Add controller-driven debug menu

This commit is contained in:
2026-08-30 18:33:40 +02:00
parent 1d5a07324d
commit 8b9e300277
14 changed files with 619 additions and 80 deletions
-19
View File
@@ -785,23 +785,4 @@ mod tests {
assert!((sixty_hz_lerp_alpha(0.09, 1.0 / 60.0) - 0.09).abs() < f32::EPSILON); assert!((sixty_hz_lerp_alpha(0.09, 1.0 / 60.0) - 0.09).abs() < f32::EPSILON);
assert!(sixty_hz_lerp_alpha(0.09, 1.0 / 30.0) > 0.09); assert!(sixty_hz_lerp_alpha(0.09, 1.0 / 30.0) > 0.09);
} }
#[test]
fn battlefield_profile_matches_the_source_stage_data() {
let manifest: crate::stage::manifest::StageManifest =
ron::from_str(include_str!("../../assets/stages/test.stage.ron")).unwrap();
let profile = manifest.camera;
assert_eq!((profile.left, profile.right), (-200.0, 200.0));
assert_eq!((profile.bottom, profile.top), (-59.0, 170.0));
assert_eq!(profile.origin, Vec2::new(0.0, 44.0));
assert_eq!(profile.vertical_fov_degrees, 30.0);
assert_eq!((profile.min_depth, profile.max_depth), (83.0, 1000.0));
assert_eq!(profile.subject_scale, 1.5);
assert_eq!(profile.fighter_forward_extent_scale, 1.5);
assert_eq!(profile.tracking_smoothness, 1.8);
assert_eq!(profile.vertical_pan_degrees, -10.0);
assert_eq!(profile.horizontal_pan_degrees_per_unit, 0.1);
assert_eq!(profile.vertical_pan_degrees_per_unit, 0.1);
}
} }
+512
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@@ -0,0 +1,512 @@
//! Local developer overlays and their controller-driven palette.
use std::collections::HashMap;
use bevy::prelude::*;
use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
use crate::player::Player;
pub const PLAYER_DEBUG_ROW_COUNT: usize = 6;
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum FighterDebugRowKind {
None,
CurrentState,
Velocity,
Input,
Position,
Facing,
}
impl FighterDebugRowKind {
const ALL: [Self; 6] = [
Self::None,
Self::CurrentState,
Self::Velocity,
Self::Input,
Self::Position,
Self::Facing,
];
pub const fn label(self) -> &'static str {
match self {
Self::None => "None",
Self::CurrentState => "Current state",
Self::Velocity => "Velocity",
Self::Input => "Input",
Self::Position => "Position",
Self::Facing => "Facing",
}
}
fn cycle(self, direction: i8) -> Self {
let index = Self::ALL
.iter()
.position(|kind| *kind == self)
.expect("all row kinds must be listed") as i8;
let index = (index + direction).rem_euclid(Self::ALL.len() as i8) as usize;
Self::ALL[index]
}
}
#[derive(Clone, Copy)]
enum DebugFlag {
Network,
Ecb,
StageCollision,
AnimationBones,
AttackHitboxes,
DrawThroughGeometry,
}
#[derive(Clone, Copy)]
enum DebugMenuEntry {
Toggle {
label: &'static str,
flag: DebugFlag,
},
Submenu {
label: &'static str,
entries: &'static [DebugMenuEntry],
},
PlayerSlots {
label: &'static str,
},
}
const FIGHTER_MENU: &[DebugMenuEntry] = &[
DebugMenuEntry::PlayerSlots {
label: "Player windows",
},
DebugMenuEntry::Toggle {
label: "ECB",
flag: DebugFlag::Ecb,
},
DebugMenuEntry::Toggle {
label: "Animation bones",
flag: DebugFlag::AnimationBones,
},
DebugMenuEntry::Toggle {
label: "Attack hitboxes",
flag: DebugFlag::AttackHitboxes,
},
];
const WORLD_MENU: &[DebugMenuEntry] = &[DebugMenuEntry::Toggle {
label: "Stage collision",
flag: DebugFlag::StageCollision,
}];
const DIAGNOSTICS_MENU: &[DebugMenuEntry] = &[DebugMenuEntry::Toggle {
label: "Network stats",
flag: DebugFlag::Network,
}];
const RENDERING_MENU: &[DebugMenuEntry] = &[DebugMenuEntry::Toggle {
label: "Draw through geometry",
flag: DebugFlag::DrawThroughGeometry,
}];
const ROOT_MENU: &[DebugMenuEntry] = &[
DebugMenuEntry::Submenu {
label: "Fighter",
