Make dashback configurable, fix movement bugs, add double jump forward and back.
This commit is contained in:
@@ -1,37 +1,44 @@
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(
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id: TestFighter,
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model_path: "fighters/test/test-fighter-normal.glb",
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model_path: "fighters/test/test-fighter-2.glb",
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model_scale: "10.0",
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baked_animation_path: "fighters/test/test.fighterbake",
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icon: (
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path: "fighters/test/icon.png",
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),
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attributes: (
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base_walk_accel: "0.1",
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stick_walk_accel: "0.16",
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max_walk_vel: "0.7",
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ground_friction: "0.09",
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max_walk_vel: "1.0",
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ground_friction: "0.1",
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dash_acceleration_duration: 13,
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dash_duration: 24,
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base_dash_accel: "0.02",
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stick_dash_accel: "0.065",
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max_dash_vel: "1.1",
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short_hop_vertical_velocity: "1.05",
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full_jump_vertical_velocity: "1.6",
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base_dash_accel: "0.1",
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stick_dash_accel: "0.05",
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max_dash_vel: "2.3",
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short_hop_vertical_velocity: "1.35",
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full_jump_vertical_velocity: "2.1",
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jump_horizontal_velocity: "0.7",
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air_jump_horizontal_velocity: "0.5",
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air_jump_horizontal_velocity: "0.96",
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air_jump_multiplier: "1.0",
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dash_initial_velocity: "1.4",
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terminal_velocity: "1.3",
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gravity: "0.064",
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terminal_velocity: "1.6",
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gravity: "0.084",
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weight: "100.0",
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jumpsquat_duration: 5,
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landing_iasa: 4,
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landing_duration: 30,
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max_air_horizontal_velocity: "1.35",
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air_acceleration_base: "0.19",
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air_acceleration_stick: "0.09",
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air_friction: "0.05",
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max_air_horizontal_velocity: "2.5",
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air_drift_max: "1.0",
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air_acceleration_base: "0.03",
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air_acceleration_stick: "0.01",
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air_friction: "0.01",
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air_dodge_duration: 49,
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air_dodge_velocity: "2.790",
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air_dodge_decay: "0.9"
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air_dodge_decay: "0.9",
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ecb_vertical_midpoint_offset: "0.0"
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),
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camera: (
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vertical_origin_offset: "8.0",
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@@ -42,20 +49,166 @@
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visibility_radius: "5.0",
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),
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animations: {
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Wait: "PlyPurin5K_Share_ACTION_Wait",
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Walk: "PlyPurin5K_Share_ACTION_WalkFast",
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Run: "PlyPurin5K_Share_ACTION_Run",
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Dash: "PlyPurin5K_Share_ACTION_Dash",
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JumpSquat: "PlyPurin5K_Share_ACTION_Landing",
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JumpForward: "PlyPurin5K_Share_ACTION_JumpF",
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JumpBack: "PlyPurin5K_Share_ACTION_JumpB",
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Landing: "PlyPurin5K_Share_ACTION_Landing",
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AirDodge: "PlyPurin5K_Share_ACTION_EscapeAir",
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DoubleJump: "PlyPurin5K_Share_ACTION_JumpAerialF1",
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Fall: "PlyPurin5K_Share_ACTION_Fall",
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Turn: "PlyPurin5K_Share_ACTION_Turn",
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Wait: "Idle_Loop_Game",
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Walk: "Walk_Loop_IK_Game",
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Run: "Run_Game",
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Dash: "Dash_Game",
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JumpSquat: "Jump_Squat_Game",
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JumpForward: "Jump_Start_IK_Game",
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JumpBack: "JumpB_Game",
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LandingSpecial: "SpecialLand_Game",
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Landing: "Jump_Land_Game",
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AirDodge: "Idle_Loop_Game",
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DoubleJumpForward: "Jump_Start_IK_Game",
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DoubleJumpBack: "JumpB_Game",
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Fall: "Fall_Loop_Game",
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Turn: "Turn_Game",
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AttackJab1: "Punch_Jab_Game",
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AttackUpTilt: "Idle_Loop_Game",
