Files
shinespark/src/debug_tools.rs
T

513 lines
15 KiB
Rust

//! Local developer overlays and their controller-driven palette.
use std::collections::HashMap;
use bevy::prelude::*;
use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
use crate::player::Player;
pub const PLAYER_DEBUG_ROW_COUNT: usize = 6;
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum FighterDebugRowKind {
None,
CurrentState,
Velocity,
Input,
Position,
Facing,
}
impl FighterDebugRowKind {
const ALL: [Self; 6] = [
Self::None,
Self::CurrentState,
Self::Velocity,
Self::Input,
Self::Position,
Self::Facing,
];
pub const fn label(self) -> &'static str {
match self {
Self::None => "None",
Self::CurrentState => "Current state",
Self::Velocity => "Velocity",
Self::Input => "Input",
Self::Position => "Position",
Self::Facing => "Facing",
}
}
fn cycle(self, direction: i8) -> Self {
let index = Self::ALL
.iter()
.position(|kind| *kind == self)
.expect("all row kinds must be listed") as i8;
let index = (index + direction).rem_euclid(Self::ALL.len() as i8) as usize;
Self::ALL[index]
}
}
#[derive(Clone, Copy)]
enum DebugFlag {
Network,
Ecb,
StageCollision,
AnimationBones,
AttackHitboxes,
DrawThroughGeometry,
}
#[derive(Clone, Copy)]
enum DebugMenuEntry {
Toggle {
label: &'static str,
flag: DebugFlag,
},
Submenu {
label: &'static str,
entries: &'static [DebugMenuEntry],
},
PlayerSlots {
label: &'static str,
},
}
const FIGHTER_MENU: &[DebugMenuEntry] = &[
DebugMenuEntry::PlayerSlots {
label: "Player windows",
},
DebugMenuEntry::Toggle {
label: "ECB",
flag: DebugFlag::Ecb,
},
DebugMenuEntry::Toggle {
label: "Animation bones",
flag: DebugFlag::AnimationBones,
},
DebugMenuEntry::Toggle {
label: "Attack hitboxes",
flag: DebugFlag::AttackHitboxes,
},
];
const WORLD_MENU: &[DebugMenuEntry] = &[DebugMenuEntry::Toggle {
label: "Stage collision",
flag: DebugFlag::StageCollision,
}];
const DIAGNOSTICS_MENU: &[DebugMenuEntry] = &[DebugMenuEntry::Toggle {
label: "Network stats",
flag: DebugFlag::Network,
}];
const RENDERING_MENU: &[DebugMenuEntry] = &[DebugMenuEntry::Toggle {
label: "Draw through geometry",
flag: DebugFlag::DrawThroughGeometry,
}];
const ROOT_MENU: &[DebugMenuEntry] = &[
DebugMenuEntry::Submenu {
label: "Fighter",
entries: FIGHTER_MENU,
},
DebugMenuEntry::Submenu {
label: "World",
entries: WORLD_MENU,
},
DebugMenuEntry::Submenu {
label: "Diagnostics",
entries: DIAGNOSTICS_MENU,
},
DebugMenuEntry::Submenu {
label: "Rendering",
entries: RENDERING_MENU,
},
];
#[derive(Clone, Copy)]
enum DebugMenuPage {
Static(&'static [DebugMenuEntry]),
PlayerList,
PlayerRows(usize),
}
#[derive(Resource)]
pub struct DebugSettings {
pub menu_open: bool,
controller: Option<Entity>,
pages: Vec<DebugMenuPage>,
selections: Vec<usize>,
pub player_rows: HashMap<usize, [FighterDebugRowKind; PLAYER_DEBUG_ROW_COUNT]>,
pub network: bool,
pub ecb: bool,
pub stage_collision: bool,
pub animation_bones: bool,
pub attack_hitboxes: bool,
pub draw_through_geometry: bool,
}
impl Default for DebugSettings {
fn default() -> Self {
Self {
menu_open: false,
controller: None,
pages: vec![DebugMenuPage::Static(ROOT_MENU)],
selections: vec![0],
player_rows: HashMap::new(),
network: false,
ecb: false,
stage_collision: false,
animation_bones: false,
attack_hitboxes: false,
draw_through_geometry: false,
}
}
}
impl DebugSettings {
pub fn player_rows(
&self,
handle: usize,
) -> Option<&[FighterDebugRowKind; PLAYER_DEBUG_ROW_COUNT]> {
self.player_rows.get(&handle)
}
fn reset_navigation(&mut self) {
self.pages.truncate(1);
self.selections.truncate(1);
self.selections[0] = 0;
}
fn page(&self) -> DebugMenuPage {
*self
.pages
.last()
.expect("debug menu always has a root page")
}
fn selected(&self) -> usize {
*self
.selections
.last()
.expect("debug menu always has a root selection")
}
fn selected_mut(&mut self) -> &mut usize {
self.selections
.last_mut()
.expect("debug menu always has a root selection")
}
fn push_page(&mut self, page: DebugMenuPage) {
