Fix formatting and shit
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@@ -1,6 +1,6 @@
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use bevy::{color::palettes::css::RED, prelude::*};
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use crate::stage::{StagePoly, line::StageCollision};
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use crate::stage::line::StageCollision;
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pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
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for poly in stage_collision.stage_polys.iter() {
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@@ -1,8 +1,7 @@
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//! Stage collision geometry.
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use std::default;
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use bevy::{math::InvalidDirectionError, prelude::*};
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use bevy::prelude::*;
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use crate::math::{segment::FGSegment2d, vec::FGVec2};
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+1
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@@ -2,7 +2,7 @@
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use std::f32::consts::PI;
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use bevy::{camera_controller::free_camera::FreeCamera, prelude::*};
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use bevy::prelude::*;
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use crate::{
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math::vec::FGVec2,
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