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AttackForwardTilt: "Idle_Loop_Game",
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AttackDownTilt: "Idle_Loop_Game"
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},
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attack_scripts: {
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NAir: "fighters/test/scripts/fair.attack.rhai"
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}
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NeutralAir: "fighters/test/scripts/fair.attack.rhai",
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Jab: "fighters/test/scripts/fair.attack.rhai",
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UpTilt: "fighters/test/scripts/uptilt.attack.rhai",
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ForwardTilt: "fighters/test/scripts/uptilt.attack.rhai",
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DownTilt: "fighters/test/scripts/uptilt.attack.rhai",
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},
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hurtboxes: [
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// center one
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(
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bone: "spine_01",
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offset: (x: "0.0", y: "0.0", z: "0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.05",
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radius: "0.15"
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),
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(
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bone: "spine_03",
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offset: (x: "0.0", y: "0.0", z: "0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.05",
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radius: "0.15"
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),
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(
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bone: "Head",
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offset: (x: "0.0", y: "0.125", z: "0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.05",
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radius: "0.1"
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),
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(
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bone: "thigh_r",
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offset: (x: "0.0", y: "0.15", z: "-0.01"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.2",
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radius: "0.07"
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),
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(
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bone: "thigh_l",
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offset: (x: "0.0", y: "0.15", z: "-0.01"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.2",
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radius: "0.07"
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),
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(
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bone: "calf_l",
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offset: (x: "0.0", y: "0.15", z: "-0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.2",
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radius: "0.05"
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),
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(
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bone: "calf_r",
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offset: (x: "0.0", y: "0.15", z: "-0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.2",
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radius: "0.05"
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),
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(
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bone: "foot_r",
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offset: (x: "0.0", y: "0.1", z: "0.01"),
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rotation: FGVec3(x: "-25.0", y: "0.0", z: "0.0"),
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half_length: "0.1",
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radius: "0.04"
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),
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(
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bone: "foot_l",
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offset: (x: "0.0", y: "0.1", z: "0.01"),
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rotation: FGVec3(x: "-25.0", y: "0.0", z: "0.0"),
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half_length: "0.1",
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radius: "0.04"
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),
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(
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bone: "upperarm_l",
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offset: (x: "0.0", y: "0.09", z: "-0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.125",
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radius: "0.05"
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),
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(
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bone: "lowerarm_l",
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offset: (x: "0.0", y: "0.12", z: "-0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.115",
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radius: "0.04"
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),
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(
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bone: "hand_l",
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offset: (x: "0.0", y: "0.05", z: "-0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.01",
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radius: "0.04"
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),
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(
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bone: "upperarm_r",
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offset: (x: "0.0", y: "0.09", z: "-0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.125",
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radius: "0.05"
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),
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(
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bone: "lowerarm_r",
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offset: (x: "0.0", y: "0.12", z: "-0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.115",
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radius: "0.04"
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),
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(
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bone: "hand_r",
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offset: (x: "0.0", y: "0.05", z: "-0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "0.0"),
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half_length: "0.01",
