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shinespark/src/fighter/baked_animation/runtime.rs
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Implement hitbox viewer (#81)
Reviewed-on: #81
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
2026-10-04 11:32:28 +00:00

408 lines
13 KiB
Rust

use std::collections::HashMap;
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
use super::BAKED_ANIMATION_FPS;
use crate::{
fighter::{
Fighter,
animation::{AnimKind, FighterAnimationFrame},
manifest::FighterManifest,
visual::FighterAnimations,
},
math::fixed_transform::FixedMat4,
math::int::FGi32,
};
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct BakedAnimationClip {
pub frames: Vec<Vec<FixedMat4>>,
}
#[derive(Asset, bevy::reflect::TypePath, Clone, Debug, Serialize, Deserialize)]
#[type_path = "shinespark::fighter::baked_animation"]
pub struct BakedFighterAnimations {
pub frame_rate: u32,
pub bone_names: Vec<String>,
pub parents: Vec<Option<usize>>,
pub(super) clips: Vec<BakedAnimationClip>,
pub(super) clip_indices: HashMap<AnimKind, usize>,
}
impl BakedFighterAnimations {
pub fn contains_bone(&self, bone: &str) -> bool {
self.bone_names.iter().any(|name| name == bone)
}
pub fn has_unique_bone_names(&self) -> bool {
let mut names = std::collections::HashSet::with_capacity(self.bone_names.len());
self.bone_names.iter().all(|name| names.insert(name))
}
pub fn sample_pose(&self, frame: &FighterAnimationFrame) -> Option<&[FixedMat4]> {
let frames = &self.clip(frame.kind)?.frames;
let frame_index = if frame.repeat {
let loop_frame_count = frames.len().saturating_sub(1).max(1) as u32;
frame.frame % loop_frame_count
} else {
frame.frame
};
frames
.get(frame_index as usize)
.or_else(|| frames.last())
.map(Vec::as_slice)
}
pub fn frame_count(&self, kind: AnimKind) -> Option<u32> {
self.clip(kind).map(|clip| clip.frames.len() as u32)
}
/// Samples one bone in model space without depending on the runtime's
/// previous-frame buffers. Tooling uses this when the user scrubs between
/// unrelated frames.
pub fn sample_bone_model_transform(
&self,
frame: &FighterAnimationFrame,
bone: &str,
model_scale: FGi32,
) -> Option<FixedMat4> {
let local = self.sample_pose(frame)?;
let index = self.bone_names.iter().position(|name| name == bone)?;
let mut model = vec![None; local.len()];
resolve_model_transform(index, &self.parents, local, &mut model).ok()?;
let scale = FixedMat4 {
cols: [
[model_scale, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, model_scale, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, model_scale, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
],
};
Some(scale.mul(model[index]?))
}
pub(super) fn clip(&self, kind: AnimKind) -> Option<&BakedAnimationClip> {
self.clip_indices
.get(&kind)
.and_then(|index| self.clips.get(*index))
}
}
#[derive(Component, Clone, Debug, Default)]
pub struct FighterBoneMatrices {
bone_names: Vec<String>,
parents: Vec<Option<usize>>,
matrices: Vec<FixedMat4>,
previous_frame_matrices: Vec<FixedMat4>,
local_matrices: Vec<FixedMat4>,
previous_local_matrices: Vec<FixedMat4>,
model_matrices: Vec<Option<FixedMat4>>,
presentation_kind: Option<AnimKind>,
}
#[derive(Component, Clone, Debug, Default)]
pub struct FighterBoneIndexMap(pub HashMap<String, usize>);
impl FighterBoneMatrices {
/// Samples a baked pose for a preview or other non-gameplay caller.
