Implement hitstun and knockback.
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@@ -171,10 +171,10 @@ pub fn gc_event_system(
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}
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};
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}
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digital!(a, GamepadButton::South);
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digital!(b, GamepadButton::West);
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digital!(x, GamepadButton::East);
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digital!(y, GamepadButton::North);
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digital!(a, GamepadButton::East);
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digital!(b, GamepadButton::South);
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digital!(x, GamepadButton::North);
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digital!(y, GamepadButton::West);
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digital!(z, GamepadButton::Z);
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digital!(start, GamepadButton::Start);
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digital!(dpad_up, GamepadButton::DPadUp);
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+1
-1
@@ -272,7 +272,7 @@ fn read_local_inputs(
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Some((_, LocalInputSource::Gamepad(_))) => gamepad
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.map(|pad| gamepad::sample_gamepad(pad, &input_map))
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.unwrap_or_default(),
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None => FighterInputFrame::default()
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None => FighterInputFrame::default(),
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};
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// preprocess frame
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