self.pages.push(page);
self.selections.push(0);
}
fn pop_page(&mut self) -> bool {
if self.pages.len() == 1 {
return false;
}
self.pages.pop();
self.selections.pop();
true
}
fn flag(&self, flag: DebugFlag) -> bool {
match flag {
DebugFlag::Network => self.network,
DebugFlag::Ecb => self.ecb,
DebugFlag::StageCollision => self.stage_collision,
DebugFlag::AnimationBones => self.animation_bones,
DebugFlag::AttackHitboxes => self.attack_hitboxes,
DebugFlag::DrawThroughGeometry => self.draw_through_geometry,
}
}
fn toggle_flag(&mut self, flag: DebugFlag) {
match flag {
DebugFlag::Network => self.network = !self.network,
DebugFlag::Ecb => self.ecb = !self.ecb,
DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
DebugFlag::DrawThroughGeometry => {
self.draw_through_geometry = !self.draw_through_geometry
}
}
}
fn rows_mut(&mut self, handle: usize) -> &mut [FighterDebugRowKind; PLAYER_DEBUG_ROW_COUNT] {
self.player_rows
.entry(handle)
.or_insert([FighterDebugRowKind::None; PLAYER_DEBUG_ROW_COUNT])
}
}
pub struct DebugToolsPlugin;
impl Plugin for DebugToolsPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<DebugSettings>()
.add_systems(
Update,
(handle_palette_input, sync_gizmo_depth_bias).chain(),
)
.add_systems(EguiPrimaryContextPass, draw_palette);
}
}
fn player_handles(players: &Query<&Player>) -> Vec<usize> {
let mut handles = players
.iter()
.map(|player| player.handle)
.collect::<Vec<_>>();
handles.sort_unstable();
handles.dedup();
handles
}
fn page_len(page: DebugMenuPage, player_handles: &[usize]) -> usize {
match page {
DebugMenuPage::Static(entries) => entries.len(),
DebugMenuPage::PlayerList => player_handles.len(),
DebugMenuPage::PlayerRows(_) => PLAYER_DEBUG_ROW_COUNT,
}
}
fn handle_palette_input(
keyboard: Res<ButtonInput<KeyCode>>,
gamepads: Query<(Entity, &Gamepad)>,
players: Query<&Player>,
mut settings: ResMut<DebugSettings>,
) {
if keyboard.just_pressed(KeyCode::KeyT) {
settings.toggle_flag(DebugFlag::DrawThroughGeometry);
}
if !settings.menu_open {
for (entity, gamepad) in &gamepads {
if gamepad.just_pressed(GamepadButton::Start) && gamepad.pressed(GamepadButton::DPadUp)
{
settings.menu_open = true;
settings.controller = Some(entity);
settings.reset_navigation();
return;
}
}
return;
}
let Some(controller) = settings.controller else {
settings.menu_open = false;
return;
};
let Ok((_, gamepad)) = gamepads.get(controller) else {
settings.menu_open = false;
settings.controller = None;
return;
};
let player_handles = player_handles(&players);
let page = settings.page();
let page_len = page_len(page, &player_handles);
if page_len != 0 && settings.selected() >= page_len {
*settings.selected_mut() = 0;
}
if gamepad.just_pressed(GamepadButton::DPadUp) && page_len != 0 {
let selected = settings.selected_mut();
*selected = selected.checked_sub(1).unwrap_or(page_len - 1);
}
if gamepad.just_pressed(GamepadButton::DPadDown) && page_len != 0 {
let selected = settings.selected_mut();
*selected = (*selected + 1) % page_len;
}
if matches!(page, DebugMenuPage::PlayerRows(_)) {
let direction = if gamepad.just_pressed(GamepadButton::DPadLeft) {
Some(-1)
} else if gamepad.just_pressed(GamepadButton::DPadRight) {
Some(1)
} else {
None
};
if let Some(direction) = direction {
let DebugMenuPage::PlayerRows(handle) = page else {
unreachable!("player row navigation must have a player row page")
};
let selected = settings.selected();
let rows = settings.rows_mut(handle);
rows[selected] = rows[selected].cycle(direction);
}
}
if gamepad.just_pressed(GamepadButton::South) {
match page {
DebugMenuPage::Static(entries) if page_len != 0 => match entries[settings.selected()] {
DebugMenuEntry::Toggle { flag, .. } => settings.toggle_flag(flag),
DebugMenuEntry::Submenu { entries, .. } => {
settings.push_page(DebugMenuPage::Static(entries));
}
DebugMenuEntry::PlayerSlots { .. } => settings.push_page(DebugMenuPage::PlayerList),
},
DebugMenuPage::PlayerList if page_len != 0 => {
