Implement hitstun and knockback.
This commit is contained in:
@@ -18,11 +18,11 @@ pub fn apply_air_drift(
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velocity.x += (-velocity_sign) * attribs.air_friction;
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}
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} else {
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let target_velocity =
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input.get_last_frame().movement.x * attribs.air_drift_max;
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let mut acceleration =
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input.get_last_frame().movement.x.signum() * attribs.air_acceleration_base + input.get_last_frame().movement.x * attribs.air_acceleration_stick;
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let target_velocity = input.get_last_frame().movement.x * attribs.air_drift_max;
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let mut acceleration = input.get_last_frame().movement.x.signum()
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* attribs.air_acceleration_base
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+ input.get_last_frame().movement.x * attribs.air_acceleration_stick;
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// Acceleration opposes velocity
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if acceleration * velocity.x < 0 {
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// do nothing
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@@ -1,9 +1,16 @@
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use crate::{
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fighter::{
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animation::AnimKind, collision, state::{
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FighterState, FighterStateContext, FighterStateImpl, air, fall::FallState, ground::GroundedStateCommon, land::{LandingState, LandingType},
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animation::AnimKind,
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collision,
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state::{
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FighterState, FighterStateContext, FighterStateImpl, air,
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fall::FallState,
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ground::GroundedStateCommon,
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land::{LandingState, LandingType},
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},
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}, input, math::vec::FGVec2,
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},
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input,
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math::vec::FGVec2,
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};
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#[derive(Debug, Clone, Hash)]
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@@ -42,7 +49,10 @@ impl FighterStateImpl for AirDodgeState {
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let grounded_common = GroundedStateCommon {
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current_line_id: res.line_id,
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};
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Some(FighterState::Land(LandingState { grounded_common, landing_type: LandingType::Special }))
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Some(FighterState::Land(LandingState {
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grounded_common,
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landing_type: LandingType::Special,
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}))
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} else {
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None
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}
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@@ -11,7 +11,7 @@ use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
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#[derive(Debug, Clone)]
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pub struct DashState {
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direction: FighterFacingDirection,
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ground_common: GroundedStateCommon,
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pub ground_common: GroundedStateCommon,
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}
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impl std::hash::Hash for DashState {
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@@ -45,7 +45,10 @@ impl FighterStateImpl for FallState {
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let grounded_common = GroundedStateCommon {
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current_line_id: res.line_id,
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};
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Some(FighterState::Land(LandingState::create(grounded_common, LandingType::Normal)))
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Some(FighterState::Land(LandingState::create(
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grounded_common,
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LandingType::Normal,
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)))
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} else {
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None
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}
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@@ -26,14 +26,19 @@ impl FighterStateImpl for GroundAttackState {
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}
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fn update(&mut self, state_context: &mut super::FighterStateContext) {
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let animation_frame = state_context.get_current_animation_frame();
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let script = state_context
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.attack_scripts
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.get(&state_context.attack_script_assets.scripts[&self.attack_kind]);
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if let Some(script) = script {
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let animation_frame = state_context.get_current_animation_frame();
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update_active_hitbox_list(
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script,
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&mut state_context.hitboxes.active_hitboxes,
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&mut state_context
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.hitboxes
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.0
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.as_mut()
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.expect("ground attack must have active hitboxes")
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.active_hitboxes,
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animation_frame,
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);
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}
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@@ -41,13 +46,19 @@ impl FighterStateImpl for GroundAttackState {
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fn on_enter(&mut self, state_context: &mut super::FighterStateContext) {
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state_context.play_animation(self.attack_kind.get_animation(), false);
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state_context.hitboxes.attack_script =
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Some(state_context.attack_script_assets.scripts[&self.attack_kind].clone());
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state_context.hitboxes.active_hitboxes.clear();
