Implement hitstun and knockback.

This commit is contained in:
2026-09-13 23:01:25 +02:00
parent 811578af2f
commit 4570860d64
26 changed files with 840 additions and 246 deletions
+4 -4
View File
@@ -171,10 +171,10 @@ pub fn gc_event_system(
}
};
}
digital!(a, GamepadButton::South);
digital!(b, GamepadButton::West);
digital!(x, GamepadButton::East);
digital!(y, GamepadButton::North);
digital!(a, GamepadButton::East);
digital!(b, GamepadButton::South);
digital!(x, GamepadButton::North);
digital!(y, GamepadButton::West);
digital!(z, GamepadButton::Z);
digital!(start, GamepadButton::Start);
digital!(dpad_up, GamepadButton::DPadUp);
+1 -1
View File
@@ -272,7 +272,7 @@ fn read_local_inputs(
Some((_, LocalInputSource::Gamepad(_))) => gamepad
.map(|pad| gamepad::sample_gamepad(pad, &input_map))
.unwrap_or_default(),
None => FighterInputFrame::default()
None => FighterInputFrame::default(),
};
// preprocess frame