EIREXE
0cb81ec2e9
Add shifting ECB based on bone positions (melee-like)
CI / build-and-test (pull_request) Successful in 1m33s
CI / production-build (pull_request) Successful in 10m48s
2026-09-25 15:45:55 +02:00
EIREXE
d521461625
Add authoritative fighter surface state ( #60 )
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CI / build-and-test (push) Successful in 1m28s
CI / production-build (push) Successful in 11m59s
## Summary
- add a rollback-tracked `FighterSurfaceState` as the single source of truth for stage contact
- move active stage line ownership out of individual grounded fighter states
- update landing, airborne motion, ledge departure, hit reactions, and debug save states to maintain surface contact
- add tests for contact lifecycle, connected-segment traversal, and ledge departure
Reviewed-on: #60
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-25 10:45:27 +00:00
EIREXE
7269a1cb49
Implement fast falling ( #44 )
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CI / build-and-test (push) Successful in 1m17s
Reviewed-on: #44
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-18 22:23:03 +00:00
EIREXE
9f51207f48
Implement directional influence ( #43 )
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CI / build-and-test (push) Successful in 1m9s
Reviewed-on: #43
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-18 20:43:41 +00:00
EIREXE
2b5af49e15
Implement hitstop shake ( #42 )
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CI / build-and-test (push) Successful in 1m22s
Reviewed-on: #42
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-18 11:56:53 +00:00
EIREXE
b9f1a52bbc
Specify ground to air transitions and thresholds ( #41 )
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CI / build-and-test (push) Successful in 1m10s
Reviewed-on: #41
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-17 17:57:57 +00:00
EIREXE
ff78847512
Fix run direction not being taken into account when accelerating ( Fixes #11 ) ( #35 )
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CI / build-and-test (push) Successful in 10m58s
Reviewed-on: #35
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-16 19:17:40 +00:00
EIREXE
b8b65e60e9
Spread state context architecture ( Fixes #18 ) ( #30 )
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CI / build-and-test (push) Canceled after 0s
Reviewed-on: #30
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe >
2026-09-15 17:59:03 +00:00
eirexe-test
4570860d64
Implement hitstun and knockback.
2026-09-13 23:01:25 +02:00
eirexe-test
7c7f9a2762
Fix various minor issues
2026-09-03 18:50:38 +02:00
eirexe-test
b2da4a737d
Make the baked animation system drive the character animations
2026-09-01 21:07:53 +02:00
eirexe-test
159fbb2273
Store baked animation matrices in a component.
2026-08-31 20:06:15 +02:00
eirexe-test
4a2ec33d60
Add physics interpolation and fix lingering ground attack hitboxes
2026-08-30 22:28:27 +02:00
eirexe-test
8b9e300277
Add controller-driven debug menu
2026-08-30 18:33:40 +02:00
eirexe-test
1d5a07324d
Integrate basic attack script debug.
2026-08-30 14:45:26 +02:00
eirexe-test
077d168655
Cleanup
2026-08-29 17:49:38 +02:00
eirexe-test
c3f1074fe1
Add animation baking system
2026-08-28 23:05:36 +02:00
eirexe-test
e7e744f15e
Add airdodge
2026-08-26 22:04:41 +02:00
eirexe-test
a857a3c814
Finish implementing jumping and landing
2026-08-26 21:32:54 +02:00
eirexe-test
21a5170dbc
Refactor loading
2026-08-26 19:08:58 +02:00
eirexe-test
4ff388f9c0
Start integrating asset loading and animations
2026-08-26 16:33:00 +02:00
eirexe-test
73855ea354
Port to fixed point math
2026-08-24 21:54:23 +02:00
eirexe-test
91c5c4e05f
Initial work on proper character movement
2026-08-24 18:24:20 +02:00
eirexe-test
a21f24b2d9
Initial work on rollback and refactor
2026-08-12 12:27:35 +02:00