Make triggers be bound to airdodge on non-gamecube controllers (#66)
Reviewed-on: #66 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #66.
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+2
-3
@@ -116,13 +116,12 @@ impl Plugin for FighterInputPlugin {
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binding: GamepadBinding::Button(GamepadButton::North),
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binding: GamepadBinding::Button(GamepadButton::North),
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action: InputMapAction::Jump,
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action: InputMapAction::Jump,
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},
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},
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// shield/airdodge -- both shoulder buttons, Melee-style
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GamepadInputMapElement {
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GamepadInputMapElement {
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binding: GamepadBinding::Button(GamepadButton::LeftTrigger),
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binding: GamepadBinding::Button(GamepadButton::LeftTrigger2),
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action: InputMapAction::Shield,
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action: InputMapAction::Shield,
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},
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},
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GamepadInputMapElement {
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GamepadInputMapElement {
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binding: GamepadBinding::Button(GamepadButton::RightTrigger),
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binding: GamepadBinding::Button(GamepadButton::RightTrigger2),
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action: InputMapAction::Shield,
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action: InputMapAction::Shield,
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},
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},
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// attack
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// attack
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