## Summary Fixes #20. - Reuse fighter animation scratch and output buffers across rollback frames. - Select air-collision hits in one pass without candidate allocations or sorting. - Index contiguous replay input frames directly and binary-search checksums. - Add regression tests for buffer reuse and replay lookup/validation. Reviewed-on: #53 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>