Files
shinespark/src/fighter/plugin.rs
T
2026-08-07 15:13:43 +02:00

49 lines
1.7 KiB
Rust

use bevy::prelude::*;
use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
use crate::fighter::state::StateNameDebug;
use crate::fighter::{FighterVelocity, states};
use crate::fighter::{
apply_motion, collide_fighter_with_scene, integrate_gravity, state::state_interrupt_system,
};
use crate::input::player::FighterInput;
#[derive(Default)]
pub struct FighterPlugin;
impl Plugin for FighterPlugin {
fn build(&self, app: &mut App) {
app.add_systems(FixedPostUpdate, super::debug_draw_ecb)
.add_systems(
FixedUpdate,
(
state_interrupt_system::<states::wait::WaitState>,
state_interrupt_system::<states::walk::WalkState>,
state_interrupt_system::<states::dash::DashState>,
state_interrupt_system::<states::run::RunState>,
states::wait::wait_update,
states::walk::walk_update,
states::dash::dash_update,
states::run::run_update,
integrate_gravity,
apply_motion,
collide_fighter_with_scene,
)
.chain(),
)
.add_observer(states::dash::on_insert_dash)
.add_systems(EguiPrimaryContextPass, fighter_debug);
}
}
fn fighter_debug(mut contexts: EguiContexts, query: Query<(&FighterVelocity, &FighterInput, &StateNameDebug)>) -> Result {
for (vel, input, name) in query {
egui::Window::new("Hello").show(contexts.ctx_mut()?, |ui| {
ui.label(format!("State: {}", name.0));
ui.label(format!("{:?}", vel));
ui.label(format!("{:?}", input.get_last_frame()));
});
}
Ok(())
}