Fix formatting and shit

This commit is contained in:
2026-08-26 21:35:43 +02:00
parent a857a3c814
commit d9222409ce
20 changed files with 26 additions and 59 deletions
+3 -4
View File
@@ -4,14 +4,13 @@
use crate::fighter::state::{FighterState, FighterStateContext};
use crate::fighter::{
FighterAttributes, FighterECB, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
};
use crate::game_settings::GameSettings;
use crate::math::int::FGi32;
use crate::math::vec::FGVec2;
use crate::stage::StagePoly;
use crate::stage::line::{
StageCollision, StageLineID, StagePolyLineSegment, StagePolyLineSegmentType,
StageLineID, StagePolyLineSegmentType,
};
use bevy::prelude::*;
@@ -89,7 +88,7 @@ pub fn apply_grounded_motion(
pub fn collide_with_stage_grounded(
state_context: &mut FighterStateContext,
ground_common: &mut GroundedStateCommon,
can_walk_off: bool,
_can_walk_off: bool,
) -> GroundedMotionResult {
let translation = &mut state_context.translation;
let ecb = &state_context.ecb;