pub fn sample_baked_pose(
&mut self,
baked: &BakedFighterAnimations,
frame: &FighterAnimationFrame,
model_scale: FGi32,
) -> bool {
let Some(pose) = baked.sample_pose(frame) else {
return false;
};
self.set_pose(
frame.kind,
&baked.bone_names,
&baked.parents,
pose,
model_scale,
);
true
}
#[cfg(test)]
pub(super) fn buffer_capacities(&self) -> [usize; 5] {
[
self.matrices.capacity(),
self.local_matrices.capacity(),
self.previous_frame_matrices.capacity(),
self.previous_local_matrices.capacity(),
self.model_matrices.capacity(),
]
}
pub fn get_by_idx(&self, index: usize) -> Option<(FixedMat4, FixedMat4)> {
Some((
*self.previous_frame_matrices.get(index)?,
*self.matrices.get(index)?,
))
}
pub fn get(&self, bone: &str) -> Option<(FixedMat4, FixedMat4)> {
let index = self.bone_names.iter().position(|name| name == bone)?;
Some((
*self.previous_frame_matrices.get(index)?,
*self.matrices.get(index)?,
))
}
pub fn get_current(&self, bone: &str) -> Option<FixedMat4> {
let index = self.bone_names.iter().position(|name| name == bone)?;
self.matrices.get(index).copied()
}
pub fn get_index(&self, index: usize) -> Option<(FixedMat4, FixedMat4)> {
Some((
*self.previous_frame_matrices.get(index)?,
*self.matrices.get(index)?,
))
}
pub fn get_current_index(&self, index: usize) -> Option<FixedMat4> {
self.matrices.get(index).copied()
}
pub fn iter(&self) -> impl Iterator<Item = (&str, FixedMat4)> {
self.bone_names
.iter()
.map(String::as_str)
.zip(self.matrices.iter().copied())
}
pub fn local(&self, index: usize) -> Option<FixedMat4> {
self.local_matrices.get(index).copied()
}
pub(super) fn presentation_local(
&self,
index: usize,
overstep_fraction: f32,
) -> Option<Transform> {
let current = self.local_matrices.get(index).copied()?;
let previous = self
.previous_local_matrices
.get(index)
.copied()
.unwrap_or(current);
Some(interpolate_transform(previous, current, overstep_fraction))
}
pub(super) fn set_pose(
&mut self,
kind: AnimKind,
bone_names: &[String],
parents: &[Option<usize>],
local: &[FixedMat4],
model_scale: FGi32,
) {
self.sample_pose(kind, bone_names, parents, local, model_scale, true);
}
pub(super) fn resample_pose(
&mut self,
kind: AnimKind,
bone_names: &[String],
parents: &[Option<usize>],
local: &[FixedMat4],
model_scale: FGi32,
) {
self.sample_pose(kind, bone_names, parents, local, model_scale, false);
}
fn sample_pose(
&mut self,
kind: AnimKind,
bone_names: &[String],
parents: &[Option<usize>],
local: &[FixedMat4],
model_scale: FGi32,
advance_history: bool,
) {
assert_eq!(
bone_names.len(),
local.len(),
"baked animation pose does not match its bone names"
);
assert_eq!(
bone_names.len(),
parents.len(),
"baked bone parents do not match names"
);
if self.bone_names.is_empty() {
self.bone_names.extend_from_slice(bone_names);
self.parents.extend_from_slice(parents);
} else {
assert_eq!(self.bone_names, bone_names, "baked bone names changed");
assert_eq!(self.parents, parents, "baked bone parents changed");
}
self.matrices.reserve(local.len());
self.previous_frame_matrices.reserve(local.len());
self.local_matrices.reserve(local.len());
self.previous_local_matrices.reserve(local.len());
self.model_matrices.reserve(local.len());
if advance_history {
std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
}
let animation_changed = self.presentation_kind != Some(kind);
self.local_matrices.clear();
self.local_matrices.extend_from_slice(local);
self.model_matrices.resize(local.len(), None);
self.model_matrices.fill(None);
for index in 0..local.len() {
resolve_model_transform(index, parents, local, &mut self.model_matrices)
.expect("baked bone hierarchy should be valid");
}
let model_scale = FixedMat4 {
cols: [
[model_scale, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, model_scale, FGi32::ZERO, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, model_scale, FGi32::ZERO],
[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
],
};
self.matrices.clear();
self.matrices.extend(
self.model_matrices.iter().map(|matrix| {
model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
}),
);
// A state transition is a discontinuity, not an animation frame to
// interpolate from the previous clip. Keep the presentation pose at
// the new clip's first/current frame immediately.