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radius: "0.04"
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),
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/*(
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bone: "RFootJA",
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offset: (x: "0.0", y: "0.5", z: "0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
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half_length: "0.5",
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radius: "1.0"
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),
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(
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bone: "JOBJ_47",
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offset: (x: "0.0", y: "0.0", z: "0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
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half_length: "0.5",
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radius: "1.0"
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),
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(
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bone: "LFootJA",
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offset: (x: "0.0", y: "0.5", z: "0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
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half_length: "0.5",
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radius: "1.0"
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),
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(
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bone: "JOBJ_41",
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offset: (x: "0.0", y: "0.0", z: "0.0"),
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rotation: FGVec3(x: "0.0", y: "0.0", z: "90.0"),
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half_length: "0.5",
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radius: "1.0"
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),*/
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]
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)
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@@ -1,4 +1,19 @@
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(
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cursor: (
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path: "ui/textures/cursor.png",
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sampling: Nearest
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),
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css_token: (
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path: "ui/textures/fighter_select_token.png",
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sampling: Linear
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),
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player_colors: [
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Srgba((red: 0.780, green: 0.420, blue: 0.933, alpha: 1.000)),
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Srgba((red: 0.843, green: 0.227, blue: 0.204, alpha: 1.000)),
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Srgba((red: 0.333, green: 0.804, blue: 0.078, alpha: 1.000)),
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Srgba((red: 0.075, green: 0.376, blue: 0.416, alpha: 1.000)),
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Srgba((red: 0.682, green: 0.878, blue: 0.914, alpha: 1.000))
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],
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button_styles: {
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MainMenu: (
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focus_outline_width_px: 4,
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@@ -24,8 +39,29 @@
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)
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),
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CharacterSelectCharacter: (
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focus_outline_width_px: 4,
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focus_outline_offset_px: 2,
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focus_outline_width_px: 10,
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focus_outline_offset_px: 5,
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focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
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normal: (
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background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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box_shadow: (),
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border_size: 10,
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),
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press: (
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background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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box_shadow: (),
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),
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hover: (
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background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
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text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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box_shadow: (),
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)
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),
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CharacterSelectStartBanner: (
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focus_outline_width_px: 10,
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focus_outline_offset_px: 5,
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focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
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normal: (
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background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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@@ -42,6 +78,51 @@
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text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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box_shadow: (),
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)
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)
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),
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StageSelectIcon: (
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focus_outline_width_px: 4,
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focus_outline_offset_px: 2,
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focus_outline_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
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normal: (
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border_color: Srgba((red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0)),
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background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 0.0)),
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text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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border_size: 10,
