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Author SHA1 Message Date
EIREXE 0ddf019ed5 Add authoritative fighter surface state
CI / production-build (pull_request) Canceled after 0s
CI / build-and-test (pull_request) Canceled after 9s
2026-09-25 10:45:18 +00:00
17 changed files with 115 additions and 317 deletions
-6
View File
@@ -88,12 +88,6 @@ impl FighterBoneMatrices {
]
}
pub fn get_by_idx(&self, index: usize) -> Option<(FixedMat4, FixedMat4)> {
Some((
*self.previous_frame_matrices.get(index)?,
*self.matrices.get(index)?,
))
}
pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
let index = self.bone_names.iter().position(|name| name == bone)?;
Some((
+4 -4
View File
@@ -153,10 +153,10 @@ pub fn fighter_debug(
Ok(())
}
pub fn animation_debug(query: Query<(&FighterTranslation, &FighterFacingDirection, &FighterBoneMatrices)>, mut gizmos: Gizmos) {
for (global_transform, facing_dir, matrices) in query {
let global_transform = global_transform.get_3d_transform(facing_dir);
let marker_transform = global_transform.to_mat4();
pub fn animation_debug(query: Query<(&GlobalTransform, &FighterBoneMatrices)>, mut gizmos: Gizmos) {
for (global_transform, matrices) in query {
let (_, rotation, translation) = global_transform.to_scale_rotation_translation();
let marker_transform = Transform::from_translation(translation).with_rotation(rotation);
for (_, matrix) in matrices.iter() {
let pos = marker_transform.transform_point(Vec3::new(
matrix.cols[3][0].to_num(),
+48 -104
View File
@@ -1,44 +1,28 @@
use bevy::prelude::*;
use crate::{
fighter::{
FighterFacingDirection, FighterSurfaceState, FighterTranslation,
baked_animation::FighterBoneMatrices,
}, math::{int::FGi32, vec::FGVec2},
};
use crate::math::{int::FGi32, vec::FGVec2};
/// Environment collision box: the diamond used to resolve a fighter against
/// the stage. Purely geometry — the collision response lives in
/// [`super::collision`].
#[derive(Component, Debug, Clone, Copy, Hash, Default)]
#[derive(Component, Debug, Clone, Copy, Hash)]
#[require(FighterPreviousECB)]
pub struct FighterECB {
pub top: FGVec2,
pub bottom: FGVec2,
pub left: FGVec2,
pub right: FGVec2,
}
#[derive(Component, Debug, Clone)]
pub struct FighterECBBoneIndices {
pub indices: Vec<usize>,
pub vertical_half: FGi32,
pub horizontal_half: FGi32,
}
#[derive(Component, Debug, Clone, Copy, Default, Hash)]
pub struct FighterPreviousECB {
pub top: FGVec2,
pub bottom: FGVec2,
pub left: FGVec2,
pub right: FGVec2,
pub vertical_half: FGi32,
pub horizontal_half: FGi32,
}
impl From<FighterECB> for FighterPreviousECB {
fn from(ecb: FighterECB) -> Self {
Self {
top: ecb.top,
bottom: ecb.bottom,
left: ecb.left,
right: ecb.right,
vertical_half: ecb.vertical_half,
horizontal_half: ecb.horizontal_half,
}
}
}
@@ -51,92 +35,56 @@ pub fn snapshot_fighter_ecb(fighters: Query<(&FighterECB, &mut FighterPreviousEC
impl FighterECB {
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
[self.top, self.right, self.bottom, self.left]
.map(|point| trf.transform_point(Vec3::new(point.x.to_num(), point.y.to_num(), 0.0)))
let rel_up = trf.transform_point(Vec3::new(
0.0,
(self.vertical_half + self.vertical_half).to_num(),
0.0,
));
let rel_down = trf.transform_point(Vec3::new(0.0, 0.0, 0.0));
let rel_left = trf.transform_point(Vec3::new(
(-self.horizontal_half).to_num(),
self.vertical_half.to_num(),
0.0,
));
let rel_right = trf.transform_point(Vec3::new(
