Make dashback configurable, fix movement bugs, add double jump forward and back.

This commit is contained in:
2026-09-13 01:00:15 +02:00
parent ad105418be
commit 811578af2f
18 changed files with 774 additions and 154 deletions
+218 -39
View File
@@ -9,9 +9,9 @@ use crate::fighter::{
FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
};
use crate::game_settings::GameSettings;
use crate::math::int::FGi32;
use crate::math::int::{FGWide, FGi32};
use crate::math::vec::FGVec2;
use crate::stage::line::{StageLineID, StagePolyLineSegmentType};
use crate::stage::line::{StageLineID, StagePoly, StagePolyLineSegment, StagePolyLineSegmentType};
use bevy::prelude::*;
@@ -74,6 +74,85 @@ pub enum GroundedMotionResult {
InAir,
}
enum GroundedPositionResult {
InGround {
point: FGVec2,
segment_idx: usize,
blocked: bool,
},
InAir,
}
fn is_walkable_floor(segment: &StagePolyLineSegment) -> bool {
segment.segment_type == StagePolyLineSegmentType::Floor && segment.normal.y > FGi32::ZERO
}
fn resolve_grounded_position(
stage_poly: &StagePoly,
starting_segment_idx: usize,
point: FGVec2,
can_walk_off: bool,
) -> GroundedPositionResult {
let mut segment_idx = starting_segment_idx;
// A single frame can cross several short connected segments. The bound also
// prevents malformed closed polygons from cycling forever.
for _ in 0..stage_poly.segments.len() {
let Some(segment) = stage_poly.get_segment(segment_idx) else {
return GroundedPositionResult::InAir;
};
if !is_walkable_floor(segment) {
return GroundedPositionResult::InAir;
}
let segment_vector = segment.segment.point2() - segment.segment.point1();
let projection = segment_vector.dot(point - segment.segment.point1());
let length_squared = segment_vector.length_squared();
let (next_segment_idx, edge_point) = if projection < FGWide::ZERO {
(
stage_poly.get_prev_segment_index(segment_idx),
segment.segment.point1(),
)
} else if projection > length_squared {
(
stage_poly.get_next_segment_index(segment_idx),
segment.segment.point2(),
)
} else {
let projected_point = segment.segment.point1()
+ (point - segment.segment.point1()).project_onto(segment.segment.direction());
return GroundedPositionResult::InGround {
point: projected_point,
segment_idx,
blocked: false,
};
};
if let Some(next_segment_idx) = next_segment_idx
&& next_segment_idx != segment_idx
&& stage_poly
.get_segment(next_segment_idx)
.is_some_and(is_walkable_floor)
{
segment_idx = next_segment_idx;
continue;
}
return if can_walk_off {
GroundedPositionResult::InAir
} else {
GroundedPositionResult::InGround {
point: edge_point,
segment_idx,
blocked: true,
}
};
}
GroundedPositionResult::InAir
}
pub fn apply_grounded_motion(
velocity: &FighterVelocity,
translation: &mut FighterTranslation,
@@ -87,7 +166,7 @@ pub fn apply_grounded_motion(
pub fn collide_with_stage_grounded(
state_context: &mut FighterStateContext,
ground_common: &mut GroundedStateCommon,
_can_walk_off: bool,
can_walk_off: bool,
) -> GroundedMotionResult {
let translation = &mut state_context.translation;
let ecb = &state_context.ecb;
@@ -99,49 +178,149 @@ pub fn collide_with_stage_grounded(
if let Some(stage_poly) = stage_poly {
let ecb_bottom_pos = translation.0 + ecb.get_bottom_point();
let current_segment_idx = ground_common.current_line_id.segment;
// First, we check the current segment, if that fails, we check the surrounding ones
let grounded_ecb_bottom_pos = [
Some(current_segment_idx),
stage_poly.get_prev_segment_index(current_segment_idx),
stage_poly.get_next_segment_index(current_segment_idx),
]
.into_iter()
.flatten()
.find_map(|segment_idx| {
let segment = stage_poly.get_segment(segment_idx)?;
if segment.segment_type != StagePolyLineSegmentType::Floor {
return None;
match resolve_grounded_position(
stage_poly,
ground_common.current_line_id.segment,
ecb_bottom_pos,
can_walk_off,
) {
GroundedPositionResult::InGround {
