Fix build and add some assets
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@@ -1,84 +0,0 @@
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(
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id: TestStage,
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model_path: "stages/battlefield.glb#Scene0",
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camera: (
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left: -75.0,
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right: 75.0,
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bottom: -30.0,
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top: 70.0,
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origin: (0.0, 15.0),
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vertical_fov_degrees: 30.0,
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min_depth: 150.0,
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max_depth: 400.0,
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subject_scale: 1.0,
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tracking_smoothness: 3.0,
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vertical_tilt_degrees: 0.0,
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horizontal_pan_coefficient: 0.0,
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vertical_pan_coefficient: 0.0,
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max_horizontal_pan_degrees: 17.5,
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max_upward_pan_degrees: 5.0,
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max_downward_pan_degrees: 7.0,
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max_downward_expansion: 40.0,
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),
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polygons: [
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(
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poly_type: Platform,
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lines: [
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(
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(x: "-59.5", y: "23.45"),
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Floor
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),
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(
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(x: "-28.0", y: "23.45"),
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Floor
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)
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]
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),
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(
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poly_type: Platform,
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lines: [
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(
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(x: "28.0", y: "23.45"),
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Floor
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),
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(
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(x: "59.5", y: "23.45"),
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Floor
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)
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]
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),
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(
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poly_type: Closed,
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lines: [
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(
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(x: "-56", y: "-200.0"),
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Wall
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),
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(
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(x: "-56.0", y: "-3.5"),
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Floor,
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),
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(
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(x: "-39.2", y: "0.0"),
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Floor,
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),
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(
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(x: "0.0", y: "0.0"),
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Floor
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),
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(
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(x: "39.2", y: "0.0"),
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Floor
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),
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(
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(x: "56.0", y: "-3.5"),
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Wall
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),
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(
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(x: "56", y: "-200.0"),
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Wall
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),
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]
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)
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]
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)
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After Width: | Height: | Size: 871 B |
+1
-5
@@ -1,7 +1,3 @@
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//! Standalone binary for game-test: `cargo run` plays the game
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//! without the editor. The editor's Play button runs the same
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//! [`game_test::GamePlugin`] through its own game runner instead.
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use bevy::asset::AssetMode::Processed;
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use bevy::camera_controller::free_camera::FreeCameraPlugin;
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use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
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@@ -30,7 +26,7 @@ fn main() -> AppExit {
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App::new()
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.add_plugins(default_plugins)
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.add_plugins(avian3d::prelude::PhysicsPlugins::default())
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.add_plugins(game_test::GamePlugin)
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.add_plugins(shinespark::GamePlugin)
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.add_plugins(FreeCameraPlugin)
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.add_plugins(EguiPlugin::default())
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.add_plugins(WorldInspectorPlugin::default()) // adds default options and `InspectorEguiImpl`s
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