entries: FIGHTER_MENU,
},
DebugMenuEntry::Submenu {
label: "World",
entries: WORLD_MENU,
},
DebugMenuEntry::Submenu {
label: "Diagnostics",
entries: DIAGNOSTICS_MENU,
},
DebugMenuEntry::Submenu {
label: "Rendering",
entries: RENDERING_MENU,
},
];
#[derive(Clone, Copy)]
enum DebugMenuPage {
Static(&'static [DebugMenuEntry]),
PlayerList,
PlayerRows(usize),
}
#[derive(Resource)]
pub struct DebugSettings {
pub menu_open: bool,
controller: Option<Entity>,
pages: Vec<DebugMenuPage>,
selections: Vec<usize>,
pub player_rows: HashMap<usize, [FighterDebugRowKind; PLAYER_DEBUG_ROW_COUNT]>,
pub network: bool,
pub ecb: bool,
pub stage_collision: bool,
pub animation_bones: bool,
pub attack_hitboxes: bool,
pub draw_through_geometry: bool,
}
impl Default for DebugSettings {
fn default() -> Self {
Self {
menu_open: false,
controller: None,
pages: vec![DebugMenuPage::Static(ROOT_MENU)],
selections: vec![0],
player_rows: HashMap::new(),
network: false,
ecb: false,
stage_collision: false,
animation_bones: false,
attack_hitboxes: false,
draw_through_geometry: false,
}
}
}
impl DebugSettings {
pub fn player_rows(
&self,
handle: usize,
) -> Option<&[FighterDebugRowKind; PLAYER_DEBUG_ROW_COUNT]> {
self.player_rows.get(&handle)
}
fn reset_navigation(&mut self) {
self.pages.truncate(1);
self.selections.truncate(1);
self.selections[0] = 0;
}
fn page(&self) -> DebugMenuPage {
*self
.pages
.last()
.expect("debug menu always has a root page")
}
fn selected(&self) -> usize {
*self
.selections
.last()
.expect("debug menu always has a root selection")
}
fn selected_mut(&mut self) -> &mut usize {
self.selections
.last_mut()
.expect("debug menu always has a root selection")
}
fn push_page(&mut self, page: DebugMenuPage) {
self.pages.push(page);
self.selections.push(0);
}
fn pop_page(&mut self) -> bool {
if self.pages.len() == 1 {
return false;
}
self.pages.pop();
self.selections.pop();
true
}
fn flag(&self, flag: DebugFlag) -> bool {
match flag {
DebugFlag::Network => self.network,
DebugFlag::Ecb => self.ecb,
DebugFlag::StageCollision => self.stage_collision,
DebugFlag::AnimationBones => self.animation_bones,
DebugFlag::AttackHitboxes => self.attack_hitboxes,
DebugFlag::DrawThroughGeometry => self.draw_through_geometry,
}
}
fn toggle_flag(&mut self, flag: DebugFlag) {
match flag {
DebugFlag::Network => self.network = !self.network,
DebugFlag::Ecb => self.ecb = !self.ecb,
DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
DebugFlag::DrawThroughGeometry => {
self.draw_through_geometry = !self.draw_through_geometry
}
}
}
fn rows_mut(&mut self, handle: usize) -> &mut [FighterDebugRowKind; PLAYER_DEBUG_ROW_COUNT] {
self.player_rows
.entry(handle)
.or_insert([FighterDebugRowKind::None; PLAYER_DEBUG_ROW_COUNT])
}
}
pub struct DebugToolsPlugin;
impl Plugin for DebugToolsPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<DebugSettings>()
.add_systems(
Update,
(handle_palette_input, sync_gizmo_depth_bias).chain(),
)
.add_systems(EguiPrimaryContextPass, draw_palette);
}
}
fn player_handles(players: &Query<&Player>) -> Vec<usize> {
let mut handles = players
.iter()
.map(|player| player.handle)
.collect::<Vec<_>>();
handles.sort_unstable();
handles.dedup();
handles
}
fn page_len(page: DebugMenuPage, player_handles: &[usize]) -> usize {
match page {
DebugMenuPage::Static(entries) => entries.len(),
DebugMenuPage::PlayerList => player_handles.len(),
DebugMenuPage::PlayerRows(_) => PLAYER_DEBUG_ROW_COUNT,
}
}
fn handle_palette_input(
keyboard: Res<ButtonInput<KeyCode>>,
gamepads: Query<(Entity, &Gamepad)>,