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let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
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state_context.stale_move_queue.push(self.attack_kind);
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state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
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kind: self.attack_kind,
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script,
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active_hitboxes: Vec::new(),
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solved_hitboxes: Vec::new(),
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hit_fighters: Vec::new(),
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});
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}
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fn on_exit(&mut self, state_context: &mut super::FighterStateContext) {
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state_context.hitboxes.clear();
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state_context.hitboxes.0 = None;
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}
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fn check_collision_interrupt(
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@@ -0,0 +1,117 @@
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use crate::{
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fighter::{
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animation::AnimKind,
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attack::FighterHitReaction,
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collision,
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state::{
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FighterState, FighterStateContext, FighterStateImpl, air,
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fall::FallState,
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ground::{GroundedMotionResult, GroundedStateCommon, collide_with_stage_grounded},
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land::{LandingState, LandingType},
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wait::WaitState,
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},
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},
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math::int::FGi32,
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};
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#[derive(Clone, Debug, Hash)]
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pub enum HitstopStateKind {
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Grounded(GroundedStateCommon),
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Airborne,
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}
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#[derive(Clone, Debug, Hash)]
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pub struct HitstunState {
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pub hit_reaction: FighterHitReaction,
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pub hitstop_kind: HitstopStateKind,
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}
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impl FighterStateImpl for HitstunState {
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const NAME: &'static str = "Hitstun";
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fn name(&self) -> String {
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let hitstop_kind = match self.hitstop_kind {
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HitstopStateKind::Grounded(_) => "Grounded",
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HitstopStateKind::Airborne => "Airborne",
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};
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let hit_reaction_type = match &self.hit_reaction.kind {
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crate::fighter::attack::HitReactionKind::Flinch => "Flinch",
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crate::fighter::attack::HitReactionKind::Tumble => "Tumble",
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};
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format!("Hitstun ({hitstop_kind}, {hit_reaction_type})")
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}
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fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
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if state_context.get_current_animation_frame() > self.hit_reaction.hitstun_frames {
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match &self.hitstop_kind {
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HitstopStateKind::Grounded(grounded_state_common) => {
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Some(FighterState::Wait(WaitState {
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grounded_common: grounded_state_common.clone(),
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}))
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}
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HitstopStateKind::Airborne => Some(FighterState::Fall(FallState)),
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}
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} else {
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None
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}
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}
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fn update(&mut self, ctx: &mut FighterStateContext) {
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air::integrate_gravity(ctx.velocity, &ctx.fighter_manifest.attributes);
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let speed = ctx.knockback_velocity.length();
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let next_speed = speed
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.saturating_sub(ctx.game_settings.fighter_common.knockback_decay_per_frame)
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.max(FGi32::ZERO);
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ctx.knockback_velocity.0 = ctx.knockback_velocity.normalize_or_zero() * next_speed;
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ctx.translation.0 += ctx.velocity.0 + ctx.knockback_velocity.0;
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}
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fn on_enter(&mut self, state_context: &mut FighterStateContext) {
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let animation = match self.hitstop_kind {
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HitstopStateKind::Grounded(_) => AnimKind::FlinchGround,
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HitstopStateKind::Airborne => AnimKind::FlinchAir,
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};
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state_context.play_animation(animation, false);
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state_context.knockback_velocity.0 = self.hit_reaction.launch_velocity;
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}
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fn on_exit(&mut self, _state_context: &mut FighterStateContext) {}
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fn check_collision_interrupt(
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&mut self,
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state_context: &mut FighterStateContext,
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) -> Option<FighterState> {
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match &mut self.hitstop_kind {
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HitstopStateKind::Grounded(grounded_state_common) => {
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if let GroundedMotionResult::InAir =
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collide_with_stage_grounded(state_context, grounded_state_common, true)
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{
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Some(FighterState::Fall(FallState {}))
