Finish implementing jumping and landing
This commit is contained in:
@@ -15,17 +15,25 @@
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full_jump_vertical_velocity: "1.6",
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full_jump_vertical_velocity: "1.6",
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jump_horizontal_velocity: "0.7",
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jump_horizontal_velocity: "0.7",
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dash_initial_velocity: "1.4",
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dash_initial_velocity: "1.4",
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terminal_velocity: "2.8",
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terminal_velocity: "1.3",
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gravity: "0.23",
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gravity: "0.064",
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jumpsquat_duration: 4,
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jumpsquat_duration: 4,
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landing_iasa: 4,
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landing_duration: 30,
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max_air_horizontal_velocity: "1.35",
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air_acceleration_base: "0.19",
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air_acceleration_stick: "0.09",
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air_friction: "0.05",
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),
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),
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animations: {
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animations: {
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Wait: "PlyPurin5K_Share_ACTION_Wait",
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Wait: "PlyPurin5K_Share_ACTION_Wait",
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Walk: "PlyPurin5K_Share_ACTION_WalkFast",
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Walk: "PlyPurin5K_Share_ACTION_WalkFast",
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Run: "PlyPurin5K_Share_ACTION_Run",
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Run: "PlyPurin5K_Share_ACTION_Run",
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Dash: "PlyPurin5K_Share_ACTION_Dash",
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Dash: "PlyPurin5K_Share_ACTION_Dash",
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JumpSquat: "PlyPurin5K_Share_ACTION_Landing"
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JumpSquat: "PlyPurin5K_Share_ACTION_Landing",
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JumpForward: "PlyPurin5K_Share_ACTION_JumpF"
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JumpForward: "PlyPurin5K_Share_ACTION_JumpF",
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JumpBack: "PlyPurin5K_Share_ACTION_JumpB"
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JumpBack: "PlyPurin5K_Share_ACTION_JumpB",
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Landing: "PlyPurin5K_Share_ACTION_Landing",
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}
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}
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)
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)
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@@ -86,4 +86,7 @@ pub enum AnimKind {
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Run,
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Run,
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Dash,
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Dash,
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JumpSquat,
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JumpSquat,
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JumpForward,
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JumpBack,
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Landing,
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}
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}
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@@ -24,10 +24,17 @@ pub struct FighterAttributes {
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pub short_hop_vertical_velocity: FGi32,
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pub short_hop_vertical_velocity: FGi32,
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pub full_jump_vertical_velocity: FGi32,
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pub full_jump_vertical_velocity: FGi32,
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pub jump_horizontal_velocity: FGi32,
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pub jump_horizontal_velocity: FGi32,
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pub landing_iasa: u32,
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pub landing_duration: u32,
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pub air_acceleration_base: FGi32,
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pub air_acceleration_stick: FGi32,
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pub max_air_horizontal_velocity: FGi32,
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pub ground_friction: FGi32,
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pub ground_friction: FGi32,
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pub terminal_velocity: FGi32,
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pub terminal_velocity: FGi32,
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pub gravity: FGi32,
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pub gravity: FGi32,
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pub air_friction: FGi32,
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}
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}
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impl FighterAttributes {
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impl FighterAttributes {
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@@ -1,4 +1,5 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use fixed::traits::Fixed;
