Implement direct P2P session scaffolding (#39)
CI / build-and-test (push) Successful in 1m10s

Closes #24

Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #39.
This commit is contained in:
2026-09-17 15:04:39 +00:00
committed by EIREXE
parent 0454ca9e8a
commit e1d2253af5
6 changed files with 321 additions and 42 deletions
+44 -7
View File
@@ -8,25 +8,28 @@ use bevy_ggrs::prelude::Session;
use serde::{Deserialize, Serialize};
use crate::{
AppState,
args::Args,
fighter::{
FighterId, FighterRoster,
animation::AnimKind,
attack::{AttackKind, FighterAttackScriptAssets},
baked_animation::{BAKED_ANIMATION_FPS, BakedFighterAnimations},
baked_animation::{BakedFighterAnimations, BAKED_ANIMATION_FPS},
manifest::{FighterManifest, FighterManifestRegistry},
spawn_fighter,
visual::FighterAnimations,
FighterId, FighterRoster,
},
input::{LocalInputAssignments, LocalInputSource},
math::{int::FGi32, vec::FGVec2},
netcode::{GGRSCfg, session::create_session},
netcode::{
session::{create_session, ConnectionStatus, SessionConfig},
GGRSCfg,
},
scripting::FighterAttackScript,
stage::{
self,
manifest::{StageId, StageManifest, StageManifestRegistry},
},
AppState,
};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
@@ -140,6 +143,7 @@ pub fn initiate_match(
next_state: &mut NextState<AppState>,
request: PendingMatch,
) {
commands.remove_resource::<crate::netcode::session::MatchDisconnected>();
commands.insert_resource(request);
next_state.set(AppState::LoadingMatch);
}
@@ -176,6 +180,14 @@ pub fn initiate_default_match(
}
return;
}
let session_config = match SessionConfig::from_args(&args, args.players) {
Ok(config) => config,
Err(error) => {
error!("Invalid network configuration: {error}");
next_state.set(AppState::MatchLoadFailed);
return;
}
};
let players = (0..args.players)
.map(|handle| MatchPlayer {
handle,
@@ -183,10 +195,21 @@ pub fn initiate_default_match(
})
.collect();
assigments.push((0, LocalInputSource::Keyboard));
assigments.clear();
let local_handles = session_config
.players
.iter()
.enumerate()
.filter_map(|(handle, player)| {
matches!(player, crate::netcode::session::PlayerConnection::Local).then_some(handle)
});
let mut local_handles = local_handles;
if let Some(handle) = local_handles.next() {
assigments.push((handle, LocalInputSource::Keyboard));
}
for (idx, entity) in gamepads.iter().take(args.players - 1).enumerate() {
assigments.push((idx + 1, LocalInputSource::Gamepad(entity)));
for (entity, handle) in gamepads.iter().zip(local_handles) {
assigments.push((handle, LocalInputSource::Gamepad(entity)));
}
initiate_match(
@@ -373,6 +396,16 @@ pub fn prepare_match(
));
}
let session_config = match SessionConfig::from_args(&args, request.players.len()) {
Ok(config) => config,
Err(error) => {
fail_match(
&mut next_state,
&format!("invalid network configuration: {error}"),
);
return;
}
};
let session = match create_session(&args, request.players.len()) {
Ok(session) => session,
Err(error) => {
@@ -418,6 +451,8 @@ pub fn prepare_match(
}
commands.insert_resource(FighterRoster(fighter_roster));
commands.insert_resource(session_config);
commands.insert_resource(ConnectionStatus::default());
commands.insert_resource::<Session<GGRSCfg>>(session);
next_state.set(AppState::InMatch);
}
@@ -448,6 +483,8 @@ pub fn cleanup_match(
commands.entity(fighter).despawn();
}
commands.remove_resource::<Session<GGRSCfg>>();
commands.remove_resource::<SessionConfig>();
commands.remove_resource::<ConnectionStatus>();
commands.remove_resource::<stage::line::StageCollision>();
commands.remove_resource::<MatchAssets>();
commands.remove_resource::<PendingMatch>();