Implement hitstun and knockback.
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@@ -3,7 +3,6 @@ use crate::fighter::animation::AnimKind;
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use crate::fighter::state::FighterState;
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use crate::fighter::state::fall::FallState;
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use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
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use crate::fighter::state::turn;
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#[derive(Debug, Clone, Hash)]
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pub struct WalkState {
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