point,
segment_idx,
blocked,
} => {
let current_segment = stage_poly.get_segment(segment_idx).unwrap();
translation.0 = point - ecb.get_bottom_point();
state_context.velocity.0 = if blocked {
FGVec2::ZERO
} else {
state_context.velocity.0
- state_context
.velocity
.0
.project_onto_normalized(current_segment.normal)
};
ground_common.current_line_id.segment = segment_idx;
GroundedMotionResult::InGround
}
let line_dir = segment.segment.direction();
let projected_point = segment.segment.point1()
+ (ecb_bottom_pos - segment.segment.point1()).project_onto(line_dir);
let closest_point = segment.segment.closest_point(ecb_bottom_pos);
let distance = closest_point.distance(projected_point);
if distance < 0.01 {
return Some((projected_point, segment_idx, segment.normal));
}
None
});
if let Some((bp, new_segment_idx, normal)) = grounded_ecb_bottom_pos {
translation.0 = bp - ecb.get_bottom_point();
state_context.velocity.0 =
state_context.velocity.0 - state_context.velocity.0.project_onto_normalized(normal);
ground_common.current_line_id.segment = new_segment_idx;
GroundedMotionResult::InGround
} else {
GroundedMotionResult::InAir
GroundedPositionResult::InAir => GroundedMotionResult::InAir,
}
} else {
GroundedMotionResult::InAir
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::stage::line::StagePolyType;
fn two_segment_floor() -> StagePoly {
StagePoly::build(
StagePolyType::Platform,
&[
(FGVec2::lit("0", "0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("20", "0"), StagePolyLineSegmentType::Floor),
],
)
}
#[test]
fn tiny_endpoint_crossing_moves_to_adjacent_floor() {
let stage = two_segment_floor();
let point = FGVec2::new(FGi32::from_bits(10 * 65_536 + 1), FGi32::ZERO);
let GroundedPositionResult::InGround {
point: resolved,
segment_idx,
blocked,
} = resolve_grounded_position(&stage, 0, point, false)
else {
panic!("connected floor should remain grounded");
};
assert_eq!(segment_idx, 1);
assert_eq!(resolved, point);
assert!(!blocked);
}
#[test]
fn blocked_edge_keeps_floor_and_can_move_inward() {
let stage = StagePoly::build(
StagePolyType::Platform,
&[
(FGVec2::lit("0", "0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Wall),
(FGVec2::lit("10", "-2"), StagePolyLineSegmentType::Ceiling),
],
);
let just_past_edge = FGVec2::new(FGi32::from_bits(10 * 65_536 + 1), FGi32::ZERO);
let GroundedPositionResult::InGround {
point,
segment_idx,
blocked,
} = resolve_grounded_position(&stage, 0, just_past_edge, false)
else {
panic!("non-walk-off movement should stop at the edge");
};
assert_eq!(point, FGVec2::lit("10", "0"));
assert_eq!(segment_idx, 0);
assert!(blocked);
let GroundedPositionResult::InGround {
point,
segment_idx,
blocked,
} = resolve_grounded_position(
&stage,
segment_idx,
FGVec2::new(FGi32::from_bits(10 * 65_536 - 1), FGi32::ZERO),
false,
)
else {
panic!("fighter should be able to move back from the edge");
};
assert!(point.x < FGi32::lit("10"));
assert_eq!(segment_idx, 0);
assert!(!blocked);
}
#[test]
fn walk_off_edge_enters_air() {
let stage = StagePoly::build(
StagePolyType::Platform,
&[
(FGVec2::lit("0", "0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor),
],
);
let just_past_edge = FGVec2::new(FGi32::from_bits(10 * 65_536 + 1), FGi32::ZERO);
assert!(matches!(
resolve_grounded_position(&stage, 0, just_past_edge, true),
GroundedPositionResult::InAir
));
}
#[test]
fn vertical_segment_cannot_hold_grounded_fighter() {
let stage = StagePoly::build(
StagePolyType::Platform,
&[
(FGVec2::lit("10", "0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("10", "-2"), StagePolyLineSegmentType::Floor),
],
);
assert!(matches!(
resolve_grounded_position(&stage, 0, FGVec2::lit("10", "0"), false),
GroundedPositionResult::InAir
));
}
}
pub fn grounded_movement_common_interrupts(
state_context: &FighterStateContext,
ground_common: &GroundedStateCommon,