Implement hitbox viewer (#81)
Reviewed-on: #81 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #81.
This commit is contained in:
@@ -55,6 +55,29 @@ impl BakedFighterAnimations {
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pub fn frame_count(&self, kind: AnimKind) -> Option<u32> {
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self.clip(kind).map(|clip| clip.frames.len() as u32)
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}
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/// Samples one bone in model space without depending on the runtime's
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/// previous-frame buffers. Tooling uses this when the user scrubs between
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/// unrelated frames.
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pub fn sample_bone_model_transform(
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&self,
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frame: &FighterAnimationFrame,
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bone: &str,
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model_scale: FGi32,
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) -> Option<FixedMat4> {
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let local = self.sample_pose(frame)?;
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let index = self.bone_names.iter().position(|name| name == bone)?;
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let mut model = vec![None; local.len()];
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resolve_model_transform(index, &self.parents, local, &mut model).ok()?;
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let scale = FixedMat4 {
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cols: [
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[model_scale, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
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[FGi32::ZERO, model_scale, FGi32::ZERO, FGi32::ZERO],
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[FGi32::ZERO, FGi32::ZERO, model_scale, FGi32::ZERO],
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[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
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],
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};
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Some(scale.mul(model[index]?))
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}
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pub(super) fn clip(&self, kind: AnimKind) -> Option<&BakedAnimationClip> {
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self.clip_indices
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.get(&kind)
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@@ -78,6 +101,26 @@ pub struct FighterBoneMatrices {
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pub struct FighterBoneIndexMap(pub HashMap<String, usize>);
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impl FighterBoneMatrices {
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/// Samples a baked pose for a preview or other non-gameplay caller.
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pub fn sample_baked_pose(
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&mut self,
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baked: &BakedFighterAnimations,
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frame: &FighterAnimationFrame,
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model_scale: FGi32,
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) -> bool {
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let Some(pose) = baked.sample_pose(frame) else {
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return false;
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};
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self.set_pose(
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frame.kind,
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&baked.bone_names,
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&baked.parents,
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pose,
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model_scale,
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);
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true
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}
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#[cfg(test)]
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pub(super) fn buffer_capacities(&self) -> [usize; 5] {
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[
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