Fix formatting and shit
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@@ -4,14 +4,13 @@
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use crate::fighter::state::{FighterState, FighterStateContext};
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use crate::fighter::{
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FighterAttributes, FighterECB, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
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FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
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};
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use crate::game_settings::GameSettings;
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use crate::math::int::FGi32;
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use crate::math::vec::FGVec2;
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use crate::stage::StagePoly;
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use crate::stage::line::{
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StageCollision, StageLineID, StagePolyLineSegment, StagePolyLineSegmentType,
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StageLineID, StagePolyLineSegmentType,
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};
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use bevy::prelude::*;
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@@ -89,7 +88,7 @@ pub fn apply_grounded_motion(
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pub fn collide_with_stage_grounded(
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state_context: &mut FighterStateContext,
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ground_common: &mut GroundedStateCommon,
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can_walk_off: bool,
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_can_walk_off: bool,
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) -> GroundedMotionResult {
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let translation = &mut state_context.translation;
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let ecb = &state_context.ecb;
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