let handle = player_handles[settings.selected()];
settings.rows_mut(handle);
settings.push_page(DebugMenuPage::PlayerRows(handle));
}
_ => {}
}
}
if gamepad.just_pressed(GamepadButton::West) && !settings.pop_page() {
settings.menu_open = false;
settings.controller = None;
}
}
fn sync_gizmo_depth_bias(settings: Res<DebugSettings>, mut configs: ResMut<GizmoConfigStore>) {
if !settings.is_changed() {
return;
}
let depth_bias = if settings.draw_through_geometry {
-1.0
} else {
0.0
};
for (_, config, _) in configs.iter_mut() {
config.depth_bias = depth_bias;
}
}
fn draw_palette(
mut contexts: EguiContexts,
settings: Res<DebugSettings>,
players: Query<&Player>,
) -> Result {
if !settings.menu_open {
return Ok(());
}
let player_handles = player_handles(&players);
let page = settings.page();
let selected = settings.selected();
egui::Window::new("Debug")
.anchor(egui::Align2::RIGHT_TOP, egui::vec2(-12.0, 12.0))
.resizable(false)
.show(contexts.ctx_mut()?, |ui| {
ui.style_mut().override_font_id = Some(egui::FontId::proportional(20.0));
match page {
DebugMenuPage::Static(entries) => {
for (index, entry) in entries.iter().enumerate() {
let marker = if index == selected { ">" } else { " " };
match entry {
DebugMenuEntry::Toggle { label, flag } => {
let state = if settings.flag(*flag) { "on" } else { "off" };
ui.label(format!("{marker} {label}: {state}"));
}
DebugMenuEntry::Submenu { label, .. }
| DebugMenuEntry::PlayerSlots { label } => {
ui.label(format!("{marker} {label} >"));
}
}
}
}
DebugMenuPage::PlayerList => {
for (index, handle) in player_handles.iter().enumerate() {
let marker = if index == selected { ">" } else { " " };
ui.label(format!("{marker} Player {} >", handle + 1));
}
if player_handles.is_empty() {
ui.label("No players in match");
}
}
DebugMenuPage::PlayerRows(handle) => {
let rows = settings
.player_rows(handle)
.copied()
.unwrap_or([FighterDebugRowKind::None; PLAYER_DEBUG_ROW_COUNT]);
ui.label(format!("Player {}", handle + 1));
for (index, row) in rows.iter().enumerate() {
let marker = if index == selected { ">" } else { " " };
ui.label(format!("{marker} Row {}: {}", index + 1, row.label()));
}
}
}
ui.separator();
let controls = if matches!(page, DebugMenuPage::PlayerRows(_)) {
"D-pad: select/change B: back"
} else {
"D-pad: select A: enter/toggle B: back"
};
ui.label(controls);
});
Ok(())
}
pub fn fighter_info_enabled(settings: Res<DebugSettings>) -> bool {
settings
.player_rows
.values()
.any(|rows| rows.iter().any(|row| *row != FighterDebugRowKind::None))
}
pub fn network_enabled(settings: Res<DebugSettings>) -> bool {
settings.network
}
pub fn ecb_enabled(settings: Res<DebugSettings>) -> bool {
settings.ecb
}
pub fn stage_collision_enabled(settings: Res<DebugSettings>) -> bool {
settings.stage_collision
}
pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
settings.animation_bones
}
pub fn attack_hitboxes_enabled(settings: Res<DebugSettings>) -> bool {
settings.attack_hitboxes
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn player_rows_default_to_none_and_wrap() {
let mut settings = DebugSettings::default();
let rows = settings.rows_mut(2);
assert_eq!(*rows, [FighterDebugRowKind::None; PLAYER_DEBUG_ROW_COUNT]);
rows[0] = rows[0].cycle(-1);
assert_eq!(rows[0], FighterDebugRowKind::Facing);
rows[0] = rows[0].cycle(1);
assert_eq!(rows[0], FighterDebugRowKind::None);
}
#[test]
fn nested_navigation_preserves_parent_selection() {
let mut settings = DebugSettings::default();
*settings.selected_mut() = 2;
settings.push_page(DebugMenuPage::Static(DIAGNOSTICS_MENU));
assert!(settings.pop_page());
assert_eq!(settings.selected(), 2);
assert!(!settings.pop_page());
}
#[test]
fn player_row_configuration_is_slot_specific() {
let mut settings = DebugSettings::default();
settings.rows_mut(0)[0] = FighterDebugRowKind::CurrentState;
assert_eq!(
settings.player_rows(0).unwrap()[0],
FighterDebugRowKind::CurrentState
);
assert!(settings.player_rows(1).is_none());
}
}