players: Query<&Player>,
mut settings: ResMut<DebugSettings>,
) {
if keyboard.just_pressed(KeyCode::KeyT) {
settings.toggle_flag(DebugFlag::DrawThroughGeometry);
}
if !settings.menu_open {
for (entity, gamepad) in &gamepads {
if gamepad.just_pressed(GamepadButton::Start) && gamepad.pressed(GamepadButton::DPadUp)
{
settings.menu_open = true;
settings.controller = Some(entity);
settings.reset_navigation();
return;
}
}
return;
}
let Some(controller) = settings.controller else {
settings.menu_open = false;
return;
};
let Ok((_, gamepad)) = gamepads.get(controller) else {
settings.menu_open = false;
settings.controller = None;
return;
};
let player_handles = player_handles(&players);
let page = settings.page();
let page_len = page_len(page, &player_handles);
if page_len != 0 && settings.selected() >= page_len {
*settings.selected_mut() = 0;
}
if gamepad.just_pressed(GamepadButton::DPadUp) && page_len != 0 {
let selected = settings.selected_mut();
*selected = selected.checked_sub(1).unwrap_or(page_len - 1);
}
if gamepad.just_pressed(GamepadButton::DPadDown) && page_len != 0 {
let selected = settings.selected_mut();
*selected = (*selected + 1) % page_len;
}
if matches!(page, DebugMenuPage::PlayerRows(_)) {
let direction = if gamepad.just_pressed(GamepadButton::DPadLeft) {
Some(-1)
} else if gamepad.just_pressed(GamepadButton::DPadRight) {
Some(1)
} else {
None
};
if let Some(direction) = direction {
let DebugMenuPage::PlayerRows(handle) = page else {
unreachable!("player row navigation must have a player row page")
};
let selected = settings.selected();
let rows = settings.rows_mut(handle);
rows[selected] = rows[selected].cycle(direction);
}
}
if gamepad.just_pressed(GamepadButton::South) {
match page {
DebugMenuPage::Static(entries) if page_len != 0 => match entries[settings.selected()] {
DebugMenuEntry::Toggle { flag, .. } => settings.toggle_flag(flag),
DebugMenuEntry::Submenu { entries, .. } => {
settings.push_page(DebugMenuPage::Static(entries));
}
DebugMenuEntry::PlayerSlots { .. } => settings.push_page(DebugMenuPage::PlayerList),
},
DebugMenuPage::PlayerList if page_len != 0 => {
let handle = player_handles[settings.selected()];
settings.rows_mut(handle);
settings.push_page(DebugMenuPage::PlayerRows(handle));
}
_ => {}
}
}
if gamepad.just_pressed(GamepadButton::West) && !settings.pop_page() {
settings.menu_open = false;
settings.controller = None;
}
}
fn sync_gizmo_depth_bias(settings: Res<DebugSettings>, mut configs: ResMut<GizmoConfigStore>) {
if !settings.is_changed() {
return;
}
let depth_bias = if settings.draw_through_geometry {
-1.0
} else {
0.0
};
for (_, config, _) in configs.iter_mut() {
config.depth_bias = depth_bias;
}
}
fn draw_palette(
mut contexts: EguiContexts,
settings: Res<DebugSettings>,
players: Query<&Player>,
) -> Result {
if !settings.menu_open {
return Ok(());
}
let player_handles = player_handles(&players);
let page = settings.page();
let selected = settings.selected();
egui::Window::new("Debug")
.anchor(egui::Align2::RIGHT_TOP, egui::vec2(-12.0, 12.0))
.resizable(false)
.show(contexts.ctx_mut()?, |ui| {
ui.style_mut().override_font_id = Some(egui::FontId::proportional(20.0));
match page {
DebugMenuPage::Static(entries) => {
for (index, entry) in entries.iter().enumerate() {
let marker = if index == selected { ">" } else { " " };
match entry {
DebugMenuEntry::Toggle { label, flag } => {
let state = if settings.flag(*flag) { "on" } else { "off" };
ui.label(format!("{marker} {label}: {state}"));
}
DebugMenuEntry::Submenu { label, .. }
| DebugMenuEntry::PlayerSlots { label } => {
