Implement direct P2P session scaffolding (#39)
CI / build-and-test (push) Successful in 1m10s

Closes #24

Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #39.
This commit is contained in:
2026-09-17 15:04:39 +00:00
committed by EIREXE
parent 0454ca9e8a
commit e1d2253af5
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# Game Test
# Shinespark
A Bevy game, editable in the [jackdaw](https://github.com/jbuehler23/jackdaw) editor.
Fancy heavily advanced platform fighting game
- `cargo run` plays the game standalone; no editor required.
- Open the folder in jackdaw to author scenes, then hit Play. The
editor builds its own artifacts into `.jackdaw/` (gitignored) and
never modifies your manifest or lockfile.
- Gameplay lives in `src/lib.rs` (`GamePlugin`); authored scenes live
in `assets/*.bsn`.
- Components you derive `Reflect` on appear in the editor's inspector
automatically; no registration code is needed.
## Direct P2P Debugging
```text
# Process 1 owns player 0 and listens on 7000.
cargo run -- --debug-match --players 2 --local-port 7000 \
--net-player 0=local --net-player 1=127.0.0.1:7001
# Process 2 owns player 1 and listens on 7001.
cargo run -- --debug-match --players 2 --local-port 7001 \
--net-player 0=127.0.0.1:7000 --net-player 1=local
```