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shinespark/Cargo.toml
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2026-09-07 22:37:28 +02:00

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TOML

[package]
name = "game-test"
version = "0.1.0"
edition = "2024"
authors = [""]
# A normal Bevy project. jackdaw builds its own editor artifacts in
# .jackdaw/ and never changes this manifest; `cargo run` works with or
# without the editor installed.
# Stand this project on its own even when it is created inside another
# cargo workspace, which would otherwise adopt it and refuse to build
# ("current package believes it's in a workspace when it's not").
# Delete this to make it a member of the surrounding workspace instead.
[workspace]
[dependencies]
bevy = { version = "0.19", features = ["asset_processor", "dynamic_linking", "free_camera", "file_watcher", "bevy_settings"] }
# Loads the scenes you author in the editor (assets/*.bsn) and builds
# physics colliders from them. An ordinary dependency; remove it if you
# stop using authored scenes.
jackdaw_runtime = { version = "0.19", features = ["physics"], path="../jackdaw/crates/jackdaw_runtime" }
avian3d = "0.7"
arrayvec = "0.7.8"
bevy-inspector-egui = "0.37.0"
bevy_egui = "0.40.0"
bevy_ggrs = { git = "https://github.com/gschup/bevy_ggrs" }
serde = "1.0.229"
serde_json = "1.0.145"
bincode = "1.3.3"
gltf = "1.4.1"
ron = "0.12.0"
bitfields = "3.0.0"
clap = { version = "4.6.6", features = ["derive"] }
bevy_wind_waker_shader = { git = "https://github.com/lavaeater/bevy_wind_waker_shader.git" }
fixed = { version = "1.31.0", features = ["serde", "serde-str"] }
strum = "0.28.0"
strum_macros = "0.28.0"
bevy_common_assets = { version = "0.17.0", features = ["ron"] }
bevy_asset_loader = "0.27.0"
gc-adapter-neo = { version = "1.0.0", features = ["libusb"] }
rhai = "1.26.0"
enum_cycling = "0.2.1"
enum_cycling_derive = "0.2.1"
# Enable a large amount of optimization in the dev profile for dependencies.
[profile.dev.package."*"]
opt-level = 3