self.horizontal_half.to_num(),
self.vertical_half.to_num(),
0.0,
));
[rel_up, rel_right, rel_down, rel_left]
}
pub fn get_bottom_point(&self) -> FGVec2 {
self.bottom
FGVec2::new(FGi32::ZERO, FGi32::ZERO)
}
}
impl FighterPreviousECB {
pub fn to_3d_lineloop(&self, trf: Transform) -> [Vec3; 4] {
[self.top, self.right, self.bottom, self.left]
.map(|point| trf.transform_point(Vec3::new(point.x.to_num(), point.y.to_num(), 0.0)))
let rel_up = trf.transform_point(Vec3::new(
0.0,
(self.vertical_half + self.vertical_half).to_num(),
0.0,
));
let rel_down = trf.transform_point(Vec3::new(0.0, 0.0, 0.0));
let rel_left = trf.transform_point(Vec3::new(
(-self.horizontal_half).to_num(),
self.vertical_half.to_num(),
0.0,
));
let rel_right = trf.transform_point(Vec3::new(
self.horizontal_half.to_num(),
self.vertical_half.to_num(),
0.0,
));
[rel_up, rel_right, rel_down, rel_left]
}
pub fn get_bottom_point(&self) -> FGVec2 {
self.bottom
FGVec2::new(FGi32::ZERO, FGi32::ZERO)
}
}
pub fn update_ecb(
query: Query<(
&mut FighterECB,
&FighterSurfaceState,
&FighterECBBoneIndices,
&FighterBoneMatrices,
&FighterTranslation,
&FighterFacingDirection,
)>,
mut gizmos: Gizmos
) {
for (mut ecb, surface_state, bone_indices, bone_matrices, translation, facing_dir) in query {
let trf = translation.get_3d_transform(facing_dir);
gizmos.cross(trf.get_translation().to_vec3(), 2.0, bevy::color::palettes::css::BLUE);
let transformed_ecb_bones = bone_indices.indices.iter().filter_map(|idx| {
let Some((_, bone_matrix)) = bone_matrices.get_by_idx(*idx) else {
return None;
};
let pt = trf.transform_point(bone_matrix.get_translation());
Some(FGVec2::new(pt.x, pt.y) - translation.0)
}).collect::<Vec<_>>();
let max_x = transformed_ecb_bones.iter().max_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("0.5"));
let min_x = transformed_ecb_bones.iter().min_by(|a, b| a.x.cmp(&b.x)).map(|final_val| final_val.x).unwrap_or(FGi32::lit("-0.5"));
let max_y = transformed_ecb_bones.iter().max_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("0.5"));
let min_y = transformed_ecb_bones.iter().min_by(|a, b| a.y.cmp(&b.y)).map(|final_val| final_val.y).unwrap_or(FGi32::lit("-0.5"));
let midpoint_height = (max_y + min_y) / FGi32::lit("2.0");
let top = FGVec2::new(FGi32::ZERO, max_y);
let bottom = FGVec2::new(FGi32::ZERO, min_y);
let left = FGVec2::new(min_x, midpoint_height);
let right = FGVec2::new(max_x, midpoint_height);
let ecb_lock_frames_remaining = if let FighterSurfaceState::Airborne { ecb_lock_frames_remaining } = *surface_state {
ecb_lock_frames_remaining
} else {
0
};
dbg!(ecb_lock_frames_remaining);
ecb.top = top;
if ecb_lock_frames_remaining == 0 {
ecb.bottom = bottom;
}
ecb.left = left;
ecb.right = right;
if surface_state.is_grounded() {
ecb.bottom = FGVec2::ZERO;
}
}
}
pub fn decrement_ecb_lockout(surface_states: Query<&mut FighterSurfaceState>) {
for mut state in surface_states {
state.tick_ecb_lock();
}
}
#[cfg(test)]
mod tests {
use super::*;
@@ -144,16 +92,12 @@ mod tests {
#[test]
fn previous_ecb_copies_current_dimensions() {
let current = FighterECB {
bottom: FGVec2::lit("0.0", "-0.5"),
top: FGVec2::lit("0.0", "0.5"),
left: FGVec2::lit("-0.5", "0.0"),
right: FGVec2::lit("0.5", "0.0"),
vertical_half: FGi32::lit("0.5"),
horizontal_half: FGi32::lit("0.25"),
};
let previous = FighterPreviousECB::from(current);
assert_eq!(previous.top, current.top);