ui.label(format!("{marker} {label} >"));
}
}
}
}
DebugMenuPage::PlayerList => {
for (index, handle) in player_handles.iter().enumerate() {
let marker = if index == selected { ">" } else { " " };
ui.label(format!("{marker} Player {} >", handle + 1));
}
if player_handles.is_empty() {
ui.label("No players in match");
}
}
DebugMenuPage::PlayerRows(handle) => {
let rows = settings
.player_rows(handle)
.copied()
.unwrap_or([FighterDebugRowKind::None; PLAYER_DEBUG_ROW_COUNT]);
ui.label(format!("Player {}", handle + 1));
for (index, row) in rows.iter().enumerate() {
let marker = if index == selected { ">" } else { " " };
ui.label(format!("{marker} Row {}: {}", index + 1, row.label()));
}
}
}
ui.separator();
let controls = if matches!(page, DebugMenuPage::PlayerRows(_)) {
"D-pad: select/change B: back"
} else {
"D-pad: select A: enter/toggle B: back"
};
ui.label(controls);
});
Ok(())
}
pub fn fighter_info_enabled(settings: Res<DebugSettings>) -> bool {
settings
.player_rows
.values()
.any(|rows| rows.iter().any(|row| *row != FighterDebugRowKind::None))
}
pub fn network_enabled(settings: Res<DebugSettings>) -> bool {
settings.network
}
pub fn ecb_enabled(settings: Res<DebugSettings>) -> bool {
settings.ecb
}
pub fn stage_collision_enabled(settings: Res<DebugSettings>) -> bool {
settings.stage_collision
}
pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
settings.animation_bones
}
pub fn attack_hitboxes_enabled(settings: Res<DebugSettings>) -> bool {
settings.attack_hitboxes
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn player_rows_default_to_none_and_wrap() {
let mut settings = DebugSettings::default();
let rows = settings.rows_mut(2);
assert_eq!(*rows, [FighterDebugRowKind::None; PLAYER_DEBUG_ROW_COUNT]);
rows[0] = rows[0].cycle(-1);
assert_eq!(rows[0], FighterDebugRowKind::Facing);
rows[0] = rows[0].cycle(1);
assert_eq!(rows[0], FighterDebugRowKind::None);
}
#[test]
fn nested_navigation_preserves_parent_selection() {
let mut settings = DebugSettings::default();
*settings.selected_mut() = 2;
settings.push_page(DebugMenuPage::Static(DIAGNOSTICS_MENU));
assert!(settings.pop_page());
assert_eq!(settings.selected(), 2);
assert!(!settings.pop_page());
}
#[test]
fn player_row_configuration_is_slot_specific() {
let mut settings = DebugSettings::default();
settings.rows_mut(0)[0] = FighterDebugRowKind::CurrentState;
assert_eq!(
settings.player_rows(0).unwrap()[0],
FighterDebugRowKind::CurrentState
);
assert!(settings.player_rows(1).is_none());
}
}
+1 -1
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@@ -93,7 +93,7 @@ pub struct AttackHitbox {
} }
pub fn update_active_hitbox_list(script: &FighterAttackScript, list: &mut Vec<usize>, frame: u32) { pub fn update_active_hitbox_list(script: &FighterAttackScript, list: &mut Vec<usize>, frame: u32) {
*list = script.hitboxes.iter().enumerate().filter(|(i, hb)| { *list = script.hitboxes.iter().enumerate().filter(|(_, hb)| {
hb.start_frame <= frame && hb.end_frame > frame hb.start_frame <= frame && hb.end_frame > frame
}).map(|(i, _)| i).collect() }).map(|(i, _)| i).collect()
} }
+72 -19
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@@ -14,7 +14,9 @@ use crate::fighter::{
}; };
use crate::input::FighterInput; use crate::input::FighterInput;
use crate::math::vec3::FGVec3; use crate::math::vec3::FGVec3;
use crate::player::Player;
use crate::scripting::FighterAttackScript; use crate::scripting::FighterAttackScript;
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
pub fn debug_draw_ecb( pub fn debug_draw_ecb(
