Fix formatting and shit

This commit is contained in:
2026-08-26 21:35:43 +02:00
parent a857a3c814
commit d9222409ce
20 changed files with 26 additions and 59 deletions
+3 -7
View File
@@ -1,20 +1,16 @@
use bevy::prelude::*;
use super::{FighterStateContext, FighterStateImpl, ground, walk};
use super::{FighterStateContext, FighterStateImpl};
use crate::fighter::state::ground::GroundedStateCommon;
use crate::fighter::state::land::LandingState;
use crate::fighter::state::wait::WaitState;
use crate::fighter::state::{FighterState, air};
use crate::fighter::{FighterAttributes, FighterVelocity, collision, motion};
use crate::game_settings::GameSettings;
use crate::stage::line::StageCollision;
use crate::fighter::collision;
#[derive(Debug, Clone, Copy, Hash)]
pub struct FallState;
impl FighterStateImpl for FallState {
const NAME: &'static str = "Fall";
fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState> {
fn check_interrupt(&self, _state_context: &FighterStateContext) -> Option<FighterState> {
None
}