assert_eq!(previous.bottom, current.bottom);
assert_eq!(previous.left, current.left);
assert_eq!(previous.right, current.right);
assert_eq!(previous.vertical_half, current.vertical_half);
assert_eq!(previous.horizontal_half, current.horizontal_half);
}
}
-1
View File
@@ -65,7 +65,6 @@ pub struct FighterManifest {
pub animations: HashMap<AnimKind, String>,
pub attack_scripts: HashMap<AttackKind, String>,
pub hurtboxes: Vec<FighterHurtbox>,
pub ecb_bones: Vec<String>,
}
#[derive(Resource)]
+20 -10
View File
@@ -34,13 +34,24 @@ pub use motion::{
pub use surface::FighterSurfaceState;
use crate::{
AppState, fighter::{
AppState,
fighter::{
attack::{
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
FighterStaleMoveQueue,
}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, ecb::FighterECBBoneIndices, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
},
baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
manifest::FighterManifest,
state::{FighterState, air::AirborneStateCommon, fall::FallState},
visual::FighterAnimations,
},
input::FighterInput,
math::{int::FGi32, vec::FGVec2},
player::Player,
schedule::GameplaySet,
scripting::FighterAttackScript,
stage::line::StageCollision,
};
use state::state_interrupt_system;
@@ -171,7 +182,7 @@ impl Plugin for FighterPlugin {
)*/
.add_systems(
GgrsSchedule,
(ecb::update_ecb, state::state_collision_interrupt_system, ecb::decrement_ecb_lockout).chain().in_set(GameplaySet::Collision),
state::state_collision_interrupt_system.in_set(GameplaySet::Collision),
)
.add_systems(
Update,
@@ -275,7 +286,6 @@ pub fn spawn_fighter(
animations: FighterAnimations,
attack_scripts: FighterAttackScriptAssets,
visual_root: WorldAssetRoot,
ecb_bone_indices: Vec<usize>,
) -> Entity {
commands
.spawn((
@@ -286,14 +296,14 @@ pub fn spawn_fighter(
Fighter { manifest: manifest },
FighterFacingDirection::Right,
FighterPreviousFacingDirection(FighterFacingDirection::Right),
FighterSurfaceState::default(),
FighterSurfaceState::Airborne,
Transform::from_scale(Vec3::splat(model_scale.to_num())),
(
FighterECB::default(),
FighterECB {
vertical_half: FGi32::lit("5.0"),
horizontal_half: FGi32::lit("2.5"),
},
FighterHitboxes::default(),
FighterECBBoneIndices {
indices: ecb_bone_indices
}
),
(
FighterVelocity::default(),
+6 -4
View File
@@ -8,7 +8,7 @@ use crate::debug_tools::PresentationMotionMode;
use crate::fighter::FighterHitstopShake;
use crate::game_settings::GameSettings;
use crate::{
fighter::{FighterFacingDirection, baked_animation::FixedMat4},
fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
};
@@ -56,6 +56,7 @@ pub fn apply_fighter_translation_to_visuals(
query: Query<(
&FighterTranslation,
&FighterPreviousTranslation,
&FighterECB,
&FighterHitstopShake,
&mut Transform,
)>,
@@ -64,16 +65,17 @@ pub fn apply_fighter_translation_to_visuals(
game_settings: Res<GameSettings>,
) {
let overstep_fraction = timing.overstep_fraction();
for (translation, previous_translation, hitstop_shake, mut transform) in query {
for (translation, previous_translation, ecb, hitstop_shake, mut transform) in query {
let translation = sample_presentation_translation(
*previous_translation,
*translation,
overstep_fraction,
debug_settings.motion_sampling,
);
let bottom = ecb.get_bottom_point();
transform.translation = Vec3::new(
translation.x,
translation.y,
translation.x + bottom.x.to_num::<f32>(),
translation.y + bottom.y.to_num::<f32>(),
0.0,
);
+4 -6