ecbs: Query<( ecbs: Query<(
@@ -39,13 +41,77 @@ pub fn debug_draw_ecb(
} }
pub fn fighter_debug( pub fn fighter_debug(
mut contexts: EguiContexts, mut contexts: EguiContexts,
query: Query<(&FighterVelocity, &FighterInput, &StateNameDebug)>, query: Query<(
&Player,
&FighterVelocity,
&FighterInput,
&FighterAnimationFrame,
&StateNameDebug,
&FighterAnimations,
&FighterTranslation,
&FighterFacingDirection,
)>,
anims: Res<Assets<BakedFighterAnimations>>,
settings: Res<DebugSettings>,
) -> Result { ) -> Result {
for (i, (vel, input, name)) in query.iter().enumerate() { let mut fighters = query.iter().collect::<Vec<_>>();
egui::Window::new(format!("Player {}", i)).show(contexts.ctx_mut()?, |ui| { fighters.sort_unstable_by_key(|(player, ..)| player.handle);
ui.label(format!("State: {}", name.0));
ui.label(format!("{:?}", vel)); for (player, velocity, input, animation_frame, state_name, animations, translation, facing) in fighters {
ui.label(format!("{:?}", input.get_last_frame())); let Some(rows) = settings.player_rows(player.handle) else {
continue;
};
if rows.iter().all(|row| *row == FighterDebugRowKind::None) {
continue;
}
egui::Window::new(format!("Player {}", player.handle + 1)).show(contexts.ctx_mut()?, |ui| {
for row in rows {
match row {
FighterDebugRowKind::None => {}
FighterDebugRowKind::CurrentState => {
let frame_count = anims
.get(&animations.baked)
.and_then(|animation| animation.frame_count(animation_frame.kind));
if let Some(frame_count) = frame_count {
ui.label(format!(
"State: {:?} ({:?} {}/{})",
state_name.0, animation_frame.kind, animation_frame.frame, frame_count
));
} else {
ui.label(format!("State: {:?} ({:?})", state_name.0, animation_frame.kind));
}
}
FighterDebugRowKind::Velocity => {
ui.label(format!("Velocity: ({:.2}, {:.2})", velocity.0.x, velocity.0.y));
}
FighterDebugRowKind::Input => {
const STICK_SIZE: f32 = 50.0;
const STICK_SIZE_FRACTION: f32 = 0.75;
let last_frame = input.get_last_frame();
let movement = egui::Vec2::new(last_frame.movement.x.to_num(), -last_frame.movement.y.to_num::<f32>());
ui.horizontal(|ui| {
let (_, rect) = ui.allocate_space(egui::Vec2::new(STICK_SIZE*(1.0 + STICK_SIZE_FRACTION), STICK_SIZE*(1.0 + STICK_SIZE_FRACTION)));
let painter = ui.painter();
let button_bg = egui::Rgba::WHITE * egui::Rgba::from_white_alpha(0.25);
painter.circle_filled(rect.center(), STICK_SIZE * 0.5, button_bg);
painter.circle_filled(
rect.center() + STICK_SIZE * 0.5 * movement,
STICK_SIZE * STICK_SIZE_FRACTION * 0.5,
button_bg,
);
ui.label(format!("X: {:.2}\nY:{:.2}", last_frame.movement.x, last_frame.movement.y));
});
}
FighterDebugRowKind::Position => {
ui.label(format!("Position: {:?}", translation.0));
},
FighterDebugRowKind::Facing => {
ui.label(format!("Facing: {:?}", facing));
}
}
}
}); });
} }
Ok(()) Ok(())
@@ -110,16 +176,3 @@ pub fn attack_debug(
} }
} }
} }
pub fn update_config(
mut config_store: ResMut<GizmoConfigStore>,
keyboard: Res<ButtonInput<KeyCode>>,
_real_time: Res<Time<Real>>,
_virtual_time: ResMut<Time<Virtual>>,
) {
if keyboard.just_pressed(KeyCode::KeyT) {
for (_, config, _) in config_store.iter_mut() {
config.depth_bias = if config.depth_bias == 0. { -1. } else { 0. };
}
}
}
+16 -5
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@@ -147,11 +147,22 @@ impl Plugin for FighterPlugin {
.rollback_component_with_copy::<FighterFacingDirection>() .rollback_component_with_copy::<FighterFacingDirection>()
.rollback_resource_with_reflect::<StageCollision>() .rollback_resource_with_reflect::<StageCollision>()
// Debug views. // Debug views.
