Implement hitstun and knockback.
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@@ -11,7 +11,7 @@ use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
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#[derive(Debug, Clone)]
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pub struct DashState {
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direction: FighterFacingDirection,
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ground_common: GroundedStateCommon,
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pub ground_common: GroundedStateCommon,
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}
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impl std::hash::Hash for DashState {
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