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} else {
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None
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}
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}
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HitstopStateKind::Airborne => {
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if let Some(res) = collision::air_collide_with_stage(state_context) {
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// Adjust translation
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state_context.translation.0 =
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res.hit_position - state_context.ecb.get_bottom_point();
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let grounded_common = GroundedStateCommon {
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current_line_id: res.line_id,
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};
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Some(FighterState::Land(LandingState::create(
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grounded_common,
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LandingType::Normal,
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)))
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} else {
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None
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}
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}
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}
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}
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}
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@@ -2,10 +2,18 @@ use bevy::prelude::*;
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use crate::{
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fighter::{
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animation::AnimKind, collision, state::{
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FighterState, FighterStateContext, FighterStateImpl, air, air_dodge::{self, AirDodgeState}, fall::FallState, ground::{self, GroundedMotionResult, GroundedStateCommon}, land::{LandingState, LandingType},
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animation::AnimKind,
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collision,
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state::{
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FighterState, FighterStateContext, FighterStateImpl, air,
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air_dodge::{self, AirDodgeState},
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fall::FallState,
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ground::{self, GroundedMotionResult, GroundedStateCommon},
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land::{LandingState, LandingType},
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},
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}, input::FighterCommands, math::{int::FGi32, vec::FGVec2},
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},
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input::FighterCommands,
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math::{int::FGi32, vec::FGVec2},
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};
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#[derive(Debug, Hash, Clone, Copy)]
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pub enum JumpType {
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@@ -231,7 +239,10 @@ impl FighterStateImpl for JumpState {
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let grounded_common = GroundedStateCommon {
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current_line_id: res.line_id,
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};
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Some(FighterState::Land(LandingState::create(grounded_common, LandingType::Normal)))
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Some(FighterState::Land(LandingState::create(
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grounded_common,
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LandingType::Normal,
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)))
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} else {
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None
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}
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@@ -14,7 +14,7 @@ use crate::fighter::{
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#[derive(Debug, Clone, Hash)]
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pub enum LandingType {
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Normal,
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Special
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Special,
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}
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#[derive(Debug, Clone, Hash)]
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@@ -25,7 +25,10 @@ pub struct LandingState {
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impl LandingState {
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pub fn create(grounded_common: GroundedStateCommon, landing_type: LandingType) -> Self {
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Self { grounded_common, landing_type }
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Self {
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grounded_common,
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landing_type,
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}
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}
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}
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@@ -36,7 +39,8 @@ impl FighterStateImpl for LandingState {
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if state_context.is_current_animation_finished() {
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grounded_movement_standstill_common_interrupts(state_context, &self.grounded_common)
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} else if state_context.get_current_animation_frame()
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>= state_context.fighter_manifest.attributes.landing_iasa && let LandingType::Normal = self.landing_type
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>= state_context.fighter_manifest.attributes.landing_iasa
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&& let LandingType::Normal = self.landing_type
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{
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dash::check_input(state_context, &self.grounded_common).or_else(|| {
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ground::grounded_movement_common_interrupts(state_context, &self.grounded_common)
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@@ -88,10 +92,10 @@ impl FighterStateImpl for LandingState {
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match self.landing_type {
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LandingType::Normal => {
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state_context.play_animation(AnimKind::Landing, false);
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},
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}
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LandingType::Special => {
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state_context.play_animation(AnimKind::LandingSpecial, false);
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},
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}
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};
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}
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}
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+86
-37
@@ -6,14 +6,18 @@ use bevy::ecs::query::QueryData;
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use bevy::prelude::*;
