Files
shinespark/src/fighter/visual.rs
T

9 lines
266 B
Rust

use crate::fighter::baked_animation::BakedFighterAnimations;
use bevy::prelude::*;
#[derive(Component, Clone)]
pub struct FighterAnimations {
/// The single animation source for gameplay and the visual skeleton.
pub baked: Handle<BakedFighterAnimations>,
}