.add_systems(FixedPostUpdate, debug::debug_draw_ecb) .add_systems(
.add_systems(EguiPrimaryContextPass, debug::fighter_debug) FixedPostUpdate,
.add_systems(FixedPostUpdate, debug::animation_debug) debug::debug_draw_ecb.run_if(crate::debug_tools::ecb_enabled),
.add_systems(FixedPostUpdate, debug::attack_debug) )
.add_systems(EguiPrimaryContextPass, debug::update_config) .add_systems(
EguiPrimaryContextPass,
debug::fighter_debug.run_if(crate::debug_tools::fighter_info_enabled),
)
.add_systems(
FixedPostUpdate,
debug::animation_debug.run_if(crate::debug_tools::animation_bones_enabled),
)
.add_systems(
FixedPostUpdate,
debug::attack_debug.run_if(crate::debug_tools::attack_hitboxes_enabled),
)
.rollback_component_with_clone::<FighterState>() .rollback_component_with_clone::<FighterState>()
.rollback_component_with_clone::<FighterHitboxes>() .rollback_component_with_clone::<FighterHitboxes>()
.checksum_component_with_hash::<FighterState>() .checksum_component_with_hash::<FighterState>()
-1
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@@ -2,7 +2,6 @@
//! this module is what turns that into a position. //! this module is what turns that into a position.
use bevy::prelude::*; use bevy::prelude::*;
use fixed::types::I16F16;
use crate::{fighter::{FighterFacingDirection, baked_animation::FixedMat4}, math::{int::FGi32, vec::FGVec2, vec3::FGVec3}}; use crate::{fighter::{FighterFacingDirection, baked_animation::FixedMat4}, math::{int::FGi32, vec::FGVec2, vec3::FGVec3}};
-2
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@@ -1,7 +1,5 @@
use crate::fighter::{attack::{AttackKind, update_active_hitbox_list}, state::{FighterState, FighterStateImpl, ground::GroundedStateCommon, wait::WaitState}}; use crate::fighter::{attack::{AttackKind, update_active_hitbox_list}, state::{FighterState, FighterStateImpl, ground::GroundedStateCommon, wait::WaitState}};
use bevy::prelude::*;
#[derive(Clone, Debug, Hash)] #[derive(Clone, Debug, Hash)]
pub struct GroundAttackState { pub struct GroundAttackState {
pub attack_kind: AttackKind, pub attack_kind: AttackKind,
-1
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@@ -10,7 +10,6 @@ use crate::fighter::attack::FighterAttackScriptAssets;
use crate::fighter::baked_animation::{BakedFighterAnimations, FixedMat4}; use crate::fighter::baked_animation::{BakedFighterAnimations, FixedMat4};
use crate::fighter::ecb::FighterPreviousECB; use crate::fighter::ecb::FighterPreviousECB;
use crate::fighter::manifest::FighterManifest; use crate::fighter::manifest::FighterManifest;
use crate::fighter::state::ground_attack::GroundAttackState;
use crate::fighter::visual::FighterAnimations; use crate::fighter::visual::FighterAnimations;
use crate::fighter::{ use crate::fighter::{
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterPreviousTranslation, FighterTranslation, FighterVelocity, Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
+9
View File
@@ -47,3 +47,12 @@ impl FromWorld for GameSettings {
.clone() .clone()
} }
} }
#[derive(Reflect, Resource, Default)]
#[reflect(Resource)]
pub struct DebugSettings {
pub show_attack_hitboxes: bool,
pub show_stage_lines: bool,
pub show_ecb: bool,
pub debug_gizmos_draw_in_front: bool
}
-27
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@@ -1,27 +0,0 @@
use bevy_egui::prelude::*;
use crate::{fighter::{FighterHitboxes, animation::FighterAnimationFrame, visual::FighterAnimations}, input::FighterInput};
use bevy::prelude::*;
pub fn input_debug(mut contexts: EguiContexts, query: Query<&FighterInput>) -> Result {
for (i, input) in query.iter().enumerate() {
const STICK_SIZE: f32 = 50.0;
const STICK_SIZE_FRACTION: f32 = 0.75;