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use crate::fighter::animation::{AnimKind, FighterAnimationFrame};
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use crate::fighter::attack::FighterAttackScriptAssets;
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use crate::fighter::attack::{
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FighterAttackScriptAssets, FighterKnockbackVelocity, FighterPendingHitReaction,
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FighterStaleMoveQueue,
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};
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use crate::fighter::baked_animation::BakedFighterAnimations;
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use crate::fighter::ecb::FighterPreviousECB;
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use crate::fighter::manifest::FighterManifest;
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use crate::fighter::state::hitstun::HitstunState;
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use crate::fighter::visual::FighterAnimations;
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use crate::fighter::{
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Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterPreviousTranslation,
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FighterTranslation, FighterVelocity,
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Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
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FighterPreviousTranslation, FighterTranslation, FighterVelocity,
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};
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use crate::game_settings::GameSettings;
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use crate::input::FighterInput;
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@@ -26,6 +30,7 @@ pub mod dash;
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pub mod fall;
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pub mod ground;
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pub mod ground_attack;
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pub mod hitstun;
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pub mod jump;
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pub mod land;
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pub mod run;
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@@ -74,6 +79,9 @@ pub trait FighterStateImpl: Sized {
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fn on_enter(&mut self, _state_context: &mut FighterStateContext) {}
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fn on_exit(&mut self, _state_context: &mut FighterStateContext) {}
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fn name(&self) -> String {
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Self::NAME.to_owned()
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}
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fn update(&mut self, _state_context: &mut FighterStateContext);
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fn check_collision_interrupt(
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@@ -90,6 +98,8 @@ pub struct FighterStateContext<'a> {
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pub input: &'a mut FighterInput,
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pub hitboxes: &'a mut FighterHitboxes,
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pub velocity: &'a mut FighterVelocity,
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pub knockback_velocity: &'a mut FighterKnockbackVelocity,
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pub stale_move_queue: &'a mut FighterStaleMoveQueue,
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pub ecb: &'a mut FighterECB,
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pub prev_ecb: &'a mut FighterPreviousECB,
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pub facing_direction: &'a mut FighterFacingDirection,
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@@ -136,6 +146,7 @@ fighter_states! {
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AirDodge => air_dodge::AirDodgeState,
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Turn => turn::TurnState,
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GroundAttack => ground_attack::GroundAttackState,
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Hitstun => hitstun::HitstunState,
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}
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#[derive(QueryData)]
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@@ -146,6 +157,8 @@ pub struct FighterFrameQuery {
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pub input: &'static mut FighterInput,
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pub hitboxes: &'static mut FighterHitboxes,
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pub velocity: &'static mut FighterVelocity,
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pub knockback_velocity: &'static mut FighterKnockbackVelocity,
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pub stale_move_queue: &'static mut FighterStaleMoveQueue,
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pub ecb: &'static mut FighterECB,
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pub prev_ecb: &'static mut FighterPreviousECB,
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pub facing_direction: &'static mut FighterFacingDirection,
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@@ -170,6 +183,8 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
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input: &mut self.input,
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hitboxes: &mut self.hitboxes,
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velocity: &mut self.velocity,
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knockback_velocity: &mut self.knockback_velocity,
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stale_move_queue: &mut self.stale_move_queue,
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ecb: &mut self.ecb,
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prev_ecb: &mut self.prev_ecb,
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facing_direction: &mut self.facing_direction,
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@@ -188,21 +203,13 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
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#[derive(QueryData)]
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#[query_data(mutable)]
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pub struct StatefulFighterQuery {
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pub entity: Entity,
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pub state: &'static mut FighterState,
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pub frame: FighterFrameQuery,
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pub animations: &'static FighterAnimations,
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pub fighter: &'static Fighter,
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pub attack_script_assets: &'static FighterAttackScriptAssets,
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}
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#[derive(Component)]
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pub struct StateNameDebug(pub &'static str);
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impl std::fmt::Display for StateNameDebug {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "{}", self.0)
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}
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pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
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pub hitstop: &'static mut FighterHitstop,
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}
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pub fn state_update_system(
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@@ -218,9 +225,14 @@ pub fn state_update_system(
