Implement hitstun and knockback.
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@@ -45,7 +45,10 @@ impl FighterStateImpl for FallState {
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let grounded_common = GroundedStateCommon {
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current_line_id: res.line_id,
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};
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Some(FighterState::Land(LandingState::create(grounded_common, LandingType::Normal)))
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Some(FighterState::Land(LandingState::create(
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grounded_common,
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LandingType::Normal,
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)))
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} else {
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None
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}
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