View File
@@ -83,7 +83,9 @@ pub fn apply_air_motion(
velocity: &FighterVelocity,
translation: &mut FighterTranslation,
prev_translation: &mut FighterPreviousTranslation,
surface: &mut FighterSurfaceState,
) {
surface.leave_ground();
// Vertical velocity should be 0 on the ground
prev_translation.0 = translation.0;
translation.0 += velocity.0;
@@ -109,6 +111,7 @@ pub fn update_standard_motion(
ctx.velocity,
ctx.translation,
ctx.prev_translation,
ctx.surface,
);
}
@@ -117,12 +120,7 @@ pub fn collision_interrupt(
landing_type: LandingType,
) -> Option<FighterState> {
let res = ctx.air_collide_with_stage()?;
let diff = res.hit_position - ctx.translation.0;
ctx.ecb.bottom -= diff;
ctx.ecb.top -= diff;
ctx.ecb.left -= diff;
ctx.ecb.right -= diff;
ctx.translation.0 = res.hit_position;
ctx.translation.0 = res.hit_position - ctx.ecb.get_bottom_point();
ctx.surface.land(res.line_id);
Some(FighterState::Land(LandingState::create(landing_type)))
}
+1 -4
View File
@@ -38,6 +38,7 @@ impl FighterStateImpl for AirDodgeState {
state_context.velocity,
state_context.translation,
state_context.prev_translation,
state_context.surface,
);
}
@@ -58,10 +59,6 @@ impl FighterStateImpl for AirDodgeState {
fn is_visually_grounded<'a>(&'a self) -> bool {
false
}
fn surface_policy(&self) -> super::SurfacePolicy {
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
}
}
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
+1 -4
View File
@@ -46,8 +46,5 @@ impl FighterStateImpl for FallState {
) -> bool {
false
}
fn surface_policy(&self) -> super::SurfacePolicy {
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
}
}
+12 -24
View File
@@ -178,7 +178,7 @@ pub fn collide_with_stage_grounded(
can_walk_off: bool,
) -> GroundedMotionResult {
let translation = &mut state_context.translation;
let ecb = &state_context.ecb;
let ecb = state_context.ecb;
let stage_collision = state_context.stage_collision;
let Some(current_line_id) = state_context.surface.line_id() else {
@@ -218,18 +218,12 @@ pub fn collide_with_stage_grounded(
GroundedMotionResult::InGround
}
GroundedPositionResult::InAir => {
state_context.surface.apply_airborne_policy(
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
state_context.leave_ground_ecb_lock_duration,
);
state_context.surface.leave_ground();
GroundedMotionResult::InAir
}
}
} else {
state_context.surface.apply_airborne_policy(
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
state_context.leave_ground_ecb_lock_duration,
);
state_context.surface.leave_ground();
GroundedMotionResult::InAir
}
}
@@ -369,11 +363,9 @@ mod tests {
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
let previous_translation = FighterPreviousTranslation(translation.0);
let mut velocity = FighterVelocity::default();
let mut ecb = FighterECB {
bottom: FGVec2::lit("0.0", "-0.5"),
top: FGVec2::lit("0.0", "0.5"),
left: FGVec2::lit("-0.5", "0.0"),
right: FGVec2::lit("0.5", "0.0"),
let ecb = FighterECB {
vertical_half: FGi32::ONE,
horizontal_half: FGi32::ONE,
};
let previous_ecb = FighterPreviousECB::from(ecb);
let mut context = CollisionContext {
@@ -381,10 +373,9 @@ mod tests {
prev_translation: &previous_translation,
velocity: &mut velocity,
surface: &mut surface,
ecb: &mut ecb,
ecb: &ecb,
prev_ecb: &previous_ecb,
stage_collision: &stage_collision,
leave_ground_ecb_lock_duration: 10,
};
assert!(matches!(
@@ -420,11 +411,9 @@ mod tests {
