset",
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"proc-macro2",
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"quote",
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"rustversion",
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"strum",
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"strum_macros",
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"syn 2.0.119",
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"thiserror 2.0.19",
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]
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[[package]]
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name = "bitflags"
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version = "1.3.2"
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@@ -3523,17 +3489,6 @@ dependencies = [
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"wasm-bindgen",
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]
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[[package]]
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name = "getset"
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version = "0.1.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "6cf442baaabe4213ce7d1239afc26c039180b6456da2cededa316ae2c8a77a77"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn 2.0.119",
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]
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[[package]]
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name = "ggrs"
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version = "0.13.0"
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@@ -6170,9 +6125,7 @@ dependencies = [
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"bevy_asset_loader",
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"bevy_egui",
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"bevy_ggrs",
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"bevy_wind_waker_shader",
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"bincode",
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"bitfields",
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"clap",
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"enum_cycling",
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"enum_cycling_derive",
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@@ -22,9 +22,7 @@ serde_json = "1.0.145"
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bincode = "1.3.3"
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gltf = "1.4.1"
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ron = "0.12.0"
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bitfields = "3.0.0"
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clap = { version = "4.6.6", features = ["derive"] }
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bevy_wind_waker_shader = { git = "https://github.com/lavaeater/bevy_wind_waker_shader.git" }
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fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
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strum = "0.28.0"
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strum_macros = "0.28.0"
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@@ -32,9 +32,15 @@ use crate::{
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#[derive(Deref, Component, Default, Hash, Debug, Copy, Clone)]
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pub struct FighterKnockbackVelocity(pub FGVec2);
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#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash)]
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#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Component, Hash, PartialEq)]
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pub struct FighterDamage(FGi32);
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impl std::fmt::Display for FighterDamage {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "{:.2}", self.0)
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}
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}
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#[derive(Debug, Hash, Clone)]
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pub enum HitReactionKind {
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Flinch,
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@@ -48,6 +54,7 @@ pub struct FighterHitReaction {
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pub hitstop_frames: HitStop,
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pub hitstun_frames: u32,
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pub kind: HitReactionKind,
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pub damage: FighterDamage,
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}
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#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone)]
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@@ -11,9 +11,9 @@ use crate::{
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pub fn resolve_fighter_hits(
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mut pending_hits: ResMut<FighterPendingHits>,
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mut attacker: Query<(
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&FighterStaleMoveQueue,
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&mut FighterStaleMoveQueue,
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&FighterFacingDirection,
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&FighterHitboxes,
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&mut FighterHitboxes,
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&Player,
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&mut FighterHitstop,
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&mut FighterHitstopShake,
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@@ -42,7 +42,7 @@ pub fn resolve_fighter_hits(
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let damage_data = hits[hit_offset..next_defender]
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.iter()
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.filter_map(|hit| {
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let Ok((stale_move_queue, facing_dir, _hitboxes, player, _, _)) =
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let Ok((stale_move_queue, facing_dir, _, player, _, _)) =
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attacker.get(hit.attacker)
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else {
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return None;
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@@ -52,7 +52,6 @@ pub fn resolve_fighter_hits(
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let damage_received = stale_move_queue
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.get_attack_damage_multiplier(hit.attack_kind)
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* hitbox.damage.0;
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Some((
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hit.attacker,
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damage_received,
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@@ -90,6 +89,7 @@ pub fn resolve_fighter_hits(
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angle
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};
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// Attacker hitstop and data
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let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
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reactions.push((
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attacker_entity,
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@@ -100,6 +100,7 @@ pub fn resolve_fighter_hits(
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hitstun_frames: knockback.get_hitstun_frames(&game_settings),
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hitstop_frames: hitstop,
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kind: HitReactionKind::Flinch,
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damage: FighterDamage(attack_damage)
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},
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));
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}
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@@ -107,7 +108,7 @@ pub fn resolve_fighter_hits(
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receiver_damage.0 += total_damage_received_this_frame;