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use crate::fighter::*;
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use crate::fighter::*;
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@@ -7,11 +8,52 @@ pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAtt
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velocity.y = velocity.y.max(-attributes.terminal_velocity);
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velocity.y = velocity.y.max(-attributes.terminal_velocity);
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}
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}
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pub fn apply_air_drift(velocity: &mut FighterVelocity, attribs: &FighterAttributes, input: &FighterInput) {
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if input.get_last_frame().movement.x.is_zero() {
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if velocity.x.abs() < attribs.air_friction {
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velocity.x = FGi32::ZERO;
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} else {
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let velocity_sign = velocity.x.signum();
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velocity.x += (-velocity_sign) * attribs.air_friction;
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}
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} else {
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let target_velocity = input.get_last_frame().movement.x.signum() * attribs.max_air_horizontal_velocity;
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let acceleration = input.get_last_frame().movement.x.signum() * attribs.air_acceleration_base;
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let mut acceleration = acceleration + input.get_last_frame().movement.x * attribs.air_acceleration_stick;
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let velocity_x = velocity.x;
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if !(velocity_x * acceleration < FGi32::ZERO) {
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if acceleration > FGi32::ZERO {
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if velocity_x + acceleration > target_velocity {
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acceleration = -attribs.air_friction;
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if velocity_x + acceleration < target_velocity {
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acceleration = target_velocity - velocity_x;
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}
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if velocity_x + acceleration > attribs.max_air_horizontal_velocity {
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acceleration = attribs.max_air_horizontal_velocity - velocity_x;
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}
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}
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} else if velocity_x + acceleration < target_velocity {
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acceleration = attribs.air_friction;
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if velocity_x + acceleration > target_velocity {
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acceleration = target_velocity - velocity_x;
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}
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if velocity_x + acceleration < -attribs.max_air_horizontal_velocity {
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acceleration = -attribs.max_air_horizontal_velocity - velocity_x;
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}
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}
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}
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velocity.x += acceleration;
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}
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}
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pub fn apply_air_motion(
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pub fn apply_air_motion(
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velocity: &FighterVelocity,
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velocity: &FighterVelocity,
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translation: &mut FighterTranslation,
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translation: &mut FighterTranslation,
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prev_translation: &mut FighterPreviousTranslation,
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prev_translation: &mut FighterPreviousTranslation,
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) {
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) {
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// Vertical velocity should be 0 on the ground
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// Vertical velocity should be 0 on the ground
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prev_translation.0 = translation.0;
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prev_translation.0 = translation.0;
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translation.0 += velocity.0;
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translation.0 += velocity.0;
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+33
-19
@@ -43,25 +43,35 @@ impl DashState {
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impl FighterStateImpl for DashState {
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impl FighterStateImpl for DashState {
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const NAME: &'static str = "Dash";
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const NAME: &'static str = "Dash";
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fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState> {
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fn check_interrupt(&self, ctx: &FighterStateContext) -> Option<FighterState> {
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if self.frames_in_dash > state_context.fighter_attribs.dash_duration {
