Fix formatting and shit
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@@ -1,20 +1,16 @@
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use bevy::prelude::*;
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use super::{FighterStateContext, FighterStateImpl, ground, walk};
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use super::{FighterStateContext, FighterStateImpl};
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use crate::fighter::state::ground::GroundedStateCommon;
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use crate::fighter::state::land::LandingState;
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use crate::fighter::state::wait::WaitState;
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use crate::fighter::state::{FighterState, air};
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use crate::fighter::{FighterAttributes, FighterVelocity, collision, motion};
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use crate::game_settings::GameSettings;
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use crate::stage::line::StageCollision;
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use crate::fighter::collision;
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#[derive(Debug, Clone, Copy, Hash)]
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pub struct FallState;
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impl FighterStateImpl for FallState {
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const NAME: &'static str = "Fall";
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fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState> {
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fn check_interrupt(&self, _state_context: &FighterStateContext) -> Option<FighterState> {
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None
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}
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