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for (attacker_entity, _, reaction) in &reactions {
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let Ok((.., mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
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let Ok((.., _, mut hitstop, mut hitstop_shake)) = attacker.get_mut(*attacker_entity) else {
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continue;
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};
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@@ -134,6 +135,19 @@ pub fn resolve_fighter_hits(
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hit_offset = next_defender;
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}
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for hit in hits {
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let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = attacker.get_mut(hit.attacker) else {
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continue;
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};
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if let Some(ref mut hitbox) = hitboxes.0 {
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if !hitbox.stalled {
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hitbox.stalled = true;
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stale_move_queue.push(hitbox.kind);
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}
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}
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}
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Ok(())
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}
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@@ -259,6 +259,7 @@ pub struct FighterActiveAttack {
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pub active_hitboxes: Vec<usize>,
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pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
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pub hit_fighters: Vec<Entity>,
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pub stalled: bool
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}
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#[derive(Component, Clone, Debug, Default, Hash)]
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@@ -47,13 +47,13 @@ impl FighterStateImpl for GroundAttackState {
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fn on_enter(&mut self, state_context: &mut EnterContext) {
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state_context.play_animation(self.attack_kind.get_animation(), false);
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let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
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state_context.stale_move_queue.push(self.attack_kind);
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state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
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kind: self.attack_kind,
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script,
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active_hitboxes: Vec::new(),
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solved_hitboxes: Vec::new(),
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hit_fighters: Vec::new(),
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stalled: false
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});
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}
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+3
-4
@@ -28,13 +28,11 @@ use bevy::{
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tasks::block_on,
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};
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use bevy_asset_loader::prelude::*;
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use bevy_wind_waker_shader::prelude::*;
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use clap::Parser;
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use ron_asset_manager::RonAssetPlugin;
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use crate::{
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camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
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schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
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camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings, schedule::GameplaySchedulePlugin, stage::manifest::StageManifest, ui::InGameUIPlugin,
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};
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mod args;
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@@ -53,6 +51,7 @@ pub mod schedule;
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pub mod scripting;
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pub mod stage;
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pub mod texture_reference;
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pub mod ui;
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#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
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pub enum AppState {
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@@ -89,7 +88,6 @@ impl Plugin for GamePlugin {
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app.init_state::<AppState>()
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.add_plugins((
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SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
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WindWakerShaderPlugin::default(),
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// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
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netcode::FighterNetcodePlugin::default(),
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GameplaySchedulePlugin,
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@@ -104,6 +102,7 @@ impl Plugin for GamePlugin {
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RonAssetPlugin::<FighterManifest>::create("fighter.ron"),
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RonAssetPlugin::<StageManifest>::create("stage.ron"),
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RonAssetPlugin::<GameSettings>::create("ron"),
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InGameUIPlugin,
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))
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.add_plugins(menus::MenuPlugin)
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.add_loading_state(
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@@ -0,0 +1,57 @@
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use bevy::prelude::*;
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use crate::{
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fighter::manifest::{FighterManifest, FighterManifestRegistry}, match_loading::{PendingMatch}, ui::{errors::UIErrors, fighter_info::FighterInfoUI},
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};
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#[derive(Component, FromTemplate)]
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pub struct BattleUI {
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}
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pub fn spawn_battle_ui(mut commands: Commands, request: Res<PendingMatch>, fighter_registry: Res<FighterManifestRegistry>, manifests: Res<Assets<FighterManifest>>) -> Result {
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let mut fighter_uis = vec![];
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for player in &request.players {
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let manifest = fighter_registry.get(player.fighter).ok_or_else(|| UIErrors::FighterManifestHandleNotFound(player.fighter))?;
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let manifest = manifests.get(manifest).ok_or_else(|| UIErrors::FighterManifestNotFound(player.fighter))?;
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fighter_uis.push(FighterInfoUI::build(manifest, player));
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}
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let scene = bsn! {
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BattleUI {
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}
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Node {