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let ground = &self.ground_common;
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run::check_input(state_context, &self.ground_common)
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let attributes = ctx.fighter_attribs;
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.or_else(|| walk::check_input(state_context, &self.ground_common))
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.or_else(|| wait::check_input(state_context, &self.ground_common))
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// A reverse dash can interrupt before IASA
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} else if self.frames_in_dash > state_context.fighter_attribs.dash_acceleration_duration {
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if let Some(direction) =
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// Dash finish shenanigans
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check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction)
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run::check_input(state_context, &self.ground_common)
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{
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.or_else(|| walk::check_input(state_context, &self.ground_common))
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return Some(FighterState::Dash(DashState::new(
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} else {
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direction,
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check_smash_input_with_dir(state_context)
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ground.clone(),
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.filter(|dir| *dir != self.direction)
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)));
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.and_then(|dir| {
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Some(FighterState::Dash(DashState::new(
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dir,
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self.ground_common.clone(),
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)))
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})
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}
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}
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if let Some(state) = ground::grounded_movement_common_interrupts(ctx, ground) {
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return Some(state);
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}
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if self.frames_in_dash > attributes.dash_duration {
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return run::check_input(ctx, ground)
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.or_else(|| walk::check_input(ctx, ground))
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.or_else(|| wait::check_input(ctx, ground));
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}
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if self.frames_in_dash > attributes.dash_acceleration_duration {
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return run::check_input(ctx, ground);
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}
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None
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}
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}
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fn on_enter(&mut self, state_context: &mut FighterStateContext) {
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fn on_enter(&mut self, state_context: &mut FighterStateContext) {
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@@ -75,12 +85,16 @@ impl FighterStateImpl for DashState {
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state_context.animations.clips[&AnimKind::Dash],
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state_context.animations.clips[&AnimKind::Dash],
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Duration::ZERO,
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Duration::ZERO,
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);
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);
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state_context.input.clear_buffer();
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}
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}
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fn update(&mut self, state_context: &mut FighterStateContext) {
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fn update(&mut self, state_context: &mut FighterStateContext) {
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self.frames_in_dash += 1;
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self.frames_in_dash += 1;
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info!("{}", self.frames_in_dash);
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if self.frames_in_dash < state_context.fighter_attribs.dash_acceleration_duration {
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}
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let last_frame = state_context.input.get_last_frame();
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let last_frame = state_context.input.get_last_frame();
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let (accel, target_vel) = state_context
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let (accel, target_vel) = state_context
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@@ -2,6 +2,7 @@ use bevy::prelude::*;
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use super::{FighterStateContext, FighterStateImpl, ground, walk};
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use super::{FighterStateContext, FighterStateImpl, ground, walk};
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use crate::fighter::state::ground::GroundedStateCommon;
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use crate::fighter::state::ground::GroundedStateCommon;
