From 62aa598324262ef2541fa45e25cfc59832d4b4a2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=C3=81lex=20Rom=C3=A1n=20N=C3=BA=C3=B1ez?= Date: Sat, 26 Sep 2026 13:07:11 +0000 Subject: [PATCH] Make triggers be bound to airdodge on non-gamecube controllers (#66) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Reviewed-on: https://git.eirexe.moe/EIREXE/shinespark/pulls/66 Co-authored-by: Álex Román Núñez --- src/input/mod.rs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/input/mod.rs b/src/input/mod.rs index 2d577d3..b9b5a80 100644 --- a/src/input/mod.rs +++ b/src/input/mod.rs @@ -116,13 +116,12 @@ impl Plugin for FighterInputPlugin { binding: GamepadBinding::Button(GamepadButton::North), action: InputMapAction::Jump, }, - // shield/airdodge -- both shoulder buttons, Melee-style GamepadInputMapElement { - binding: GamepadBinding::Button(GamepadButton::LeftTrigger), + binding: GamepadBinding::Button(GamepadButton::LeftTrigger2), action: InputMapAction::Shield, }, GamepadInputMapElement { - binding: GamepadBinding::Button(GamepadButton::RightTrigger), + binding: GamepadBinding::Button(GamepadButton::RightTrigger2), action: InputMapAction::Shield, }, // attack