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width: percent(100),
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height: percent(100),
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flex_direction: FlexDirection::Column,
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align_items: AlignItems::Center,
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justify_content: JustifyContent::End,
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}
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Children [
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(
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#FighterInfos
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Node {
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width: percent(100),
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flex_direction: FlexDirection::Row,
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align_items: AlignItems::End,
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justify_content: JustifyContent::SpaceEvenly,
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}
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Children [
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{fighter_uis}
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]
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)
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]
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};
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commands.spawn_scene(scene);
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Ok(())
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}
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pub fn cleanup_battle_ui(mut commands: Commands, battle_ui: Query<Entity, With<BattleUI>>) {
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for entity in battle_ui {
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commands.entity(entity).despawn();
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}
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}
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@@ -0,0 +1,14 @@
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use bevy::{scene::SpawnSceneError};
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use crate::{fighter::FighterId};
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#[derive(thiserror::Error, Debug)]
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pub enum UIErrors {
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#[error("Scene spawn failed: {0:?}")]
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SceneSpawnFailed(#[from] SpawnSceneError),
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#[error("Fighter manifest handle not found for fighter id {0:?}")]
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FighterManifestHandleNotFound(FighterId),
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#[error("Fighter manifest not found for fighter id {0:?}")]
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FighterManifestNotFound(FighterId),
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}
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@@ -0,0 +1,57 @@
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use bevy::prelude::*;
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use crate::{fighter::{attack::FighterDamage, manifest::{FighterManifest}}, match_loading::MatchPlayer, player::Player};
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#[derive(Component, FromTemplate)]
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pub struct FighterInfoUI {
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percentage_text: Entity,
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_name_text: Entity,
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player_handle: usize,
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visible_damage: FighterDamage,
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}
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impl FighterInfoUI {
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pub fn build(_manifest: &FighterManifest, match_player: &MatchPlayer) -> impl Scene {
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let fighter_name = "El grande padre";
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bsn! {
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FighterInfoUI {
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percentage_text: #PercentageText,
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_name_text: #NameText,
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player_handle: {match_player.handle}
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}
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Node {
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flex_direction: FlexDirection::Column,
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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}
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Children [
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(
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#PercentageText
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Text("0.00%")
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TextFont {
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font_size: px(crate::menus::style::H2_SIZE),
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}
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),
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(
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#NameText
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Text({fighter_name})
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)
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]
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}
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}
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}
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pub fn update_fighter_info_damage(fighters: Query<(&Player, &FighterDamage)>, ui_elements: Query<&mut FighterInfoUI>, mut commands: Commands) {
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for mut ui_element in ui_elements {
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let Some((_, damage)) = fighters.iter().find(|(player, _)| {
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player.handle == ui_element.player_handle
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}) else {
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continue;
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};
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if *damage != ui_element.visible_damage {
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commands.entity(ui_element.percentage_text).insert(Text(format!("{}%", damage)));
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ui_element.visible_damage = damage.clone();
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}
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}
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}
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@@ -0,0 +1,18 @@
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use bevy::prelude::*;
|
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use crate::AppState;
|
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|
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pub mod battle_ui;
|
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pub mod errors;
|
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pub mod fighter_info;
|
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|
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#[derive(Default)]
|
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pub struct InGameUIPlugin;
|
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|
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impl Plugin for InGameUIPlugin {
|
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fn build(&self, app: &mut App) {
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app.add_systems(OnEnter(AppState::InMatch), battle_ui::spawn_battle_ui)
|
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.add_systems(OnExit(AppState::InMatch), battle_ui::cleanup_battle_ui)
|
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.add_systems(PostUpdate, fighter_info::update_fighter_info_damage);
|
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}
|
||||
}
|
||||
Reference in New Issue
Block a user