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border_radius: 40.0,
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box_shadow: (
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spread_radius: 5.0,
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blur_radius: 5.0,
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offset_px_y: 10,
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offset_px_x: 10,
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color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
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),
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),
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press: (
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background_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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border_radius: 40.0,
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border_size: 10,
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box_shadow: (
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spread_radius: 5.0,
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offset_px_y: 10,
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offset_px_x: 10,
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color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
|
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),
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),
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hover: (
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background_color: Srgba((red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)),
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border_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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border_radius: 40.0,
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border_size: 10,
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text_color: Srgba((red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)),
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box_shadow: (
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spread_radius: 5.0,
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offset_px_y: 10,
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offset_px_x: 10,
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color: Srgba((red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0))
|
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),
|
||||
)
|
||||
),
|
||||
}
|
||||
)
|
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@@ -5,8 +5,9 @@
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smash_input_reset_axis_threshold: "0.25",
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smash_input_axis_threshold: "0.8",
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run_stick_threshold: "0.625",
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smash_input_frame_threshold: 2,
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input_buffer_size: 5
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smash_input_frame_threshold: 3,
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input_buffer_size: 3,
|
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turn_into_dashback_window: 2,
|
||||
|
||||
),
|
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fighter_common: (
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@@ -15,7 +16,7 @@
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ground_friction_over_walk_speed_multiplier: "2.0"
|
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),
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||||
stage_manifest_paths: [
|
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"stages/test.stage.ron"
|
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"stages/battlefield/test.stage.ron"
|
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],
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fighter_manifest_paths: [
|
||||
"fighters/test/test.fighter.ron"
|
||||
|
||||
@@ -0,0 +1,139 @@
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(
|
||||
id: TestStage,
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model_path: "stages/battlefield/battlefield.glb#Scene0",
|
||||
icon: (
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||||
path: "stages/battlefield/icon.png"
|
||||
),
|
||||
|
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// Battlefield
|
||||
/*camera: (
|
||||
left: -200.0,
|
||||
right: 200.0,
|
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bottom: -59.0,
|
||||
top: 170.0,
|
||||
origin: (0.0, 44.0),
|
||||
vertical_fov_degrees: 30.0,
|
||||
min_depth: 83.0,
|
||||
max_depth: 1000.0,
|
||||
subject_scale: 1.5,
|
||||
fighter_forward_extent_scale: 1.5,
|
||||
tracking_smoothness: 1.8,
|
||||
vertical_pan_degrees: -10.0,
|
||||
horizontal_pan_degrees_per_unit: 0.1,
|
||||
vertical_pan_degrees_per_unit: 0.1,
|
||||
max_horizontal_pan_degrees: 17.5,
|
||||
max_upward_pan_degrees: 5.0,
|
||||
max_downward_pan_degrees: 7.0,
|
||||
),*/
|
||||
// Yoshi's story
|
||||
|
||||
/*camera: (
|
||||
left: -180.0,
|
||||
right: 179.0,
|
||||
bottom: -71.0,
|
||||
top: 169.0,
|
||||
origin: (0.0, 44.0),
|
||||
vertical_fov_degrees: 20.0,
|
||||
min_depth: 100.0,
|
||||
max_depth: 1000.0,
|
||||
subject_scale: 1.0,
|
||||
fighter_forward_extent_scale: 1.0,
|
||||
tracking_smoothness: 1.0,
|
||||
vertical_pan_degrees: -10.0,
|
||||
horizontal_pan_degrees_per_unit: 0.05,
|
||||
vertical_pan_degrees_per_unit: 0.15,
|
||||
max_horizontal_pan_degrees: 17.5,
|
||||
max_upward_pan_degrees: 5.0,
|
||||
max_downward_pan_degrees: 7.0,
|
||||
),*/
|
||||
|
||||
camera: (
|
||||
left: -180.0,
|
||||
right: 179.0,
|
||||
bottom: -71.0,
|
||||
top: 169.0,
|
||||
origin: (0.0, 44.0),
|
||||
vertical_fov_degrees: 20.0,
|
||||
min_depth: 100.0,
|
||||
max_depth: 1000.0,
|
||||
subject_scale: 1.5,
|
||||
fighter_forward_extent_scale: 1.0,
|
||||
tracking_smoothness: 1.0,
|
||||
vertical_pan_degrees: -10.0,
|
||||
horizontal_pan_degrees_per_unit: 0.05,
|
||||
vertical_pan_degrees_per_unit: 0.15,
|
||||
max_horizontal_pan_degrees: 17.5,
|
||||
max_upward_pan_degrees: 5.0,
|
||||
max_downward_pan_degrees: 7.0,
|
||||
),
|
||||
polygons: [
|
||||
(
|
||||
poly_type: Platform,
|
||||
lines: [
|
||||
(
|
||||
(x: "-20.0", y: "47.0"),
|
||||
Floor
|
||||
),
|
||||
(
|
||||
(x: "20.0", y: "47.0"),
|
||||
Floor
|
||||
)
|
||||
]
|
||||
),
|
||||
(
|
||||
poly_type: Platform,
|
||||
lines: [
|
||||
(
|
||||
(x: "-65.0", y: "24.0"),
|
||||
Floor
|
||||
),
|
||||
(
|
||||
(x: "-25.0", y: "24.0"),
|
||||
Floor
|
||||
)
|
||||
]
|
||||
),
|
||||
(
|
||||
poly_type: Platform,
|
||||
lines: [
|
||||
(
|
||||
(x: "25.0", y: "24.0"),
|
||||
Floor
|
||||
),
|
||||
(
|
||||
(x: "65.0", y: "24.0"),
|
||||
Floor
|
||||
)
|
||||
]
|
||||
),
|
||||
(
|
||||
poly_type: Closed,
|
||||
lines: [
|
||||
(
|
||||
(x: "-68.0", y: "-3.0"),
|
||||
Wall
|
||||
),
|
||||
(
|
||||
(x: "-68.0", y: "0.0"),
|
||||
Floor,
|
||||
),
|
||||
(
|
||||
(x: "0.0", y: "0.0"),
|
||||
Floor
|
||||
),
|
||||
(
|
||||
(x: "68", y: "0.0"),
|
||||
Wall
|
||||
),
|
||||
(
|
||||
(x: "68.0", y: "-3.0"),
|
||||
Ceiling
|
||||
),
|
||||
(
|
||||
(x: "0.0", y: "-15.0"),
|
||||
Ceiling
|
||||
),
|
||||
]
|
||||
)
|
||||
]
|
||||
)
|
||||
Reference in New Issue
Block a user