Make triggers be bound to airdodge on non-gamecube controllers (#66)
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Reviewed-on: #66
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #66.
This commit is contained in:
2026-09-26 13:07:11 +00:00
committed by EIREXE
parent a58b5eeec7
commit 62aa598324
+2 -3
View File
@@ -116,13 +116,12 @@ impl Plugin for FighterInputPlugin {
binding: GamepadBinding::Button(GamepadButton::North),
action: InputMapAction::Jump,
},
// shield/airdodge -- both shoulder buttons, Melee-style
GamepadInputMapElement {
binding: GamepadBinding::Button(GamepadButton::LeftTrigger),
binding: GamepadBinding::Button(GamepadButton::LeftTrigger2),
action: InputMapAction::Shield,
},
GamepadInputMapElement {
binding: GamepadBinding::Button(GamepadButton::RightTrigger),
binding: GamepadBinding::Button(GamepadButton::RightTrigger2),
action: InputMapAction::Shield,
},
// attack