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use crate::fighter::state::land::LandingState;
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use crate::fighter::state::wait::WaitState;
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use crate::fighter::state::wait::WaitState;
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use crate::fighter::state::{FighterState, air};
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use crate::fighter::state::{FighterState, air};
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use crate::fighter::{FighterAttributes, FighterVelocity, collision, motion};
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use crate::fighter::{FighterAttributes, FighterVelocity, collision, motion};
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@@ -38,7 +39,7 @@ impl FighterStateImpl for FallState {
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let grounded_common = GroundedStateCommon {
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let grounded_common = GroundedStateCommon {
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current_line_id: res.line_id,
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current_line_id: res.line_id,
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};
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};
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Some(FighterState::Wait(WaitState { grounded_common }))
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Some(FighterState::Land(LandingState { grounded_common, duration_counter: 0 }))
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} else {
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} else {
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None
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None
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}
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}
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+73
-18
@@ -3,13 +3,13 @@ use std::time::Duration;
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use bevy::prelude::*;
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use bevy::prelude::*;
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|
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use crate::{
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use crate::{
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fighter::{animation::AnimKind, state::{
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fighter::{
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FighterState, FighterStateContext, FighterStateImpl,
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animation::AnimKind, collision, state::{
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fall::FallState,
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FighterState, FighterStateContext, FighterStateImpl, air, fall::FallState, ground::{self, GroundedMotionResult, GroundedStateCommon}, land::LandingState, wait::WaitState,
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ground::{self, GroundedMotionResult, GroundedStateCommon},
|
},
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}}, input::FighterCommands,
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}, input::FighterCommands,
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};
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};
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#[derive(Debug, Hash, Clone, Copy)]
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pub enum JumpType {
|
pub enum JumpType {
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ShortHop,
|
ShortHop,
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LongJump,
|
LongJump,
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@@ -17,7 +17,9 @@ pub enum JumpType {
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}
|
}
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|
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#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
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pub struct JumpState {}
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pub struct JumpState {
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jump_type: JumpType
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}
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|
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#[derive(Debug, Clone, Hash)]
|
#[derive(Debug, Clone, Hash)]
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pub struct JumpSquatState {
|
pub struct JumpSquatState {
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@@ -39,7 +41,9 @@ impl FighterStateImpl for JumpSquatState {
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|
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fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState> {
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if self.duration_counter >= state_context.fighter_attribs.jumpsquat_duration {
|
if self.duration_counter >= state_context.fighter_attribs.jumpsquat_duration {
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Some(FighterState::Jump(JumpState {}))
|
info!("Jump {}", state_context.input.get_last_frame().jump);
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|
let jump_type = if state_context.input.get_last_frame().jump {JumpType::LongJump} else {JumpType::ShortHop};
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|
Some(FighterState::Jump(JumpState { jump_type}))
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} else {
|
} else {
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None
|
None
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}
|
}
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@@ -83,16 +87,13 @@ impl FighterStateImpl for JumpSquatState {
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}
|
}
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}
|
}
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|
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fn play_animation(
|
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
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&self,
