eirexe-test
|
c1315e09b6
|
Fix overflow
|
2026-08-28 23:03:10 +02:00 |
|
eirexe-test
|
730ffb777e
|
Implement camera system
|
2026-08-28 19:22:57 +02:00 |
|
eirexe-test
|
81736a4fab
|
Add fall animation
|
2026-08-27 20:35:12 +02:00 |
|
eirexe-test
|
46c29857ac
|
Make stages data-driven
|
2026-08-27 20:35:03 +02:00 |
|
eirexe-test
|
fb5775fdcd
|
Improve dash consistency
|
2026-08-27 18:54:06 +02:00 |
|
eirexe-test
|
6a2801add0
|
Implement double jumping and RoA style wavedash
|
2026-08-27 16:36:36 +02:00 |
|
eirexe-test
|
de73451615
|
Move deadzone application to later in the pipeline
|
2026-08-27 16:35:49 +02:00 |
|
eirexe-test
|
348b1c172b
|
Add input visualizer
|
2026-08-27 16:35:10 +02:00 |
|
eirexe-test
|
00d47e9c9b
|
Add gamecube adapter support
|
2026-08-27 14:53:42 +02:00 |
|
eirexe-test
|
e7e744f15e
|
Add airdodge
|
2026-08-26 22:04:41 +02:00 |
|
eirexe-test
|
d9222409ce
|
Fix formatting and shit
|
2026-08-26 21:35:43 +02:00 |
|
eirexe-test
|
a857a3c814
|
Finish implementing jumping and landing
|
2026-08-26 21:32:54 +02:00 |
|
eirexe-test
|
21a5170dbc
|
Refactor loading
|
2026-08-26 19:08:58 +02:00 |
|
eirexe-test
|
4ff388f9c0
|
Start integrating asset loading and animations
|
2026-08-26 16:33:00 +02:00 |
|
eirexe-test
|
73855ea354
|
Port to fixed point math
|
2026-08-24 21:54:23 +02:00 |
|
eirexe-test
|
91c5c4e05f
|
Initial work on proper character movement
|
2026-08-24 18:24:20 +02:00 |
|
eirexe-test
|
a21f24b2d9
|
Initial work on rollback and refactor
|
2026-08-12 12:27:35 +02:00 |
|
EIREXE
|
ad6c1e17ac
|
Refactor state system
|
2026-08-07 15:13:43 +02:00 |
|
EIREXE
|
03cbb1657d
|
Initial commit
|
2026-08-06 18:53:46 +02:00 |
|