Implement hitstun and knockback.
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@@ -2,10 +2,18 @@ use bevy::prelude::*;
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use crate::{
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fighter::{
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animation::AnimKind, collision, state::{
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FighterState, FighterStateContext, FighterStateImpl, air, air_dodge::{self, AirDodgeState}, fall::FallState, ground::{self, GroundedMotionResult, GroundedStateCommon}, land::{LandingState, LandingType},
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animation::AnimKind,
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collision,
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state::{
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FighterState, FighterStateContext, FighterStateImpl, air,
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air_dodge::{self, AirDodgeState},
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fall::FallState,
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ground::{self, GroundedMotionResult, GroundedStateCommon},
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land::{LandingState, LandingType},
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},
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}, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
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},
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input::FighterCommands,
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math::{int::FGi32, vec::FGVec2},
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};
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#[derive(Debug, Hash, Clone, Copy)]
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pub enum JumpType {
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@@ -231,7 +239,10 @@ impl FighterStateImpl for JumpState {
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let grounded_common = GroundedStateCommon {
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current_line_id: res.line_id,
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};
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Some(FighterState::Land(LandingState::create(grounded_common, LandingType::Normal)))
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Some(FighterState::Land(LandingState::create(
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grounded_common,
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LandingType::Normal,
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)))
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} else {
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None
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}
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