let mut translation = FighterTranslation(FGVec2::lit("11", "0"));
let previous_translation = FighterPreviousTranslation(translation.0);
let mut velocity = FighterVelocity::default();
let mut ecb = FighterECB {
bottom: FGVec2::lit("0.0", "-0.5"),
top: FGVec2::lit("0.0", "0.5"),
left: FGVec2::lit("-0.5", "0.0"),
right: FGVec2::lit("0.5", "0.0"),
let ecb = FighterECB {
vertical_half: FGi32::ONE,
horizontal_half: FGi32::ONE,
};
let previous_ecb = FighterPreviousECB::from(ecb);
let mut context = CollisionContext {
@@ -432,17 +421,16 @@ mod tests {
prev_translation: &previous_translation,
velocity: &mut velocity,
surface: &mut surface,
ecb: &mut ecb,
ecb: &ecb,
prev_ecb: &previous_ecb,
stage_collision: &stage_collision,
leave_ground_ecb_lock_duration: 10,
};
assert!(matches!(
collide_with_stage_grounded(&mut context, true),
GroundedMotionResult::InAir
));
assert!(matches!(surface, FighterSurfaceState::Airborne { .. }));
assert_eq!(surface, FighterSurfaceState::Airborne);
}
}
+1 -9
View File
@@ -83,6 +83,7 @@ impl FighterStateImpl for HitstunState {
match self.hitstop_kind {
HitstopStateKind::Grounded => {}
HitstopStateKind::Airborne => {
ctx.surface.leave_ground();
air::integrate_gravity(ctx.velocity, ctx.fighter_attributes, false);
}
}
@@ -125,13 +126,4 @@ impl FighterStateImpl for HitstunState {
HitstopStateKind::Airborne => false,
}
}
fn surface_policy(&self) -> super::SurfacePolicy {
match self.hitstop_kind {
HitstopStateKind::Grounded => super::SurfacePolicy::Grounded,
HitstopStateKind::Airborne => super::SurfacePolicy::Airborne(
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
),
}
}
}
-10
View File
@@ -186,16 +186,6 @@ impl FighterStateImpl for JumpState {
fn is_visually_grounded<'a>(&'a self) -> bool {
false
}
fn surface_policy(&self) -> super::SurfacePolicy {
use crate::fighter::surface::EcbLockPolicy;
match self.jump_type {
JumpType::DoubleJump => super::SurfacePolicy::Airborne(EcbLockPolicy::Restart),
JumpType::ShortHop | JumpType::LongJump => {
super::SurfacePolicy::Airborne(EcbLockPolicy::StartOnDetach)
}
}
}
}
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
+8 -32
View File
@@ -21,7 +21,6 @@ use crate::fighter::{
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
};
use crate::fighter::surface::EcbLockPolicy;
use crate::game_settings::GameSettings;
use crate::input::FighterInput;
use crate::math::int::FGi32;
@@ -42,12 +41,6 @@ pub mod turn;
pub mod wait;
pub mod walk;
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
pub enum SurfacePolicy {
Grounded,
Airborne(EcbLockPolicy),
}
macro_rules! fighter_states {
($($variant:ident => $ty:ty),* $(,)?) => {
#[derive(Component, Clone, Debug, Hash)]
@@ -79,10 +72,6 @@ macro_rules! fighter_states {
pub fn is_visually_grounded(&self) -> bool {
match self { $(Self::$variant(s) => s.is_visually_grounded()),* }
}
pub fn surface_policy(&self) -> SurfacePolicy {
match self { $(Self::$variant(s) => s.surface_policy()),* }
}
}
$(impl From<$ty> for FighterState {
@@ -110,10 +99,6 @@ pub trait FighterStateImpl: Sized {
}
fn is_visually_grounded<'a>(&'a self) -> bool;
fn surface_policy(&self) -> SurfacePolicy {
SurfacePolicy::Grounded
}
}
pub struct AnimationStatus {
@@ -188,10 +173,9 @@ pub struct CollisionContext<'a> {
pub prev_translation: &'a FighterPreviousTranslation,
pub velocity: &'a mut FighterVelocity,
pub surface: &'a mut FighterSurfaceState,
pub ecb: &'a mut FighterECB,
pub ecb: &'a FighterECB,
