Add affine transformations for capsules.
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@@ -1,6 +1,12 @@
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use fixed::types::I16F16;
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use crate::{fighter::{attack::{AttackKind, update_active_hitbox_list}, state::{FighterState, FighterStateImpl, ground::GroundedStateCommon, wait::WaitState}}, math::int::FGi32};
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use crate::{
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fighter::{
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attack::{AttackKind, update_active_hitbox_list},
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state::{FighterState, FighterStateImpl, ground::GroundedStateCommon, wait::WaitState},
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},
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math::int::FGi32,
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};
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#[derive(Clone, Debug, Hash)]
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pub struct GroundAttackState {
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@@ -11,10 +17,13 @@ pub struct GroundAttackState {
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impl FighterStateImpl for GroundAttackState {
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const NAME: &'static str = "GroundAttack";
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fn check_interrupt(&self, state_context: &mut super::FighterStateContext) -> Option<FighterState> {
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fn check_interrupt(
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&self,
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state_context: &mut super::FighterStateContext,
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) -> Option<FighterState> {
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if state_context.is_current_animation_finished() {
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Some(FighterState::Wait(WaitState {
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grounded_common: self.grounded_common.clone()
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grounded_common: self.grounded_common.clone(),
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}))
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} else {
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None
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@@ -22,23 +31,30 @@ impl FighterStateImpl for GroundAttackState {
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}
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fn update(&mut self, state_context: &mut super::FighterStateContext) {
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let script = state_context.attack_scripts.get(&state_context.attack_script_assets.scripts[&self.attack_kind]);
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if let Some(script) = script {
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let script = state_context
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.attack_scripts
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.get(&state_context.attack_script_assets.scripts[&self.attack_kind]);
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if let Some(script) = script {
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let animation_frame = state_context.get_current_animation_frame();
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update_active_hitbox_list(script, &mut state_context.hitboxes.active_hitboxes, animation_frame);
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update_active_hitbox_list(
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script,
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&mut state_context.hitboxes.active_hitboxes,
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animation_frame,
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);
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}
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}
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fn on_enter(&mut self, state_context: &mut super::FighterStateContext) {
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state_context.play_animation(self.attack_kind.get_animation(), false);
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state_context.hitboxes.attack_script = Some(state_context.attack_script_assets.scripts[&self.attack_kind].clone());
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state_context.hitboxes.attack_script =
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Some(state_context.attack_script_assets.scripts[&self.attack_kind].clone());
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state_context.hitboxes.active_hitboxes.clear();
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}
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fn on_exit(&mut self, state_context: &mut super::FighterStateContext) {
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state_context.hitboxes.clear();
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}
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fn check_collision_interrupt(
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&mut self,
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_state_context: &mut super::FighterStateContext,
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@@ -47,9 +63,14 @@ impl FighterStateImpl for GroundAttackState {
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}
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}
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pub fn check_interrupt(state_context: &super::FighterStateContext, grounded_common: &GroundedStateCommon) -> Option<FighterState> {
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if state_context.input.has_command(crate::input::FighterCommands::Attack) {
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pub fn check_interrupt(
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state_context: &super::FighterStateContext,
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grounded_common: &GroundedStateCommon,
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) -> Option<FighterState> {
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if state_context
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.input
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.has_command(crate::input::FighterCommands::Attack)
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{
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let attack_kind = if state_context.input.get_last_frame().movement.y > FGi32::ZERO {
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AttackKind::UpTilt
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} else {
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@@ -58,9 +79,9 @@ pub fn check_interrupt(state_context: &super::FighterStateContext, grounded_comm
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Some(FighterState::GroundAttack(GroundAttackState {
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attack_kind,
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grounded_common: grounded_common.clone()
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grounded_common: grounded_common.clone(),
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}))
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} else {
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None
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}
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}
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}
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