Implement hitstun and knockback.
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@@ -23,6 +23,8 @@ pub enum GameplaySet {
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Animation,
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/// Resolve the integrated positions against the stage.
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Collision,
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/// Resolve attacks
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Attacks,
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}
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/// Declares the order of [`GameplaySet`] inside [`GgrsSchedule`]. Added by
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@@ -40,6 +42,7 @@ impl Plugin for GameplaySchedulePlugin {
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GameplaySet::Physics,
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GameplaySet::Collision,
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GameplaySet::Animation,
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GameplaySet::Attacks,
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)
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.chain(),
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);
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