pub prev_ecb: &'a FighterPreviousECB,
pub stage_collision: &'a StageCollision,
pub leave_ground_ecb_lock_duration: u32,
}
impl CollisionContext<'_> {
@@ -234,7 +218,7 @@ pub struct FighterFrameQuery {
pub surface: &'static mut FighterSurfaceState,
pub knockback_velocity: &'static mut FighterKnockbackVelocity,
pub stale_move_queue: &'static mut FighterStaleMoveQueue,
pub ecb: &'static mut FighterECB,
pub ecb: &'static FighterECB,
pub prev_ecb: &'static FighterPreviousECB,
pub facing_direction: &'static mut FighterFacingDirection,
pub animation_frame: &'static mut FighterAnimationFrame,
@@ -326,17 +310,15 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
fn collision_context<'a>(
&'a mut self,
stage_collision: &'a StageCollision,
game_settings: &'a GameSettings,
) -> CollisionContext<'a> {
CollisionContext {
translation: &mut self.translation,
prev_translation: &self.prev_translation,
velocity: &mut self.velocity,
surface: &mut self.surface,
ecb: &mut self.ecb,
ecb: &self.ecb,
prev_ecb: &self.prev_ecb,
stage_collision,
leave_ground_ecb_lock_duration: game_settings.fighter_common.leave_ground_ecb_frame_lock_duration
}
}
}
@@ -391,18 +373,11 @@ fn transition_state(
frame: &mut FighterFrameQueryItem,
attributes: &FighterAttributes,
attack_script_assets: &FighterAttackScriptAssets,
game_settings: &GameSettings,
) {
let old_name = current.name();
let new_name = next.name();
current.on_exit(&mut frame.exit_context());
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
frame.surface.apply_airborne_policy(
lock_policy,
game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
);
}
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets));
*current = next;
info!("{} -> {}", old_name, new_name);
@@ -473,6 +448,10 @@ pub fn state_interrupt_system(
}
}
if matches!(hitstop_kind, hitstun::HitstopStateKind::Airborne) {
frame.surface.leave_ground();
}
info!("Entering hitstop kind: {:?}", hitstop_kind);
Some(FighterState::Hitstun(HitstunState::new(
reaction,
@@ -496,7 +475,6 @@ pub fn state_interrupt_system(
&mut frame,
&manifest.attributes,
attack_script_assets,
&game_settings,
);
};
}
@@ -506,7 +484,6 @@ pub fn state_collision_interrupt_system(
mut query: Query<StatefulFighterQuery>,
stage_collision: Res<StageCollision>,
fighter_manifests: Res<Assets<FighterManifest>>,
game_settings: Res<GameSettings>,
) {
for fighter in &mut query {
let StatefulFighterQueryItem {
@@ -525,7 +502,7 @@ pub fn state_collision_interrupt_system(
.get(&fighter.manifest)
.expect("Fighter manifest should be valid");
let new_state =
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision, &game_settings));
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision));
if let Some(new_state) = new_state {
transition_state(
&mut state,
@@ -533,7 +510,6 @@ pub fn state_collision_interrupt_system(
&mut frame,
&manifest.attributes,
&attack_script_assets,
&game_settings,
);
}
}
+8 -76
View File
@@ -1,38 +1,21 @@
use bevy::prelude::*;
use crate::{stage::line::StageLineID};
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
pub enum EcbLockPolicy {
StartOnDetach,
Restart,
Preserve,
Clear,
}
use crate::stage::line::StageLineID;
/// The stage surface currently supporting a fighter.
///
/// This is physics state rather than fighter-state-machine state. Keeping it
/// separate means grounded, landing, and hitstun states all share one source
/// of truth for stage contact.