if animation_changed {
self.previous_local_matrices
.clone_from(&self.local_matrices);
}
self.presentation_kind = Some(kind);
}
}
pub fn update_fighter_bone_matrices(
mut fighters: Query<(
&FighterAnimationFrame,
&FighterAnimations,
&Fighter,
&mut FighterBoneMatrices,
&mut FighterBoneIndexMap,
)>,
baked_assets: Res<Assets<BakedFighterAnimations>>,
manifests: Res<Assets<FighterManifest>>,
) {
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
sample_fighter_bone_matrices(
frame,
animations,
fighter,
&mut matrices,
&mut bone_indices,
&baked_assets,
&manifests,
true,
);
}
}
/// Resamples the current pose after collision-driven state transitions without
/// advancing the previous-frame pose used for swept gameplay volumes.
pub fn resample_fighter_bone_matrices(
mut fighters: Query<(
&FighterAnimationFrame,
&FighterAnimations,
&Fighter,
&mut FighterBoneMatrices,
&mut FighterBoneIndexMap,
)>,
baked_assets: Res<Assets<BakedFighterAnimations>>,
manifests: Res<Assets<FighterManifest>>,
) {
for (frame, animations, fighter, mut matrices, mut bone_indices) in &mut fighters {
sample_fighter_bone_matrices(
frame,
animations,
fighter,
&mut matrices,
&mut bone_indices,
&baked_assets,
&manifests,
false,
);
}
}
fn sample_fighter_bone_matrices(
frame: &FighterAnimationFrame,
animations: &FighterAnimations,
fighter: &Fighter,
matrices: &mut FighterBoneMatrices,
bone_indices: &mut FighterBoneIndexMap,
baked_assets: &Assets<BakedFighterAnimations>,
manifests: &Assets<FighterManifest>,
advance_history: bool,
) {
let baked = baked_assets
.get(&animations.baked)
.expect("fighter baked animation asset should be loaded before the match starts");
assert_eq!(
baked.frame_rate, BAKED_ANIMATION_FPS,
"fighter baked animation rate does not match the simulation rate"
);
let pose = baked
.sample_pose(frame)
.expect("fighter animation frame should select a baked pose");
let manifest = manifests
.get(&fighter.manifest)
.expect("fighter manifest should be loaded before the match starts");
if advance_history {
matrices.set_pose(
frame.kind,
&baked.bone_names,
&baked.parents,
pose,
manifest.model_scale,
);
} else {
matrices.resample_pose(
frame.kind,
&baked.bone_names,
&baked.parents,
pose,
manifest.model_scale,
);
}
if bone_indices.0.is_empty() {
bone_indices.0.extend(
baked
.bone_names
.iter()
.enumerate()
.map(|(index, name)| (name.clone(), index)),
);
}
}
fn resolve_model_transform(
index: usize,
parents: &[Option<usize>],
local: &[FixedMat4],
model: &mut [Option<FixedMat4>],
) -> std::io::Result<FixedMat4> {
if let Some(value) = model[index] {
return Ok(value);
}
let value = match parents[index] {
Some(parent) => resolve_model_transform(parent, parents, local, model)?.mul(local[index]),
None => local[index],
};
model[index] = Some(value);
Ok(value)
}
pub(super) fn interpolate_transform(
previous: FixedMat4,
current: FixedMat4,
factor: f32,
) -> Transform {
let (previous_scale, previous_rotation, previous_translation) =
previous.to_mat4().to_scale_rotation_translation();
let (current_scale, current_rotation, current_translation) =
current.to_mat4().to_scale_rotation_translation();
let factor = factor.clamp(0.0, 1.0);
Transform {
translation: previous_translation.lerp(current_translation, factor),
rotation: previous_rotation.slerp(current_rotation, factor),
scale: previous_scale.lerp(current_scale, factor),
}
}