Implement hitstun and knockback.
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@@ -11,6 +11,10 @@ pub struct FighterSettingsCommon {
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pub walk_speed_ease: FGi32,
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pub ground_max_horizontal_velocity: FGi32,
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pub ground_friction_over_walk_speed_multiplier: FGi32,
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pub knockback_stacking_window: u32,
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pub knockback_decay_per_frame: FGi32,
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pub knockback_launch_velocity_multiplier: FGi32,
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pub hitstun_frames_per_unit_knockback: FGi32,
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}
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#[derive(Reflect, Serialize, Deserialize, Clone)]
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#[reflect(opaque)]
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