#[derive(Component, Clone, Copy, Debug, Hash, PartialEq, Eq)]
#[derive(Component, Clone, Copy, Debug, Default, Hash, PartialEq, Eq)]
pub enum FighterSurfaceState {
Airborne {
ecb_lock_frames_remaining: u32
},
#[default]
Airborne,
Grounded {
line_id: StageLineID,
},
}
impl Default for FighterSurfaceState {
fn default() -> Self {
Self::Airborne {
ecb_lock_frames_remaining: 0
}
}
}
impl FighterSurfaceState {
pub fn is_grounded(self) -> bool {
matches!(self, Self::Grounded { .. })
@@ -40,7 +23,7 @@ impl FighterSurfaceState {
pub fn line_id(self) -> Option<StageLineID> {
match self {
Self::Airborne { .. } => None,
Self::Airborne => None,
Self::Grounded { line_id } => Some(line_id),
}
}
@@ -49,29 +32,8 @@ impl FighterSurfaceState {
*self = Self::Grounded { line_id };
}
pub(crate) fn apply_airborne_policy(
&mut self,
policy: EcbLockPolicy,
ecb_lock_duration: u32,
) {
let current_lock = match *self {
Self::Airborne { ecb_lock_frames_remaining } => ecb_lock_frames_remaining,
Self::Grounded { .. } => 0,
};
let ecb_lock_frames_remaining = match policy {
EcbLockPolicy::StartOnDetach if self.is_grounded() => ecb_lock_duration,
EcbLockPolicy::StartOnDetach => current_lock,
EcbLockPolicy::Restart => ecb_lock_duration,
EcbLockPolicy::Preserve => current_lock,
EcbLockPolicy::Clear => 0,
};
*self = Self::Airborne { ecb_lock_frames_remaining };
}
pub(crate) fn tick_ecb_lock(&mut self) {
if let Self::Airborne { ecb_lock_frames_remaining } = self {
*ecb_lock_frames_remaining = ecb_lock_frames_remaining.saturating_sub(1);
}
pub(crate) fn leave_ground(&mut self) {
*self = Self::Airborne;
}
}
@@ -93,38 +55,8 @@ mod tests {
assert!(surface.is_grounded());
assert_eq!(surface.line_id(), Some(line_id));
surface.apply_airborne_policy(EcbLockPolicy::Clear, 0);
surface.leave_ground();
assert!(!surface.is_grounded());
assert_eq!(surface.line_id(), None);
}
#[test]
fn start_on_detach_does_not_reset_an_existing_lock() {
let mut surface = FighterSurfaceState::default();
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
surface.tick_ecb_lock();
surface.apply_airborne_policy(EcbLockPolicy::StartOnDetach, 5);
assert_eq!(
surface,
FighterSurfaceState::Airborne {
ecb_lock_frames_remaining: 4,
}
);
}
#[test]
fn restart_retriggers_an_existing_lock() {
let mut surface = FighterSurfaceState::default();
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
surface.tick_ecb_lock();
surface.apply_airborne_policy(EcbLockPolicy::Restart, 5);
assert_eq!(
surface,
FighterSurfaceState::Airborne {
ecb_lock_frames_remaining: 5,
}
);
}
}
-1
View File
@@ -39,7 +39,6 @@ pub struct FighterSettingsCommon {
/// Maximum angle changed caused by directional influence
pub di_max_angle: FGi32,
pub leave_ground_ecb_frame_lock_duration: u32
}
#[derive(Reflect, Serialize, Deserialize, Clone)]
#[reflect(opaque)]
+1 -12
View File
@@ -336,15 +336,6 @@ pub fn prepare_match(
);
return;
}
let ecb_bone_indices = baked.bone_names.iter().enumerate().filter_map(|(idx, name)| {
if manifest.ecb_bones.contains(name) {
Some(idx)
} else {
None
}
}).collect::<Vec<_>>();
if let Err(error) = manifest.attributes.validate() {
fail_match(
&mut next_state,
@@ -445,7 +436,6 @@ pub fn prepare_match(
attack_scripts,
manifest_handle,
manifest.model_scale,
ecb_bone_indices,
));
}
@@ -487,7 +477,7 @@ pub fn prepare_match(
);
let mut fighter_roster = Vec::with_capacity(config.players.len());
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale))) in
config.players.iter().zip(prepared).enumerate()
{
let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
@@ -500,7 +490,6 @@ pub fn prepare_match(
animations,
attack_scripts,
WorldAssetRoot(scene),
ecb_bone_indices
));
}
+1 -10
View File
@@ -2,7 +2,7 @@ use bevy::math::Vec2;
use bevy::prelude::*;
use fixed::types::I32F32;
use serde::{Deserialize, Serialize};
use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Sub, SubAssign};
use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Sub};
use super::int::{FGWide, FGi32};
@@ -227,15 +227,6 @@ impl AddAssign for FGVec2 {
}
}
impl SubAssign for FGVec2 {
fn sub_assign(&mut self, rhs: Self) {
*self = Self {
x: self.x - rhs.x,
y: self.y - rhs.y,
}
}
}
impl MulAssign for FGVec2 {
fn mul_assign(&mut self, rhs: Self) {
*self = Self {