|
state_context.animation_transitions.play(
|
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transitions: &mut AnimationTransitions,
|
state_context.animation_player,
|
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player: &mut AnimationPlayer,
|
state_context.animations.clips[&AnimKind::JumpSquat],
|
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anims: &crate::fighter::visual::FighterAnimations,
|
Duration::ZERO,
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) {
|
);
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transitions.play(player, anims.clips[&AnimKind::JumpSquat], Duration::ZERO);
|
|
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}
|
}
|
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|
|
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fn on_enter(&mut self, _state_context: &mut FighterStateContext) {}
|
|
||||||
}
|
}
|
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|
|
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impl FighterStateImpl for JumpState {
|
impl FighterStateImpl for JumpState {
|
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@@ -101,7 +102,61 @@ impl FighterStateImpl for JumpState {
|
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None
|
None
|
||||||
}
|
}
|
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|
|
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fn update(&mut self, _state_context: &mut FighterStateContext) {}
|
fn update(&mut self, state_context: &mut FighterStateContext) {
|
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|
info!("TRF1 {}", state_context.translation.0);
|
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|
air::integrate_gravity(state_context.velocity, state_context.fighter_attribs);
|
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|
air::apply_air_drift(state_context.velocity, state_context.fighter_attribs, state_context.input);
|
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|
air::apply_air_motion(
|
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|
state_context.velocity,
|
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|
state_context.translation,
|
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|
state_context.prev_translation,
|
||||||
|
);
|
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|
info!("TRF12 {}", state_context.translation.0);
|
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|
}
|
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|
|
||||||
|
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
||||||
|
|
||||||
|
let movement_stick_x = state_context.input.get_last_frame().movement.x;
|
||||||
|
if movement_stick_x.is_zero() || movement_stick_x.signum() == state_context.facing_direction.to_sign() {
|
||||||
|
state_context.animation_transitions.play(
|
||||||
|
state_context.animation_player,
|
||||||
|
state_context.animations.clips[&AnimKind::JumpForward],
|
||||||
|
Duration::ZERO,
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
state_context.animation_transitions.play(
|
||||||
|
state_context.animation_player,
|
||||||
|
state_context.animations.clips[&AnimKind::JumpBack],
|
||||||
|
Duration::ZERO,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
let vertical_vel = match self.jump_type {
|
||||||
|
JumpType::ShortHop => state_context.fighter_attribs.short_hop_vertical_velocity,
|
||||||
|
JumpType::LongJump => state_context.fighter_attribs.full_jump_vertical_velocity,
|
||||||
|
JumpType::DoubleJump => todo!(),
|
||||||
|
};
|
||||||
|
|
||||||
|
state_context.velocity.y = vertical_vel;
|
||||||
|
state_context.velocity.x += state_context.fighter_attribs.jump_horizontal_velocity * movement_stick_x;
|
||||||
|
state_context.input.clear_buffer();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn check_collision_interrupt(
|
||||||
|
&mut self,
|
||||||
|
state_context: &mut FighterStateContext,
|
||||||
|
) -> Option<FighterState> {
|
||||||
|
if let Some(res) = collision::air_collide_with_stage(state_context) {
|
||||||
|
// Adjust translation
|
||||||
|
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
|
||||||
|
let grounded_common = GroundedStateCommon {
|
||||||
|
current_line_id: res.line_id,
|
||||||
|
};
|
||||||
|
Some(FighterState::Land(LandingState { grounded_common, duration_counter: 0 }))
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn check_input(
|
pub fn check_input(
|
||||||
|
|||||||
@@ -0,0 +1,98 @@
|
|||||||
|
use std::time::Duration;
|
||||||
|
|
||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
fighter::{
|
||||||
|
animation::AnimKind,
|
||||||
|
collision,
|
||||||
|
state::{
|
||||||
|
FighterState, FighterStateContext, FighterStateImpl, air, dash,
|
||||||
|
fall::FallState,
|
||||||
|
ground::{self, GroundedMotionResult, GroundedStateCommon},
|
||||||
|
wait::WaitState,
|
||||||
|
walk,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
input::FighterCommands,
|
||||||
|
};
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Hash)]
|
||||||
|
pub struct LandingState {
|
||||||
|
pub grounded_common: GroundedStateCommon,
|
||||||
|
pub duration_counter: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl LandingState {
|
||||||
|
pub fn create(grounded_common: GroundedStateCommon) -> Self {
|
||||||
|
Self {
|
||||||
|
grounded_common,
|
||||||
|
duration_counter: 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FighterStateImpl for LandingState {
|
||||||
|
const NAME: &'static str = "Landing";
|
||||||
|
|
||||||
|
fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState> {
|
||||||
|
if self.duration_counter >= state_context.fighter_attribs.landing_duration {
|
||||||
|
Some(FighterState::Wait(WaitState {
|
||||||
|
grounded_common: self.grounded_common.clone(),
|
||||||
|
}))
|
||||||
|
} else if self.duration_counter >= state_context.fighter_attribs.landing_iasa {
|
||||||
|
dash::check_input(state_context, &self.grounded_common).or_else(|| {
|
||||||
|
ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
|
||||||
|
.or_else(|| walk::check_input(state_context, &self.grounded_common))
|
||||||
|
})
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update(&mut self, state_context: &mut FighterStateContext) {