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mut state,
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mut frame,
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animations,
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hitstop,
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..
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} = fighter;
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if hitstop.remaining_frames > 0 {
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continue;
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}
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let mut update_ctx = frame.context(
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&game_settings,
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&stage_collision,
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@@ -236,6 +248,20 @@ pub fn state_update_system(
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}
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}
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fn transition_state(
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current: &mut FighterState,
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mut next: FighterState,
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ctx: &mut FighterStateContext,
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) {
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let old_name = current.name();
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let new_name = next.name();
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current.on_exit(ctx);
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next.on_enter(ctx);
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*current = next;
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info!("{} -> {}", old_name, new_name);
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}
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pub fn state_interrupt_system(
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mut query: Query<StatefulFighterQuery>,
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stage_collision: Res<StageCollision>,
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||||
@@ -243,16 +269,16 @@ pub fn state_interrupt_system(
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baked_animations: Res<Assets<BakedFighterAnimations>>,
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fighter_manifests: Res<Assets<FighterManifest>>,
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attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
for fighter in &mut query {
|
||||
let StatefulFighterQueryItem {
|
||||
entity,
|
||||
mut state,
|
||||
mut frame,
|
||||
animations,
|
||||
fighter,
|
||||
attack_script_assets,
|
||||
mut pending_hit_reaction,
|
||||
mut hitstop,
|
||||
} = fighter;
|
||||
let mut state_context = frame.context(
|
||||
&game_settings,
|
||||
@@ -265,17 +291,43 @@ pub fn state_interrupt_system(
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid"),
|
||||
);
|
||||
if let Some(new_state) = state.check_interrupt(&mut state_context) {
|
||||
let mut new_state = new_state;
|
||||
let old_state_name = state.name();
|
||||
let new_state_name = new_state.name();
|
||||
state.on_exit(&mut state_context);
|
||||
new_state.on_enter(&mut state_context);
|
||||
commands
|
||||
.entity(entity)
|
||||
.insert((new_state, StateNameDebug(new_state_name)));
|
||||
info!("State {} -> {}", old_state_name, new_state_name);
|
||||
}
|
||||
|
||||
let new_state = if let Some(reaction) = pending_hit_reaction.take() {
|
||||
hitstop.remaining_frames = *reaction.hitstop_frames;
|
||||
let hitstop_kind = match &*state {
|
||||
FighterState::Wait(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
FighterState::Walk(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
FighterState::Dash(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.ground_common.clone())
|
||||
}
|
||||
FighterState::Run(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
FighterState::Turn(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
FighterState::GroundAttack(value) => {
|
||||
hitstun::HitstopStateKind::Grounded(value.grounded_common.clone())
|
||||
}
|
||||
_ => hitstun::HitstopStateKind::Airborne,
|
||||
};
|
||||
Some(FighterState::Hitstun(HitstunState {
|
||||
hit_reaction: reaction,
|
||||
hitstop_kind,
|
||||
}))
|
||||
} else if hitstop.remaining_frames > 0 {
|
||||
None
|
||||
} else {
|
||||
state.check_interrupt(&mut state_context)
|
||||
};
|
||||
|
||||
if let Some(new_state) = new_state {
|
||||
transition_state(&mut state, new_state, &mut state_context);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -286,16 +338,16 @@ pub fn state_collision_interrupt_system(
|
||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||
attack_scripts: Res<Assets<FighterAttackScript>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
for fighter in &mut query {
|
||||
let StatefulFighterQueryItem {
|
||||
entity,
|
||||
mut state,
|
||||
mut frame,
|
||||
animations,
|
||||
fighter,
|
||||
attack_script_assets,
|
||||
hitstop,
|
||||
..
|
||||
} = fighter;
|
||||
let mut state_context = frame.context(
|
||||
&game_settings,
|
||||
@@ -308,16 +360,13 @@ pub fn state_collision_interrupt_system(
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid"),
|
||||
);
|
||||
|
||||
if hitstop.remaining_frames > 0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
if let Some(new_state) = state.check_collision_interrupt(&mut state_context) {
|
||||
let mut new_state = new_state;
|
||||
let old_state_name = state.name();
|
||||
let new_state_name = new_state.name();
|
||||
state.on_exit(&mut state_context);
|
||||
new_state.on_enter(&mut state_context);
|
||||
commands
|
||||
.entity(entity)
|
||||
.insert((new_state, StateNameDebug(new_state_name)));
|
||||
info!("State {} -> {}", old_state_name, new_state_name);
|
||||
transition_state(&mut state, new_state, &mut state_context);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,14 +7,19 @@ use crate::input::FighterCommands;
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct TurnState {
|
||||
grounded_common: GroundedStateCommon,
|
||||
pub grounded_common: GroundedStateCommon,
|
||||
}
|
||||
|
||||
impl FighterStateImpl for TurnState {
|
||||
const NAME: &'static str = "Turn";
|
||||
fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
|
||||
// State chain that results in the turn completing
|
||||
if state_context.get_current_animation_frame() <= state_context.game_settings.input_common.turn_into_dashback_window as u32 {
|
||||
if state_context.get_current_animation_frame()
|
||||
<= state_context
|
||||
.game_settings
|
||||
.input_common
|
||||
.turn_into_dashback_window as u32
|
||||
{
|
||||
if let Some(state) = dash::check_input(state_context, &self.grounded_common) {
|
||||
return Some(state);
|
||||
}
|
||||
@@ -86,13 +91,17 @@ pub fn check_input(
|
||||
) -> Option<FighterState> {
|
||||
let input_frame = state_context.input.get_last_frame();
|
||||
|
||||
let has_smash_input = state_context.input.has_command(FighterCommands::SmashMoveLeft) || state_context.input.has_command(FighterCommands::SmashMoveRight);
|
||||
let has_smash_input = state_context
|
||||
.input
|
||||
.has_command(FighterCommands::SmashMoveLeft)
|
||||
|| state_context
|
||||
.input
|
||||
.has_command(FighterCommands::SmashMoveRight);
|
||||
|
||||
if !input_frame.movement.x.is_zero()
|
||||
&& input_frame.movement.x.signum() != state_context.facing_direction.to_sign()
|
||||
&& !has_smash_input
|
||||
{
|
||||
dbg!(input_frame.movement.x);
|
||||
return Some(FighterState::Turn(TurnState {
|
||||
grounded_common: grounded_common.clone(),
|
||||
}));
|
||||
|
||||
@@ -3,7 +3,6 @@ use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::fall::FallState;
|
||||
use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
|
||||
use crate::fighter::state::turn;
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub struct WalkState {
|
||||
|
||||
Reference in New Issue
Block a user