Fix processed RON assets being ignored (#48)
## Summary - share custom RON asset loaders between the game and asset processor - register image, font, and glTF loaders in the headless processor - prevent `game_settings.ron` and `game.stylesheet.ron` from receiving ignored processed metadata Reviewed-on: #48 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #48.
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+1
-4
@@ -6,12 +6,10 @@ use bevy::{
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prelude::*,
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};
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use ron_asset_manager::RonAssetPlugin;
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use crate::{
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AppState,
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game_settings::CommonAssets,
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menus::{character_select::CharacterSelectScreen, main_menu::MainMenu, style::FGUiStyle},
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menus::{character_select::CharacterSelectScreen, main_menu::MainMenu},
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};
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pub mod button;
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pub mod character_select;
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@@ -222,7 +220,6 @@ impl Plugin for MenuPlugin {
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//---------
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// STAGE SELECT END
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//---------
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.add_plugins(RonAssetPlugin::<FGUiStyle>::create("stylesheet.ron"))
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.add_systems(
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Update,
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(
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