|
||||||
|
self.duration_counter += 1;
|
||||||
|
|
||||||
|
let friction =
|
||||||
|
if state_context.velocity.x.abs() > state_context.fighter_attribs.max_walk_vel {
|
||||||
|
state_context.fighter_attribs.ground_friction
|
||||||
|
* state_context
|
||||||
|
.game_settings
|
||||||
|
.fighter_common
|
||||||
|
.ground_friction_over_walk_speed_multiplier
|
||||||
|
} else {
|
||||||
|
state_context.fighter_attribs.ground_friction
|
||||||
|
};
|
||||||
|
|
||||||
|
let ground_velocity = state_context.velocity.x;
|
||||||
|
|
||||||
|
state_context.velocity.x += ground::apply_grounded_friction(friction, ground_velocity);
|
||||||
|
|
||||||
|
ground::apply_grounded_motion(
|
||||||
|
state_context.velocity,
|
||||||
|
state_context.translation,
|
||||||
|
state_context.prev_translation,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn check_collision_interrupt(
|
||||||
|
&mut self,
|
||||||
|
state_context: &mut FighterStateContext,
|
||||||
|
) -> Option<FighterState> {
|
||||||
|
if let GroundedMotionResult::InAir =
|
||||||
|
ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
|
||||||
|
{
|
||||||
|
Some(FighterState::Fall(FallState))
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
|
||||||
|
state_context.animation_transitions.play(
|
||||||
|
state_context.animation_player,
|
||||||
|
state_context.animations.clips[&AnimKind::Landing],
|
||||||
|
Duration::ZERO,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -23,6 +23,7 @@ pub mod jump;
|
|||||||
pub mod run;
|
pub mod run;
|
||||||
pub mod wait;
|
pub mod wait;
|
||||||
pub mod walk;
|
pub mod walk;
|
||||||
|
pub mod land;
|
||||||
|
|
||||||
macro_rules! fighter_states {
|
macro_rules! fighter_states {
|
||||||
($($variant:ident => $ty:ty),* $(,)?) => {
|
($($variant:ident => $ty:ty),* $(,)?) => {
|
||||||
@@ -37,9 +38,6 @@ macro_rules! fighter_states {
|
|||||||
match self { $(Self::$variant(s) => s.check_interrupt(ctx)),* }
|
match self { $(Self::$variant(s) => s.check_interrupt(ctx)),* }
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn play_animation(&self, transitions: &mut AnimationTransitions, player: &mut AnimationPlayer, anims: &FighterAnimations) {
|
|
||||||
match self { $(Self::$variant(s) => s.play_animation(transitions, player, anims)),* }
|
|
||||||
}
|
|
||||||
pub fn update(&mut self, ctx: &mut FighterStateContext) {
|
pub fn update(&mut self, ctx: &mut FighterStateContext) {
|
||||||
match self { $(Self::$variant(s) => s.update(ctx)),* }
|
match self { $(Self::$variant(s) => s.update(ctx)),* }
|
||||||
}
|
}
|
||||||
@@ -62,13 +60,6 @@ pub trait FighterStateImpl: Sized {
|
|||||||
const NAME: &'static str;
|
const NAME: &'static str;
|
||||||
fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState>;
|
fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState>;
|
||||||
|
|
||||||
fn play_animation(
|
|
||||||
&self,
|
|
||||||
_transitions: &mut AnimationTransitions,
|
|
||||||
_player: &mut AnimationPlayer,
|
|
||||||
_anims: &FighterAnimations,
|
|
||||||
) {
|
|
||||||
}
|
|
||||||
fn on_enter(&mut self, _state_context: &mut FighterStateContext) {}
|
fn on_enter(&mut self, _state_context: &mut FighterStateContext) {}
|
||||||
fn update(&mut self, _state_context: &mut FighterStateContext);
|
fn update(&mut self, _state_context: &mut FighterStateContext);
|
||||||
|
|
||||||
@@ -103,7 +94,8 @@ fighter_states! {
|
|||||||
Run => run::RunState,
|
Run => run::RunState,
|
||||||
Fall => fall::FallState,
|
Fall => fall::FallState,
|
||||||
JumpSquat => jump::JumpSquatState,
|
JumpSquat => jump::JumpSquatState,
|
||||||
Jump => jump::JumpState
|
Jump => jump::JumpState,
|
||||||
|
Land => land::LandingState
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(QueryData)]
|
#[derive(QueryData)]
|
||||||
|
|||||||
@@ -20,6 +20,10 @@ pub struct RunState {
|
|||||||
impl FighterStateImpl for RunState {
|
impl FighterStateImpl for RunState {
|
||||||
const NAME: &'static str = "Run";
|
const NAME: &'static str = "Run";
|
||||||
fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState> {
|
||||||
|
if let Some(state) = ground::grounded_movement_common_interrupts(state_context, &self.grounded_common) {
|
||||||
|
return Some(state);
|
||||||
|
}
|
||||||
|
|
||||||
let input_frame = state_context.input.get_last_frame();
|
let input_frame = state_context.input.get_last_frame();
|
||||||
if input_frame.movement.x.abs()
|
if input_frame.movement.x.abs()
|
||||||
>= state_context.game_settings.input_common.run_stick_threshold
|
>= state_context.game_settings.input_common.run_stick_threshold
|
||||||
|
|||||||
@@ -19,6 +19,9 @@ pub struct WalkState {
|
|||||||
impl FighterStateImpl for WalkState {
|
impl FighterStateImpl for WalkState {
|
||||||
const NAME: &'static str = "Walk";
|
const NAME: &'static str = "Walk";
|
||||||
fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState> {
|
fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState> {
|
||||||
|
if let Some(state) = ground::grounded_movement_common_interrupts(state_context, &self.grounded_common) {
|
||||||
|
return Some(state);
|
||||||
|
}
|
||||||
wait::check_input(state_context, &self.grounded_common)
|
wait::check_input(state_context, &self.grounded_common)
|
||||||
.or_else(|| dash::check_input(state_context, &self.grounded_common))
|
.or_else(|| dash::check_input(state_context, &self.grounded_common))
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -134,6 +134,9 @@ impl FGSegment2d {
|
|||||||
let t = (s2_x * (p0_y - p2_y) - s2_y * (p0_x - p2_x)) / denom;
|
let t = (s2_x * (p0_y - p2_y) - s2_y * (p0_x - p2_x)) / denom;
|
||||||
|
|
||||||
if s >= FGWide::ZERO && s <= FGWide::ONE && t >= FGWide::ZERO && t <= FGWide::ONE {
|
if s >= FGWide::ZERO && s <= FGWide::ONE && t >= FGWide::ZERO && t <= FGWide::ONE {
|
||||||
|
if self.left_normal().dot(rhs.point2() - rhs.point1()) >= FGi32::ZERO {
|
||||||
|
return None;
|
||||||
|
}
|
||||||
Some(FGVec2::new(
|
Some(FGVec2::new(
|
||||||
FGi32::from_num(p0_x + t * s1_x),
|
FGi32::from_num(p0_x + t * s1_x),
|
||||||
FGi32::from_num(p0_y + t * s1_y),
|
FGi32::from_num(p0_y + t * s1_y),
|
||||||
|
|||||||
Reference in New Issue
Block a user