Fix build and add some assets

This commit is contained in:
2026-09-14 11:25:27 +02:00
parent 376a40d38c
commit d3a688e768
5 changed files with 1 additions and 89 deletions
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-84
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@@ -1,84 +0,0 @@
(
id: TestStage,
model_path: "stages/battlefield.glb#Scene0",
camera: (
left: -75.0,
right: 75.0,
bottom: -30.0,
top: 70.0,
origin: (0.0, 15.0),
vertical_fov_degrees: 30.0,
min_depth: 150.0,
max_depth: 400.0,
subject_scale: 1.0,
tracking_smoothness: 3.0,
vertical_tilt_degrees: 0.0,
horizontal_pan_coefficient: 0.0,
vertical_pan_coefficient: 0.0,
max_horizontal_pan_degrees: 17.5,
max_upward_pan_degrees: 5.0,
max_downward_pan_degrees: 7.0,
max_downward_expansion: 40.0,
),
polygons: [
(
poly_type: Platform,
lines: [
(
(x: "-59.5", y: "23.45"),
Floor
),
(
(x: "-28.0", y: "23.45"),
Floor
)
]
),
(
poly_type: Platform,
lines: [
(
(x: "28.0", y: "23.45"),
Floor
),
(
(x: "59.5", y: "23.45"),
Floor
)
]
),
(
poly_type: Closed,
lines: [
(
(x: "-56", y: "-200.0"),
Wall
),
(
(x: "-56.0", y: "-3.5"),
Floor,
),
(
(x: "-39.2", y: "0.0"),
Floor,
),
(
(x: "0.0", y: "0.0"),
Floor
),
(
(x: "39.2", y: "0.0"),
Floor
),
(
(x: "56.0", y: "-3.5"),
Wall
),
(
(x: "56", y: "-200.0"),
Wall
),
]
)
]
)
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After

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+1 -5
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@@ -1,7 +1,3 @@
//! Standalone binary for game-test: `cargo run` plays the game
//! without the editor. The editor's Play button runs the same
//! [`game_test::GamePlugin`] through its own game runner instead.
use bevy::asset::AssetMode::Processed;
use bevy::camera_controller::free_camera::FreeCameraPlugin;
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
@@ -30,7 +26,7 @@ fn main() -> AppExit {
App::new()
.add_plugins(default_plugins)
.add_plugins(avian3d::prelude::PhysicsPlugins::default())
.add_plugins(game_test::GamePlugin)
.add_plugins(shinespark::GamePlugin)
.add_plugins(FreeCameraPlugin)
.add_plugins(EguiPlugin::default())
.add_plugins(WorldInspectorPlugin::default()) // adds default options and `InspectorEguiImpl`s