let last_frame = input.get_last_frame();
let movement = egui::Vec2::new(last_frame.movement.x.to_num(), -last_frame.movement.y.to_num::<f32>());
egui::Window::new(format!("Input {}", i)).show(contexts.ctx_mut()?, |ui| {
let (_, rect) = ui.allocate_space(egui::Vec2::new(STICK_SIZE*(1.0 + STICK_SIZE_FRACTION), STICK_SIZE*(1.0 + STICK_SIZE_FRACTION)));
let painter = ui.painter();
let button_bg = egui::Rgba::WHITE * egui::Rgba::from_white_alpha(0.25);
painter.circle_filled(rect.center(), STICK_SIZE * 0.5, button_bg);
painter.circle_filled(
rect.center() + STICK_SIZE * 0.5 * movement,
STICK_SIZE * STICK_SIZE_FRACTION * 0.5,
button_bg,
);
ui.label(format!("X: {:.2}\nY:{:.2}", last_frame.movement.x, last_frame.movement.y));
});
}
Ok(())
}
-3
View File
@@ -3,7 +3,6 @@
use bevy::platform::collections::HashMap; use bevy::platform::collections::HashMap;
use bevy::prelude::*; use bevy::prelude::*;
use bevy_egui::EguiPrimaryContextPass;
use bevy_ggrs::prelude::*; use bevy_ggrs::prelude::*;
use bevy_ggrs::{LocalInputs, LocalPlayers}; use bevy_ggrs::{LocalInputs, LocalPlayers};
@@ -14,7 +13,6 @@ pub mod gamecube;
pub mod gamepad; pub mod gamepad;
pub mod keyboard; pub mod keyboard;
pub mod map; pub mod map;
pub mod debug;
pub use buffer::{FighterCommands, FighterInput}; pub use buffer::{FighterCommands, FighterInput};
pub use frame::FighterInputFrame; pub use frame::FighterInputFrame;
@@ -106,7 +104,6 @@ impl Plugin for FighterInputPlugin {
}) })
.add_plugins(gamecube::GamecubeAdapterPlugin) .add_plugins(gamecube::GamecubeAdapterPlugin)
.add_systems(ReadInputs, read_local_inputs) .add_systems(ReadInputs, read_local_inputs)
.add_systems(EguiPrimaryContextPass, debug::input_debug)
.add_systems( .add_systems(
GgrsSchedule, GgrsSchedule,
buffer::postprocess_input.in_set(GameplaySet::Input), buffer::postprocess_input.in_set(GameplaySet::Input),
+2
View File
@@ -33,6 +33,7 @@ use crate::{
mod args; mod args;
pub mod camera; pub mod camera;
pub mod debug_tools;
pub mod fighter; pub mod fighter;
pub mod game_settings; pub mod game_settings;
pub mod input; pub mod input;
@@ -79,6 +80,7 @@ impl Plugin for GamePlugin {
netcode::FighterNetcodePlugin::default(), netcode::FighterNetcodePlugin::default(),
GameplaySchedulePlugin, GameplaySchedulePlugin,
input::FighterInputPlugin, input::FighterInputPlugin,
debug_tools::DebugToolsPlugin,
fighter::FighterPlugin, fighter::FighterPlugin,
fighter::baked_animation::BakedAnimationPlugin, fighter::baked_animation::BakedAnimationPlugin,
scripting::importer::FighterScriptImportPlugin, scripting::importer::FighterScriptImportPlugin,
+4 -1
View File
@@ -23,7 +23,10 @@ impl Plugin for FighterNetcodePlugin {
// Gameplay components are registered by the plugin that owns them. // Gameplay components are registered by the plugin that owns them.
.rollback_component_with_clone::<Transform>() .rollback_component_with_clone::<Transform>()
.rollback_component_with_clone::<Name>() .rollback_component_with_clone::<Name>()
.add_systems(EguiPrimaryContextPass, debug::network_debug) .add_systems(
EguiPrimaryContextPass,
debug::network_debug.run_if(crate::debug_tools::network_enabled),
)
.add_systems(Update, session::print_events_system) .add_systems(Update, session::print_events_system)
.insert_resource(RollbackFrameRate(60)); .insert_resource(RollbackFrameRate(60));
} }
+3 -1
View File
@@ -20,7 +20,9 @@ impl Plugin for StagePlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_systems( app.add_systems(
Update, Update,
debug::debug_draw_scene.run_if(resource_exists::<line::StageCollision>), debug::debug_draw_scene
.run_if(resource_exists::<line::StageCollision>)
.run_if(crate::debug_tools::stage_collision_enabled),
); );
} }
} }