Finish implementing jumping and landing

This commit is contained in:
2026-08-26 21:32:54 +02:00
parent 21a5170dbc
commit a857a3c814
12 changed files with 285 additions and 55 deletions
+74 -19
View File
@@ -3,13 +3,13 @@ use std::time::Duration;
use bevy::prelude::*;
use crate::{
fighter::{animation::AnimKind, state::{
FighterState, FighterStateContext, FighterStateImpl,
fall::FallState,
ground::{self, GroundedMotionResult, GroundedStateCommon},
}}, input::FighterCommands,
fighter::{
animation::AnimKind, collision, state::{
FighterState, FighterStateContext, FighterStateImpl, air, fall::FallState, ground::{self, GroundedMotionResult, GroundedStateCommon}, land::LandingState, wait::WaitState,
},
}, input::FighterCommands,
};
#[derive(Debug, Hash, Clone, Copy)]
pub enum JumpType {
ShortHop,
LongJump,
@@ -17,7 +17,9 @@ pub enum JumpType {
}
#[derive(Debug, Clone, Hash)]
pub struct JumpState {}
pub struct JumpState {
jump_type: JumpType
}
#[derive(Debug, Clone, Hash)]
pub struct JumpSquatState {
@@ -39,7 +41,9 @@ impl FighterStateImpl for JumpSquatState {
fn check_interrupt(&self, state_context: &FighterStateContext) -> Option<FighterState> {
if self.duration_counter >= state_context.fighter_attribs.jumpsquat_duration {
Some(FighterState::Jump(JumpState {}))
info!("Jump {}", state_context.input.get_last_frame().jump);
let jump_type = if state_context.input.get_last_frame().jump {JumpType::LongJump} else {JumpType::ShortHop};
Some(FighterState::Jump(JumpState { jump_type}))
} else {
None
}
@@ -82,17 +86,14 @@ impl FighterStateImpl for JumpSquatState {
None
}
}
fn play_animation(
&self,
transitions: &mut AnimationTransitions,
player: &mut AnimationPlayer,
anims: &crate::fighter::visual::FighterAnimations,
) {
transitions.play(player, anims.clips[&AnimKind::JumpSquat], Duration::ZERO);
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
state_context.animation_transitions.play(
state_context.animation_player,
state_context.animations.clips[&AnimKind::JumpSquat],
Duration::ZERO,
);
}
fn on_enter(&mut self, _state_context: &mut FighterStateContext) {}
}
impl FighterStateImpl for JumpState {
@@ -101,7 +102,61 @@ impl FighterStateImpl for JumpState {
None
}
fn update(&mut self, _state_context: &mut FighterStateContext) {}
fn update(&mut self, state_context: &mut FighterStateContext) {
info!("TRF1 {}", state_context.translation.0);
air::integrate_gravity(state_context.velocity, state_context.fighter_attribs);
air::apply_air_drift(state_context.velocity, state_context.fighter_attribs, state_context.input);
air::apply_air_motion(
state_context.velocity,
state_context.translation,
state_context.prev_translation,
);
info!("TRF12 {}", state_context.translation.0);
}
fn on_enter(&mut self, state_context: &mut FighterStateContext) {
let movement_stick_x = state_context.input.get_last_frame().movement.x;
if movement_stick_x.is_zero() || movement_stick_x.signum() == state_context.facing_direction.to_sign() {
state_context.animation_transitions.play(
state_context.animation_player,
state_context.animations.clips[&AnimKind::JumpForward],
Duration::ZERO,
);
} else {
state_context.animation_transitions.play(
state_context.animation_player,
state_context.animations.clips[&AnimKind::JumpBack],
Duration::ZERO,
);
}
let vertical_vel = match self.jump_type {
JumpType::ShortHop => state_context.fighter_attribs.short_hop_vertical_velocity,
JumpType::LongJump => state_context.fighter_attribs.full_jump_vertical_velocity,
JumpType::DoubleJump => todo!(),
};
state_context.velocity.y = vertical_vel;
state_context.velocity.x += state_context.fighter_attribs.jump_horizontal_velocity * movement_stick_x;
state_context.input.clear_buffer();
}
fn check_collision_interrupt(
&mut self,
state_context: &mut FighterStateContext,
) -> Option<FighterState> {
if let Some(res) = collision::air_collide_with_stage(state_context) {
// Adjust translation
state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
let grounded_common = GroundedStateCommon {
current_line_id: res.line_id,
};
Some(FighterState::Land(LandingState { grounded_common, duration_counter: 0 }))
} else {
None
}
}
}
pub fn check_input(